TF2 but you Spawn on your Team-mates

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shounic

shounic

10 ай бұрын

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Пікірлер: 951
@GreenGuyGeno
@GreenGuyGeno 10 ай бұрын
This is why teleporters are very VERY important, fellas.
@Emm1lyn
@Emm1lyn 10 ай бұрын
Yeah, this gamemode is basically just TF2 but everyone is a glorified Teleporter Exit.
@yesno-vz3ci
@yesno-vz3ci 10 ай бұрын
Yeah.
@ninjabaiano6092
@ninjabaiano6092 10 ай бұрын
Teleporters are not fellas.
@kingstaze9696
@kingstaze9696 10 ай бұрын
Teleporters are the lifeblood of defense and offense. Being able to sustain defense with rapid deployment and being able to sustain offense the same way is incredibly important.
@shrub8644
@shrub8644 10 ай бұрын
I think teleporters in general are weird, how sometimes the entire game is played around them. They can either be super op or super underpowered depending on how well or how poorly they are defended.
@bugjams
@bugjams 10 ай бұрын
The concept of a Medic retreating a corner to undergo mitosis and spawn a new Medic (and subsequently more Heavies) is hilarious.
@TheDiner50
@TheDiner50 10 ай бұрын
Next level tryhard medic. And honestly the shit medic players go through makes the idea of undergo mitosis as your team sucks ass quite genuine. We are talking about Medic here. Cheating the devil and getting away with it.
@-Sentient
@-Sentient 9 ай бұрын
Cells be like
@StygianSunder
@StygianSunder 9 ай бұрын
Medic’s experiments be getting wack
@Espartanica
@Espartanica 8 ай бұрын
Halo 4 Promethean Knights and Watchers would literally do this Watchers can spawn/revive Knights, while also being able to give them a shield or throw back grenades. Knights can also spawn new Watchers
@pemo2676
@pemo2676 7 ай бұрын
in the right circumstances, a medic who is alone (which is very dangerous to such environments) will undergo mitosis to create a healing chain and safety in numbers, and in rare events a double mitosis. in even more extreme circumstances, the natural order determines that the medics need a target of safety to hide behind and to heal, as such - and with the number of medics present - TWO heavies are introduced. this balances the ecosystem, and allows equal reaction to dangerous stimuli present to medics in their natural environment. it is their most dangerous capability.
@Octanis0
@Octanis0 10 ай бұрын
To be fair in some of those games you can't respawn onto your teammates if they're already in combat.
@BottomOfTheDumpsterFire
@BottomOfTheDumpsterFire 10 ай бұрын
Or if the enemy or control point is nearby. Plus, usually they have bigger, more open maps, moving points that really benefit defenders, and they make it harder for the steamrolling team to respawn instead of how TF2 does it. Game design is an art.
@awsomebot1
@awsomebot1 10 ай бұрын
"some"? try most lol
@TheRealBatabii
@TheRealBatabii 10 ай бұрын
In the Splatoon games, jumping takes a few seconds and there's a clear marker on the ground when a player is about to land so it's very easy to get ambushed It also helps that everyone has the same HP, so you can't just tank everything
@Boltscrap
@Boltscrap 10 ай бұрын
I wonder if it would also help if players spawning on teammates had like half health and/or ammo, so spawning at spawn has the upside of starting out with more resources.
@doodlesyoru2108
@doodlesyoru2108 10 ай бұрын
​@@Boltscrap I'd say half ammo and a temporary damage vulnerability.
@hughjanes4883
@hughjanes4883 10 ай бұрын
5:32 That stupid medic? The REALLY dumb one that laughs then dies? That's me right there.
@Greyspecies9999
@Greyspecies9999 10 ай бұрын
based
@bobkinect5254
@bobkinect5254 10 ай бұрын
and i was also this medic at 1:13 too th
@zeta5341
@zeta5341 10 ай бұрын
You have my respect, that's pretty damn based.
@sirbill_greebi3811
@sirbill_greebi3811 10 ай бұрын
And that one just hiding next to the cart and watching the sticky bombs at 1:58
@Spacebugg
@Spacebugg 10 ай бұрын
​@@bobkinect5254 thats pretty nice tho
@Nova-exe
@Nova-exe 10 ай бұрын
Imagine you're fighting a scout and then 12 heavies just materialize from him
@superexplosion5985
@superexplosion5985 10 ай бұрын
Um achulee it would be 11 heavies 🤓
@mrdeadmemes
@mrdeadmemes 10 ай бұрын
@@superexplosion5985 wrong they change class to heavy and then teleport back
@SmegmaGoblin
@SmegmaGoblin 10 ай бұрын
It's like the scene from malcolm in the middle with Hal and the weightlifters
@saki453
@saki453 10 ай бұрын
He called upon his homies.
