I love how the bombinomicon is far better at explaining things than Valve is
@minibotas94962 жыл бұрын
It’s also a lot simpler to explain one mechanic in 5 seconds than a whole ass game. “BAU-ZU! You got a bomb in your head, now go get that wizard!”
@badman96822 жыл бұрын
@@minibotas9496 Medic be like : Here is an invulnerability for 8 seconds go shred thru some people
@xdarin_2 жыл бұрын
You're a bomb now, go run into a wizard!
@MrBallReal2 жыл бұрын
@@minibotas9496 how do we have the same pfp
@minibotas94962 жыл бұрын
@@MrBallReal it’s a cute drawing, how could we not?
@Great_Blue2 жыл бұрын
Having unlockable weapons that change playstyles significantly (like the Huntsman, Flare Gun, Chargin' Targe, etc) would be super useful for the tutorial. That's like the main draw of TF2 and shakes up the game quite a bit, why would Valve leave it out? I remember when I was new at the game and didn't know what unlockables were, I kept seeing Demos with swords charging at people and thought it was a base ability of the class. Since the concept of shields is never explained anywhere, I had no idea that you needed a separate item for it and thought there was just some hidden button you had to press while you had your melee out.
@SpaceGuyOnline2 жыл бұрын
In the outro that I legit forgot to edit in I made mention of how the achievement weapons (which mainly comprise of the Ubersaw, Sandvich, Eyelander, Charge N Targe etc...) could be re-worked into a contract system like what we had for the Jungle Inferno weapons, teaching people what they do and rewarding them with the weapon "immediately" running than grinding achievements or praying for drop rng
@pantuternik2 жыл бұрын
Maybe if you get one of these unique unlocks you either get a small explanation pop-up of what they do or a tutorial, ofc the latter would be harder to make, but the former would be very easy and not time-consuming to create
@drivanradosivic13572 жыл бұрын
@@pantuternik a stock weapons tutorial and a achievement unlocks tutorial would be great to have. Plus I also had a idea about free and premium user Contracts that are more about helping at learning the game and you get Mann Co store coins for it to buy stuff like war paints, strangefiers and so on. I even had a idea that Valve's Competitive could drop older crates, Mann Co keys as well as tools like strangefiers and depending on the season, unlocked Halloween crates and Smissmass tools sort of thing. IMO, Valve Com is actually Serious Casual, so give 6v6, 7v7, Highlander and cool items for rewards would work great as a play to win incentive, while Contracts also give a little play to win, and teach people cool stuff as well.
@artifactU7 ай бұрын
i also got confused why i wouldnt charge because i didnt know how even tho i didnt have a shield
@snod54362 жыл бұрын
God i wish that you could just see the tips per class whenever you feel like it.
@SpaceGuyOnline2 жыл бұрын
In the stats page you can although I'm pretty sure they're randomized
@alface9352 жыл бұрын
@@SpaceGuyOnline Thoses ones you made are very well made trying putting on the workshop for people take thoses and use as sprays to help new players inside a match
@snod54362 жыл бұрын
@@SpaceGuyOnline yea ik its just that if they were by class it would be so much nicer.
@drivanradosivic13572 жыл бұрын
I also had a idea about a in universe class ifle drawer of advice and abilities that you open and see and use since knowledge is power and getting smart is needed to be better. also, a class specific training map would be great, as well as something similar in nature to TR Wdalkway but as a official Valve made map(not, make Walkway official, but make TR Walkway like stuff official).
@alface9352 жыл бұрын
@@drivanradosivic1357 Very good idea
@pantuternik2 жыл бұрын
I like the way the first tutorial's second section was made and wish most of it would be taught in a similar way, instead of in the vacuum of that shooting range. Like, maybe even incorporate that shooting range into some other maps and start the training in there, and then move on to a demonstration with other classes. For example, Engineer tutorial starts in the training room, and then a door opens and you appear in the cave spawn on Upward, where you're shown a bunch of teammates attacking some enemies on the second point, and they run out of ammo and say "need a dispenser here" and you're shown a good dispenser spot in the cave exit. Then, after you build it they all say "thanks and go on with their business as you're told to place a sentry to guard the cave so that you can hold your position. And this can go on with some other things happening, but I'd like this practical way of teaching more. After all, Engineer solves practical problems.
