What do YOU think of Super Monkey Ball Banana Mania!
@Lost_n_Found_13 жыл бұрын
I think I have yet another reason to get a GameCube. Thank you for your service, good sir!
@moonbilal7073 жыл бұрын
Rank the controllers for SMB Banana Mania.
@GameSack3 жыл бұрын
@@moonbilal707 1 - PS5, 2 - PS4, 3 - Xbox Series X, 4 - Gamecube on Switch, 5 - Pro Controller on Switch, 6 - Joycon on Switch. In the end though there isn't a ton of difference.
@xKingReyx3 жыл бұрын
@@GameSack I gotta ask, what about the gyro controls?
@GameSack3 жыл бұрын
@@xKingReyx You can enable them, but I never did. Nor would I. Couldn't stand that on the Wii.
@AnvilSP3 жыл бұрын
I'm sure a few people have already commented about this, but there's something that can be done specifically in the Steam version (the only one you don't have, of course) to improve the authenticity of the controls by quite a bit. The original GameCube games used a square-shaped deadzone on the stick, which RGG seemed to overlook completely. Steam's controller settings allow you to change the circular dead zone to a square, which gives you far better air control and diagonal movement, about on par with the originals from what I've heard. It doesn't fix the camera issues but it still appears to be a substantial improvement. Hopefully this can be patched into the console versions as the community is making some noise about it, but I doubt anything will come of it and it seems that the PC version is the one to get.
@crtgamer23553 жыл бұрын
It makes sense, since the Gamecube is square shaped, WOOOOOO!!
@beardalaxy3 жыл бұрын
Sounds like some weird lost knowledge to me, or maybe it was something they didn't intend originally or something like that. The GC version having a square deadzone might have been because of the nature of the octagonal gate or something, but since newer controllers don't have the notches and are just completely circle they overlooked it or didn't feel like they had to include it.
@12ealDealOfficial3 жыл бұрын
Thanks for this comment. A lot of people, myself included, would've never known about this and would've ended up with the inferior version of the game. Looking forward to trying Monkey Ball for the first time.
@oscarzxn40673 жыл бұрын
But in that case why did the GC controller not do any difference to him?
@crtgamer23553 жыл бұрын
@@oscarzxn4067 Maybe only the Steam version has support for the square deadzone on a software level.
@MzuMzu-nx1em3 жыл бұрын
The majority of the gamecube's games are still great nowadays by the artistic and playability point of view
@GameSack3 жыл бұрын
Agreed. The Gamecube was underrated even in its time, I feel.
@MzuMzu-nx1em3 жыл бұрын
@@GameSack putted a lot of effort on making the game more innovative and funnier, this still holds nowadays . No felling of copycat games on the gamecube
@JazGalaxy3 жыл бұрын
@@GameSack the hype of ps2 was too strong. It’s a beloved console, I can’t take that away. But even after the ps2 was over with their were people who bought so deeply into the hype that they still thought it was more powerful than GameCube or Xbox “if developers ever learned to harness its power”.
@MzuMzu-nx1em3 жыл бұрын
@@Gatorade69 I played recently the gamecube on a HD TV . The antialiasing still holds today the graphics is clean and Colorful + the uge effort into artworks, nowadays is putted into cinematic .
@asteria99633 жыл бұрын
@@GameSack Nobody took it seriously. We weren't sold on it until a friend brought one over. We had so much fun with it, everyone ended up buying one. It was great.
@skins4thewin3 жыл бұрын
Don't blame yourself Joe. This is supposed to be a remake of the first two games, meaning they should have at least gotten the basics right but they didn't. It's not your fault that they botched the physics & controls. That is THEIR fault, not yours.
@adesignersperspective3 жыл бұрын
i'm gonna agree to disagree. i've been playing the xbox version of banana mania for a while now, having played the original gamecube games to death and back back in the day, and for me these new controls have ruined absolutely nothing and i have no idea how joe had so much difficulty with them. the camera stick allows for much more precise fine-tuning of movement that just wasn't possible on the gamecube - the new controls took me a very brief bit to get used to but now it's 2nd nature and a substantial improvement over the original game. 🤷♂️
@skins4thewin3 жыл бұрын
@@adesignersperspective Hm, guess it is subjective. Will have to try it for myself & see I suppose. Are you a high level player tho or just a casual one? There is a big difference.
