[TCRF] Shadow Generations - Earlier version of Space Colony Ark Act 1.

  Рет қаралды 11,878

InvalidFile

InvalidFile

Күн бұрын

Пікірлер: 66
@invalidfile
@invalidfile 4 күн бұрын
This version of the stage was also used for the Sonic Vs Shadow Cutscene (even though that is mentioned several times)
@Signerdragon123
@Signerdragon123 4 күн бұрын
I was wondering why it looked too familiar. No wonder we couldn't get a Sonic v Shadow boss on a non-looping stage.
@dantegallardo1974
@dantegallardo1974 4 күн бұрын
but did you know that this was used for the sonic vs shadow cutscene?
@kaobunn
@kaobunn 4 күн бұрын
glad they were able to still keep early designs in some capacity! most of this stuff would just get cut but they used it in areas where it feels fairly seamless
@AndrewLouis
@AndrewLouis 6 күн бұрын
this is really interesting
@logfile9248
@logfile9248 4 күн бұрын
first rail section is from original final rush stage
@gabrielcarvalhoseixas3112
@gabrielcarvalhoseixas3112 4 күн бұрын
0:39 This part is used in the Sonic vs Shadow cutscene in Shadow Generations.
@invalidfile
@invalidfile 4 күн бұрын
@@gabrielcarvalhoseixas3112 At this rate I need to also put “this area was used for the Sonic vs Shadow Cutscene” in the pinned comments bc I mention it everywhere lol
@yaboiii360
@yaboiii360 4 күн бұрын
Just about to say 😂
@K2niarDneK
@K2niarDneK 4 күн бұрын
I actually really like that first extra rail floating above the beginning grinding section as a way to access the first shortcut. The final version we got feels a bit clunky no matter how you take it, since Spear Gliding is obviously unintentional and homing attacking it from any angle but straight-on resets your speed _and_ forces your boost to end.
@TIME-DEV
@TIME-DEV 4 күн бұрын
this is really cool, thanks for showing it off!
@FRANART1892
@FRANART1892 4 күн бұрын
i do miss that at the end of the rails there's usually a glowing cross to indicate the end of the rail which is in base gens but not here for some reason, kinda wish they added it back
@strawbrryspirit
@strawbrryspirit 4 күн бұрын
The Radical Highway section without proper lighting actually looks kinda nice all things considered
@Sonicfalcon16
@Sonicfalcon16 Күн бұрын
the most confusing thing about this is using final rush remix instead of a final chase remix
@sonicrunn3r895
@sonicrunn3r895 4 күн бұрын
Always love to see some beta layouts! Judging by what they changed in the terrain, it seems they may have edited it to flow better? Who knows? Only Sonic Team knows
@Terminal_Apotos
@Terminal_Apotos 4 күн бұрын
Interesting, I think keeping the extra sliding section would’ve helped this Doom Zone section be less boring considering it’s mostly just boosting in a straight line but at least it made it in the game.
@NoNamex1412
@NoNamex1412 4 күн бұрын
That Terminal Apotos of all places
@invalidfile
@invalidfile 4 күн бұрын
@@Terminal_Apotos I think its fine they split it in half honestly since the extra portion was still fairly linear
@kaobunn
@kaobunn 4 күн бұрын
tbf its more of a black doom chase sequence in the first main tutorial level, i dont think its meant to be anything groundbreaking just a way to wow the player on the first playthrough, the other doom zone sections are more interesting
@Terminal_Apotos
@Terminal_Apotos 4 күн бұрын
@@invalidfile yeah
@Terminal_Apotos
@Terminal_Apotos 4 күн бұрын
@@NoNamex1412 You’ve got something I need!
@LolipooChimichanga
@LolipooChimichanga 2 күн бұрын
Pause at 5:39, in the final version of the stage, the road goes upwards a little ahead of the chao soda tower. Here though, the road has more length to it before the road curves upwards
