Tacoma (Spoilers)

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Errant Signal

Errant Signal

Күн бұрын

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@Anerisian
@Anerisian 7 жыл бұрын
I like that they don't die. Killing them off is even more a cliché, and ideological and would have provided no payoff. PS: no relation to Odin. (my avatar is older).
@1980rlquinn
@1980rlquinn 7 жыл бұрын
I agree with this. Game of Thrones has been around for seven seasons. Games have been "realistically" gritty for ... ever. Death is done, and I'm tired of seeing it used solely for the sake of drama or cheap emotionality.
@GmodPlusWoW
@GmodPlusWoW 5 жыл бұрын
@@1980rlquinn True indeed. Simply killing off a character is overused, when there are so many other ways to skin a cat. We could do with fearing for more than just a character's life for a change, as there are many things worse than death, as well as things that, while they aren't worse than death, are still terrible things that you fear might happen to a character you like. What's more, most of the time a character's death is very much an end to their story (though there are exceptions), and there's nothing more than can happen to them. From where I stand, you could devise some pretty interesting stories revolving around how a terrible fate changes the character, and how it affects the other characters. For a particularly dark example, imagine an optimistic healer character in an RPG, and how her trust in the party leads to her being kidnapped by the enemy during a heated battle against a particularly powerful dark wizard. For the next few dungeons, you're relying on potions, antidotes, revives and the like to keep the party alive, emphasizing how her spells saved your bacon all those times. Then, while fighting through the lair of the dark wizard's apothecary lieutenant, you find her in one of the holding cells. She's nearly catatonic, can barely form coherent sentences, and is visibly quite ill. The implications, especially if you picked up certain notes concerning the apothecary's "new plaything", are most unpleasant, and she is too weak to walk, let alone fight. The party promptly helps her escape, with the minotaur barbarian carefully putting her over his shoulder, and after several days of rest, recovery, and using her strongest spells on herself, she is back to full health. However, the mental scars will take far longer to heal. Your healer is now very reluctant to drink anything out of a bottle (either she won't use consumables, or she gains a debuff whenever she has to drink a potion), gains stress whenever an ally gets poisoned or diseased (especially if she's the one who got poisoned), has lost a lot of her max health, and is now violently afraid of doctors. What's more, while beforehand she was confident that the others would keep enemies away from her, now she will violently counterattack any enemy that enters a hex adjacent to her (almost always a critical), before running a few tiles away from said enemy. In addition, she does not go with the party when you return to the apothecary's lair, and when you confront her about it back at camp, she chews you out for being so fucking thoughtless, before breaking down emotionally. At some point she might try to relay what she went through, but it is not now. For now, she's sobbing brokenly while the main hero tries to comfort her, to no avail. Now imagine her simply being killed off during the initial fight against the dark wizard. You would be without a healer for the rest of the adventure (unless you somehow recruit a paladin or something), but you would adapt your strategy and try to manage without her. With the previous scenario, you would get her back after just getting used to adventuring without her, only this time she has new weaknesses and drawbacks that you need to work around. It would be a bittersweet reunion, leading into a grim new plot-thread as she tries to come to terms with the horrors she was subjected to. A lot more interesting than simply killing her off, if you ask me.
@DozyBinsh
@DozyBinsh 7 жыл бұрын
The real tragedy is that if corporate currencies are all digital, I'll never get metal coins stamped with the head of The Burger King.
@Lazypackmule
@Lazypackmule 7 жыл бұрын
Metal coins are too pleb-tier for the king of burgers All currency will be chicken nuggets pumped with preservatives, and to account for their infinitely renewable nature, they will be the working class' only source of nutrition, which if eaten will destroy their value as accepted legal tendies
@DozyBinsh
@DozyBinsh 7 жыл бұрын
lol, legal tenders. xD
@milanstevic8424
@milanstevic8424 5 жыл бұрын
you could 3D print them.
@TheDreamerExtreme
@TheDreamerExtreme 7 жыл бұрын
I'm sick of "Everyone's Dead" endings, anyway
@MasterofMistakes
@MasterofMistakes 7 жыл бұрын
Sometimes we want a happy ending.
@timothymclean
@timothymclean 7 жыл бұрын
Harry Potter had a happy ending. Hunger Games had a happy ending. Star Wars had a happy ending. Hell, even Worm had a happy ending, and most of the main cast (not to mention most of the world) were dead by the end of that.
@doyleharken3477
@doyleharken3477 7 жыл бұрын
I think Chris thinks too badly of the ending. We're shown that worker's solidarity and collective action can make a difference for the better. What is the alternative? The crew dies, the sabotage leaks to the public and... then what? The distant possibility the bad guys are punished is not very impactful. And since said bad guys are the suits of a company that rules the world, that outcome is questionable within the game's world. Yes, the history of organized labor and human society in general is full of bloody struggle and tragedy, but also of bloodless victory. Happy endings like Tacoma's are "unrealistic" till the moment they happen in real life. Lastly, I think Tacoma's message of people coming together, caring for each other, working towards a better tomorrow and actually succeeding is one that we need right now.
@riolufistofmight
@riolufistofmight 7 жыл бұрын
I feel like in this case chris is actually too pessimistic
@LightningbrotherG
@LightningbrotherG 5 жыл бұрын
hear hear
@Robert399
@Robert399 4 жыл бұрын
@@doyleharken3477 All this faffing about about whether we "need" optimism or cynicism or hope or whatever is a waste of everyone's time. What we need isn't some artsy concept; it's a concrete set of policies.
@k8greenisageek
@k8greenisageek 7 жыл бұрын
Did you know, the QR codes in the game actually work? They are often fine print/disclaimers about company issues, which I found an interesting way of representing the company being shitty.
@Formoka
@Formoka 5 жыл бұрын
I like that Odin is a good guy in this. It reminds me of the original I, Robot. Where AI aren't always the bad guys.
@tanuki01
@tanuki01 7 жыл бұрын
It kind of sounds like a game that needs a sequel dealing with that fallout. Maybe something dealing with the court battle from the crew fighting a monolithic corporation who tried to kill them Also, I think this game was trying to subvert typical game expectations where the big bad corporation wins in the end. The sort of typical dystopian cyberpunk stuff this genre is known for. It's easy to add meanness and cynicism because we're used to it and view that nihilism as realistic. I appreciate. It's a bit frustrating, but in a genre dominated by an increasing sense of hopelessness, this sort of positivity might start a trend that motivates action in its audience
@JPLC
@JPLC 7 жыл бұрын
I think you may be confusing "saccharine" with "this is where our story ends". I don't think these stories (e.g. Tacoma, Gone Home) should feel obligated with showing the negativity that happens after because then if they do show it, when does it stop? If you show the possible negative consequences, then why not show the positive consequences after that? And then why not show the additional negative consequences? And so on and so on. Ending on a dour note is no less "realistic" than ending on a positive one. Like you said, you as the audience can already extrapolate where things may end up, and it might not be pretty. But that's for the audience to follow. The story itself is done. We need endings in narrative or else a story could literally last forever, following every cause and effect. A story is a slice of time; what happens after is our problem, not the story's problem.
