The Brilliant Design Behind Geometry Dash's Hitboxes

  Рет қаралды 109,863

Risp

Risp

8 ай бұрын

Hitboxes in GD have gained a reputation for being some of the worst hitboxes in any game. So today I finally investigated the reason behind this and found out why geometry dash hitboxes are so bad.
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Subscribe: bit.ly/3sTvL54
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Music Used:
Solace - Scott Buckley
Gossip Talk - Arthur Benson
Incidental Encounter - Arthur Benson
First Steps 02 - Official Celeste Soundrack
Resurrections 03 - Official Celeste Soundrack
Undertale OST Amalgam Extended - Elu Tran
Yellow Light - Arthur Benson
DK’s Snowboard Cross DK Summit Mario Kart Wii Music Extended HD
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Footage:
Neiro
RabidRetroSpectGames
Oculations [GD]
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Q&A:
What is Your Username on Geometry Dash?
Risplol
Do you have a Discord Server?
no, I'm not planning on making one right now, but that might change in the future.
What is your Username on Discord?
risp
How long have you played Geometry Dash?
Since 2014. I recently switched to PC in 2021 when I bought my first computer.
What do you use to Edit/make Thumbnails?
Davinci resolve/filmora to edit, Pixlr to make thumbnails (I'm broke💀).
What is your hardest level?
Acu
What other games do you play?
although I mainly play GD, I also play minecraft, roblox, celeste, terraria, and other games I can't remember lol
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#geometrydash #gd

Пікірлер: 415
@RispGD
@RispGD 7 ай бұрын
Before any more confusion, i meant to say that only a few people wanted hitboxes changed in the intro. I kinda rushed the script at the beginning, so I'll make sure to do more research beforehand for my future videos. Also I was wrong about hitboxes causing lag (i was refering to the lag caused from rendering custom fixed hitboxes built in gd which DOES make you lag, but i was stupid and didn't mention that)
@XPSGD
@XPSGD 7 ай бұрын
Some people wanted fixed hitboxes. But, when they're in avernus, they hate it idk why
@Speed-TV
@Speed-TV 7 ай бұрын
I was about to comment both of those, but thank goodness I read this first
@EpikDaBoii
@EpikDaBoii 7 ай бұрын
Let's be honest if hitboxes were actually changed to be fixed the community will rage even more
@RispGD
@RispGD 7 ай бұрын
your probably right about that lol. But it would mostly be because literally every level in the game would be broken if it did change
@johnmarcybabol2076
@johnmarcybabol2076 7 ай бұрын
Like avernus it has more frame perfects than tarturus and its in 2nd place it makes the game not fun anymore and no one beat avernus because it has fixed it boxes
@Whitep1kmin
@Whitep1kmin 7 ай бұрын
Yeah I mean we all probably hate fixed hitboxes
@mushimeep
@mushimeep 7 ай бұрын
@@johnmarcybabol2076this aged poorly in one day lol
@nvs0k100
@nvs0k100 7 ай бұрын
​@@johnmarcybabol20761st not 2nd
@thesurvivor3737
@thesurvivor3737 7 ай бұрын
Forgiving hitboxes are often considered good game design , so there you go 👍
@tornadoreaper
@tornadoreaper 7 ай бұрын
if it's accurate it's not a hitbox no more
@teslacactus1135
@teslacactus1135 7 ай бұрын
and good level design (avernus sucks)
@Qaptyl
@Qaptyl 7 ай бұрын
@@teslacactus1135pesronally i think fixed hitboxes are fine if you make them visible and obvious. if the tiny spike is invisible then its literally krmal levels of unfair gameplay.
