The Animation of Wonderboy: The Dragon's Trap

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Video Game Animation Study

Video Game Animation Study

Күн бұрын

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@VideoGameAnimationStudy
@VideoGameAnimationStudy 4 жыл бұрын
Just wanna say thanks to *Roy the Boy* for submitting the wonderfully funny community captions!
@VideoGameStoryTime
@VideoGameStoryTime 6 жыл бұрын
So I clicked on this video primarily because I love The Dragon's Trap and its animation style, and because I've seen your stuff before and I think it's great. Imagine my surprise when our channel gets namedropped in the middle of the video! Thanks so much! You're amazing, keep up the great work!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thank you so much, that means a great deal! I love your channel, it's such a simple, wonderful idea, I really look forward to yours and genuinely learning about figures in the video game industry! Keep up the brilliant work!
@Nixitur
@Nixitur 6 жыл бұрын
For those who didn't quite consider the ramifications of what Dan said: This is essentially the original game. And not in the "Oh, we closely, but not quite, recreated the game using modern development tools" sense, but in the "we literally have the original code running in the background" which is frankly mind-blowing to me. So while, for example, the fireball might _look_ like it comes out slower in the new graphics, it doesn't. There is a slight delay between the dragon opening its mouth and the fireball starting to move in the original, too. This remaster just makes the most out of those few frames.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Yeah, I was actually astounded when I found out they reverse engineered the code. I'm like "how has it taken us this long?!" Yeah, Ben did a magnificent job updating the animation!
@Lizardcube
@Lizardcube 6 жыл бұрын
Amazing video :) *edited for clarity* Nixitur: to add some details on the subtleties and small changes we introduced, e.g. several timings and hit boxes were very subtlety tweaked to be able to cater to both versions and blend them. Some example of other tweaks involved for e.g. the lizard-man fireball: - When blowing a new fireball we made out to play an outro animation for the previous one. In the original game the previous flame cease to exist immediately, as it is simply the same object that gets reused and teleported. So the modern engine needs to track objects that don't exist anymore in the retro engine (that flame playing its outro keeps moving). - There are lots of custom timing for animation transition that are hand-tuned e.g when you interrupt a running animation with an attack it may play an animation with different timing than when standing still. - They are also different timing based on vertical velocity, as the longer flame animation played after Idle created too much of a vertical disconnect between the mouth and the flame while jumping or falling . - The horizontal speed of the flame originally made it that when running a new flame would always end up _behind_ you because it's initial acceleration made it slower than you run speed. We changed that so that in the first few frames of its lifetime the flame tracks the players' velocity. - We made changes with handling the flame collision, e.g. if you press fire while running into a wall in the original game it would start inside the wall, had to push it back to make sure the extinguish animation played exactly at the wall limit. - Etc. All those things are adding up in order to create the general animated/visual experience. I don't remember all of them off hands but I think in total we probably made about a few thousand small changes of that nature to accommodate for the new graphics and effects and higher frame-rate physics.
@fnjesusfreak
@fnjesusfreak 6 жыл бұрын
I was watching a playthrough and saw the credits and saw it had a Z80 EMULATOR CORE in it. So most likely it's not even a translation of the original code, but something like EmuDX.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
@LizardCube Thank you so much! And wow, thanks for the extra info on the development of coding and animation, that's really insightful! It's amazing how many little things are adjusted to give this unique experience, I can't imagine how much of a headache it must've been keeping track of everything! Thanks for your time!
@Lizardcube
@Lizardcube 6 жыл бұрын
It's really a hybrid Frankenstein thing, I'm not sure there is a good comparison for it (perhaps the Sega 3D releases on 3DS by M2 are the closest comparison?). We do run emulated code but the engine has also been largely modified at different levels (rom mods/hacking + custom vm mods/hacking + higher-level mods). For example, consider the fact that the original game ran with a 4:3 ratio with 30 hz scrolling/physics and our version is 16:9 widescreen with 60 Hz scrolling/physics. Those things alone required large amount of changes (changes in the engine and level design with hundreds of side effects).
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
Man that delay in turning really makes a difference, great stuff as always!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
It's good, right?
@mad-dash6448
@mad-dash6448 3 жыл бұрын
I got this game when it came out and I cannot express how much I’ve wanted Lizard cube to give Zelda 2 the same treatment, or even better, they could make it from the ground up without having to stick so closely to the original’s animations
@VideoGameAnimationStudy
@VideoGameAnimationStudy 3 жыл бұрын
Yeah, this hand drawn effect to older games is definitely a wonderful approach!
