There is a wild wasteland encounter that can appear, but to save repeating myself all wild wasteland encounters are to be compiled into one video, so keep an eye out for that if you’re interested!
@MrWorstNews2 жыл бұрын
10-4
@themeanestkitten2 жыл бұрын
"Who turned out the lights" 💀
@matthewhall79762 жыл бұрын
I am interested yes.. Thank you and I will be keeping an eye open for the video..👍❤️👍
@macoray2 жыл бұрын
Such a good DoctorWho reference
@kaidorade13172 жыл бұрын
Fascinating! Now this is how you do a zombie apocalypse lol
@R33fth3b33f2 жыл бұрын
Sounds like this suit would hurt so much. Imagine your mangled body on a battlefield and youre on the brink of death and the suit turns on and starts to walk you around on your broken legs and uses your mangled arms to shoot a mini gun
@unhappyattendantughh24692 жыл бұрын
It injected meds and was programmed to Walk you back to your medics
@R33fth3b33f2 жыл бұрын
@@unhappyattendantughh2469 what happens when it ran out?
@unhappyattendantughh24692 жыл бұрын
@@R33fth3b33f shock would've set in
@radium_habit68692 жыл бұрын
Hell yeah
@PorktatoesSSRB2 жыл бұрын
So basically they made a Berserk armor that doesnt require the wearer's anger to fuel it
@davicarlos80372 жыл бұрын
I love how creative the Obsidian team are, they put a complete beliaveble (on fallout ways) excuse to put armed skelletons run and gun upon you
@Subject_Keter2 жыл бұрын
That one thing you can say for sure, Fallout 1 2 and NV you just look at the enemies and like "I can totally buy that"
@LordNexusTheFir2 жыл бұрын
Well this wjy u never allow yourself to be caught lacking. Always pump nuclear fusion energy in to your car with your gun out cause u never know what abomination may try to press u 😆
@ImJustBob2 жыл бұрын
If only they put any of that creativity into their other games that cost 5x more than NV
@LillianAredhel2 жыл бұрын
All I can think of when I see one with a plasma RCW is Rattle em boys
@Subject_Keter2 жыл бұрын
@@LillianAredhel For me, they always haf brush guns by time i was there so it was space frontier skeletons.
@WillSnipeForSkittles2 жыл бұрын
There’s a follower mod where the follower is a skeleton in a trauma harness but her consciousness had been downloaded into the suit. So, she’s been dead for however many years but the trauma harness is moving her rotting skeleton and has a copy of her consciousness that can have conversations and make decisions etc
@xXxMrRazorxXx2 жыл бұрын
Would love to know the mods name as well!
@thebolivianpilot47282 жыл бұрын
The name of the mod is "Mary-Jo Casey Companion", available in Nexus Mods
@concept5631 Жыл бұрын
Sounds like a terrifying existence.
@frickinme7 ай бұрын
There's a loooonng tradition of 'dead but still wandering around' in Fallout. So old in fact it goes back to the precursor game, Wasteland.
@evinbraley6 ай бұрын
Oh I remember watching mikeburnfire use that mod. The deep, synthesized voice was a nice touch to make it more creepy
@Subject_Keter2 жыл бұрын
I love this monster, a smart and creative way to make a waking talking shooting skeleton.
@Subject_Keter2 жыл бұрын
@Mrhtxn buzzkill over here, it clearly based off talking skeletons among over things.
@newdefsys2 жыл бұрын
My god, imagine the pain of having a shattered pelvic bone and then the suit youre wearing automatically starts walking you back to base.
@itsGreyHat Жыл бұрын
Downhill aswell
@Mobysimo2 жыл бұрын
Having them say "Hey, who turned out the lights" is perfect as a reference. And I imagine it works similarly to how it works to what their referencing, it's essentially just the last recording of the person who used to wear the suit playing on a never ending loop as the corpse is puppeted around
@imgonnasneezeachoo2 жыл бұрын
What a great episode too
@amyshaw8932 жыл бұрын
Just a note, those suits didn't move the body at all, they were just suits that happened to create a snapshot of someone in the little chip thing. The Vashta Nerada were moving the body around, using the suit as a dark place that they could exist in
@simeondunev48902 жыл бұрын
What's that reference?
