"The trend is to be different. The trend is to be unique." No joke, this is probably one of your best videos on Halo. The points you made about how sprint changes Halo actually are almost the same as the ones I'm making in a video I've been working on, so I'm very happy with the validation. Great job man
@kerplunk107888 жыл бұрын
I just want halo back. I still totally enjoy halo 1 -3
@TheXBRGUY8 жыл бұрын
Why has it even come to this point where we need a spin off in order to get an ACTUAL HALO GAME? I'm seriously tired of hearing 343 fans saying "you're in the minority for preferring the original Halo. Just a small minority that yells loudly." I think it's the exact opposite way around. The games have gotten much less popular ever since they decided to play unlike the original Halo's and more like a Crysis/Call Of Duty/Titanfall Crossover. Let me ask you a genuine question, if hardcore halo fans are in the minority for wanting classic halo, then what incentive do casual halo fans have to play new halo games, if they are so similar to other shooters? Hardcore fans don't just come out of nowhere, it's not like Cortana just births out halo fans. Fans are made when a casual player experiences a game that's unique enough to separate itself from other shooters, and Halo isn't doing that right now. I absolutely loved that I don't have to type why a playlist wouldn't work...because you literally started saying why as I was about to type it up. Love you Favyn, great job.
@zachb17067 жыл бұрын
The new spartan 4 mobility should be the spin-off
@davidvanderven8 жыл бұрын
They wouldn't make a classic game as that would admit their failings, 343 put pride before all.
@Bryanneo18 жыл бұрын
At this rate, that's pretty true. I remember just slightly shaking my head when one of the devs was talking about sprint in Halo, that some think it belongs, some think it doesn't and they showcase it and really try to explain why they believe in fits.
@teaganhatch28 жыл бұрын
David Vander Ven run the game into the ground
@mitchellkelley1968 жыл бұрын
Yea it would admit there failings but Microsoft is a company and its not about pride its about money if they see profit in it (witch they don't right now ): ) they would make a classic game.
@mitchellkelley1968 жыл бұрын
So your saying its about pride because they did not return to classic after the failure of halo 4? I think i missed your point about how its about pride. But i do think your right, Microsoft is incompetent for not having 343 return to a classic game play style (or enforcing it if they did try, we don' t know). I did not know MS wanted them to make a full H2A game, that's very interesting and shows a lot about them.
@davidvanderven8 жыл бұрын
Mitchell Kelley it has to do with 343's inability to acknowledge failure. But by giving people a classic game they in effect acknowledge their failings. With 343 so tight lipped about MCC overall and completely silent on utter failure of 4-5 story. They made some improvements over 4 but they don't come clean or public ally inhale with the audience preferring to selectively engage on favourable terms or kangaroo courts of praise. 343 where and still are praising 4's music as a triumph even after its rejection. Why do we have sprint, I don't remember anyone asking for that, micro transactions or an empty shell even after generous amounts of time spent developing 5. Yet 343 don't acknowledge the sprint thread or elite threads whatsoever, why? It's pride plain and simple.
@Hokiebird4288 жыл бұрын
I am not opposed to change, I _am_ opposed to imitation. I'll say it again: "Innovate, not imitate". But so far, 343 has demonstrated that they are a studio that is not capable of innovation. They have not come up with any original ideas for their games, and have demonstrated numerous times that they can only rip elements from other successful games and implement them into theirs. The fact that Halo 4 had loadouts and perks (MW2), and their next game had enhanced mobility (Titanfall), vocal callouts (CoD and Battlefield), and a random-reward card system (mobile games), should be enough for people to realize that the people at the helm of this studio are simply never going to bring innovation to the franchise. It will continue to copy until it runs itself into the ground, because copying takes a helluva lot less talent than actually coming up with new ideas.
@TheBiddofslayer588 жыл бұрын
mw2 didn't invent loadouts. halo reach had loadouts enchanced mobility works differently in h5, there is no wall running.
@Hokiebird4288 жыл бұрын
Wheatley Semantics. The point still stands about "innovate, not imitate".
@Hokiebird4288 жыл бұрын
James Davis I don't know how long it took you to type that whole thing out, but I have nothing to add to it other than a thumbs up. Thank for adding the specific details that I failed to include.
@musashilee97188 жыл бұрын
James Davis Right ON! 👍
@RodsRetroplays8 жыл бұрын
Oh hi Hokie. At this point I just lost hope in Halo. Halo 6 might bring even more copied assets from other popular shooters and there's just no saving it, the next game will have its control scheme modified again, and once more what everyone already knows will appear: 343i's incompetence and Microsoft putting its hands where it shouldn't. 343i has already proven 3 times now they cannot be trusted to bring anything new to the table and to be honest this series was meant to end in 2007 with H3, but Microsoft has shown how much money you can drain out of a supposedly dead horse. I was fine with the existence of H3: ODST due to having the same core game mechanics presented in Halo 3 and CE (health bars), but what came after it just seemed like an excuse for the franchise to stay up to date with other FPSes and gradually losing every single of its own unique traits once estabilished with old Bungie. Can't believe I was once stupid enough to defend 343i despite all their mistakes when developing "Halo" games. And I'm not even a big Halo fan. I always liked Sonic and Castlevania much more.
@Ducain_Plays8 жыл бұрын
Good video Favyn! I do think there should be 2 games getting made. One game with abilities and a 4 year development cycle and one game like the original trilogy with a 4 year development cycle. Each game would come out 2 years apart from each other :)
@FavynTube8 жыл бұрын
+Ducain23 I think this is a great schedule. In fact that separation may do both games a great service.
@Ducain_Plays8 жыл бұрын
Favyn Exactly! I love the Halo 5 style... but I love the old stuff too. I would play both a crap ton...haha
@FavynTube8 жыл бұрын
+Ducain23 indeed. Also just wondering did you see much of the 2nd half? Haha
@Ducain_Plays8 жыл бұрын
Favyn Yep I watched it all :)
@FavynTube8 жыл бұрын
+Ducain23 sweet. That second half makes me nervous a bit because I basically say I don't think halo 6 has a shot if it builds on 5. I'm worried how people might respond to that, but at the same time I don't wanna pretend I think that it's gonna be succesful because it would be insincere of me.
@novic3298 жыл бұрын
Overwatch is tf2 but with waifus
@JustAndre927 жыл бұрын
_"To save this franchise... you have to forget the classic elitists. Forget the modern apologists. You have to do more than walk in this series's footsteps. For it is more than the sum of its audience._ _I tell you this not because I trust you, 343... but because all our games are at stake._ _Because the seeds of_ Halo's _future... are sown in its past."_
@yipyap98317 жыл бұрын
GzG92 well said
@otterex6 жыл бұрын
nice
@WTFShawski8 жыл бұрын
damn this dude loves halo lol respect
@WTFShawski8 жыл бұрын
***** idk man seems like a trap
@WTFShawski8 жыл бұрын
***** indeed halo is call of dutys last win >:3
@WTFShawski8 жыл бұрын
***** i make halo videos guy im kidding lol
@JesuSoup8 жыл бұрын
halos gunna pull a doom become shit then a couple years later it gets rebooted and has the og gameplay
@otterex6 жыл бұрын
I can see that
@Jdog478926 жыл бұрын
Doom 2016 is fucking incredible
@gabethebabe33374 жыл бұрын
So far this seems accurate. I hope they don’t reboot the story, but try to recover from Halo 5’s. Hell I’d accept something that basically acts like 4 and 5 didn’t happen at all and decided to pick up where Halo 3 ended.
@RYzE_B3Y0ND4 жыл бұрын
And that game was incredible. It also didn't have sprint lol
@EchoLocoCJ3 жыл бұрын
Oh I wish that was the case. 343 just can't help themselves... if only...
@noobking1118 жыл бұрын
the Halo 2 Anniversary multiplayer was a great art style.
@Supermario07277 жыл бұрын
Zachary Rosch I think Halo 2 Anniversary had the best graphics engine. I think a combination of that and Halo Wars 2's style would be good.