@jimmydesouza4375
@jimmydesouza4375 10 ай бұрын
Pipes eat 12 heavies standing inside of each other.
@gangrene9897
@gangrene9897 10 ай бұрын
Worth noting that TF2 respawns players in waves for the expressed purpose of keeping players grouped up. So, living players aren't just drip feeding respawns, every player has a whole party of four in their pocket.
@avilionamillion
@avilionamillion 10 ай бұрын
yeah a lot of tf2's design goes into balancing out teams for the time it takes to move out to the frontlines (teleporters have cooldowns, spawning earlier etc.) so yeah this experiment was always going to be a royal mess
@TheLostPhoenixOfTheSkies
@TheLostPhoenixOfTheSkies 10 ай бұрын
Not a pocket medic but a whole pocket hospital 😭
@TikiShades
@TikiShades 10 ай бұрын
I'm surprised more games didn't learn this. Overwatch would've been so much more bearable if I didn't have to convince people it's bad to rush in alone and die.
@doltBmB
@doltBmB 10 ай бұрын
Battlefield 1942 spawned people in waves. Crysis Wars spawned people in waves, it works.
@moronribbons5774
@moronribbons5774 10 ай бұрын
Despite this I too often don't find myself spawning with a buddy for soldier's whip speedboost...
@ivysundew_
@ivysundew_ 10 ай бұрын
Could this have worked better if?: -Blu had the same respawn time as Red -You couldn't spawn on a teammate if they recently took damage -You couldn't spawn on a teammate if they're on a point or near the cart
@alface935
@alface935 10 ай бұрын
- You can't spawn on a Invisible Spy (Clock And Dangar in some random coner of the map just serving as a infinity respawn becon for the entire match) - You can't spawn on a Disquise Spy
@darrylthewolf6568
@darrylthewolf6568 10 ай бұрын
​@@alface935clock and dangar
@kurrygan
@kurrygan 10 ай бұрын
-You cant spawn on uber medic -You cant spawn on spy -You cant choose sniper And this gamemode will be fun
@RandomDude647
@RandomDude647 10 ай бұрын
Bonk scout also shouldn't be able to be a respawn beacon while invincible. Maybe phlog Pyro too
@vendami
@vendami 10 ай бұрын
You can’t play the game at ALL how about that
@haazmat
@haazmat 10 ай бұрын
Now I really wanna see a giant Battlefield-esque map but with TF2 gameplay.
@oktayyildirim2911
@oktayyildirim2911 10 ай бұрын
Imagine building up enormous speed rocket jumping off the warehouse on Golmud Railway, sailing across the map, and landing a garden on a poor soul in the village.
@peccyweccy
@peccyweccy 10 ай бұрын
@@oktayyildirim2911golmud railway goes so hard
@Reitaliation
@Reitaliation 10 ай бұрын
@@oktayyildirim2911 Rocket jumping from tower on Siege of Shanghai
@madmannn9576
@madmannn9576 10 ай бұрын
imagine what the "behemoths" would be. the giant bread monster?
@pauloricardo-wn6ps
@pauloricardo-wn6ps 10 ай бұрын
sniper heaven
@chuggaafan1
@chuggaafan1 10 ай бұрын
Whenever you do one of these TF2 experiments it always makes Spy insanely broken. It's like Dragapult in Pokemon.
@camoking3609
@camoking3609 10 ай бұрын
Not the "slightly less random crit" experiment
@O5MO
@O5MO 10 ай бұрын
Very unique & experimental class + unique and experimental mechanic = unique and very broken experience
@memor22
@memor22 10 ай бұрын
Becouse spy is balanced by players not the game, so if you change how its played, the players are gonna adapt and just make spy insanely op
@user-nm9yd4wq4s
@user-nm9yd4wq4s 10 ай бұрын
do you have a RBY metagame comparison?