@JackieTheYeen2 жыл бұрын
@@simeondunev4890 The Doctor Who episode 'Silence in the library'
@JackieTheYeen2 жыл бұрын
@@simeondunev4890 Search for the 'ghosting' scene from the episode.
@Jaeger_Bishop2 жыл бұрын
One thing is said during the Epilogue of Old World Blues. IF you fully upgrade the Medical Bay in "The Sink". The Medical Bay figures out how to eventually disable all of the Trauma Harnesses, thus bringing an end to the lives and or suffering of any possible consciousness within. Great video by the way :)
@Synonymous1012 жыл бұрын
I had no idea, thanks! 😁👍
@Jaeger_Bishop2 жыл бұрын
@@Synonymous101 No problem. It's my overall favorite DLC so I've seen it enough times :)
@DanielSan17762 жыл бұрын
You made me remember that psychotic toaster Lmao Such a fun DLC
@Jaeger_Bishop2 жыл бұрын
@@DanielSan1776 "HAAAA HAHAHA!!!! i AM ONLINE ONCE AGAIN!"
@shaquantucker74632 жыл бұрын
I wanted to help with that and clean up big mt.
@jorenbaplu51002 жыл бұрын
If they can't identify friend or foe it's weird how the trauma harnesses don't ever fight the lobotomites or nightstalkers, or eachother for that matter.
@TheBuster09262 жыл бұрын
Keep Big Mountain Active Crazy Big Mountain/Big Mountain infighting Restored Nuka-Cola Machine. Improved Trans-portal-ponder. That's my personal list.
@th3w1zard2482 жыл бұрын
For each other, it I'd probably cuz they don't detect lifesigns, cuz their wearers are dead. For the others, idk.
@th3w1zard2482 жыл бұрын
Is*
@SirMarshalHaig2 жыл бұрын
Just like Zombies never go after each other.
@valen98352 жыл бұрын
It's a gameplay quirk of big mountain. Npcs are categorized into factions and all the big mountain enemies are on the same faction. Mods can fix this up, but it is strange the base dlc is like that.
@_MaZTeR_2 жыл бұрын
I like to imagine the suit creates some kind of force field that would keep dismembered tissue together, which is why the individual bones in the exposed arms are able to stay together. Same with the spine and the skull exposed within the helmet. However, I doubt the whole body would be a straight skeleton but rather a dry, skeletal mummy, especially the head. The whole visor would be covered in dry bodily fluids that came from the decomposition processes.
@Merlin_Ambrosius_11002 жыл бұрын
That last part is Absolutely disgusting and now I definitely want a trauma harness remade in fallout 4 with the higher graphics. A good 3d modeler would do such a good job showing that side of things
@_MaZTeR_2 жыл бұрын
@@Merlin_Ambrosius_1100 There is Fallout New Vegas remake coming for FO4, but they're working on the main game and progress is pretty slow, especially since they had some trouble with the development last year. But hoping someone picks up the DLCs during or after the development of the main game.
@sskspartan2 жыл бұрын
so basically more like Mister House
@siennility47062 жыл бұрын
I am not quite sure how _dry_ they would be though, really. I would not think it would have much chance to 'air out', necessarily.
@arx35162 жыл бұрын
It would have made much more sense if the system was a program installed into power armor suits, since p.a. are already exoskeletons capable of standing and moving on their own. A system that would later evolve into an A.I. modul capable of substituting the human wearer.
@1gcm2 жыл бұрын
Hearing "hey who turned out the lights" when I first played through old world blues was the only time ever playing any fallout I felt a chill up my spine never watched much of dr who but that episode and the one with the kid in the gasmask always gives me the creeps.
@theicelandicnationalist2.0232 жыл бұрын
While the “Hey! Who turned off the lights!?” Line is indeed a reference to Doctor Who… it is not a reference to the Empty child, it is actually a reference to the “Vashta Nerada”
@tadhgmcelligott36932 жыл бұрын
@@theicelandicnationalist2.023 he knows, read it again. He's saying the library episode and the gasmask child episodes both scared him
@theicelandicnationalist2.0232 жыл бұрын
@@tadhgmcelligott3693 well I am retarded, thank you for pointing it out
@1gcm2 жыл бұрын
@@tadhgmcelligott3693 ^^^^
@timothyswanson87732 жыл бұрын
Are you my mummy? Sierra Madre, on one of the walls, written is "I am not your mommy". If only there was a single small ghost person there.
