It is very nice tutorial. I will wait some more extra if you could. Agasn it is great!
@animlife2 ай бұрын
Thanks, glad you like it. Let me know if there is something specific I can help you with or you'd like me to make a tutorial about.
@بديعللطباعةوالإشهار2 ай бұрын
Thank you
@animlife2 ай бұрын
You're welcome.
@gonzo2.02 ай бұрын
This was so helpful David I appreciate you taking the time to teach this my friend.
@animlife2 ай бұрын
Glad you found it useful. Puppet stage is actually quite fun to play around with because you are literally creating a puppet and seeing what works with it without really needing to have a final production in mind 🙂
@talouxquidessine25432 ай бұрын
very good video! thank you!
@animlife2 ай бұрын
You're welcome. I hope it was useful.
@hustlinhitch2 ай бұрын
Great video! Unfortunately CA5 tends to crash if I have another application open but I was considering using puppet stage for standard animation.
@animlife2 ай бұрын
Thanks. Puppet Stage is still a very useful tool for animating your projects. In fact I feel more people will likely use it for that than live streaming. It's possible you need to add more RAM to your computer (you can never have too much RAM). My desktop system can handle Cartoon Animator, OBS, and iClone all open at the same time, but I doubt it would work as well with some of the more graphics intensive games. I'd definitely need some upgrades for that.
@stevegill74562 ай бұрын
Thank you for the tutorial David. Can any character and motion be used with the Puppet Stage?
@animlife2 ай бұрын
I haven't used it enough to say conclusively any character or motion, but I'm fairly certain any G3 character, and G3 compatible/2D motion should work. I did try using 3D motions but these don't work because they have to be set up with the 3D motion editor before being committed to the timeline/character. If you wanted to use a 3D motion you'd need to set it up with your character first, save it as a 2D motion clip, and then bring it into the Puppet stage window.
@TheseStars2 ай бұрын
Thanks, TET. This tutorial was very helpful.
@animlife2 ай бұрын
Thanks. I think you should definitely try setting up Hoot with Puppet Stage. Could be a faster way to make videos with him 🙂
@TheseStars2 ай бұрын
@@animlife I got him up right now and been watching with your video, might have to get him entered in the contest this year. I haven't played with him in a long time. These new updates got me excited.
@carmacworld17 күн бұрын
I got a question about characters and is not off topic but it's not necessarily part of this tutorial and I hope you can help me. I am still in CTA 4, my question is about facial animation changing sprites Ok, first the issue When I load my avatar or actor, and say I want the mouth to be downward as if the actor was angry, and I want to start my audio like that, since all the actor are always happy, and it's one of the big problems for me, because a scene that I want to work on is not supposed to have a happy actor but a grumpy annoyed one. So I go to the sprite editor, select the mouth and change the sprite to one that looks annoyed, when my audio starts, the mouth is no longer annoyed, is happy again, if I go to the face puppet and chose the angry face, I will have happy sprites in between. It's very frustrating for two things 1) IF I change the sprite since the beginning the entire rest is happy 2) If I use the face puppet it will mix between angry and happy all the time 3) If I change the in-between to angry, I still miss frames I'm actually an iclone user, there's a way to fix problems like that for the entire frame sequence, and have that facial expression for mood changes or edit them without too much hassle. However, CTA does not allow that at all, especially because it works with sprites, so changing a sprite does not necessarily mean it will change all the sprites if the actor is talking, why? I have no idea. Is there a way to make those changes flawlessly in Crazy talk animator 4, I hope I explained things well enough for you, and I do thank you in advance and hope you can help me with this.
@animlife17 күн бұрын
I think what you're asking is how to change the mouth shapes all in one go, instead of frame by frame... or something to that effect? If not let me know, but if so... Probably the easiest solution is to, after you've done the lip sync, open the Face Key Editor. Here you have two options. 1. the Morph tab: here you can select regions of the face and by dragging the mouse around you can deform those features. This will put key frames into the Face track under 'Facial Clip' in the timeline. Just place key frames at the beginning and end of however long you want a particular facial expression to hold. You can also use the template tab to quickly set entire facial expressions e.g. sad, happy, angry etc. The key frame track for these is the same track as the Morph tab. 2. For finer control of individual face sprites you can use the Deform tab. Just select the mouth from the list and you'll see a grid with control points appear over the mouth. Use the control points to deform the mouth however you want (you can multi select the points by click and dragging the mouse over them or by holding down the CTRL key and clicking the points). The key frames for the deform tab will appear under 'Face Motion' in the timeline on a track called 'Mouth_D' (the D means deform). Again you can key frame however long you want a particular deform to hold for. Hopefully that helps, and is what you're looking for. Please let me know.
@ItsMeHannesАй бұрын
Great video David, really cool. I have a question David: I am 38 and have a decent amount of expertise in Photoshop, video editing, and lately prompting LLM image models. For a long time, I've been thinking of starting 3D animation... but I Am 38... starting from scratch... it's gonna be tough... I am wondering is this suitable for beginners? If yes what is the estimated learning curve? By the way, has Cartoon Animator 5 already integrated some AI, besides face tracking? Thanks and have a great weekend!
@animlifeАй бұрын
Thanks, I hope you found it useful. I assume you meant 'starting 2D animation' not 3D since Cartoon Animator is a 2D Animation studio? If you're looking for 3D then Reallusion also make iClone for 3D animation that shares many similarities with Cartoon Animator - to the point that if you know Cartoon Animator you can get bypass some of the learning curve. Regardless, it's never too late to start learning something new, and the best time to start learning something new is now. I was (coincidentally) 38 when I threw myself back into animation for fun, then two or three years later started freelancing, making animated explainer videos using an application virtually anyone could learn in a day. Cartoon Animator is an ideal software for beginners. You can be up and animating inside a week, or even a day for the bare minimum basics of how it works. I actually have a paid course that teaches the majority of the animation tools in just three and a half hours. Realistically you could get quite proficient with it in two to three months and from there it's all just practice and discovery. It's a software that will grow with your ability as you begin to understand what all the tools can do. Cartoon Animator itself doesn't make any use of AI particularly. Other than Spring bones, which use a physics engine to automatically animate bones based on movement of the host bones, everything is 100 percent under the animator's control.
@hustlinhitchАй бұрын
How does motion pilot work with puppet stage? What extra effects can it create?
@animlifeАй бұрын
If you have your actors set up with motion pilot and then link motion pilot to the puppet stage, any animations you have set up for that character can now be activated on demand using a tile in the puppet stage window. Motion Pilot will control any animations where the Puppet stage actor moves around the stage. Specifically puppet stage actions that fall under being activated with mouse control. Though I'm sure you can link them to actions that are activated by a keyboard key. I just haven't explored it enough yet to fully appreciate what motion pilot can add.