@user-lh7mt7zo7l
@user-lh7mt7zo7l 10 ай бұрын
@@user-nm9yd4wq4s mewtwo
@ZeroGForce
@ZeroGForce 10 ай бұрын
"Alright, nice team kill, everyone!" "Wait, I count eleven corpses, not twelve." "Well, that last guy can't have gone far, right?" _[eleven Heavies materialize around a crouched Cloak & Dagger Spy behind enemy lines]_
@porlolxd2930
@porlolxd2930 10 ай бұрын
1:14 i like to think that medic could actually multiply himself and bring his pocket heavy 24/7
@danolantern6030
@danolantern6030 6 ай бұрын
A _literal_ pocket heavy.
@nickybakes
@nickybakes 10 ай бұрын
Shoutout to the spy next to the point at 5:49 who starts dancing then almost immediately gets hunstmanned.
@seronymus
@seronymus 10 ай бұрын
Clever eye to notice that, this game is just always naturally hilarious
@grievetan
@grievetan 10 ай бұрын
tf2 is a comedy gold
@burn1ngbunny
@burn1ngbunny 10 ай бұрын
What if you ran the same experiment but with a couple changes? A) Players can't spawn on invisible spies. B) Player's can't spawn on a teammate that's already in combat.
@curiosityenjoyer
@curiosityenjoyer 10 ай бұрын
define "in combat"
@me67galaxylife
@me67galaxylife 10 ай бұрын
and change the timer for blu
@TheDolphinTuna
@TheDolphinTuna 10 ай бұрын
Probably would have resulted in a similar, but less drastic outcome.
@MillsTC
@MillsTC 10 ай бұрын
@@curiosityenjoyer usually in games like battlefield, "in combat" is defined as having taken damage from an enemy player in the last 5 seconds.
@christiancinnabars1402
@christiancinnabars1402 10 ай бұрын
@curiosityenjoyer TF2 actually has some mechanics that are very similar to being "in combat." The Medigun, for example, provides less healing to players that have been dealt direct damage by an enemy within the last 10 seconds and max healing to players that haven't taken damage in the last 15 seconds. Providing a clear system of "in combat," a five second grace period of being on "alert," and then afterwards being considered out of combat.
@Disappointo
@Disappointo 10 ай бұрын
This man will never run out of TF2 experiments to do
@KnightandDay33
@KnightandDay33 6 ай бұрын
1:18 Here we can see medic undergoing mitosis Nature truly is beautiful
@wryyy2841
@wryyy2841 10 ай бұрын
1:21 "and now red? more like... sad" 😭
@brightblackhole2442
@brightblackhole2442 3 ай бұрын
why didn't he say "lose" instead??? it would've rhymed much better
@Arslan35
@Arslan35 2 ай бұрын
​@@brightblackhole2442 Dead, it's just dead.
@Qgthauy
@Qgthauy 10 ай бұрын
"World War 2 would've been a lot easier if you could split off by mitosis" - Grouse playing Enlisted
@mcmoozack
@mcmoozack 10 ай бұрын
This actually seems like it would be a really neat gamemode, after balancing of course.
@YahiamiceLIVE
@YahiamiceLIVE 10 ай бұрын
"oops! it's actually a 1v7"
@OfficialMisterBoo
@OfficialMisterBoo 2 ай бұрын
Yahiarat, what are you doing here?
@brainha5747
@brainha5747 10 ай бұрын
I think we all knew it was a bad idea the moment we realized people can spawn on invisible spies
@gangrene9897
@gangrene9897 10 ай бұрын
I'm interested in how CTF works with this, being a gamemode that's known for eternal stalemates
@fitmotheyap
@fitmotheyap 10 ай бұрын
Eternal eternal stalemates
@moronichybrid
@moronichybrid 10 ай бұрын
One spy creeps into the enemy base and it becomes chaos.
@UH-60_Blackhawk
@UH-60_Blackhawk 10 ай бұрын
as soon as a spy gets in the Intel room, the enemy auto loses basically
@TheOneWhoHasABadName
@TheOneWhoHasABadName 10 ай бұрын
that could be interesting, since defending players can try to spycheck and deter spies, but at the same time, the invading spy can summon an army to clear the defenders and get the intel since the gamemode is symmetrical, both teams have the offensive and defensive tasks at the same time. they need to figure out how many teammates need to attack and how many need to defend. spies can act as mobile respawn anchors to get flanking attacks, but they can’t really fight well with their role so even the amount of spies to be used could be interesting to figure out
@jakaberdajs4378
@jakaberdajs4378 10 ай бұрын
​@@UH-60_Blackhawk... You still gotta make the walk back... Or are we ognoring the core mechanic of ctf?
