Рет қаралды 355
Still glitchless, just felt it wasn't all that relevant to put in the title.
Saved time mostly through better RNG manipulation and planning on how to clear each fight efficiently. I made one really noticeable mistake in the second fight, sprinting over the corpses, causing them to bounce and take 22 frames more to disappear (0.48s @ 45 fps). Other than that, RNG could always be better, but I'm quite satisfied with this.
Rerecord count: 1778