@greatpug5706
@greatpug5706 7 ай бұрын
me when hollow knight exists
@AlexEEZ
@AlexEEZ 7 ай бұрын
I genuinely don't get how people hate these they're awesome and I love abusing them and being abused by them
@RispGD
@RispGD 7 ай бұрын
you got me in the first half 💀
@AlexEEZ
@AlexEEZ 7 ай бұрын
@@RispGD although I'm not sure about more accurate hitboxes affecting performance on a high level I mean 22.5° slopes exist they're at the same angle as the spikes and they have an accurate hitbox so I don't think that was robtop's main idea, I think he just liked the leniency of smaller ones
@David280GG
@David280GG 7 ай бұрын
"Being abused by them", at first i thought something abhorrent but then it made sense, a level can troll you with them
@AlexEEZ
@AlexEEZ 7 ай бұрын
@@David280GG I did mean domestic abuse if you were wondering
@David280GG
@David280GG 7 ай бұрын
@@AlexEEZ bro what 💀
@ajaiyp8679
@ajaiyp8679 7 ай бұрын
i think avernus is enough to tell why
@ProbsAFembo
@ProbsAFembo 7 ай бұрын
It's supposed to be hard yk
@Cansomeonepleaseticklemypickle
@Cansomeonepleaseticklemypickle 7 ай бұрын
@@ProbsAFembobro its the most miserable think ever made 💀
@thenewboeguy_official
@thenewboeguy_official 7 ай бұрын
@@ProbsAFemboyea but, “buffing something for the purpose of making it harder makes it boring” -said the wise man
@ajaiyp8679
@ajaiyp8679 7 ай бұрын
@@ProbsAFembo acheron was also supposed to be hard, so was every extreme demon, but not all have fixed hitboxes
@ProbsAFembo
@ProbsAFembo 7 ай бұрын
@@thenewboeguy_official idk blame zoink he's the one who buffed it too much
@erzor9689
@erzor9689 7 ай бұрын
Fun fact: Gd actually does have coyote jumps, although for some reason they do not work if your icon is right side up. If you are dual however, both icons will always have coyote timers. Also you can store those coyotes with dash orbs, which makes you able to jump if you do a microrelease after dashing off a solid while upside down :)
@RispGD
@RispGD 7 ай бұрын
I actually never knew that lol. Thanks for telling me
@deretti347
@deretti347 7 ай бұрын
I want to see this in a "impossible or not" level now
@stuffing09
@stuffing09 7 ай бұрын
is the dash orb coyote jump why in spider you can change gravity in midair sometimes
@erzor9689
@erzor9689 7 ай бұрын
@@stuffing09 no, thats just a regular coyote timing, unless you are talking about the bug that happens when you hit a moving pad (those can also make you jump midair)
@user-jq2he1pn1f
@user-jq2he1pn1f 3 ай бұрын
That makes a lot of sense
@sergimeli4194
@sergimeli4194 7 ай бұрын
The avernus incident just shows us why its a bad idea to try to fix the hitboxes
@satisfied6574
@satisfied6574 8 ай бұрын
This was a great video. The fact the you were able to explain how regular hitboxes are better than fixed hitboxes without any confusion was amazing.
@RispGD
@RispGD 8 ай бұрын
Thanks for the comment! I tried my best to explain why hitboxes in gd are not what they seem. It was a hard video to make lol
@zander12
@zander12 7 ай бұрын
I also remember one of the Celeste developers say that upon falling onto a platform, you can press jump slightly before actually landing and the jump still activates, which therefor makes it feel much more smooth and fair. Things like this (and gd's hitboxes) make for solid game design for the exact reason you just explained. Glad not everyone's oblivious to all of this, hahah. Great video!
@alexgamingyz5346
@alexgamingyz5346 7 ай бұрын
yep, that's buffering celeste has a fairly small buffer window, but big enough that it's really fun GD has an *Infinite* buffer window
@zander12
@zander12 7 ай бұрын
@@alexgamingyz5346 exactly
@mothgirl326
@mothgirl326 7 ай бұрын
buffers are a big thing in a lot of games, and many people just don't realise or notice them, and it's super apparent when they lack them. For example, in Hollow Knight there's a speedrun skip where you have to cling to a small portion of wall and crystal dash off of it, and the only reason it's hard is because of the lack of buffer and it ends up being really apparent to the point where the best tip when teaching people it is to tell them to time their crystal dash late on purpose
@Catman_321
@Catman_321 7 ай бұрын
Another important thing to note is the blue hitbox as well. The icon actually has two main hitboxes, the large red* and a smaller blue hitbox (based on how MHV7 renders them). The red hitbox interacts with everything on contact, like orbs, spikes, portals, etc. However, the Blue hitbox only interacts with block hitboxes, which are also blue, killing the player on impact. The side of the red hitbox does not interact with block hitboxes, though the bottom (and top for some gamemodes) does so the player can land onto them. The smaller blue hitbox allows another notable form of coyote time for the cube, and people have put this to use in demons which require a lot of tech based on clipping through blocks. *there is also another hitbox similar to the large red one which rotates with the player, and only interacts with rotated objects. I don't exactly see the motivation behind doing this, though I guess it makes the hitboxes of spikes or orbs with rotation make more sense?
