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@MarushiaDark3169 ай бұрын
Three months for a prototype seems fairly reasonable for a mid-sized or larger game. For instance, check out the videos online of the Ori white-box prototypes. They are pretty involved and I imagine they took months just to get that much done in terms of the flow and feel. A lot of different moves and puzzles and squash and stretch animations went into it at an early stage before any real art was applied to it. Also, IAA stands for "in-app advertising" as opposed to IAP which is "in-app purchase."
@CodeMonkeyUnity9 ай бұрын
Yeah I guess the bigger the team the more it makes sense to have longer prototyping stages. Oh that IAA makes sense now! I hadn't heard of that acronym before, thanks!
@chrishart35529 ай бұрын
In terms of code writing, I think it has potential for generating code for specific algorithms (especially when given existing context), such as generating code for class methods or generating test functions and test data. I think it's something to play around with for sure; find what you still prefer to do manually, and figure out how you can use AI to automate the rest.
@daisan58599 ай бұрын
Write dogey code, use AI chatbot to debug and fix your code. Even using pseudo code - Amount of time chatbot has saved me in debugging. 10 hours pulling your hair out trying to fix code. Chatbot less than 10 minutes to implement a fix
@CodeMonkeyUnity9 ай бұрын
Yeah good point, I'm sure it's super useful at building algorithms like Quick Sort since it was probably trained on millions of CS books, but I don't really manually write those myself so don't really need it.
@S_Tadz9 ай бұрын
A big secret combo is localization + UGC. I thibk multiplatform is real nice, but does not expand your market nearly as much as localization does
@tsplitart9 ай бұрын
bingo !! localization plus variaable prices in different countries
@CodeMonkeyUnity9 ай бұрын
Yup localization is definitely an excellent feature that every indie dev should implement
@Mumbolian9 ай бұрын
5 trends that Unity wanted to talk about*.
@lordkakabel769 ай бұрын
As usual, I'm in the minority. I don't play free or mobile games. I can't abide in-game ads. I don't play multiplayer. For me, video games are my alone time. The only one I play multiplayer is Minecraft LAN/Minecraft Dungeons with my kids.
@CodeMonkeyUnity9 ай бұрын
Same thing for me, although while technically in the minority there are still millions of us!
@Curtis-NA-G9 ай бұрын
This is why games should opt to add in an offline mode. I know that's a pain in the neck, balloons scope, and requires possibly designing two sets of rules/values for content intended to be multiplayer. It just makes sense to me to do it b/c if the game has a dedicated/required online mode, selling the game post shut down is basically an impossibility. Why shut down a possible source of revenue if the servers have to come down? Or at the least make it peer to peer multiplayer so it can continued to be enjoyed
@papasherbert43629 ай бұрын
I have used A.i for code since late 2022. It's gotten Significantly better, being able to remember past scripts and take in feedback correlating with it's mistakes has improved it far beyond when I first started using it. It's crazy
@sabbracadabra70839 ай бұрын
This is interesting because I've recently been experimenting with AI to generate graphics or code, but it's been mostly fruitless and generally ineffective. The fact that someone is having success with AI leads me to believe that a new soft skill is forming in the community that is responsible for persuading machine spirits to do what you want them to do. Hail Omnissiah!
@papasherbert43629 ай бұрын
@@sabbracadabra7083 I guess it's like "googling" as a skill. It was always an inherently natural skill for this "iPad baby". I guess it's probably similar
@KirbySamaDesu9 ай бұрын
The cost to maintain online games always scares me. I hope to release my game to consoles too at least on Nintendo switch
@CodeMonkeyUnity9 ай бұрын
If you make premium games then usually cost isn't much of an issue, it only becomes a big problem if you make f2p games and you need to have good enough monetization to pay for it. For example in my last game Dinky Guardians I added multiplayer but so far I haven't had to pay one cent because it was always within the Free tier limits,
@uba98cz9 ай бұрын
8:51 IAA = "In-App Advertisement" I believe... At least that would be consistant with the begining of the report
@beardordie53089 ай бұрын
One thing I noticed this year: at least 17% of VR gamers are absolutely impossible to please. Asgard's Wrath 2, which is by all metrics as good as a game can possibly get, you can see the ratings go from almost exclusively 5 stars, save 17% of one stars. It's for sure a 5 star game. Anybody who rated that game one star doesn't deserve anything good in life. 😅 imo
@CodeMonkeyUnity9 ай бұрын
Yeah I've heard nothing but good things about that game, maybe it had some performance issues with some devices? Or maybe people angry that it's a Meta exclusive
@modex18649 ай бұрын
I love your vids and especially your streams, when is your next stream?