@BabyGhast42 жыл бұрын
That’s such a nice way of teaching engineer, I especially like how you provided reasons as to why the buildings should be placed, it teaches new players the value of the buildings and how their purposes can be incorporated into an in-game style situation.
@Pygargue00fr2 жыл бұрын
Fun fact, a photo about an official rocket jumper training field got leaked online a few years ago. So Valve did indeed planned to update the training mode at some point:)
@sud18812 жыл бұрын
Oh I would like to see this for myself, what are some keywords that would help me search for it? (KZbin might delete your link but feel free to try, just write the instructions on how to find the image separately from the direct link)
@Wiki11842 жыл бұрын
Wish that was made. Would be nice to have a good official map to practice rocket jumping on.
@TwistedFireX2 жыл бұрын
Valve never finishes anything.
@digojez2 жыл бұрын
@@TwistedFireX they are so good at that, they hasn't finished trolling their fans with the valve time. 😔
@daniellazo86692 жыл бұрын
Never even left a source check
@MrTitanPlaysGames2 жыл бұрын
Fun fact: You can use the setclass command in console to forcibly change off soldier in this tutorial with no negative effects save for janky messed up text box hints!
@slysamuel59022 жыл бұрын
To this day I can’t rack my brain as to why they stopped making class tutorials at 4 of them. Were they so bad at making them they just forgot? Did they stop out of fear of spreading more bad information such as turtling? Were they fired as a result of making it, and everyone else was too scared to remove the tutorial and replace it because even coming close to it curses you with losing your frontal lobe?
@SpaceGuyOnline2 жыл бұрын
There exists for sure a scrapped Medic training section as for the other classes, probably only the bare bones of them exist
@jonkku2 жыл бұрын
Looking at the timing of updates coming out, the answer is clear-cut. They collectively thought writing tutorials and scripting bot scenes was boring and too much effort, until someone said "just make better players coach the new ones". Then they hastily developed half of a coaching system, pushed it to an update and called the new player issues solved.
@durxg2 жыл бұрын
@@jonkku now said coaching system is useless because valve removed it entirely from the menu screen, what a funny twist
@acclipse92622 жыл бұрын
@@durxg Removed it from the menu screen?? It's still there for me though.
@MaxNexus2 жыл бұрын
@@acclipse9262 yeah it's still there, but it's broken as it only works on community servers, not casual mode.
@Davtwan2 жыл бұрын
A “movement” tutorial covering crouch jumping, explosive jumping, and fall damage all together in an obstacle course could work too.
@redshell92052 жыл бұрын
I feel like compiling everything in a bit match might be better. As you said with the sniper, demo, pyro examples but simply seeing a scout double jump above you, bumping into a spy somewhere, spy checking because a teammate pointed out a spy just to find that it was one of your teammates, heavy doing mostly the point and all with text boxes would be interactive and amazing for teaching the player and would get a general idea of the classes.
@lamegamertime2 жыл бұрын
Perhaps there could be 10 training sessions. One where they compile all the classes into a match, like you suggest, and then the remaining sessions go more in-depth on each individual class. After all, while you can show a soldier rocket jumping, the player could still use some practice of their own. As well as for other classes.
@redshell92052 жыл бұрын
@@lamegamertime imo I feel like getting the player a gist and then say have fun is a better way as then the player choose what they want to learn after that point. As there is still bot matches you can just jump into they can simply test them out after the game holds their hand for a short while. Personally I’m not a big tutorial guy so I feel like freeing the player quicker is needed to get the player not just stop because of boredom. I get where you’re coming tho.
@lamegamertime2 жыл бұрын
@@redshell9205 Well, the entire tutorial is optional. Players just play the first session, and if they're interested in one of the classes then they can do their tutorial.
@redshell92052 жыл бұрын
@@lamegamertime sorry that I’m late but a lot of other people start with tutorials, and also when I feel like I want to learn more about a character in a game I’m new to and choose to use the in game tutorial… often I just find everything there is stuff I already know. And anyway the rocket jumping tutorial can just be in the bot match.
@lamegamertime2 жыл бұрын
@@redshell9205 Sure, the general tutorial _could_ teach rocket jumping, but soldier is not the only class who could use hands-on demonstration. Medic, engineer, and spy in particular. And the issue of you already knowing the information can be fixed by the game teaching stuff players wouldn't know... Though...tutorials are made for people who don't know anything about the subject matter...