@ultra.2500
@ultra.2500 7 ай бұрын
Do you know any levels that have used this??
@You_Ate_My_Soap
@You_Ate_My_Soap 7 ай бұрын
I red this but I have no idea. Let me try to understand this: Red hit box kills plate and interacts with orbs Blue hit box deals with slopes and somehow allows you to clip through blocks And there is another?
@bananalegend194
@bananalegend194 7 ай бұрын
@@You_Ate_My_Soap red hit box interacts with most things that kill you, like spikes, saw and such like that, but excluding blocks then blue hit box interacts with the sides of the block that will kill you, which is why you can kinda go inside a block with the ship
@Kaiwala
@Kaiwala 7 ай бұрын
​@@ultra.2500Psychosis's ending cube jumps are one example
@LJenkins1
@LJenkins1 7 ай бұрын
Somebody should make a mod where the hitboxes are super strict and accurate to the shape just to see how much worse it feels.
@RispGD
@RispGD 7 ай бұрын
Intresting idea! I might try seeing if thats possible.
@konbkob4156
@konbkob4156 3 ай бұрын
Just play Avernus
@DRAGONSAREPRETTYCOOL
@DRAGONSAREPRETTYCOOL 2 ай бұрын
​@@RispGD and a mod that fixes the upload failed please try again later message aling with the NA level id problem
@Fofiifii
@Fofiifii 7 ай бұрын
4:42 MOM LOOK THERE I AM!!!
@jwjustjw8946
@jwjustjw8946 7 ай бұрын
My only issues with hitboxes are that one slope corner piece with the massive rectangular hitbox and the one type of sawblade where the big one has a smaller hitbox than the medium one
@pumpkinite4889
@pumpkinite4889 7 ай бұрын
i agree edit: if hitboxes were "fixed" every single level would need to be completely revamped
@zeenoh5811
@zeenoh5811 7 ай бұрын
(my speculation) The reason why the hitbox doesn't really extend down the spike is because in early geometry dash it didn't need to. People didn't really flip the spike upside down and that wasn't seen in any robtop levels so you might as well make the hitbox smaller
@RispGD
@RispGD 7 ай бұрын
I was thinking the same thing tbh. But i didn't end up putting it in the video.
@waboo
@waboo 7 ай бұрын
really great vid, you should change the title though since I expected something else. You should make a video on the genius of how GD was shaped, nobody really talks about it but there are so many things that make gd such a smartly made game
@RispGD
@RispGD 7 ай бұрын
Wow, i never expected you too see this video! I'll ry thinking about a better title for it and thanks for the feedback :D
@waboo
@waboo 7 ай бұрын
good title this time@@RispGD
@RispGD
@RispGD 7 ай бұрын
This was one of the titles i thought of using, but im not sure why i didnt use it at first lol
@nolansullivan9495
@nolansullivan9495 7 ай бұрын
​@@RispGDwhat was the title before??
@RispGD
@RispGD 7 ай бұрын
"Geometry Dash's most HATED Feature"
@lazergenix
@lazergenix 7 ай бұрын
When it comes to performance, it really does not matter if the hitboxes are simple shapes or not (most of the time) because only objects close to the player should be checked.
@RispGD
@RispGD 7 ай бұрын
intresting, I always assumed from what I heard that they can cause lag
@redpandaz5146
@redpandaz5146 7 ай бұрын
You can do both. And squares are very simple to code for collision checking, just check if either the x or y is within 4 points.