@wevegottrouble5891
@wevegottrouble5891 10 ай бұрын
It's a little crazy to think about how potent Spy is in a mode like that. Everyone on blue kill binds at the same time and they teleport onto that random Cloak and Dagger Spy on first CP and you have an immediate raid on a Control Point.
@Bucket_Of_Spamton
@Bucket_Of_Spamton 3 ай бұрын
With Co-ordination an entire team could win games in seconds, this was chaos but a focused attack made with planning, this is TF2, at it's most broken
@toyocolla6374
@toyocolla6374 10 ай бұрын
1:36 Is like killing a random spider but then the babies start swarming out
@dappegames8706
@dappegames8706 10 ай бұрын
4:29 "It's no balls"
@arikomart7209
@arikomart7209 3 ай бұрын
It's snowballs, but still a ball
@LeoForeo
@LeoForeo 10 ай бұрын
every time shounic uploads i giggle and kick my feet in the air
@blueknife7728
@blueknife7728 10 ай бұрын
fr
@juango500
@juango500 10 ай бұрын
can I see th- * gets beaten to death *
@AliceLoverdrive
@AliceLoverdrive 10 ай бұрын
Saaaame
@GewelReal
@GewelReal 10 ай бұрын
gay
@seronymus
@seronymus 10 ай бұрын
🍹 🌈
@Sleepy_Cabbage
@Sleepy_Cabbage 10 ай бұрын
positioning is insanely important in tf2, so it makes sense that this breaks the game
@bobbyperson1
@bobbyperson1 10 ай бұрын
normally in games that allow respawns on teammates, they have to be not in combat (shooting or getting shot at), this might make it better in tf2
@MoustachioFurioso83
@MoustachioFurioso83 10 ай бұрын
Even more reason to have Spy anchors... unless you do the obvious thing and prevent invisible/disguised Spies from having teammates spawn on them, if at all.
@TinyDeskEngineer
@TinyDeskEngineer 10 ай бұрын
​@@MoustachioFurioso83Yeah, Spy should most definitely be excluded from having teammates spawn on him. Spy is designed to be able to easily get behind enemy lines without the enemy knowing, so much so that even a spy who has very little experience can easily find his way into a hiding spot and act as an entire team of Eureka Effect engineers, silently teleporting everyone behind enemy lines. Also, perhaps people who have had many teammates spawn on them without getting attacked themselves could have a beacon pointing towards their position, like teleporters in Mann vs. Machine.
@Ayeloo
@Ayeloo 10 ай бұрын
It feels like it would take just a handful of tweaks to make this a really fun gamemode
@RdTrler
@RdTrler 10 ай бұрын
The confused looks on all the respawning players are priceless.
@selbi182
@selbi182 10 ай бұрын
This could be very fun for a high-paced Team Deathmatch mode
@nightwaffles283
@nightwaffles283 10 ай бұрын
What if the spawn timer was the same for both teams?
@kurrygan
@kurrygan 10 ай бұрын
Red wins, thats all
@muru_7922
@muru_7922 10 ай бұрын
The first team to win would snowball and win most of the next matches.
@Sorta8
@Sorta8 10 ай бұрын
Actually, that makes me think, how would an attack/defense map work as a control points game, obviously blue would be at a bit of a disadvantage, since one point and longer walking distance, but if you give blue the same 5 second spawn timer advantage, could they more efficiently push the red team? Add to all of that the map changing mechanic of attack/defense in a more tug-of-war-esque manner and the ways the game could progress may end up being pretty interesting, at least in theory. I feel like someone has done something like that before, though
@Auto-UTTP_Report_Bot
@Auto-UTTP_Report_Bot 20 күн бұрын
2:00 the fact everyone tried to run away from the bomb and still died is hilarious for some reason
@Opus_Sir
@Opus_Sir 10 ай бұрын
6:05 From the words of a very lazy man "Heavy + Teleporters = A SUPERIOR CLASS"
@theitalianmexican1035
@theitalianmexican1035 10 ай бұрын
In battlefield, they prevent the whole “one guy survives the fight and brings his whole team back” thing by making so you can’t spawn on a teammate that is “in combat”, which means he’s currently fighting sombody. I think it also stops you if they are near alot of enemies, but I’m not sure. I wonder how it would be like if TF2 had this system too, so that way one person couldn’t run away from a teamfight and then wait for his whole team to spawn again and then come back.