@briantimkennedy357
@briantimkennedy357 6 жыл бұрын
IM SO SORRY THIS HAD A DISLIKE FROM ME FOR 4 HOURS THAT WAS AN ACCIDENT DAN
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hahaha, I did notice that, actually 😆
@SuperJohnsmith
@SuperJohnsmith 6 жыл бұрын
The lack of anticipation on the jump animation is also a game feel thing, having a delay before a jump is carried out makes the jump feel clunky and unresponsive, I'm not sure how you'd add an anticipation in while still retaining a sharp responsive jump. From animating and programming a platformer a couple of years ago I ran in to this issue, I was attempting to put in an anticipation but it didn't feel right at all. Visa versa, leaving the anticipation in with an instant jump also looked jarring... I honestly feel like the way lizard cube dealt with the jump animation was the best way they could of.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Oh yeah no, totally. I mean there _could_ have been a weird work around, particularly for the characters that had their feet sticking in the ground before they left it, but it's have been too much work for nothing that major. Plus, LizardMan and MouseMam _do_ have one frame of anticipation before they take off, but it's barely noticeable.
@ShaneMadeArt
@ShaneMadeArt 3 жыл бұрын
It's like this video was made for me! Having played the original as a kid, Lizardcube's remake was pretty close to perfect for me. I'd rather see a new 2D game from them than another open world ray-traced multi-billion poly GPU killer.
@MegaMitchZero
@MegaMitchZero 6 жыл бұрын
This is incredible. I love the amount of editing you put into each individual analysis. I am so happy that I subscribed to you. Edit: Oh, and also, I completely agree with your idea that it'd be incredible to see more retro games remastered on a mostly one-to-one scale with the amount of care that they did with the likes of Wonderboy. One, that I think most will disagree with, but I would love to see is Commander Keen. Either a new game or all the previous entries remastered in a modern style. With the right developers, you could make some really special games out of some nostalgic properties. I would not mind also seeing 2D remasters of the classic Mega Man games. I think a lot can be done with 2D animation (not sprite-based) that hasn't been fully realized yet with Mega Man.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thanks so much Mitch! That really means a lot. Yeah, I think this "redraw the code" approach to remasters should almost certainly be the way forward. See, there's The Wily Wars which is a remastered collection of NES mega man games, and it sort of works, but I feel now would be the time for them to really blow the art style out of the waterb
@treypoling
@treypoling 6 жыл бұрын
I'm a pixel artist and this and your keyframes video are really helpful to show the greatness of how the early age used limits in its favor, but also there are many techniques today that can make art so much more quality. I love how your videos get you to constantly think about how to make something look good rather than just doing something mediocre without realizing, without giving us a rundown of all the principles of animation. It's not only the knowledge that counts, but a lot of it is just thinking about it.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey thanks, I'm glad my videos help you. Yeah, I think there's a few channels now which one could refer to to create a proper awesome looking and functioning game!
@roytheboy7057
@roytheboy7057 6 жыл бұрын
I'd really enjoy a video on the fire emblem animation (gba stuff like binding blade + blazing blade). Each attack/critical hit animation has its own personality to it and feels like it's following a rhythm of sorts.
@CheddarVG
@CheddarVG 3 жыл бұрын
These animations are so dang smooth, for each and every form.
@lancelnce
@lancelnce 6 жыл бұрын
New games with new frames of animation is really good stuff but only when can retain the same timming of the move execution. DRAGON'S TRAP remake is really a masterpiece because of that. I've seen just so many remakes, remaster of even "ports" who's really gorgeous but the exaggeration in the animation got to trouble the players very much in comparison to the original with simple and animation and efficiently movements of the character the players is controlling. Btw nice video
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thanks! And yes, I completely agree!
@Lizardcube
@Lizardcube 6 жыл бұрын
Fully agree, and I also have to sneak in with some self-critical commentary here. If Ben was left to his own device 100% we may have fallen into that issue you mentioned. Animators typically prioritize visuals, exaggeration and known timeline of events over interactions (with the possibility that anything can be interrupted, and the need to not needless catch the player attention when not required). So there was lots of back and forth between the two of us to ensure that animations didn't get in the way of the controls and interactions. There are a few animations and frames that Ben made that looked great on paper and in the animation preview and were disturbing in game. For example, as pointed in the video we don't have much transition frames on jumping and landing. Ben draw those frames, but many of them seemed detrimental to the gameplay so we had to remove them. Timing were also altered in many places, for the same reason. I think there an important balance between the game design point of the view and the animation point of the view, those are sometimes conflicting with each others and it is a tricky task to make those decisions.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
When I come to make my own game, these are all design philosophies that I'll have to bear in mind for people to have an enjoyable experience!