@jambott5520
@jambott5520 7 ай бұрын
It really does. More complex shapes mean a lot more computing power is needed, even if you only have a few objects having their hitboxes at the moment loaded at any instance in time. There is a reason why almost every game has simplified shapes for hitboxes.
@StallionGD
@StallionGD 7 ай бұрын
The Brilliant Design Behind This Video’s Thumbnail Seriously branded like a youtuber who has been doing this for a long time
@RispGD
@RispGD 7 ай бұрын
Thanks :D I've been practicing making about 10 different thumbnails/titles for each video so far (unlisted videos too). But luckily, this ended up being the one that worked.
@nsidvdjwhajkwlwhwujshsvsub6718
@nsidvdjwhajkwlwhwujshsvsub6718 7 ай бұрын
WOW STALLIONGD OMGOYMGKGOGMGOGKG IM YOUR BIGGEST FAN WOOWWWWOWWWWWOWWWWW WOW OMG GMGMGOGM I LOVR SILENT DICCTRAS OH MY GOD WOW OMG IM GLAD TO BE THE SECOND REPLIER IN YOUR THDIDBD FOH MY GOD WOW WHAOH WHAT RHOE WHAT HOW WOW BLAARRRG BLEEEH WOWOWOWOWOWOWW WHATWOWOWOWOWWOWOWW LOSLSOALA YOLOOOOO!!111!1!1!1!111!1!1111!1!1!1
@donut_gd
@donut_gd 2 ай бұрын
hey its stallion
@Sevant
@Sevant 7 ай бұрын
If ship couldn't ever enter a spike's texture without entering its hitbox straight flying wouldn't have ever looked as stunning as it actually does with the hitboxes GD has plus it just makes building hard gameplay a lot simpler
@user-hs7hw6hq7w
@user-hs7hw6hq7w 7 ай бұрын
Imagine pixel perfect ship straightfly, that no matter how many fps and/or Hz you have, you can't do.
@user-hs7hw6hq7w
@user-hs7hw6hq7w 7 ай бұрын
With all you need it simply place bottom spike two blocks down from top spikes
@baitornot4697
@baitornot4697 7 ай бұрын
Only people who have a problem with the hit boxes, are the ones who don’t have the slightest clue of the most basic of game design concepts. Pretty shocking how many people that play video games have no idea how they work, or the principles that go into designing them.
@YuraSuper2048
@YuraSuper2048 7 ай бұрын
the accuracy doesn't matter, what matters is how the player feels. in a game like this, a death should feel like a mistake of a player and not cause "i jumped there!" or "i didn't even touch it!" because that's the last thing you want the player to feel: that the game is unfair
@kjp-sy8uf
@kjp-sy8uf 7 ай бұрын
The overlap makes it easier to see how much wiggle room you have, because seeing a 1 pixel overlap is basically impossible, and it makes the gameplay look far more intense because you can get closer to the obstacles
@alecrutz6979
@alecrutz6979 7 ай бұрын
I love how this is so short yet gets a lot of information out in a short time. that said there are a couple very questionable hitboxes. notably there's a layout shell with a thick outline that is a square but it has a rectangular outline. Also the larger dagger saws being smaller than the medium dagger saws is whack.
@OmegaFalcon
@OmegaFalcon 7 ай бұрын
The Normal Design Behind Geometry Dash's Hitboxes because the community has never seen a hitbox in any game ever
@SWI_alt_to_avoid_comment_ban_3
@SWI_alt_to_avoid_comment_ban_3 6 ай бұрын
3:32 slaughterhouse jump would be impossible without this (the gap not double spike)
@user-rx2oc5tl3u
@user-rx2oc5tl3u 7 ай бұрын
People actually complain about hit boxes? Don’t they know that it’s done on purpose?????
@mothgirl326
@mothgirl326 7 ай бұрын
Hollow knight is a great example of this - check out skurry's recent hitbox only video for how cursed they are, and yet the average player would never ever notice the wierdness (except for Sly's great slash attack that ones way too big :/)
@pitkpitq7616
@pitkpitq7616 7 ай бұрын
Nice video! What do you use to make your thumbnails. I’m trying to make my own videos but can’t get anywhere because I have bad thumbnails.
