Your substance tutorials and workflow is really cool, thanks for posting this! Id love it if you took on texturing up a WW2 fighter aircraft or something like that :)
@MCCDEMON9 ай бұрын
Fantastic. Thanks!
@robertocassettari1988 ай бұрын
Nice.I have one question.....did you increased texel density in blender or did you use default texel density??????
@zohahs52768 ай бұрын
Nice one did you model that helmet as well please do a modelling tutorial on that thanks.
@damocles50476 ай бұрын
Thank you for the lesson. Do you plan on making a very simple painting like on a rock or something like that? I cannot grasp or put some basics together for example.
@MiladKambariTutorials6 ай бұрын
Yeah sure, I'll add it to the list
@The9PointStar8 ай бұрын
Great! subscribed
@FireXss11 ай бұрын
Can you also show how do you pack these Udims with proper Texel Density
@MiladKambariTutorials11 ай бұрын
In the future i'll make some videos about how to pack udims with keeping texel density in overall
@FireXss11 ай бұрын
@@MiladKambariTutorials thanks for the reply because no one in youtube cover this properly and they don’t even show how to pack them in multiple tiles it will be appreciated sir
@uzairbukhari9911 ай бұрын
@@MiladKambariTutorialsNice Im also waiting for such tutorial. Hope it's in the near future
@ario68198 ай бұрын
I lvoed it thank you. Mamnun bro
@jerryfrickjr6 ай бұрын
Wonderful!
@aliaghamalizadeh11 ай бұрын
Great👍
@antocherian54598 ай бұрын
is there any reason why u put blue and brown cv s?
@MaDmonkey33115 күн бұрын
Thats the small details that are not so visible but in the end it will add really amazing look, cuz stacked details and effects makes the model stand out
@aliaghamalizadeh11 ай бұрын
kash nahve sakht parche pooside ro ham bezarid mamnoon
@zhengyulin79646 ай бұрын
Hey can you please do a tutorial explaining the blending modes and what they do exactly in substance painter? I have been looking for tutorials online and they are a bit confusing!
@jaspertidigu60904 ай бұрын
Try Adobe's channel
@pawnix41227 ай бұрын
The second you changed the metal value to anything other than the binary 0 or 1, I have to stop. You are no longer physically based and that defeats the point of PBR rendering.
@MiladKambariTutorials7 ай бұрын
Yeah for metallic you should pick 0 or 1, this is the rule. But the rule is for breaking. the result that you get is more important than any theory. As far as getting the look that i want I'm ok with that. If you insist on keeping value 0 or 1 It's your opinion and i respect that.
@pawnix41227 ай бұрын
@@MiladKambariTutorials 100%. Your final render looks really good and I am happy you made this tutorial. I am just a real stick for keeping to the rules.
@TysonBrazilleYHWH8 ай бұрын
Lol, not a tutorial just a demonstration 😂
@MiladKambariTutorials8 ай бұрын
:))
@ConraDargo11 ай бұрын
Really cool end result! I just wish that I could remember AND actually understand even half of what you were doing here 😂🥲