@Landis963
@Landis963 4 жыл бұрын
I believe that it was Neil Gaiman who said something along the lines of a story inevitably ending in death if you don't choose to end it before it gets to that point.
@quasiotter
@quasiotter Жыл бұрын
yeah, i'm with you on this one for sure. it felt like such a refreshing change from what i expected!
@HeavyEyed
@HeavyEyed 7 жыл бұрын
I thought I had a good handle on what this game presented but you really opened my eyes to a lot of subtle nuances I missed out on and also framed what does and doesn't work in such a way I never thought of.
@TheMovingEye
@TheMovingEye 7 жыл бұрын
Tacoma reminded me a lot of the books by Becky Chambers' slice of life science fiction novels. They are not about saving the universe from aliens and banging the hot bipedal as a trophy, they are about everyday people (well, sort of everyday) living their lives in a scifi environment. They are quite wholesome and upbeat, comparable to Tacoma but unlike Tacome they have a tad more grit. You won't get full on slaughterfests to make the stories angrier and meaner but a ton of bad stuff is happening, just like in our world. Just because you are a quirky engineer having your own bespoke engineering shop in a spaceport doesn't mean that bureaucracy cannot be heartless and that some really, really nasty societies exist that do horrible stuff to their citizens while other societies let it happen,
@c_Railyn
@c_Railyn 4 жыл бұрын
Having just finished Tacoma, I finally rolled back around to your video, and I feel like you perhaps don't give the game enough credit? Rather than being a complete subversion of the "dangerous AI" trope, Tacoma is still a story of an a station's worth of people having their lives put in danger by AI. It's just that this is a result of those AI complying to human instructions. Honestly, I think that makes it a bit more chilling--Tacoma's crew could have died, not because the AI programming went horribly wrong, but because the AI programming functioned _exactly as intended._ Odin followed instructions that it knew would endanger the crew because the lies it was told left it with no other choice within its programming, and Juno suggested killing off the Tacoma's crew because it was asked what would be the most certain method of getting the laws against full automation overturned and had no instructions to exclude options that mandated deliberate human life loss. The message from Juno at the end of the game also lends a bit of a sinister air to the ending you framed as saccharine. Amy's likely going to face some kind of consequences as a result of taking the contract with the intent of never fulfilling it. What those consequences could be and how severe they are is unclear, but I think it's safe to say that Venturis will have it out for her after this, and we already know that the corporation is completely willing to kill people if it's expedient. Her life could legitimately be in danger in the future because of her "theft" of Odin...or she could simply be barred from taking Venturis contracts in the future. Both of these seem equally possible without any further information. Everyone got away this time, sure, but next time, they might not be so lucky.
@BenMakesGames
@BenMakesGames 7 жыл бұрын
at the end of Gone Home, I IMMEDIATELY thought of the ending of The Graduate: "is it happy? is it sad? isn't this couple kind of actually screwed?" maybe it's because I'd seen The Graduate; maybe it's because Gone Home put up that scary front, causing you to be paranoid that bad things were around every corner; maybe a combination of both. at any rate, it did not feel like a super-saccharin sweet ending to me; it actually felt like kind of a scary ending to me! it sounds like you felt similarly, so I'm sure others felt this way as well! I haven't played Tacoma, and allowed this video to completely spoil me, but I'll definitely watch a friend play, and see how they feel about it. I'm curious to see if the ending of Tacoma can be a little unsettling in that same way.
@myilmazalper
@myilmazalper 2 жыл бұрын
4 years late, but i think the emphasis the game puts on the fact that the crew were saved by the rival corporation is a hint towards the negative ways that things could go in the game world's future.
@AnnekeOosterink
@AnnekeOosterink Жыл бұрын
I mean, the crew members are rescued, sure, but if you think about it, their lives are at best not great now. Unless they manage to get new jobs and a lot of money out of almost being assassinated all of them are financially not in a great place. And their history with being screwed over by companies might make them and their families persona non grata among the corporations that control the governments, the schools, the universities etc. Andrew's son has very little chance of getting into Amazon University because his dad doesn't have any money to pay for it, because all that money was solely in loyalty points from Venturis, and Venturis is unlikely to pay out their salaries. Plus, if Andrew's reputation makes him an outcast, chances are no university will accept Nicholas. Their best bet is to seek asylum on Tangiers, the independent space station, but they would have to get their families to join them there. And from there they could start a revolution to end corporate control of everything. So, there is a happy end possible, but it's an unlikely path.
@0v_x0
@0v_x0 Жыл бұрын
I found the end exciting because the whole concept of this sovereign orbital "interzone" exists (calling it New Tangiers😮 is a very nice touch), which is only hinted at throughout the game so the revelation not only makes sense but really fires the imagination. What will liberated AI mean for humanity, and for their corporate former (in the sense of synthesized sentience) slavers? A lot might change in the time it takes that cruise to finish its trajectory. Not implying any specific outcome, just that it does feel open and not entirely gloomy, beyond "at least they didn't die." Odin could be a powerful ally to the seeds of anti-corporate dissent, which we know Nat was already involved with, at least peripherally. It was her friend H who is guiding the player, so in that way she's instrumental in not just the crew's liberation, but Odin's as well. It threads nicely without tying itself in a bow so to speak, IMHO. My thoughts at the end were also that they'd seek asylum, and despite the challenges use the help of one of the most advanced AIs ever created (and trained by Nat to think independently already) could help in that process. I like that it ends on a positive beat, but doesn't try to put a lid on it either.
@0v_x0
@0v_x0 Жыл бұрын
Or the rival company gives them asylum and uses the info to destroy venturis, they get cushy jobs but the status quo more or less goes on. At least there will always be Tangiers (I kind of really want a game set there...) Even then though, they all have different politico-national alliances and we don't know how influential the corp that runs the Jupiter cruise is. It really starts to get into fanfic territory, it seems like an easy game to do that with.
@Phobosinadamant
@Phobosinadamant 7 жыл бұрын
I'd argue Gone Home does not say that the ending is the sensible or even correct decision, just that it is a decision that had to be made and the belief it was for the best.
@TriToneTiefling
@TriToneTiefling 7 жыл бұрын
the ending is unrealistic, but it's a nice change of pace. I would of assumed they would of all died and the AI was just programed to kill them. Having this heel turn is jarring but welcome.
@Ghosthacker94
@Ghosthacker94 6 жыл бұрын
yes, that was what I suspected halfway through the game, I was SO glad to be proven wrong. And when ODIN assented to being taken away I shed a tear and had a big idiotic grin on my face. I do agree with some of Chris' criticisms of nuance, but I loved the game for what it was.
@aminebenz1411
@aminebenz1411 4 жыл бұрын
It's not a good ending, this is why AI is dangerous, it has the ability to override its programming.
@DomSithe
@DomSithe 7 жыл бұрын
I'm not sure why, but this analysis made me super interested in hearing your take on the Talos Principle. I did a quick search, but I didn't see any video discussing it. Did I just miss it?
@ErrantSignal
@ErrantSignal 7 жыл бұрын
I actually haven't gotten a chance to play it yet! I have heard a lot of good things, though.
