I think ultimately the adjudicator's strength is the fact that it's very versatile. But because of how this game is balanced that means it's not particularly great at any one thing. So it always fall short if you look at it doing one specific thing and compare it to something specialized for that. The main benefit of it is that it has two seperate roles fully covered, meaning your secondary, grenade, and all four stratagem slots don't necessarily need to help with dealing with light or medium armored chaff anymore. This opens up a lot of choices in other places. You could maybe even get away with bringing a grenade pistol against the bugs, combine that with a grenade armor which also gives you your recoil control, and you've got options of something like 6 napalm or stun grenades and another 8 discount impact grenades. Which means you practically have the utility part of your heavier support weapons covered already. Meaning you only have to worry about maybe a defensive stratagem item and the you can bring in three offensive stratagems, while also having room to scoop up a support weapon in the field. It does 2 things okayish, so you have the room to do 2 other things way better than anyone else normally does.
@Mogz-hd6 ай бұрын
yeh i completely agree. Its quite unique in that sense.. the problem is that the scorcher exists and imo can do almost everything the adju does (except maybe sniping) better than the adju in most typical situations but yes, what you've described is exactly what makes this weapon valuable, and why i'll personally continue using it. I love that it allows me near total flexibility in the rest of my loadout.
@Damglador6 ай бұрын
For me weapon weapon is valuable only in builds. If a weapon or stratagem can't cover a certain use case well in a build - it's not great. For example we have as a targets: Bases Striders Gunships Tanks Turrets Hulks Devastators Walkers Troops A nearly perfect build would be (weapon - against {enemy}): Sickle - troops, somewhat devastators Grande pistol - bases, walkers, heavy devastators Autocannon, AMR, Railgun - Hulks, devastators, walkers, gunships Commando - tanks, turrets, gunships, bases Orbital precision strike - tanks, striders, bases There is a lot more variables, like ease of use, ammo efficiency, resupply efficiency, how much ammo you get from ammo packs, does it require a backpack and others. "Nearly perfect build" doesn't mean that it's META, AMR is better overall, railgun is better against walkers, striders and hulks and gets more ammo from ammo packs, autocannon is better than AMR and railgun at killing devastators, because it stuns them and much better against gunships, also can destroy fabricators, but requires a backpack. Helldivers 2 have much more flexibility than it had before, but options are still narrow and a lot of stratagems and weapons are still garbage (#buffmechs, #buffpurifier) Thought now that I think about it, adjudicator is not that bad of a replacement for Sickle, its better for devastators (maybe walkers) and fine against troops. I think I'll try it. But I think I'll be forced back to use Sickle because of the recoil Oh also, its not a popular opinion, but I don't like Scorcher because its unviable against troops, takes too long to kill devastators and much less effective against walkers, because devs have buffed walker pilots for no reason. Small mag and ammo count also hurt. It can kill gunships pretty well, so maybe I'll use it in missions with gunship patrols.
@rikirudee6 ай бұрын
I run this rifle with grenade pistol, stun nades, and grenade armor. With all that as long as I have a couple strata dedicated to heavies. I can run two strata of whatever I want and I feel great in any situation.
@Lunalander2265 ай бұрын
@@Mogz-hd I could still see the Adjudicator benefiting from a slight damage buff basically because while it's not useless as a weapon it is overshadowed by the scorcher unless we're talking sniping, which really doesn't come up too often even against the bots that actually have ranged attacks. just something like maybe it deals 20 extra damage and has better damage falloff so it's even better at longer ranges than the scorcher to give it it's own niche in that sense without being wholly reliant on a situation that doesn't come up too often. or maybe the illuminate will come and be even more of a ranged faction and therefore make the sniping preferance of this gun stronger that way, either way of these two options would help out the gun but I hope the illuminate aren't coming in until at least the performance and glitches in the game are cleared up some more
@Mogz-hd5 ай бұрын
@@Lunalander226 yeh i think i could get behind a 20 dmg increase for sure.
@arthurvilain72706 ай бұрын
If the Illuminate are anything like the in 1st game, the Adjudicator will likely shine against them. The fast fire rate should make short work of shields, with little wasted ammo, while medium armor pen should enable it to destroy most of their heavier units.
@pikatrieu39027 күн бұрын
this aged really well lol it's not SSS tier must pick but it's such a solid pick against the illuminate, never felt like I was lacking with in on super helldive
@Spykitty3586 ай бұрын
I really like the Adjudicator, i feel like it's damage is really good and the Medium armor pen is the best part of it. The TTK feels just right for most enemies. It's recoil isn't perfect but if you control your bursts it's still pretty good. I know people compare the Tenderizer with the Adjudicator and for many reasons. both having high damage while the Tenderizer is a laser accurate rifle. Although i like both, the biggest thing i notice with the Tenderizer is the reload speed compared to the Adjudicator but the medium armor penetration really shows in those dire situations. I've had moments where i got pinned by a scout strider i couldn't get around and had no means to kill the walker, if you hit the Striders right under the chassis the TTK is relatively fast. The Adjudicator is capable of killing it when you can't get around it. And it kills Bile spewers (elites) much faster do to it's med pen. And as for the chargers i find that shooting them in the back part of their front legs do pen if you hit the right spot and i find it more useful then shooting their backside. I rarely actually go for the backside of Chargers anymore, if you got something like railgun or AMR then even damaging their legs slightly is enough to penetrate through the armor. But the problem with it is that i feel like to get the most damage you do have to hit the weakspots.
@Alsborg6 ай бұрын
Every Assault Rifle need 5 or 10 extra bullets.
@jackplisken47386 ай бұрын
and +1 armor pen, you can clear a complete chaff spawn of bugs with incendiary breaker . try that with any rifle and you are lost. ( should be noted with 1 mag )
@jiopa6 ай бұрын
@@jackplisken4738yeah it's almost like the fire breaker is op. Shoot in general direction, get value.
@ksuma7156 ай бұрын
@@jiopa That thing's fine, it's just everything else sucks
@jiopa6 ай бұрын
@@ksuma715 disagree. Ive been running adjudicator since buff it's great. And been actively avoiding fire breaker coz its boring. Armored enemy? Who cares! Just shoot anyway! The fire will kill it eventually. Every other gun has an identity and situational usage. Some guns have high skill floors and high skills ceilings. The fire breaker has a low skill floor and a high skill ceiling. Which is usually bad game design in games. You want players to be rewarded for mastering weapons. Guns should have weaknesses, which is something the fire breaker doesnt have. Its big spread actually ends up being a benefit coz of the dot damage it applies.
@Pyromaniac777776 ай бұрын
💯
@yaboy8376 ай бұрын
The adjudicator is great for bots, for what it's meant to be (I think a mid to semi long rage battle rifle) it really does do a good job at- battling? kinda like an FAL is what I'm getting at, good for accurate shots but not great for cutting down hordes, thats SMG and high capacity assault rifle stuff yk.