@elic13562 жыл бұрын
With the implication that many scientists wore the harnesses, only to get killed by their former comrades turned "undead" killing machines and thus result in the now dead scientist joining the hoard-- really gives it that "zombie" feel.
@themightyai-53022 жыл бұрын
It feels like the suit being worn inside a Power Armor would make most sense. The helmet and oxygen tanks makes it make less sense though. But they might just be "temporary" for testing, as the Power Armors seem to have it already.
@WillSnipeForSkittles2 жыл бұрын
Also oxygen is frequently used in the medical field. A soldier with a respiratory system injury like a collapsed lung would need help breathing or there may be systems inside the suit to operate like a chest tube to fix a pneumothorax
@Pink_Noodle2 жыл бұрын
The trauma override harness along with the prototype medical power armor shows us a potential for a highly responsive power armor that can take wounded troops out of combat situations while keeping them alive
@MisterJohnDoe2 жыл бұрын
The suit model is just recycled from the space suits at Repconn, which would explain the oxygen tanks.
@jw-hy5nq2 жыл бұрын
The suits at big MT are used to protect the staff in the laboratories.
@godessnerd2 жыл бұрын
When I first played old world blues these things scared the life out of me. I’ve faced death claws and mirelurks but these really did it
@callum16512 жыл бұрын
Aye mate they give me the creeps too
@Lordofchaos72 жыл бұрын
centaurs are the true horror
@hedgeearthridge68072 жыл бұрын
"Trauma Harness" strikes me as a very believable term. It sounds like a really horrible thing, but a horrible thing that would save your life. Kinda like tourniquets, chest decompression tubes, IO's (an IV that you drill into the knee bone, even while awake), emergency tracheotomy, etc. And the Fallout lore definitely fits that idea! Yeah it's awesome, it can make you ambulatory again and get you to safety, but being forced to on potentially broken legs or even a broken spine? Yikes!
@Mrkabrat2 жыл бұрын
The enbodiment of "The ride never ends". It's both hilarious and depressing
@Mutant_Mods2 жыл бұрын
I know some players think they are un-immersive or lore breaking but honestly they are among the most fun enemies to battle for me! A skeleton in a space suit firing lasers at me from behind cover while I’m wearing a patient gown throwing grenades at it. This is why I play fallout.
@Swedishmafia101MemeCorporation2 жыл бұрын
These enemies are so hilariously goofy yet absolutely terrifying at the same time
@isgodreal13372 жыл бұрын
Perfectly like 50's scifi horror. At least today: laughable designs, terrifying concept
@changvasejarik627 ай бұрын
I’d almost say it beats most of the horrors committed by vault tec.
@sodagirl10922 жыл бұрын
Imagine you're a scavenger, you've been travelling for days, then just when you find what looks like a good spot to loot and take shelter, a horde of skeletons charge out at you screaming "RATTLE ME BONES"
@ryanbusch28852 жыл бұрын
I think it’s possible the hazmat suits had some similar functionality, at least that’s my headcanon for why death isn’t always permanent for the ghost people in the Sierra Madre
@GooseAtron50002 жыл бұрын
That actually makes alot of sense considering the hazmat suits were developed at the big mt
@ryanbusch28852 жыл бұрын
Yeah, I doubt that they share in every function but they were built by the same people and might’ve shared some manufacturing components
@MrOverjay2 жыл бұрын
Nope. Hazmat suits were developed in Big MT. They were made to seal the person inside when exposed to the Cloud to study long term effects of exposure to Cloud. Why? Because Hazmat suits didn't really protect 100% from the Cloud, they weren't meant to. Ghost People are the result of prolonged exposure to Cloud + post-war radiation. I believe it is exposed in both Old World Blues (toxins lab) and Dead Money.
@terrynixon27582 жыл бұрын
As they were prototypes it's unlikely
@commietearsdrinker2 жыл бұрын
@@terrynixon2758 That's not much of a deterrent. This makes a lot more sense when you think about how "killing" ghost people doesn't work because they'll get up again.
