I believe you are incorrect about creasing. the FBX format support crease marking. I tested between Blender, Max and Maya, all of them recognized and supported the crease values assigned when the mesh was exported as FBX between 3d packages. the other bit i'd also have added is that using crease values VS supporting edges allows you to dynamically adjust the width/thickness of your bevel. So you can visualize faster and change your mind on the size of the bevel/fillet/chamfer without having to delete and re-add support loops all the time. Not major in your cube tutorial but on a complex subd shape where support loops are complex, creasing is easier to maintain and manipulate for previsualization.
@Art-of-Akrosh3 жыл бұрын
Thanks for bring this up. I should have been more precise in my explanation. You're right! Creasing can be transferred from one package to another by exporting it as an .fbx file. However, this isn't very reliable as creasing can sometimes be lost causing the model to collapse or yield undesirable shading artifacts upon subdividing it. I agree with what you have to say about using supporting edges and creases in conjunction for previsualization but from a production stand point it is good practice to add supporting edges to hold your creases when delivering the final asset.