@NatoStorm6 ай бұрын
Honestly I find it to be better against bugs than bots. It takes too long to kill devastators without headshots, which you could use a Liberator or Defender/Pummeller for lower recoil and higher mag capacity making consecutive headshots easier. It's basically worthless against scout striders; in order to have any reasonable ttk you need to get close so you can full auto without missing, which at that point just run around them and shoot the pilot. It's kinda bad at clearing bot chaff since the troopers are very slim and easy to miss because of recoil. Compare it to it's performance against bugs. Overall, bugs are easier to hit targets, so the recoil is not as punishing. You can kill 2 hive guards in a single magazine from the front, it takes maybe 8-10 bullets to behead a brood commander, 4-5 to behead warriors, and while bile spewers are still tanky, if your aim is good and you burst fire to keep your shots on their heads, they will go down. All of this and it doesn't sacrifice overall killing potential like the Liberator Penetrator. Despite the smaller magazine, the higher damage means you can sweep up about the same number of scavengers and hunters with the Adjudicator as you could with a Liberator. Obviously, a Breaker will be better at chaff-clearing, a Diligence Counter Sniper or Dominator or Scorcher will be better at dealing with large single targets, but what the adjudicator shines in is freeing up a lot of utility that you might otherwise have to use to fill gaps in your capabilities. This makes it a very good gun to run against the bugs solo: because it is reasonably capable of dealing with all the chaff enemies, it frees up your pistol and grenade slots for utility like a grenade pistol or stuns or incendiaries, and leaves all of your stratagem slots open to deal with chargers and bile titans. I think if you've got a full team, run something more specialized, but when solo, it's all about cramming as much capability in as little a package as possible. If you take a Dominator, now you will have to take something like a redeemer for your pistol, or worse, use a stratagem slot on something like a stalwart, to clear chaff. You've used an entire quarter of your capabilities on just making sure you can deal with basic enemies. If you take something like a Breaker, now you need something to effectively deal with bile spewers, hive guards, etc.. Not many sidearms to choose from that would fill that gap well, maybe the senator. At best, you can run an armor with more grenades and just spam impacts, but when you're solo on higher difficulties, running scout armor is basically a must. What'll probably end up happening is you'll have to yet again dedicate an entire quarter of your stratagem loadout to making sure you can deal with common enemies.
@ZzVinniezZ6 ай бұрын
the adjudicator is straight up replace the lib pen. that lib pen need bigger magazine to make up for its lack of damage
@exqueue38136 ай бұрын
All of the liberators should have 45 round mags. Then the other assault rifles are upgrades at the cost of ammo.
@George_M_6 ай бұрын
Missing stopping power and ammo economy vs Bots, missing horde clear and ammo economy vs Bugs.
@Steir126 ай бұрын
Ammo economy is greatest issue with every AR type weapon and MR to some degree. It only have 30 bullets per clip and after firing 20 you are urged to reload since running around with 10 shots is simply not safe. This makes ammo economy even worse
@Rashed12556 ай бұрын
It’s a BR, an in-between to ARs & DMRs, got traits from both.
@__Razer6 ай бұрын
@@Steir12 What are you doing helldiver? Leaving perfectly good munitions laying on the ground? Brasch Tactics is to waste enemies, not ammo.
@GQBouncer6 ай бұрын
The Adjudicator is the only primary I ever take for both bugs and bots. Medium penetration and it's good for hordes, medium tier enemies and you can make long range shots with it. I'm pretty sure I even took out a gunship with it once. My build for every bot mission is Adjudicator, Grenade Pistol, Stun Grenade, Eagle Air Strike, MG Emplacement, Heavy MG, and Liberator Guard Dog with Marksman Heavy Armor
@DiogoSalazar6 ай бұрын
If you are desperate and no one got a proper weapon to take them out a full clip on the same engine will drop a gunship Of course it is impossible to do this in a single burst, so you need patience
@Steir126 ай бұрын
@@GQBouncer What desperate things some poor bastards will do instead just using autocannon and having better performance against any target in any possible scenario.
@GQBouncer6 ай бұрын
@@Steir12 Hahaha, the good ole autocannon is reliable for sure. However, I need the Guard Dog to cover me while i'm on the Emplacement, Reloading the Heavy MG or aiming at the vents with the grenade pistol. In fairness, it's a system I've been running for awhile now so I'm just used to it. I appreciate everyone's different playstyles.
@Tamachii126 ай бұрын
The adjudicator is way weaker compared to the other options, people say aim for the head, but you need more than one shot with it and that's not a luxury you will have against things like heavy devastators, that WILL hit you even if you pop out of the cover for a milisecond and it doesn't have a stagger making it even worse against bots, against terminids the sheer amount of chaff you face make the breaker incendiary way too good to trade for a weapon that doesn't kill medium armor enemies in a meaningful speed.
@GQBouncer6 ай бұрын
@@Tamachii12 My only alternate is the the Counter-Sniper, but we don't get enough ammo for it. The Guard Dog takes care of chaff for the most part.
@zelrar95466 ай бұрын
Granted, it isn't easy to do with the recoil; but if you are able to aim at spewer heads instead of aiming at their bodies like shown in the video, headshots kill them quite fast. 1/3 or 1/4 mag on average in my experience. I still wish it did slightly more durable damage/base damage, as I really like the feel of the weapon.
@shalashaskaseven48416 ай бұрын
I never get why these weapon tests don’t show the weapon hitting the spot you’re supposed to shoot.
@MixedRealitySimRacing6 ай бұрын
Agree, I never shoot the body on spewers, it's a waist of ammo, in the same time you can just burst fire the head with half the ammo needed. Or I just throw an impact
@Tamachii126 ай бұрын
@@shalashaskaseven4841 because when you're facing a ton of them + the other chaff aiming is an issue... most of the time you have to shoot on the move because if you stop you get spewed to death.
@shalashaskaseven48416 ай бұрын
@@Tamachii12 I’ve played the game plenty. I’m still not mag dumping the body. Judging weapons by using them wrong is not helpful to anyone. A good example is the anti tanks. Do they suck against chargers because you need 3+ body shots kill them? Sure you can just hit the head like you’re supposed to or even strip the leg, “but there is chaff”. Hell you can use that awful example for all the guns.
@drewflinn82336 ай бұрын
The two shots to scavengers is the real crime.
@Mogz-hd6 ай бұрын
yeh
@crackersphdinwumbology28316 ай бұрын
If my support weapon is specialized (Commando, recoilless rifle, Spear) for AT, I need a primary with a LOT of flexibility. The abjudicator gives me that. 270 total rounds of high damage, medium armor pen rounds up to 200m is just a really uniquely wide sandbox. When I have a more generalist support weapon (Autocannon, AMR, railgun, HMG) the Tenderizer is just the better AR. Higher damage, lower recoil, and the T2 pen isnt a big deal when your support weapon is handling @T5.
@jackplisken47386 ай бұрын
your first sentence sounded like an old infomercial XDXD
@OperatorVanta6 ай бұрын
I think it was always good, even before they buffed it. I just used it as an assault rifle.
@BIGmlems6 ай бұрын
crouch full auto is my favorite for this, makes it feel much more punchy vs devastators, hive guard, and brood commanders.
@lorcan23166 ай бұрын
Every primary needs a massive buff
@MixedRealitySimRacing6 ай бұрын
Why? To not need support weapons?