@RispGD
@RispGD 7 ай бұрын
Try the websites pixlr or photopea. They are free and similar to Photoshop
@orangenal
@orangenal 7 ай бұрын
him: other platformer games my brain: celeste? him: celeste me: OMG CELESTE
@NummyGD
@NummyGD 2 ай бұрын
You COMPLETELY MISSED the reason spike hitboxes are small. They were designed for the cube gamemode. The cube rotates when you jump, but its hitbox doesn’t rotate because hitboxes can’t do that. Thus, your cube cuts way deeper into spikes than it appears to. This isn’t done to make things easy for the player, it’s done because the cube isn’t where you fucking see it!!!!!!!
@VaiperGD
@VaiperGD 7 ай бұрын
hey great video and microphone! If you could please share your mic settings 🥺once again great video
@RispGD
@RispGD 7 ай бұрын
Well i don't use any mic settings, except i do use obs to record my voice. My microphone is the HyperX Quadcast btw
@VaiperGD
@VaiperGD 7 ай бұрын
alright thank you!@@RispGD
@big_numbers
@big_numbers 7 ай бұрын
3:33 geometry dash does have this feature but only in specific circumstances. Botting the hell heaven shows just how far you can still jump after falling off a block at certain times (It’s like 100+ frames on 6969 fps)
@GlitchedLime
@GlitchedLime 7 ай бұрын
Great video, I didn't expect that! :D
@Hlebuw3k
@Hlebuw3k 7 ай бұрын
People very often overhype the difficulty of Getting Over It and I'm tired of hearing that. I have not played Celeste but I'm already 90% sure it's harder.
@JasmineLi
@JasmineLi 7 ай бұрын
Robtop: bro wtf I just wanted to make a funny square hitbox.
@Break.
@Break. 7 ай бұрын
its crazy how many people only knew games did this because of the megahack
@buk5920
@buk5920 7 ай бұрын
3:35 it does, although it's only when you are upside down, most noticable with mini ball.
@tntbusterck1417
@tntbusterck1417 2 ай бұрын
ok but what about the massive gap between the bottom of the hitbox and the bottom of the spike? i dont think a miniwave should be able to phase through spikes
@Jdogrey1
@Jdogrey1 7 ай бұрын
This is why most games intentionally do not show people hitboxes. Random idiot who do not know what they are talking about will always complain if they know the hitboxes.
@kosuken
@kosuken 7 ай бұрын
You need more subs (also i always liked the hit box, compensates for my lag)
@RispGD
@RispGD 7 ай бұрын
I feel your pain, I played on mobile for many years before getting a pc
@FloeAnimations
@FloeAnimations 2 ай бұрын
Rp top, all you need to do it’s make the hit box reach to the bottom of the spike, like no one uses the going under spike mechanic
@Corneax
@Corneax 7 ай бұрын
Tbh that's just standard game design, you never make obstacles as big as they look otherwise it feels unfair, and if something is helpful to the player you make the hitbox bigger
@Woods55_
@Woods55_ 7 ай бұрын
one of my first games on my ipod touch oh man the days
@death0910
@death0910 7 ай бұрын
well, gd actually does have coyote time, in game modes like the spider you can still click after falling off the platform. but for the cube i totally agree
@rraaiin
@rraaiin 7 ай бұрын
same for every other ground based gamemode im pretty sure. you seem to have less time with reversed gravity tho which is strange
@death0910
@death0910 7 ай бұрын
@@rraaiin well, with mini every game mode has coyote time
@rraaiin
@rraaiin 7 ай бұрын
​@@death0910 just tested it and normal size has it too but for some reason only in reversed gravity
@PlzDoNotTheFade
@PlzDoNotTheFade 7 ай бұрын
Gd has a coyott time of 2 frames
@RadioactiveBluePlatypus
@RadioactiveBluePlatypus 7 ай бұрын
As someone who does game dev this seems like second nature to me. Surprised there's even people arguing about this, I thought they were all joking.