@LordDemitel
@LordDemitel 7 жыл бұрын
You should, its really interesting. The dlc has a great plot too, which i never thought id say about a puzzle game. ^ ^
@TheTyper
@TheTyper 7 жыл бұрын
Been waiting for either you or Super Bunnyhop to discuss this one! Thanks for covering it. Also I hope in some way Fullbright turns their own new trend of their style of games as "Christmas Duck" games. Just wait, you'll see. ;)
@halifax7530
@halifax7530 7 жыл бұрын
>2 am >quickly check KZbin before going to sleep >is that a new Errant Signal video? >sweet merciful Lord, what I have done to deserve this blessing?
@kupocakey
@kupocakey 7 жыл бұрын
Curious: did you miss Juno? It seems odd to point out the subversion of the evil AI trope and not mention that it's still there after all? I also didn't really interpret Sareh having any culpability for the incident that ended up with her posted to Tacoma ("refused to take responsibility [...] as punishment") - she blamed Juno, Natali uncovered evidence that Juno had impaired judgement when Sareh was posted on its station, Juno was explicitly shown to be the source of the idea for the Tacoma disaster? Overall, I don't really see the endings of either Gone Home or Tacoma to be overwhelmingly positive either. Their upbeat final scenes don't contradict the harsh realities achieved in their world-building - they're seen as a moment of reprieve and hope from systems of prejudice or corporate coldness that will doubtlessly strike again (e.g. Clive has a rejection letter for employment at Carnival that cites similar conditions as other corporate entities in the game). Also, if you're going to throw the darts stand behind the damned line. You monster.
@1980rlquinn
@1980rlquinn 7 жыл бұрын
This. Tacoma is a smaller segment of a larger narrative and an ongoing universe. And while Carnival might enjoy one-upping Venturis by rescuing Tacoma's crew, the only reason they were alerted to it was Clive's friendship with Germaine, again going back to the human element. Sorry, Stephanie, going to correct you. JUNO masterminded the Tacoma incident; HEKA was the medical AI in charge when Sareh lost her patient. But in both cases, AI instructions lead to human casualties (one was intentional, the other is unknown), and human error was blamed regardless.
@chooseymomschoose
@chooseymomschoose 6 жыл бұрын
The fact that all the characters survived is not what bothered me. People don't have to die to make good drama. I feel like the game took the easy out with making this some kind of Silicon Valley good-v-evil tale. What if, instead of an evil corporation trying to kill them, the crew of Tacoma really did screw something up? Negligence. Miscommunication. Boredom. One of the bad things that automationists always point out about people. What if - plot twist - the AI's response was inadequate or mistaken, and the crew had to fix the problem with good old creative thinking? What if, by the time the entire crew boards a rescue vehicle, relationships have frayed, alliances have shifted, assumptions are subverted and traumas have set in? The ending didn't have to be so happy, but it didn't have to be tragic to acknowledge the grayer realities that its world building implies.
@ZemplinTemplar
@ZemplinTemplar 6 жыл бұрын
Interesting perspective !
@kireduhai9428
@kireduhai9428 5 жыл бұрын
That would at least have made the story interesting. It probably would have made me hate the cast more than I already did, but that's no major loss.
@edwardnigma9756
@edwardnigma9756 7 жыл бұрын
In my humble opinion I feel that all the characters surviving is necessary to the plot. It shows that the AI has gone beyond its initial function and become a fully sentient being capable of independent thought and volition. If it stuck blindly to its original programing and killed the team then that would mean that it is incapable of independent thought. Although, I must admit it would be possible to have the AI develop independent thought, then adopted a morality that would align itself with the goals of the company that owns it or one that is hostile to humans/humanity (e.g. Shodan). But highly doubt that the AI liberation front, no matter how altruistic, would intentionally save an AI that could/would endanger humans or humanity in any way. It may undercut the drama and message of the corporate plot by removing its teeth, but I view it as necessary evil to achieve the AI liberation plot.
@ChrisGower
@ChrisGower 3 жыл бұрын
I LOVED Tacoma. Probably my favourite 'narrative' adventure (or walking simulator, or whatever you want to call it), or certainly one-of them. Style, story, exploration, mechanics. It's been a couple of years since I played, so really enjoyed this as a form of retrospective.
@Tough_luck_kid
@Tough_luck_kid 5 жыл бұрын
I feel like this game is just soooo worthy for some sort or spin off or sequel. Fullbright stories are just so unique I wanna see more from them
@TheSmaugBaggins
@TheSmaugBaggins 7 жыл бұрын
This has to be one of my favorite videos you have done so far. Great work and awesome analysis of the game! Thank you for yet another interesting and thought provoking video Errant! Keep up the good work cant wait to see what you cook up for us next.
@alan2here
@alan2here 7 жыл бұрын
I'm so utterly sick of resentment between classes and professions, have so utterly reached the end of my tether when it comes to such things. I'd love to see more appreciation for the skills, knowledge, fitness, passion, aesthetics, creativity and insight of others over a "your stepping on my toes" sort of bitter, angry, resentment at any automation or optimisation or even intrinsic or academic motivation. And the desire for a high level of employment in society, as well as considering this to be the only way towards greater equality is responsible for this disease that seriously harms everyone.
@ShinoSarna
@ShinoSarna 7 жыл бұрын
Honestly, I get what you mean, but looking at a larger picture - games are all about death, violence. They're all about terrible consequences. If the characters died, Tacoma would stay identical to every single space horror game. All games are trying to be mean and angry and edgy, it's easy to be that. Being kind is harder.
@Neostrius
@Neostrius 7 жыл бұрын
"All games are trying to be mean and angry and edgy, it's easy to be that. Being kind is harder." You sound like someone who doesn't like nor play games at all. Plenty of games are about being kind or at least have positive messages. I guess you just feel that any presence of violence or negativity in those games invalidates that. While the "edgy" aspect of games is far from nonexistent (nor should it be), I feel like it's less of a thing than it used to be, and most don't take the games that are edgy too seriously anyway, as you seem to. At least not the games themselves anyway, since the way they are marketed still seems to try and go for the edgy "games are serious business" appeal. Basically I think you're exaggerating. Perhaps you should try reading Marvel comics, I hear that nowadays they try to pander to an audience that is averse to conflict and hardship, so they make characters that are perfect and never have to overcome anything, the writers just hand them victory like it's nothing, because an actual conflict might hurt someone's feelings and cause them to use their brains. Can't have that. Not very relatable if you happen to be a human being with any sense of character, and it's causing them to go out of business, but, you know.
@IvoryOasis
@IvoryOasis 7 жыл бұрын
I wonder if the limited viewpoints on how things actually turn out is from the developers positions in life. Once you are actually stomped by the system, you start to realize the realness of it....not just "oh, corporations are bad guys, but everything will work out because people are good!". Instead it is more "corporations are bad guys....enabled by everyone just looking out for themselves, and those who stick their heads out get it chopped off first".
@LightiningHobo
@LightiningHobo 5 жыл бұрын
The theory goes that things will work out not because people are good, but because the system that stomp on us is dependent on the exploitation of our labour to expand and maintain itself. Therefore, workers, collectively, have the power to hamper said system if they refuse to work. If workers gain the ownership of the means of production, they can make it so that the fruits of their labour benefits themselves, instead of capitalist. Worker solidarity is important because they can't chop everyone's heads (although they always aim for the heads of leaders, yes). But of course, just solidarity and ownership are not enough, there's steps that need to be taken to challenge capitalism directly before it can be overturned, but that's another dicussion entirely in an already overcomplicated comment.
