Love to see Swain getting some attention, its clear that a lot of thought was put into these changes. He's absolutely my favorite champion, so I'm glad that he's not being changed drastically. Super excited to try it out :)
@leagueaddict835758 секунд бұрын
He was ruined with the rework, old swain was better.
@mortalace2212 сағат бұрын
Ganking the same lane over and over is less about gold and more about making that laner useless. It only takes 3 successful ganks in the first 15 mins to do that.
@orshabaal899010 сағат бұрын
Nope the optimal ganking pattern is essentially to analyze wincon before game starts, see how the wincon player plays, then camp the shit out of them and win through their lane. If your vayne is 6/0 in lane, you DONT gank top. You immediatelly go botside and start pressuring their t1 and possibly t2 and then the botlane should swap to mid or top, and you change to topside accordingly and keep pressuring objectives with the vayne. You dont want to ever give the enemies a chance to get her shutdown, and you dont want to force the vayne to play turbo defensively if you can prevent it, and you do that by hovering her all the time, aka play on her half of the map.
@CyrusL10 сағат бұрын
Its not about the money its about the message
@andrealasorte77479 сағат бұрын
@@orshabaal8990 that mentality makes you lose games you gank where your camps are,sure you don't specifically camp them but if there is a play you can make top while your vayne is 6/0 you make it you don't just ignore the possibility of getting 2 lanes ahead instead of 1 also sometimes it's just as important to shut down a champ that might completely fuck over your comp or scale too hard if left unchecked,if your bot is 6/0 there is a good chance they keep snowballing without you as long as you keep the enemy jgl away from them
@vibechecktsundere49128 сағат бұрын
I’d argue in particularly volatile top and bot lanes that a single gank can be extremely decisive
@manuellanthaler20018 сағат бұрын
i dont know if i do that it heavily depends on the laner im ganking. If I gank a vayne it does next to nothing. I have enough experience to know it does literally 0. It just gives a bounty and then she has more gold than you afterwards if she gets it...
@NotQuartz6 сағат бұрын
Hey phreak, just wanted to quickly ask for you to consider changing swain passive’s display number to be the hp gained and not the stacks similar to Sion. The actual hp it gives feels worthless until you click on it and realize that it’s been giving 800 or so hp. Also falls in line with making him feel better to play, as players early on can see that first or 2nd back they already have the hp equivalent of a health component.
@kyel_254 сағат бұрын
I've played swain recently and I could have sworn it worked like this already. Could be wrong tho
@captinlanders13 сағат бұрын
Man i love swains ult. you feel like a teamfight monster. hopefully the shift in power translates into your ult phases feeling better than worse.
@f.09h9 сағат бұрын
Sounds to me like ults are supposed to be less healing so that the hero is less of a pure stat check, and more about the repeated demon flares (so, long lasting ults are MUCH better damage, which should scale with the swain player's skill and also trend winrate higher in low elo). The power of the ult in general is supposed to go down. Going in blindly with the expectation that they should feel better would be silly.
@Freakattaker6 сағат бұрын
It looks like they're making him closer to Ryze where u just pump dmg at a close range and aren't a ball of stats that drain tanks stuff
@noiseisgold3n426 сағат бұрын
@@f.09h Ok but swain's ult in the first half of the game is already really bad. It is almost exclusively a utility spell, which he already has two of. So moving power out of his ult will only make him more oppressive pre-6.
@pedroeol6 сағат бұрын
Man I love League of Legends and it's awesome to see the passion you have from projects/reworks like this with this champ but also from previous ones. I don't play Swain but this actually is making me want to try and put proper time into mastering him xD
@toukasheart61967 сағат бұрын
Really like the champion bounty system changes. It encourages the more powerful players to fight each other instead of "abusing" a weaker player the entire time.
@gunzStatic5 сағат бұрын
There is an oversight though, it does not seem to consider levels. So you can be equal gold but 2 levels behind and the game thinks that you and your opponent are equally strong. Levels should also be taken into account in the algorithm that calculates the relative power and bounty of the champion.
@nfzeta1285 сағат бұрын
Yea because abusing weak players does a lot more mental damage than actually put the team behind. This meant if someone has good mental you can punish the jg for overganking a lane but most people, whether the champ feeding or their teammates mental boom before that happened which means bad game knowledge regularly f'ed the game because they boomed in game states where things weren't actually that bad.
@unadax2213 сағат бұрын
Hell yea lets make two most fed members fight each other and the one who takes 1k bounty decides game winning team letsgoooo
@nfzeta1283 сағат бұрын
@@unadax221 it just means who fights with their fed player win more.
@zachbiegel9290Сағат бұрын
Hey Phreak, I just want to thank you for all the work you do. Balancing 160 champs and maintaining a fun player experience seems impossible. You're doing great! I am thankful for the transparency you provide. I know people give you a lot of crap but know that you are doing a great job. Thank you for continuing to give us insight into the balance changes. We appreciate you!
@warnocity36339 сағат бұрын
Huge fan of the Swain work, I'm really excited to test it out! Thanks for giving such a great overview!
@mrboo925310 сағат бұрын
Let's go, get Husum here, it's time for the Swain!