@wulfee_8434
@wulfee_8434 7 ай бұрын
yeah the "in combat" clause on the spawning on teammate thing leads to full team wipes being a lot easier than one person suddenly spawning an entire team from their ass
@Lemon-cm4nh
@Lemon-cm4nh 7 ай бұрын
"You were supposed to destroy the teleporters, not join them!" Cloak and dagger spy in the corner: "I HATE YOU!"
@King-of-Cheetos
@King-of-Cheetos 13 күн бұрын
1:13 The 0.01% of the bacteria that didn't get killed by the hand sanitizer:
@festiveobeliskus
@festiveobeliskus 10 ай бұрын
0:36 is the funniest shit ive ever seen with the ragdolls and everything
@AndroCubed
@AndroCubed 10 ай бұрын
this is what the internet has done to my humor
@AVI-lh6rm
@AVI-lh6rm 6 ай бұрын
its just age of war gameplay
@epicjack340
@epicjack340 10 ай бұрын
imagine a random eureka effect engineer teleporting to the last point and multiplies into all of the enemy team
@railroach
@railroach 8 ай бұрын
5:49 shout out to that spy who backstabbed a soldier, taunted, then instantly died
@winterwolf6098
@winterwolf6098 4 ай бұрын
the one cloak and dagger spy acting as a endless teleporter for their team
@whatarewesomekindofspookysquad
@whatarewesomekindofspookysquad 10 ай бұрын
You should do an experiment where the cap times of 5CP are reversed -- where mid takes the least amount of time and last points take as long as mid does normally. I forsee team masses swinging wildly between last points as mid is a fast battle but last points are very difficult to take, but I'm interested in seeing where it would go for real.
@RichardRichardman
@RichardRichardman 10 ай бұрын
eternal stalemate
@pyrotechnic96
@pyrotechnic96 10 ай бұрын
Yeah it'd be bad. It would be really hard to cap second because mid would always be ripe for backcapping meaning you always have to commit resources for it. Plus capping last would be really really hard in a pub setting. You'd be forced to spawncamp to get enough point time.
@SamuelTrademarked
@SamuelTrademarked 9 ай бұрын
discount ctf
@blueknife7728
@blueknife7728 10 ай бұрын
Wow,what excellent timing lol.Cant wait to see how this ends :D
@lazarusmekhane439
@lazarusmekhane439 10 ай бұрын
'Coming out of the blue' really is a good summation of this experiment's result.
@Geebanger0
@Geebanger0 10 ай бұрын
Respawning on your teammates works in games like battlefield because of 2 restrictions 1) you can usually only respawn on your squad mates. You join a squad of up to 4 people, including yourself, and those are the only people that act as respawn points for you, not your entire team. 2) you can’t respawn on a teammate if they’re fighting someone else. If you want to prevent extra enemies from spawning in, you can just keep shooting at the last guy remaining.
@WangelHL2
@WangelHL2 10 ай бұрын
OK but like, why would RED and BLU put their mercs onto of each other. Like bruh
@BappO-is-me
@BappO-is-me 10 ай бұрын
I feel a way to balance this out is to make sure you cant spawn on people who are currently in battle (maybe restrict them so you can't spawn on them for 3 seconds when they attack or get hurt)
@GlitchyPSI
@GlitchyPSI 10 ай бұрын
Splatoon has a mechanic called Super Jump, in which you can jump to any teammate at any point in time (including right after spawning). SJs take quite some time to complete, and there is an indicator when a player is SJing towards another which gives the opposing team a chance to react. I think that could balance this nicely, as spawning normally is still faster in actionable time compared to Super Jumping Although, you can buff superjumps in splatoon soooooo some may be faster
@tPlayerioT
@tPlayerioT 9 ай бұрын
"this medic, multiplies into another medic" lol thats looks like a infection
@vzm_underscore
@vzm_underscore 10 ай бұрын
as a lot of other comments stated, it’d be interesting to see this done with major tweaks to balance it out more, though thats really a lot of work for something not many people want. still, would be neat to see!