@emojothejojo6 ай бұрын
I think the primary weapons are in a alright place, some need buffs, but I'm using a lot of weapons now, it's fun
@wonpiful6 ай бұрын
I really, really have to disagree with your judgement here. Against bugs: I personally been running Adjudicator with recoil reduction scout armor*, stun grenades and grenade pistol. Grenades could be changed for impacts to deal with spewers if you have hard time getting headshots. If you use impact grenades, you have no enemy that can stop you outside BTs. This also would allow you to slot anything into your secondary. But you'll want to be using adjudicator for every engagement, because it can handle everything pretty much. Strategems I use; Commando, Ammo pack, Gatling barrage / gas strike and to deal with whatever it looks like my team needs the most. You will use the ammo pack to supply your Adjudicator with ammo and grenades, you will get even more value out of it by sticking to your local RR/Spear/ammo heavy support weapon specialist. Im racking up 1-2k bullets fired with 60-80% accuracy. You can also be efficient with your ammunition and after you blow up the heads of Brood commanders & warriors, switch targets and/or reposition yourself. The enemies that stay alive after their head blows up, dies within few seconds. The medium penetration with high damage per bullet for AR is so valuable. This all been done in Helldive difficulty. I dare say its amongst better guns against bugs, but just like with every other primary(mostly), it dont work alone in a vacuum. You need to take suitable armors, strategems, secondary and grenades that supplement your main tool of disposing bugs. *I also ran some missions with the viper commando warbond armor, which improves handling, but that didn't feel good at all for this weapon.
@t1h3b36 ай бұрын
agree! headshots( or crits) are key for this weapon.
@Ru6y_the_Lich0086 ай бұрын
A good way to make it more useable is to use a grenade pistol for the striders and biggish enemies
@mustang_51975 ай бұрын
Target spacing is crucial for the adjudicator as if you’re too close you have to dump a mag or two to keep yourself alive but go too far away and you’ll have trouble putting enough lead down range to make an impact, keeping a minimum 15-20 meter distance from the enemies your firing at provides enough distance for respectable time to kill and safety. with the bugs this may not always be possible, but pairing your adjudicator loadout with the MG turret (not the gatling rotary gun turret) will give you plenty of light and medium crowd control.
@fallingfloor69246 ай бұрын
I think the issue is people are spoiled on the "end game" weapons where you have everything unlocked.
@swordsman1_messer6 ай бұрын
Something I’ve been thinking about for a while is to have more of the ARs’ damage go into base damage overall when shooting the highest concentration of mass on a target, while having greater durable damage when targeting extremities. SMGs would have the current modifiers, making them consistent damage dealers in their department. Explosive weapons have high durable damage, but their true damage falls off when you shoot into more massive parts. Marksmen rifles have different crit zone modifiers, making them do more damage when you hit those areas. Feels like AH really didn’t think about the gunplay all that well when transitioning gameplay styles between games…
@albinonoodle52296 ай бұрын
Tried this thing, felt awful, went back to dominator. They could double its damage and i'd start to consider it being worth while.
@Fishrokk6 ай бұрын
Also, regarding the Dominator - I agree. And then if you're going to take the rapid fire support weapon, you might as well upgrade your primary to the Eruptor so you can close bug holes/blast factories. That frees up both your secondary and thrown slots giving you a lot more flexibility in the final build options. It can be difficult to find a use case for the Dominator on a bug drop...
@Nabie26 ай бұрын
The Adjudicator just feels like the Diligence Counter Sniper with more ammo but significantly less damage per shot. And yes you can auto fire the gun but nearly everyone agrees you have to semi or burst fire the weapon to make it usable, in fact the observation you made to "increase the damage to 100-120" would make it nearly identical to the counter diligences 145 damage cementing the fact the adjudicator is worse counter diligence. My fix would be reducing the recoil to a more managable 30 or 32 instead of 40. Still be the highest recoil assault rifle and pair well with recoil reduction perks but at least it'd make the gun play more like an assault rifle and less like a Marksmen.
@shalashaskaseven48416 ай бұрын
Just wear the peak physique armor
@Nabie26 ай бұрын
@@shalashaskaseven4841 Peak Physique armour does not effect recoil it effects weapon erganomics, referring to the white circles turning speed when you look in another direction. They even try to clarify this isn't recoil reduction in the desription by says "less drag on weapon movement".
@exqueue38136 ай бұрын
It feels like the DCS because it's supposed to be a marksman rifle. Less damage but more ammo efficient due to larger mag and less overkill on small targets. The brealpoints mean a DCS often uses 2 shots even on small targets where the ajudicator can kill them in 2-3 shots with twice the mag size. It's a jack of all trades weapon, better at sniping than ARs and better at CQC than marksmans.
@shalashaskaseven48416 ай бұрын
@@Nabie2 It affects all weapon movement done by the player. The recoil in this game is more than just recoil. Your accuracy decreases and your spread increases when you move and when you move your reticle. This reduces both. So instead of having huge recoil with reduced accuracy from walking backwards and moving your reticle between targets, it’s now just the recoil. It literally reduces all the other factors impounding your reticle and shots jumping around, and causes the reticle reset to be faster. Literally just try it dude. It makes a difference.
@Andaius206 ай бұрын
120 damage? So your saying you want an assault rifle to do as much as the HMG with less recoil and handling? That can also act as a Marksmen rifle? Hell the best sniper rifle primay, the Diligence counter sniper does 140! It has 53 recoil, and only 15 rounds in the clip. It's stuck at semi only, with half the clip size, more recoil and just about the same scope! The adjudicator is already top in class of the assault rifles, the Medium machine gun only does 90 and thats with the new overhaul mega patch update. The HMG now does 150. With the new buff the the Tenderizer at a whopping 95 damage but only light armor pen, The adjudicator I think wins out of just the convenience of medium pen with 80 damage! What your comparing and talking about seems would make all the assault rifles very bad because most of what you talked about in your bad section applies to all the guns! I mean you didn't even compare it to other guns in it's class man. It's like comparing it to the Autocannon and saying it's bad when compared to one of the strongest weapons vs everything in the game. The scorcher is one of the best Plasma weapons in the energy class. Like you said with the Dominator, I'd say the same applies to the scorcher, it has massive overkill and little ammo, so you'd be forced to take a machine gun for the little guys too right? I'd say if you want to see how "good" the Adjudicator is, play nothing but Assault rifles for a while, then come back to the Judie once you have a feel for the general specifics of the class of weapons!
@Disappointed_Philosoraptor6 ай бұрын
He is judging the Adjudicator objectively while you are judging it in comparison to the worst weapons in the game. It's decent among terrible weapons, so it's at best underwhelming when looked at in the context of the entire game. And yes, it absolutely should be compared to the Scorcher and Dominator, they are the gold standard of Primaries. Any primary that is worse than them ought to be brought up to their overall power level. Similarly, the Autocannon is the gold standard of support weapons and every other support weapon that is not already performing at that level ought to be buffed to match its utility. All of them take up the same slot, so their overall value ought to be the same. Note that this doesn't mean they ought to perform similarly, it means their overall worth needs to be similar, but expressed in different strengths and weaknesses. As it stands, the answer is yes, the adjudicator should be brought up to match the damage of at least the tenderiser, if not the diligence while the marksman rifles themselves are also underpowered and likewise need a buff. basically, the adjudicator should deal as much damage as the diligence does right now, the diligence should do as much as the DCS and the DCS should deal about 180. The tenderiser shiens with it's amazing handling, which is why it doesn't necessarily need a buff, although a quicker reload or mroe magazines wouldn't hurt it. Right now, the Adjudicator is not worth the primary weapon slot. Neither is anthing that isn't the tenderiser, scorcher, punisher dominator and a select few others for specific niche builds such as the SMG+shield combos. On the topic of SMGs, the majority of assault rifles are as good as or even worse than the pummeler and the defender, although they should be much better consiering they're assault rifles. This alone should clue you in on how bad the majority of this class of weapons is and why it is nonsensical to compare it to them.