@sythersight
@sythersight 5 жыл бұрын
I get why you say the ending wasn't as punchy as it could have been - but I think it was solid because it was ambiguous where Odin's loyalties lay, what the crew did, and what the fate of the crew was until the very end - and the tension and revelations of those things were all very enjoyable. Especially the well foreshadowed and perhaps a little predictable ending centered around your character and where THEIR loyalties lie.
@aldenraymond771
@aldenraymond771 7 жыл бұрын
While I really enjoyed my time with both Gone Home and Tacoma, there was always something about them that was off to me. I think Errant here put it into words: they both end on happy notes, but those notes create a discord when viewed with the realities of their respective stories. Sam and Lonnie may get a "happy" ending--ostensibly, anyway--but . . . the reality of their situation is that they're probably going to end up in an even worse situation. Actually, now that I think about it kind of reminds me of the ending to Good Will Hunting. Yeah, it's sweet and romantic that Matt Damon said, "Screw it, I gotta see about a girl," but the film avoids dealing with the consequences of Matt's actions towards Skylar and the action of avoiding responsibility. Yeah, it's nice to think that he gets the girl and happily ever after, but Matt Damon's character arc throughout that entire movie is about accepting responsibility for who he is and by refusing to take a job (responsibility) negates all that character work that's happened. (Of course, this is intentionally confused by the fact that the job entails working for the NSA, so yeah . . . it's complicated and I've completely gone off topic, I just realized.) Gone Home and Tacoma feel the same way. It ends on a happy note, but despite Fullbright being pretty clear in their beliefs, they seem to be afraid of confronting their beliefs with the realities of the worlds they put their characters in. Also the whole twist ending where you save Odin was really, really stupid in my opinion. It completely changes the player character from someone trying to figure out what happened on Tacoma to someone who couldn't give less of a shit about the people on board. You haven't come to Tacoma to "discover the truth" but to liberate an AI, so why would you give a damn about the crew? Either Fullbright should have told us upfront what your real intentions were or have saving Odin as a gradual realization of something that needed to happen so that the player and the player character make the decision together. As it stands, the "twist" to Tacoma frames the player character as more of a peeping tom using these records to indulge in spying on people rather than an anthropologist discovering what happened to these people. Also, check out Writing on Games's video on Tacoma. He has a lot of cool insights into the game as well.
@sebbychou
@sebbychou 7 жыл бұрын
I might get flak for this, but I think that wanting the ending to be darker is a very specific feeling from this dark current moment in time. After a while, if things improves a little, it'll be appreciated when revisiting the title.
@Handitar
@Handitar 7 жыл бұрын
Personally I'm glad it ended well. In games like this you anticipate an obligatory tragedy. You expect the crew to die or at least the gay couple. It's refreshing to get a win. The system is still broken but sometimes people survive and fight back.
@flyingteeshirts
@flyingteeshirts 4 жыл бұрын
I once heard the more dangerous story to tell is the hopeful one. While showing the horror, brutality and nihilistic end (telos) of something is needed. It can too often lead to a nihilistic perspective, a paralyzing fatalism. The more dangerous story does not merely say everything is shit and was and always will be, but says it need not be shit. That none of this is necessary or doomed to happen can push one to realize a better alternative. Idk, but I think if Tacoma ended with everyone dead, the take away would be far more nihilistic and perhaps paralyzing than ending on the hopeful possibility of solidarity.
@josepedrolima317
@josepedrolima317 3 жыл бұрын
I think this is a great video and I think you raise very good points I spent the entire game waiting for odin to betray the doctor who clearly saw him as a real friend, because that would have been a strong emotional beat, even if very cliché When he turned out to have saved the crew, I was far more taken aback than I would have been if they died I expected to leave engeneering, look at cryo and see the frozen corpses of the crew, and instead I saw them alive and safe While it indeed is overly optimistic, I liked that Tacoma subverted my expectations that AI must always go rogue and the big evil corporation always wins in these games And since it IS, just a game, i think it has the luxury of ending on the feel good part, and not the fallout you mentioned
@artmanxp
@artmanxp 7 жыл бұрын
18:20 and one is an AWOL army recruit and both have just stolen a number of items to pown off when the cops were in the middle of cracking down on pawn shop fances
@kevinwillems8720
@kevinwillems8720 3 жыл бұрын
I think you're underestimating the sheer power of solidarity
@LightiningHobo
@LightiningHobo 5 жыл бұрын
Just played The Invisible Hour and Tacoma one after the other. I had no idea they were going to be similar experiences. I would recommend it to anyone who's not fatigued of this type of narrative and wants more of Tacoma. There's less environmental exploration, but the story and characters are also great.
@Nertez
@Nertez 6 жыл бұрын
Maybe I'm dumb but I never had the feeling that the AI is the bad guy.
@Redem10
@Redem10 7 жыл бұрын
Well now I'm terrifed about the future now
@hihi123hiful
@hihi123hiful 7 жыл бұрын
This kind of shit is what drove me to socialism. Capitalism has no answer for what happens to workers after full automation. Socialism can.
@mrlol7778
@mrlol7778 7 жыл бұрын
cvvc Capitalism relies on scarcity. Once scarcity is gone no one who has any idea what capitalism is would try and force an economic system designed for a scarce economy on a post scarcity one. Once human labour is near useless there wouldn't really be a need for socialism either because socialism assumes resources are scarce and must be shared (in one way or another.)
@olucaspc
@olucaspc 7 жыл бұрын
yes, lets all die of hunger in an equal way
@EggBastion
@EggBastion 7 жыл бұрын
Dudes, the only thing getting truly driven is the bus we're all getting thrown under. Just, maybe one day - if AI gets far enough ahead - we'll all be 'under' it 'together' rich and poor alike. For better _or_ worse. Better would be nice. Go read some nice uplifting Ian.M.Banks / 'Culture' novels.
@argenteus8314
@argenteus8314 7 жыл бұрын
+olucaspc What part of "full automation" don't you understand? Automation could allow us to produce essentially limitless food, nobody has to die of hunger. Automation can produce everything a human needs not just to survive, but to be happy. Human labour can be reserved for things we actually WANT to do, like art or science.
@paugirones6083
@paugirones6083 4 жыл бұрын
I just finished playing Tacoma. At the satrt of the game, entering the station and meeting Odin, I did have the feeling of a cliche rogue AI, but I quickly forgot about it when I saw Odin being a kind and simpathetic character like any other in the crew. About the end [SPOILERS], sure there wasn't a tragedy but there was certain sensation of dread: Alberta having a potentially serious head trauma and Nat's heart issues separating the couple after cryo... Also, being saved by a rival company's carnival ship looks like a huge middle finger to Venturis and their whole evil operation.
@nicemelbs
@nicemelbs 5 жыл бұрын
I got the game for free on HumbleBundle. I liked its story. I expected that either Odin or one of the crew members would turn against the crew. I'm glad that it didn't happen and they were all saved. The exploration part was nice although it felt more like reading a book or watching a film than playing a video game. To be fair, there was really nothing else you could do to change the narrative. You were just there to witness the events.