@adesignersperspective3 жыл бұрын
@@skins4thewin i was pretty high level with the originals back in the day, though i'm not as well practiced as i used to be. i will freely admit that the new controls do have a learning curve, but it's a very reasonable one. the most fundamental difference is that banana mania really does basically require you to use the right stick in addition to the left one in certain scenarios - it's a dual stick game now - and i feel like joe just didn't want to adapt to that, but if you do, it becomes very clear very quickly that you can now make precise and fast movement adjustments and even death-saves that were straight up impossible with the gamecube's single-stick configuration, and you can still get into that same zen-like flow state the original game produced so perfectly. it feels to me like sega made a real effort to improve the game while keeping seasoned veterans in mind, as the overall fluidity, intuitiveness, and learning curve of the new controls is every bit as good as the original controls were - it's just a different approach that allows for more nuanced movement, since the game now expects you to control the ball and sometimes tweak the camera / angle you're pushing from simultaneously, much like virtually every other modern 3d game. overall it opens the game up substantially in terms of the sort of moves you can pull off. it feels fresh and i like it just fine. people are just going to have to approach it like they did when first playing the originals and give themselves time to learn all the new nuances.
@mylifeingaming3 жыл бұрын
[Try4ce] Sounds like Joe with Super Monkey Ball + the GameCube controller is like me with Super Mario 64 + the N64 controller. The sensitivity and range of movement is almost never replicated correctly with newer controllers and it bothers me a lot. I'll be curious how I enjoy the remakes here since I only really beat Super Monkey Ball 1 and 2 one time each and didn't replay the levels all that often or learned to master them like Joe did. I played through Banana Blitz HD a few weeks ago and had a lot of fun with it. I have no clue how I finished that on the Wii, but I remember doing it. The original game is where it's at, though. The levels in the sequel are way over-complicated, and it always bothered me that every level is 60 seconds. What's wrong with sprinkling in some short and sweet 30 second levels again? That widescreen 480p60 sure is a great showcase for the GameCube, though.
@adesignersperspective3 жыл бұрын
in my experience thus far the new control setup in banana mania (at least on the xbox) offers WAY more precise movement and abilities than the gamecube ever could. the fundamental difference is that it's just a dual-stick game now - the game really is designed to expect you to tweak the angle you're pushing from periodically with the right stick, but for me this really didn't take very long to get used to - the initial learning curve is about the same as the original games were - and the whole game actually feels better than the originals and the new control scheme allows for a lot of precise movements that just weren't possible in the originals. 🤷♂️ i have no complaints.
@Lost_n_Found_13 жыл бұрын
They changed the physics. Me: Hmm, that's weird. They ruined Monkey Target. Me: *Ai-ai-ai-ai-ai-ai-ai-ai!*
@Redfoxe3 жыл бұрын
Probably played Monkey Target more than the main game personally.
@animalhouse88493 жыл бұрын
They really caught lightning in a bottle with the originals on the gamecube.
@JazGalaxy3 жыл бұрын
I like how Joe is clearly an opinionated guy but always manages to be extremely fair.
@mattjindrak3 жыл бұрын
And if YOU don't like well he doesn't care! Whooooaaaaaa so impressive
@JSchaffer2143 жыл бұрын
@@mattjindrak Sadly, that is impressive considering how judgmental people are today. Take your reply for instance: You couldn't help but be a smartass because someone made a comment you found to be ridiculous. You really just proved their point.
@isunshin9993 жыл бұрын
@@JSchaffer214 completely agree with you
@TheJadeknight73 жыл бұрын
I wish they had focused on making the controls and the physics the same as the original ones in their physics based video game rather than including extra content.
@charizardoreo Жыл бұрын
Thank you, someone else noticed the stuttering on the PS5 version! It's driving me insane, it's extremely distracting for me. The PS4 version (Played on PS5) doesn't seem to have this issue as much. Glad I bought the PS4 physical copy
@ZappahVideo3 жыл бұрын
Always sorta wished the announcer lady from Neo Turf Masters did the announcements for Monkey Ball. Apply the charm of "On the GREEEEEEEEEEN!" to everything here and you'd have a winner! Or "a great champion".
@TrevorFosterTheFosterDojo3 жыл бұрын
I love his subtle humour at every turn
@bonesjackson813 жыл бұрын
I've never been into these games but I'm at the point of just rooting for all Sega games in the hope they do well enough that they do the remakes or new iterations of the hundreds of ips i do care about.