@TheStormsChannel
@TheStormsChannel 4 күн бұрын
I was wondering when things like this were going to be found in the game, very interesting to this this here. One thing I found was that right before the start of the Hard mode fake chaos mission there is a rail placed just above the path where the missile QTE takes place, I could've sworn I saw it in some early footage somewhere. Also one other thing that's not exactly hidden, but in Sunset Heights act 2 along a trail of buzz bombers in the sewer section is a single lone ring, and from my early Unleashed layouts experience a single lone ring is usually a placeholder for a medal or other item, and the collection token in this area is locate don the lower route for some reason, so it's possible that it was meant to go where the lone ring is but they decided to place it somewhere else and forgot to remove the ring.
@mrcwillis6970
@mrcwillis6970 Күн бұрын
Huh that’s interesting. Cool people can check this stuff out.
@PikaPiPika
@PikaPiPika 4 күн бұрын
Looks like the version they used in the Vs. Sonic cutscene
@invalidfile
@invalidfile 4 күн бұрын
@@PikaPiPika Yep I said that everywhere lol
@уишразработчик
@уишразработчик 2 күн бұрын
I love japanesse shadow voice actor too
@animeist72
@animeist72 4 күн бұрын
Would love to see Early Rail Canyon in this game
@MatrixEvolution17
@MatrixEvolution17 4 күн бұрын
This makes me wish you could control the camera in the action stages
@invalidfile
@invalidfile 4 күн бұрын
I think its better that theres an auto camera, having to manually control the camera sucks for these kinds of stages
@MatrixEvolution17
@MatrixEvolution17 4 күн бұрын
@ I feel like Unleashed did it well where there was an auto camera but you could also control it manually if you really felt like it
@invalidfile
@invalidfile 4 күн бұрын
@@MatrixEvolution17 Thats a decent compromise yeah
@arcueid9480
@arcueid9480 4 күн бұрын
You should try making this a playable stage would be awesome
@GTMango
@GTMango 4 күн бұрын
This is a great find, but I also think this was used for the Sonic vs Shadow cutscene if you haven't mentioned it already
@invalidfile
@invalidfile 4 күн бұрын
@@GTMango I swear is this a joke or do people not know I mentioned this already lmao
@GTMango
@GTMango 4 күн бұрын
@invalidfile 😁
@BatsOnSaturn
@BatsOnSaturn 4 күн бұрын
Is there any remnants or files of a Black Comet stage? I only ask because there is a folder in the sounds folder labeled dcomet_sound and contains many sfx from Black Comet/Final Haunt
@invalidfile
@invalidfile 4 күн бұрын
Nope, they didnt leave much in terms of unused stages in the public release of the game. However there are a shit ton of development versions of the current stages we have in the developer build of this game
@PikaPhantomVG
@PikaPhantomVG 2 күн бұрын
So are all the Doom Zones stored separately from the main stages and loaded in during the transitions?
@invalidfile
@invalidfile Күн бұрын
Yes
@Gamrison
@Gamrison 4 күн бұрын
Is the giant Space Colony ARK at the very beginning an actual model of the colony in the stage, or just the skybox? It seems to vanish after a certain distance so now I'm curious haha.
@invalidfile
@invalidfile 4 күн бұрын
@@Gamrison I think its just a model lol
@Gamrison
@Gamrison 4 күн бұрын
@@invalidfile Ah, sick! Thank you for the answer.
@Rot8erConeX
@Rot8erConeX 4 күн бұрын
I saw that you referenced elsewhere that you don't really have the tools to look into other acts, but I'm really curious if, like Kingdom Valley has a Doom Zone that never gets used, or if it was always intended to not have one? Since aside from the final level which kinda is a Doom Zone writ large, Kingdom Valley is the only stage that doesn't have one.
