[TCRF] Mario & Luigi Superstar Saga Demo Indepth Look - Woohoo Hooniversity to Gwarhar Lagoon

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Skawo

Skawo

Күн бұрын

Пікірлер: 122
@SneedTheSeed
@SneedTheSeed Жыл бұрын
God, the lost humor in this game compared to the final. Luigi swooning over the jellyfish sisters and Mario back-handing him to snap out of it is great, wish they found a way to keep that in.
@ShyGuyXXL
@ShyGuyXXL Жыл бұрын
Luigi was too busy swooning over Prince Peasley to give them a second thought in the final game.
@craftyperson2504
@craftyperson2504 Жыл бұрын
Bisexual Luigi erasure
@MattShatterly4247
@MattShatterly4247 10 ай бұрын
That was very funny of Mario having to slap Luigi to stop swooning over the jellyfish ladies.
@anueutsuho7425
@anueutsuho7425 5 ай бұрын
Don't worry Luigi, Deviantart has finished what you started
@goshator
@goshator Жыл бұрын
Beanstar shards looking like little stars make so much sense when placed on Hermie's tree top
@leafgarrison
@leafgarrison Жыл бұрын
I really wish they kept that little bit where Mario willingly lets Luigi bonk him on the head
@slimyslimer2642
@slimyslimer2642 Жыл бұрын
The developers have my eternal respects. Just look at all the stuff they had to change/scrap MONTHS before the official release of the game.
@poudink5791
@poudink5791 Жыл бұрын
This seems to be par for the course, at least for older games. Prototypes of older games often have major differences even just two months away from release. The Chrono Trigger prototype from four months before release is pretty similar to this. Many maps are incomplete or missing, while some are completely different. This one's six months away from release. GBA games didn't need as many ressources to develop as modern games and things could move a lot faster. It wasn't uncommon for games to be made in a year. It's entirely possible this game was too, since this demo was made for the E3 in which the game was revealed.
@lotion5238
@lotion5238 Жыл бұрын
​@@poudink5791for some games it's absolutely ludicrous how much they had to cut. The time between the release of Ratchet and Clank 2 and 3 was less than a Year, not only is 3 the most acclaimed and highest rated but the amount of scrapped content they have in the built in "insomniac museum" just showcases an insane amount of cut content
@ermacn.cheese726
@ermacn.cheese726 Жыл бұрын
And the funny thing is that the final game feels complete and fine tuned. It doesn't feel like the game was rushed at all.
@LasagaMan
@LasagaMan Жыл бұрын
@@poudink5791 that's something that's been the case since up untill the PS3/XB360 era since you had a lot more limitations and lower budgets, you didn't have to worry so much anout if something was incomplete before release since you could easily change it in a few days at most.
@IceisNice_FollowingChrist
@IceisNice_FollowingChrist Жыл бұрын
22:42 Mario is a true chad older brother, reminding Luigi not to be distracted and stay focused on their priorities (that being to save Peach and by extension the beanbean kingdom).
@Nintendotron64
@Nintendotron64 Жыл бұрын
Seeing Surfboard Luigi just traverse the sea on his own face-down got a chuckle out of me.
@Kemuja
@Kemuja 5 ай бұрын
Literally waterboarding
@Sledgex3
@Sledgex3 Жыл бұрын
6:45 I like how Mario proceeds on doing a Default Pose (A frame from the Spin Move), as if the game can't find an animation of him surfing. This is something you'd expect more in a 3D game. Also, it seems at that time the development is more focused on the storyline and progression while keeping the fights as placeholders. Wondering if that's how it mostly goes while making an RPG kind of game.
@asra-5180
@asra-5180 Жыл бұрын
They were rushed afterall.
@Skillaway
@Skillaway Жыл бұрын
One little thing you forgot to mention all the way back in the first part, the music for stardust fields is actually shifted up a key in the final game!
@glitchy6449
@glitchy6449 Жыл бұрын
Is it just me or does the battle music also sounds different?
@Skillaway
@Skillaway Жыл бұрын
@@glitchy6449 I listened to it a few times, and it sounds the same to me. Still though there is no way to know for sure until someone actually analyzes the audio.