@qmto3 жыл бұрын
Hey hey, it’s the Matrix master himself, Bones Jackson! Good seeing you’re also a fine consumer of KZbin videos!
@TheSiriusBull3 жыл бұрын
As someone who has played the original games extensively, I thought the control in mania, although slightly different, made navigating thin platforms much easier. Not sure why he claimed to have such a hard time with it.
@MattX280253 жыл бұрын
Now if only Sega would make a new Jet Set Radio game. I'd be so happy.
@Zoibek3 жыл бұрын
I mean we have the original director and a team of Jet Set Radio fans working on Bomb Rush Cyberfunk. The only thing missing is the contributing songs from Shibuya-kei artists and Beastie Boys
@computerkid14163 жыл бұрын
Also, you can disable the new camera feature which makes it play much more like the originals.
@ViktarTheBarbarian3 жыл бұрын
It really is unfortunate that recent remakes haven't been up to snuff, especially when Sonic mania, the wonder boy remake, and streets of rage 4 we're so outstanding. Maybe internal Sega divisions have lost their touch?
@dutmala3 жыл бұрын
But sonic mania was made by a studio that actually cares about sonic
@ccricers3 жыл бұрын
It’s when Amusement Vision stopped making the games.
@adesignersperspective3 жыл бұрын
i've been playing banana mania all afternoon - and i played the original gamecube titles to death - and i honestly have no idea what joe's problem is. the new controls, to me, feel like a massive improvement, not a detriment. the right stick camera control allows for much more precision movement that wasn't possible on the gamecube at all, and took roughly 10 minutes of playtime before it just started feeling like 2nd nature. i'm able to perform nuanced moves much faster and easier than i could on the gamecube, and it's 100% because the controls in this version offer for more precision, not less. i love joe and i'm glad he gave his own honest review, but when he asked "is it me?" yes, it's definitely joe. the new controls aren't giving me any problems whatsoever and feel like a total improvement over the gamecube controls. 🤷♂️
@mikematei3 жыл бұрын
Watched your entire video. So they messed up the camera and the controls and took away the challenge. Which in turn, ruins the whole game. Not surprised by this at all. I will continue to play the original Super Monkey Ball on a real Gamecube. Excellent review.
@GameSack3 жыл бұрын
The originals are what I'd recommend for sure. They really can't beat perfection.
@jamesburchill75223 жыл бұрын
Clearly, the sequels were lesser because they lost the Dole endorsement.
@NintenDub3 жыл бұрын
I'd still like to see you get this game and put your perspective out there.maybe on a podcast episode or segment..
@Nukle0n3 жыл бұрын
I think you can do a lot of good things with Unity but you need developers that know what they're doing. Same with that Actraiser remake.
@beardalaxy3 жыл бұрын
Cuphead and Ori were made in Unity :)
@3dmarth3 жыл бұрын
@@beardalaxy Cuphead was buttery-smooth the majority of the time, but I saw a few brief bouts of annoying stuttering, only every so often (probably every 15-20 minutes, at most). They knew how to avoid this weird hitching issue seen in Actraiser and Monkey Ball, anyway!
@3dmarth3 жыл бұрын
@Jamie McLaughlin Yeah, Unity really doesn't seem like an especially smooth or well-optimized engine, though it can produce pretty good results in the right hands. That said, it has a reputation as an easy way for newbies to get into game development, which then leads to a disproportionate number of games by less skilled or experienced devs. Which then leads to it looking like a bad engine!
@BainesMkII3 жыл бұрын
In regards to controls, it may be the controller itself rather than the port. I beat every stage of SMB1 and 2 on the Gamecube with a Gamecube controller, and the controller felt perfect for those long super-thin platforms and precision movements. A while back, I tried playing SMB1 emulated through Dolphin using a wired Xbox 360 controller, only to find the controls felt off and simply not as precise. I wondered if emulated SMB would feel better using one of my legit GC controllers, but I couldn't try that as I don't own one of the USB adapters that was released for the Wii U.
@itsGeorgeAgain3 жыл бұрын
It's not dropped frames, it's not syncing the ticks with updates. C'mon Sega, it's a setting ...
@smallspacearcade81583 жыл бұрын
Great review. The depth of detail is fantastic....shame it couldn't match the original in the most important aspect.
@TeamRemForever3 жыл бұрын
I'm so excited to play this! Super Monkey Ball was my childhood! Even though it's been about 17 years since I've played the originals, I'm sure once I start playing this, the nostalgia will come flooding back!