@lancelnce
@lancelnce 6 жыл бұрын
Lizardcube omg Thank you very much in bringing this masterpiece to us. Now I'm hungry to a potential remake of the Wonderboy in Monster Land like this one.
@bombalisa2724
@bombalisa2724 5 жыл бұрын
Amazing! I thought this was a full remake, really impressive how it seems a whole new game just by the visuals
@VideoGameAnimationStudy
@VideoGameAnimationStudy 5 жыл бұрын
I know, right? It's so clever. There is Monsterboy and the Cursed Kingdom which _is_ an actual remake.
@bombalisa2724
@bombalisa2724 5 жыл бұрын
So gorgeous! Ill get them both, thank you
@acereport8939
@acereport8939 6 жыл бұрын
I bought this game for the updated artwork alone. The fact that it’s simple to switch between old/new graphics or sound with just the tap of a button was a pleasant surprise. Hopefully they’ll make more remakes like this because it’s amazing. They didn’t have to change the gameplay whatsoever from the original and it holds up just fine by today’s standards. I’m waiting to see what’s next. It was very important to me that it has a physical release and not just a digital download. I don’t mind if games come out as “digital only” so long as the quality ones get a physical release like this one. I can think of many more games that I’d happily repurchase if they came out on the Nintendo Switch with nothing more than a graphics/sound overhaul and a physical cartridge.
@CrazyJC5
@CrazyJC5 6 жыл бұрын
Thank you for covering wonderboy the dragon trap. I feel this game set a standard of how remakes should be where you can swap the graphics and music. It's weird that the first game that really did it was a sega master game of all things. But in all honesty what is your out look on game preservation?
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Well Nintendo's virtual console has been a great resource for playing old games, and everyone else seems to be catching up with collections and such. I reckon developers and publishers could do the gaming world a solid and maybe upload their roms for people to store and preserve.
@dante5247
@dante5247 6 жыл бұрын
Also, your video on key frames really helped me with my stop motion animation, thanks!
@ScoutOW2
@ScoutOW2 2 жыл бұрын
Smash Bros IS a fighting game, just some people in the fighting game community shun anything thats not stereotypical and traditional. Smash Bros-like games are known as "platform fighters", like how Tekken style games are called "3D fighters". Theres a reason why the biggest fighting game tournament in the world had not 1 but 2 different Smash games as ones of their main titles for many years until Nintendo dropped out this year.
@reynal_omnicide9217
@reynal_omnicide9217 6 жыл бұрын
Imagine Star Fox 64 with great animations that convey the speed of the spaceships. Instead of the "remastered" jokes that barely add a bad texture and claim the game is a remake.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Haven't really played many of the later games, but 64 would be a perfect game to literally re-draw over the code.
@BrySkye
@BrySkye 6 жыл бұрын
They kinda already have, with the 3D remakes of 64, as well as Zelda OoT and MM on the 3DS. Though to the best of my knowledge, these are remakes in the sense of recreating the code (including re-adding some of the bugs), rather than porting the original code and doing a graphics swap. But a modern 3D equivalent of what was done in Wonderboy: TDT would be the Anniversary editions of Halo 1 and 2, which also included a button option to switch between the original graphics and replacement assets on the fly.
@sky_jester2559
@sky_jester2559 6 жыл бұрын
Really enjoyed this video. It's good to have a go to content creator who break down animation in video games and point out the little details that goes overlooked. Can't wait to see what you do for your next video!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thank _you_ for watching! I can't wait to get started on my next video
@lucapon3287
@lucapon3287 6 жыл бұрын
Underrated channel
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
👊🏻😎
@dengamleidiot
@dengamleidiot 6 жыл бұрын
Truly
@ShambrookBen
@ShambrookBen 6 жыл бұрын
I'm totally with you on DBZ, it's Zee not Zed and it's the only time I say that. It's cause of the theme song I rkeon.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Yep, that might be it!
@durianhead
@durianhead 6 жыл бұрын
this video is really well edited and a super great follow-up to the key frames video, the time and effort really shows
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey, thanks so much!
@dmosier83
@dmosier83 6 жыл бұрын
Thanks so much for making these videos. They are my new favorite thing to watch. A video over the Mickey Mania game for Sega would be excellent. It has great animation for a game of that era and such appeal still. I think it truly deserves a remake like Wonderboy. kzbin.info/www/bejne/hXiygpeChtylnsk
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey there, thanks for the kind words! I remember that game, I reckon a remake could be awesome!