@Pouk3D
@Pouk3D 7 жыл бұрын
Floating Room (end song) seems like my kind of a band. Nice discovery.
@L0LWTF1337
@L0LWTF1337 7 жыл бұрын
Automation is only a nightmare scenario as long as we remain in an capitalist system. If we continue this way automation will lead to the total collapse. Every manual labour will be done by Machines and even some analytical or intellectual jobs might be too. This means only rich persons that already had enough money to own and produce machines will be able to make money whereas already poor and uneducated people will be unable to make a living. We already have this to a small degree. For example Amazon. Amazon hires 50% of its staff 2 months before Christmas and fires them 2 months afterwards. Then the next year it hires THE SAME staff. These people never get any raise or promotion since they are fired each year. And they cant leave since they don't get any low qualified jobs anywhere else. The general response to this is always a kind of contempt for these people, since the ones with higher education think lesser of them. The thing is though: 100 years ago these people would be fine. The'd work full hour for the mail, or on fields or anywhere where manual labor was required. These kind of people have not gotten dumber, the world has just decided that they are no longer needed. And in 100 years people who now feel save will be in the same position when Robots are advanced enough to fullfill their jobs. Even Artists can't feel safe, since there are already poems written by AI that have won prices (because no one told the jury that it was written my a machine). Current Hollywood Superhero shit Movies are so by the book and such corporate products that it wouldn't be any problem creating a AI that writes these... maybe they already have those. Maybe we will all unite against corporate greed and life together in solidarity... But I doubt that. More likely a few rich oligarchs will life in utopia while the rest is thinned out by robot soldiers to prevent an uprising.
@biosvideo
@biosvideo 7 жыл бұрын
You forgot something crucial: Who will be left to buy those 100% automatically-produced goods if everybody has been fired and nobody has a job (and therefore: an income) anymore? Capitalists are making themselves obsolete because if there are no wages, the former employees won't be able to afford all these robot-made products...
@L0LWTF1337
@L0LWTF1337 7 жыл бұрын
There wont be any money for consumption in the lower end of the spectrum yes, but they also don't have to pay any work force. So they can produce luxury items for themselves so the elite can be their own little circle. We are already at a point where 1% has as much money as 99% of the population. And the bottom 10% can not afford any luxury outside of food and shelter. The great collapse isn't happening yet either. And it's never gonna be no workers left at all, because that would prompt a revolution. They let some token jobs remain so the people have something to do.
@macannathairghrian5257
@macannathairghrian5257 7 жыл бұрын
L0LWTF1337 the argument for national socialism. Marxist socialism doesn't work It doesn't care about the people. "Capitalism" will die. Free trade will not
@SpoopySquid
@SpoopySquid 7 жыл бұрын
aidan whitehead yeah, national socialism works so well that the one country to implement it (Nazi Germany) got its ass kicked by a Marxist-Leninist country (Soviet Russia) and its leader ended his life cowering in a bunker and shooting himself in the head. Such a superior system /s
@henrikmunkmadsen3190
@henrikmunkmadsen3190 7 жыл бұрын
Don't discount socialism on account of Germany or Russia. Keep in mind that on the latest World Happiness Report (worldhappiness.report/ed/2017/), at least 4 of the top 10 countries are highly socialized (I say "at least" because I don't know the political situation in the other countries). In regards to GDP per capita, those 4 countries are, respectively, 6th, 15th, 20th, and 26th worldwide (according to the International Monetary Fund, see en.wikipedia.org/wiki/International_Monetary_Fund). So it's not like you sacrifice your economy by going socialist. I'm just saying, Nazi Germany and Soviet Russia has given socialism a bad name. Don't forget there are other ways of doing socialism.
@Adalore
@Adalore 7 жыл бұрын
Granted depending on how hardcore they want to do the sci-fi there is only two results for critical hardware failure in space, everyone dies or everyone lives baring unrelated causation of harm. Maybe could have done some injuries or something? I dunno I much rather have everyone survive than kill them because it "Makes a better story" as it feels more like a story telling expectation rather than something that ought to happen.
@Atypical-Abbie
@Atypical-Abbie 5 жыл бұрын
Not sure if you played it or not, but I assume you either did, or didn't care since you watched the video, but regardless, there was an injury, Bert and Nat were both caught in an explosion, and Bert may have gotten brain damage, she was not looking great, that's for sure. Could argue it was their own fault, but they had no choice since had to get off the station, which was caused by Venturis, so in a way it was their fault.
@ravenfrancis1476
@ravenfrancis1476 4 жыл бұрын
@@Atypical-Abbie So...the gay couple get a permanent debilitating injury while the straight couple are basically unsscathed, and somehow this is still "too optimistic" for Campster.
@kanatahiba
@kanatahiba 10 күн бұрын
watching this now makes me a sad. We're technically almost in this point.
@ingwerschwensen8115
@ingwerschwensen8115 6 жыл бұрын
You're right, worker's solidarity doesn't work that way in real life conflicts. As great as it can be sometimes, in my experience f.i. as chairman of our company's works council (I guess you call it that in English, it's `Betriebsrat´ in German) it is a lot spottier, definitely more fear-laden, and also more of a mash-up between persuasion, compromises, and acknowledging the many absolutely normal selfish interests floating around in a competitive individualized work environment. I still liked the game though, and what it tried to accomplish. Liked your video too, of course.
@aminebenz1411
@aminebenz1411 4 жыл бұрын
Ironically, if we take the following into account, it would not be a happy ending: The corporate wants to automate more, so it programs the AI to falsify a disaster and kill the crew in order to further their automation propaganda. But, the AI was the one who found the holes in its programming and was the one who saved the human crew from the humans on top, ODIN is the hero, and it still humans fault. Thus, AI is still superior, and automation is still the way to go for.
@tildessmoo
@tildessmoo 7 жыл бұрын
So... Here's a thought. What if the point wasn't drama? What if the point wasn't how horrible things can get? What if the point is that we already see all the horrible crap in real life and in art that's more interested in being "realistic?" What if the point is that sometimes, if you try hard enough, good things happen and some people really do get happy endings? I read a lot of depressing books. I see a lot of depressing movies. Happy endings that still make sense in the context of the story (in other words, ones that don't include crap like the leads who never showed any signs of romantic interest suddenly turning to one another and kissing while everyone cheers) aren't stupid; they're just rare, and all the more special for it. I appreciate that you generally try to pick apart games to find the good and the bad, but you seem to be falling into the same trap as many critics do these days: Thinking that a happy ending, because the concept is clichéd and often stupid, is _always_ a trite cop-out. I'll grant that I haven't played Tacoma, and it may be that if I did, I would find that the happy ending would undercut the message of the rest of the game in a way that is more jarring than subversive. However, the way you talk about it, it sounds like the existence of a happy ending in a story about people vs. society is _a priori_ a bad way to end things, and I think that position is simply unjustifiable.
