Very well said, from beginning to end! c: I admire the aspect of playing Tetris in a way where you're as open as possible for any piece that comes your way, and I hadn't stopped to think about how closely that relates to life, meep!
@Dariothehungry Жыл бұрын
Very enjoyable video!
@SuperAnthony3 Жыл бұрын
Thank you! I will also be sending your check in the mail :)
@Dariothehungry Жыл бұрын
@@SuperAnthony3 lol... ... Casheirs check only please
@tomgiustra7087 Жыл бұрын
Great video about a trailblazer of a game.
@SuperAnthony3 Жыл бұрын
Thanks for the compliment. Where would you like me to send the check?
@pfm57 Жыл бұрын
I'm going to repost here my comment that i made on discord, so it doesnt stay locked away =) Great video, as a hobbyist aspiring game designer and tetris aficionado for 30+years I'm always looking for people diving in depth into the design of Tetris. I would love someone to make a video analyzing the evolution of the core design of different Tetris variants. I wishlisted your game, it looks very interesting. (can you point me to more video content of you playing or discussing the design of your game? or other Tetris design content in general?) Essays I would love to read / watch would be: 1- how the design of modern guideline Tetris has changed the core of the game. 2- and essay about the design of Sega's Tetris Giant, which I think is a criminally understudied game. It is possibly one of the few Tetris variants to keep the core gameplay design while "removing things" instead of adding. Being a contemporary of guideline Tetris it removes a lot of the board (it has a 6x7 board), it removes some piece previews (it only has 2), it removes hold, it removes hard drop. I would even dare to say that Tetris Giant focuses even more the core classic gameplay elements of Risk Vs Reward of going for a Tetris Vs creatively burning lines. Becaus in Giant you must burn a lot more frequently to stay alive, and the risk and mistakes escalate much faster. Sometimes I wonder if the designers went like "ok there's this 7 bag randomizer from guidelines, what characteristics would a classic Tetris need to have to keep the original "risk reward " mechanic intact. I would love to hear your thoughts on these 2 topics =)
@SuperAnthony3 Жыл бұрын
Much appreciated! Responded to your discord. Good idea about posting video about Joltzsi. I hope to do so within the week or so.
@segadudedrew11 ай бұрын
This is an interesting analysis of Tetris, a game I admit is well-designed, but that I've never really liked. I do have to say that your Sonic example is a little unfair. Even if that coconut hadn't hit Sonic, his current trajectory would have caused him to take damage from the monkey. The problem is that he wasn't in his ball form. It encourages you to play in ways that reduce risk. You can run directly into the spring board, and save a little time and energy, but you run the risk of hitting an enemy and taking damage. Or you can jump into the spring board and it will propel you as a ball, giving you a better chance to hurt an enemy instead. And yes, there are several instances of moments like these throughout Sonic, but they often serve as didactic warnings. And Sonic has a built in handicap to protect against these moments that seem unfair. In most cases, a single hit won't kill you, and you will have seconds of invulnerability to quickly regain your health before you are in danger again. But enough of my yakkin'! Great video!
@SuperAnthony311 ай бұрын
I appreciate all of your thoughts on sonic! Seems like a lot to grasp though for Zone 1 :)