@ypztsp3 сағат бұрын
WAlk with Swain patches legit
@Rivelon12 сағат бұрын
Mr Bauss I dont feel so good
@nfzeta1284 сағат бұрын
can still work by only dying to ganks.
@eliteobi36083 сағат бұрын
nah if he has 10 cs per minute he will still be worth a decent amount of gold @nfzeta128
@nfzeta1283 сағат бұрын
@@eliteobi3608 yea it will still be nerfed but that's the only way i can see that the strat works. Otherwise Bauss would need to go back to just playing normally.
@in_vas_por88103 сағат бұрын
@@nfzeta128He can't do that. I've noticed he has rodiculous tunnel vision when it comes to his playstyle. Proxy is so good, but he'll die 5 times in a row trying to get it started before playing safer.
@nfzeta1283 сағат бұрын
@@in_vas_por8810 Baus just plays his strat because it's fun for him, not because that's all he can play. The guy's a former pro player.
@Danger3572 сағат бұрын
I appreciate you giving many examples to help illustrate how the new system should impact different game states. Very insightful 👍
@99_King_013 сағат бұрын
I love swain mid thank you Phreak
@1098765432wo111 сағат бұрын
Hey Phreak quick question on the bounties. Is the firstblood gold handeld the same way as draven or pyke gold,?
@nidsonteixeira3 сағат бұрын
36:01
@MaharajaLeagueOfLegends15 минут бұрын
Great job Phreak!! I love the update to swain, really looking forward to playing him even more.
@EmrysMerlin88075 сағат бұрын
Ladies and Gentlemen, boys and girls, welcome to a special episode of the Phreak Show! On today's episode, Phreak gets all swiggty swooty and talks about his plans for Swains booty!
@lexsdragon155410 сағат бұрын
Demonflare feels good when it's singular but strong use. You also wait for perfect and satisfied moment to unleash it. I font like multiple demonflares based on cd. It will make players to shoot it as soon as they can and it won't be very satisfying
@ac859811 сағат бұрын
Honest question: Why are we talking about Swain supp? yes he is being played there but he shouldn't, and the reason is because he feels awful mid/bot. I would have hoped they ignore the supp part of Swain and just focus on making him feel better
@desperxte241710 сағат бұрын
they didnt sacrafice anything to make him better in supp? hes just going to be better in mid bot and supp and if people still want to play swain supp even tho he might be a worse supp than a midlaner soon they're free to do so no?
@jmoak149 сағат бұрын
They have reworked swain roughly 4 times to make him better solo laner and every single time he stays as support. This will never change. Its like trying to force lux back to midlane
@Langharig_Tuig8 сағат бұрын
This. It's one of those mages that is simply forced into support because his other roles are so bad that theyre basicly griefing. The same applies to Velkoz and for the longest of time also Xerath.
@minutenreis7 сағат бұрын
@@Langharig_Tuig "his other roles are so bad that they're basicly griefing" excuse me that guy is on live one of the best adc's (1% pr, 54.3% wr) and a really decent midlaner (0.7% pr, 52.9% wr). Thats the whole problem, he is permanently too high in sololane winrate and despite that people prefer to play him as support (similar problem to seraphine)
@doglopmaz6 сағат бұрын
Champs are not played support cause they feel awful elsewhere, the people who play swain support are support players, not mid ones. They already made tons of changes to make mid feel good, they are not going to ignore his main playerbase
@SectorZeroGP9 сағат бұрын
First of all, and as a 5.5M otp swain (mid) , let me tell you that i think i talk by all swainmains when i say "thank you very much for all that consideration you had with our dear champion" :´3 Now, focusing on the ideas, yes, im agree about what you are pointing in the video, essentially, swain is far way better as midlaner but is really unconfortable to play because of how space to counteprlay he lefts for the enemies (this is specially unfair for us when we face a champion that is based on the opposite principle, like yone or syndra, that basically not give any space to the enemy to counterplay them propperly). Also, the reason why supp has a better playrate but worse performance is because swain isnt a support, he feels more confortable to play there because of how the lane works, and because is an antimeta pick, however, the facts is that players cant reach his full potential in that role because swain needs to scale by items, and ofc, as a support thats hard (specially when your items are far way expensive than the others and you have to take more risks than a xerath). So... if the main goal is "making him feel better in mid and if is possible a bit stronger in supp" i think is a really nice direction. -------------------------------------- Im 120% agree about swain's E needs improvements, as you said many time ago, is just unfair for the player, because even if you use it perfectly you still depend of the enemies mistake to hit it, and if you cant, you dont use your combos, so the change loooks AMAZING :D About multiple demonflares, man i cant wait to use it by myself ;D The thing is R1 is same important because it gives you the healing you need to stay in the fight, so adding an extra hp scaling can compensate it (i mean, if the healing from R1 is the same or even better if we stack propperly, i dont really care about dealing less damage, because the multiple explosions would benefit a good swain over an average one). About Q, i think reducing the cone but amplifiying the range would be a good idea, but the thing you purpose can be really nice (specially because swain needs a lot of mana regen since he is a skill spammer after all). One of the best points of your ideas is that i see you want to give him consistency about some specific points that are what his otps usually wants, the battlemage experience. For isntance, the ah stacking part with the ultimate and the max hp scaling on draining are really nice examples. -------------------------------------- In general terms, my conclusion would be that your main goal is to make him funnier to play, and more satisfactory by taking power from the "passive aspects of his kit" to put it into the "active aspects of his kit". Like "yes, maybe now you cant bully a melee like you did before, but now playing against ranged champions will feel better" or "yes, maybe you dont deal the same dmg just for staying there on the middle of the teamfight without doing anything, but if you are good and you use more spells you will deal the same or even more dmg). If i can add any tip, i would suggest this 5 changes to take it in consider: ---1st: Increase a bit his aa range (this is what would make better some midlane matchups where the enemy has hypermobility like yone or irelia) ---2nd: Increase a bit the hp per soul, or at least give a bit of ah per soul ---3rd: Reduce Q cone, increase the range (basically, concentrate the bolts, sacrificing aoe but increasing efectivness). ---4thd: Add some Hp scaling to Q (maybe a scaling that is applied after the bolts stacking, like "whatever dmg you deal and then it adds +5%max hp), this would be great specially because it would add even more consistency with his new R ---5th: Make his W faster if he uses it on the 1200 units of his passive range Honestly, i can tell you that if you put at least 2 of thoose 5 it wont be necesary to make another change in the future for the champion I must say this minirework looks great, i cant wait to test it :D P.D.: Again, thank you very much for the effort you put in our champion :´3
@nfzeta1284 сағат бұрын
Nice potential options, I don't even play swain that much any more but I especially like the 1st and 5th changes.
