Hmm. Plants should need nearby light so you can't quite cover it all over but could still do an aqueduct over it
@Petq0113 ай бұрын
Technically, they should, but it's fine, because by the time you have enough resources to do that, it's already "far enough" into the game. In other games, you'll have researched hydroponics or something like that by then. If anything, We should get "sun lamps" or something like that and still let us make the farm under our cities. I've been wanting to do that for so long. Or even like, put grass/dirt on top of houses and plant some food on the roofs, kind of like, roof gardens... like they have in some places.
@NineEyeRon3 ай бұрын
Hopefully the devs address this in the future. For now we can just set our own rules, I know I will.
@hipeopleidkwhatisgoingon3 ай бұрын
shhhhhh
@gabewilliams3802 ай бұрын
I think the same, I was just playing and had trees growing underneath my massive iron platforms for buildings
@UNaMon2 ай бұрын
That was my immediate thought too, they need to add sunlight into the model. Too bad Extract burns with a green flame or we could have used that to grow our plants... Love the idea of using dirt to make roof gardens.
@nurmr3 ай бұрын
Also note that water will only flow through Sluice gates in one direction. This makes it possible to build dams where water won't flow out of the input side if the input water level drops below the height of the dam.
@TheLoiteringKid3 ай бұрын
One way valves you say? ::Homer Simpson noises:: My builds always devolve into> >before bad tide: big dam/reservoir with a single wide full height outlet abusing the 2.2 flow rate of a tile edge to ensure a constant flow of exactly 2.2 units of water flow(or 4.4/6.6, you get the idea) out into the irrigation network till the dam was empty or otherwise, and taking off as much power as I could/needed in the meen time. That slowly evolved to completely defeating the "anti perpetual motion" mechanics, and would be pumping the spent water back into the dam and the only loss was evaporation/direct use or overfilling. >After bad tide: All the above except the perpetual motion machine went in-front of the dam inlet to power the pumps that filter and feed the dam, that outlets back to the filters again resulting in once again only clean water loss being evaporation, direct use, or overfilling the reservoir. What it is looking like after 3d water: a couple of those sluice gates and the filtering is set on the inlet side(hell of a lot cheaper/easier then a mechanical pump), wonder what the flow rate is on a sluice gate?, I beleave they said they abandoned the anti perpetual motion "solution" that initially implemented(the resistance each wheel added or whatever), and pumps are 2 blocks longer now, took two of the three usable levels from a water pimp to power itself with the last layer being your over unity take off, if nothing else changed two more water layers makes it two layers to power the pumps and three to take off and be industrious little beavers with.
@yaroslavpanych20673 ай бұрын
8:30 finally realistic beaver home
@hyperon_ion94233 ай бұрын
I kind of hope that they make it so that crops and trees will require sunlight, or at the very least lose efficiency if they’re covered. Being able to just “bury” your fields sounds really lame. Maybe they could add greenhouses like the hanging gardens that require more resources or something to work.
@FlyingFox863 ай бұрын
And while they are at it, they could finally have the sun move independently of the camera.
@ZeddTheBuilder3 ай бұрын
I think it is tempered somewhat by the cost of the overhangs - you would need a pretty solid economy before you could cover your crops that way. Personally I think I would like the reverse: buildings underneath and crops on the roof tops. I wondering if at some point we'll have the ability to place soil or farmable plots on top of solid structures.
@FlyingFox863 ай бұрын
@@ZeddTheBuilder I think that would be the best solution. Require sunlight for crops for realism, but give us planters to place on rooftops. Maybe add a crop that doesn't require sunlight, like mushrooms.
@Panboy2k3 ай бұрын
id see this as an oversight and id put money on them doing a patch to kill the carrots if they are in daytime shadow all the time.
@Random_Tech-Priest3 ай бұрын
@@FlyingFox86it’s a good thing that mushrooms are already in the game then
@targetdreamer2573 ай бұрын
One thing I notice is that you can make a vertical water wheel power system. Build levies all around a water source, fresh of bad water, so the water is contained until you get high up. Then set up aqueducts that travel back and forth. Each end of one drops water into the aqueduct underneath it. Then the water is routed back the other way. Instead of having to spread out to get water flow you can use a small amount of land for the system. you could even put Gravity Batteries to drop over the side. It would be a VERY late game to accomplish because all the metal you would need but it is possible.
@adammurdoch17083 ай бұрын
the underground pipe i didnt think the physics was that complete this update is more epic than i thought
@WournosFromTwitch2 ай бұрын
These sluices are going to be my new friends.