@TheGamerUnknown
@TheGamerUnknown 10 ай бұрын
What if you made the spawn times equal, disabled spawn on cloaked spies? You could also make a little hologram appear where someone is about to spawn, or add a condition that prevents players recently in combat from being spawned on.
@the48thronin97
@the48thronin97 10 ай бұрын
I know these videos often seem like silly/fun thought experiments, but it really shows just how important every aspect of game design really is. Love the content!
@classmcsass1775
@classmcsass1775 10 ай бұрын
What a hilarious experiment. I love this kind of content
@milanknezevic7652
@milanknezevic7652 10 ай бұрын
1:30 - RED more like DEAD
@Pyroscity
@Pyroscity 7 күн бұрын
They need some REDEMPTION tbh
@zboy1775
@zboy1775 10 ай бұрын
I love how monotone shounic is, it's funny
@Mabra51
@Mabra51 10 ай бұрын
All Blu needs is a single cloacked spy hiding near the objective to act as a teleporter.
@Boat_Sponge
@Boat_Sponge 10 ай бұрын
Tf2 mercenaries turn into bacteria and undergo mitosis
@Greenhourglass
@Greenhourglass 10 ай бұрын
If you do this again, you should probably make respawn times the same, and make it so you can’t respawn on someone who’s too close to an enemy or has a line of sight with an enemy. Alternatively you could scrap all of this and give Engineers a device they can build that players can respawn at, but the enemy team could destroy
@the_patch_notes
@the_patch_notes 10 ай бұрын
Here is an interesting question. In those game modes like Payload and point captures, (without the chaotic teammate spawns) does attack or defense have an easier time? I have had a conversation regarding this over games like TF2 and BFN.
@purplehaze2358
@purplehaze2358 10 ай бұрын
"And now, 'red'? More like.... 'sad'." You probably could have said "dead" and it would be just as accurate, if not more so.
@pochita8721
@pochita8721 10 ай бұрын
This gamemode is the best teleporter commercial ever
@omnisel
@omnisel 10 ай бұрын
It's interesting how 5CP, although seeming to be symmetrical, actually become an asymmetrical game after the center point is capped.
@porkyminch1640
@porkyminch1640 10 ай бұрын
A cloak and dagger spy now becomes the most dangerous thing in the game with this mechanic.
@augustfuller3396
@augustfuller3396 10 ай бұрын
"And now, RED? More like..." *footage of RED getting absolutely shredded* "Sad."
@MlguelPires
@MlguelPires 10 ай бұрын
It makes super sense that the heavy was the most played, suddenly his major speed flaw would dissapear if he could just appear in the point with a teammate out of nowhere with a minigun
@peterkershaw11
@peterkershaw11 10 ай бұрын
Protip engie tech: when you upgrade a tele, its cooldown is reset. If you use the Jag Effect rollout (place the tele entrance with the Eureka Effect so upgrades cost 100 metal then switch to the Jag), you can effectively do something similar to what’s shown in this experiment: teleporting allies onto the exit in quick succession , maxing at 3 teammates in about 5 seconds (a lvl 3 tele would take 9 seconds). It doesn’t sound like much, but I’ve saved a lot of games by instantly teleporting a medic and power class that got saddled with a matching respawn timer back to the frontlines almost instantly. It does mean having a fair amount of situational awareness, watching your team’s respawn timers, and sitting on top of your tele for some precious seconds (which, if you’ve lost some teammates, means that your nest might be threatened). Still, I love the tech.
@RobinRhombus2
@RobinRhombus2 9 ай бұрын
I feel like this would be good if it were one very specific game mode with maps specifically tailored to suit it.
