Good video, bro. Couldn’t agree more. Hopefully meaningful updates from Stunlock to come in the future
@terribletimmy22 ай бұрын
Thanks man. Suffice it to say there's a LOT more issues that are way deeper (which I know you know), but I figured I'd keep it to a more openworld issue that everyone can relate to.
@Archpaladinx2 ай бұрын
Pick one, meaningful or Stunlock.
@civil_specter2 ай бұрын
@@Archpaladinx bahaha so true
@MarioBuonanima2 ай бұрын
Don't have hope man, SLS is going to disappoint you
@civil_specter2 ай бұрын
@ you’re probably right. Fingers crossed though
@thehop43412 ай бұрын
I’m just happy to finally see a new video of yours. Man you got some good ones
@terribletimmy22 ай бұрын
Thank you! And don't worry, I will still be posting V Rising stuff. I just needed to get this off my chest. Will also be introducing some other games as well so stay tuned!
@AnEnemyAnemone12 ай бұрын
@@terribletimmy2just found this game and your channel yesterday, so I’m super happy to see you’re still making content for it. I’m obsessed with this game already
@terribletimmy22 ай бұрын
Thanks and glad you enjoy it! I'm obsessed as well. This video is moreso a rant of passion haha
@dinomarincic442 ай бұрын
I agree completely. The game beginning is pure magic. There is a server called Bloodtgirst on EU that introduced a pvp currency that is used to get weapons and jewels you want via commands, that makes fighting desirable and evens out the rng.
@terribletimmy22 ай бұрын
Yeah there's a similar system on some other servers. The fact it took a mod to fix the issue is more evidence of how much they need to add mod support
@DamianHowl2 ай бұрын
agreed but i think the biggest problem is radio silence and NO MOD SUPPORT? like if you genuinely wanna stop developing your game, just give the players mod support that doesn't rely on third party apps injecting mods, a lot of ppl quit the game because the end game loop is pile of hot mess, even in regulated pvp servers.
@terribletimmy22 ай бұрын
Yeah the absolute biggest issues from a more overall perspective are much bigger than this. Radio silence and them saying no mod support is legitimately brutal. I'm really hoping they give modders SOME kind of help in the future.
@DamianHowl2 ай бұрын
@terribletimmy2 inb4 someone makes a ROBLOX version of this game
@terribletimmy22 ай бұрын
@@DamianHowl Never played roblox, but if it bangs, it bangs haha
@MJSherwood2 ай бұрын
Can't tell you how many times I get 2v1'd by 91's when shard farming. Everytime I just hands off the keyboard and mouse. Might seem like quitting but I just don't want them getting satisfaction from a fight. Just kill my afk avatar and one I hope you feel a little bit of shame from it. Find myself taking a day to farm at a quiet time in server to get first decent weapon
@DamianHowl2 ай бұрын
@@MJSherwood for real, the game design rewards gatekeeping which is really bad for the player base
@OfficialRegulusАй бұрын
Endgame is definitely super rough if you're joining a server late. A lvl 87 player fighting a 91 player with perfect gems + weapons is just ridiculous. Its not just damage, its also things like access to much higher movespeed, cc combos (sirens wail for example) unusable for 87 players, damage reduction and cc lines on gems. Bug fixes would be a good gesture too. They can release an update with banger visuals and cosmetic changes but its been around half a year since 1.0 and there are still a ton of well known bugs / balance issues that haven't been addressed.