@zachb17067 жыл бұрын
I started with 4 and I agree with you.
@simonmercuri30737 жыл бұрын
I liked the art style in H2A and HW2. The only thing I dont like is the Warthog's and Scorpion's new look
@otterex6 жыл бұрын
Yaaaaaaaaayyyyyyy
@ethandemille25854 жыл бұрын
Thug Panda Also in the H2A multiplayer elites looked atrocious, I don’t get why they didn’t just use the campaign elites which looked great
@bulldogsoccer2228 жыл бұрын
You just expressed 6 years of built up frustration in the most beautiful way possible. This is the single best explanation of why Halo needs to change back I've ever heard. Bravo.
@ryan_macleod8 жыл бұрын
343 WATCH THIS PLEASE
@Nick_7928 жыл бұрын
Ryan MacLeod Yes! but they wont cuz theyre tightly controlled by microdick.
@riototeca8 жыл бұрын
Ryan MacLeod they actually saw it, see twitter
@gardener11608 жыл бұрын
where on twitter exactly?
@Metalheadspartan8 жыл бұрын
Grim brother one and many other 343 devs regularly watch these videos FYI
@wolfrevenant66578 жыл бұрын
Wait how do you know?
@Elkatraz8 жыл бұрын
Great video Favyn, I certainly don't think Halo is going anywhere if it tries to follow a dying trend. Another big problem is that 343i is so damn full of themselves and they refuse to listen to their community despite them saying otherwise.
@hiiammoot8 жыл бұрын
So I see alot of comments like "you have to innovate and can't stay in the past forever". People don't seem to realize that you can innovate while keeping the original gameplay in tact.
@rafaelv31188 жыл бұрын
I agree with you and that scares me because if I were in 343s position, I wouldn't know what to do because if you try the old style and fail, your done, and if you keep the formula, then it will continue slowly decline
@anhdinhlamduc57007 жыл бұрын
I thought Bungie finished their 10 years contract and left.
@digiornodigiovanna75305 жыл бұрын
Autismo they were going to end halo at halo 2
@Raycevick8 жыл бұрын
Excellent video with very well made points. I'm in the camp that enjoys both classic and modern so it's nice to see someone else propose the idea of a spin-off as well. Frankly, I feel that Halo should've taken advantage of them long ago. Having played a lot of Halo 5 recently, I can't help but feel that it's Arena multiplayer should've been a spin-off, as it's different but I feel the only part of the game that's focused.
@jugulator958 жыл бұрын
the thing that makes no sense to me is when people say halo has to change or nobody would buy it you cant say that when the series has been declining ever since they started changing it h3 was thd most popular halo for a reason
@spartansc50395 жыл бұрын
jugulator95 halo is dead,classic won't sell nothing,just fans og player will play it and the new is trash,you know?halo is dead
@maxwellnormandy75215 жыл бұрын
Well I think change will always be necessary to an extent to keep it fresh and attract new people but there's definitely a difference between good change and bad change. I'd say halo 5 changed in ways most people didn't want but that doesn't mean there's not some time of change that would be good for the series.
@starwalk2k8 жыл бұрын
What happened here youtube?? I was subbed to this dude for a long time and now I'm not... resubbing I guess
@iijumperi87118 жыл бұрын
Holy shit at 9:40 , thats how i feel now too. Fully agree. Im in the same boat. New Halo isnt Halo to me anymore. On top of the gameplay stuff i really hate, are the microtransactions that piss me off to no end. But thats another topic hehe. Great video.^^
@TheXBRGUY8 жыл бұрын
11:45 that's not a popular opinion...only heard 343 and 343 fanboys say it
@ajmk28452 жыл бұрын
Weve watched cod drop a new game with different gameplay styles every year for over 15 years straight. Halo could manage to make a classic Halo spinoff game.
@TheXBRGUY8 жыл бұрын
Most popular Shooters right now : Overwatch, Battlefield 1, Counter Strike : Global Offensive, Doom, Rainbow Six : Siege..... ...hmmm....I think i'm noticing a trend...
@TheXBRGUY8 жыл бұрын
oh...and SPLATOON...
@PERSONAfan018 жыл бұрын
So basically what you're saying is...MORE TWITCH SHOOTERS AND DOUBLE DOWN!!! GOT IT!! ACTIVISION SUITS YOU HEARD HIM!!! KEEP DOING IT!!
@ImASillyName8 жыл бұрын
A lot of these games arent twitch shooters though. Try playing CS GO as a twitch shooter and watch your silver ranking.
@raaaaaaaaaam4968 жыл бұрын
Chris H these aren't twitch shooters. Battlefield 1 has to high of a TTK and too many vehicles to be classified as such. Counter Strike isn't a twitch shooter because of the variety of mechanics in each shot. Doom obviously isn't one. Rainbow Six Siege is ninjas versus the super campers. And yet it is glorious.
@TheXBRGUY8 жыл бұрын
GamingRanger i never said they were twitch shooters, that was someone else
@mostlypixels29754 жыл бұрын
There are people who actually argue that a classic (or "real") Halo game would be financially risky? Seriously? The old Halo games broke sales records, the new ones basically buried a previously thought "unkillable" franchise.
@Ghost70658 жыл бұрын
ill be honest about halo 6. ill buy it but im probably not ganna play it alot. ive been on a halo 5 hiatus for about 3 months now and I feel happier for it.
@Bryanneo18 жыл бұрын
Why not speak with your wallet and not purchase the game?
@Ghost70658 жыл бұрын
Bryanneo1 simple because i wish to support it for future fans. if its time to pass the torch then its time. Halo wont be mine anymore
@Bryanneo18 жыл бұрын
Ghost7065 It's not time to pass the torch, or tip our hats just yet as Favyn has said. We want a chance to show them that classic Halo will shine.
@Ghost70658 жыл бұрын
Bryanneo1 HOO-RAH!!
@l.a.wright69128 жыл бұрын
Ghost7065 we should remake reach not 4
@aubs1045 жыл бұрын
I want a spin off where we play as Daisy from legends
@davidvanderven8 жыл бұрын
MCC is still largely broken, just cause it's mp is somewhat functional doesn't mean it's fixed.
@Dan-10314 жыл бұрын
Damn, why did 343 dig this whole
@mastervidxad58838 жыл бұрын
Halo 3 Anniversary is the only hope... unless 343i fucks that one up too. Edit: 343i are already ruining Halo Wars 2 with unnecessary changes to the gameplay.
@CheetoKiller18 жыл бұрын
Master Vidxad 58 Remastered games aren't gonna fucking do anything
@phlamingsnail8 жыл бұрын
+Jamesey 196 cards, but I have hope
@TheHaloGuy18 жыл бұрын
Halo wars 2 isnt being made by 343 and H3 Anniversary is not being made
@newrecru1t8 жыл бұрын
The trailer though ;D
@opo28348 жыл бұрын
I've played the beta and HW1 multiplayer and from what I can remember, HW2 has changed a bunch of aspects, but it's still relatively Halo Wars to me. What changes don't you like, I'm curious to know.
@charlesmoore84958 жыл бұрын
A large reason that Halo has declined in sales is that more and more games are being released nowadays. Looking back, there wasn't really anything like Halo at the time. I looked up the release history for 2007, and I found was that Halo 3 released with little to no competition. COD didn't get as popular as it is now until 4; which was released nearly a month and a week after Halo 3, Battlefield was just starting to make it's mark on pc; but not consoles, and other fps games such as Doom 3 couldn't match the impact that Halo 2 had on the console market. Now, console shooters are everywhere. Upon closer inspection, the sales of Halo Reach were not as profitable as 3, not only because it shook up the formula, but COD and Battlefield had finally transformed into gaming giants. It also doesn't help the fact that those games are multi platform, while Halo remians an exclusive. Every Halo game after 3 has been released against another recognizable brand. Halo 4's major drop in population also just so happened to coincide with the release of Black Ops 2. I'm not saying that players were not driven away by the changes made in Halo 5, but the rise in competition definitely hurt both its sales and population.