@PlzDoNotTheFade
@PlzDoNotTheFade 7 ай бұрын
Fr
@Thegrandrat24
@Thegrandrat24 Ай бұрын
Lol I love how avernus (the level with fixed hitboxes) was in the background at the start 😂
@cataclysmi
@cataclysmi 5 ай бұрын
If they got "fixed", everyone's muscle memory would get ruined
@shrekiscool4743
@shrekiscool4743 7 ай бұрын
The fact that he used avernus as bg footage at the start is hilarious.
@RichConnerGMN
@RichConnerGMN 7 ай бұрын
as a celeste expert*, seeing celeste hitboxes explained was pretty weird lol *not really
@ThreeletterIGN
@ThreeletterIGN 7 ай бұрын
As someone who plays modded Celeste (funnily enough in the expert difficulty so i’m litterally a Celeste expert), that’s how i normally see the game. No but seriously there’s some really wack stuff you can do with it. Look up “Celeste dashless+” it’s completely insane
@gdplayer176
@gdplayer176 Ай бұрын
Also i feel as the bad hitboxes remove the "I didnt even touch the spike" exuse
@Tcor_d
@Tcor_d 7 ай бұрын
Great video, many underrated KZbinrs and you are one of them
@fornax985
@fornax985 7 ай бұрын
Honestly it's just a basic game design principle
@RispGD
@RispGD 7 ай бұрын
True
@sh3rbert
@sh3rbert 7 ай бұрын
As an indie game dev its interesting having someone teach basic game design fundamentals in such a round about way. Generally in single player games you want to make hitboxes as forgiving as possible to not frustrate the player. It's better for the player to be able to be inside attacks then die from the slightest touch or what may seem to the player is no contact at all.
@DerModster
@DerModster 7 ай бұрын
I get the spike hitbox but it needs to be extended downwards so all the mini game modes can’t just go under spikes. The shape is good, but why does it not reach to the bottom??!
@hashtag606
@hashtag606 7 ай бұрын
1:00 YO THE SONG SYNS WITH THE LEVEL SUPER GOOD!!
@isthata4x4
@isthata4x4 7 ай бұрын
Exactly! “fixed” hitboxes are anything but fixed: they’re just bad game design
@lessgenericname
@lessgenericname 7 ай бұрын
ok but that one inner slope block with the huge rectangle hitbox sucks
@MewPurPur
@MewPurPur 7 ай бұрын
Gamedev here. Making hurtboxes smaller than the visuals is game design 101
@fluffisaurus7090
@fluffisaurus7090 7 ай бұрын
Generally, platformer game spike hitboxes should be smaller than the sprite appears so that the gameplay is more fair. So the spike hitboxes are perfect imo.
@ThreeletterIGN
@ThreeletterIGN 7 ай бұрын
Also in Celeste, the spikes are five pixels tall while their hitbox is only three.
@AnimatedDuck
@AnimatedDuck 3 ай бұрын
1:01 - 1:10 are we just not gonna talk about how well the gameplay in the bg syncs with the bg music
@Yellowcat98
@Yellowcat98 7 ай бұрын
Honestly robtop should’ve made the spike hitboxes longer in the bottom to prevent weird straight flying and wave stuff
@Und3rcov3r
@Und3rcov3r 7 ай бұрын
Another reason the hitboxes are good is that the hitbox of your icon never rotates despite the icon doing so when it jumps. The hitboxes are made so you don't die while seemingly not touching any spikes
@dashgbx7829
@dashgbx7829 2 ай бұрын
this hitbox is like this so that people would NOT "i didnt touch the spike"
@Chizinky
@Chizinky 7 ай бұрын
ngl fixing gd's hitboxes is like taking a car and giving it the least accurate hitbox and giving it to one of the best ssl's in the world, it just doesnt work
@birutologo
@birutologo 7 ай бұрын
Ok guys, hear me out. Let's make a lava themed top 1 extreme pretty similar to the golden using fixed hitboxes, since normal hitboxes make the game easier, fixed makes ot harder. The community will surely love it!
@Ellipsism.
@Ellipsism. 7 ай бұрын
Yeah! It should be more hell themed because everyone surely loves hell themed especially when it’s the 400th top 1 that uses the hell style! We should name it “Avernus” because it sounds cool ig!