@aikikaname6508
@aikikaname6508 3 жыл бұрын
Never played any old school Sega/Nintendo games and generally dislike pixel art, but the really beautiful animation got me to give this a shot and I really enjoyed it. Sure, it was very rudimentary compared to modern metrovania games and could be very obtuse at times, but the game play enjoyable enough snd was impressed about how the Metroidvania element was incorporated in such an old game. Frankly it was better incorporated than in many modern games like Shantae HGH
@eKoush
@eKoush 4 жыл бұрын
07:32 wow, I was convinced, there was some tinkering going on with the statue. But it is a simple 2d drawing. That it looks, like it is shifting slightly is incredible.
@Mike14264
@Mike14264 3 жыл бұрын
Imagine that, every time you turned in a corridor to go in the opposite direction, you had to switch your sword and shield to the opposite hands you had them originally, on the fly, in a split second. You'd be the fastest, most nimble swordsman in the planet!
@River_StGrey
@River_StGrey 5 жыл бұрын
I would love it so much if someone did this to Seiken Densetsu 3. That game is in dire need of a remaster, it was incredible, especially for it's time.
@rafresendenrafresenden.1644
@rafresendenrafresenden.1644 6 жыл бұрын
Can you make a comparison about the weird megaman 11 run cycle to the others megaman games?
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
It's on the to-do list. I'll do a Mega Man 11 video nearer the release time.
@Scroteydada
@Scroteydada 6 жыл бұрын
His wrists look too heavy
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
It is different, sure, and I've gotten used to it already, but it definitely could be better.
@zachreddy
@zachreddy 6 жыл бұрын
Thanks for shining a light on this gorgeous remake. Games like this, Cuphead, and Dust: An Elysian Tale give me hope for the future of 2D animation in gaming.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thanks! I like Dust, but it's main animated focus seem to be on Dust himself and a few other characters, some of the enemies aren't animated nicely, and it's kinda jarring. I'd have liked to see a bit more effort put into those areas. Cuphead definitely though!!
@zachreddy
@zachreddy 6 жыл бұрын
I agree it would have been nice if the enemies were as fluidly hand-animated as Dust himself rather than rigged marionettes, but the whole game - programming, art, animation, most of the story, pretty much everything but the music and voice acting - was created from the ground up by one guy (Dean Dodrill) over almost four years. It's not as polished as it could be with a larger team, but still a pretty impressive achievement even as it stands.
@dyscotopia
@dyscotopia 3 жыл бұрын
The parallax in the above ground level reminds me of Shadow of the Beast a lot!
@traviscburke
@traviscburke 4 ай бұрын
I would love the see the same treatment to Wonder Boy in Monster Land 😍
@Link-ho8yq
@Link-ho8yq 6 жыл бұрын
Despite my limited experience of the original game (never played it myself but watched a friend play it a lot), I fell in love with the remake the moment I saw the Dev Diaries. Bought it on Steam, bought it on Switch and bought another one on Switch as a gift to a friend.
@Keezawea
@Keezawea 2 жыл бұрын
Im rewatching this because you can get this game for free on Epic Games
@Greatdictator
@Greatdictator 6 жыл бұрын
As a animator myself i do genuinely enjoy stuff like this cause there are a lot of games out there that can definetly still be worthwhile to play with just a splash of new color and paint. I do have a question and i think it might prove for a interesting topic. What about animation in something like a strategy game. I know to most people it probably doesnt mean much but it can be very important part of bringing the battles or the worlds to life. That and it would be kind of interesting what sort of examples you could find that would work best for one of your videos :)
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Yeah that sounds like a good idea. It's an interesting topic is like to tackle in future anyway, is animation important in games? Or, how important is it? Strategy games will definitely have to be a heavy research one for me.
@Greatdictator
@Greatdictator 6 жыл бұрын
If you want i have a fairly large knowledge of RTS / strategy games or im at least aware of a huge number of them. If ya want i can try and help ya with examples via twitter
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Yeah for sure!
@jeffmaya5345
@jeffmaya5345 Жыл бұрын
Amazing job on this video. Literally played this game for hundreds of hours and still discovered new things watching this ❤
@judygambel2801
@judygambel2801 4 жыл бұрын
Thats why i like remake heck i cant play RE 2 with those old graphic and i am gratefull to be able to play it now
@RichardBlaziken
@RichardBlaziken 6 жыл бұрын
I love this game, and this video does a fantastic job of showcasing and bringing to light how much passion and effort went into this remake. Seriously great job, subbed!
@rpgnut5897
@rpgnut5897 3 жыл бұрын
The animation in this game looks so much better then Cursed Kingdom.
@FluffyChops
@FluffyChops 4 жыл бұрын
yeah this game is great i didn't need you'er video to know that, but wow you showed me something i didn't notice, I didn't notice that they really did switch the items to the other hand, cool.