@SectorZeroGP4 сағат бұрын
@@nfzeta128 ty :D
@Daviddosi4 сағат бұрын
As a 1 milion swain i agree with the w it needs to be faster
@SectorZeroGP4 сағат бұрын
@@Daviddosi a man of culture i see :v
@simontscharf96139 сағат бұрын
I really like that if you pay out actual bounties it properly deletes bounties. I was afraid that if you had a 1k bounty and you die you go to 700g->400g->150g that woulda sucked, thanks for not doing that
@danielshamlian28008 сағат бұрын
Love the work. Swain seems really fun, and the bounty thing makes so much sense
@TheZompfgolololСағат бұрын
The swain changes look amazing. Thank you for your good work :)
@derpferp451010 сағат бұрын
Thanks again for making these! Hope your day goes well ^^
@garagavia5 сағат бұрын
Thanks phreak for sharing these design insights, it's very insightful
@jahuuuu962510 сағат бұрын
Baus gonna be stuck in Emerald with this one
@عليمولايونعمالمولى9 сағат бұрын
come on I'm sure he can get d4!
@nfzeta1284 сағат бұрын
lol Baus just prefers his playstyle, it's not that he needs it.
@ZeekarPRIME10 сағат бұрын
What a wonderful thing to wake up to ❤
@xspacewarsx357443 минут бұрын
Thank you Mr.Phreak for the Swain love :^)
@Squidmoto312 сағат бұрын
My sister just started playing and asked a kind of interesting question: Why can't you see turret ranges? I couldn't think of a good answer so I guess I'm wondering Riot's reason. From my experience hiding it doesn't add anything. So many times i've had friends die and say "how was that in tower range", and then also even if you know it pixel for pixel... is that really a cool rewarding thing to know and use? I feel like it's just lame - but then the indicator is just a circle so idk, I wish it were incorporated into the terrain so it wasn't scuffed and was more clear.
@blisswinters252711 сағат бұрын
I would guess it's bc it makes it WAY easier to guess tower dive ability for higher level players
@1098765432wo111 сағат бұрын
It makes tower more of a safe place. As if everyone knew the range by heart dives would become far too easy and towers would lose even more of their defensiv value.
@brisca166810 сағат бұрын
@@blisswinters2527 opposite, most high elo players know turret range well enough for any practical purposes. showing the actual range does two things: it moves higher and lower elo a bit closer in terms of how much information everyone is working with (id say thats a good thing, but one could argue the skill expression dance- i think its kinda eh skill expression though). It also means that tower diving and people hugging turret range becomes WAYYY more common in lower ranks. Most likely the part of the community that enjoys a more chill game, which is what low elo gameplay often is, would find their enjoyment generally lowered, meaning balance changes that would suck for higher skill brackets.
@emilemil110 сағат бұрын
You can see turret ranges if you play against bots, which is what brand new players are expected to do. And yes, knowing what range things have is a rewarding skill to know, obviously, since you don't die to the turret and you can do cool things like attack from just outside its range, enter and exit the range in-between shots, juggle turret aggro when diving, etc. This skill goes beyond turrets too and applies to every ranged autoattack and spell in the game, knowing if you're within turret attack range is really no different from knowing if you're within Draven's attack range, and obviously we can't put range indicators on every champion.
@kesegoe948810 сағат бұрын
Tower range changes based on champ size
@Greg_Blavet9 сағат бұрын
I mained old swain because I loved the battlemage aspect and being a crow is cool. As You mentionned, the new one doesn't come close to being a battlemage. If you manage to make him one, I'll give him a shot again.
@DT0M7 сағат бұрын
Swain was my favorite champion pre-rework champion, hopefully this makes him feels satisfying to play.