@DrybowoSuperstar
@DrybowoSuperstar Жыл бұрын
@@Skillaway The final one has an extra sound that acomppanies the trumpets, also in majority of the song of the final one, the trumpets are replaced with another instrument, and the bipbops at the final have like an echo added to them
@bluekirby_64
@bluekirby_64 Жыл бұрын
No wonder Bink is a skeleton in the final game, he was left in the ship's arcade for months.
@geometricentric
@geometricentric Жыл бұрын
so that’s why the jellyfish sisters have a pink face in the final game, it was probably an oversight when changing their palette
@chuckthequail137
@chuckthequail137 Жыл бұрын
Luigi falling that easily in love shows that in that Reality he's Single. Daisy doesn't exist there, so Luigi can have anyone he wants.
@SMCwasTaken
@SMCwasTaken Жыл бұрын
This game deserves more attention
@AkumuVids
@AkumuVids Жыл бұрын
I don't know why, but it's just interesting seeing the game slowly breakdown as you (attempt to) progress.
@Kurzov
@Kurzov 9 ай бұрын
That combined with the unused Hooniversity theme gives off a really creepy aura.
@fawfulthegreat64
@fawfulthegreat64 Жыл бұрын
Huh, it behaved differently here than it did for me in some instances. For example, the cutscenes with the fire and thunder gods did happen, the Firebrand and Thunderhand receptacles in the temples and ocean worked (though the ones that would open the way to the pipe still didn't, not that it matters because you can be Jesus and get to it that way), and the room where you normally land in Oho Oasis played that cutscene when I entered it for the first time. For some reason when I was exploring the ship, I got a scene of presenting the membership card, however the loading zone after that didn't work. I didn't find the Bink minigame, that'd have been crazy. I don't recall if I just never entered the room or it was blocked. There was one skeleton NPC that softlocked the game when I talked to them (likely because I only had Mario, after Luigi somehow despawned as a result of going in the Mini Mario hole) Also, my actions didn't glitch out in the way yours did after pushing a gravestone, they just refused all L/R inputs until I used Thunder again. This prototype definitely has a lot of inconsistencies with itself
@dargon_
@dargon_ Жыл бұрын
I wonder if it's because he already had the hand powers unlocked?
@Skawo
@Skawo Жыл бұрын
I did try removing the hand powers, and the ball still did nothing.
@Skawo
@Skawo Жыл бұрын
I just tried again, warping right to Oho Oasis and, indeed, they do work.
@ImaGreenBoi
@ImaGreenBoi Жыл бұрын
14:10 I like how even in this Proto Build and in the remake these two toads actually look unique and so the conversation they are having also makes sense, was so weird how the remake just turned both into normal looking toads and so the conversation also lost sense and the joke entirely
@Itz_YoshiMelon
@Itz_YoshiMelon Жыл бұрын
this demo has been really interesting! I love this game so it's great to see a early proto/demo be unsurfaced and combed through.
@_.-.
@_.-. Жыл бұрын
You mean to tell me it was "Tickle" before the glorious "THUNDOR" we later got?
@asra-5180
@asra-5180 Жыл бұрын
Same for Fire.
@Nexit1337
@Nexit1337 Жыл бұрын
remember you can press both L and R at the same time to revert both brother's abilities to jump, which *usually* fixes the glitched ability bug you can do in the og game (barrel jank moment)
@Skawo
@Skawo Жыл бұрын
This is something else, I think. The L+R thing does not fix it.
@blox9000
@blox9000 Жыл бұрын
interesting how a majority of the game's maps and level design was finished first, but most of the programming just...wasn't??? can't tell if that's the case because it does seem like an external debugging tool specifically for this game was supposed to be used, but either way, it does show quite a lot into the development process for this game...
@snugglebunnyskullcrusher
@snugglebunnyskullcrusher Жыл бұрын
The unfinished music tracks are insightful to Shimomura's composition process. Cool stuff!
@SpunkyLadl
@SpunkyLadl Жыл бұрын
Do you think Nintendo got angry at the different Jellyfish sisters cutscene animations
@gameo7
@gameo7 Жыл бұрын
So glad Alphadream decided to go with the black eyes for their character designs. Really makes them stand out and also looks much less weird compared to the blue ones
@FUSusanWonk
@FUSusanWonk Жыл бұрын
19:08 So in the final game, the score and lines are actually different, as finishing multiple lines at the same time gives you multiplied number of points. Maybe they originally made this more visible.