@FredTUK3 ай бұрын
Finally a coherent and concise summary of updates! I’ve been looking for a good video like this since the update has come out
@boboke80603 ай бұрын
You should now be able to have pumps in large reservoirs under the water so they can take water from the entire reservoir if you use the new plates and build a structure around the pump itself so it doesn’t get flooded Basically 1 pump a few block above the bottom of the reservoir that’s able to utilize all the water no matter which level the water is at or how deep the reservoir may be
@harry687843 ай бұрын
Plates are not going to work, as they let water through, if it rises from below. So you have to put levees on the platforms.
@ZeddTheBuilder3 ай бұрын
@harry68784 - Good news! They just patched that on experimental. Impermeable floors are now solid from top and bottom.
@adamt1953 ай бұрын
You could just make a little thing like he did in the video here with the aquaponics farm. Have a little sluice pond and have your pumps off of that.
@boboke80603 ай бұрын
@@adamt195yeah but that’s the easy solution lol
@mephInc2 ай бұрын
Put your pump next to the reservoir and have a sluice at the bottom feed a small pool for the pump to utilize.
@Pryvyd93 ай бұрын
Now we can make underground rivers and caves.
@mephInc2 ай бұрын
I have a scrap metal mine completely submerged in a lake with a tunnel up to the surface.
@FlyingFox863 ай бұрын
As I understand it, this update makes it possible to pump water upwards. Normally, if you build a pipe that climbs a hill, the water obviously won't flow upwards. However, if you completely seal off the source blocks so that water can only go through the pipe, the water will be pumped through it. Haven't tested this myself yet though.
@ZeddTheBuilder3 ай бұрын
I just did a quick test and yes you can. Once sealed, water will fill the pipe and can go upwards at pipe bends. It acted similar to the pipe example near the end of this video.
@FlyingFox863 ай бұрын
@@ZeddTheBuilder Great! Thanks for confirming. That means you can build some really high water reservoirs without having to build the reservoir around the source blocks or using pumps.
@dstods3 ай бұрын
im using it to great success on the map with all the craters and large pools to prevent bad tides from affecting the main water source by diverting it upwards and away
@jimburlington84883 ай бұрын
I know it's not relevent to the video but I've always pronounced the c in sluice as an s I've never heard it pronounced as an f before, just regional variation I guess
@Jenn-ri4ld3 ай бұрын
I just wrote it off as a minor speach impediment. It really should be said like loose with a leading S.
@ZeddTheBuilder3 ай бұрын
That’s a mispronunciation on my part that made it through my post editing 😨
@justinwhite27253 ай бұрын
Thanks, to me it sounded like he was saying 'sleuth gate'
@itchimo82Ай бұрын
This might be the best video explaining how the new sluice gates work. I'm much more of a human geographer than civil engineer, so the use case examples are priceless. I was all over the place basically writing a damn thesis on hydrodynamics, but was having a really hard time mentally "rendering" between IRL and Timberborn ideas. THX!!!
@ZeddTheBuilder3 ай бұрын
Kudos to the Timberborn development team for adding support for 3D water. I'm really looking forward to this release. in this video I concentrated on the water and new structural buildings, but there a a few other additions including Wonders, Tattoos, and some tweaks to vertical water pumps. For the full details, check out the release notes: store.steampowered.com/news/app/1062090?emclan=103582791465548220&emgid=4236280100277465743
@Algonquinthebear2 ай бұрын
wonderful recap! I played a full game on experimental 6 and didn't realize just how useful the sluices were
@SilverLight1.8e3082 ай бұрын
13:46 Such overflow is water hammer. It's so cool.
@jones813812 ай бұрын
Another benefit of the sluice gates that I found is that they only allow water to flow in a single direction so you can divert badwater tides to existing badwater rivers and use sluice gates at the point where the diversion channel feeds into the river to prevent the river from flowing into your diversion channel when there's no badwater being diverted.
@Klondike10003 ай бұрын
Nice review of the update. One of the best I've seen explaining the sluice gates. Thanks.
@LordBeefАй бұрын
Recently, I was able to make my canal paths work better by putting impermeable barriers above all the paths. Before, I was regulating the water level using sluices, which also works, but with the impermeable barriers the canal paths basically became a weirdly shaped reservoir, so I didn’t need to worry about setting the sluice heights optimally. This made greening up a high up area on Craters a lot easier.
@jasonjazzz53 ай бұрын
huge update, been having a lot of fun playing it
@olaff42233 ай бұрын
I haven't checked in on my last colony, but seeing these new changes makes me excited to make a new colony. And I'm fine with all of this being end game. That's the reward for creating this world. End game should be about fun. And here's another edit. With aqueducts and vertical power, we can now build mega and hive, cybeaver punk. I also hope the devs throw modders some love.