@Dhalin
@Dhalin 6 жыл бұрын
Videos like yours are what sell games. **clicks Add to Wishlist on Steam** I will likely end up buying it later on when I've some time/need a new game.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
I do my best! You'll love it!
@nonnon6856
@nonnon6856 4 жыл бұрын
Both of wonder boy and monster boy have a wonderful animation 👌
@quebirt
@quebirt 3 жыл бұрын
It's the things you never notice that you always notice, isn't it.
@PrinceShuya
@PrinceShuya 6 жыл бұрын
I never heard of this game! Thanks for diving deep into the frame/animation stuff, it's definitely on my games to buy list :D
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
HylianDragon it's worth the buy!
@MelvaCross
@MelvaCross 6 жыл бұрын
I am so not used to your videos pooping up in my notifications. I had the same three people for a year now and then I saw your avatar and was like "Who's that and why is he in my notifications?". After watching the video I remembered. I love animation and could listen to you swooning over good animation for hours XD
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Haha, thanks a lot! I know, KZbin's algorithm or whatever is pretty whack.
@spudacusgaming8561
@spudacusgaming8561 6 жыл бұрын
same here. I will never get used to how the videos keep pooping as if my notifications box is a toilet!
@MelvaCross
@MelvaCross 6 жыл бұрын
To be honest, that's not what I meant. My notification box is usually pretty empty because I used to only have three channels where I've rung the bell. I completely forgot that I've rung the bell here too. I was just confused as heck. I personally don't have many problems with the notification box. I'm just upset that I can't choose not to be notified when someone begins to stream. I have no problem with the algorithm either. It lead me to this channel and many others that I wouldn't have found otherwise.
@toonbat
@toonbat 5 жыл бұрын
If I had a billion dollars and a cloning machine, I would totally have this team do ALL classic 8-bit and 16-bit games. Since that's not an option, here's my pick for games that I'd love to see remastered like this. The SNES version of SimCity, with loads of animation to make the city look vibrant and alive. Legend of Zelda II, the Adventure of Link. Hopefully with a flipping dungeon map as an extra Blaster Master Chrono Trigger. Please keep the characters chibi-looking, though, rather than make them more DragonBall Z-ish. Breath of Fire II Sunset Riders Earthbound. It already looks amazing, but I'd love to see the battle scenes improved, rather than just stills of the enemies.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 5 жыл бұрын
The opportunities are endless. It'd be with a fun replacement to emulation. The companies make money, younger people get a new looking game, and nostalgia people get their old game back!
@Katurodrake
@Katurodrake 6 жыл бұрын
*finds this video having played the game* Oh. Oh yes. Oh yes baby. Animation hoooooo.
@Micmeat
@Micmeat 6 жыл бұрын
Always back with the great vids 👍🏽
@flutterdrive4286
@flutterdrive4286 6 жыл бұрын
You should put the names of music used in the description so we dont need to ask "owo whats this song at (timestamp here)?". Also, whats the names of the song used near the end but not the credits song?
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
It's all the Wonderboy soundtrack. I normally would list music as time stamps bit in this case it's just be "Wonderboy track 03" etc. In this case though, the track you're asking about is Star Shores Act 2 from Sonic Before the Sequel 😊
@flutterdrive4286
@flutterdrive4286 6 жыл бұрын
Dan Root thanks
@longchen6766
@longchen6766 6 жыл бұрын
I love the cover of this video ,the pose is dynamic and beautiful, the video is very helpful, nice work!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey, thanks a lot! Not many people mention the thumbnails!
@SoShiBias
@SoShiBias 6 жыл бұрын
These characters are just so cute, and when they move I just gone full on "look at em' go". It's funny how you'd address informations I anticipated early in the video, like how when I notice Birdman's cycle interpreted the old one so well, and you'd point it out anecdotally. And when I'm curious about how they work around with "mirroring" of the sprites, you show me there's actually a gear switching animation going on which I couldn't notice myself. I guess your coverage is broad enough, and has a balance between educating amateurs and animators alike. Keep it up Dan, this is fun :D
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thanks so much! Ahh nooo, are you going to start a "Dan bingo", haha
@ghost085
@ghost085 5 жыл бұрын
This is what I expected Shantae Half-Genie Hero to look like, beautiful hand drawn animation i and backgrounds, instead of all the tweening and 3d backgrounds we got. I loved the game, but I expected more.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 5 жыл бұрын
That's fair. Shantae is still good though
@shadowspark
@shadowspark 6 жыл бұрын
Thanks for exposing me to this gorgeous, underrated game. And thanks for making such polished, thoughtful videos too.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
And thank _you_ for your kind words!