@theclassyviking73512 жыл бұрын
I wonder why after all this time no one has made some kind of modded tutorial that teaches the essentials of all 9 classes, aswell as the rules of every game mode. I know TF2 is basically only run by the community at this point, but no new players will know how to navigate the clunky server browser to find rocket jump training or other such tools. 1 solid tutorial overhaul mod that's easy to download the community could endorse and promote heavily for new players to find would do wonders for the games. No clue if this would be even possible but crazier things have been done.
@Underqualified_Gunman2 жыл бұрын
Vscript being added makes this significantly more possible now.
@theclassyviking73512 жыл бұрын
@@Underqualified_Gunman what does Vscript do? I mean if it helps people make mods for this game than great, this is just the first I've heard of it
@Underqualified_Gunman2 жыл бұрын
@@theclassyviking7351 allows mapper to access game code more limited than making a new mod but more powerful than the existing hammer entities.
@Underqualified_Gunman2 жыл бұрын
@@theclassyviking7351 to give an example of it being used someone on the TF2 maps server is remaking VSH in Vscript
@theclassyviking73512 жыл бұрын
@@Underqualified_Gunman what's VSH?
@Ultrasteel742 жыл бұрын
"Press E to tell a medic to heal you" *voice communication not available for this account*
@YourAverageMelon15 ай бұрын
true
@bigblue3442 жыл бұрын
The worse thing for a new player is learning hitreg is bad and needing configs. I have over 2000 hours and tried many configs and I still can't seem to fix hitreg where I can even reliably use hitscan.
@Spookiec2 жыл бұрын
interp issue
@aboreddudebrowsingyt2 жыл бұрын
Fun fact: doing the "go go go" voice line will also make a bot medic use their übercharge ...yeah that's all I got...
@sloppysausage2 жыл бұрын
Bruh
@nickrl1132 жыл бұрын
The "Go Go Go" voice line and not the "Use Ubercharge" voice line
@totallynotabot85807 ай бұрын
@@nickrl113both will make Bot use Uber
@Pygargue00fr2 жыл бұрын
Now that Vscript is being introduced into the game anyone who cared enough could be able to fix theses most of theses issues and post his training courses on the official Github. Now all we need is a guy with enough patience and dedication.
@EnclaveSoldier22012 жыл бұрын
I swear, tf2ubers are the few things single handedly pumping this game's heart.
@lanxcapo74962 жыл бұрын
you may think that valve teaching engies to turtle is bad, but at the very least they are tought how to be a mild annoyance, your average f2p med will take a solid 15 minutes to figure out that they have a medigun since they are never told so
@pantuternik2 жыл бұрын
Maybe they should be told both ways. After all, an easily accessible dispenser gives you the ability to tank your sentry pretty well.
@victorvirgili44472 жыл бұрын
@@pantuternik Maybe a text box saying “Having a dispenser near your sentry gun can greatly help with maintaining it, but it can also attract the attention of Spies and Demomen that can easily destroy both, so remember to take a look at the enemy team when building!” It teaches both turtling and more aggressive engineering, while telling you what classes can destroy your nest
@PowerUpT2 жыл бұрын
8:16 I'll argue that random crits cannot be explained at all, even most experienced players will yell "WHAT WAS THAT?"
@DarkReaper122 жыл бұрын
Can’t help imagining a ideal tutorial where its presented as a Class clone in a fancier hat teaches you how your class plays in the bunker, having the occasional enemy class “sneak in” for relevant mechanics, then concludes with a game mode best suited for the class with a few scripted bot placements and behaviors. The spy’s tutorial starts in the enemy bunker.
@VestedUTuber2 жыл бұрын
Ok, two things I'd recommend for Sniper: 1. Moving target practice where, after the initial overview of charge times and class health, the target bots start moving along prerecorded but very erratic paths. 2. Basic spacial awareness training, where a spy bot decloaks behind you while you're scoped in and doesn't do anything but gives you an example of why constantly staying scoped is a bad idea.
@PiepProductions2 жыл бұрын
Valve should hire you to write class descriptions, those were bloody on point.