@charlesmoore84958 жыл бұрын
I searched what you recommended. Yes, there were plenty of Fps games released for the 360 in 2007. Many of them lack numerous aspects that Halo excelled in; such as brand recognition, online multiplayer, and it's custom game system. Halo 3 was one if the few if not only 360 games to offer single player, multiplayer, map editor, and a real match making system. The only game that really began offer a similar experience was COD 4, which as I said; was released later in the year. When I said that there wasn't anything like Halo at the time, I wasn't talking about the FPS genre. I was talking about what exactly Halo brought to the table. Not only did it innovate the console shooter, but Halo's content crushed what was available in other shooters; at least on the Xbox. It wasn't until other games managed to match its scope and ambition, did the Halo franchise finally start to dial down. It's like what Batman has done for Super Hero games. Not only is the competition few and far between, but no other game in the genre has managed to match its quality Sure, there were good super hero games before the Arkham Series and there will probably be better super hero games in the future; but as of right now those games are considered to be the best option and for very good reason.
@charlesmoore84958 жыл бұрын
Though you make a good point about the other consoles on the market, I am talking strictly about the FPS genre. When someone wants to play a shooter, what could Halo offer them that the competition couldn't? Halo 3 was released in Sept 2007 completely unopposed. Yes, there were a number of great Fps games released in 2007, but the majority of them lacked what gave Halo the staying power of a high quality franchise. Halo 3 was one of the few "Everyman" games released in 2007. You want to play a great single player campaign? Halo's got you covered. Want to to play against people online? Halo has that. Just want to play by yourself and a couple of friends, ok Halo will let you do that. Want to create some crazy game modes and construct maps? Bungie can give you that. Want to play those gravy game modes and maps with up to 16 players? Might take awhile to find that many people, but it can be done. My point is that no other FPS was released with such a high amount of diverse content. Nowadays however, more and more franchises have discovered the key to Halos successes. Games such as Assassins creed would eventually go out of their way to include their own multiplayer modes and community features. Franchises such as COD, Battlefield, Uncharted, Star Wars, Crysis, and Metroid all initially lacked the combination of modes available in Halo, but would eventually attempt to include a diverse set of game modes and ways to play. The same thing happened with the Bond franchise. There were other FPS games on the N64, but none of them offered the amount of content and replay ability of Goldeneye. As more and more company's took notice of Goldeneyes massive success ( Bungie included) more and more games began to release with a focus to capture its audience. Though Bond managed to produce a descent amount of good games after Goldeneye, none of them were as memorable or well received. Combined with the increased competition of Halo, Timesplitters, Doom, COD, Metroid Prime, Quake, and a multitude of other FPS titles; the Bond license has slowly lost its touch with the majority of gamers. Now the same has happened to Halo, and although it's still has a healthier future than the Bond games, you just have to wonder how long the franchise has left. With the fall of Halo there will come the next big innovator that everyone will latch onto for the next couple of years. If I had to pick, it would probably be the new Doom, as it Imbodies what everyone currently wants out of the FPS genre, the rejection of modern gaming.
@klasse43118 жыл бұрын
No competition? Halo 3 (September) released in 2007 competing against: 1. Call of Duty 4: Modern Warfare (November) 2. BioShock (August) 3. S.T.A.L.K.E.R.: Shadow of Chernobyl (March) 4. Team Fortress 2 (October) 5. Halo Life 2 Episode 2 (October) 6. Portal (October) 7. Crysis (November) 8. Shadow Run (May) 9. Soldier of Fortune (November) 10. Enemy Territory: Quake Wars (September) 11. The Darkness (June) 12. Unreal Tournament 3 (November) 13. Medal of Honor (August) 14. TimeShift (October) 15. Ghost Recon Advanced Warfighter 2 Most of these games were released either a month or 2 before or after with the exception of Enemy Territory: Quake Wars which released at the same date as Halo 3 and S.T.A.L.K.E.R.: Shadow of Chernobyl which was released far off from Halo 3. I didn't mention other great games like Assassin's Creed, Uncharted: DF, FIFA 08 and other EA sports game, PES 08, Forza 2 and more. As you can see from the list that I provided, Halo 3 was up against a lot of shooters, in fact, Halo 3 had more shooters to face than Halo 5: G did and, these are all quality shooters rated that were rated highly in 2007. Keep in mind, these were only FPS games, there were other great games in 2007 too that served as competitors for the money against Halo. However, what you said is true that there was no game that offered what Halo 3 offered at that time except for a few exceptions. When it comes to Halo 5: G (October) it had this competition: 1. Battlefield: Hardline (March) 2. Rainbow Six Siege (December) 3. Star Wars: Battlefront (November) 4. Evolve (February) 5. Call of Duty: Black Ops 3 (November) 6. Dying Light (January) 7. Fallout 4 Not only is the list slimmer, but some of these games didn't really offer the amounto of content you're telling. Battlefield games never tend to excell when it comes to content and Battlefield: Hardline is commonly regarded as one of the worst Battlefield's of all time. Rainbow Six Siege lacked a proper campaign and had minimal content until 2016 (similar to Halo 5: G). Star Wars: Battlefront lacked a proper campaign and had abysmal content till around this time of 2016. Evolve didn't have that much content. Dying Light was strictly campaign if I'm correct. Not sure as I've never played it. Fallout 4 is strictly singleplayer too The real competition came from games of other genres, ironically enough. With great games releasing such as The Witcher 3, Metal Gear Solid V: PP, Rocket League, Bloodbrone, Rise of the Tombraider, Just Cause 3, Assassin's Creed: Syndicate... but the thing is, none of these games offer much content besides the singleplayer. There were little every man games in 2015. It might be the case for this year, but not last year. I don't believe that the change of formula was what drove the popularity away from Halo, but let's stop acting as if Halo was the only shooter or game back then. "COD, Battlefield, Uncharted, Star Wars, Crysis, and Metroid all initially lacked the combination of modes available in Halo" Call of Duty at that time is basically the same as now. Custom games, campaign, multiplayer with tons of customization and modes. Few additional modes is what really changed when it comes to addition content. Battlefield is basically the same in content, just with a couple of new modes and customization option. The original Battlefront games had more content then what Battlefront had in 2015.
@ryanw13598 жыл бұрын
Favyn I just wanted to say that I've played every halo and 3 was my first (Still my favorite). I believe that you're right for the most part, but I have to disagree with your solution. We've already seen a halo spinoff game. ODST. Even if 343 themselves make the game you know it won't sell very well or even if it does, the game will not have a gigantic development team. Well you might say the game should just be smaller or not a full 60 dollars, but is that really a victory for old halo fans? I highly doubt that 343 has time to make another game if they're making halo 6 at the same time. The only solution I see is to give the game to an external studio, but I can't see that ever working. Also, like you said, a new game could really split the population and even if you don't think it's an issue, I do.
@ryanw13598 жыл бұрын
Of course I myself would buy a classic feeling halo game, and it could work since the new doom did that arena style gameplay well in a modern game, I just feel Microsoft would never take the risk
@FavynTube8 жыл бұрын
+Ryan Wheelock I think the solution was second to the main point of "going in the wrong direction" Like I say at the very end of the video spin off or not I just want people to really consider if halo 5 is the right way to go. I think you're 100% correct that 343 couldn't take on 2 games by themselves. They'd need to give it to another studio ( just like they gave creative assembly halo wars 2). Now this sort of spin off would be a little less obvious because they would both be the same genre (while odst was just a campaign and it's multiplayer was just halo 3) and halo wars is a different genre entirely. But at this point I think it may he worth a shot
@ryanw13598 жыл бұрын
Yeah, I just hope whatever they do is successful. Halo can't take much more population loss
@thealexgundam50068 жыл бұрын
yep they have only one life left
@RYzE_B3Y0ND4 жыл бұрын
When Halo sprint I felt that was them trying to stay current. I didn't like it but I kinda understood why it happened. When Halo added loadouts I thought that it was counterproductive to the combat style that it was built on but it was once again just trying to stay current. I didn't like it but I understood it. When Halo added climbing and mobility shifting I really, really hated it. But they made the excuse of keeping it speedy for today's players. I didn't like it but I understood why all if it was added. But when Halo started to use an aim down sights mechanic, realized that it wasn't Halo anymore. When you play 5 after say even Reach, you realize that instead of sticking to what worked and doing that well, they completely tried to turn this into some other CoD or Battlefield game. They literally ruined Halo. And now no one plays it. Not the old die hards like me and definitely not the new group of fans that prefer the modern shooters that 343 and to an extent even Bungie tried to appeal to.