@abyssal_phoenix2 ай бұрын
I didn't think of putting the floors on buildings. Having an aquaduct go through your town may be a bit more nice looking if you can use your existing buildings as an foundation!
@rthomp032 ай бұрын
Sluice is pronounced like juice. NOT Sleuth. That's a different word entirely. These gates do not investigate crimes.
@Armorlord042 ай бұрын
Being beavers, one of the things I thought would work would be the stackable buildings being able to hold back water as part of large dams (was also surprised at even slight flooding making all buildings unusable). I mean, they're beavers. They build that homes in dams and live on the water. Hopefully the waterproofing can at least get housing and warehouses back into the dam action.
@FiendWS63 ай бұрын
You can bring the vertical power shafts directly to the building and then connect buildings directly to other buildings like before.
@danilooliveira65802 ай бұрын
now I feel like this game is worth playing, amazing update
@viktorpavlovych2 ай бұрын
Thank you so much, Zeddic, really great concise and useful review
@xXYannuschXx2 ай бұрын
Sluices are imho the best addition in Update 6. One thing I dislike in ALOT of building / automation games is micromanagement of stuff that should be automated. It often feels like "tedious for tedious sake" and the dam gate management is one of those.
@astrosoup2 ай бұрын
“Finding a way to make it performant” indeed
@ferinzzАй бұрын
This is why I knew the game would be amazing. Finally able to get beavers living under the water. Kind of hope that they add in a sunlight meter on the plants though. I know I know for builders all ground should be buildable. However, if everything can be built on, why bother with districts, which to me should mean certain areas specialized in certain sorts of production.
@ratelslangen3 ай бұрын
Finally i can build proper polders. Also theoretically with waterproof floors and platforms you could build an entire city, dome it over and put a lake on top of it. Hell, aside from the food and wood, you can build a proper multi settlement hive city with platforms and waterproof stuff.
@GurniHallek2 ай бұрын
What a brilliant update! Probably the best so far.
@Spoon800853 ай бұрын
I lowkey wish the Sluice gate was less powerful, or at least required more engineering to access its more powerful features, like if you had some sort of sensor or something that you'd have to mechanically connect. I'd also be interested in lower tech overhangs, maybe wooden ones with weight limits or something.
@Draythix2 ай бұрын
I'm really excited about the water level automation. Having to constantly fiddle with opening and closing dams is one of the things that kept me from playing much in the late game.
@Spiz1032 ай бұрын
Myself I ended up building ludicrous arrays of pumps to try and get automation..... and covering half the map with windmills to power it all
@Vision063 ай бұрын
Farmland should need sunlight 😕
@brianmiller10772 ай бұрын
If they add that they can add seasons - more light in the summer, less in the winter.
@jefferyrader51532 ай бұрын
This is an awesome game changer!
@BruceNightly3 ай бұрын
It's about time! Been waiting for the devs to make these water changes for over a year.
@ehrenrohbock9012 ай бұрын
This is probably the biggest update yet for our beaver friends.
@theofficerfactory26252 ай бұрын
I am so excited for this update!
@ComradeCarbon2 ай бұрын
That tank fluid mechanics at the end is honestly crazy 🤯
@ryanlochtefeld1125Ай бұрын
Amazing video, will be best update yet!
@swellest3 ай бұрын
Awesome video. Excited to see Whitewater take advantage of these features. The underground pipes are so cool!
@chrisrose58533 ай бұрын
Seeing these new changes are awesome, the vertical power shafts will make pumping projects so much more efficient 😊
@annewolfe84612 ай бұрын
SLUICE RHYMES WITH JUICE
@kategoss54542 ай бұрын
omg that last overflow looked like a siphoning effect, like the one a toilet u-bend employs. If this level of water physics is in the game, that means we can pump water uphill...
@cyberwarlord73632 ай бұрын
All my waterfalls have homes now. Now if only I could mine under dirt!!!
@argetlam--18603 ай бұрын
that is awesome ! great news, I'm so thrilled to see this game finaly allowing me to manage water this way ! How exciting !
@NinjaInTheFirstDegree2 ай бұрын
we need these water physics in Going Medieval
@ZeddTheBuilder2 ай бұрын
Hadn't heard of Going Medieval yet - I'll have to check it out!
@NinjaInTheFirstDegree2 ай бұрын
@ZeddTheBuilder I git a few hours into but I want the water physic to take a bigger part before I play again. Flowing water was a huge part of their lives.