@tiberionjraxiosn9493
@tiberionjraxiosn9493 5 жыл бұрын
the statue in the plain is actually 2.5d, i think. when the camera moves, the statue's shape forms like a folded paper (convex)
@VideoGameAnimationStudy
@VideoGameAnimationStudy 5 жыл бұрын
That's right, yeah! So subtle but effective!
@davemarx7856
@davemarx7856 6 жыл бұрын
I think a hand animated reskin of FF6 would be amazing. And it goes without saying that RockMan would be at the top of my list for hand animation.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Mega Man definitely needs this.
@Euquila
@Euquila 6 жыл бұрын
This is absolutely insane!!! I am speechless. He managed to "rebuild" the game through animations alone. It's like the game logic has been changed (yet it hasn't!)
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
It's crazy, huh?!
@lucetubegplusstillsux2678
@lucetubegplusstillsux2678 6 жыл бұрын
I dunno if it'd work for tons of 8 bit games, we'd risk having them start to look a bit homogenized, unless they follow the concept art from the manual. This one looks particularly good but the modern designs also feel a bit more generic I'm not sure how to describe it but I see that clean vector style a lot, and having games with the same style kinda hurts their memorability.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Yeah I can see what you mean, it wouldn't work for all games. They don't all have to have a modern style, they could try things that work for the tone of the game. I find this fits Wonderboy quite nicely (also fun fact: this was all animated in Photoshop by Ben Fiquet). Original manual art would be a fantastic route to take artistically!
@oaooaoipip2238
@oaooaoipip2238 5 жыл бұрын
The problem with animation is that it takes time. If for example you have an animation for when the characthers turning around, that will make you stand still and wait for the animation to finish before the character actually moves the other way. This is why alot of 8-bit platformers are really solid, and some of the ones for 16-bit consoles feels a bit sluggish and floaty.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 5 жыл бұрын
It depends if it interrupts the animation or not. It can still happen before the animation has finished.
@indigocactus3089
@indigocactus3089 6 жыл бұрын
Subscribed, bell rung, still no notification. Shame I had to see this a day late, since it's probably your best one yet, overall.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Ah man! That's so rubbish! Have you tried tweeting KZbin? Well, don't worry, nothing wrong with seeing it a day late!
@goblinjones
@goblinjones 5 жыл бұрын
Usually I'm not into remakes that are redrawn, since things like the ace attorney trilogy hd or even ducktales remastered in points just look kinda lackluster imo. But this is a whole different story, the presentation here is like a whole different universe better, i wish passionate developers got the opportunity to remake games like these guys did with wonderboy more
@VideoGameAnimationStudy
@VideoGameAnimationStudy 5 жыл бұрын
I've played the recent Monsterboy game which is a remake of the same game as this one, and it just doesn't seem as good to me.
@Graphomite
@Graphomite 3 жыл бұрын
I've been wanting to pick this game up. I agree that more games should do identically coded remakes with brand new art. I wouldn't be interested in playing Wonderboy if not for the graphical overhaul and I grew up with a NES. Give people young and old a reason to try out the classics.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 3 жыл бұрын
It's definitely a cool idea! Look up Alex Kidd Deluxe coming out this year too, similar idea
@ChristianTietze
@ChristianTietze 6 жыл бұрын
Check out the big statue in the field scene: I suspect it _is_ a 3D model since the big sword seems to rotate beyond mere parallax of 3+ layers in the statue alone.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Yeah that's what I thought. At least even faux-3D, like just some skewing on a flat layer. Either way, it's subtle and looks great.
@RickyCruzMedia
@RickyCruzMedia 6 жыл бұрын
Not necessarily related to the animation, but it’s also worth noting that the game lets you transition between the original and modern graphics at will in game. Those wipes between the two styles toward the beginning were in-game, not edited. Really great touch.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Yeah that's right! I do mention it briefly when I say "nifty little feature", but it's not explicit.
@greguar86
@greguar86 6 жыл бұрын
love your videos! could you please give some more resources to follow / examine (you mentionned Ben Fiquet as someone to follow)
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey thanks! Yes, I think I'll try knock up a list for he end of my next video.
@joshdotmp4
@joshdotmp4 6 жыл бұрын
I love your videos! I was curious about your background in animation, when did you first start getting interested?
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey, thanks a lot! I studied animation at University and it's my professional career. I think I've always been fascinated with animation since watching Tom & Jerry when I was a boy.
@lapaba1236
@lapaba1236 6 жыл бұрын
What music did you use in this vid? Its spectacular, and not very distracting.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thanks! It's all music from the game itself!