@missingindy Жыл бұрын
fun fact: found in the recent leak of TF2, there was found several training maps, with several things left out of modern training, including teaching players how to rocket jump and more
@Small_child_punter2 жыл бұрын
For the first year or so when I installed tf2, I did nothing but play against bots. I never went into pubs, just bots. Besides some bad habits, I’d say it paid off. But playing with players is the best way to learn the nuance of this game, naturally.
@princesscadance1972 жыл бұрын
The tutorial reeks of 'Oh right, we should probably finish making that' vibes.
@maxis_scott_engie_maximov_jr2 жыл бұрын
When I started TF2 I haven't watched any vids about the game on YT prior, only the Meet the Team vids on Steam page, and that somehow gave me enough knowledge to do a proper first match in Practice Mode, haven't even done all the class courses And for a first match it went really good, knew how to hide stickies, kept in mind Heavy's revup, even knew when to watch out for Spies and use Medic's Syringe Gun effectively, only didn't know how to upgrade the buildings, but already knew which building did what and how I should place them, even knew how to remove Sappers The only part that took some time to get used to is unlockables, that one should definetly be explained, that is the only part that made me WM1 since it's like "Oh cool a new weapon it has to be better!" when you get your first one
@youraveragefloridaboy5192 жыл бұрын
"Wake up babe, the space man just posted"
@Sometings_fishy2 жыл бұрын
"but it's 3am..."
@PainTrainLover694202 жыл бұрын
I was genuinely thought that the video was explaining TF2's Terrible"Trading"
@andrezits97232 жыл бұрын
Random Ben 10 Ultimate Alien Cosmic Destruction reference is greatly appreciated, thank you
@gloweye2 жыл бұрын
And during the medic tutorial, there should never be a mention of a syringe gun being a thing that exists.
@lunar_cat6662 жыл бұрын
I have played tf2 for a month now and I did not know what crouch jumping was until you mentioned it
@Ribbons0121R1212 жыл бұрын
Hurtling in a cheeky spot is only fun when you get to do it like with the eureka effect wrench
@MikeHawk-bg5ss2 жыл бұрын
literally the moment i went back to check on the training mode this video popped up
@therealpyroland2 жыл бұрын
Someone should make a tutorial map on the workshop that goes over all of this. Kind of like the campaign maps some people make. And then just get it added to as many tutorial steam guilds/KZbin videos as possible.
@wizzelmiggel87062 жыл бұрын
For like a good minute i thought it said "twerking tf2's terrible training"
@TimesChu2 жыл бұрын
12:11 Glad to see my DM has re-joined your patreon. Was worried when he fell off for a while.
@Seal_Dev2 жыл бұрын
Wait you can use enemy dispensers when you're disguised? Who thought the video on how trash tutorials are actually teaches something the tutorial doesn't?
@localtomboylocalmaniacloca67592 жыл бұрын
Did he just accidentally make a parody of "We didn't start the fire" just by naming TF2 techniques?
@MediTheFrog2 жыл бұрын
saw you while you got the medic footage. i swear next time ill make sure you dont walk away because of my poor aim
@SpaceGuyOnline2 жыл бұрын
Should have accepted that duel since I got you with the Syringe
@MediTheFrog2 жыл бұрын
@@SpaceGuyOnline you dominated me too then left i was so upset lol
@Mrs.THECOMMUNISTCHANNEL2 жыл бұрын
Training: "Press E to call for healing" *F2P's: ....*
@gabef.2182 жыл бұрын
To be fair, the f2p Silencing didn't happen until 2020, 10 years after the tutorials were made
@thatslegit2 жыл бұрын
Surprised no one in the community workshop made a dedicated tutorial map to show what you are supposed to do
@ducksi12 жыл бұрын
"quebec instead of full-on france" omg perfect line
@petzouqi762 жыл бұрын
Left4Dead 2 has an unofficial tutorial campaign made by the community. tr_walkway is honestly not a good tutorial map, a good training map. But to teach players the unique abilities of each class, a similar endeavor as to what happened with the L4D2 community, has to take place.
@MajatekYT2 жыл бұрын
With the Medic in particular, it doesn't help that there is no HUD element that communicates that a hurt teammate will give you faster uber. A lot of TF2's mechanics aren't just unexplained; they're almost invisible.