@ricorommeldumaplin48223 ай бұрын
This update is definitely interesting to see in a future playthrough I'm already excited for it
@orfredymelobeltran52372 ай бұрын
OMG this HUGE love it been hoping for somthing like this is awesome love this game
@WackoMcGoose2 ай бұрын
Dang. Timberborn taking another step toward "Dwarf Fortress, but 3D and with beavers", those water physics are quite Uristian 👍
@drakedge20003 ай бұрын
Dang I reached the end of the line here! That update looks sweet!
@30mlofreality513 ай бұрын
Another great video. You are very good at clearly explaining the new features in a way that is entertaining and informative. I would not be surprised if you were a teacher or trainer IRL
@omegahaxors9-112 ай бұрын
Woah, chocolate rivers, just like willy wonka!
@mephInc2 ай бұрын
I'm currently in the process of flattening an entire map and building a completely "under" water city. The water reserves are 5 high and the entire width and length of the map with a series of locks to automatically bring water down to the surface.
@laughingvampire75553 ай бұрын
we can now make water pump case, like a stair case but with pumps, to have a water reservoir that is at the maximum height and maximum depth so we can minimize the water evaporation.
@canuckster243 ай бұрын
So many great updates. Verticle power shafts! Finally!
@cypherfuncАй бұрын
(Sorry to be that guy: sluice rhymes with juice, not tooth.) Cool video about a cool feature!
@fjshdf3 ай бұрын
Very nice. Looking forward to this and the mods i use updating to support it
@ashleysmithirl3 ай бұрын
Awesome walkthrough of the new update. TYSM!
@abyssal_phoenix2 ай бұрын
There is only one thing i want now to be coming asap too: "airlock" gates for dams. Or at least something like tunnels. It would be significantly more (for the beavers to walk) through certain bodies of water with a tunnel or something than having to for example take a walk around it or having stairs and a bridge over it. I can imagine it being a late game structure, but I suspect it may come one day :)
@mephInc2 ай бұрын
You can most certainly build tunnels now. I have a mine that's completely under a lake with dry tunnels going down to it.
@abyssal_phoenix2 ай бұрын
@@mephInc that is true actually! Didn't think of that. still would like placeable tunnel structures though:)
@mephInc2 ай бұрын
@@abyssal_phoenix Yeah, it is kinda poopy that tunnels have to be 3 wide but they do work. You can also build pipes and push water uphill ;)
@Mr_AbdulRehman3 ай бұрын
Best explanation. Loved it. ❤
@Dj992Music2 ай бұрын
The whole time playing this game I've been wishing for aquaducts!! I can't wait, however, I am kind of sad by how much this update is going to completely change the game!
@JürgenNiemann-k2hАй бұрын
it always felt weird that i couldnt built megadams which are veeeery deep. finally i can do that + auqueducts
@benkai092 ай бұрын
Oh man just discovered you this morning and Ive already caught up D= Update 6 is gonna be amaving for the game
@NibNa5ty2 ай бұрын
Hell yeah. Its like a new game
@wolframstahl12632 ай бұрын
A while ago I almost bought the game, and this specific feature missing was why I didn't. Guess I'll have to get it now. Definitely excited by the update, they smashed through my expectations with this! All I wanted was stackable waterways, I didn't expect communicating vessels, but seeing them in game gets me really hyped!
@ZeddTheBuilder2 ай бұрын
Building aqueducts was one of the first things I tried to build when I first got the game and I was disappointed it wasn't supported - happy to see support for it land!
@AbeYoung2 ай бұрын
Great update 6 video. Hoping you do a long format build.
@ZeddTheBuilder2 ай бұрын
Thanks! I'm planning on doing a long-play through once released. I have a feeling it won't be backwards compatible with old maps so am going to wrap up the Whitewater series on update 5 first.
@magnanimus96923 ай бұрын
That was concise & well presented. Subbed.
@danielsime9113 ай бұрын
Tbh it's kind of more accurate to real beavers to put their houses in the river.
@magnanimus96923 ай бұрын
Heck you can prob even have whole underwater cities and farms. Get like a bioshock beaver community going.
@chillenium3 ай бұрын
This makes the Dutch in me proud
@SonicChaocc2 ай бұрын
Just wait when the devs added a mechanic where plants and trees needs sunlight to grow
@brianmiller10772 ай бұрын
Then they can do seasons!!
@tantamounted2 ай бұрын
I heard "sleuth gate" rather than "sluice" (which is pronounced like "juice") throughout this video. Otherwise, well done and awesome stuff!