@CodeMonkeyUnity9 ай бұрын
I was planning to do a fun one this week but got caught up finishing a bunch of videos, hopefully I'll be able to do it next week, maybe Tuesday or Wednesday
@chuckdude5149 ай бұрын
Multiplayer is definitely the future for most games. Thank you for introducing me to netcode and thank Unity developers for making networking much less complicated than it is!
@RVVNNT9 ай бұрын
Thanks for sharing the project. Looks like a great teaching material!
@Jesie_an9 ай бұрын
Did anyone face this problem, in unity asset store I choose open in unity to upload an asset, it opens the package manager and it's empty,it doesn't download but shows bunch of error in the console ,I tried in a new project it happens again, so I can't use the asset store
@alboexe9 ай бұрын
thanks for going through the report, got it bookmarked but didn't read 😅
@rutchjohnson9 ай бұрын
I use Chat GPT code a lot, mostly to help me remember core fundamentals or to quickly map out new methods. I never use it like how you showed in this video.
@alroyfernandes40909 ай бұрын
Deep motions say motion is also in beta it's an text to animation tool
9 ай бұрын
I wonder if Unity used the asset store as training data for Muse...?
@CodeMonkeyUnity9 ай бұрын
They said owned or licensed data, so only if they contacted individual asset store publishers to license their data
9 ай бұрын
@@CodeMonkeyUnity that sounds good! You sure the asset store license does not allow them to consider the assets as "licensed" for this use though?
@CodeMonkeyUnity9 ай бұрын
Not unless they change the license and require every asset store publisher to agree to a new license which as far as I know hasn't happened
@AHEK89 ай бұрын
Can you please 🥺 help me to optimize my game for mobile or make a new video on that topic. Because in my pc the games runs at 120fps and in 8GB ram mobile it's runs at 28fps or less sometimes 😊
@CodeMonkeyUnity9 ай бұрын
Optimization is a very very specific topic, it's really hard to come up with solutions that work in very project So my best advice is connect the profile to your mobile and see what is taking so long. Maybe it's CPU or maybe it's the GPU
@AHEK89 ай бұрын
@@CodeMonkeyUnity how to do that in the mobile is there any specific app ? Because for my pc I can't figure that out please help !
@CodeMonkeyUnity9 ай бұрын
You connect the Unity Profiler to your device docs.unity3d.com/Manual/android-profile-on-an-android-device.html
@AHEK89 ай бұрын
@@CodeMonkeyUnity thx
@AdityaChoudhary12139 ай бұрын
Hi Code Money, I have a question: I am making an endless runner game for mobile devices like Subway surfers. Is using Animator for animating ui elements still a bad choice?
@SimonSlav-GameMakingJourney9 ай бұрын
40% more activy players on multiplayer games is actually much much lower than I expected
@TarrenHassman9 ай бұрын
I bet it's a lot higher of a percentage if you compare successful single player vs successful multiplayer compared to single vs multi as a whole.
@AHEK89 ай бұрын
Make good games you will get more players
@tsplitart9 ай бұрын
tbh we 90s or before people are the very last ones who will play single player diligently. As the years progress, multiplayer is the way to go. newer gen will mostly indulge is online competition/multiplayer. So, I believe mulitplayer will take a huge jump in the coming years. Plus , there is ease of access of computers as the time progresses
@Super.Whimsy9 ай бұрын
Exactly. And that’s an average!
@STORM-qw2gq9 ай бұрын
Can you do a tutorial on profiler I can't find a good tutorial video
@nourmawasi48479 ай бұрын
What are your thoughts on the unreal engine? Do you only use unity?
@CodeMonkeyUnity9 ай бұрын
I've never used it but from what I hear it's an excellent engine. I use Unity simply because it's the only thing that was available when I got started 12 years ago, and I keep using it because I already have a ton of knowledge with it and the engine allows me to build any game I can imagine so I don't really have any reason to switch. Maybe in an alternative universe where in 2012 Unreal was free and Unity was not, in that alternate universe I would now be using Unreal.
@nourmawasi48479 ай бұрын
@@CodeMonkeyUnity oh wow never thought about it that way, makes sense, and thank you for the reply
@suicune20019 ай бұрын
Thanks!