@commanderjavik63692 жыл бұрын
The only thing missing from these enemies are voice recordings of the people who died in the suit. There's the "who turned out the lights?" bit, but thats locked in the wild wasteland trait and its only one dialogue. Maybe have a few trauma harnesses have recorded dialogues of the wearers being positive or commenting about the suit or asking for help or being afraid, to the last few moments before the person dies. Maybe have a few named trauma harnesses tell their own story like the vera keys holograms in dead money.
@erricro31982 жыл бұрын
Never really thought about it, but this must be the most ingenious and unique zombie-type i've ever seen.
@darxidedeity2 жыл бұрын
Memories. I remember the first time I met these things in the game. Curiosity shot through the roof and I had to know what they were and where they came from. After learning everything I could only one thing came to mind in describing them. "Walking, functional coffins." I remember how fascinated and terrified I was of this concept, and to this day I can find very little to compare to the trauma override harnesses. Thank you for this video. It brought lost memories back.
@jaroslavmrazek57522 жыл бұрын
"Hey, who turned out the lights?"
@ShadeMeadows2 жыл бұрын
In my mind it always were "robotic suits still active even after the user had died" But the Hand thing... HOW CAN THEY SHOOT WITH SKELETON HANDS??
@kreatuslucina2 жыл бұрын
Nanomachines, son!
@cubey2 жыл бұрын
And how is the skull staying upright? Jaw and all.
@ShadeMeadows2 жыл бұрын
@@cubey Fair... that we could explain with calcification or the suit holdin' up somehow... but you are right...
@MisterJohnDoe2 жыл бұрын
Probably has something to do with the way the suits were recycles from the ones from Repconn. Although space suits not having gloves wouldn't really make sense either.
@isgodreal13372 жыл бұрын
@@cubey that's just an oversight by the developers. Should've animated the skull laying on the visor or something
@WarNvrChanges2 жыл бұрын
This is the kind of creativity and imagination that Fallout needs. Crazy , whacky and creepy all rolled into one. I really hope Obsidian gets another chance to make a Fallout game.
@robertfullchim9232 жыл бұрын
Pretty much all of the people who made this game have left Obsidian so odds are it would be another dull Outer Worlds style experience.
@timhorton80858 ай бұрын
Obsidian is shackled to the stone down in the Call of Duty mines
@pilsnerd42010 ай бұрын
"Yangtze" Is the only Chinese word the fallout devs know
@brandonmaloy48337 ай бұрын
The yao gaui is Mandarin too, ya know.
@DreamD0g2 жыл бұрын
I can think of a worse fate that def wouldn’t have made it into the game: What would happen if someone in the trauma harness became a ghoul? A ghoul doesn’t really count as unharmed by pre war standards. What if you became a ghoul and your harness took over, mistaking the condition for severe trauma? Think about being alive for all 200 years with no control over your own body, unable to die because of your condition but unable to escape. When do you think it would drive you mad, or feral?
@nobody-gh2yf2 жыл бұрын
Starvation?
@aviaviavian2 жыл бұрын
@@nobody-gh2yf Ghouls domt starve, iirc?
@bananafacts47452 жыл бұрын
@@aviaviavian yes they do
@bananafacts47452 жыл бұрын
@The Lover Of Your Mother that's a plot hole. There's a ghoul in New vegas that says he survived off of radroach meat and condensation from the pipes.
@sentane80312 жыл бұрын
@@bananafacts4745 I thought ghouls eat food to help fight off mental problems like becoming feral
@elic13562 жыл бұрын
Definitely an enemy that I have, and for whatever reason continue to underestimate. First time facing one of these, I was completely confused, not being able to directly see that skeleton under the harness. Thought it was a cooler labotomite, got quite the surprise once I managed to see the husk that I had "killed."
@neves50832 жыл бұрын
Doesn't that sound like a weird idea? Like, if you have an outfit that can walk around on its own that you use to bring in dead/injured soldiers and that can even attack other entities, why not get rid of the human factor altogether and turn it into a robot? Instead of a bizarre contraption that would probably lower your batallion morale as soon you see your dead friends walking towards you... Another point is, why they don't attack eachoder? And i would ask about the power supply but is probably atomic.
@Subject_Keter2 жыл бұрын
I think they were focused on making inventions to help the war effort and blew of any idea like that, also I can imagine how hard it would be to reprogram them and get them to not kill friendlies. The suits probably dont read other suits as threats or like the glitches basically formed a new logic route ans the suits are friendlies?