@Trods9114 сағат бұрын
Which rework are you talking about? He’s had two, lol. If you’re referring to the latter one, it had the same problem as old Mordekaiser-he had a point-and-click DoT that, when overtuned, could 100-0 you with no real counterplay. That's far from fun imo
@DT0M3 сағат бұрын
@@Trods911 Malzahar also has it and it isnt problematic?
@virys968 сағат бұрын
Bounty changes atlasst, thank you Phreak, like you said you don't know what's going on behind the scenes but often it feels wrong...and it's been like this for soooo long...
@MrHighfiveit4 сағат бұрын
Thank you Phreak for addressing the perma 3 man camp mid i hope it has the desired effects
@tomundisclosed234327 минут бұрын
what did he say?
@IMasters10I6 минут бұрын
As a swainer in Masters+ for a few seasons, I think the changes make sense, have a lot of work behind them and will be positive. I want to touch a few points in hopes of somehow Phreak or someone related sees this. I wont talk about E, since much of it goes in line with the video. First and most important, take very good care of W. The ability is unique in league, yes it has drawbacks, but let me be clear: I believe W is an elite skewered ability, as in, it gets better in higher ranks. Yes people get better at dodging, but the Swain player also gets better at using it, either in precision or creativity,. Swain W can make or break positions, think of it as forcing people to have to dodge. It is a versatile tool that while it doesnt "fit" the battlemage style (so what? is it bad to have other options?), is still very dear and probably one of the most rewarding for swain players, or for me, atleast. Second, for what reason is the comunity not fond of Swain's stacking? The answer, I presume, is because it relies on champion interaction only. So, as what happens with something like mejais, it's great when ahead, very bad when behind. The midscope made it even more dependent on Swain-Opponent interactions and, with the higher values /stack, exacerbated this relation. I think a healthy kit for Swain must adress this issue, otherwise he'll struggle to escape the stomp or get stomped character. Third, and probably the most controversial. Swain, to me is currently NOT a "draintank" as I hear a lot of people say they want Swain to be. What I mean by this is that in no way does Swain's survivability benefits from his damage dealt, In fact, he has no "drain" anywhere in his kit. Swain's R heals based on enemy hit, regardless of how much damage it actually does, I find that most people don't realize this. And in their defence, does it make sense to be that way? Lastly, Does Swain really function in a similar way to other battlemages? Taking the wiki for reference and comparing, I can't see that with his kit. I'm more inclined to believe Swain's role is in tandem with the juggernaut style. Especially taking into account his lack of mobility and disengage. I'm not saying thats bad, in fact, I personally prefer it so. Realizing this is a big step in looking at how Swain works in a 5v5 environment and how he fits in a comp. If you are having trouble agreeing with me here try this: "What if Swain was melee and not ranged?" and think from there. I sometimes whish he were. If you lasted this long, thanks for keeping up with me and best of luck.
@Ochnun9 сағат бұрын
14.21 It's fucking demon time
@shutupMaji12 сағат бұрын
Asking for a rylai's nerf on ranged champs and DoT abilities
@Catinthehat69698 сағат бұрын
Can Qiyana get a revert her recent changes made her so bad and removed her big play making ult damage
@Jxd1219d3 сағат бұрын
The 14.16 changes were aimed well to make her good early game but the early game buffs just werent good enough so she still isnt good in early game, she will need more buffs early game to her Q/P, but they might revert durability patch in 14.21 so that would automatically make her better early game.
@HopeArk7 сағат бұрын
For bounties gold checker, is it not checking gold from towers or plates?
@tyrachnydia6966 сағат бұрын
It is, Every kind of income is counted
@nfzeta1285 сағат бұрын
New swain sounds like he'll be super OP. For all those reliability and Haste changes I think he can lose disproportionately more dmg, at least in later levels and still be balanced. I don't know the actual ratios so just going off of how you talked about them but he seems kind of like an aurora (the one a bit after launch) now.
@manosswainmain7799 сағат бұрын
Why not nerf Swain's R strength by making it a semi-toggle like before 2018 VGU? You could tune the numbers in any way you want and you won't gate Swain's most appealing ability behind a massive cooldown. It seems weird to me how such an (already weak - at least in the feels) spell can be even more nerfed in terms of strength, AND you also put it in a 120 sec cooldown
@Onmitsukido12 сағат бұрын
As a Swain main who plays him everywhere, I like the changes except the mana regen at the cost of base mana. Don't think Swain support needs extra mana regen due to starter item and not needing to use as much as solo lane Swain. Nonetheless, very excited to see how it goes. Also, please look at his playrate in conjunction with his winrate post-changes. Last time on mid-scope, felt like the hotfix buff was unnecessary bcs people were playing him wrong on toplane.