@m4norr
@m4norr 7 ай бұрын
"to help you understand" "this might sound confusing" "let me explain" bro it made sense 30 seconds into the video lmao
@ikilledaman
@ikilledaman 7 ай бұрын
FR its annoying
@ThreeletterIGN
@ThreeletterIGN 6 ай бұрын
I knew exactly what he was gonna say just after seeing the title and thumbnail lol Like bro it’s not that complicated
@youraverageintrovert1990
@youraverageintrovert1990 3 ай бұрын
as a person who played celeste for years before i ever touched GD, i never understood why ppl hated the hitboxes so much. forgiving hitboxes in many cases are FAR better than accurate ones, play celeste for 2 minutes with show hitboxes on to see
@XPlayzzGamz
@XPlayzzGamz 7 ай бұрын
You need to have more than 500 subs, also here before you're a popular gd youtuber ❤
@pekkl_
@pekkl_ 7 ай бұрын
2:40 mine already does this. how to fix ?
@justcater
@justcater 7 ай бұрын
having hitboxes be smaller than the object theyre attached to is literally basic game design. it makes any game more enjoyable and less unfair
@hunterrules0_o
@hunterrules0_o 7 ай бұрын
the mental gymnastics you have to do in this video is insane.
@ikilledaman
@ikilledaman 7 ай бұрын
this whole thing could be condensed into a two minute video or less
@DrChris1
@DrChris1 7 ай бұрын
Bloodbath with fixed hitboxes 💀
@ItsTi0
@ItsTi0 7 ай бұрын
Fascinating how you are still under 1k subs man
@X3m.Gaming
@X3m.Gaming 7 ай бұрын
as someone who played i wanna game i gotta say accurate hitboxes and no bs that make game feel better goes hard! also this is unrelated but gd has one of best hitboxes in games i have ever seen. my favorite part about it is how you can jump with a cube and hit the spike from jumping too late.
@kirlian5399
@kirlian5399 7 ай бұрын
Also notice how portals and orbs have *bigger* hitboxes than what would be intuitive. That's for the same reason, because otherwise it would feel unfair when it looks like you touched them but you actually didn't. In general, "good" things have bigger hitboxes and "bad" things have smaller ones.
@BlackHero20
@BlackHero20 7 ай бұрын
This is legit just game design 101. Its never abput being accurate to the sprite, its about making a fair and fun game experience The forgiving hitbox helps player have an easier time with tight jumps and makes gamemodes like the ship feel so much better to move in than they would be otherwise. I do not understand the people that complain about the hitboxes.
@nataliexists
@nataliexists Ай бұрын
the spike hitboxes in celeste are fine because if you squint your eyes, the spikes look like squares. but in gd the spikes are bigger and more triangular, making a square hitbox not fit well
@jgn
@jgn 2 ай бұрын
mushihimesama type hitboxes and I'm pretty sure that's intentional, the default cube shows the much smaller player object collision (compared to spike collision) hitboxes with a dot on it's center I'd love to see a geometry dash-like that takes this concept to the next level
@FlawlessM
@FlawlessM 7 ай бұрын
if u use the hitboxes in a wacky way (like the examples u showed at the begining) then its gonna look wacky, if u use them in a normal way, theyre actually good
@iSys31
@iSys31 7 ай бұрын
If hitboxes were actually fitting the spikes, Cataclysm would still be considered the same way as in 2015
@ENDI8089
@ENDI8089 7 ай бұрын
Bruh i never saw anyone saying they wanted hitboxes to be fixed without joking what you on bro. Anyway great vid
@AlFasGD
@AlFasGD 7 ай бұрын
I really liked the idea of the narration, but for such a short video, the intro was very prolonged going around in circles instead of showing the motives briefly and once. Worse is the very brief explanation of several points, given that the intro was already long enough, but the end result didn't go deep enough. Specifically outlined: 2:34 Simply not always true. If spikes had a triangular hitbox instead of a rectangular, it would barely make a difference. Circles on the other hand would indeed hit performance more, but there's also plenty of shapes that are computationally far more difficult. Plus the game also uses circular hitboxes for some objects (like saws as seen in the next frames). Furthermore, ultimately it is not just the hitboxes themselves requiring more computational power, it is also the proximity of the player to those hitboxes. You are not calculating the hitbox of a spike at the end of the level that's one minute ahead of you, since you are not even close to it. In short, it is good practice to group all objects into equidistant chunks and only filter those that are in close proximity to the user. Also, let's not forget about collision blocks that also share a similar story. 4:13 This should straight up be illegal. The base of the spike should never be open for the user to touch. The obvious fix is to extend the spike hitbox height towards its base, without increasing its width. This would prevent this ridiculous straight fly, but also not prevent the actual straight fly through the heads of the spikes, as they are intended to be placed.