@jackoxy98602 жыл бұрын
I previously didn't liked this channel because of the awful audio it was, But now I'm here subscribed, like button broken, and really proud of how far you've gotten. Great work man
@AndresinReal2 жыл бұрын
I think some achievements works as tutorials "Batter up" incentives you to double jump more often "Bomb squaddie" teaches you to remove stickies with shotguns "Hot shot"/"hot potato" incentives you to reflect "Highland fling" teachs you about sticky jump And many more And also the loading screen tips can help you realize some stuff But the tutorials, yeah, they are done poorly
@SpaceGuyOnline2 жыл бұрын
Loading screen tips should always be a "Oh" sorta deal not a key gameplay fundamental. Achievements are good to see your progress but they aren't good at actually teaching you how to progress, this is especially true when most people tend hop on givemeall servers
@AndroCubed2 жыл бұрын
i think "highland fling" should be renamed to "the flying scotsman" since then it would also refrence a piece of history but yeah these achievements would be really cool
@zer0ishere2 жыл бұрын
lol, as a medic main i feel that lack of medic tutorial i think that a medic tutorial should be split into: how the medigun works: showcasing the medibeam's range, ability to match target's speed, debuff reduction time and well, healing ubercharge: uber rate (injured enemies vs applying overheal vs full overheal, also introducing this function) activating uber (uber duration/flashing teammates) and last and least a section to teach medic's actual effectiveness, by placing the player on a fight to show how shitty medic stock primary and melee are)
@theenjoyer14452 жыл бұрын
You really like your alliterations, dont you?
@PigeonLord2 жыл бұрын
While I agree the tutorial system needs to be improved, I must admit there’s a special kind of serotonin hit I got whenever I figured out something like rocket jumping or damage surfing way back in 2013 when I first started playing. Learning on the fly can be really fun too for new players; so long as said players don’t expect to win every time
@crazycactus7172 жыл бұрын
There are glass shards in my arm
@crazycactus717 Жыл бұрын
I seriously have no memory of writing this whatsoever wtf?
@boKsenTF22 жыл бұрын
great video, great editing, love it :D
@lovi64382 жыл бұрын
It's rather sweet to see Space is getting better at editing/constructing videos :)
@spooky67032 жыл бұрын
3:10 yep, 600+ hours and I had no idea that was a thing
@outspade2 жыл бұрын
I think some good examples could be easily and quickly implemented for Medic. You could have to heal multiple teammates to max overheal, but have the last one be a disguised spy who undisguises once they’re healed to naturally teach the player to watch out for spies. You could have situations where ubercharge is required e.g. having to push through a spammed chokepoint with a soldier, and being surrounded by other classes and having to escape without dying
@Dan-ih6ns Жыл бұрын
I think the reason there isn’t info on rocket jumping in soldier training is because they had a planned rocket jump planning map but it was cut
@FIVEBASKET2 жыл бұрын
Finally good tutorial Thanks
@l9m2412 жыл бұрын
Map Collab Contest Idea: Remake a tutorial based off one of the nine classes that covers the basics. An optional 10th one can also be done for general misc information (unlocks, objectives, etc)
@HyperactiveTony2 жыл бұрын
I wasn't expecting the Quebec comparison lmao
@Duothimir2 жыл бұрын
When the game was part of the physical release of the Orange Box, it actually had a manual that explained the unique abilities of each class. Remember game manuals? No? Damn I'm old...
@Coolyo4202 жыл бұрын
loved the video! especially the description of heavy, +1 sub!
@derpyquagsire66782 жыл бұрын
9:44 I'd change it to "most projectiles" since it would probably confuse newer player with not being able to reflect the syringe gun needles, bison shots, pompson shots, and Halloween spells.
@arc_45432 жыл бұрын
Judging by the background music, there is some seriously common overlap between TF2 and PMD players, and I appreciate it greatly.
@sandvicheatfresh2 жыл бұрын
have each tutorial go over each classes basic ability eg have scout double jump over a fence, soldier rocket jump over a gap, pyro reflect a rocket etc etc and lock casual and comp til they are all completed. this will give new players enough of a push in the right direction where they can play the classes somewhat effectively while also slowing down bots from ruining casual by a whole 5 mins
@SkyanUltra2 жыл бұрын
i think the heavy should also have their own section for the sandvich, considering how it is PARAMOUNT in most heavy loadouts, and considering how the item is big enough to warrant having it's own meet the team video. just a basic tutorial telling you to try and use the sandvich in safe spots, and a small section dedicated to giving the sandvich to teammates (such as your pocket medic) would be fine. i think in general that introductions for unlocks would be nice for most of the classes that have major ones, like the demoman's swords and shields, the engineer's gunslinger, and other such weapons that change a large part of your gameplay in terms of the class alone.