@BananaFaceDude56
@BananaFaceDude56 Жыл бұрын
I was doing a little memory editing and found some interesting unused(?) items. -Super Mushrooms heal 35 HP instead of 50 -Nuts appear to be at least planned, as I found a 'cherry', apparently, mushroom item that says it heals 12 to both brothers, but when used only heals one. -There appear to be bottle items that say they raise a brother's stats, presumably early versions of the coffee, but they can't be used in the battle and the overworld inventory is hardcoded to only show mushrooms and 1-Ups. Is there anywhere I could document these? I also don't know Japanese, so I'm going off of rough translations.
@Skawo
@Skawo Жыл бұрын
tcrf.net/Proto:Mario_%26_Luigi:_Superstar_Saga
@kithann99
@kithann99 Жыл бұрын
Wow, this unused Hooniversity theme is borderline horror stuff.
@fennemon
@fennemon Жыл бұрын
they really use the mad sprite way more than in the final game
@DamnZtar
@DamnZtar 7 ай бұрын
21:15 So is that a mushroom in your overalls, Luigi, or are you just happy to see them?
@TheHappyFaceKing
@TheHappyFaceKing Жыл бұрын
The whole jellyfish sisters sequence in this build is very questionable...
@pixelator5312
@pixelator5312 Жыл бұрын
yep, while it still has questionable undertones in the final game, those scrapped sprites make it significantly more pronounced in this build
@nintendofan5978
@nintendofan5978 Жыл бұрын
​@@pixelator5312What do you mean, the ladies wink at you implying you are paying for a sexy time and the hand tutorial they do looks a bit sexual. Also Mario slaps the shit out of Luigi like he fell for 2 hookers LOL
@justsomerandompixels
@justsomerandompixels Жыл бұрын
well now that the beanstar piece on hermie looks more like a star now it really is a christmas on the beach. with no presents. i still cant get over that but i guess he can do what he wants (also mario slapping luigi was pretty funny)
@KaguyaH
@KaguyaH Жыл бұрын
I can't believe Alpha Dream killed Bink between this build and release!
@U.F.O
@U.F.O Жыл бұрын
I can kind of see why they changed Peach's walking sprite. It looks fine for a walk, but using as they did in the embassy just looks weird.
@fennemon
@fennemon Жыл бұрын
the unused mario and luigi sprites almost remind me of the partners in time sprites for some reason-- either that or 2000s newgrounds sprite animations
@dragon666777
@dragon666777 Жыл бұрын
the thunderhand and firebrand cutscenes *are* in this build, but they don't work if you hack to get the hand powers because the game assumes you already saw the cutscenes
@Skawo
@Skawo Жыл бұрын
I did try removing the hand powers, though, and the ball still did nothing?
@fawfulthegreat64
@fawfulthegreat64 Жыл бұрын
It's not that. I don't know why they sometimes don't work but it's not whether you have the hand powers or not.
@splatana6660
@splatana6660 Жыл бұрын
The Boo Graves are intresting, i wonder if they were changed on Nintendo's orders or not, given the cross on them
@red-man7017
@red-man7017 Жыл бұрын
Wow, woohoo universitys music is even more Terrifying than the final
@somerandomguyintheinternet
@somerandomguyintheinternet Жыл бұрын
there so many different things in what would be a pretty short demo of the game, alphateam did so much work on this game!
@dylanzlol7293
@dylanzlol7293 Жыл бұрын
Its because they were still developing the actual game, of course there are different things, theres probably more differences in older builds
@ThatGuy-tc6uv
@ThatGuy-tc6uv Жыл бұрын
What AlphaDream probably did was choose three areas that were either further along or good for a demo, polish those up and then lock the game to those areas. It'd be much less hassle compared to making a demo specifically for E3.
@seanbroderick2224
@seanbroderick2224 Жыл бұрын
Seems like this game was meant to have a different art style judging by the blue eyes a lot of the characters have, wonder if they changed it last minute
@GMXrd
@GMXrd Жыл бұрын
I really wonder if the Nintendo cameos can appear in this demo...Like the Wario, Samus and Olimar cameos that were planned for the game but removed.
@Skawo
@Skawo Жыл бұрын
See Part 2.
@ankellesdantas4852
@ankellesdantas4852 Жыл бұрын
18:58, They Probably chsnged that because it wouldn't make sense for a Living Gorila to be in a Skeletons Sunken Ship. (Well, it not like Mario Game makes sense actually, Like Fire in the Water, but you get my point.)