@terribletimmy2Ай бұрын
Yeah there's a bunch of stuff that shoulda been fixed for sure. Crazy we're still sitting here waiting on stuff that could've been changed months ago
@Qu4resma2 ай бұрын
4 days later, a dev blog update that with a way to choose legendary weapon stats... They heard you, boy! xD
@terribletimmy22 ай бұрын
Haha right? Video tomorrow on the update
@jackdrakaris85832 ай бұрын
I believe the overall thing you are referring to is "player-driven content". Systems like RNG force people to grind and play longer for a minimum reward. If the gameplay while grinding is limitless fun and makes you want to do it it's the ultimate deal for both the company and the players. But... if you stretch out anything in an artificial way like in the endgame of V Rising, you don't want to waste your time until the server dies because people move on if they are bored or pressured into doing things that take too much effort/time. The biggest problem is not that people want to leave because there is nothing to do anymore in Endgame because there is always something to do in PVP Endgame... People leave because what they have to do to progress isn't fun. After all, they have less and less control over it. Giving people more options and paths to do them is always the better solution. It is so much more interesting than believing in RNGsus for gear progression to be on par with PVP. I absolutely hate RNG gear progression in games. You want to earn something by doing well and not sink your time into something until you get lucky it's unhealthy too btw. esp when combined with pay-to-play/win "options". That's luckily not the case in this game but nevertheless affects the value of fun gameplay exp. even without paying money to progress you still pay with your time and sanity... They could totally separate pve from pvp with some rulesets that would make both player bases happy, that's true, but they should just commit to a better overall ruleset because the game, without PVP, has almost no replayability. You can do whatever you want in whatever order you want as you explained in your video(s). You can play different weapon builds, and combine them differently but in the end, you can do all that in one session alone or on a server. Most people in the gaming sphere don't want to do stuff they already did again without gaining something they didn't have before. This can mean new information about the lore or story, they could gain achievements or glamour, or you could progress in a separate overarching progression system where you gain fun small one-time gadgets or powers to play around with and cause chaos or get you and your group the small edge at wipe to progress faster. Mechanics outside the cycle, lingering progression, that's what keeps the player engaging in doing content over and over again. Now the only thing we have is pvp. There is almost limitless potential for finding excitement in fights against other players. The skill ceiling is very high and extremely fair thanks to this game's smooth programming and fluid controls. This and the community aspect of rushing up to the top, building out your domain and characters and the competitive fights leading up to the end is the best you can get from this game. But what is missing here? The points I have mentioned before, control over your endgame journey is way too linear and unengaging at that point. And adding more goals to achieve, and things to strive for. You have nothing important to gain, nothing to fear losing, nothing worth protecting. The Journey ends abruptly at the climax and we get blue-balled into the next unfulfilling one on another fresh wipe server when the people leave because they get bored at the end of the progression. In fact we need a faction system for players, with domain control options, bonuses, and special events, also NPC raid events, where V-Bloods sends hordes of specific mobs and themselves against the most notorious vampire in the region, a bounty system on players giving them a reason to do or don't do specific stuff out of their comfort zone. (You could get brutally murdered by assassination attempts from multiple players, mobs, and V-Bloods the bigger the bounty on your head gets. Getting seen killing people stacks up your reputation and you have to murder the witnesses or word will spread further out increasing your threat level and the chance of announcing the bounty to the world. This would help tremendously making the world feel even more dynamic and alive than it already is with the enemy patrols and caravans and give more reason to go out and fight and act a bit more careful with your surroundings. We neglect all the fear we spread by terrorizing the villages and other POIs out there because there are no consequences when we do. But with the threat level increasing, getting known by the world means a higher chance of death, or more opportunities when we are skilled enough in battle. It's actually a win-win situation. You can be sneaky and kill everyone properly or you rampage through the landscape and get yourself into a lot of trouble for your actions. This could lead to a lot of chaos and fun and would add a lot to both PVP and PVE imho. :D Also, we need traps, hidden doors, basements, dungeons, random encounters, more siege options, and castle defense systems, a way more in-depth servant management system, where you can skill into trees with QoL inventory, and castle management, attack, skills and so you can take servants with you out of the castle. Also, it should be made possible, that ranged attacks can hit stuff on at least one level below or up a cliff, castle wall, or similar, so it makes sense to defend with ranged servants and weapons. Yes, it is possible in some cases but it needs a thorough overhaul with target-aimed projectiles not only ground aoes... If I want to shoot down on the enemy or up from below it has to be possible to hit something, not only shooting over their heads or against a wall or fence...