Caz i dont get the whole "new art style" i get the graphics are better and such but there really isnt any new art style. the "new cove and weapons" are literally new species not the same. and the weapons just upgraded. as simple as that, the old art style aka the old covenant and such are still in the universe for fuck sake
@otterex6 жыл бұрын
YESSSSS, GOD YESSSSSSDH1NXHDHS JSCJEJVENCSJCWHC WCYWC WFUWC X B
@welfarewalrus5975 жыл бұрын
I wanted to make a video looking at how sprint has effected videogames. I stumbled uppon your channel and binged almost every video. You did an amazing job of explaining both it and how different movement mechanics have effected both Halo and other games. Good job!
@GoldLBS8 жыл бұрын
as an old school fan i dont have a problem with enhanced mobility. i have a problem with 343 cutting gamemodes and content that was in bungie halos. classic gameplay doesnt mean anything if 343 cuts/delays content and shoves microtransactions down our throats.
@yaboysavoie47778 жыл бұрын
Yes Favyn! This video is literally 100% true and I think you can really see what the fans want. Everyone wants something new and innovative but never want to suggest it because they think the other guy just wants the same thing over and over again like cod. But everyone has that mindset- everyone wants something innovative!
@alexanderrobins74978 жыл бұрын
The best chance for Halo is to get rid of 343 Incompetencies. Even if 343i could make the ideal perfect Halo game, I still wouldn't buy it because of how they unapologetically shit on the franchise and fans. I cannot in good faith give money to any product with 343i's logo on it. Fuck 343 Incompetencies!
@faque56348 жыл бұрын
I agree. I'm completely disgusted with how 343idiocy have handled Halo but don't expect a new developer to take the reigns anytime soon. No way Microsoft is ever going to relinquish this cash cow.
@brickgamer22698 жыл бұрын
Alexander Robins It's actually the worst option possible at this point... Unless you want a worse company doing Halo. And yeah I kind of do like 343i.
@alexanderrobins74978 жыл бұрын
I am not saying Halo should stop making products, but a hiatus could be necessary. I am sure it is possible to find or create a completely new developer to make Halo content. At this point, there is not much for us to lose. Fayvn even pointed out, the "nu-halo" is *completely* different from the classic Halo games, and most likely not a coincidence the success has significantly died down during the drastic changes.
@brickgamer22698 жыл бұрын
Alexander Robins But I don't think there's really a studio fit for Halo except 343i. They did a fantastic job at H2A, it just shipped broken because Microsoft pushed in 3 other games into the collection. Look at Halo Wars 2, that's done well too. What I'm trying to say is I dont trust 343i with Halo 100%, but they now have experience. They know the mistakes they made when they first made Halo 4. Look at how better Halo 5's multiplayer is compared to Halo 4. They've learnt their mistakes, like not releasing a game broken, or not having splitscreen. And they're going to keep improving. Bungie made mistakes too, and they improved on them every game. The OP CE Pistol disappeared. They added hijacking. You get the idea. So, giving Halo to ANOTHER company that has no experience at making Halo? I don't want to have another Halo 4, another MCC, I would rather have 343i keep improving than restart.
@ILoveBees8 жыл бұрын
As far as we know, Microsoft only wanted a H2A and it was 343 who came up with the idea of a games collection. Dan Ayoub said as much in a making-of documentary. LNG claims to have inside information to the opposite, but provides no proof, and unfortunately the OFFICIAL statement disgrees with him. I also HIGHLY disagree that H5Gs multiplayer were better than Halo 4. I could at least stomach 4 enough to get my Raider armor for 1000 completed matches. H5G is a lackluster follow-up with even more industry fads, lack of content and broken features. The aiming ALONE makes that game worse than ALL its predecessors. Up to this point, 343 have not yet proven that they can create a Halo game, and their last few games weren't even complete or playable, PERIOD. They don't have any more or less experience with making actual HALO games than any other developer....
@charleshodge69208 жыл бұрын
Would you by halo 3 A if the multiplayer worked
@343industries88 жыл бұрын
30 likes and Halo Reach 2 for 2017 that will play like a real Halo.
@ogchill70658 жыл бұрын
Halo Reach 2 LMAO. That is the dumbest thing ever.
@343industries88 жыл бұрын
Apple Cider Fuck you init
@HonorableTaco8 жыл бұрын
You need to make more videos Favyn, I need more of your sanity in my life.
@nickmcgill67508 жыл бұрын
343 won't do it they naturally destroy everything that get their hands on e.g Halo 2 anniversary which 343 fundementally thought that it needed to add new mechanics to a game that was considered near perfect beforehand. This claim is then further supported most recently in the new dead rising game which has been heavily panned by fans whose project lead was also the lead on Halo 4, which is considered by most long time Halo fans to be the worst Halo game yet.
@Andre25699998 жыл бұрын
Your videos are an absolute masterpiece! Points are well explained and keeps me very interested, this channel is really underrated. Keep up the work.
@internetmeta8 жыл бұрын
Just make another ODST game. Make it look and play like the older Halos.
@cadennatterstad8 жыл бұрын
This is my first video of yours I have watched. I can already tell that your arguments, even if I believe that you are wrong, will always be well thought and valid. Not necessarily right. I'm surprised that you aren't bigger than you are now. You are objective, precise, and eloquent in your speaking. Amazing!
@FavynTube8 жыл бұрын
+Commander Natty I'm glad you enjoyed it! I hope to see you taking part in discussions in future videos :)
@chipsdubbo48618 жыл бұрын
Well it is the future, just hopefully not Halo's future.
@charleshodge69208 жыл бұрын
Chips Dubbo clearly not battlefield 1 went back to basics, over watch is a different breed and Cod is not the be all end all anymore.
@FavynTube8 жыл бұрын
+Charles Hodge holy shit I know you haven't seen the whole video yet but when you get about half way you'll look at your comment and think I'm a mind reader lol
@chipsdubbo48618 жыл бұрын
Charles Hodge I'm talking about the real worlds future.
@Nick_7928 жыл бұрын
Favyn Sooooo, halo 6 might Flop BIG and kill its modern trend, an old styled spin off game isnt very likely b/c its a huge financial risk, and abandoning the modern trend will seperate more fans! I ask: Wtf do I do then? I love halo but its in shambles, and I hate! God too many big questions, but someones gotta ask them right?
@discoprince90658 жыл бұрын
tell me what you think about this, what if clamber had an overall longer time to take making it more of an action you can get punished for and also add a skill curve? like the closer you are to the top of the ledge you are trying to mantel on the less time it takes, but even at its fastest is not as fast as halo 5's but not irritatingly slow either,if this was added do you think it could work in an older halo setting.Please tell me your thoughts, along with anyone else who feels so too.