@othername4365
@othername4365 7 жыл бұрын
Dude, he clearly says it is the lack of coming through [with a "bad" ending] after so much of the buildup to it, so your "same trap" argument is invalid. As for your "people vs. society" complaint here's my justification: i think it's simply unsatisfying to have a (summarily) good ending, if the game spent a good deal constructing a bleak/dark scenario; that's what i believe he complains about, this whole situatio that in the end just solves itself out. A good ending is legitimate sure, but is deflating, depending on how much the outlook was negative. It's the equivalent of crying wolf of videogames story writing.
@tildessmoo
@tildessmoo 7 жыл бұрын
Most of what you have to say to me is fair enough. I'd argue that a happy ending on a dark story can be good, but I'll admit that it does need to be well-executed, and, like I said, I didn't play Tacoma, so I don't know if it was, and Chris certainly implies that it wasn't. On the other hand, I'd hesitate to call any argument "invalid," particularly with so little justification. Buildup to a bad ending doesn't automatically require a bad ending. It's fair to say that a _deus ex machina_ causing a good ending with no hint or justification after building up to what ought to be a bad ending is trite at best, and I get the idea that this is basically what happens in Tacoma, so Chris's argument about how the positive ending damages the message and general enjoyment of the story is probably entirely justified. My issue is more with the way he said it, combined with memories of how he has reacted to other games and his comments on other games within this video, such as Gone Home: He implies that the ending doesn't fit _simply because it is positive_, and _that_ is what I take issue with. A long negative buildup can make a happy ending all the more powerful, provided that it comes about through a well-executed twist, the well-established perseverance of a major character, or other good literary device. (Honestly, my issue is probably more with how he reads the ending of Gone Home, which he claims ends on a high note even though the characters would probably be entering a not-so-great situation. Fine, homosexual teenage runaways in the nineties don't have a lot of prospects; that's not the same as saying a happy ending is impossible, and it seems to me that it's perfectly valid to view a calm, exploratory video game as the sort of escapism that benefits from imagining the protagonists being that tiny sliver of a percent of folks who do end up living happy lives in spite of their unenviable circumstances. And that's just my comment on Chris not liking the happy ending; I personally never saw it as a happy ending, but as just the end of Samantha's life as a Greenbriar. Maybe it's just because I've been in similar circumstances (to the extent that I've had to cut myself off from my family; the reasons and leadup to the decision were different), but the ending seemed to me to be a sad necessity rather than actually happy, and Samantha's hope seemed to me to be a false one.) Basically, I probably put this particular complaint on the wrong video, but for some reason it's the one where that one theme to what Chris finds annoying and/or disappointing (in a sea of great analysis, I might add) got to me. Also, your points to me are legitimate, but your logic to reach some those points is flawed.
@othername4365
@othername4365 7 жыл бұрын
tildessmoo i only considered invalid your claim that he was falling in the same trap of considering (this) good ending as cliche or stupid. The rest of my comment was about something else; was trying to make you see [what i undeerstood as] his viewpoint (i.e. why he felt the need for a bad ending), which i now know you do. But it's just a viewpoint on game design, wasn't trying to oust yours (or other endings for that matter). I haven't played the game either.
@Ardyvee
@Ardyvee 7 жыл бұрын
I agree with your assessment regarding Gone Home and Tacoma in terms of never actually engaging with the consequences. And, while I would not suggest changing either game (perhaps Gone Home could learn from Tacoma), I think that both could have sequels that do deal with those consequences. Gone Home 2, where we are a young gay couple trying to make it in the 90s and what that would entail. Tacoma 2, where we are regular people as we see the battle between AI isolationists and AI as people groups, the activism, the fallout of a corporation trying to kill its crew, and what it means to live under a system in which Loyalty is a formalized currency. But, alas, I think it won't come from Fullbright. There is, however, a market for it that I would hope the indie side of the industry would tackle.
@ravenfrancis1476
@ravenfrancis1476 4 жыл бұрын
A Gone Home 2 that still has a happy ending because gay tragedies are too fucking common?
@DanMcLeodNeptuneUK
@DanMcLeodNeptuneUK 3 жыл бұрын
It must have been a very consuming task to write conversations and interactions occurring between half a dozen characters at the same time in different locations! Wow! And I think 'Everyone Dies'™ as an ending would be too negative and predictable. I'm glad that the crew have a happy ending for once!
@Sarcasmitron
@Sarcasmitron 7 жыл бұрын
This video is really good, I don't know why you sounded so worried about it on twitter.
@ErrantSignal
@ErrantSignal 7 жыл бұрын
I am composed of 50% narcissism and 50% self-loathing, which explains a *lot*
@L0LWTF1337
@L0LWTF1337 7 жыл бұрын
Currently the video has only 6000 views. Wait until the anti-sjws arrive. There are already some comments complaining about gay and fat people in space.
@macannathairghrian5257
@macannathairghrian5257 7 жыл бұрын
L0LWTF1337 Gay fat poc in space with an ai named fucking Odin LOL
@Mokona127
@Mokona127 7 жыл бұрын
I'm intrigued by the bits and pieces of story, learning about the history and recent events and that all by no naggy narration or outher forced content. ... ... Oh, Tacoma is a souls-like then. ^^
@XanderHDD
@XanderHDD 7 жыл бұрын
I love the 3 music tracks they use in this game
@Donyoku
@Donyoku 5 жыл бұрын
I actually didn't read the ending of Gone Home as saccharine, I thought it was bitter sweet at best
@FeatherWait
@FeatherWait 7 жыл бұрын
You make this game sound really interesting, to the point where I almost wish I hadn't watched the video and got spoilered. Doesn't take anything away from your valuable observations though.
@FeatherWait
@FeatherWait 2 жыл бұрын
Hell yeah, 4 years later I managed to forget almost every detail in this video. I actually played Tacoma yesterday and had a really great spoiler-free time.
@illumancer
@illumancer 9 ай бұрын
Looking back at this video makes me think of how studies show people are more likely to come together during crisis and danger than to fall apart into Bioshock/Rapture-style anarchy. So while the ending and point seems saccharine and sweet, in many ways it's more realistic than all the other games that use anarchy and humans being animals as a source of tension and an excuse to go on a mass-murder spree in an interesting dystopian area.
@silver272
@silver272 7 жыл бұрын
The world they build in the game is similar to a book series that starts with the "Unincorporated Man" I only recommend the first book with tentative recommendations for the second and no such for the last.
@MarchingGrrl
@MarchingGrrl 5 жыл бұрын
This feels like an Isaac Asimov story. A robot doing everything in its power to follow the three laws of robotics, unable to disobey, but even more unable to cause harm.
@alan2here
@alan2here 7 жыл бұрын
So which is the big bad here? Is it highly structured career ladders within corporations where 20 employees have one boss and 20 of those bosses have one boss so nearly everyone is on the bottom level all the time and it feels like the bottom level too. Also where for example coders are "promoted" to managment but managers are never promoted to coders, and I'm not being belittling about managment here, I just find the attitude pretentious even if there are also good reasons for doing it like that. Or is it the antithesis of that, like the most ad hock taxi rank like systems where you can sign in, request a job, and are assigned one near you, and when you've finished it request another or sign out if your done for the day. Is it where most people are employed to do the equivalent of the queens guard, literally stand there and don't move for a two hour shift or you'll not be able to earn enough money, framing this not required non-task as contributing to society. Or is it again the opposite of this, where people have more free time and in my experience become more motivated and intellectually curious. It cannot be everything at once, the problem being that it is to big while also too small, as well as too heavy while it's at the same time too light.