@Evil_Dr.SlapNuts6 ай бұрын
Idk man, seeing scavengers survive a shot from a supposedly "powerful" rifle really starts to piss you off after a while.
@Andaius206 ай бұрын
@@Disappointed_Philosoraptor Lol, Seems your playstyle is so narrow, anything that doesn't fire slow hit hard and has a small clip is unplayable! XD Also No, Since the pupose and function of an Assaults rifle and a Sniper rifle isn't the same they should be rank in there class! According to you then the Eruptor is the best weapon of all in the primary slot because it does 570 explosive damage! Nothing else even the Autocannon can beat that!
@Disappointed_Philosoraptor6 ай бұрын
@@Andaius20 that is not what i said or tried to say whatsoever, but I am not surprised you misunderstood it like that. I wasn#t talking about the damage per shot whatsoever, that's not what makes them the gold standard. What makes them the best in slot is that they offer great power but with appropriatedownsides to match. I said "power level", by which I mean the combined utility the weapon can offer if you take all it's up and downsides into account and weigh them agaisnt one another. For example, the Eruptor doesn't do enough compared to something like the Dominator when it comes to single target kill potential or the punisher when it comes to AOE clear or stagger or the Tenderiser when it comes to dispatching hordes of soft targets. It's powerful damage per shot is outweighed by it's downsides, making it just barely usable even if you gear your entire loadout around it. It doesn't offer enough raw power or utility to make up for it's weaknesses. Similarly, just about every Assault rifle and both Marksman rifles are either outmatched for their intended use case or do not offer enough value to make the playstyle they intend you to use them for worthwhile. The only notable exception is the Tenderiser, where the huge drawback of lacking medium armor pen is made up for with both great handling and decent damage per shot while the Liberator is outclassed for every possible use case by the defender, Tenderiser and a few others.
@Andaius206 ай бұрын
@@Disappointed_Philosoraptor No I understood you perfectly, and was demonstrating how rediculous your demands for Assault rifles where, you want them buffed to be stornger them All the current machine guns, and be good in every situation possible, before they are "Good enough". I've extensive used assault rifles and they work perfectly find for there purpose now after the general buff they got. Lol outmatch for there intended use? The counter sniper one shot kills all enemies besides Hulks! The liberator is still very competitive in bug missions, with it's good damage hi cap mags and good DPS. To me it sounds like your too interested in meta gaming and min maxing then how they actually work in gameplay. When you say stuff like if they aren't dealing 200 damage and have 100 round mags with 10 recoil Assault rifles are trash tier weapons!
@seanaguilar16376 ай бұрын
The "Sickle" out performs it. The sickle does everything an assault rifles does but better. Think of the Sickle as a "Light-Machine gun"... With virtually infinite ammo in disciplined hands. A full-pull of the trigger fires a 80 round burst.Tell me what Assault rifle tops that? I just don't understand why anyone would pick a assault rifle over the Sickle 🤷🤷🤷🤷
@exqueue38136 ай бұрын
Medium armor pen. There are targets bug side the sickle can't really damage. And then there's hot planets where the sickle is useless. And just personally I don't like the wind up time for the sickle. When a bunch of hunters are jumping on you that's lost TTK.
@ares5406 ай бұрын
Armor pen punch to the face and bugs like to face you, good TTK. Main it for a bit and see if you get used to it.
@zetarhythm35036 ай бұрын
I see it as a DMR that sacrifices damage for a panic button
@ilovedemocracyy5 ай бұрын
Biggest limitations with AR’s like Adjudicator is the total ammo count. You will run out of ammo fast so you can’t fully rely on primary to deal with all medium/light targets. Assault rifles need buffs to be more viable in Terminid missions. For example: Bigger magazines, +1 body penetration, more reserve ammo, increased durable damage, big damage boost for semi-automatic firing mode…
@themissingpeace79566 ай бұрын
It’s like a AR version of an MG. The damage is good but the recoil and ammo is pretty bad.
@NatoStorm6 ай бұрын
There's one massive reason why I love the adjudicator, especially when solo. Brood Commanders. They are a unique enemy in a way that I don't think most players realize. Now, I could be wrong about this, so correct me if I am. Brood commanders, while unarmored, have resistance to damage from weapons lacking medium armor penetration. You can test this yourself by taking something like a Breaker or a Punisher; each has 300+ damage a shot, yet it still takes like 10 shots to behead a single brood commander, not including the extra rounds you might put in it to stop the body from rushing you. The Adjudicator will pop those little SoB's in like 8-10 shots, despite only doing 80 per hit. This means that when you get a brood commander, possibly multiple at higher difficulties, and all the warriors that are around them, as long as you have good aim, and some distance to let the bodies die after the head is gone, you can neutralize that whole group in a single mag. Also, I haven't used the Liberator or Defender against bugs in a while, but the Adjudicator will stagger hunters with either one or two bullets, so even if you fail to kill them in a single burst, the threat they pose is temporarily neutralized, letting you transition onto another hunter. Just keep putting 3-4 round bursts on each hunter in a pack and repeat, and soon they'll either be all dead, or too far to push you on a reload.
@svn55106 ай бұрын
Vs bugs: there are better options Vs bots: Medium fortified armor, adjudicator, grenade pistol, stun nades, hmg, supply back pack, eagle air strike, and your choice of orbital (380, laser, precision, etc) or turret (rocket, autocannon, hmg, ems morter, etc) is an incredible one man army build that can solo any mission in the game on the bots side. Use the adjudicator for the trash guys and hmg for anyone with medium or better armor and you can clear hoards of baddies. I thought this weapon was trash at first, but this is now my go to build for bots. All the ammo, stims, stuns you could want and lethal firepower. Shoot the adjudicator in short bursts. Crouch or prone with the hmg. It’s amazing.
@nosferat33496 ай бұрын
I think this gun is good balanced. With skill it can be fun)
@Historyrevenge7776 ай бұрын
2 round burst mode with slightly larger mags would be optimal
@HarryVoyager6 ай бұрын
The Adjudicator has a number of strengths and some weaknesses. First, against bugs, the 80 damage hits a lot of break points, being potentially able to kill scavengers in one hit. Second, the 30 round magazine with 80 damage means it's got a pretty solid damage per clip. It also has a very quick reload time of 3.0s for full reload and 1.7s mean it's much more available than other assault rifles in swarm situations. And because it's got medium pen, it can handle targets that the Sickle just cannot. The recoil is high, which makes it hard to be precise with it. Ultimately, I think it is a solid bug weapon because of the prevalence of light and medium armor on bugs and the quicker reload let's you keep going. Against bots the high recoil means it will struggle, and their tendency to have unarmored weak points means the medium pen isn't often as worth it. Something like the Tenderizer becomes a lot more effective at knocking off Devastator heads or sniping walkers. But it really is a generalist weapon that works best if you're already taking recoil reducing armor.