@terribletimmy22 ай бұрын
To me, the core of the game is designed around multiple playthroughs with fresh experiences each time. With the 1.0 update, the endgame is in complete contrast to that idea. PvP in this game is fantastic, but they are in desperate need of new content or mod tools to get me interested in starting more runs
@hedduyouАй бұрын
The sound when a siege golem goes down is just *chefs kiss*. Strikes fear in everyone's heart
@terribletimmy2Ай бұрын
It really is so good. Everyone rushes to their castle to see if they're the target
@trewajg2 ай бұрын
I played on a solo server on brutal and in the endgame I had to to set event time high and small days because of the farming I had to do to get the stygian shards. It really is a needless grind. The game also doesn't respect your time in any way. Bat form and teleporters by default don't allow you to carry materials, and even with it on, you waste so much time just walking, like when you are stuck on a hard boss and keep waiting a full minute or more each time you die to walk back... I was stuck on the priest stygian shard boss for so long and it is so far away from the portals, I was tilting so much because of the time wasted I nearly quit there. The stygian shards are also pretty useless on pve because you can't use bat with them, and the buffs are so minor that I'd much rather not use it at all then not use bat form. I only used them to kill dracula. So the end game bosses that are so hard in brutal provide the most underwhelming rewards you could possibly get. There are also a lot of questionable design choices on some bosses on brutal. A lot of times some bosses have such retarded mechanics that it is best to completely avoid them, either by using minions do deaggro the boss so you don't have to deal with the attack, or making the most agressive build possible so that you kill it quick and ignore it's mechanics completely, or buildig full lifesteal because you give up on trying to play arround the mechanic and just try to outheal the garanteed damage you take. Some others have mechanics that are unavoidable and you just pray, like the adam grab hitbox being unreasonably large, or the chimera shardboss's minions being the same colour as the purple attack he spreads all arround the arena and you get hit because you simply can't see them. The game is fun and has lots of potential but god damn it is so tilting some times. I can't even imagine what it's like playing pvp, it has to be ten times more tilting.
@terribletimmy22 ай бұрын
Brutal can definitely be difficult, and there are a ton of stupid things that don't make sense in PvE. In PvP, batform rules definitely make sense, but for pve, who cares? it's bizarre that they don't have separate rulesets.
@Tomil4444Ай бұрын
Idk what u talk about but in settings u can set bat form to carry anything now even the boss shards
@trewajgАй бұрын
@@Tomil4444 it wasnt't at 1.0. Glad there is now.
@terribletimmy2Ай бұрын
@@Tomil4444 Right but not on official settings. PvE servers suffer from PvP balancing
@RafeArcherАй бұрын
Anyone have anything to say regarding the terrible build-limitations like arbitrary preventing on putting staircases next to each other?
@terribletimmy2Ай бұрын
This one isn't arbitrary. It's there to prevent making inaccessible parts of a castle, and primarily for PvP/raids. It is annoying that they don't have unique building rules for PvP vs PvE
@atomlurch12 ай бұрын
Fully agree, the stygian shard farming especially as a solo on pvp ruined the fun. My recent runs where getting one lvl 30 pistol for all engame bosses, clear them and log off... hope the next update will improve endgame
@terribletimmy22 ай бұрын
Yeah I don't blame you at all. It's brutal. I hope the Fusion Forge they're adding is a good middle ground between RNG and getting the weapons and jewels we want
@Hoodie3252 ай бұрын
You forgot to mention hunting for 100% bloods every new run. The difference between 100 rogue with full Stygian perks is also massive in endgame.
@Archpaladinx2 ай бұрын
I do very much agree with you and at the same time am of the very stron opinion that nothing of what you wish for will ever happen. Reason being the "wakeup call" when I saw the comments on Steam during the last PvP Patch. It's like 99% of the "Playerbase" or let us say, sales, consists / went of/to the PvE people. I was baffled out of my mind reading absolute unhinged takes there and with how the Patch turned out in general, after they gathered feedback, it made me quit this game and the studio entirely. I have absolute zero trust in their ability to make the right calls. To go further, I think they have a horrible work ethic, terrible communication skills and are in general quite a bad studio that happened to get lucky with what they did but have apparently zero underlining understanding of what that actually is.