@thosedays_31803 жыл бұрын
Thank you for this review from a level headed and talented SMB player. Thought I might sell my sealed GC copy of 2 with this "better" version coming out but this series is no longer a focus for Nagoshi. It's highly unfortunate because I do not at all care for the gameplay of the Yakuza games. F-Zero GX and SMB 1 and 2 are the AV holy trinity and three of the best games ever made!
@GameSack3 жыл бұрын
I scanned the credits for Nagoshi's name but didn't notice it.
@thosedays_31803 жыл бұрын
I just looked online and you're right, which makes even more sense to me as to why this version isn't quite as good. I'm guessing he wasn't programming the physics engine but he was the director and producer for the first two games.
@thosedays_31803 жыл бұрын
Also I was referring to you in the first part. I'm decent at best but I've never even completed the story mode. Sega made challenging games even then, for sure.
@Spintechfilms3 жыл бұрын
I really do dig these in depth reviews between episodes and the like, i really do like you serious break downs of the game and use previous history of past games also
@zg-it3 жыл бұрын
My college buddies and I are going to get together and play this as a little reunion. I missed a lot of classes playing Super monkey Ball
@k1d1carus2 жыл бұрын
"Ok, one more hit! Aaaaargggh!" LMAO!
@zanychelly3 жыл бұрын
The ending skit, every “pro” journalist when a new From Software game comes out.
@TarksGauntlet3 жыл бұрын
I wonder if part of the control issues could come from an increased poly count and the shape of the collision boxes. It's possible that on the gamecube the collision box was less spherical and therefore less slippery. I seem to recall that issue in particular causing trouble in a few stages in the Crash Bandicoot remakes.
@MizfitZer03 жыл бұрын
So to sum up Joe’s thoughts of this game in a nutshell. “look how they massacred my boy”
@MadX82 жыл бұрын
Finally a review that mention and compare the different versions. MY GOD THANK YOU
@lowlifestyle9 ай бұрын
the point of the ramps at the beginning of smb2 stages is to give the player some room to build up speed by bumping off the sides before the level starts. many speedrunning strats would have been impossible without them.
@NipplesTheEnchilada23233 жыл бұрын
My god, that end skit was dark!
@t.c.b47223 жыл бұрын
I've been playing SMB in HD for years thanks to Dolphin! Nothing will ever beat that gorgeous Gamecube analog stick though.
@MzuMzu-nx1em3 жыл бұрын
The purple bananas stage has the classic 8bit frustration
@dinohermann18873 жыл бұрын
Ninja Gaiden comes to mind when I hear "8-bit frustration", even though I never owned an NES (I only owned a PS2, PS3, DS and Switch Lite).
@3dmarth3 жыл бұрын
@@dinohermann1887 I think Ninja Gaiden's reputation is exaggerated, although the final boss bug that sends you back to the start of world 6 is just BS. It ruins the game for me. That said, the game is no cakewalk. Battletoads is the classic example of insane NES difficulty (with its infamous Turbo Tunnel... and the game just gets harder after that). I'm also rediscovering how brutal Castlevania III can be, though it's still not on the same level as Battletoads.
@Swordkirby99993 жыл бұрын
It seems to primary reason the controls feel so off compared to the originals is that it takes longer for the stage to tilt, since it always eases into it before fully tilting. The originals were much snappier.
@coldyblue3 жыл бұрын
this is honestly a really good review, thanks very much for this! lots of detailed insight w/o unnecessary bias clouding the game.
@evan29023 жыл бұрын
That's what I like about this channel. I think a lot of reviewers tend to give devs too much praise and don't really give enough attention to both the pros *and* cons of a game. I'm also glad that Game Sack doesn't rate stuff based on a number system. Too many people will give a pass/fail to shit they haven't even played based on whether or not the game gets above or below a 7/10.
@spritefroggy3 жыл бұрын
I'm glad that you gave this game a fair shake. In any case, I love the updated visuals/soundtrack, and I love the new announcer.
@GetToThePointAlready3 жыл бұрын
As someone who loved the original and was thinking of getting this game, I think I'll just pass. The three things I loved the most about the first game was the announcer voice, monkey target, and how buttery smooth the controls were. The fact that ALL THREE of those things were changed for the worse is a hard pass for me. I dunno, maybe someday they'll fix the issues and give us the "classic announcer" as an unlockable option. Til then I'll stick with the old stuff.
