Gravity Sketch VR, Drawing a car tips and tricks PT4

  Рет қаралды 13,904

James W Robbins

James W Robbins

Күн бұрын

Пікірлер: 15
@michaeldoyle9361
@michaeldoyle9361 5 жыл бұрын
Got to get one..that was great keep up the goodwork
@cjstevens3477
@cjstevens3477 6 жыл бұрын
Keep up the good work people don't know what they're missing in VR.
@MistereXMachina
@MistereXMachina 2 жыл бұрын
Music got me double checking to see if it's not 2007 xD
@BenSchreider
@BenSchreider 7 жыл бұрын
so cool work! i love this program)
@Renzsu
@Renzsu 7 жыл бұрын
Are you using the Oculus or the Vive for this? I'm wondering how well this works with the Oculus, or if you need the full tracking capabilities of the Vive for something like this.
@JamesWRobbins
@JamesWRobbins 7 жыл бұрын
I use the Oculus with 2 sensors. I've had no problems with tracking..Most of the time I'm facing the 2 sensors so there really shouldn't be an issue. I have used the Vive as well but I prefer the touch controllers with the oculus..
@Renzsu
@Renzsu 7 жыл бұрын
Thanks, that's good to know!
@chronokoks
@chronokoks 7 жыл бұрын
So is it nurbs or just shit subdivision modelling? I can't tell..
@JamesWRobbins
@JamesWRobbins 7 жыл бұрын
Nurbs..
@chronokoks
@chronokoks 7 жыл бұрын
so can you export those surfaces as a regular step file?
@JamesWRobbins
@JamesWRobbins 7 жыл бұрын
With the pro license you can export as an IGES.. the sketch curves will just be a curve without the line weight "tube" created in the software.
@chronokoks
@chronokoks 7 жыл бұрын
so surfaces are not exported? Because I have a weird suspicion those surfaces are not really nurbs based. I've read the manual and did not find any proper technical info about the whole software.
@chronokoks
@chronokoks 7 жыл бұрын
thanks for the info
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