@Dinscyne
@Dinscyne 7 жыл бұрын
I think if most or all of the crew died, then the game would have been criticized for aping Alien/Aliens, or perhaps Event Horizon, and the story might have felt cheapened for retreading known ground.
@axelprino
@axelprino 7 жыл бұрын
I like your videos and I've even bought a couple of games based on your analysis but I've yet to play those two, I really need to get around to playing the stuff on my backlog instead of just feeding it. Anyway this one is going into my steam wishlist for the next sale.
@Robovski
@Robovski 7 жыл бұрын
In before the random demonetization.
@EggBastion
@EggBastion 7 жыл бұрын
So it's like a Neuromancer where all the sick drug taking, data jacking and cyber ninjas have been replaced by an impressively more nuanced take on HAL9000, a refreshing(?) spin on audiologs and a [knots face...] _happy ending?_ [...barf] I don't know how to feel about this.
@TheDanielMSmith
@TheDanielMSmith 7 жыл бұрын
So, I realize no one will probably read this, but I wanted to comment on the major downside I feel that you lean on in this video, namely the fact that everyone gets away okay. I played Gone Home and have not played Tacoma, but I see a similar theme and I personally think it's a good one: the turning away from the "you have to kill someone to show the stakes" trope. There are plenty of other ways to show the impact without death. Hell, to me, the fact that you have spent all this time learning about the relationships and struggles of these characters is more than enough to get me to care and empathize with the characters and take away the primary message. No one needs to die to tell me the stakes are high. The fact that a new couple might be torn apart is motivation enough. In Gone Home, I felt this even more so, because (spoilers) it's about a budding gay romance. Homosexual couples have a terrible time in media, and the ending of Gone Home, while a little too forced, was a pleasant break from this shameful trope that books, movies, and games still lean on. So I take major issue with the idea that not having someone die undercuts the narrative impact. You don't even need the *threat* of death. Loss of property, relationships, connections, self-confidence, these are all good ways to convey the stakes. We've been so desensitized to death in recent years that it seems the only way to shock us anymore is to kill someone, and I hate that. Trust your audience to be able to feel something for characters without fearing their demise.
@timothymclean
@timothymclean 7 жыл бұрын
Even the most optimistic moral needs _some_ strife to feel meaningful. Even if you want your characters to end up happy in the end, they need to suffer consequences for the danger to feel _real._ If the danger doesn't feel real, the tension evaporates, and with it the weight of the story, leaving us with little but characters and setting.
@derekcaelin
@derekcaelin 7 жыл бұрын
I watched this without playing Tacoma because I figured I wasn't going to play Tacoma. Now, I want to play Tacoma. But I don't mind the spoiler that got me to do it.
@Mxwellnz
@Mxwellnz 9 ай бұрын
this was so brutal to hear lol love your work
@thefinnishchamp
@thefinnishchamp 7 жыл бұрын
Really liked this video. Now I have to buy Tacoma.
@alan2here
@alan2here 7 жыл бұрын
I cannot see tech continuing until only the early 2nd millennium AD and then regressing. I can see the now impractical aspects of existing capitalist culture changing. This could be in the form of becoming more socialist, which is different but largely still seems to be capitalist for example containing trade, companies and markets. There are so many flavours/variants that can be quite different from each other, but does most socialism tend to accept the idea that a more even society can exist with a smaller and smaller proportion of the population as a workforce? Otherwise it perhaps sidesteps the issue, the alternative may be challenging in places but to me trying to employ everyone to create equality misses the point and is not the only way of making things more equal, it just creates resentment instead of respect between different groups, not "good job, impressive" but instead "your taking my job".
@pedroscoponi4905
@pedroscoponi4905 4 жыл бұрын
You could build an entire _franchise_ around an AI Liberation group. How has that never come up before in any of the videos that mention this game!?
@smartbluecat
@smartbluecat 7 жыл бұрын
Fantastic as always.
@Veto2090
@Veto2090 7 жыл бұрын
he's alive!
@ExTess
@ExTess 7 жыл бұрын
While I can understand the sentimentality of Gone Home and Tacoma and the importance of crafting more positive and optimistic games (which I would actually love to see more of), it still feels a bit betraying when you go to play a game you thought was going to be one genre or style and it turns out to be another, more lighthearted one instead. I remember purchasing Gone Home because, as you described, it sold itself on the premise that it was a scary, mystery-solving game set inside a lonely house possibly full of something gone horribly wrong, but in the end it turned out to be a game about the sister of a girl who lied to her parents and ran away with her lesbian lover, and all of the "mysteries" the game has are explained as a simple matter of inconveniences. It's like going to watch Jaws and it turns out that Jaws is just the mild-mannered Bruce from Finding Nemo. I'm going in for a thought-provoking idea only to be given a somewhat mediocre idea in the guise of something more intense and meaningful than what it really is. I'm not against love in games, nor am I directly against homosexuality. Love whatever you want, whoever you want, I don't care. But if you want to get fans of horror to play your games about love or whatever, at least craft it around the subject of horror we want to see, and let your idea on love be a defining characteristic moment that helps to define the difference between that and the horror we are witnessing. There was so much lost potential I saw in Gone Home that they just completely left out and it was the one and only time I ever demanded a refund so fast, because I was so angry at the fact that everything was actually just perfectly fine, and it was somehow supposed to be my fault that I couldn't "cope with the idea of true love". Screw that noise - give me what I paid for.
@snowmystique2308
@snowmystique2308 7 жыл бұрын
I like the Venture Gargantua-2 better.
@zacharyheine4177
@zacharyheine4177 5 жыл бұрын
Woah buddy you didn't say spoilers for gone home Good video wholesome content 4/5 stars
@WaffleT1
@WaffleT1 7 жыл бұрын
Good character writing and unique mechanics make an interesting game. I agree that it missed being great by not exploring its themes to its potential though. I was so very dissapointed by the company being basically evil. They had such a good point as to legally mandating that humans be required to do fatally dangerous jobs was courting disaster and it clashed wonderfully with the good points of the unions fighting for workers to keep having jobs but then they scrapped the grey zone for a black v white story with no ambiguity. Also they kinda just threw it out there that the evil plan was the creation of another AI with no exploration of how differing AI morality and behavior effected things
@MrKillabizzle
@MrKillabizzle 5 жыл бұрын
The whole time I was thinking I was thinking I was there to collect data from the dead when in reality the developers lead me to believe that because they didn’t want to invest the time and money for real character models and facial movement.I still liked the game tho.
@pablodonner5213
@pablodonner5213 7 жыл бұрын
So it's basically Shadowrun but without the cyberpunk "fuck the men" actitude?
@domscards
@domscards 6 жыл бұрын
Game looks amazing.
@lepistanuda
@lepistanuda 6 жыл бұрын
great conclusion
@belekhovmax7888
@belekhovmax7888 7 жыл бұрын
It's a shame that you have to spoil so much, but looks like it was the only way to properly talk about ending and tone. You could probably leave some plot points out for us to discover (like a twist about main hero), but a good analysis nonetheless. Great observation about Gone Home sidestepping the future challenges for the main hero, never thought about it before. Looks like Tacoma is a game for me, I'll wait for a price to drop
@FeanixFlamage
@FeanixFlamage 7 жыл бұрын
to be fair, he does give a spoiler warning about the ending of both games.