@lucashammer122 жыл бұрын
No training mode at all would truly be more useful than the current one.
@supertails49682 жыл бұрын
Another thing I feel should go in a Heavy tutorial is how one can hold Mouse2 to stay revved up, and knowing when to unrev your minigun.
@Manavine2 жыл бұрын
I would honestly have heavy be the basic training. He's the easiest to use in casual, but also the most basic. For the most part, I'd have the player learn the class, though learning basics with the heavy... Then recreate a scene from their meet the teams, to let the player FEEL like they got an understanding of the class.
@vivelespatat26702 жыл бұрын
That's actually genius, classes tutorials that recreate the Meet The Team videos would be insane
@Quietnotsilent_Nights2 жыл бұрын
One gripe I have about the meet the Pyro video is they put the flare gun in it even though it's a separate unlock
@fenn_fren2 жыл бұрын
2:40 where medic bonesaw
@insaknighty2 жыл бұрын
as a new player this video taught me way more than the tutorials ever did (also i never knew there was a second part in the tutorials? i wonder how i managed to skip over that lol) i really do wish there was a better tutorial system though. i didn't even learn how to crouch jump until i played Half-Life last week.
@ThatNoobKing2 жыл бұрын
3:08 using the "Go go go" voice line also makes them pop, which is how I figured out you could do this
@OJWizzard2 жыл бұрын
the reason why rocket jumping isn't brought up in the tutorials is because it wasn't an intentional mechanic it was an embraced bug still should have it added though
@SpaceGuyOnline2 жыл бұрын
This isn't true for TF2 though, if Quake were to have a tutorial than it would be since that's when Rocket Jumping was first "invented." You're essentially neglecting how TFC had the ability to Rocket Jump deliberately or how the Beta TF2 trailers also make heavy mention and use of it
@OJWizzard2 жыл бұрын
@@SpaceGuyOnline I need to do research lol
@CaptianKatsura2 жыл бұрын
If you want more evidence of rocket jumping being intended, the Soldier rocket jumps in the Meet The Soldier video, which came out before the game's release.
@doododaadoo86732 жыл бұрын
@@SpaceGuyOnline oh shit, THAT'S why it's called the original
@liligote2 жыл бұрын
I wish every unlock had its own small course explaining when and how to use them and just general tips about them too
@davitdavid71652 жыл бұрын
I also noticed the tutorial telling you to call for Medic when valve made them unable to do so. Also, I think that showing people what the spy looks like from 3rd person ehen doing his stuff could be a good way to teach them. If the bot mirrored your movements instead and there was both a friendly and an unfriendly spy it would probably teach you even more and allow you to play as and against the class better.
@SpaceGuyOnline2 жыл бұрын
That was a change made literally a few months ago and doesn't have anything to do with the other 12 years the training section has been out for
@davitdavid71652 жыл бұрын
@@SpaceGuyOnline I know but it would still be frustrating for s new player. Also alongside the things I edited in the comment I want to mention how you did not mention airblast having a knockback effect or comboing.
@RW1A2 жыл бұрын
Fun fact, didnt even know there was a training mode for tf2 until after half a year of playing it already. Everything i learned up to that point was me in casual matches. Ive been playing since 2019 and didnt know spies could teleport through enemy teleporters until 4 months ago
@viket83162 жыл бұрын
I feel like the trqining mode should give a reward at the end a mannco box That will unbox any hat or weapon for teach you what a mannco box is but key is not tradable the unbox stuff cant be strange or unusual and will always be a non craftable hat
@chasescorner2902 Жыл бұрын
0:46 I’m not sure what your talking about, everyone knows the iconic 4 classes with the cut 5th one being infamous lately (Rip scout) and the medic npcs that wander around the maps
@nitefurie.2 жыл бұрын
The loading screen tips are probably a better tutorial than the actual tutorial
@cherry__Soda2 жыл бұрын
Just recently finally made my first trick stab, its so satisfying and I recently also go my first major chain stab of 5 people.