@l9m241
@l9m241 10 ай бұрын
I remember when Halo Reach introduced the Invasion gamemode, where you do 3 objectives in succession and whoever succeeds the most wins. It has a "Buddy" system where you can spawn on a single teammate and it was a player that was paired up with you and they would be able to spawn on you as well. Each team has 4 pairs of these squads and they also had the buddy system. It sucked when the buddy quits since you had to spawn at the set spawn points. It was actually quite balanced since you can work with your buddy to spawn on them or use the preset spawns. It was obvious too, a large "A TEAMMATE IS TRYING TO SPAWN ON YOU" would appear on your screen and if the teammate saw it, they would try to hide for a second for the spawn to trigger. They soon rolled out "Buddy Slayer" with a similar concept of Invasion, but just a 8v8 mode with the "Buddy Spawning" system but... it was like this video. You could spawn on ANYONE. It was okay, fun but heavily unbalanced depending on the map. It was broken when the whole team was grouped up and the system wasn't perfect so sometimes you killed most players and if there was just one guy hiding invisible somewhere the whole squad could potentially spawn in since the "Enemies Nearby" thing was a little too lenient. Think of the Invisible spy here, but with active camo in halo. It was... really broken. That was a flaw with the buddy slayer mode compared to Invasion, since Camo and the buddy system was a lot more restricted. Some potential fixes to make it work like how Halo's Invasion spawn mechanic would be: Prevent players from spawning too close to enemies and while the player was in combat within a certain period of time. Still give players the option to spawn at the vanilla spawn rooms. (This could be optional due to TF2's gameplay ->) Restrict players to spawn only with a randomly selected partner and this partner would also be able to spawn on you. Restrict players from buddy spawning in dangerous locations or restricted areas. Somewhat vague, but areas that generally are either too hazardous (spawn deaths) or too close to mission critical goals should be prevented. Unfair to spawn right on top of a Control Point (though you could just stand away from the CP and spawn them in that way. Halo Reach had a similar system with some objective modes.)
@GewelReal
@GewelReal 10 ай бұрын
That's the coolest thumbnail you have ever done
@alittledeezer6415
@alittledeezer6415 7 күн бұрын
Cloak and Dagger finally got its time to shine
@tonycallme3667
@tonycallme3667 4 ай бұрын
Imagine while fighting, you're gaining the upper hand and the enemy hide behind a building, you turn the corner and sees the entire enemy team up on your face.
@thorveim1174
@thorveim1174 10 ай бұрын
man hat would make cloak-and-dagger spies an utter nightmare.. every little corner coudl hide an invisible spawn point
@LowLifeAM
@LowLifeAM 10 ай бұрын
Most games that let you spawn on an ally require you to be away from enemies. You could also just reduce the red respawn rate. But I love how this change affects spy, he becomes a serious problem when he can open a secret metaphorical backdoor to your base, there should be an official item that lets him place a temp spawn point (with balance and restrictions)
@coneguy1658
@coneguy1658 8 ай бұрын
Backdoor +Able to place it on a teleporter to have it connected to the team spawn -15 second windup and 1 minute cool down -Can not destroy buildings -The teleporter when converted shows the team spawn (Hidden pros and cons +Engineers won't be able to notice the teleporter being sapped -The teleporter shows the color of the team who sapped it)
@sigataros
@sigataros 10 ай бұрын
0:00 thank you for this information
@258thHiGuy
@258thHiGuy 10 ай бұрын
I love the idea of a spy holding invis with the cloak and dagger and just being a super teleporter for the entire team
@soup9242
@soup9242 10 ай бұрын
If I played this mode, I would be that one guy who hangs out in a corner with the Cloak and Dagger.
@PixelHead777
@PixelHead777 15 күн бұрын
Spawning on your teammates makes more sense in games where maps are far larger, player count is more dense, engagements are more sparse, teams are symmetrical, spawn rates are adjusted for the concept of spawn-on-teammates, if they're 'out of combat'... And also when everyone has about similar capacity in gunplay combat. Here you have the spy and medic, and that just goofs it all up. But hey, the idea of forward motion of spawn is what teles are for, so~!
@user-cd4bx6uq1y
@user-cd4bx6uq1y 10 ай бұрын
1:03 top 10 anime moment Edit: 6:03 stats is something I wish other channels with challenges did because that's kind of the point of these challenges in the first place
@BrightPage174
@BrightPage174 10 ай бұрын
1:18 Look Ma, I'm on TV! The no restrictions respawn is an absolute mess but if tuned right I could see it being a nice alternative to running to the front on a map with a long run back to the fight. A form of in combat restriction is definitely needed though as a bunch of people are saying
@Maegnume
@Maegnume 10 ай бұрын
This is so chaotic. Bro literally created Spywner subclass inside an experiment.
@crackedemerald4930
@crackedemerald4930 9 ай бұрын
Looking at tf2 gameplay like this feels like watching a petri dish with pond water
@4per8
@4per8 10 ай бұрын
this is a certified splatoon 1 meta moment
@PotatoPatatoVonSpudsworth
@PotatoPatatoVonSpudsworth 10 ай бұрын
I know this'd be a lot of work, but have you considered doing playtests where you add long-requested features? Stuff like Heavy getting a lunchbox slot, Demoman getting access to secondary shotguns, or Spy being able to make his disguises play firing/reload animations. I've always wondered how big changes like that would impact the game...