@chiissu3 жыл бұрын
Take a drink every time he says ball or stage.
@officialdazer3 жыл бұрын
I lost this channel for years! I always wanted to find it again but I just couldn't find it anywhere. Love your guys style. Always great content worth watching. Very respectable gamers who's opinions I value.
@overkill14733 жыл бұрын
Its Sunday, i am putting the gamesack dude on, then walk away to cook. And when i come back with food, he has finished. And the whole ritual makes me feel like i have annoying gamer friends. KZbin is priceless.
@Lost_n_Found_13 жыл бұрын
Gaming inhalers... This is how far we've come, folks. *Coming soon:* Gaming syringes and IV therapy
@jackcreamer91443 жыл бұрын
Prob my favorite game cube game growing up, me and the fam still break it out on the OG game cube over holidays along with mario kart double dash. Man gamecube games were just something else
@dwood78part233 жыл бұрын
Thanks for the review. Another late Saturday night, another new GameSack video!
@GameCubeGalaxy3 жыл бұрын
If there was ever anyone to listen to about Super Monkey Ball, Joe is the man. Super Monkey Ball 1 is still my favorite installment in the series by a long shot. Super Monkey Ball 2 I also found not as good as the original (weaker soundtrack and some weird level designs). It’s a shame that even with the original team behind this remake, the physics and controls being altered can definitely break this game for fans of the original. I’ll still get Banana Mania at some point, but once it drops in price. Hoping they patch the issues Joe pointed out. Awesome video as always!
@Jouzujoe3 жыл бұрын
Gamesack: "I got the Xbox version here b/c it supported 480p." PS2: **Sobs uncontrollably in interlaced**
@LeoStaley3 жыл бұрын
Surprised nick Robinson didn't get his review out first.
@316whatupz3 жыл бұрын
Gotta get me some of them Git Gud inhalers. I love me some Winter Mint
@GameSack3 жыл бұрын
*WINNER mint
@6vibe1503 жыл бұрын
Game Sack a Certified super monkey ball player 🔥
@Michael-im5mq3 жыл бұрын
That was probably the best post credits skit ever.
@Septer_Sever3 жыл бұрын
"It's you, Joe...it's always you." - slighted game developer
@user-xw2tj1kn1f3 жыл бұрын
This is a damn competent review! It's a joy to get the generation spanning perspective and in depth analysis of the differences to the original. Hats off man and thank you! 🔥❤🔥
@leokeo68713 жыл бұрын
I just finished watching you play through the GameCube one while I was working out and just now I see this. Nice!
@Jbayz3 жыл бұрын
Oil up and hit the gym with them monkies balls
@leokeo68713 жыл бұрын
@@Jbayz they should make a yoga ball with a monkey inside lmao I would throw it around and pretend it's Joe struggling on level 7 😂
@maegnificant3 жыл бұрын
work out for me so I can lose weight
@Godsgood1113 жыл бұрын
Same bro, I love pumping weight with the sack
@rgm46463 жыл бұрын
Joe is funny as hell, Git Gud inhalers? LOL
@8BitHorse3 жыл бұрын
My first Super Monkey Ball experience was with the Deluxe version on Xbox, which I assumed to be the definitive version, but I found the controls frustrating and couldn't understand why GameCube owners liked these games so much. Years later, I picked up the GC original and discovered its smooth and buttery controls, so now I'm a fan... of the original anyway.
@tanukistrider65413 жыл бұрын
A lot of these recent remakes+reboots remind me of the amateur musician thing, where you start trying to shred and learn crazy tricks before getting your fundamentals 101% tight. SMB was a "less is more" game. This collection was my most anticipated game of the fall, but I'll probably be giving it a skip at least for now. Was psyched to play it handheld on Switch, but looks like best bet is to hope some talented modders so something with the Steam version. Thanks Joe!
@Geekyhomer3 жыл бұрын
Joe, the frame issue you talking about on the PS5 version despite a perfect 60fps is frame pacing issues, it's exactly as you describe, the frame update on screen is inconsistent. This unfortunately is still a common issue for many games in which even if a game gets either a steady 30fps or 60fps uneven frame pacing causing the juddering slowdown effect. Ideally It may be patched out but sometimes it doesn't depending on the game support.