@ForgetfulHatter2 жыл бұрын
as a tf2 player with 1k hours. I'd of loven training for each class. showing scouts speed and damage, pyros airblast, medics life saving uber. all the good and maybe bad habits to learn and avoid. (cough) going sniper and spy because instant kill. but i guess....maybe... they didn't wanna overwelm new players? idk. maybe valve could have done a deal with map makers or something that after basic class training is done they can recommend playing community made training maps. I for one would love pyro training. with slow moving rockets to teach basic air blasting then moving up to ingame projectile speeds. airblasting is an artform.
@NabbyLloyd2 жыл бұрын
iirc spy actually had a dustbowl training stage made for them, but it was just never implemented
@BlueBird1994_2 жыл бұрын
I feel bad for my friend who I tried to get into TF2 had to play through such a crappy half-assed training mode that barely taught her anything useful because she didn't get to learn much or any of it at all. Honestly there's a lot of stuff myself I've had to learn on my own or through others in the community. I was fortunate enough to at least have a friend (who'd gotten me into the game) coach me on the basics to get me started, and also a time when he helped me learn crouch jumping. But aside from that yeah had to pretty much learn by myself. This game has a lot of complexities that no average player would even know where to start with. It's really a shame that TF2's training mode barely scratches the surface.
@morganleighty75802 жыл бұрын
Awesome thanks for a non tier list video
@IBeforeAExceptAfterK2 жыл бұрын
I'd love to see someone make some new and improved training maps as a mod for the game, done in the style of the original tutorial. If I actually knew how to use the hammer editor, I would've done it myself.
@Dedelblute32 жыл бұрын
Ah yes, nothing better than starting words with t four times in a row for a title. Not as good as "Patiently pondering perfectly pleasant puzzles" was, but four is good enough.
@Esomres2 жыл бұрын
If I ever make an FPS, I'm going to use TF2's training as a guide what not to do when making a tutorial.
@uwilldie90722 жыл бұрын
For the longest time, I thought that uncloaking was colorless so I would run into the enemy team and decloak and then wonder why I died.
@user-un2pf4ht9l2 жыл бұрын
We need a custom map that look like this training but better like having a part of the map for a class like scout part that look like a parkour jump or the medic part that have alot of wall to show that you need to hide
@blockwearingman2 жыл бұрын
i actually played this when i started playing tf2, wierdly the other tutorials don't work and the dustbowl part also doesn't work, i have read that issue on others too
@Newtothis422 жыл бұрын
FINALLY, I’ve been crying over this for a long time
@champagnesupernova18392 жыл бұрын
"the engineer tutorial gives out incorrect information" *shows image of the engineer tutorial giving correct information*
@SpaceGuyOnline2 жыл бұрын
The dispenser needle displays metal available not ammo available as the tool tip says. I get its kinda nitpicky but thinking as a new player you'd probably question why everyone can still get ammo if it's "empty"
@champagnesupernova18392 жыл бұрын
@@SpaceGuyOnline I thought the ammo and metal supply in the dispenser were the same thing? the more you know, i guess
@fewny26912 жыл бұрын
holy shit they made the chucklenuts guy into a real thing
@Martyste2 жыл бұрын
It's sad how even Half Life 1 itself had a proper obstacle course tutorial, *with* the crouch jump explained and required to progress!
@theholymothqueen2 жыл бұрын
I think that after the soldier training you should get the rocket jumper and after demo training, the sticky jumper
@jamlike12222 жыл бұрын
There are more important things that Vavle needs to do for Team Fortress 2, but a revamp of the training would be nice.
@Mrangrybird-vg1iy Жыл бұрын
to be fair, i only did 1/8th of the training video. it takes too long to load, and i could just watch the meet the team videos or watch tf2bers
@nightmarekinggrimm4364 Жыл бұрын
I was completely unaware there was a tutorial, I learned on hand XD
@wuketuke6601 Жыл бұрын
Another important thing is that they dont really teach that touching the resupply cabinet heals you
@bobjones12902 жыл бұрын
SpaceGuyOnline is the king of alliteration
@rio-kt7ut2 жыл бұрын
With the new vscript update I think one could make great community tutorials.
@lsoerlsoer2 жыл бұрын
cool video basedguyonline, now go drink your maple syrup