@abelbenitoruiz58146 ай бұрын
To effectively use the adjudicator (In my experience): -It has medium penetrating, shoot the bile and nurcing spewers in the head, they'll die quite fast -For brutus commanders just target their head and keep shooting at its severed body or just let it die without it closing up on you -For hive guards just target their squishy parts or mouth -Dont use it for chargers for christ sake -And I wouldn't recommend it for bots, there are just no reasons to use it against bots cuz of its damage, accuracy and magazine size. Just use a high firing rate gun or medium pen heavy hitter gun like the counter sniper.
@jaredrivers12366 ай бұрын
Hip joint of the back legs feels faster for me but spot on
@morgan33926 ай бұрын
I've been using the Peak Physique armor almost exclusively. It's made these weapons with poor ergonomics feel infinitely better. It's hard giving up the 50% explosive resistance, though.
@GrimTrigger-cb8my6 ай бұрын
What’s with the music? I feel like I’m watching 5 minute crafts
@Mogz-hd6 ай бұрын
people whinged abt my previous music choice so i changed it to somethin less obtrusive. no like?
@GrimTrigger-cb8my6 ай бұрын
It’s just distracting. Your commentary and review is good, no need for the generic happy music in the background
@Mogz-hd6 ай бұрын
@@GrimTrigger-cb8my prefer no music at all?
@Zykath6 ай бұрын
Rocked this in a couple of missions tonight and came across this video perchance, I think you really nailed it. It was this cool, almost AR almost sniper gun, that handled most all of the trash I came across. But just didn't do so very well. Found myself reaching for my breaker and slugger again next match. Bit of a shame, but thats how 99% of primaries are unfortunately.
@Kenny-yu6gc6 ай бұрын
The entire reason I use it is for the off chance I get a mission with bile spewers (shoot in the head with med pen). I'm so tired of running the incendiary breaker then getting bile spewers and the best the team can do is impacts, grenade pistol, or emptying half-a-mag (slowly peppering it and let the fire DOT do the work) or almost the whole mag into its sides. The grenade launcher and the autocannon feels so restrictive when playing against the bugs when it comes time for BTs and chargers, as you become very dependent on your teammates having the solutions and being competent enough to handle those enemies.
@ultimabk6 ай бұрын
If anyone uses this then only use on bots. Bots on average are both slower and have more medium armor troops that this weapon will be useful on. Bugs are too quick and most variations of them have light armor anyway.
@shalashaskaseven48416 ай бұрын
It’s better for bugs because of the light armor. Med armor pen does full damage thru light armor.
@exqueue38136 ай бұрын
This is backwards. Bugs have medium armor targets like the hive guard. Bots either have no armor or heavy armor with weak spots. Medium pen doesn't help there.
@DiegoN.S6 ай бұрын
Is your gun bad? Is your grenade bad? Is everything bad? Use the strategies! (Dev's Thoughts)
@mcarpen896 ай бұрын
The Adjudicator was always good. The issue with it when it first launched was too little ammo. That just meant you had to run supply pack with it. Now, it's even better with supply pack and viable without it.
@lucasbrizendine6 ай бұрын
The eruptor with the hotswap tech is the best primary weapon in the game. The secondary shotgun is my favorite to pair with it because you can take out the stuff that gets right up on you or at the very least stagger them giving you the breathing room you need to finish them with your support weapon or eruptor. Its basically what the adjudicator is wanting to be good at, but with the cavest that you need to place your shots carefully. Also, it can take out chargers in like a mag or so to the butt if you dont have any other options.
@JerichoYeet6 ай бұрын
The Adjudicator is like a mix between the FAL and the SCAR. Both battle rifles that excels in its designated roles but are beat out by better weapons. But, I love the rifle in lower difficulty but higher difficulty it will struggle a bit.
@silverthorngoodtree55336 ай бұрын
With dommy mommy take the new armor with Bonus Handling. Makes it amazing, also eruptors are rather quick to target too.
@AdrianDeer6 ай бұрын
The only thing going for the incindiary Breaker is its almost unlimited Magazine capacity. If it wasnt for this and was the same like the regular Breaker, its spray and pray ability, paired with its low recoil, it wouldnt hold so many loving oppinions.
@ulpurt76126 ай бұрын
I still like the Tenderizer better, but the Adjudicator has come a long way.
@Multistan856 ай бұрын
The problem with this game is that as soon as every gamer first uses a gun, he or she does not know how to use it properly. So when they hear assault rifle, they want to pew pew and spray and pray at everything while judging the weapon based on their first use. Some weapons have a high skill ceiling to be used properly and most gamers do not have that skill. It’s not the game, it’s you.
@Mogz-hd6 ай бұрын
thats kindve why i make these videos.. to thoroughly test out the weapons so people have a bit more to go off than just their initial impressions of it (and ofc for ppl who havnt even tried it yet)
@SilentSpeak6 ай бұрын
I love how well your background music fits: "trala-la-la-la-la sunshine And rainbows and high Calibur murder and puppies and kittens 🥺👍😘🤕😵🫡💖🥰🥳😋🫥😇💀☠️🌞" it's too on brand 😂
@splashyatom226 ай бұрын
I like the anteater not, recoil is bad thats about it. Been killing chargers with it and good on devastaters, just my aim is garbage
@WisdomThumbs6 ай бұрын
Tenderizer if you always have access to bot heads. Adjudicator if you constantly need to hit armored weak points on flanks. It’s a B.A.R. It’s only as good as its user, but that’s the case with any primary. The Adjudicator’s strength is its armor penetration against both factions. You can kill medium enemies by hitting them anywhere, or pop their noggins in 1-3 shots *if you aim.* But I don’t see many players who can rapidly switch between those two modes of attack with the Adjudicator, so most people stick with “meta” primaries that deal AOE or high stagger.
@HwhatDaHyell6 ай бұрын
I really dislike the Adjudicator and would always take the Tenderizer over it. It's just not enough punch for how much recoil it has. Personally I'd really like to see the Adjudicator be single fire only, have a slightly smaller mag and hit hard like a high tech M14 or something
@buzzkill46236 ай бұрын
that's the diligence cs
@iangresham35156 ай бұрын
The music made me feel like an ole infomercial
@Mogz-hd6 ай бұрын
awesome
@mcwolves716 ай бұрын
That's why you bring a support weapon or secondary weapon or grenade that can handle spewers and or chargers. Adjudicator paired with grenade launcher and stun grenade covers everything except bile titans. You can leave those to your teammates or also bring 500kg and orbital precision or rail cannon strike
@TinnWard6 ай бұрын
The penetrator was fine and only sucks now because everything else got brought up around it. If it could get a change to catch up, it'll be good still.
@clyax1132 ай бұрын
I agree with your points about it being a jack of all trades weapon, the low magazine capacity going through quickly with high fire rate, and how it is bad against larger opponents/good against medium and small opponents. I disagree with the recoil being an issue. I use the HMG on its highest RPM and emptying half the magazine while standing and firing; it is not hard to do this and still hit your targets. I feel the sway of the gun while mowing down a group of opponents, though I do crouch and aim when I have time to focus fire on single opponents. Recoil in this game can be overcome with skill. If you have trouble with recoil, you can get better at judging the vertical gain and compensate by aiming lower while firing. I think the Adjudicator is a great back-up weapon when your support weapon runs out of ammo, or you want to save your support weapon ammo to manage several immediate threats your secondary won't be able to handle.
