It's always interesting hearing you count singular casualties instead of just full unit losses
@wtfronssonКүн бұрын
It's about an hour of calm voice and some muted pops from small arms, occasional shots from cannons which are not loud at all. And then suddenly gatling fire so loud the neighbors can appreciate every nuance. Also can't really hear what is being said during it. No harm done and I'm not complaining, these are a great watch and I hope Volound keeps making more. JS if I left the video on and fell asleep, it would be a rude awakening for mine and a couple of other households lol.
@ShogunDude14 сағат бұрын
39:00 Once they are limbered up, the individual soldiers count as one of the 4 artillery pieces. Every hit on the individual soldier takes hitpoints away from the artillery piece as a whole. Once there has been enough damage dealt, the piece breaks and all soldiers manning the piece die. This can be extremely dangerous when going to melee, as the soldiers cannot die immediately and will fight back hard.
@YenHsi-shan21 сағат бұрын
38:40 I once charged a cavalry unit into artillery, but the cavalry got absolutley slaughtered and the artillery was completely fine. It's ridiculous.
@kaduklein1834Күн бұрын
the hakodate castle in real life is a star fortress called goryukaku
@DolfyКүн бұрын
The Med1 historical campaigns are more like puzzles, they didn't seem that great especially when they seem to default to normal difficulty but there is one battle that includes sneaking into a castle packed full of chivalric foot knights which could be interesting.
@Erik_ArnqvistКүн бұрын
Love siege battles in this game. It can feel like the defense has a crushing advantage and to a degree they do. But as I'm sure this video will showcase, it's possible to find good angles, good fights, and win decisively on the offense.
@mohammade.877019 сағат бұрын
40:00 seems like a skill issue on the side of the player.
@monadotheoneunovanwarrior4018Күн бұрын
_Limbered Artillery does tend to be hard to kill at first glance. Though I believe that is because the unit is effective four entities with 10 hit points each, hence why t took so much fire, since each gun dies separately and all 10 crew go with it. I think it was a simplification of the unit when in that state._
@videostewardКүн бұрын
Artillery is OP in just about every total war game. The handlers are absurdly tanky all the way from RTW1 to the modern games, and you often don't need to protect them that actively because they don't rout or suffer any damage from missiles. I get the feeling the lead developers at CA have always expected people to turtle and fight every battle defensively with onagers or cannons behind the main line even in field battles. It's so silly seeing 10 cannon/catapult/ballista handlers fight to the death against heavy cavalry in these games. It drives me insane. It has to be intentional too because it's a problem in every title
@DingaLingrКүн бұрын
My friends say I'm a fool to think that you're the one for me I guess I'm just a sucker for love 'Cause honestly, the truth is that you know I'm never leavin' 'Cause you're my angel sent from above Baby, you can do no wrong My money is yours (oh), give you little more because I love (oh) ya, love ya With me, girl, is where you belong Just stay right here, I promise my dear, put nothin' above ya, 'bove ya (oh) Love me, love me (hey), say that you love me Fool me, fool me (hey), oh, how you do me Kiss me, kiss me (hey), say that you miss me Tell me what I wanna hear Tell me you love me
@JakeTheRipperКүн бұрын
Watching you activate suppressive fire on your back unit and then your front two units getting debuffed was painful. Git gud scrub.
@VoloundКүн бұрын
suppression reduces movement and morale penalties. my units were kneel firing so they couldnt move, and my units are all banned from caring about morale when im leading them. those suppressions were the most deliberate thing in the whole 90 minutes. gg + rekt +lrn2play + git gud scrub