@HoboHunterRik2 жыл бұрын
A. The entire point of OWBs is the question of "Can I do this?" rather than "should I do this?" So they might have done it just because they could B. I'd assume they wanted this for the nuclear apocalypse. Maintaining a standing army at all times without needing to reproduce troops or robots. C. They don't attack each other since the suits only attack living beings. I bet they did bash each other in the beginning when some were still alive in the harness Either way it's a cool concept! The morale question is a really good one too.
@helmaschine18852 жыл бұрын
@@HoboHunterRik Good answer. Still comes across kind of silly, even compared to shy nightkin super mutants lol This enemy could have used a bit more polish
@davidlewis38672 жыл бұрын
@@helmaschine1885 I feel like the idea for them is really strong. Having a casualty/corpse retrieval suit in the Fallout world makes total sense. Fallout's depiction of America seems to have an extreme lack of respect for the value of human life. Prisoners, spies, Chinese Americans and Vault Dwellers are subjects to be experimented on. It's the execution which is lackluster. The entire enemy is an asset bash with a few small edits, most likely due to time constraints. Slap a skeleton into a space suit and call it a day.
@TheBuster09262 жыл бұрын
Well... if the suit plays back recorded data like what could be feasibility recorded onto a Holotape. I mean Transisors don't even begin to exist in Fallouts universe until like a decade before the bombs fell. So I don't think they even have the storage capacity for the codeing in such a slim suit... unlike the bulkier robots.
@Crimsonhumanguy2 жыл бұрын
Never thought they could put a living skeleton as an enemy in a non fantasy game
@thompsonfamilygaming0039 Жыл бұрын
Its so crazy I'm playing old world blues right now and I'm almost finished and I ran into a big group of them I one of the facilities!! Like a bakers dozen of those skeletons!! But I just started following your channel and looking up FNV lore and came across this one and like before thank you for making this and answering my questions!!! And also fantastic video!! 😁
@BobPantsSpongeSquare972 жыл бұрын
Last year I finally played New Vegas' DLC and oh man these living skeletons shooting at me from far away was pretty jarring and unexpected
@SDVHILzseriolih Жыл бұрын
5:04 after 200 years those skeletal remains wouldn't be held together anymore, they should be loose bones in that suit. they would most definitely not have hand bones anymore as they would all just be loose bits on the ground somewhere...
@DaBwiggz2 жыл бұрын
coming home from a 6am to 3 pm job and getting the masterpiece! Thanks man 10/10 videos all around!
@redgrapes75462 жыл бұрын
This was such an interesting concept. Reminds me of the episode of Dr. Who called "Library of the Dead," especially with the "who turned out the lights" line.
@Cloud9vegas12 жыл бұрын
In regards to the flesh and bleeding,i would presume that even though the wearers flesh is missing on the external showing parts of the suit (head and glove area), maybe the torso and legs are still rotting with flesh. It would make sense to still be there since that part of the body isnt exposed and it could be “preserved”.
@sentane80312 жыл бұрын
"this jerky tastes a bit funky" "for the last time, can you please not eat the corpses of EVERY FUCKING HUMANOID I KILL"
@ipoduloser39422 жыл бұрын
Your voice is honestly so relaxing, keep up the good work
@gunargundarson16262 жыл бұрын
Imagine rolling up in a space suit from Repconn Testing Site, and it gives you a YX harness faction bonus.
@BreeTheV2 жыл бұрын
The one absolutely thing that terrifies me most in all of Fallout. Keep coming with the bangers, Synonymous.
@GuukanKitsune2 жыл бұрын
The people wearing those suits were assigned to those locations. When the Trauma Override System activates, it is programmed to return the wearer to a preset 'base', defending them automatically from any aggression or hostiles. These locations were the 'base' that was preset. However, an oversight in their programming causes them to consider anyone that is attempting to tamper with the suit, for instance... to take it off to treat the wearer... or disable/deactivate the suit so they can take it off to treat the wearer... as a hostile. So, they shoot at anyone trying to save the wounded person inside. Their programming does not cover what to do once they get there if nobody collects the wearer for treatment (due to them having been shot as a 'hostile'), so they just wander aimlessly around the 'base' shooting at all 'hostiles'. Which includes trespassers (such as you) or hostiles (literally everyone including you thanks to the programming oversight). So, basically, after being severely injured to the point the Trauma Override System activated by the many, many dangers of the Big MT, the Harness Wearers were then forcibly walked back to these locations, even if treatment was available right where they injured, unable to stop themselves from shooting at anyone trying to help them or stop them, until they died of their wounds, or of starvation, or dehydration. And then the suits just continued walking around the 'base' just shooting at 'hostiles' while awaiting their wearer's collection for treatment that will never come because they keep shooting everybody who'd do the collecting. No spark of memory. No human mind involved. The Override Harnesses are literally just good intentions and bad programming.
