TATTOO TIME, oh and bad water defeated!! | UPDATE 6 | TIMBERBORN | Episode 9

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Disturbed Simulations

Disturbed Simulations

Күн бұрын

Пікірлер: 27
@mathis6716
@mathis6716 3 ай бұрын
Just to say that I love this sery and update 5! But I have to remember to you that there is 3 badwater sources feeding the place you want to hydrate with badwater. And if the oaks on top of the hill aren't spreading, it's because the stamps of cut tree stop them from doing so. And I think that you should put more detailers, scratchers and brazier, alongside new storages, because the gargantuan warehouses can hold 10 thousand items, it would be really helpful, with the ladders also
@DisTurbedSimulations
@DisTurbedSimulations 3 ай бұрын
Thanks. I don't think dealing with the badwater will be too tricky. And you're probably right about more well being. I have a cool plan for the gargantuan warehouses :)
@peterclarke3300
@peterclarke3300 3 ай бұрын
Great episode D/S and the water overflow was pretty easy to solve just looked,a lot worse and possibly head towards the hill with the steel on top that looks,quite a good area for a new district and very enjoyable watch 👏👏👍👍⭐️⭐️⭐️⭐️⭐️
@DisTurbedSimulations
@DisTurbedSimulations 3 ай бұрын
Glad you enjoyed it Pete. And thankfully the bug that was causing the flooding is now apparently fixed :)
@crisvega7588
@crisvega7588 3 ай бұрын
At the top of the mountain where the original badtide diversion, you should add levees on top of the new set of sluices. When badtide hits, the rush will overflow the sluices momentarily while sluices activate.
@DisTurbedSimulations
@DisTurbedSimulations 3 ай бұрын
Good idea, they do seem a bit slow to activate.
@papermushrooms.
@papermushrooms. 3 ай бұрын
Am definitely looking forward to seeing more of this build take shape. Keep it up man.
@DisTurbedSimulations
@DisTurbedSimulations 3 ай бұрын
Thanks, me too. Should start to get interesting in the next few videos
@dividedby-n4x
@dividedby-n4x 3 ай бұрын
18:34 Probably should have just had the 3 synchronized and the 1 not. Enjoying the series! A late night upload is nice for a night owl like myself
@DisTurbedSimulations
@DisTurbedSimulations 3 ай бұрын
Possibly. I can set them up pro when there is a bad tide. And hopefully. Before then the game gets a patch to fix the bugs I was experiencing with slices resetting every reload
@chaos_monster
@chaos_monster 3 ай бұрын
Great video Series. Thank you for that. A suggestion would be to make the badwater diversion from the far water sources use a short aquaduct, so that in the future you could wrote good water to the backside of the hill for future expansion. So it would be a liquid crossing with badwater channel on top and good water on the ground
@DisTurbedSimulations
@DisTurbedSimulations 3 ай бұрын
In the long term that's a good idea, this version was something quick as a first step.
@adamt195
@adamt195 3 ай бұрын
Looks like the sluice resetting bug was just fixed this morning.
@DisTurbedSimulations
@DisTurbedSimulations 3 ай бұрын
That's good news
@nurmr
@nurmr 3 ай бұрын
45:20 There's a bug with sluice gate synchronization that doesn't save their height correctly. So until that's fixed you may need to double check their heights when loading the game.
@DisTurbedSimulations
@DisTurbedSimulations 3 ай бұрын
Yup I thought it was a mod issue, but seeing JC have the same issue and comments on his vide this morning. Every time I load the river floods as the slices get set to try and keep the river at depth of 5.
@liam2161
@liam2161 3 ай бұрын
1:31 I had that bug with sluice gates. After exiting the game and reopening it, it lost the heights I had set.
@DisTurbedSimulations
@DisTurbedSimulations 3 ай бұрын
Yup, it's been fixed now :)
@iSqueam
@iSqueam 3 ай бұрын
Looks like you came across the sluice level bug. On load, synchronized sluice gates set to downstream level detection reset to max height. Workaround is to uncheck synchronize with adjacent sluice gates.
@DisTurbedSimulations
@DisTurbedSimulations 3 ай бұрын
Bug is fixed in the latest update :)
@nurmr
@nurmr 3 ай бұрын
35:30 You're also missing a path to one of the roof top terraces. 38:30 ahh, I see you noticed, nm then.
@DisTurbedSimulations
@DisTurbedSimulations 3 ай бұрын
Was about to type I think I get that one :)
@reitznerdomenik
@reitznerdomenik 3 ай бұрын
You probably didn't read the last comments before recording, but just in case: there is one path missing going from the bad water pumps to the centrifuge. Looking forward to some engineering experiments.
@DisTurbedSimulations
@DisTurbedSimulations 3 ай бұрын
The comments didn't exist before I recorded this ;) I'll get it in the next video
@AbandonTheWest
@AbandonTheWest 3 ай бұрын
Thanks for pointing that out. Was about to suggest it too. Yellow pathing to a deep deep red. They are walking around far more than they need to. Was driving me nuts.
@DisTurbedSimulations
@DisTurbedSimulations 3 ай бұрын
@AbandonTheWest it's really easy to miss the stuff while recording and focusing on multiple things. And I often record multiple videos ahead.
@AbandonTheWest
@AbandonTheWest 3 ай бұрын
@@DisTurbedSimulations yep, I agree. I used to do game vids before I changed the theme of my channel. I know what you mean. Your focused on one thing and 80% the other. Regardless thanks for showing us the game. Maybe come visit the beach of Boracay some time. I'm finishing up my crap in Canada before heading off to the Philippines once more.
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