@deltamudkip
@deltamudkip Жыл бұрын
Since Fawful and Tolstar work (mostly) and you mentioned Wiggler being in the demo, I wonder if the rest of the bosses and enemies all still exist somewhere in the game...do you know if they have any different attacks or anythin'?
@Skawo
@Skawo Жыл бұрын
I will be looking at that after I do all the overworld stuff. Given the completedness of enemies in Chucklehuck I wouldn't hold my breath though.
@Deesanitizah
@Deesanitizah Жыл бұрын
Ah man, I remember playi ng this game everytime when I was going back from school. and seeing these changes from the prototype now is absoloutely mind blowing. I also remembered that I would use some nice "softlocking" glitches since I was kind of shit at this game lol. good times indeed. Oh yeah, btw. I kinda noticed that Mario and luigi's palettes are very different, my guess is that they were probably going to use normal renders instead of the arts style we knew and loved
@PuppyFromTheAlt
@PuppyFromTheAlt 28 күн бұрын
To be fair, the Spanish version calls the partner magic "tickling" in its tutorials… not in the UI, though.
@匿名さん-f4c
@匿名さん-f4c 4 ай бұрын
21:10クラゲ姉妹に見惚れルイージ
@six_buck_dlc
@six_buck_dlc 5 ай бұрын
imagine someone attempted making a finished copy of this game, like using the vision and spritework and mechanics given and idk im not good at explaining things
@Keitoded
@Keitoded Жыл бұрын
Was the music at the airport and Teehee Valley what played in those areas in the demo or did you add them like the Hooniversity music? Because they were interestingly, mostly being the backing to the melody of Hoohoo Village and Teehee Valley, though Teehee Valley is also slightly faster and that part that did play had some slight note differences. The Teehee Valley one also appeared to be unfinished, as it cut off before the B section. But maybe that was because you "exited" and reeentered the area.
@Skawo
@Skawo Жыл бұрын
As I mentioned at the start, the rest of the game just plays the placeholder Little Fungitown-like music. I added every other theme in post.
@danielhall6888
@danielhall6888 4 ай бұрын
Is the line counter in the barrel minigame used to keep track of more than one line? Lining up two rows or columns can give you four points, etc.
@KnightofFunnyJunk
@KnightofFunnyJunk 5 күн бұрын
I have a theory on why Bink is alive in the prototype but not in the final game so take this with a massive grain of salt. In lore, dry bones are the enemy that tend to wander the deserts of the Mario universe so they likely thought thematically it would make more sense for Bink to be a dry monkey skeleton to add to the overall theme of it being a harsh desert environment.
@BananaFaceDude56
@BananaFaceDude56 Жыл бұрын
I'm curious if the menu just has some code set to be disabled for the demo, or if the options just have no code yet. If the former, I wonder if it would be possible to force them open. Also, is there a download or way to play this somewhere?
@Skawo
@Skawo Жыл бұрын
Given that one of the texts says the menu is "unimplemented", it's probably the latter. And, yeah, the download is out there. Look at Hard4Games's channel.
@jefferyandbob3137
@jefferyandbob3137 Жыл бұрын
tbh its a shame so much got cut, a lot of this stuff is really good and doesn't really feel like it couldn't have fit into the final game for the most part
@zariaalhajmoustafa2573
@zariaalhajmoustafa2573 Жыл бұрын
He is Donkey Kong and the final release is a skeleton of Donkey Kong in the remake is remove
@HypK799
@HypK799 Жыл бұрын
I recall TCRF saying that the cartridge space used is smaller than the final game's cartridge size. Is that why so much seems to be missing?
@NitwitsWorld
@NitwitsWorld Жыл бұрын
Maybe but again stuff probably had to be cut out or changed before release so yeah
@sanpuru1969
@sanpuru1969 Жыл бұрын
More like the ROM is smaller because at this point in development the whole game was just smaller. It doesn't seem like much of the game itself was scrubbed for this build.
@NitwitsWorld
@NitwitsWorld Жыл бұрын
@@sanpuru1969 probably so
@deathguard5206
@deathguard5206 7 ай бұрын
Im curios. Since the tutorials for the hand powers were originally differnet, what does the rest of the cutscene look like? I know we cant play the rest of the cutscene as the hand power needed to progress is no longer progammed in. But would it be possible to look at the games code and view the doilogue? Im honestly curios to know what the rest of thr cutscene looked like.