@Nagatem2 жыл бұрын
Sierra Madre is my favorite DLC In all of fall out ,you have the creepy ghost people who aren’t fully explained what the mutations did to them they’re able to just keep rising back from the dead aside from making the suits leak, the cool holograms and vending machines, shame the game locks you out when you leave
@sethwinters35562 жыл бұрын
The harness was from old world blues, and the big easy. Not Sierra Madre. Both dlc's are awesome but honestly Sierra was annoying because of the poison clouds and bomb collars
@Nagatem2 жыл бұрын
@@sethwinters3556 I am aware of the harness was from Big Mountain /old world blues, But all the technology from the Sierra Madre was from big mountain
@Sambath-oc8ss2 жыл бұрын
The way I see the ghost people is that they are an advanced form of radiation. The suit has a leak that allowed the radiation and cloud, and set into the suit until it can no longer escaped and the suit becomes a part of the skin. Maybe the reason they can revive themselves is because of the cloud and radiation inside of them, the same way ghouls can heal from radiation, and this is why you need to break a limb. To let the radiation leak out and become ineffective. It could also make more insane and slower because of the suit.
@sethwinters35562 жыл бұрын
@@Nagatem Gotcha. Yeah honestly it would've been cool to see like a few test models of the vending machines in OWB, that way you could have used your chips you saved from SM.
@tr4shpanda2 жыл бұрын
I actually liked the Sierra Madre more than OWB just because I hate when npcs keep talking and I usually play guns only. I also like the story more and I quicksave every 2 seconds anyway.
@Msbunbun2 жыл бұрын
One of the best lore videos yet, keep up the amazing work!!
@MrWorstNews Жыл бұрын
I'm binge watching a year later and I gotta say, this one is the most harrowing and sinister concepts for me. Something meant to be of aid backfiring in ways truly horrifying. Like cybermen without the prime directive. Just mindless existence on a suit until you're gone. Not to mention the puddle of human slop pooled into the bottom of the suit. The stench after popping a hole in one. Also, wouldn't the suit burst due to expansion of gases/bloat decaying bodies emit?
@maryumgardner59582 жыл бұрын
They are just as bad as the ghost people; however, the latter are worse off because they CAN'T die. These things can be killed and they eventually and hopefully die off
@Supreme_Debaucher2 жыл бұрын
@@smeggiamagarwine They don't come back if you mag dump them with the Red Glare.
@cedrickarter56802 жыл бұрын
They can die tho, just chop/smash/disintegrate or anything like that
@Subsaibot25262 жыл бұрын
I always thought this would be a horrible way to go. Imagine you got stuck in one of these suits unable to do anything but look around and speak. I imagine eventually you would start to suffer from exhaustion never being able to sleep because the suit is moving non stop. Or succumbing to starvation or dehydration.
@mrziiz68932 жыл бұрын
The ones at the toxins lab could be found more commonly there due to the researchers needing to wear the suits to protect them from the harmful substances, but I don’t know why a lot of suit wearing scientists would be at one artillery cannon site specifically.
@brianbravo69302 жыл бұрын
Glad someone made a video on them, to be honest this is one of the creepiest video game enemies I've ever come across
@kotzpenner2 жыл бұрын
I always found the story of the Harness to be one of the weirdest and spookiest stories from all of Fallout
@thespuditron93872 жыл бұрын
The most terrifying enemy. The concept of these things gives me the creeps.
@justinmacdonald21022 жыл бұрын
One of the more horrifying creations to come out of big mt.
@MrWorstNews2 жыл бұрын
Further trauma would've been a big issue with these XD Imagine an arterial bleed in one of these!