@markwebster49963 жыл бұрын
The GC is such a fantastic console. It still blows my mind it only sold 22 million units. Great form factor, great controller, pound for pound a fantastic game library. The image the console outputs is really nice even today. It didn’t play DVD’s or have GTA but it was a must own console that generation. The irony is that the GC was basically delivering what some people want from Nintendo today. A technically powerful console without “gimmicks”
@3dmarth3 жыл бұрын
Did the market change, so that another GameCube would be successful today, or is it just a vocal minority asking for this? Or both? I really think today's market would be more accepting of a GameCube 2. I guess in today's terms, that'd be a PS5-like console, with some clever cost cuts, plus the Nintendo exclusives that really define them.
@markwebster49963 жыл бұрын
@@3dmarth It’s probably a vocal minority but a certain group of people that hated Wii and the new direction for Nintendo think they should make a “powerful” traditional console. It’s not going to happen with the hybrid success of Switch and the tech arms race with Sony and Microsoft. Switch is kind of the “most serious” console they’ve had since the GC in a lot of ways.
@3dmarth3 жыл бұрын
@@markwebster4996 Yeah, I don't know how any of Nintendo's leaders or shareholders could be convinced to approve a system with higher manufacturing costs at a similar price point, when they can have sky-high profit margins and still see their system sell! I have to wonder, though, how much money they're leaving on the table- or not. I know I'm not the only one who lost interest in Nintendo consoles after the Wii. On the other hand, I can't completely ditch them, since they have so many good IPs. There's an untapped market for a serious Nintendo game console, and I have no doubt that it's larger than the GameCube's total sales base. But how much larger?
@shannonhill33563 жыл бұрын
Super Monkey Ball is ALWAYS in context.
@computerkid14163 жыл бұрын
When I found out you could use the GameCube controller on Banana Mania on the Switch, that changed everything for me. These games really did have the GC controller in mind, with those notches to help your aim.
@FatNorthernBigot3 жыл бұрын
Props to the Gamecube controller for making this game a riot.
@Gunplabro3 жыл бұрын
Good video, man. Nice audio, well structured, very in-depth. Subbed. 👍
@chaotik9003 жыл бұрын
I think the controls just take getting use to. Thier definitely a learning curve. I'm an original player, the game took a little while to adjust too , but most of the skips are very doable if you know the new method. Like the one on world 4 is possible to pull off, just different. I know cause I have done it. The game is all about improving as you learn the controls. As they say easy to get into hard to master.
@HerecomestheCalavera3 жыл бұрын
You didn't mention that Dave was an expert at Monkey Target!
@immortallix2 жыл бұрын
Man really designed a whole product packaging for a gag lmao
@luiscanamarvega3 жыл бұрын
Been waiting for this one. Thanks!
@CassiDS2 жыл бұрын
19:55 You were right - just like with Deluxe, the GameCube logo stage got replaced with the stage "Destiny".
@nintyfan19912 жыл бұрын
They really couldn't add that in the Switch version as an exclusive, mixed with the PS2/Xbox content? Ugh...
@Andrew-bn7rr3 жыл бұрын
Silver lining - I like that the new physics essentially makes it an entire new game.
@Andrew-bn7rr3 жыл бұрын
Also, Anthropod was obnoxiously difficult so glad that's been made easy.
@ErinPlays3 жыл бұрын
It would be funny if when they no longer were sponsored by Dole, Chiquita stepped in. Anyway, I’m not an expert (or even kind of decent) at the original games, so I’m curious to see how I’ll react to playing this new one. Great overlook on the games!
@GameSack3 жыл бұрын
I would actually give it props if all the Dole stuff was replaced by Chiquita. That'd be a giant FU to Dole which would make me laugh just because.
@DaveGamesVT3 жыл бұрын
Yeah, I get what you mean. Those are usually called frame pacing issues. 18:16
@3dmarth3 жыл бұрын
Frame pacing issues involve rendered frames showing up at uneven times, though. Unity appears to be rendering every frame at the right time, but some objects (e.g., the camera) stop moving on certain frames. It's more like how NES games like Ninja Gaiden could look a bit choppy- it was because the characters would only move, say, 50 times a second, even when the game was running at 60fps.
@RichtersShadow3 жыл бұрын
Weird. The triangle hole stage still works for me with the bouncing method. Some other tricks do work differently though, so I think runners will need to break it apart
@GameSack3 жыл бұрын
Maybe I need to try the same thing on different versions. That would be really weird if it worked differently across platforms. Did you just hold up and not let go? Which version of the game do you have?