@Skawo
@Skawo 7 ай бұрын
See the next part.
@deathguard5206
@deathguard5206 7 ай бұрын
@Skawo which one? I've watched all of them and none of them looked into the code of the game to see what the rest of that cutscene looked like.
@Skawo
@Skawo 7 ай бұрын
The Gwarhar to End part shows the actual cutscenes. Unless by "Hand Powers" you mean the Hand Bros. moves, in which case, uh, yeah, you're right.
@deathguard5206
@deathguard5206 7 ай бұрын
​@Skawo I'm talking about the hand bros moves tutorial at 22:14 the rest of the cutscene doesn't work because the previous version of the hand powers isn't programmed in. I'm just wondering what the rest of the dialogue is like that's impossible to see in the game. Also will you ever do another video of unused stuff in the beta version of the game? I'm curios to know if there's any more cut content this beta might hold thay you don't see in the game by playing it normally.
@sahilhossian8212
@sahilhossian8212 Жыл бұрын
Lore of [TCRF] Mario & Luigi Superstar Saga Demo Indepth Look - Part 3 momentum 100
@Minimumka11307
@Minimumka11307 Жыл бұрын
Is there a chance that the unused sprites will be uploaded somewhere?
@Skawo
@Skawo Жыл бұрын
Probably will end up on TCRF eventually.
@Minimumka11307
@Minimumka11307 Жыл бұрын
@@Skawo Thanks for the response!
@DonkeyKongCountryReturns
@DonkeyKongCountryReturns 4 ай бұрын
i like how bink has skin
@gustavoalejandromorletavil426
@gustavoalejandromorletavil426 Жыл бұрын
How do you access the code from the game in order to edit it?
@Superdario9000
@Superdario9000 Жыл бұрын
Luigi simping
@pixelator5312
@pixelator5312 Жыл бұрын
nah, I think I'm with Luigi on this one
@starfroylan6414
@starfroylan6414 Жыл бұрын
22:40 Mario:Bro we have to continue on our adventure.........WAKE UP!!! Luigi:Ouch.....hehehe sorry Mario:Brother this is why I am the leader
@geschnitztekiste4111
@geschnitztekiste4111 Жыл бұрын
The developers really weren‘t allowed to use DK, huh? He had to become skeletal in the final game and even got completely replaced in the remake
@samuelmooregaming
@samuelmooregaming Жыл бұрын
What was the hex id for the room behind the gate leading to chucklehuck woods
@Skawo
@Skawo Жыл бұрын
Unfortunately I didn't note it down :(
@samuelmooregaming
@samuelmooregaming Жыл бұрын
@@Skawo ok
@Skawo
@Skawo Жыл бұрын
Try 0x88
@samuelmooregaming
@samuelmooregaming Жыл бұрын
@@Skawo ok where do I put it in the hex editor
@angrydiddykong262
@angrydiddykong262 Жыл бұрын
Good timing.
@feIon
@feIon Жыл бұрын
the unused university music is way better imo
@Somerandomdude582
@Somerandomdude582 Жыл бұрын
this is cool!
@pokemontrainerelio3648
@pokemontrainerelio3648 Жыл бұрын
13:26 racist Toad
@teaoftraffic
@teaoftraffic Жыл бұрын
3:01 hey we know what the unused burning statue was meant for now!
@teaoftraffic
@teaoftraffic Жыл бұрын
4:31 i love these designs so much.
@teaoftraffic
@teaoftraffic Жыл бұрын
18:58 HE IS ALIVE
@teaoftraffic
@teaoftraffic Жыл бұрын
21:16 the simp energy is strong in luigi today.
@DannyJS1
@DannyJS1 Жыл бұрын
Mario literally bitch slaps Luigi. Dude. Even for M&L series Mario that's a pretty out of character.
@shyguy85
@shyguy85 Жыл бұрын
It's a pretty classic slapstick move to knock sense into someone. It's not that deep.
@veronicaporras9246
@veronicaporras9246 Жыл бұрын
11:06
@Meatball132
@Meatball132 Жыл бұрын
first
@bige8293
@bige8293 Жыл бұрын
I hate the teehee valley music.
@HypK799
@HypK799 Жыл бұрын
I recall TCRF saying that the cartridge space used is smaller than the final game's cartridge size. Is that why so much seems to be missing?
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