@RispGD
@RispGD 7 ай бұрын
Thanks for the criticism. I'm still working on making better videos as of right now, and i dont have much experience. And as someone who taught myself how to edit, i dont know all the techniques yet for making a good intro. Im trying to improve as I go. The only issue is my channel got popular before i had the chance to even practice. Also I know i made a lot of mistakes in this video, but I'm working to stop it from happening again in future ones.
@victor9396
@victor9396 7 ай бұрын
this sort of game design is made so it's a minority of people complaining about game design rather than the majority just, damn look at the people complaining of interactable objects in re4r, if those weren't painted yellow you'd be complaining about having to interact with everything you see
@RispGD
@RispGD 7 ай бұрын
True, if it wasn't for games making their hitboxes bigger/smaller than the actual object. A lot of games would be alot more annoying in my opinion
@yuki_sekai
@yuki_sekai 7 ай бұрын
If hitboxes were fixed, so many extreme demons wouldn’t even be possible
@SunroseStudios
@SunroseStudios 7 ай бұрын
it's common practice in games to bias hitboxes in favor of the player like this. games that don't often feel unfair, because the human brain isn't actually that good at estimating things accurately in fast moving situations.
@ytkerfuffles6429
@ytkerfuffles6429 3 ай бұрын
i think the bottom side of the spike hitbox should have been lowered slightly but otherwise good
@WoolenForShort
@WoolenForShort 7 ай бұрын
its kinda crazy yall JUST NOW realized this🤦‍♂️
@ikilledaman
@ikilledaman 7 ай бұрын
FR
@MapleclawGD
@MapleclawGD 7 ай бұрын
Also I think the spider has a coyote jump
@kubagrotowski
@kubagrotowski 7 ай бұрын
tldw: anti-how the fuck did that hit me measures
@I_am_bacon._.
@I_am_bacon._. 7 ай бұрын
This is lemoncak in an alternate universe where he never made shorts.
@RispGD
@RispGD 7 ай бұрын
💀
@Alzter0
@Alzter0 4 ай бұрын
Easy game design tip: make the hitboxes for things which are good for the player big, and bad for the player small. Cheating the game to be in the advantage of the player makes it feel fair, paradoxically.
@XUVI-hn6so
@XUVI-hn6so 7 ай бұрын
it will be fine if robtop just makesit so the borrom goes to the actual bottom and not that you can just go under it with a small icon
@trueluscao
@trueluscao 7 ай бұрын
fixed hitboxes are signs of the devil disguising himself as gd creators
@Aquatic06
@Aquatic06 7 ай бұрын
Yes, absolutely. Game developers intentionally create smaller hitboxes on things that can kill the player because they want to make the game more fun and playable.
@somedude8498
@somedude8498 7 ай бұрын
geometry dash actually has coyote time, but only for reverse gravity
@backhdlp
@backhdlp 7 ай бұрын
the amount of time wasted in this video, proportional to it's length, is worse than KZbin shorts
@ikilledaman
@ikilledaman 7 ай бұрын
exactly bro it couldve been 2 minutes long at most
@keey108
@keey108 7 ай бұрын
Its interesting coyote time exists when in reverse gravity actually
@1haust
@1haust 7 ай бұрын
bro couldve said a single sentence like "smaller hitboxes make the game easier and smoother to play" but yapped his way to 5 minutes
@ikilledaman
@ikilledaman 7 ай бұрын
exactly bro
@axp707
@axp707 7 ай бұрын
Great and well explained video, also props for the Celeste mention.
@cr_chain
@cr_chain 3 ай бұрын
If robtop decided to fix them,most extreme demons would just be impossible
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