@RichtersShadow3 жыл бұрын
The Switch version. That being said, I've noticed that sometimes I think I'm holding up but it goes off at a slight angle (damn the lack of notches!). Perhaps you need to be slightly angled and hit a different part. I remember just going forward though and bouncing in like normal, so must have been a very slight angle if so.
@bootmanbill69733 жыл бұрын
The triangle holes strat still works btw, I did it myself
@SuppleAloe643 жыл бұрын
I wouldn’t mind if they added an “original physics” option to enable smb1 physics for smb1 stages, and smb2 physics for smb2 and smbdx stages. It’s like the only thing missing. Then gamecube controller on switch would feel like it originally did.
@greyman11043 жыл бұрын
Bought it on the Switch, it came with an artbook. Really enjoy it.
@jimfrasca99173 жыл бұрын
I only vaguely remember the super monkey ball games from when I was younger. But with the new game I am honestly surprised there's no gyro controls. I feel like usually the gyro controls are an absolute gimmick, but for this game it could absolutely work. So long as it's an optional control scheme and not forced.
@tribemaster1013 жыл бұрын
when playing as the saturn, they should have replaced the bananas with 1s and 0s. That would have been amazing. Either that, or lower-polycount bananas.
@GameSack3 жыл бұрын
That would've been awesome. Or at least collect CDs instead of bananas.
@Nodnarb5183 жыл бұрын
I don’t really have any prior experience with these games, I’m enjoying Bananamania.
@WrestlingWithGaming3 жыл бұрын
you really ordered those things from Amazon. Bravo.
@Level1Sword3 жыл бұрын
Joe, we think you may have a problem. You're not showing up for work, your relationships are suffering... But we're here to help.
@GameSack3 жыл бұрын
It's OK let them suffer :)
@StormsparkPegasus3 жыл бұрын
I like how Swiss can force progressive scan on any game, whether it supports it or not, with zero side effects. It can force widescreen too...but that can come with side effects depending on the game. Some games handle it fine, some glitch. I can't believe the PS2 version only runs at 30fps...I know the PS2 was severely underpowered, almost a full generation behind the Gamecube, but wow. 30fps, why even bother, the game would be unplayable.
@3dmarth3 жыл бұрын
I wonder why any games skipped over progressive scan in the first place, if there are no downsides to including it. Some PS2 and N64 games actually ran at a lower res internally (like 512x224 or 640x240), so forcing them to 480p, if possible, would slow down performance noticeably. But I've never heard of GameCube doing this. I still think it's fascinating that an emulator-like widescreen hack can be done on real hardware! In my experience, this introduces a lot of issues, but some games work so well that it's absolutely worth it. PS2 was definitely weaker than GameCube, but it wasn't a generation behind, nor was it less than half of the GCN's power, as some ports would have you believe (SMBDX, Tales of Symphonia, Sonic Heroes, etc.). It really needed games to play to its strengths, though, and to be coded in such a way to avoid bottlenecks.
@StormsparkPegasus3 жыл бұрын
@@3dmarth There were no downsides to it on the Gamecube, it didn't affect performance at all. Sometimes certain regional versions of games removed progressive scan support for no reason (PAL version of Metroid Prime is a great example here). Swiss gets around this nicely on the Gamecube, on the PS2 there are some things you can do, but it's a lot more limited than Swiss...plus the hardware is significantly less powerful than the Gamecube, so on the PS2 progressive scan can actually reduce performance in some games. The reason the PS2 was so much less powerful was because of the GPU, or the poor excuse for a GPU rather. It could do a lot of polygons, but it had to do a separate pass for every texture layer, and every light source. The Gamecube could do 8 texture layers and 4 hardware lights in ONE clock cycle. The Gamecube's GPU as way more than twice as powerful as the PS2, it was an entire generation ahead. The CPU's were a lot closer, in some ways the PS2's CPU could be better...but it doesn't really help that much in most situations because the GPU was so bad.