@Chaud31423
@Chaud31423 5 ай бұрын
Gotta follow the Splat Jump logic in Splatoon and inform the enemy that you're coming in and from where.
@likeok4
@likeok4 10 ай бұрын
Instead of pocket sand, you can now "Pocket team!" and throw your entire team out at someone.
@jabz1582
@jabz1582 10 ай бұрын
I love the cloak n dagger spy respawn beacon idea lol
@bobbyferg9173
@bobbyferg9173 10 ай бұрын
1:14 Only Shounic lets us see the process of Medic Mitosis in real time
@maxchrome_
@maxchrome_ 10 ай бұрын
I have some vague ideas of how to balance this mode(?) - Make respawn times rely on a distance to the enemy spawnroom (more distance = less time to wait for respawn) - Disallow spawning on players, which are involved in combat, and afterwards for 6 seconds - Disallow spawning on Spy. - Give an option of only 3-5 random teammates to choose from to spawn on (random with every respawn) - Maybe add the ticket system, similar to the Battlefield, where both teams would have, say, 600 tickets, and every player respawn deducts 1 ticket from his corresponsing team (also, if it's a KOTH or 5CP, maybe make the non-dominant team lose their tickets passively) - Make it all even crazier and allow the MVM resurrect option, where Medics can revive dead allies, preventing the team from losing tickets This supposedly should make it all a bit more fair and fun, but of course we can't know anything without trying
@doctortwilight
@doctortwilight 10 ай бұрын
This only works in large scale maps, where there can be enough space between enemies. Plus spawning on teammates is usually restricted in games so that you won't spawn in while your teammate is mid combat.
@zivanara1781
@zivanara1781 10 ай бұрын
sounds fun
@Foxingg
@Foxingg 10 ай бұрын
With some adjustment, this plugin could be extremely fun in an arena-esque map. Think one point in the center, very small map, whoever caps it wins instantly or very fast but it takes a long time to cap. To compensate for the pro heavy, anti-sniper bias classes could be adjusted to be locked in at round start and have different respawn times, so heavy being a powerhouse would be 16 seconds while scout or sniper or spy would be more like 8, or something like that. Maybe one adjustment that could be made is there would be a preview as to where players would spawn in, like the game would display a hologram similar to the body drops in MVM about two seconds before they spawned. That sort of thing.
@unr34L-
@unr34L- 10 ай бұрын
Fairly often, something will just come completely out of the blue that we don’t anticipate at all.
@theperson8114
@theperson8114 10 ай бұрын
So let’s see the experiment again but this time even out both spawn timers
@e2b265
@e2b265 4 ай бұрын
Imagine you’re in a firefight and 10 people just mitose out of your enemy. You don’t need to. That’s what this video is about. The wonders of technology.
@EastPort10
@EastPort10 10 ай бұрын
Changes that may make this work better: Even out respawning times so that they're always equal, or closer to equal. Make it so you can't spawn on spies or alternatively can't spawn on them while they are invisible or disguised. Make it so you can only have one person spawn on you once every few seconds. Make it so you can only spawn on someone if there isn't an enemy within a certain distance from them. Make it so you can only spawn on someone if they haven't taken damage for a certain amount of time. Make it so you can only spawn on someone if there isn't a map objective within a certain distance from them. These are just some ideas that came from the top of my mind on how to improve this if it were to become a larger project.
@origamiman7891
@origamiman7891 10 ай бұрын
0:20 The heavy on the left just committing mitosis
@henke37
@henke37 10 ай бұрын
I consider this experiment a success, you obtained valuable data.
@trystanreadman1764
@trystanreadman1764 5 ай бұрын
i think the strength lies more in that this artifically creates nigh on perfect team co-ordination than just faster respawn.
@Loch_Ness_Lachster
@Loch_Ness_Lachster 4 ай бұрын
I love how the players just poof into existence, but look so clueless, especially the demomen for some reason.
@zenphir9051
@zenphir9051 9 күн бұрын
This is why teleporters are the best building.
@proto_shane5059
@proto_shane5059 10 ай бұрын
Tbh, this would make spy unbelievably op, since he can just infiltrate anywhere and camp there to taxi his teamates
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