@GrandSupremeDaddyo6 ай бұрын
I think this is a fair analysis. I've tried to make builds for every weapon in the game just so that I can have some variety and the only use I've found for the Adjudicator is when I want to take it easy on lower difficulty bug missions. It is really satisfying to use on hive guards and brood commanders after the Stalwart has cleared the rest. But even that combo is easier and more effective with other weapons. My hope for the assault rifles in general is that they become meta against the Illuminate. In the first game their frontline ground units were shielded and light-medium armoured. ARs could strip the shields and then pierce the armour in a way that other weapons would struggle. Hypothetically a Charger-level Illuminate enemy would be a similar size, have a fast recharging but low hp shield, and level 3-4 armour. The adjudicator would be perfect for such enemies.
@originalDjango6 ай бұрын
it's been good since release you just have to account for how fast you burn trough ammo. really good for the bug side
@shampoto89006 ай бұрын
The Adjudicator is my sweet warchild Also, I love the fact that its HD2's "first" battle rifle
@CMoore-Gaming11 күн бұрын
When i use high recoil weapons such as the adjuticator I bind my crouch with my aim, makes the weapon much easier to handle.
@BLOATEDNGOATED6 ай бұрын
Who else feels like they need a back back that can carry 2 different support weapons
@sheldoncraig46846 ай бұрын
I hear you on the nursing spewers and bile spewers for sure, but putting it in semi auto and landing headshots from straight on drops them pretty well, although you are entirely right, other weapons can take them so much better and with less reliance on needing to hit headshots
@FilthEffect6 ай бұрын
It's nice to pair with the AMR for dealing with smaller enemies, keeping the AMR for large targets. You shouldn't rely on it for much else.
@PR0J3CTW4RRI0R6 ай бұрын
I have been running Adjudicator, Nade pistol, Stuns, Napalm, Commando, EAT, Ammo Bag. It operates as a BAR gunner and heavy AT. Typically I keep the Commando in reserve and use the EAT liberally. Napalm for crowd control and bug breaches. Try it out!
@nikitab.66006 ай бұрын
The Ajudicator is good for a assault rifle. Problem is; despite recent buffs assault rifles are still pretty weak, none of them are useless, but none of them are even average enough as weapons.
@M-3-L-O-N6 ай бұрын
Does well with bots, at range, helps clear them before your team moves up. Making the chance for flanks or reenforcment drops less likely. Its also how you play it. Its my go to rifle for bots only. CQB i use the shield and SMG.
@ligma98536 ай бұрын
Devs really need to give us more mags in all the assault rifles
@IntrusiveThot4206 ай бұрын
Are you familiar with the Durable damage system? Modifying the base damage of the rifle won't do very much to help it vs some of the medium targets you want it to kill. Great video!
@Mogz-hd6 ай бұрын
tbh im not super familiar with it nah. all that technical stuff with numbers n shiz just kinda bores me. i stick to performance in games cos that is where my interest lies the moment i see numbers my brain just switches off lol (me no like math)
@IntrusiveThot4206 ай бұрын
@@Mogz-hd yeah, helldivers has a very unintuitive damage system. All enemy body parts have a percentage of normal vs durable damage. So, a bile spewer might be 30% normal / 70% durable on its back. All guns have a normal damage, and a *hidden unlisted* durable damage. To get the damage you ACTUALLY deal to a target, you multiply the base damage of each type, by the % of that type on the body part. For the bile spewer: Pretend the back is 30% regular / 70% durable Pretend our gun does 60 regular / 15 durable You deal (60*0.3 + 15*0.7) = 28.5 damage per shot. Enemies also have armor. Guns have penetration. If pen > armor, you do 100% damage. If pen = armor, you do 50% damage. If pen < armor, you bounce off. Explosion damage does its full damage to both durable and standard parts. This is why the plasma guns are good, especially the scorcher. The thing the adjudicator probably needs to handle gunships and stuff is more Durable damage. Gunships are 100% durable, and the adjudicator has pretty bad Durable damage. Increasing its base damage would do nothing to make gunships or Durable targets die faster.
@Mogz-hd6 ай бұрын
@IntrusiveThot420 as i said bruv.. brain switches off :P ty for explanation tho. makes total sense! :)
@allenliu88206 ай бұрын
i personally enjoy using the adjudicator against the bugs i run quasar with a supply pack with armor that gives me extra grenades or extra stims with the grenade pistol the one issue i have with both weapons (adjudicator and scorcher) is the ammo count i tend to run out of ammo really quickly with both weapons because I am constantly getting ditched by teammates and it is really annoying to go find ammo during the times when I am not running supply pack (during these past few weeks I have been trying new loadouts) scorcher can be used to damage myself, so I can stim and run faster which goes well when I do use light armor with the engineer perk and the scorcher has better range and damage over distance because it is an energy weapon and does damage really from the blast however, I constantly kill myself while using the scorcher because I would shoot hunters at point blank range which kills you almost instantly with the adjudicator, I tend to spray a lot and that is because I have good aim from all the years of playing fps shooters with insanely high recoil weapons, so I am perfectly fine with spraying with it though the one issue is the ammo count before the buff from 25 to 30 i would constantly need to reload after killing one bile spewer, but with the slight buff to 30 rounds i can comfortably shoot two bile spewers which allows me to clear hordes very easily combined with gas or air burst, I will always be fine on my own against the bugs for the automatons, dominator or autocannon all the way
@gerrye1146 ай бұрын
I main the Adjudicator vs bugs. It takes discipline for sure. Paired with an engineering armor, crouching, and burst firing the recoil is no issue. It's a fantastic rifle against everything up to Spewers. For Spewers on up, use an anti tank option. Warriors and Brood Commanders can't stand up to this rifle, even in groups
@ArheIy6 ай бұрын
I have a feeling that gun balancing is just weird overall. Like, why doesn't a bug scavenger or bot infantryman die from a damn 7.62 into body? You don't need to take this thing into the head for it to blow your insides out. Why does liberator penetrator deal the second smallest damage in the game? Yeah, it's only better than the Knight SMG! And why don't we have an option for drum mags? We're dropping from orbit to fight hordes of aliens with laser guns and plasma weapons, I bet that problems with drum mags malfunctioning were already solved. I'd better have 75 rounds with a slightly longer reload than reloading 30 round mags every 3 seconds. Why does a tungstein brick from a railgun deal less damage to gunships than a single bullet from HMG? Why does the same railgun have an awful holosight if it's a precision weapon? Why does the standard SMG deal more damage than the Liberator? Why can't we swap sights? Why is reload so slow, as if we're on the range instead of an actual battlefield? Too many f#%king questions.
@endaevor4276 ай бұрын
I really like it. Though I'd prefer it to have like an increased 50% mag size and reduce mags count by half or a 1/3 to balance it out.
