THE BEST Game Engines for Indie Developers

  Рет қаралды 3,653

Aidan Nieve

Aidan Nieve

Күн бұрын

Пікірлер: 44
@juliangalicki1080
@juliangalicki1080 4 ай бұрын
If you have time, then i recommend making your own game engine, for example for someone like me who is 14 year old, and has shit ton of time, i just learned trigonometry, linear algebra and made my own 3d engine in c for my own purposes, also it gives you the most control and oppurtinity to learn new things
@AidanNieve
@AidanNieve 4 ай бұрын
That is so impressive, although definitely a task only for those who love the engineering part of game design, I'm also an artist/designer and don't really enjoy that more abstract side of programming, I like to visualize the changes I make! :) Also I've got a full time job+college, KZbin and my game... time is the last thing I have :')
@messengercreator
@messengercreator 6 күн бұрын
uhh ur time is already wasted why because every languages code ar Lua
@FBl
@FBl 4 күн бұрын
Bro you’re not 24 years old 😂
@aurelio703
@aurelio703 4 ай бұрын
Completely biased video, the author is trying to promote Godot above all else. There are many things that you should take into account when choosing a game engine. The most important is whether you're just making games for fun or you want to make a living out of it.
@AidanNieve
@AidanNieve 4 ай бұрын
I said many times throughout the video that I'm biased, of course, but these are all ranked for indie developers, if it was a ranking to land a job then Unity would be higher up, if it's just a hobby you don't need this ranking, you can even use assembly for the extra challenge, everything changes based on the context. But Godot and UE are objectively the best option, with UE being the best overall as I mentioned, I just placed it a bit lower as a joke cause they deserve some hate after creating Fortnite
@senritsujumpsuit6021
@senritsujumpsuit6021 20 күн бұрын
Unreal is now just ass spends 100p buck on GPU still csn barely run it pfft lol​@@AidanNieve
@SuperZekesYT
@SuperZekesYT 4 ай бұрын
How are there no comments here? Awesome video by the way!
@AidanNieve
@AidanNieve 4 ай бұрын
Thanks mate! And yeah I honestly expected many comments (especially from angry people defending their engines) but it's been quiet so far hahahah
@SuperZekesYT
@SuperZekesYT 4 ай бұрын
@@AidanNieve Godot is my fav as well, and well Unity is okay and I understand why people like it. So you did not upset me 😄
@jameshughes3014
@jameshughes3014 4 ай бұрын
Those are great points. I've used unity and unreal both , and i feel like you summed it up really well. Basically I think it comes down to what kind of game you want to make, and what kind of graphics you want. If you really want photo realistic 3d, unreal has lots of great free assets. But it really does take so long to learn to do everything and it's really not the best for fast, small or physics based games. There's just so much to learn, and it has a lot of overhead which slows the frame rate. Personally my advice to new people would be, don't stress too much about picking the 'right' engine, just make sure you pick one with lots of tutorials and community. Unreal, unity, godot are all good. It's always possible to switch engines later and what you learn will help make the new engine easier to learn.
@AidanNieve
@AidanNieve 4 ай бұрын
I completely agree with you, the type of game you want to create really does dictate the best engine for the job. Personally, I never liked Unity, so I'd say if your game is 3D, go for Unreal, and Godot for any other case. While I agree that you shouldn't stress too much when picking a game engine (I tried Scratch, Unity, RPG Maker, and Game Salad before I discovered Godot), I think you should try to go for a flexible engine so that you don't need to switch a lot like I did. For example, I wouldn't learn an engine that can only create 2D games. But once again, there are no objectively correct answers for this. As always, thanks for your constant support!
@rammahsallom2419
@rammahsallom2419 Ай бұрын
Sorry not sorry but Godot does NOT go on S, at least not anytime soon
@Volt-Eye.
@Volt-Eye. 4 ай бұрын
It depends on project. But as a beginner and never a user of unity ( my 1st game engine was construct 2 upon that it was π 🐀 ED , Godot was my 2nd engine, Gdevelop 3rd, Defold 4th, Löve 2d 5th one ) I will not prefer Unity any time soon. Right now am using Gdevelop over Godot due to No Code So I can foucus my time on other necessary skills. But Godot is fairly easy compared to unity, its lightweight, fast, not many crashes, GDS is blessing as low to entry barrier.
@AidanNieve
@AidanNieve 4 ай бұрын
If no-code is important for you, GDevelop definitely seems like a good option, especially for beginners. I considered trying it but there's really no advantage to it for me as a Godot user, especially since I enjoy writing code
@Volt-Eye.
@Volt-Eye. 4 ай бұрын
@@AidanNieve advantage Gdevelop over Godot has is web builds. As a web G Dev Gdevelop is far better as build size is ≈ 150KB Compared to Godot 35MB to 8MBs Gdevelop gaining quite the capability as it now has its own inbuilt Tilemap feature. In future Prefab system as well. Thing is when Learning curve of Gdvelop and Godot is so low that you can manage both engines easily. I love FOSS !!!
@AidanNieve
@AidanNieve 4 ай бұрын
I see, I only exported for web once and I had no problem, although it was a one scene game, so that's probably why. And yeah open source is extremely important, without it unity and unreal would probably be charging 10000 times more
@ahmede92
@ahmede92 4 ай бұрын
Me who uses libGDX: *amateurs*
@AidanNieve
@AidanNieve 4 ай бұрын
Damn that's next level. As a Spaniard I'm kinda traumatized when it comes to Java (the main language we use while studying), but honestly? I think I prefer Java for gamedev over C# and C++