@invalidfile
@invalidfile 4 күн бұрын
@@Rot8erConeX We dont know since they didnt leave much in terms of unused stages in the public release of the game
@invalidfile
@invalidfile 4 күн бұрын
also Chaos island doesnt have one too lol
@TimDespairBear11
@TimDespairBear11 4 күн бұрын
How did you find this?
@invalidfile
@invalidfile 4 күн бұрын
@@TimDespairBear11 They left this over in the game files, thats it
@TimDespairBear11
@TimDespairBear11 4 күн бұрын
@@invalidfile oh ok nice find
@Breeze926
@Breeze926 4 күн бұрын
Is it possible this version was made for the Sonic curscene?
@invalidfile
@invalidfile 4 күн бұрын
No bc of the doom zone being slightly different lmao
@Breeze926
@Breeze926 4 күн бұрын
@@invalidfile Yep, I commented before that part. Neat it was moved to Radical Highway Act 1
@thealandude9146
@thealandude9146 4 күн бұрын
I haven't been following Frontiers modding for a long time(I know this tool is the same one as Frontiers) but is this custom developed or like based on leftover debug tools from the developers
@invalidfile
@invalidfile 4 күн бұрын
@@thealandude9146 custom developed devtools from angryzor
@legolloyd2009
@legolloyd2009 6 күн бұрын
woah
@lpcamargo
@lpcamargo 4 күн бұрын
I had no idea you could have a debugging UI like that. is it built-in into the engine? Or some kind of overlay mod? Impressive either way.
@invalidfile
@invalidfile 4 күн бұрын
@@lpcamargo Shadow Gens DevTools
@noetic5946
@noetic5946 4 күн бұрын
really cool! do you have this kind of footage for other acts?
@invalidfile
@invalidfile 4 күн бұрын
Nope, sadly they didnt leave over much. Im sure development versions exist thought since they are a ton that are referenced in the “master.levels” file. (The file that tells the game what files exist and can load in)
@legoboy7107
@legoboy7107 4 күн бұрын
@@invalidfile I'm guessing the only reason this is left over in the game still is because it was used for the Sonic vs. Shadow cutscene.
@invalidfile
@invalidfile 4 күн бұрын
@@legoboy7107 Yes I said that everywhere lmao
@Gaminganplaying
@Gaminganplaying 2 күн бұрын
how did you use free camera?
@invalidfile
@invalidfile Күн бұрын
1:55. I used DevTools' debug camera feature
@Gaminganplaying
@Gaminganplaying Күн бұрын
Is it a mod?
@Gaminganplaying
@Gaminganplaying Күн бұрын
Can you provide a link to the mod?
@invalidfile
@invalidfile Күн бұрын
@@Gaminganplaying gamebanana.com/tools/18327
Sonic Frontiers Modding Has PEAKED
6:57
Sendo DX
Рет қаралды 15 М.
Every Human Character in the Sonic Movies Ranked
18:21
Channel Pup
Рет қаралды 17 М.
I thought one thing and the truth is something else 😂
00:34
عائلة ابو رعد Abo Raad family
Рет қаралды 7 МЛН
Увеличили моцареллу для @Lorenzo.bagnati
00:48
Кушать Хочу
Рет қаралды 8 МЛН
Sonic Riders Regravitified (v1.01): Best of Both Worlds
10:33
Why Archie Tails is the Best Tails
19:11
Lowart
Рет қаралды 76 М.
Shadow Generations - All 80 Machine Parts in a single run
18:10
Shadiochao
Рет қаралды 10 М.
Someone actually created Shadow in Smash Ultimate
21:44
Beefy Smash Doods
Рет қаралды 371 М.
Sonic X Shadow Generations Music Is INSANE
19:41
John Loffredo
Рет қаралды 6 М.
Every Softlock in Portal
43:08
Marblr
Рет қаралды 856 М.
A Moonlit Blade Dance (Blade Lineage Faust MD4H Solo)
15:50
Q-Hatred
Рет қаралды 3,2 М.
How Sonic 06 Handles Multiple Characters
18:07
bickuribox12
Рет қаралды 566 М.
The Sonic Friend Who Was Left Behind
8:16
kiro talks
Рет қаралды 71 М.