@giranam0harper4237 жыл бұрын
I have, in the works, a Halo spinoff idea. With friends in my spartan company, we are creating an MMORPG style version of the game. With the franchise going to PC as a standard as well, that is a very popular style of game and would easily implement everything Bungie had and 343 wanted. The entire game function is set around the basic controls with the abilities that Reach-Halo 5 contain as armor upgrades. The story line of the game makes it perfect for a spinoff or even the entire franchise being an MMORPG. I, personally, would absolutely love to make my spartan me. With the amount of weapons, armour designs, abilities, etc, you'd think you'd be describing an MMORPG, or at least just a more free RPG. I mean, here's the set up: Throughout human history, we've been at war with the Covenant all through the universe. We've expanded our territory to rival that of the Covenant's and have a presence nearly everywhere. Battles occur on various planets that determine strongholds for our military which have fallen in vast numbers. Research was being done to find the perfect counter super soldier and thus started the spartan program. Many tests failed but the first spartans were finally made. The war killed off most of them, but we were relentless and created even more through the knowledge of our previous tests. Different attributes contributed to different specialties and types of sub programs within the main spartan program. Now, more than 5 generations of spartans exist all with completely different abilities, armour, skills, desire, know-how, etc. Mass weapon production was able to be acheived thanks to the allied force with the Arbitor and reports of the fights we had with the Promethians. Upgrades and variety are incredible. Variations of the same weapons may help our fight and we're in the process of finding out. Now, we send you, a spartan 7, our latest improved spartans out in mass numbers accross the galaxy to reclaim what we had previously lost. Through exploration of different planets, it's your job to find survivors, if any, clear the area, and establish the best places for our bases. This could be a massive open world/universe game made to be a build and conquer/command and conquer. The story would absolutely fit that play style but it being a hit is another thing.
@bobbysaggers74518 жыл бұрын
Halo is dying because this franchise now alienates criticism. We have to be "thankful" that they're continuing the Halo series and constantly sympathize with a developer that alienates a fair community. Look at Bungie.net and see how in touch Bungie was with ALL of their fans. They actually dealt with criticism and issues no matter how harsh they may be because obviously they knew that the entire community didn't consist of entitled assholes. They can continue to push away anything that made Halo unique all they want but it WILL end up biting them on their money filled asses by the time Halo 6 is out. IF Halo 6 just ends up being a more polished version of Halo 5, don't be surprised if you see loyal fans telling you to simply play another game if you don't like super-enhanced mobility. Lol.
@sentar27098 жыл бұрын
Bobby Saggers yes, bungle knew the most important part of supporting a game after launch, and it was communicating with the community. As much as I hate destiny, they have built a strong community largely with the same strategies they used to build halo's.
@Yakub9438 жыл бұрын
You cant really comment on being triggered when you post all those comments lol. If you dont like 343i, then dont buy their games period. Instead of posting cancerous comments that achieve nothing aside from giving me a tumor ffs.
@Yakub9438 жыл бұрын
Naga Sou I think 343i has done a great job when it comes to the multiplayer aspect of Halo 5. Admittedly it's not perfect. I don't understand why everyone bags the Spartan Abilities? They work well, everyone has the same abilities and it doesn't ruin the formula. They are fluid and you're shields don't recharge when you are sprinting. If 343i removed sprinting and all the introduced Spartan Abilities for Halo 6, I can imagine plenty of people including myself, would be complaining that the movement is too slow. And I've been playing since Halo 3
@Yakub9438 жыл бұрын
That's only the multiplayer aspect. I can definitely admit the fucked up the campaign, but that stems from Brian Reeds terrible writing. Hopefully 343i replaces him or gets someone to write with him so that he doesn't make as much mistakes . They need Chris Schlerf back
@Yakub9438 жыл бұрын
Naga Sou Yeah no. I'm not too bothered what they do as I will enjoy it. But Halo will not return to what it was, at least sales-wise. People like yourself don't trust 343i and that's fair enough. Plus it's going through franchise fatigue at the moment. The next game is more than likely Halo 6 ( 343i said this a month after 5 released) and its more than likely it's gonna be the same. I'm not too bothered what they do like I said but they will get criticised either way they decide to go
@BlurryWhaleFTW8 жыл бұрын
I'd love to see a spin off about the covenant civil war. Imagine playing as a squad of elites infiltrating the covenant
@GillisonsIsland8 жыл бұрын
idc what anybody says h5s art style looks so contrived, uninspired and bland when compared to halo 1,2 and 3.
@dejopa_el_loquillo8 жыл бұрын
I'm just impressed.. hats off! You're one off those who understood it and you just spoke out off my mind in the second part of the video! I hope a lot of people wake up true this video! Keep up the good work!!
@quantumfrost94678 жыл бұрын
WORLD WAR ONE HERO SHOOTERS!!!!!
@liveomelettereaction25497 жыл бұрын
QuantumFrost I don't know why...but I laughed when I heard it in the video.
@darkenrgie8 жыл бұрын
I couldn't agree more. Coming from a Halo fan just like you, you perfectly summed up my exact argument I've been pushing to anyone who would listen for years. We need new direction.
@bryanc88478 жыл бұрын
The problem with your idea: There's a different definition for what's classic Halo. You just posted a video starting with Halo 3, a game I found to have the worst weapon sandbox in the series. AR starts where people run at each other and go for simultaneous melees. A projectile BR on P2P connections. Slow base movement speed, equipment that arbitrarily raised the TTK, etc. Halo 3 was as big of a departure for me from CE as you claimed Halo 5 to be. I find Halo 5 to be a good evolution to the series while thinking Halo 3's MP was bottom tier (loved the campaign though). I pinpoint Halo 3 as the downfall of Halo's MP popularity, Call of Duty just happened to take over the genre the same year Halo 3 released. So what is this classic Halo game going to cater to? Halo CE fans like myself, Halo 2 fans, Halo 3 fans? There might be a vocal group for each respective game, but they're nostalgic bubbled communities. You're never going to please everyone, such a game would ultimately be pleasing a small crowd regardless of which "classic" Halo you decided to emulate. This isn't a financially viable strategy. I know you made some of these counter points of concessions in your video, but I think it's too big to overcome.
@sepultura77718 жыл бұрын
Bryan Carrithers that's a very good point you make,I'm more flexible than most purists,I like balance,don't mind some armor abilities.But not only which crowd to please,but the classic crowd is VERY VERY hard to satisfy.I mean even bloom had them going crazy,and armor lock was little more than a death sentence ,but they said Reach was an abomination,I thought with tweaking to grenades and Melee Reach coulda been perfect I admit Jet pack is terrible in objective game modes,but fine in Slayer I know I rambled,but I got out my main points
@FavynTube8 жыл бұрын
+Bryan Carrithers the difference between how halo 3 changed and how 5 changed is that 3 was still a unique game. It was still halo at its core despite a few technical changes but the main point is it was different from everything else, all 3 of those games were. Halo 5 changed and lost its identity. What it became was already on the market, it wasn't new or different.
@bryanc88478 жыл бұрын
It depends on what you define as Halo at its core. To me, Halo is an Arena shooter with even starts that is defined by map and power weapon control. With a focus on a higher TTK than your average shooter, so it's not a matter of who shoots who first. That's been retained in CE, 2, 3 and 5. 4 and Reach are the only games that I felt abandoned what's core to Halo. To say 5 lost its uniqueness is completely wrong. Do CoD, Battlefield, Overwatch or Titanfall have even weapon starts? Do they have power weapon control? The only game that has anything in common with Halo is Overwatch with its longer TTK. Halo 5 is still uniquely Halo. Doom is the closest thing right now and its MP is an afterthought. You also emphasized that the adoption of the movement mechanics are what veered Halo of course, chasing other games. 5's movement is still very grounded compared to the thing you call a fad, there's no wall running, double jumping to be had, hings that are synonymous with popularized movement mechanics. Sprint and clamber do change map design, but not in a bad or good way. We can't have a Lockout remake due to those mechanics, but I don't see that as a huge loss considering how standoffish that map is. On the flip side some maps re-scaled like Truth work really well, while others like Guillotine play even better. The movement isn't even what I enjoy about Halo 5 (say for thruster and ground pound). Halo 5 actually has the most balanced weapon sandbox in the series. Halo 6 won't make or break on the movement. Its gunplay and weapon sandbox is what moat people enjoy about 5. People don't beg for BR starts anymore because the starting weapons are the most viable they've ever been. You're not screwed on spawn with the pistol/AR combo. They also act as actual utility weapons and the player is encouraged to pick of mid-tier weapons like a rifle, etc. 1-3 could devolve into magnum/br battles as you had little incentive to pick up anything but power weapons. It makes for more interesting gameplay with more dynamic decision making.