@vossboss220
@vossboss220 5 жыл бұрын
As an animation nut who can barely draw, I have fallen absolutely in love with this games character design, animations, and this insightful overview of yours. 10/10 subbed
@VideoGameAnimationStudy
@VideoGameAnimationStudy 5 жыл бұрын
Thanks so much, I'm glad you enjoyed both the video and the game 😃
@shadou1234567
@shadou1234567 6 жыл бұрын
i love how such a small change in animation can change the feel so much. i wish some of my favorite old games got a reboot or even a online multiplayer. Zombies ate my neighbors with upgraded graphics would be awesome
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
I reckon we'll see more of these
@morbid1.
@morbid1. 6 жыл бұрын
there is gdc talk about anticipation for LoL and to solve problem of instant spell they moved anticipation to the end of the animation so using spell constantly looped that anticipation for next attack. In games animation really can't be "pixarish" but there are some places where you can squeeze a bit of "magic".
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Ooooh I think I watched a bit of that one. Apparently there's a GDC on Wonderboy but many GDC videos are actually behind a monthly pay wall, which is a shame.
@tattieverb265
@tattieverb265 6 жыл бұрын
I've really been wanting to rewatch this video. Things aren't the best right now and, this just made me feel great. Can't wait for the next video!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
I hope you're okay!
@tattieverb265
@tattieverb265 6 жыл бұрын
Thanks dan
@benwilliams5760
@benwilliams5760 6 жыл бұрын
As Dan well knows, I'm a bit of an outsider when it comes to 2D platformers (I know....what am I doing here?!) but I do know the love this is receiving is well deserved! The level of detail you go into is amazing and I can see why there would be aspiring animators who view your vids as an educational source. Good job, bro!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thanks Ben! It did feel like I was talking about you when I was just saying "Ben" in the video. Maybe I should do a video on your animation next time? I think you're animated pretty nicely.
@ETechn0
@ETechn0 6 жыл бұрын
I don't know why I wanted to cry watching this haha Loved it
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
I definitely wanted to cry when editing it....into the early hours 😂
@kennethfegley7552
@kennethfegley7552 6 жыл бұрын
how does the added anticipation on the dragon fire not slow down the response time for that move?
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
I don't know, I think there must've been some delay in the original code, I should've done s side by side
@edward18517
@edward18517 4 жыл бұрын
I've wanted remakes of EVERY SIDESCROLLER EVER done like this for years now. So, to answer "what else could we do this to?": everything.
@PhilipJFryII
@PhilipJFryII 6 жыл бұрын
You're right, its nice to watch these animations.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
I love it
@JoeEnglandShow
@JoeEnglandShow 6 жыл бұрын
A thing of beauty is a joy forever, and art is always beautiful when it's a labor of love.
@JoeEnglandShow
@JoeEnglandShow 6 жыл бұрын
Pretentious? Sure. I knew I was being twee. But false? I don't know. Sure, artists can dedicate themselves to projects which don't pan out. Writers make books which fail, directors make films which flop, comedians tell jokes which fall flat. But I've always thought that if someone truly loves what they're doing, if there's passion, then some of that will show even in the failures. There's beauty in effort. Though it might be imperceptible to a chosen audience, if a work of art is made with sincerity then there will always be a glimmer of something admirable. Even if it's only noticed by one or two people in the world.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Joe England, this guy is commenting everywhere just getting rises out of people. Viewers and commenters will eventually understand I have a chill vibe attitude which I enforce in my comments.
@19Bruno96
@19Bruno96 6 жыл бұрын
Did you ever look at Hollow Knight? the way the hand drawn animation, the paralax, lightning and background animations are put together make the enviroments feel so alive.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
I'm playing it currently, I do like its animation style!
@19Bruno96
@19Bruno96 6 жыл бұрын
Its a great game! I would love to see you take it apart
@FOXDUDETV
@FOXDUDETV 6 жыл бұрын
Now imagine if the Flashback remake was made like this.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
There's a guy making a cool pixel game called Lunark, you should look it up!
@Thatdeadpenguy
@Thatdeadpenguy 6 жыл бұрын
The developers of the Wonderboy remake said they would love a chance to work on the classic Zelda games. It'd be a dream to see Zelda II in the style of The Dragon's Trap.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Oh really? Yeah, that would be a dream!
@briangilmartin662
@briangilmartin662 6 жыл бұрын
Matthew Young I'd be down for that 😁
@elhazthorn918
@elhazthorn918 2 жыл бұрын
Late comment, but I'm really glad you brought attention to the work this studio put into this game. Whenever the topic of 'remakes' comes up, I always tout this game as the masterful way to do it. Amazingly executed, yet so faithful to the original, it's mind-boggling.