@aarondimas73125 сағат бұрын
Swain top goes hard tho
@determination9823 сағат бұрын
Hey, as a Swain Top main since his rework release, and a challanger player in s10 and a coach now i want to tell you what I loved about the champion initially. To me he was sort of an Gangplank, so he have really good trades, that won't really give him a kill but will be healthy enough to survive the lane, while being able to get prio and bully opponent after his first component, the difference in these two champions would be that one have insane burst and global pressure, where the other is an full teamfight prolonged fights. So both of them have healthy safe-bully lanes, with some bad match up's But they both scale really well in different ways, that's the idea I would love swain to follow in TL;DR A change I always wanted for him to have is to move his passive stack from either W or kills/assists to his Q if he hits all bolts (with adjusting the passive to not make it broken), that gives better players a bit more floor to outplay and perfectly fills my idea of this champion. I would really hate for him to become an bot/support again, he is here only because back in the day with glacial glp he was really really strong here, and the idea just stuck in community even if forgotten (apart from certain matchups like kai'sa that swain is just really good into).
@eujacks788811 сағат бұрын
it's LITERALLY the same thing to Seraphine, Phreak. Her "highest win rate" is ap carry, but it doesn't mean that feels good to play there. Same as Swain, her audience is in the sup role, but 52% win rate as APC doesn't mean that she's good to play there.
@nfzeta1284 сағат бұрын
Rather than 'not feeling good'. I do think Seraphine feels fine bot, it's more that support with these champs is just easier. Your adc gets punished for your mistakes not you and you still get some of the high points of the champion.
@정태훈-n9b10 сағат бұрын
After the Lee Sin buff, the attack power is 69 at level 1. Currently, Rek'Sai's level 1 attack power is 58. There is a difference of 11 in attack power based on level 1. This is too serious. After Rek'Sai's rework, the pick rate is failing as the result progresses. This is a situation that only champion users do and there is no change in the pick rate. Rek'Sai's chronic problem. Please roll back to fixed damage for e skill.
@olaskaar41409 сағат бұрын
Dont comment more times just because your a delusional rek'sai main, you only look stupid. Read the stats, rek'sai has a 51.5% winrate which is more than 3% higher than lee sin. If anything, lee sin should get buffed and rek'sai get nerfed.
@jamesmurray56007 сағат бұрын
Hi Phreak, really love the work being done on Swain this patch to make him feel more satisfying in solo lanes and help balance him between the different roles he can play. This feels much more promising than the very small-scale work that other mages in the support role have often received, especially e.g. the Xerath mana changes that didn't really move the needle much. Is there any prospect of similar work being done for the others like Vel'koz, Xerath and Zyra? With Zyra in particular it feels like you've got her numbers into a much better spot but there's still a fair bit of good that could be done with reshaping her kit (and her very early game oriented base stats). It would be amazing to see this kind of work done for the others.
@zeroxzane7 сағат бұрын
What about buff Azir post worlds? I cant pick my main because people think that im trolling and i get reported by use him lol?
@SlyI425 сағат бұрын
Very interesting video. I'm looking forward to test Swain and the new bounties. I like playing Swain and the champions design. About bounties I have mixed feelings, it was never a good thing to have an worse kda than the lane opponent, and giving him a bountie because gods knows why I have a bountie.
@quasar288011 сағат бұрын
thanks for the timestamps and the hard work
@classiceuphoria4 сағат бұрын
Thanks for the vid!
@FinaISpartan5 сағат бұрын
Looks like fasting Senna is back on the menu
@wunwunwunwun199912 сағат бұрын
AATROX W TRIGGER SYSTEM DOESNT WORK AT THE EDGE OF W AREA PLS FIX
@seekingword13 сағат бұрын
Phreak can you pls add a setting that inverts mouse button drag scroll
@Golden-ek2kuСағат бұрын
Actually really love these swain changes. I hope he doesn't jump to a 55% winrate, but ya'll are good at your jobs despite what people say so I imagine it won't stay there long. I don't know exactly how well the bounty changes will land, but my instinct tells me they'll be healthy. I just wish it showed when a champion has negative gold value (occupy the same space as normal objective bounties in a red font that just says -150 gold or sum). It seems mosly intuitive so probably not necessary but it would be nice especially for junglers to immediately know who's worth killing and who's not.
@sleepless156611 сағат бұрын
Hey hello, i wonder what are your thoughts on midlane assassins? It feels to me like the class is intentionaly left bad and unable to do their job. Ignoring outliers like leblanc.
@ikeabird4411Сағат бұрын
Swain's changes reminds me of Teemo. More and more people are playing Teemo as a jungler now, with even pro players and challengers playing Teemo jungle. This just talks about the awful laning phase Teemo has now, where even the traditional picks like Garen/Olaf/etc. which Teemo hard counters are against Teemo. You struggle to 1v1 almost anyone even with an item advantage, forcing you to have a shroom based build which is why Teemo is meant to be good in low-skilled MMR like gold-iron but the last few patches, Teemo actually has a negative winrate in even most of these low elo. The only positive winrates struggling to have a 50% winrate in iron, showing he's weak in every elo. With the ASU, Teemo also need a little tweak to get him back be a viable top laner again.