@FavynTube8 жыл бұрын
+Bryan Carrithers I would say Halo isn't an arena shooter, or contemporary shooter. It's it's own unique thing. Your notion that Halo is Halo just because of even starts and map control is a bit strange because those are not "Halo traits" those are just arena shooter traits. By that logic every arena shooter out there fits your definition of what Halo is, and I reckon you'd argue yourself that isn't true. So there must be more to it than that. Also just because halo doesn't have 2 other enhanced mobility mechanics doesn't mean it doesn't fit the bill. (Also ironically enough early in development halo 5 had a double jump being tested) not every enhanced mobility game has wall running, look at destiny, advanced warfare, in fact the only 2 big games out there are titan fall and the last 2 cods. And double jump btw, isn't enhanced mobility. That's been in games/shooters for the last 2 decades. Also no offense, but the sandbox being the best is completely subjective, and there's a strong argument it's actually the worst. And your point about halo 5s utility weapon is contradictory. So I'm a little curious if you fully understand what the utility weapon is. But I'll let you defend that yourself. Interested in your response!
@bryanc88478 жыл бұрын
I'd agree the Halo isn't strictly qualified as an Arena shooter. If the Arena shooter is considered classic era and the twitch shooter is the modern shooter then I'd say Halo falls somewhere in between, it was the period of transition. So as you said Halo is uniquely Halo, I'd mostly agree with that. I'd still say it has more in common with the Arena shooter than the twitch shooter. Even starts, power weapon and map control are certainly things that could be likened to the Arena shooter and not just Halo. That being said, what makes Halo stand apart now, cannot be what made it stand apart in years past. Why's that? Because Halo was hugely influential and what made it unique before has been largely adopted by modern shooters (2 weapon limit). This doesn't hold true across the board, as I think the campaign lost what made it unique while other shooters haven't necessarily emulated what Halo did so well. While I found the moment to moment stuff in 5's campaign pretty good, I think it was lacking the grandiose moments that I love from Halo's past (Warthog run, AotCR, 2 Scarabs fight). Since AAA Arena shooters are now few and far between, what's old is new again. That's why things like even starts and power weapons are what make Halo unique now. As for mobility, they could drop or retain things like clamber or sprint, either way there are other modern shooters with and without clamber, sprint, etc. So by the litmus test, movement can't really be what's unique to Halo either. That's why I reiterate Halo 6 won't make or break on movement mechanics. As for what I'd define as a utility weapon. It'd be a well rounded weapon that's useful in any given situation. The AR/pistol combo in 5 fits that bill. While you could stick with the pistol and have success, other weapons fit into niches where they may outperform in certain situations, but aren't as versatile as a utility weapon. So a utility weapon is versatile, but not necessarily the best option. Jack of all trades master of none.
@DoseOfBrute8 жыл бұрын
AHHH FAVYN I've been thinking this for a few weeks now. I've been thinking Halo might be too far gone from it's classic that if they made Halo 6 the classic combat it would probably not work so the best bet would be a spin off. I love your channel I feel like we're so in tune with everything and I always find myself agreeing with your points. thank-you for being the voice in the back of my head that gets realised.
@SquattingxBear8 жыл бұрын
If you like Sprint in Halo, go play something else.
@TheBiddofslayer588 жыл бұрын
if you don't think spartans should sprint, you don't know anything about halo
@SquattingxBear8 жыл бұрын
Lol I disagree. You don't need sprint if your base speed is fast enough. You children think you need sprint because these games have been built to make you stupidly slow unless you have it.
@343industries88 жыл бұрын
Wheatley Completely ignores sprint as a gameplay mechanic. lmao
@TheBiddofslayer588 жыл бұрын
go read a book, the spartans would sprint all the time.
@Toa_Axis8 жыл бұрын
Wheatley Just because it makes sense in the fiction of the world does not necessarily mean it will make a good gameplay mechanic. Should we be allowed to swat away rockets by that logic?
@Syndie7027 жыл бұрын
Reach was the best compromise between the Old and New Halo.
@Aozolai8 жыл бұрын
Not the right direction? A community survey done by 343i showed that 75% of players favor having sprint and 25% don't want it. So, this statistic throws have of your reasoning down the drain that "many of us" don't like Halo 5's movement (so, only SOME of our Halo community is against sprint). That's why 343i kept sprint and didn't remove it - the overwhelming majority of Halo 5 players like sprint. However, the MAJORITY of the players hated the Halo 5 rocket launcher design, 343i listened and brought back the SPNKR design. This example shows the flaws and misguided reasoning behind your arguments. And another thing, Battlefield 1 is the number one FPS out right now because of it's unbelievable realistic game mechanics (general graphics, environments, vehicles, weapon mechanics etc.) not because it lacks "enhanced mobility". You can SPRINT, smoothly jump barriers, and climb ledges in BF1. That being said, I won't defend Halo 5 completely, because I believe the campaign and its graphics are abysmal for a 2015 game. Just pointing out that having the ability to run/climb doesn't destroy the reputation/performance of a franchise. There are greater factors at play: Halo 5's falsely advertised campaign, initial lack of content, lack of customization, etc. and other great FPS selections being available.
@FavynTube8 жыл бұрын
+Aozolai lol you polled a group of people that already liked the new Halo on a biased pro 343 website. Same survey was held on team beyond and it had the opposite result. The polls mean nothing.
@ezraklinghoffer89578 жыл бұрын
IMO, anyone who relies on polls for accurate information after the election should really rethink what they're doing.
@thegrandduke89688 жыл бұрын
Sales reflect halo 5 sucks ass
@amypage31898 жыл бұрын
Wouldn't the survey be biased because it was directed at an audience who already bought and showed support for Halo 5?
@matercheff7 жыл бұрын
this pole was taken from halo 5 player base people who are still playing the game lol if you want a real answer to see how people like sprint in halo look at the sales numbers after halo 4 and halo 5 compared to earl yer entries of the series
@connorb33068 жыл бұрын
Ok guys I'm setting up a kickstarter for a WWI hero shooter with boots on the ground gameplay but it is also set in hell and has spaceships and enhanced mobility. It's reward system will be microtransactions that can only be unlocked through in game credits and then a purchase with real money. I believe this is the future because it covers every mechanic in every popular game this year
@FavynTube8 жыл бұрын
+Noble Six put me down for 1 million dollars
@JKPOrigins8 жыл бұрын
Noble Six I knew you were alive!
@genofooter98627 жыл бұрын
I love the way Halo has developed, but your idea of going back via spinoff is incredible. I hope 343 are watching the community. Subbed.
@Sanya64965 жыл бұрын
Hey fav, have you thought about a new part of the main menu in Halo Infinite where gameplay style can be chosen in both campaign and multiplayer? Choosing Classic mode would have the classic gameplay and fewer enemies with far fewer tracking weapons due to being slower and removes any spartan abilities in multiplayer, forge,warzone, and firefight while the converse is true for choosing Enhanced. The campaign levels could be a few optimized for enhanced mobility with insane numbers of enemies, some optimized for classic with ODST levels of enemies, and the majority being large enough for enhanced mobility users to use their abilities in a strategic and limited fashion while also creating ledges and ramps and stuff for the classic people to exploit to finish.
@this_too_shaII_pass8 жыл бұрын
Oh damn I really have to get some sleep now, highly looking forward to watching this tomorrow though
@theskdarram75648 жыл бұрын
Reach was also the last we'd see of our lovable four jawed Sangheili avatars. LateNightGaming suggested that one of reasons we never got playable Elites was because of that change in art style that beefed them up.