@3dmarth3 жыл бұрын
@@StormsparkPegasus I have to wonder if it was a playtesting thing- some studios didn't want to check the game in 480p and 480i modes, so they just tested the one they knew basically everyone would use. I still doubt that the GCN's GPU was multiple times more powerful than the PS2's. It was much better, for sure, but even the PS2 could deliver some great results when its power was harnessed properly. Of course, a game with layered textures would have to be downgraded for PS2, or else be reduced to insanely slow performance! The GCN avoided bottlenecks that could cut the PS2's performance by 75-90%, but other aspects like polygon processing power were a lot closer. It's hard to make direct comparisons, though: Games made for PS2 typically just aimed for parity on GCN, and games made for GCN tended to play to its strengths, and were either impossible on PS2, or would have to be butchered during the conversion.
@GameSack3 жыл бұрын
Swiss is amazing.
@BrettDarien3 жыл бұрын
6:48 The thin platform looks a little wider in the Gamecube version than in Deluxe. Not saying the controls aren't different, but this might be partly why Joe was having more difficulty with this stage in the Xbox version.
@GameSack3 жыл бұрын
No, Deluxe is widely known for having bad controls.
@kingravenous3 жыл бұрын
8 in the morning here. A new sack episode right before my 3h trainride? Perfect. Much love from switzerland. ❤️
@fernandosalgueiro72973 жыл бұрын
A Metroid dread review for next sunday would be nice!! A nintendo ds full review even better!
@Randpage3 жыл бұрын
When I used to work nights each morning when I got home I'd drink beer and play monkey pool on super monkey ball on my gamecube. Good stuff
@8BitHorse3 жыл бұрын
Monkey Target momentum tip: Not sure if it works here, but on the Xbox version you can slide off the edge of the ramp before it curves to get huge speed. Maybe give it a shot?
@Kaos19893 жыл бұрын
This is why I got this game on steam, because I know modders will fix this game and add custom levels.
@BrettCharlesBass3 жыл бұрын
I loved this on the GameCube as the analogue stick was perfect. It has those notches in the stick surround, so if you lined it up right, you could push into the notch and you were golden
@streetmagik31053 жыл бұрын
Darn, that's a little heart breaking. I'm a huge fan of the first two games. I've already preordered it so I'll give it a chance.
@Kawa-oneechan3 жыл бұрын
Joe, get the banana.
@fresnokila33 жыл бұрын
Played both on the GC back then, but enjoyed the second one more. I used to have some insane replays, but don't have my old memory card anymore. As for the mini-games, I would play billiard a lot with friends.
@christophercoates93 жыл бұрын
So many monkey jokes could have been said. Also.....great ending skit!
@obviusthemaxim25093 жыл бұрын
Minus Monkey Target this is a totally fine version of these games
@atom_zero54133 жыл бұрын
I love taking pictures of my monkey for Tinder.
@G.M.M.3 жыл бұрын
I haven't played much of the original gamecube games, but I can definitely agree with the camera not being great and something about the controls leading to way too much course correcting. I switched to using a gamecube controller and using the square deadzones someone mentioned here, but it doesn't fix everything. I was barely able to beat that first level of original mode by using the keyboard and turning on a stupid aiming reticle on my gaming monitor. I need to try out the gamecube version more to see how much better the control actually is.
@Diablokiller9993 жыл бұрын
It's weird that the only analog stick I never had any issues with the controls of a game was the gamecube one. Don't know if it's the counterforce of the stick or Nintendo refining the analog values through a function call or something, but all games I've ever played had near perfect sensitivity, even multiplatform games that felt a bit "twitchy" on the other consoles.
@MickMacklerack3 жыл бұрын
The controller issue with xbox is similar to the naomi cabinet. You can play it with a regular analogue stick (baseball or zombie revenge etc) but you don't have enough control compared to the super precise banana joystick.
@jompe843 жыл бұрын
It’s an all right compilation, but needs a little workaround in the partygames-section. Some of the levels in the main game feels rushed and sometimes annoying because they are almost perfect but ruined by an obstacle. Adding a custom level editor plus server as a complement to the collection would be nice!
@GotNextVideo3 жыл бұрын
I would like to try the game with a throttle like the original arcade release. Being able to adjust the camera is kind of revelatory, but the control sensitivity feels a little twitchy.
@challengerjakku19433 жыл бұрын
From my experience the game feels a hell of a lot closer using a Gamecube controller, it's still not 1:1 however my muscle memory was able to carry me through unlike on the PS5 where I was dying due to the complete inaccuracy of the turning. If you're a newer fan and you've never played the originals, you can get away with any platform since you won't need to adjust but if you're a veteran like the rest of us; PC and Switch are the definitive versions of Banana Mania simply for the Gamecube Controller Compatibility.