@XIKaMuIX9 сағат бұрын
Thanks for uploading ❤
@sharpieman20355 сағат бұрын
This might be the last nerf that kills off Bausen’s law. They completely got rid of the streak mechanism…
@the_specialist20514 сағат бұрын
I never saw the reason that Swain never had any Bonus HP Ratios on any of his abilities. His Passive & indirect stats from his core items always gave Health but it was more focused on making him meaty than tanky. Seeing a new Bo-HP Ratio on his R Healing is such an impressively smart move to his battlemage/drain tank gameplay Also, you noted that if Assist Gold became a problem it could be tuned down, I feel that would strongly impact Support income and I've always wondered if a solid idea would be to improve Assist Gold income when having a Support Item on you. Kinda turning Support Items in a stat list that Junglers had/have
@Whocares-th9fw4 сағат бұрын
I love the fact that Swain is getting some love... But can't we do something like this with Seraphine? She has good winrates but feels bad to play in all three roles.
@spaghetimilk5617 сағат бұрын
Champion shutdowns should be shared between all participants in the kill
@garagavia5 сағат бұрын
No then your support is griefing you by trying to help
@seanboglio36055 сағат бұрын
I agree with this answer. Making supports question if they should do their job or not doesn't seem fine EVEN IF that would concede reduced snowballing. Also... it also would nerf comebacks.
@spaghetimilk5614 сағат бұрын
@@garagavia if u want solo gold then solo kill, it’s not grief if u need help to secure a shutdown, and you shouldn’t be able to funnel gold just by a lucky last hit
@in_vas_por881010 минут бұрын
Thats just the way you perceive it because you've been told that all gold should always go to your most fed person/carry. Imagine they dont help, and you die, again. Funneling a viable tactic, but sharing the gold can be just as valuable if your team is actually playing like a team. Thats the whole reason they could even get the shutdown in the first place.
@svnms884112 сағат бұрын
I'm SO happy about the bounty changes, as someone relatively new and with experience on other similar games, it made no sense to me. On another note, do drakes matter for bounties? They were omitted Can a team be 3 drakes up or even have soul and they still wouldn't be more likely for the enemy team to get objective bounties?
@Phreak12 сағат бұрын
Drakes count and are unchanged
@moo47007 сағат бұрын
@@Phreak hey man can you save rumble please
@lupuz32696 сағат бұрын
@@moo4700 no rumble doesnt need saving
@anonsoldier89075 сағат бұрын
My fav mage swain getting some good stuff nice, nice
@nino755113 сағат бұрын
Hi phreak i love those patch review and thx for the timestamp ! Do you have any plans for the bruser class ?
@marderprod4 сағат бұрын
Hey Phreak, can you give us monster damage on swain's kit so we can properly play jungle bird? That would be very cool!
@SkittleBombs11 сағат бұрын
Can you tune the minions based on average level so they actually push more obviously in one direction until the crash to a tower without champion interferrane mid-late game. I hate how the lanes hover and don't have a timer/macro attached to them any more
@lupuz32696 сағат бұрын
hi im a ksante main and i wanted to check if this is a bug on ksantes new ult. his all out passive on his q or w doesnt apply to everything hit and if you hit multiple champions or minions it will apply to one of the targets but it can be any of them wheres it should apply to every enemy hit because it adds the damage to the spell. thanks if you see this and can gett this bug fixed
@slaice222010 сағат бұрын
You need to make sure that the price for killing a champion is dynamic, depending on its gpm since the last death.
@정태훈-n9b10 сағат бұрын
Due to the Item Cataclysm patch, Bruiser champion Rek'Sai became ambiguous. Please roll back to the previous e skill fixed damage. Level 1 Rek'Sai's attack power in the jungle is 58, which is a seriously low number and is at the level of a utility champion. Lee Sin attack power 69 at level 1 after buff 3 attack power Rek'Sai's current attack power is 58 at level 1. There is an 11 difference in attack power. It makes no sense. Rek'Sai is seriously weak right now.
@olaskaar41409 сағат бұрын
Dont comment more times just because your a delusional rek'sai main, you only look stupid. Read the stats, rek'sai has a 51.5% winrate which is more than 3% higher than lee sin. If anything, lee sin should get buffed and rek'sai get nerfed.
@Raizekusu7 сағат бұрын
Not only is she weak, she is also extremely boring because she does negative dmg to the point ur autos and e, heal the enemy
@olaskaar41407 сағат бұрын
@@Raizekusu riiight so thats where the 51.5% winrate comes from, dont complain when your champion is positive winrate and not even bad
@yossuneСағат бұрын
You almost got the point understanding items needed nerfs. But the main problem of items wasn't the basic stats but all PASSIVE/ACTIVE values. Once you'll understand damage should come mainly from kits and not external sources (runes/items) that will be a big W. (good job nerfing procs such as luden tho, that's the good direction)
@prygrama93138 сағат бұрын
Man, Phreak is such a blessing
@LoLCoachGabiСағат бұрын
keep up the good work
@emilemil110 сағат бұрын
I agree that Swain W is a crappy spell since you can only hit it alongside other CC (E), but I think his E is really good and very satisfying to land, it's by far my favorite skill on his kit. Yeah it's pretty unreliable (mainly at short range), but the payoff when you hit is huge. AoE root + knockback that also gives permanent health. The main issues I have with Swain (aside from W being boring) are first of all that his trading can be very awkward, if you go in for a Q (which is short range) after landing E + W you're often opening yourself up to be counter bursted. This could be solved by making E stun, silence or give you speed boost after the pull. My second issue is that his E and Q are at their strongest when he's right at the battle line of a teamfight, he wants to have all opponents on one side of him for those spells to hit the most targets, but that's at odds with his ultimate which is strongest when he's positioned like a tank or bruiser in the middle of the enemies. This could be solved by capping the ultimate to drain 2 or 3 enemies, change the second activation to send out a wave forward instead of hitting in all directions, and/or make the second activation stronger the longer he stays alive in a fight.
