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During the 16-bit generation developers started to use a variety of techniques to create in-game graphics, one of them being hand-drawn animation. In this episode the development process behind Aladdin for the Mega-Drive, Earthworm Jim and The Lion King and how they were able to leverage the craftsmanship of traditionally trained animators.
Huge thanks to Ken Horowitz from Sega-16.com for his awesome book "Playing at the Next Level: A History of American Sega Games"
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Narration by Steven Kelly
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//Music and Sources
For the complete track-listing with time-codes skip to the end of the video
Sources used for this video are also listed there.