@elic13562 жыл бұрын
Yikes
@gustavedelior36832 жыл бұрын
Imagine my surprise when I heard one say. "Hey... Who turned out the lights!"
@Raven-Blackwing2 жыл бұрын
If I remember the Trauma harnesses are all defined as female by the femme and lady killer perks, I wonder if it another oversight liek with the blood, or if there is a meaning to it.
@highlordlaughterofcanada86852 жыл бұрын
Internally, the npc wearing the suit is female for whatever reason so that's why. I can't give you a lore reason though
@R33fth3b33f2 жыл бұрын
Now that you mentioned it, the trauma harnesses do use the female animations
@TheBuster09262 жыл бұрын
Never noticed. Crazy.
@Qobp2 жыл бұрын
@@R33fth3b33f maybe cuz the female model is less bulky than the male one, so the sjit is less large
@SpartanusCXVII2 жыл бұрын
I choose to believe that the flesh/meat under the suit is preserved somehow, while it’s only the exposed bits that decay leaving the skeleton. That’s why they can bleed and can be cannibalized.
@Humongous4207 ай бұрын
Having just found these things for the first time just the other day... I am beyond excited for this video!
@Wifgargfhaurh Жыл бұрын
I'll never understand how Obsidian managed to capture the aesthetic of 1950's sci-fi so well.
@SmokeyEdits2 жыл бұрын
i've been waiting for this video, easily the creepiest/most interesting lore tidbit of the entire game
@joeanspach53911 ай бұрын
And at last it took my eyes, so I never knew if we made it home.
@helmetluigi2 жыл бұрын
I never understood how are they're able to press the trigger on their guns when their hands are just bones and no muscles Arms should've been covered, so you could believe the suit is the one holding the guns
@fezzes4282 жыл бұрын
i love the vashta nerada reference! i was half expecting to see a bunch of cybermen while i was exploring the big mt.
@blackstone1a2 жыл бұрын
“The suit would allow a soldier to rise from the dead, and fight again.” My mind, almost immediately: “Osowiec, then and again! Attack of the dead hundred men! Facing the lead once again, hundred men, charge again, die again!”
@chickencurry420 Жыл бұрын
I tend to forget just how horrifying the Fallout universe really is
@StillActuallyCharlie2 жыл бұрын
I'm sad we didn't get a skeleton triggerman in Fallout 4 to say "Rattle 'em boys"
@GeneralCane2 жыл бұрын
Paramedic: "He's injured, don't move him." Harness creators: "Forcibly stand him up and have him walk dozens or hundreds of miles home."
@zentran26902 жыл бұрын
LOVE THAT DOCTOR WHO REFERENCE AT THE END! That episode is so scary!
@kyanide992 жыл бұрын
It’s always a treat when Synonymous posts a new video!
@eebydeeby032 жыл бұрын
An interesting thing to note concerning cannibalizing the suits is that dogs will often crack open bones and eat the marrow. It's possible this is what the courier does
@Synonymous1012 жыл бұрын
The suit has no preservative properties and I can't imagine bone marrow surviving hundreds of years (I'm no expert) but I like your thinking!
@eebydeeby032 жыл бұрын
@@Synonymous101 upon further research, i found out bone marrow decomposes 8 to 12 weeks after death, which i imagine the decomposition of said bone marrow would be accelerated by the irradiated environment.
@daskommandantkrieger25032 жыл бұрын
Their very appearance is unsettling. ONLY in "The Sink" did I feel safe from the bizarre, dangerous enemies of the Big MT.
@chainsawplayin2 жыл бұрын
I guess the trauma harnesses can bleed because the torso could have remained preserved, locked up tight inside the suit. We can assume that, as the only parts of the body that are visibly rotten, are the arms and head.
@zaldorn61282 жыл бұрын
This has strong "I have no mouth but I must scream" vibes
@HenchmenNo6162 жыл бұрын
I'd love a Fallout from China/East Asia's perspective. We've seen the techno & biological horror America created due to their arms race, I'd like to see what sort of wasteland oddities China created.
@miaouew2 жыл бұрын
imagine how spooky these things would have been right after the bombs dropped, before the human inside had a chance to decay into a skeleton. Just a living dead body walking around, moving, going on with going on...