@bluzenkk9 ай бұрын
I find that ai code is good for writing boilerplate code such as constructor or common code like movement, the code that i wrote many times b4.
@tastylicks37399 ай бұрын
I think a Collab with WorthyPrince YT (80k subs) talking about the Unity engine and rampant Bot issues in Lords Mobile would be so cool! Specifically about the decrypted Binaries and how a developer approaches it ….would be great education and opportunity for future game promotion hahah
@andrew00zero9 ай бұрын
Im still learning and sometimes I use AI to write a line of code in order to make some kind of fuctionality that I have problem to implement. At this point it did helped me out few times. Problem is that AI will not make great programmer. At least now.
@rootbindev9 ай бұрын
Wonderful
@SergSamixonGD9 ай бұрын
Excuse me - who that man on video?
@CodeMonkeyUnity9 ай бұрын
Either it's me or it's an AI, in these days it's hard to tell!
@SergSamixonGD9 ай бұрын
I remember you like nice man ~of my age =)) In any case you cool man! Love you!@@CodeMonkeyUnity
@MomoVader9 ай бұрын
YOUUU ARE THE MAAN !!!
@DevMarco-9 ай бұрын
You forgot the trend to annoy players with bad implemented service games. Nothing new I know but it definitely continues in 2024 I think.
@dreamingacacia9 ай бұрын
AI is still in weird spot. I'd rather make some tools to help me do stuffs than trust in something that I don't have a good understanding about. If I have to choose an AI to use, I'd develop a simple assistant software similar to the ones people developed years ago, but better of course. I don't like the idea of "training AI". I'd rather feed the rules and have the AI function on this foundation. Sure enough the AI have great potential to be better than human especially on logic side. But that's the same as how computer is better than human at computing.
@slasher34289 ай бұрын
In all honesty i was a bit scarier several months back from that whole fiasco with unity monetization. I am kind of glad they are able to bounce back though. Even if they do have a bit of work to do to rebuild our trust
@CodeMonkeyUnity9 ай бұрын
Hopefully that whole fiasco scared them from doing crazy changes like that ever again, so hopefully in the end it actually ends up being a positive event.
@dimitrimarshall10799 ай бұрын
IAA = In App Advertising
@CodeMonkeyUnity9 ай бұрын
OH! That makes sense, thanks for letting me know, I've never seen that acronym before.
@juancamacho4799 ай бұрын
i havent play a single player game in years, id say at least 10 years. I only play online games
@CodeMonkeyUnity9 ай бұрын
That's interesting, I'm the exact opposite, I haven't played a multiplayer game for anything more than 1 hour since Battlefield 4 which was about 10 years ago I think
@Runix19 ай бұрын
I love your videos, but damn that thumbnail makes me sad.
@CodeMonkeyUnity9 ай бұрын
Why? Which one? I have an AB test running
@scottcastle91199 ай бұрын
I made a horror game with just AI code
@rosepainting87759 ай бұрын
Where can I play it?
@ExpensivePizza9 ай бұрын
As a coder for over 30 years, like you, I don't find AI particularly helpful. But I presume AI is helpful to code if you're still learning. The same goes for AI art. If you're not an artist it feels powerful to be able to create art quickly but if you are an artist it looking at AI art is probably cringe.
@phutureproof9 ай бұрын
oh its my time to shine, hey mom im also going to add something to the list don't piss off your fan base, you know what im talking about
@frogmanstoe9 ай бұрын
wym
@chuckdude5149 ай бұрын
@@frogmanstoe I heard some people complaining about the AI generated thumbnails before, but I'm not sure if he's referring to that.
@frogmanstoe9 ай бұрын
@@chuckdude514 ohh
@TravisBerthelot9 ай бұрын
00. Stop using Unity.
@SHOUTOGUN9 ай бұрын
Why
@5ld7349 ай бұрын
Unity is fine they practically restructured already after that last debacle
@TravisBerthelot9 ай бұрын
@@SHOUTOGUN Because it is trend 0 in the list they don't want to show you.
@TravisBerthelot9 ай бұрын
@@5ld734 Crazy pricing and firing many of the developers is hardly what I would call fine. Why would a publisher want to pay more than a few cents per install ever?
@CodeMonkeyUnity9 ай бұрын
You don't pay cents per install, it's per copy sold as declared by the developer with a max cap of 2.5% which is lower than Unreal's 5%