@justinwhite27253 ай бұрын
Sluice gates do a thing I've wanted for a very long time. The 'pipes' are also useful for the ways I've tried to build things in the past. Edit: i just saw your video from last week - they will help with your aqua farm issues. No more having to remember to raise the floodgates.
@MrGrannyStylez3 ай бұрын
omg yes! I was waiting for this ❤
@xenotrixx2 ай бұрын
Now we need Dynamite that can dig tunnels through a mountain. =) If thats not in the Game by now.
@jorgeofthej69282 ай бұрын
@8:35 this would force all beavers to have the wet fur perk wheb leaving their home.
@Petq0113 ай бұрын
5:25 So they encorporated that mod with the power shafts going up, but only halfway, not adding the junctions on them? I guess we're still using a mod for that minor addition then? 😂
@mephInc2 ай бұрын
Thank you. They added these and I could swear I already had them lol
@Leo_17.0.23 ай бұрын
Ich kann das Update kaum erwarten. :)
@v2mrstevenofv2593 ай бұрын
Great work on the video man
@Bamamarama3 ай бұрын
Wow, this is huge!
@Repcak953 ай бұрын
They should also create a wallversion off the impermeable floor
@justinwhite27253 ай бұрын
You can use levees or most other solid buildings.
@Justan6692 ай бұрын
They should introduce LEDS or lights that consume power to light up crops underneath those platforms
@brianmiller10772 ай бұрын
Could be the ironteeth version of beehives.
@christiaanventer81833 ай бұрын
I can see underground pipes being used to take water over very long distances to other town centers on large maps. Just a deep 1x1 and a water pump to use like a well point. Far away water has been an issue for me in multiple maps.
@justinwhite27253 ай бұрын
Don't even need a water pump, just use a sluice gate.
@mephInc2 ай бұрын
@@justinwhite2725 Yes but you can also pump water uphill using pipes as well
@erickg1622 ай бұрын
We need to be able to put dirt blocks on top of buildings, I want to make a beaver Shire.
@ZeddTheBuilder2 ай бұрын
I would love the ability to put dirt on platforms. I'd also take a different type of block maybe: like a planter bed. It would open up a lot of options for building farms in the sky
@JerryDerGlatzkopf2 ай бұрын
wow thats really nice. cant wait to use some of these things :D but im still new to that game so i first need to play through a map ^^ can you explain to me how to proper manage in/export with districts? i messed that up somehow. got massiv supply in one disctrict but the other one dont get these. there are enough beavers and i set the things i need to "import allways" but stil nothing is getting there. would be nice to get an explainer video or so 😁
@DarkEyedBlues2 ай бұрын
im going to need a lot more logs
@ZamTx13 ай бұрын
Awesome demo vid
@yanlucasdf3 ай бұрын
i didnt knew the game didnt allow for aqueducts before, outside of not having means to building them
@Asha_man_Shane2 ай бұрын
Sleuth gates?! It's sluice gate my good sir.
@ZeddTheBuilder2 ай бұрын
I didn't catch my mispronunciation until after the video release and got well roasted in the comments for it!
@giordanoivani71922 ай бұрын
i think im gonna start a new game right now
@VincePhoenix2 ай бұрын
Damn !
@bobingabout3 ай бұрын
From what I've seen of this update, it's awesome. I want to try it, but there's 1 small problem. It doesn't work on Windows 7, which is literally the only negative thing I have to say about this update. I've tried to get Windows 10 working on this computer, it really doesn't like it, so I guess this is motivation for me to try harder.
@Trifler5002 ай бұрын
A lot of this is really cool. However, I greatly dislike having the ability to build platforms over the farms. Plants need sunlight. Covering them should not be possible without causing the crops to fail.
@grezamisoit2 ай бұрын
Insane !! Do you know if the performance have been improved as well ?
@mephInc2 ай бұрын
Certainly not. I have around 500 beavers and 250 bots and the pathing crawls when trying to add new routes. Same with time of day changes.
@xcheeseface3 ай бұрын
Are you able to put floodgates ontop of platforms? Cause then you could make a multitier dam i think.
@ZeddTheBuilder3 ай бұрын
Yes you can! If you combine platforms and overhangs you can making dams that hang over other parts of your city.
@Dragonlord70122 ай бұрын
I wonder if there is a way to use sluice gates to 'pump' water uphill.
@squirlsand3 ай бұрын
You can make coruscant now
@sperzieb00n3 ай бұрын
someone should see if they could make a ram pump with the new one direction sluice gates