@epicsearle1232 жыл бұрын
Always a good day when I see a new synonymous video
@Brigand2312 жыл бұрын
Yeah, those suits are creepy. Granted, most stuff from Old World Blues was meant as jokes, but I always found myself wondering how all those bones maintained cohesion without muscle or connective tissue.
@jackbruno47482 жыл бұрын
Not gonna lie here, I wish we had a modern take on the Trauma Harness. Like a revision on how decayed and mangled the suit would be after walking around for so long. If FNV has a remake, I would love to see how it would look like now.
@miroslavzima88562 жыл бұрын
This one suprised me a lot and actually scared. I was like "What the hell is that thing?" and then "WHAT THE FCK!?". Loved that moment!
@Andriej692 жыл бұрын
One of the many great addition from that DLC, goofy and terrifying at the same time!
@frickincasual2 жыл бұрын
These were the scariest fucking things I ever encountered in the fallout universe.
@maxtobiason31262 жыл бұрын
I love your videos man. I’m always listening while playing
@yoface25372 ай бұрын
"Space warfare" reminds me of that one space force episode They do have flesh, its probably sheltered from the elements within the torso Also, can we just mention that these things have a stupidly good battery life
@TheNucaKola2 жыл бұрын
This is the kind of messed up sci-fi lore that I love so much about Fallout’s universe in particular
@drink_4_nikolai5 ай бұрын
09:20 Brother, you just described depression. Well, except the murder suit bit lmao
@sathancat2 жыл бұрын
As someone who never had the patience to read all the terminals, I appreciate these videos!
@ThrawnFett1232 жыл бұрын
The concentrations of harnesses could be explained as bugs in the guide algorithm for wondering combining with terrain to concentrate them. Hypothetically let's say the wandering algorithm has a strong tendency to turn left when presented with 2 paths. The terrain leading to those sites could make it so that multiple opportunities to turn left would leads to the site, while only turning right exits the area. Because of the hypothetical bug, the suits would naturally gather as they entered easily but leaving would become statistically unlikely. Throw in a few hundred years to gather up harnesses from the area, and you'd have a logical reason for the buildups
@ZephyrusAsmodeus2 жыл бұрын
Hey, who turned out the lights? Oh that was creepy, I was literally typing that as you played the line from the game lol Beware the library
@seihai-kun67262 жыл бұрын
Thanks for the reference at the end. Thanks for reigniting my childhood trauma.
@TheNexDude Жыл бұрын
One of the coolest and most terrifying enemies in a series fun of cool, unique and disturbing creatures.
@MillieBlackRose Жыл бұрын
I'm playing Fallout New Vegas right now and I was fighting those guys and got the stuff off them and I was thinking wouldn't it be funny if you could take the suit and put it on just for you to get a weird death scene
@rayanderson57972 жыл бұрын
Oh these things are cool. "Hey! Who turned out the lights?" Ah... yes my childhood nightmares.
@paupau26932 жыл бұрын
As I read the experiments on the trauma harness i was horrified when i realized those skeletons are corpses and the enemy was just the suit responding to codes. I love fallout new Vegas, hopefully they'll be brave enough to remake the game into a newer console.
@brontiago2 жыл бұрын
A video about GECKs would be cool!
@roach97422 жыл бұрын
I remember these walking coffins.
@maylabrown45842 жыл бұрын
I remember when i first saw these guys, completely terrifying and even to this day, they are one of the most horrific enemies you can face in Fallout. Right next to Centaurs, ugh i hate those guys too
@joenugent95082 жыл бұрын
Yeah a new synonymous video, day just hella good
@blockwearingman2 жыл бұрын
this suit thing reminds me of when in disney land a employe dies in the suit the dead body is still in there until someone removes it
@grayfox9191 Жыл бұрын
I love the doctor who reference they put in there. "Hey! Who turned out the lights?" Lol.
@issuespunkrock2 жыл бұрын
Favorite fallout channel right here!
@elic13562 жыл бұрын
With the amount of problems and failed projects Big Mt faced, you'd think they may be more cautious and/or give up on these projects altogether, or be downright shitdown. But then you realize this is the world of Fallout! :D
@garygearboy13582 жыл бұрын
i honestly thing the idea of a trauma harness is a great idea but it could become a horrible Horrible night mare if this were to happen