@Volvagia1927
@Volvagia1927 7 жыл бұрын
If you don't finish looking at Prey 2017 in five days or six days, finish the episode, put the completed file of a flash drive instead of uploading it and save it for next summer. After all: It's not summer anymore at that point. (Seriously, I like the idea of Summer of 0451, and I'd almost prefer you ONLY upload 0451 episodes during summers now.)
@shkeni
@shkeni 7 жыл бұрын
Excellent commentary!
@NicolasAlexanderOtto
@NicolasAlexanderOtto 7 жыл бұрын
I wonder if you are going to make a "Observer" video in the near future. I would love to hear your thoughts on the game.
@parokki
@parokki 7 жыл бұрын
I know you had a big spoiler warning at the beginning, but would it be possible to have another further in when you get into the really big ones? In this video and the Night in the Woods one I decided to watch despite the warning because I had no plans to ever play the game, got gradually more and more intriqued by hearing about the themes and characters, then suddenly ran into a major plot twist and kinda lost interest. Spoilers are a tricky thing, but there are things that you can reveal without ruining the experience (or even enhancing it for those of us who aren't good at analyzing themes etc), and others that give away the answer to something you're supposed to figure out by yourself and make it less enjoyable. My own fault for ignoring spoiler warnings, but figured I'm not the only one this happened to.
@PhobosBFG
@PhobosBFG 7 жыл бұрын
parokki lol same I was interested in the game then BOOM huge spoilers , I barely noticed the spoiler warning and now I'm like what's the point of playing it... :/
@DeSardet46
@DeSardet46 7 жыл бұрын
It's a sacrifice for sure.
@parshooter2in2
@parshooter2in2 7 жыл бұрын
Chris watched the Belko Experiment. I like that type of movie and I didn't watch it.
@ErrantSignal
@ErrantSignal 7 жыл бұрын
My wife loves James Gunn, and between that, my recent PUBG obsession, and the Hunger Games/Battle Royale gimmick we felt obligated to see it. It was... okay. It does a good job at framing white alpha male dudebros as obnoxious and subliminally terrifying, but it sort of drops the ball on the bigger issue of capitalism/office work as a deathmatch of promotions and success. Which it was clearly trying to do, especially once you reach the end of the film. And that's kinda sad. But hey, Sean Gunn and Michael Rooker were there.
@AGuyWithAChannel
@AGuyWithAChannel 7 жыл бұрын
I think here we must ask ourselves whether we should Hope. If so, then there is nothing wrong with what Full Bright has done here. If so, then there's very little point in doing anything. I'm not saying that not Hoping is wrong - it may be right to accept nihilism as realism. Perhaps not, though.
@Kombereloni
@Kombereloni 7 жыл бұрын
Hey, ES! Thank you for another nice review. Now, to the criticisms; The main disagreement and issue I had, and people please make no mistake here, this is entirely a subjective issue, was about the last third of your writing/video. As far as I'm aware you are a completely "western culture" person, and even then you are of an outlier branch (North American) of that group with it's values and standards of right to life liberty and the pursuit of happiness so it feels unrealistic to you but most of the rest of the world's culture is obedience based* and coupled with the modern pre-18 education systems (K12) which are works of unholy art that are optimized to produce drones who are content and lazy.. no not lazy but with their "spark" extinguished to be more precise... It is not unrealistic to see a workforce being so docile and the metaphors being so "sledgehammer to the face". These things are already happening, and have been happening for a long time on Earth. Maybe not in western-EU or north of Mexican border, but everywhere else? Sinking your investment for a chance to shuffle and go bigger is not something new or original. I know this isn't a well crafted post (too much time and tiredness constraints) but I hope you can at least decipher the gist of what I'm trying to point you at. Anyway, thanks again for another enjoyable vid. and till next time *(From the traditional Japanese values to the German Federal Republic to Indian Caste system to Party in China to most of modern Arabic and Islamic cultures (there is a lot of overlap there) to British subjectitude to... you get my point.)
@TynchoMegax
@TynchoMegax 5 жыл бұрын
Moody Blues: the game
@maxscribner1743
@maxscribner1743 7 жыл бұрын
the wait is over! ❤️
@Arithryka
@Arithryka 7 жыл бұрын
but what if i wanna watch it fiiiiiiiiiirst i have too many gaaaames to play and no moooooney leeeeeft i just want to listen to your soothing voice and lovely analysisssssss spoiiiiilers who caaaaaares (okay i care a little bit which is why i'm bellyaching in the comments before i watch it)
@Arithryka
@Arithryka 7 жыл бұрын
ugh okay i actually do really want to play tacoma i guess I'll have to come back to this video
@DJStahrship
@DJStahrship 7 жыл бұрын
This game looks dope!
@XanderHDD
@XanderHDD 7 жыл бұрын
Great video, thank you
@TheAndrew1987
@TheAndrew1987 4 жыл бұрын
It's free to keep on the epic games store so there's no reason to skip it now.
@a.dennis4835
@a.dennis4835 3 жыл бұрын
What if you don't have an Epic Game Store account?
@vkmi5776
@vkmi5776 6 ай бұрын
who here in 2024 looking back and seeing how much worse thinks have gotten in the meantime
@HighwayMule
@HighwayMule 7 жыл бұрын
Great review. The grand irony of socially aware works about the plight of the underprivileged working class like this is that instead of social democracy (or outright socialism) it resulted in the current president in America, who responded to the labour anxieties with promise of building factories but paired it with white nationalism.
@gelotologistgrandma3791
@gelotologistgrandma3791 7 жыл бұрын
Trump's just another symptom.
@HighwayMule
@HighwayMule 7 жыл бұрын
I certainly didn't call him a cure, but enough people thought that to make him president.
@adamgryu
@adamgryu 7 жыл бұрын
I kinda wish I had played this myself but I probably wouldn't have without seeing your video. I should have taken that warning more seriously :P
@detectivepadalecki
@detectivepadalecki 7 жыл бұрын
consider doing a review of LOCALHOST! you convince AI to let you erase them.
@raginggiant689
@raginggiant689 7 жыл бұрын
This is a KZbin video... I like it keep it up
@Soundole
@Soundole 7 жыл бұрын
I really appreciated your insights on this, great review! It's definitely one of my favourite games this year :)
@justinz.3993
@justinz.3993 7 жыл бұрын
Did I miss the spoiler warning? I kinda want to play this game now, but I already know all the plot twists from this review.
@xaosbob
@xaosbob 7 жыл бұрын
Literally the first five seconds of the video are a spoiler alert. Sorry you missed it, man. For future reference, assume all of his videos are massive spoiler territory for whatever game/s he discusses.
@justinz.3993
@justinz.3993 7 жыл бұрын
I opened it in a new tab and let it play for a while before I switched to it >
@SourSourSour
@SourSourSour 3 жыл бұрын
Way to go KZbin, recommending this after a weekend of the start of billionaires taking their dick waving thrill ride on the edge of space.
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