@sosasees
@sosasees 6 жыл бұрын
I just so happen to have this Remake on the Nintendo Switch
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Yep, that's what I've got it on.
@Simedraw
@Simedraw 6 жыл бұрын
YOUR BACK, I MISSED YOU! Edit: Dan Root replied to me in the 1st time.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
I missed my back too! 😍
@polotech7783
@polotech7783 5 жыл бұрын
What's with indie devs and making absolutely GODLY remasters of 8-bit/16-bit titles?
@fivenightsboniee7427
@fivenightsboniee7427 4 жыл бұрын
I got this game taday
@underFlorence
@underFlorence 6 жыл бұрын
In case you wanna add it to the video: The creator of the game at 9:48 is twitter.com/MorsGames. The game's website is flashback.mors-games.com/ It's also got some gorgeous concept art: cdn.discordapp.com/attachments/173904919156228096/453264272437411840/unknown.png
@genuineangusbeef8697
@genuineangusbeef8697 6 жыл бұрын
One easy comparison as far as raw polish goes is between Fire Emblem Gaiden and its remake, Echoes. While the 3D models in battles already look somewhat outdated, the rest of the game is gorgeous, and gives an old game a needed face lift, while arguably touching up too few mechanics in the process.
@DeeJamari
@DeeJamari 6 жыл бұрын
11:00 LOL! Is that how people *truly* see America?
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Perhaps in some over the top cartoon universe
@mdmac991
@mdmac991 6 жыл бұрын
I crave 2d more than 3d. This vid is awesome!!! P.S. I love 2d cartoonish fire too.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
I do adore some good 2D animation. Yep, 2D Fire is lit AF
@mdmac991
@mdmac991 6 жыл бұрын
Dan Root thanks for the reply man.😎😎
@Overbound
@Overbound 6 жыл бұрын
Great episode. Gonna have to study those animations myself.
@hoobershmoober5251
@hoobershmoober5251 6 жыл бұрын
If your gonna talk about paralax do it on hollow knight
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Yeah that's got some cool parallax. Yoshi's Island has some mental parallax too.
@mrflamewars
@mrflamewars 6 жыл бұрын
These new games, even the pseudo 2D ones, do love to eat CPU. Oceanhorn uses 100% in places on my old Sandy Bridge i5 2400, 3.1GHz Quad core. FFS! Optimize your code! So does Ducktales Remastered. Come oooon people!
@jacksontucker1070
@jacksontucker1070 6 жыл бұрын
Great Video!
@mason3872
@mason3872 5 жыл бұрын
If I were to change one thing I would add more frames to the character changing direction because I feel they turn way too fast but that’s just me.
@tipperr4827
@tipperr4827 6 жыл бұрын
When's the metroid prime video (if there is one) coming? I'm kinda impatient. 😶
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Oh, that might not be for a while. I'd like to do another animation video, then I'll have to get the footage for prime and everything. I'll say probably months.
@tipperr4827
@tipperr4827 6 жыл бұрын
Dan Root Alright. Thanks for telling me!
@Ragnark1
@Ragnark1 5 жыл бұрын
I had THIS EXACT SAME IDEA for an NES game called Faxanadu. Check it out here: kzbin.info/www/bejne/r3u0kJ6bg5tgqLc Though it is not nearly as complete as the Wonder boy re-creation. I was going to have an overlay that could instantly be switched between the NES graphics and modern graphics.
@GZeta789
@GZeta789 6 жыл бұрын
I wholeheartedly agree that this way of remastering a game should become the standard for remaking 8 and 16 bit games. It's amazing to see how they managed to keep the original code running and give it that amazing new coat of paint. I think something similar happened with the Shadow of the Colossus PS4 remake, though I don't know if it's exactly the same. Anyways, great video, you've gained a new follower!
@yokaiju8909
@yokaiju8909 5 жыл бұрын
Is that human a female? Wouldn't really make sense, considering it's called wonderboy. EDIT: never mind, I've seen the male hero.
@galvanizedcorpse
@galvanizedcorpse 5 жыл бұрын
the remake is a piece of art just like the original ... SEGA MASTER SYSTEM old fucker with 3 sons right here
@davelygrave21
@davelygrave21 6 жыл бұрын
The only thing I wish they could have added to this game was a third graphical option for Hudson Soft's version of Dragon's Trap on the Turbo 16.
@kirkbrown1267
@kirkbrown1267 2 жыл бұрын
Thanks. I agree. There is a lot of fun missed out on because of the stigma of "outdated graphics". As an artist, I feel I must accept this challenge.
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