@thedrifter44548 жыл бұрын
I can think of pros and cons to this, but what if for a spinoff Halo that a second developer or a small team at 343i can do is one based around the Spartan 3's. Head hunters even. Could have a coop campaign similar to Reach where you and your headhunter team with their own spartans go on missions on new and unique planets we may have heard from the fiction or that we haven't heard of at all. OR, even go through spartan 3 specific historical missions. Like the opening mission in Ghost of Onyx with 300 (or 500, forget the number) drop in on a suicide mission to take out a covenant outpost in a hellish run across open ground while bombers drop bombs literally on their heads. Either way, the spartan 3's used modified SPI armor which was a lighter version of Mjolnir, and as Reach showed, they were smaller and more vulnerable than Master Chief and spartan 2's. They existed before reach and as some know, most of them died due to the suicide missions they were on. But from a gameplay perspective, it would be a creative way to go back to the old halo style while still introducing a part of the lore we haven't actually experienced in a game yet.
@discoprince90658 жыл бұрын
I agree with you favyn, always have. But how do you feel about clamber, what if it had an overall longer time to take making it more of an action you can get punished for and also add a skill curve? like the closer you are to the top of the ledge you are trying to mantel on the less time it takes, but even at its fastest is not as fast as halo 5's but not irritatingly slow either,if this was added do you think it could work in an older halo setting.Please tell me your thoughts, along with anyone else who feels so too.
@FavynTube8 жыл бұрын
+DiscoPrince906 I dislike clamber a lot for a number of reasons. Firstly it still affects map design, and makes reaching vetical areas incredibly simple. Second it removes control from the player and I think you're idea to make yourself even more vulnerable, while may be intended for balance is unfun. Building the game around crouch jumping is better imo, because it means movement and combat always happen simultaneously and you never lose control. I think it's much more interesting even if it's not as "flashy"
@discoprince90658 жыл бұрын
THANK YOU. I am SOOOOOOOOOOOOOO happy you answered, i have waited to hear what you thought about that idea. I also agree with a more classic game for more appealing game-play,and i also wish to see more of your vids man. But if you don't mind me asking, what do you think about reduced damage to health when shot in the limbs, i feel it would go hand in hand with old halos importance on being good at aiming. Other than that, have a EXULTANT day and i hope to talk with you in the future.
@musashilee97188 жыл бұрын
Great video. You took the words right out of my mouth!👍 Everything you've said I agree with. In the first place Halo didn't need to change because the facts are right there in front of us and it already had a successful formula. "Don't fix what isn't broken". It just needs to be Halo again, stands out on its own, and INNOVATE, not Imitate. Also to clarified the gameplay between the two people keep saying is that Old Halo originated from Arena FPSs like Doom, Quake, & Unreal Tournament while Modern Halo is a Hybrid Twitch FPS. Fact is that it's not really possible and successful to have a Hybrid Arena Twitch shooter just look at the new Doom's Multiplayer, it got abandoned. Has there ever been another successful Arena FPS since Halo on the console? No, but I hope there'll be enough out cry to hunger for more of them. Closest modern update for Arena FPS is UT4 on PC currently in Alpha Stage while FREE to download to play and you should check out some clips to watch. Halo 6 will be my last chance. Anyway, keep making awesome content and you're doing a great job.👍👌 P.S. what Arena shooters have you played besides Halo?
@TheXBRGUY8 жыл бұрын
Also 343 would never support two games, at least equally. Can you imagine the problems with which game to have a higher budget for, or to spend more time developing updates, or even what Esports to support?
@cupujoe5185 жыл бұрын
I will sub to you because your opinions are very interesting to listen to than other youtubers.
@tripmann2688 жыл бұрын
good points I'm exactly in the same mind about it especially the part about not following trends in gaming.. imo every series should be its own entity
@codythuringer42998 жыл бұрын
AWESOME video Favyn im so pumped for Halo's future now. keep up the amazing conceept.
@Hellhound236918 жыл бұрын
I'd honestly like to see a couple different kinds of spin off. Maybe a fighter pilot spin off where we take part in space battles or run air support for Marines on the ground. Or one where you're a regular Marine or ODST. You have to be a bit more tactical because you're just a trooper. An XCOM style game where you command a squad of troops. You could even do a Battle stations kind of game where you are in charge of a ship in a space battle. Start as a light frigate and fight until you're in command of a battleship. Halo has such a rich universe. It's sad that we only get to see Master Chiefs story.
@Ben-Thompson8 жыл бұрын
I like this idea. I like it alot. I consider Halo 5 to be the best evolution of a game's mechanics that no one ever asked for. I love the mechanics of 5 but I prefer the game play of the classic Halo games. I think this spin-off series should follow the arbiter as a classic character and the modern Halo games can follow modern Spartans such as Buck.
@DoorM4n8 жыл бұрын
This video should be sent to 343. This is such a grounded argument that I don't think you left out any material variables at all except for some inner politics of 343 itself. Great, great video. I hope more people come across it.
@FavynTube8 жыл бұрын
+DoorM4n thanks man! Some members of 343 actually saw it and left a comment :)
@DoorM4n8 жыл бұрын
Wow, fantastic. I scrolled through the comments looking for them, and on my scroll, I saw everyone's fist-pounding opinion on what Halo needs. So many people think they have their finger on the pulse of current state of the Halo community and what the best solutions are. It's pretty baffling and irritating. Keep making videos without being too confrontational (this one is just right) because you're guiding peoples hands to the pulse of the community.
@mattuiop8 жыл бұрын
tbh halo 5 gameplay to me is the best iteration of 343s halo. unlike halo 4 and reachs AAs, halo 5 has a movement system so intuitive I couldn't image a future title without it. halo 5 might have a lack luster campaign and launch content. but the forge and customization and all elements related to that is something that both styles can adopt. halo 6 should adopt what worked well with halo 5 as it's core content. but have classic modes that not only alter player traits, but alter the weopon sandbox to replicate the classic balance.
@digiornodigiovanna75305 жыл бұрын
But the game wouldn’t have been built for classic gameplay
@MuscledRMH8 жыл бұрын
How do you feel about the recent Monitor's Bounty update? I think it's a major improvement to the game.
@skezeksskybreaker54257 жыл бұрын
I am glad that people who like classic gameplay aren't a dying breed. Halo 3 was also my favorite and I couldn't agree with you more.
@somethingreallystupid18998 жыл бұрын
I haven't been this moved by the passion of a gamer since BDobbins described his perfect Halo game, well done. Unrelated question, would you play a Halo 3 Anniversary if it was reworked, like the SPV mod for Halo CE?
@andrewf11458 жыл бұрын
The Master Chief Collection was originally supposed to be the "spin-off" to Halo 5 that would allow players who didn't necessarily like the new gameplay style to come back to something more familiar (and all the while, they'd still technically be playing Halo). Unfortunately though, we all know how that turned out and virtually six months after launch, the game was basically flat-lining. If the MCC was looked after more by 343 and got frequent updates and fixes (and wasn't completely broken on launch) it would have done much better and *could* have served as a good alternative to Halo 5. I still think that there is space for a Halo Spinoff though. It could be a case of combining two really good ideas - I think it was he Act Man who made a proposal that 343 could make a game pre-Halo 5 that fills in some of those continuity gaps that plagued it's story. This would also be a good in-universe excuse as the events of this game are taking place before Halo 5. That's basically two birds with one stone. Otherwise, if that never happens, there's always Halo Custom Edition!
@davidmiranda92277 жыл бұрын
I want to see a halo with projectile weapons (both covenant and unsc), some recoil and bullet spread (varying depending on the weapon), regenerative shields and nonregerative health that are replenished with health packs (like halo ce and reach), fall damage but not a lot, no sprint or armor abilities, increased player movement, bring equipment back from halo 3 and keep power ups, being able to damage each part of a vehicle with it actually affecting the way the vehicle perfoms, seat switching like in halo 5, being able to switch the Camera from 3rd to 1st person like I'm battlefield, and classic art style
@Bryanneo18 жыл бұрын
One of your best videos yet Favyn, it's very easy to feel your passion in this one. I too clamored for classic Halo to get another chance on Waypoint, much like for your reasoning that things only gone downhill because it changed. And because It'd be a way, for once and for all, show people that gameplay style can be relevant and most likely be embraced in today's gaming. I really dislike the idea of a spin off though. It'd be like moving out of our own house, one that we've lived in for quite some time but we got extra tenants that decided to spruce things up their way. I think it's these people that should have their own house you know?