@ahmede92
@ahmede92 4 ай бұрын
@@AidanNieve I also was traumatized of Java lol but it turned out to be nice, the only 2 reasons that got me to learn Java was, libGDX with it being lightweight and extremely fast with cross-platform (even Unity, Godot, Monogame with C# cannot match it's performance and stability) and also my nostalgia and urge to game dev like it's the good old days when everything was much more enjoyable :) Btw Java is actually very robust and it became so much better with every update, sure you can't make games for consoles with it, but you won't be exporting to consoles if you don't have enough skills am I right? ;)
@AidanNieve
@AidanNieve 4 ай бұрын
Hmmm I see, but I think I'll stick to Godot, I prefer that comfort over the nostalgia, and at my full time job I use JS and Python, so switching to GDScript is soooo much easier than switching to Java every afternoon when I work on my games hahahah And yeah, many people take into consideration console export, which is something most indies will *never* do.
@ahmede92
@ahmede92 4 ай бұрын
@@AidanNieve I totally understand buddy, game dev tools are meant to make the developer feel comfortable, so go with what makes you feel so me lad 👍
@fortcullisgames841
@fortcullisgames841 4 ай бұрын
I used Construct 3 for most of my games. It is by far the easiest 2D game engine in my opinion - way easier than Unity. Perfect for beginner game developers. Yeah the subscription fee is pretty steep. I started game dev with Construct 2 which was a one time purchase. However, the subscription does support the developers to continuously improve the product. If you are making commercial games you can easily earn back the subscription fee.
@AidanNieve
@AidanNieve 4 ай бұрын
I don't doubt that it's easier than Unity, which I consider pretty advanced (although they improved their beginner friendliness), but is it easier than Game Maker Studio and GDevelop? And I don't know how efficient their tools may be to create games without code, but I personally prefer writing it myself so a 500 line cap is just ridiculous honestly, I understand that they need money to continue development, but that's why I consider open source so important. Also could you confirm whether the Spanish translation is available only for the pro version? If that's the case it feels so wrong, I can speak English but most Spaniards and Latinos struggle quite a lot with it
@fortcullisgames841
@fortcullisgames841 4 ай бұрын
@@AidanNieve I used Game Maker years ago and found it harder than Construct2, but I haven't compared it with more recent versions of Game Maker. I haven't tried GDevelop, I think it is very similar but lacking some features of Construct. I just checked out the language options on the free edition of Construct 3. If you open the 'menu' in the top left corner then select 'settings' you can select User Interface language as Spanish. You have to reload the page for the changes to work. Hope that helps.
@AidanNieve
@AidanNieve 4 ай бұрын
Oh I see, thanks for the comparison and for checking the Spanish version availability, the info in the website was displayed in a really weird way 😅
@GuiMayha
@GuiMayha 4 ай бұрын
@@AidanNieve So you put C3 in F tier just for being paid? You forgot that "free" engines charge you after certain time (much more than C3), no one works for free. And after all, your game probably will be paid too. You also said about "paid plugins", looking into STORE link. Just write "construct 3 plugins" in google and you will be redirected to the addon and extensions tab with the free ones. Btw, the most plugins the other engines need, C3 have native in their engine. There's also no sense to julge the language part since the logic is programming in english, unless your video was about "easy engines for beginners". And in this point, C3 is far away easier than GameMaker. It's better you make a research before making some information video. If you want to get Construct 3 down, all users know the problem is porting... The engine also sucks in physics games, and don't real work with 3D. At the same time, the engine is better for exporting html5 games and working faster. I can't talk about the other engines because I didn't used them enough.
@Renisauce
@Renisauce 4 ай бұрын
So now, C++ "is what it is"?
@AidanNieve
@AidanNieve 4 ай бұрын
I don't like it, but it's semi mandatory if you want to use UE so it is what it is, you need C++ efficiency to run all that stuff
@user-cw7yi1ew1z
@user-cw7yi1ew1z 4 ай бұрын
you forget ASCII
@AidanNieve
@AidanNieve 4 ай бұрын
Obviously the superior option, if rockstar knew anything about gaming they'd switch over for GTA VI
@Infernal_toast
@Infernal_toast 4 ай бұрын
no bevy S tier ?? mega fail
@milk_expanse
@milk_expanse 4 ай бұрын
Roblox studio is actually awesome
@AidanNieve
@AidanNieve 4 ай бұрын
I actually checked it out for a future video but if I already lowered Unity from A to B because of the company behind it, Roblox would be existing the tier list with how many points they'd lose
@milk_expanse
@milk_expanse 4 ай бұрын
@@AidanNieve Why? I've just found roblox for myself and started playing and experementing with its studio. Some of the projects on the platform blew me away.
@AidanNieve
@AidanNieve 4 ай бұрын
Well firstly they only give 30% of the income to the developers, which is mad. Also they incentivize bad practices such as making your games pay to win, cause otherwise no one is gonna spend money inside of it. They also jailed one of the big guys at the company, a directive or something, because of p*dophilia. And the players are mostly 10-14yo or p*dos (with really few exceptions) so you can't really make a complex interesting game for those audiences
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