@Kampsycho12 сағат бұрын
Cool changes love em c: on swain and bounties
@marlfox18482 сағат бұрын
I like the new Bounty System; It sounds much more balanced and understandable. You mentioned though that the amount of gold you earned is a factor in how Bounties are made, so repetitive kills on the same target/dying multiple times from repeat ganks will yield less money and will influence Bounties slower in a way. This is great but I have one... thought... to this; What about Mejai's? Is there a world where stacks from Mejai's being earned can be a factor into the Bounty system in the sense of gold efficiency for the free AP you're gaining from stacks? Mejai's users tend to grab the item when they know they're going to get tons of kills but if it built the Bounty on these users faster, it then becomes a notable risk/reward. Similarly, I feel like Heartsteel and endless-stacking champions should also be considered for this conversation as well as they are not only gaining gold but stats as well. Should the Nasus who is sidelaning build a Bounty slightly faster when he's building permanent damage? Should Veigar build Bounty faster because he's getting AP from not only last-hitting but harassing as well? ASol? Smolder? I don't think it needs to be a huge modifier but I do feel like their endless power should be considered to some degree. If champions are exempt from this, then what about Items only? TL;DR - Is there a world where calculating Mejai's and Heartsteel Stacks into this new Bounty System is appropriate? If not, that's cool. I figured I'd bring it into the conversation. Being repeat ganked by a Mejai's user feels super bad and quickly scales them regardless of gold gained. And Heartsteel users like Sion in a late game scenario can feel hopeless to deal with in a world where most items are being nerfed.
@eyesee541312 сағат бұрын
ty for the video phreak
@katansnipe812111 сағат бұрын
Bro can u ffs pls look into Veigar? U rework and update champs that dont need them asap but u still ignore him. Rn he is a bad Asol. Nothing else. Pls change that and give him a real identity bc he no longer is that scaling suoer mage anymore. Thats syndra and asol. Also both do waaay more dmg agaibst tanks, which feels really bad
@MartialArtsForY5 сағат бұрын
I love me some swain top, hopefully he’s still playable there
@Ai-jr4ou8 сағат бұрын
Maybe I misunderstood the statement but farm bounties are not comparative now right? Does that mean both sides of a lane can have a bounty if no one dies until after 100 farm?
@Jxd1219d3 сағат бұрын
As an ex chall Qiyana main but now chall ADC main for a bit over a year, if you want AD assassins to not be horrible you have to revert durability patch or buff their dmg early game for example Qiyana Q to 70 / 100 / 120 / 150 / 180. The 14.16 patch buffs to her early game werent enough to make up for the huge late game nerfs either, buffing AD assassins items is not gonna change anything. Also pretty hyped to see what the crit adc item changes are gonna be like, i am still hoping to see kraken slayer become a crit item again. Also think you should start removing the MS from the ADC items and give them more AD instead, for example remove all the MS from kraken slayer but change the AD to 55/60. I really dont like this new thing where you dont want adc items to have AD/Atkspeed/Crit, i think its good to have those items like kraken slayer for example but remove all the MS and give it more AD.
@kestrelloz12 сағат бұрын
can we have a passive-ult qiyana rework? it’s been 4 years that we otp are suffering and the last nerfs kinda stomped us
@zorgbuckleberry908210 сағат бұрын
Any update on the yorick changes you mentioned earlier in the year?
@AlexHamelMusic7 сағат бұрын
Not gonna lie, any champion feels good compared to playing my main, GP lately. Feel like I'm fighting a war with a toothpick.
@polishmushroom66338 сағат бұрын
Spamganking enemy top will still make them mad and run down or troll so i prob will continue to do that so we have a 5v4 adventage But everything else very good changes i like them👍
@Waterseeker_12 сағат бұрын
Question: When Swain was first reworked he could tear Soul Shards out of champions that were CC'd by allies. Why not bring this back? Even if you need to nerf his passive scaling it's a lever that disproportionately affects Bot Lane, where there are twice as many champs, and doesn't really change anything about Mid or Top.
@Keurgui111 сағат бұрын
It was winmore and not skewed for solo lane swain
@karanea11 сағат бұрын
that would make him even more teamcomp reliant
@Langharig_Tuig10 сағат бұрын
It was giga broken or absolutely worthless... You have a team of decent CC appliers? it's broken. You have no CC on your team? It is worthless. In League of Legends a core of the balance design is that champions should have agency of all of their abilities. The only exception to this is probably Yasuo ult. DotA2 is less shy of designing in a way that enables very specific hero interactions for example... I will never forget the horror that was "Tiny Bite"
@Keurgui110 сағат бұрын
@@Langharig_Tuig Well Yasuo has agency in his ultimate if he’s able to land a nado at least
@Langharig_Tuig8 сағат бұрын
@@Keurgui1 And the same was true for Swain with his E. But it's generally a really bad design, at least in League of Legends. Another example of that bad dependent design is Nilah. Pair her with an enchanter supp and she is strong or at least balanced, pair her with any other support and youre effectively griefing...