@SawyBawy8 жыл бұрын
*Sheds a tear of joy, The Maw flashbacks...*
@arconquest55908 жыл бұрын
Hell yes favyn! Something that I don't get though is that I started halo back on reach bought my Xbox 360 beck in June of 2010 but I prefer the style of old so why is this? I'd love to talk to you sometime and thank you man.
@sheawoods81927 жыл бұрын
H5 Multiplayer and halo 123 campaighn how bought that?
@Reach4God18 жыл бұрын
Exactly what Ive been thinking. You always seem to hit the nail on the head.
@myspacecomldog67 жыл бұрын
I hate to see, probably my favorite, franchise slowly die and get hated on by so many people, when back in the day it was the game to own and play, so many good memories. I would love nothing more to have 1 more chance at an old style halo again!
@4kTthJrN8 жыл бұрын
Favyn, what worries me about having two separate games is that 343 will then assume that the players playing the new style are content, and that the players playing the old style are content, and later when people like me speak out against things such as Spartan Charge and opt for the old art style and real firefight, the only response I'll get is "Go play the other game." Not only that, but the critics that we have today will also be divided amongst those who prefer the old style and those who are fine with most of the Halo 5 sandbox, so further change will be that much harder to achieve.
@P0Wmrang7 жыл бұрын
Halo needs to bring back its unique style again. That's what made it popular, not ADS, abilities, sprinting, and parkour. What made it unique was a different style of arena combat, where the gameplay mechanics were very simple, but hard to master. Every game that is successful nowadays has created its own style of gameplay, a unique theme, an art style of some sort, that draws fans by the millions. CS:GO is one of the largest games out there for years now, and it still has a huge following because Valve didn't change it up. Team Fortress 2 was successful for a long time until they changed it up with the Meet Your Match Update, and people left it for Overwatch. As long as Halo stays an enhanced mobility shooter, its success will be extremely fleeting. If Halo reclaims its identity, it will become an industry giant that everyone talks about again.
@DOAmahhouse7 жыл бұрын
Glad there are two community- made, free to play, PC Halo games in development right now, both in the classic style of Halo(iirc)
@MrTimmy238 жыл бұрын
I was skeptical at first but I'm starting to like the idea. But what kind of spin off would you say there should be?
@ayylmao88148 жыл бұрын
So if halo reach and halo 4 had kept the classic fomula instead of adding all that weird armor abilities shit, do you really believe that halo 5(with classic playstyle+improved graphics) in 2016 wouldn't decline? What i am trying to say is that halo was going to decline anyway maybe not as much as it did but the truth is that the market has changed and people left halo for other reasons (overwatch waifus, battlefield, destiny) The only FPS game i can think of that kept it's original gameplay is CSGO but that's on PC and that's a completely different market than console gaming.
@Aidanrvb098 жыл бұрын
Hey Favyn, I believe your videos would be much more enjoyable if you added music! (Look at BDobbinsFTWs videos on Halo.)
@angryrabidfoxes73808 жыл бұрын
In my opinion, halo 4 had the best campaign narrative. (Though reach was my favorite gameplay wise) I actually cried when Cortana died. (Before I knew she would be skynet)
@grayfox1858 жыл бұрын
Favyn there are games that prove your point. look up a game called mechwarrior online. it's gameplay stems from a almost 22 year old formula but it's fan base still grows because there is no other game like it
@theroguespartan33048 жыл бұрын
What I think 343 should do for halo 6 story is that humanity is lossing the war against Cortona and they have lost worlds and they have been forced back to any kind of planet and into a museum or storage wear house witch contains all of the weapons, armors, and more from halo 3 and if their on reach it could be halo reach's weapons and armor and the UNSC has to use what they have at their disposal because they are low on ammo and other stuff and the Spartans and marines change their armor and weapons to the halo 3 or reach era of armor and weapons and push back Cortona and humanity would have the swords of sanheleos( if that is how you say that) and start to win the war and mabye add the flood in halo 6 and it would give the halo fans during the bungie era of halo the halo game they have wanted for years
@opo28348 жыл бұрын
Off topic from this video. Did anyone noticed at 8:46 when Favyn said "possibly" his body went flying and then it just cut to his next sentence? I don't know, but I just found that funny
@JKuuzzii8 жыл бұрын
I think this might actually be your best video yet. I could not agree more with the points you made
@spartan21648 жыл бұрын
Well said. Well f***ing said. My first video I watched by you and I'm subbing.
@JKPOrigins8 жыл бұрын
This video was a big eye opener for me. I'm going to make a video response & great video!
@FavynTube8 жыл бұрын
+JKPRising looking forward to it!
@JKPOrigins8 жыл бұрын
Favyn I'm just currently doing semester finals so it'll be coming probably in a week or two. I'll let you know when it's up.
@TheMegawingzero7 жыл бұрын
I've always wanted to see a prequel series with Sergeant Johnson and It that place during the Insurrection Wars and end it with Sergeant Johnson fighting the Covenant on Harvest. they can return back to the original play style and show the Insurrection War and the start of the Covenant War. all in one trilogy.
@Sanya64965 жыл бұрын
They don't have to change much. In fact, 343 could probably make mostly classic-style maps for campaign and 50-50 for multiplayer. The way to accomodate both sides to me is to add an option to set the playstyle as "Classic", with no enhanced mobility and original trilogy style of art and "Modern" where all the maps and campaign looks and feels like it builds off of Halo 5. I personally think using small shuffles and cutting parts of the soundtrack, players that want a Halo 5 score can get that and the other side can just choose the "Classic soundtrack" option to hear one that sounds more in-line with the originals.
@nexus_r8 жыл бұрын
Firstly, thank you for not being a jerk like people who are insane for both groups. Second, anyway I like both style honestly. My issue was it changed unnecessarily. So, I want to talk on something. Halo 5 has this sandbox built on sprint and all. But... I mean, every map was made for those abilities. All you have to do is remove the abilities, although I have to just point out, I feel both are Halo, but because they forced the new direction, now the old isn't there. We can't get Ascension or The Pit. Sure, we can get Blood Gulch or Ghost Town to come back, I'd say those fit the new content, but the thing is because they force it's abilities, you lose some of classic Halo. Yes, you keep the weapons and arena style, the foundation, but it's what you add onto it. They added on scope to every weapon, added new abilities, but for a different gameplay style. Sure it still is Halo, but a very strange one when you count the rest and compare. What if instead, Halo 5 had just built their basic weapons to have the same function overall, right? So like BR Rocket Sniper, etc. have the same function, but then they modify the rest of the sandbox with only stat changes? Like AR doesn't scope option, all that. Why though? I'm saying because what if they chose to instead base each map around a design choice and not being forced to use the other abilities? What if they wanted to make a classic map work, and also keep larger ones with the new abilities? Like have The Pit but only with Hover, Thrusters, or whatever right? Then have Empire with the new abilities, but I'd say it wouldn't mess with its overall direction on "reducing the other half" because I feel it could be a little test at first. If the devs used the same engine, and set out for different versions of the game, then maybe. So like in Beta have classic and modern mixed with the gameplay, and see the yielded results based from polls. We have seen BTB do this type of stuff though... Change weapons at spawning... add vehicles? All to fit a new gameplay aspect. To be honest I don't think we have to get sprint unless it's BTB or Forge. I'm simply saying they can experiment in making maps with certain abilities. Just a thought, I could be a bit off on this but just my opinion. Also, imagine Reach made each map around each ability. Some with sprint, some for Jetpack, Evade even?