@gizmogizmo36496 ай бұрын
the space ak47 isn't bad to use, just got to have trigger discipline with it, see a crowd; use a stratagem then finish what's left with the space ak47, that's pretty much how the gun balance is in helldivers, nerf and buffs come & go; so don't expect a lot when a gun becomes too good you end up not using anything else, like how they changed the eruptor that had alot of ammo just to have it reduced in a later patch(and no, the shrapnel being removed doesn't count as being a nerf, that's them putting a Band-Aid on a gun for the mean time to till they resolve the shrapnel glitch that kills everyone; which only god knows when that day comes since everyone is on vacation)
@poom3236 ай бұрын
I feel like damage of assault rifles in general are a bit too low. Adjucator is quite good but not amazing or anything
@Aquablade956 ай бұрын
Pro tip crouch before firing this weapon and 180° degree spins are your best friend
@nelsonsham23686 ай бұрын
It was a good gun in the beginning, just became better lately, I cycle DCS and Adjudicator time to time Also kneel when shoot, you get recoil reduction from that, also ADS further reduce that too
@ObliviousNaga6 ай бұрын
My take is the liberators equivalent should be where the adjudicator/tenderizer is in terms of damage and those two should be where the diligence rifles are. Still want rifles to be jack of all trades, master of non weapons. It's funny that the sickle has the second lowest damage range yet is still considered the best. Probably because they fire more bullets at a rapid rate
@exqueue38136 ай бұрын
The sickle also has almost no recoil, so it hits weakspots better than anything other than the tenderizer.
@ObliviousNaga6 ай бұрын
@exqueue3813 yeah you're right. It does have some spread but it's not a significant amount
@Tamachii126 ай бұрын
This and you can fire a lot before waiting it to cool.
@dobeikwan36846 ай бұрын
am i weird for actually liking the liberator penetrator
@ceballos-exe6 ай бұрын
Nah, just use whatever you like using, it may not be the best weapon at something, but the goal is that you enjoy using it. People who hate you for it should get a life, keep playing what you like the most
@twizz27756 ай бұрын
It has the best sight picture of any weapon. Just needs more rounds in the mag and damage bumped up a little bit
@dobeikwan36846 ай бұрын
@@ceballos-exe i was genuinely curious how few people actually use it but i agree with waht you said heavily
@dobeikwan36846 ай бұрын
@@twizz2775 true
@llLunaticlI6 ай бұрын
This. I love the handling and scope on it for precise and snappy shooting, but it needs a damage boost and capacity buff to keep up in the highest difficulties.
@chitin1226 ай бұрын
My biggest problem with all assault rifles is their ammo economy sucks so bad and because full auto doesn't guarantee you hit most of your shots with recoil its often cutting your effectiveness in half compared to shotguns or slower weapons. I really think all assault rifles could use a couple extra magazines because of this. Then there is the fact most of them have shitty armor piercing and low damage which compounds the issue.
@davidponder16546 ай бұрын
Honestly its pretty damn good, the tenderizer is the closest second for me just because the med penetration makes up for the 15 less dmg in my opinion. It could use 10 more rounds in the mag but thats every AR. Idk about 120 damage, thats literally as much as the marksman rifle, at 120 damage youre literally 5 damage away from one shotting a devestator to the face. I think 100 would be more than plenty, but honestly that would just make the tenderizer useless again.
@PkNess976 ай бұрын
It has become my absolute go-to for....well anything recently! Really been loving it.
@Mogz-hd6 ай бұрын
yeh i enjoyed my time with it too. great fun weapon
@blu3dreaming9966 ай бұрын
This is my favorite weapon in the game this thing shreds through medium armor and you can use stalwart as your special weapon
@hcorvnov67326 ай бұрын
it's between Adjudicator or tenderizer for Assult rifle before they release another assult rifle or the AR-20 Justice(hopefully it has a bayonet)
@Mogz-hd6 ай бұрын
agree
@IRMentat6 ай бұрын
only downside remains the recoil and reliance on projectile-damage-mechanics(headshots) vs "explosive" pass-through (i.e. "non-critical" hits dealing ~15-30% of the damage of a headshot, AoE ignores this) keep it semi-auto, use the zoom properly (scope to snipe, shoulder-fire to kill locals), AIM and it will take out anything smaller than a hulk/factory-strider/charger with relative ease. Hell it's BETTER THAN THE SLUGGER now, 1k more total damage, a decent zoom and 20% vs 30% "durable damage" but 8 times the fire-rate. JAR still kicks it's ass for pinpoint damage sent down-range 50% more total-ammo-damage (then again the JAR remains one of if not THE the best weapons in the game) X-Bow after a long nerf n buff cycle is remarkably similar in terms of direct--fire performance but it will self-delete more that you would like, eruptor is just a sub-par xbow now half the fire-rate, worse handling and less total ammo for the same overall damage (just means that any over-kill hurts you that much more). i would prefer it if the xbow was a 7x6(or better yet 7x7) rather than 5x8, you spend a LOT of time reloading the xbow. EVERY other med1-pen weapon (INCLUDING THE GRENADE LAUNCHER STRATAGEM/"support"-weapon) holds less than 60% of it's total-ammo-damage (30% for the senator) seriously tho having a 4-10 times multiplier for headshots/weakpoints is insane and could really use some more looking at given how little damage players can take and how much a single flinch can result in death between shots-landed (at the least have most enemies flinch at-least as much as players).
@sirnukealot846 ай бұрын
This was nice and thorough explaining vs common enemy types what wad good and less good about it. :)
@Synshii6 ай бұрын
Tenderizer tho Now that gun feels really good Despite not having medium armor penetration Bringing any support weapon with medium+ armor pen is quite easy as most to have that
@Cassern786 ай бұрын
I've had some good performance out of the ajudicator on both bug and bot fronts, it works for me based on my playstyle. One just has to find what works for you and go with that
@IRMentat6 ай бұрын
your entire "downside" basically boils down to AoE/"duravble" damage propagation versus the insanely low non-crit/headshot damage dealt by bullets. the reason the scorcher (despite lib-pen levels of med1-1pen total-damage) "feels" so usable (that weapon is balanced on a damned knife-edge) is because ALL of that 100 AoE damage is applying to-target while for all other projectile weapons (JAR included) unless it's a headshot vs a "light" enemy then ~70%-80% of your damage potential is being deleted/mitigated by those non-crit "durable" body parts (and in many the case of large enemies ALSO by those enemies "weakpoints") so at that point you are using a sub-secondary weapon rather than dealing what you think you "should" (LITTERALLY less DPS than the "dagger" pistol RAW damage at that point, tho the dagger in those circumstances would be dealing less damage than the rain falling upon your head). We should REALLY have bullet hit-tells for when you are landing a shot against a durable part or a regular one, similar to how you get a white x if your bullets doing half or a red-x if it's dealing full-damage, IMO a broken-circle within the hit-zone marker or a "dulled"/gradient colour on the existing hit-marker. That's not an adjudicator issue, that's a target-selection, standardisation-team-nonsense-decisions, aim-point and loadout-issue. AoE is king for "fleshy" enemies, clusters/strikes, rocket/AC-turrets or ac/flamer/laser-pointer(does 80% of it's damage to "durable") or amr/MG/HMG/railgun-headshot(BTW, part of the reason the railgun is still sub-par is because it's "durable" damage is still only 10% of it's total by comparison the AMR is 30% the AC is 100%! and the MG & HMG are 25% and 30% respectively, a literal bullet-hose and random 50cal can out-DPS the railgun against "durable" targets by a factor of 10 railgun shoots once per 3-5 seconds, the others are shooting 3-15 times per second).