@RaphelMadeira6 сағат бұрын
I'm sad for no VFX changes I was hoping for something like this: W - should deal area damage to the ground after the explosion like Morgana's W (making it easier to farm for Swain Mid/Top) E - should have the SAME 1300 range as Lux/Morgana/Ivern's Q
@doglopmaz6 сағат бұрын
A portion of swain being a bad support is how bad he gets against even remotely decent players, his e is going to be a bit more reliable but I wonder if that would be enough. Q and R are very reliable and getting considerable buffs so maybe?
@primus_038 сағат бұрын
cant wait for Husum reaction legit
@monx970211 сағат бұрын
Just give me ap seraphine
@nfzeta1284 сағат бұрын
ah wishful thinking my friend, already moved on to hwei. I would be fine with just some level scaling coming back in passive.
@zMaxness11 сағат бұрын
im not sure sacrificing the hp drain on his ult is the way, after all that is his champion fantasy a drain tank battle mage
@nfzeta1284 сағат бұрын
he's still that, it's just less of the healing and tanking is through pure passive stuff.
@cluosion59 минут бұрын
34:07 that means supports could roam mid game get killed at the cost of assisting another laners kill and it positively impacts team gold economy
@wezdawg3 сағат бұрын
1:13 “mages are not common bot lane” what are we smoking mr phreak have you checked 14.19 pick rates bot?
@rjlooker3 сағат бұрын
theres 1 mage bot with higher pickrate than 1%
@LineArckG10 сағат бұрын
You seem tired Phreak, try not to push it to hard and take some vacation mate you deserve it ! edit : would it be to strong if we were able to recast swain e to make move toward us when ever we want ?
@Raizekusu8 сағат бұрын
Yes???????????
@cspgjae5 сағат бұрын
Feels bad getting ganked by jungle 8 times before 20 mins, glad I won’t give away as much gold now
@advbassdrop39564 сағат бұрын
Do riot devs think at all like we don't want him to build rylaiz so we are gonna give him more ult casts the longer he is in ult so in order to ult longer your gonna want to to keep people in your ult longer so your gonna want to build rylaiz which also will give him a health scale so rylaiz will still scale it like did you think about it at all
@drjamaymay405Минут бұрын
jesus man use some punctuation
@Loutripe2 сағат бұрын
when will riot backoff of the tenacity huge nerf where it feels like your champion is CC for half a year ?
@iameugene2111 сағат бұрын
since hes suppose to be a close-range battle mage why not make his E recastable if someone is in your face like anivia Q?
@doglopmaz6 сағат бұрын
I don't think a spell having 2 recats(it's not like riven q where the recats are different spells) makes a ton of sense
@jasoncrosby955810 сағат бұрын
Hello phreak I am so confused, so I don’t understand why seraphine didn’t get the same treatment as swain. Seraphine was released as a midlaner as swain, high pickrate support all over especially low elo. And is only picked by mains in carry roles. Same with seraphine, why is she getting shoved support and not make her better in the midlane. The only way the fully play seraphine right now is in botlane because you made her lose identity. Please make her great mid and people will play her.
@olaskaar41409 сағат бұрын
I agree with your point but she got the exact same treatment as swain. They are buffing swain in support role and nerfing the farming portion of his kit, as they did with seraphine with nerfing her waveclear and gold-scaling damage while buffing her supporting powers. Both champions got the same treatment because most players played those champions in the support role rather than mid or adc even though the winrate said they are worse in support. Therefore he wants the majority of playerbase to feel satisfied with the champions in the role most play them in.
@olaskaar41409 сағат бұрын
And yes i also miss seraphine mid but the change makes sense
@jasoncrosby95589 сағат бұрын
@@olaskaar4140 she’s only in support, because she’s a girl with pink hair and a sheild. Every low elo player compared her to sona and played her there lowering her winrate in support for the longest. And if that’s the case, Lux should be treated as such too. It’s not fair for players or mains who have played a champion in their correct position for years, only for it to be changed for players who simply can’t read abilities and how they scale. Just gross.
@olaskaar41408 сағат бұрын
@@jasoncrosby9558 lux is played as a poke mage in support role while seraphine is as an enchanter so lux mid cant get nerfed as seraphine since the nerf would also affect lux support as much
@olaskaar41408 сағат бұрын
@@jasoncrosby9558 its fair for MAJORITY OF PLAYERBASE since they play her support, and its most fair that majority of playerbase can determine which role the champion should get tuned after
@dominikbursch68528 сағат бұрын
Why not old Swain kit ? Battlemage, draintank, dotmage.
@Patar157 сағат бұрын
the Bausffs isn't going to like these changes
@brain543712 сағат бұрын
Excited for swain changes !!!!
@nikospao51898 сағат бұрын
Listen to an awesome objective: Make xp matter less not only in bounties but in game as well because the solo lanes snowball way harden than the duo lane and are always 2 level up if both lanes win. Just nerf the level up