@exqueue38136 ай бұрын
Assault rifles in general suck. The ajudicator's comparison is to the scorcher, the best primary in the game. The scope gives it an edge for bot missions and it's fantastic for bugs, often I'm the only one capable of killing hive guards without using a stratagem. I don't think you can buff the damage to 100, that puts it in the range of the diligence. It probably needs stagger similar to the pummeler or liberator concussive. But that also invalidates those weapons. It's just at a weird place where it' viable everywhere but never the 1st choice. IRL you'd wamt an ajudicator that is good 95% of the time, even if other options are better in specific situations. In HD2 the best role is for overwatch, where you can sight long range and also pick off enemies chasing your squad without fear of explosive damage killing your guys. When you have a diver being chased by hunters, tryimg to assist with a scorcher is going to get him killed.
@gotindrachenhart6 ай бұрын
I like using it in a squad, not so much for solo which is always my sickle/AC loadout.
@joeeeyyyyyy6 ай бұрын
we need less damage fall off on these dam ars. I dont want to engage at
@3lbtrigger6 ай бұрын
A: Who the hell is using a non-explosive primary to deal with striders or chargers? That's what the support weapons are for. B: Recoil blah-blah-blah. Get gooder...... why not just ask the dev's for a low recoil, full auto, explosive damage, high round per mag, multiple zoom optic primary weapon?? Oh yeah, cause balancing is a thing. First and last video of yours I'll watch.
@longshot526 ай бұрын
If you can hit spewer faces it takes them down really quickly and becomes great vs bugs.
@Mogz-hd6 ай бұрын
yeh dude absolutely shreds them
@CanadAssassiN6 ай бұрын
If it didn't have medium armor pen, i would've agreed with you but you said it yourself, its a unique gun that fits a very universal and versatile role, and versalility is crucial for me at least. If i just dont know what gun to take and i cant make up my mind, i always just pick the adjudicator and itll never let me down 120 damage??? so 20 damage less than the dilligence counter sniper? yeah that'd make the DCS basically useless. Instead id give it 10 more rounds and it'd be perfect. (or maybe a 20% recoil reduction or something) Imo, being able to do everything "okay" is way better than a gun that only does ONE thing "well". Just a difference in perspective i guess
@Mogz-hd6 ай бұрын
i totally agree re: "if i just dont know what gun to take and i cant make up my mind, i always just pick the adjudicator and itll never let me down" - Me too really. Scorcher fits that bill too for me.. problem is, imo, the scorcher fits it quite a bit better than the adj in terms of raw performance in most situations. yeh 120 damage i think would be good.. but i could get behind 100 too. DCS needs an increase too imo altho iv not used that much at all myself so i cant say. My guess is that its underpowered in terms of damage per round so.. id be bumping them both. Or yep more rounds.. 15 imo would be good. "Imo, being able to do everything "okay" is way better than a gun that only does ONE thing "well"." yeh i think it depends on how u like to play... could argue this one either way. I dont think i would want many primary weapons in HD2 to go this route.. cos it kinda goes against the whole concept of HD2's philosophy of using stratagems to balance the loadout. This is one of the main problems i think a lot of players have with the primary weapons - that they DONT do everything very well. Most have very clear downsides. Which is 100% by design imo. The point is to use stratagems + teamwork to plug the gaps left by, among other things, your primary weapon(s).
@ares5406 ай бұрын
Adjudicator rocks, my main staple vs bugs. 2 bile spewers, 2 brood commanders or 2 shield bugs with 1 clip. Gotta aim for those chunky heads though. Your footage shows tons of wasted shots on bile spewers' bodies. Hot take, it was viable when it dropped, you just had to figure out where it's good. Buffs made it awesome.
@grillionare38106 ай бұрын
I don't exactly like the idea of comparing it to other weapons outside of its category, it's like comparing apples to oranges. The dominator and scorcher are completely separate weapons so of course they'd have more damage
@Mogz-hd6 ай бұрын
hmm ok... i dont really see how categories (im assuming u mean assault rifle, shotgun, energy weapon etc) has anything to do with anything really... the point of comparison here is their UTILITY in game. And... since all 3 are medium armor penetrating weapons (yes i know scorcher isnt technically, but effectively it is), as well as being fairly fast firing weapons.. then i think the comparison is worthwhile. They all effectively serve the same kind of purpose. when ur building a loadout u need to think abt things like "can it handle medium armor or not".. "can it handle fast small targets easily or not", etc.. ur never gona think "is it an assault rifle or not".. who cares about that? u care what it DOES, not what it IS.
@Fishrokk6 ай бұрын
The Adjudicator hasn't been bad for a long time, but with the recent AR buffs, it has taken over my usual bug primary slot from the Breaker IE. Still very useful on bot missions, too, but depending on your support options, the Diligence (the regular one) becomes really nice for mid to long range work on up to medium opponents. The Tenderizer is really good, too, with heavy damage and easy control, but it's not quite as precise at range, and I find it starts to drop off a bit when the Devastators and Berserkers start getting thick. At the end, you ding the Adjudicator for not being able to take down Chargers quickly as a primary - but how many of them do, really? One or two? Also, you'll get a lot more mileage out of Judy with the Bile Spewers if you roll it down the side, and strip off their legs. Just as dead, but you don't have to chew through the body, or keep a tight group on the head.
@Admrial-Veshkov-Yuri6 ай бұрын
Are you making a pyro build? Im just asking still waiting lol
@yaboy8376 ай бұрын
can't be too hard, (Breaker incen. Senator revolver or grenade pistol, incen. impact or fused nades, Orange engineer armour for extra nades and recoil control, Flamethrower [obv] napalm airstrike and I'm thinking a jump pack for cool guy points) thought this up in my head so I'm not sure it would be that great but why not give it a try?
@Admrial-Veshkov-Yuri6 ай бұрын
@@yaboy837 i still need ot grind 4 the steeled vets :( But thanks for aid!
@Mogz-hd6 ай бұрын
been thinking abt it n testing ye but the problem is incen mines are not usuable in groups (mines in general aint usable) cos teamkilling is an issue i wish they would give us a flame sentry or Exo but ye il prob do a vid abt it soon anyway :) its a fun build even if u cant use the mines in groups
@Admrial-Veshkov-Yuri6 ай бұрын
@@Mogz-hd yay, but dont add the mines!
@Mogz-hd6 ай бұрын
@@Admrial-Veshkov-Yuri yeh.. i think when i do the vid i'll just add 2 options.. 1) incen mines for SOLO 2) something else for GROUP (maybe... jetpack... cos its the most "fire" themed backpack item)
@drgnsenpai6 ай бұрын
Peak Physique and Dominator is great for BOTH bugs and bots. Bring a guard dog rover with bugs though for higher difficulties. Bubble Shield for bots.
@DreamFireNostalgia6 ай бұрын
People make fun of me for taking ar pen into bots untill im poping heads a quarter way across the map with no recoil. Needs more love. To be fair though i have only gone up to challenge rating 6.
@flounder27606 ай бұрын
Tldr disagree completely it's the best non explosive med pen primary. For general use. People's only real bitch about it is because they can't spray and pray like with other rifles that don't have med pen. If no assault rifle in the game had more than 30 rods to magazine the web would be awash with how great this rifle is.
@Mogz-hd6 ай бұрын
the main thing that i downvoted it for was its poor/inconsistent performance against the smallest enemies (scavengers), which i just found incredibly frustrating n ended up wasting a lot of ammo on cos id end up just putting 2 bullets in each scav, even when only 1 was needed. yeh its the best non-explosive med pen primary. I agree. i coulda prob scored it slightly higher.. 6/10 MAYBE.. i was prob slightly harsh on it with my scoring.