@terribletimmy22 ай бұрын
I'm very much in the same boat. I love this game and it has an INSANE amount of potential still. 99% of my hope died however in the interview that Jeremy did with XoloQueue recently. The only hope we had for this game was mod support and a map editing tool. The answer was essentially "nope, not gonna happen." I also agree that there is something glaringly wrong with the development pace. There are about 100 low-hanging-fruit changes they could make at a decent pace (once a month minor updates and fixes) that would keep the game fresh and be a better experience, incentivizing us to keep playing new runs. The thing that none of the reddit White knights don't seem to understand is that this game was developed in unity. While that doesn't mean everything is easy to add and develop, the number tweaks can be done in 15 minutes. The issue is, the developers don't play their own game. They have no clue how obvious the issues are.
@Archpaladinx2 ай бұрын
@@terribletimmy2 If you play RPGs and aren't turned off by 2d graphics, you should try "Drova". It's a good time.
@Scales13642 ай бұрын
Absolutely love this vid, hits home for me too. Love the progression skips, the rewards etc so much fun, truly is magical like you said. Completely agree on the stygian shards too, just isn't a great experience for me personally.
@terribletimmy22 ай бұрын
The beginning of a run is just... the best. FULL of emergent gameplay and new opportunities and experiences. The end of a run on a server you want to commit to is just... way too clunky. Hoping they can fix stuff
@DanielRedzic2 ай бұрын
Agreed with all your points in the video, great job! My biggest issue with getting back into the game is the lack of information on server wipes - unless you're already a part of a community, finding okay servers is a nightmare, huge majority is either completely empty or immediately full, rarely there's anything in between.
@terribletimmy22 ай бұрын
And then when you find something, it dies shortly after
@lucas.daniel12 күн бұрын
In my last run a couple months ago, I decided to dip my toes into a Brutal PVP server. It was fine at first - we were working together, had friendly duels, etc. However, due to the popularity of the server, lots of new people joined. I didn't play for a couple days and fell behind, while some of these new people nolifed the game until they were significantly higher leveled. Sadly, they would kill on sight and take my loot. I am a solo player so getting ganged up on by a duo is the most annoying thing ever. I kept a mental list of the people that would do this and once I got higher leveled, I decided to stick it to them. Once I was properly geared and killed one of them 1v1 out in the wild while on stygian runs, all of a sudden they respected me and didn't want to fight every time. It was infuriating. I like the aspect of being able to kill players that bother you. But it feels bad when you do a stygian run as a solo and a duo just comes up, kills you, takes all your loot. I guess that's PVP, it's just super annoying not being able to get away in those situations. Personally, I would like if the true end game was not about PVP and more about economics within your server/castle. I guess more PVE content but also some sort of community building. Like a vampire council where players join and then vote on certain events like blood moons, raid times or something, allegiances, etc. Just general stuff that's in the game. I think that would be cool. PVP servers as a solo player are just a recipe for disaster since it requires you to play with at least one other person for survival. I think I'd be fine if it was a solo PVP server but I doubt those would be popular.
@terribletimmy212 күн бұрын
I know exactly the feeling. I've been on both sides of this equation, and I tend to just go with the flow of the server. If people are full on KoSing, I just KoS as well. If I have a duo who is KoS, I do what they're doing. But I have a REALLY hard time just full KoSing everything and everyone. I've gotten to the point that when I'm not rusty, I can take 1v2s against mid lvl players, but it can be super difficult. I actually don't mind end-game being PvP, but I think it shouldn't ONLY be PvP. I also think the importance of Stygian shards+the way we get them is not the best design choice. The only reasonable way to get to full build is doing incursions, and when you're solo on a duo server and it's populated with duos who are perma-KoSing, it's essentially impossible to progress in any kind of reasonable timeframe, particularly when you have to farm literally 100s of THOUSANDs of shards to actually get full-build, and can only get 3k at most at one time. And finally, I absolutely agree there should be some kind of PvE end-game. I had an idea for this that centered around your Castle heart tier. Essentially, in an event similar to a bloodmoon, PvE outbreaks would happen around the map. Depending on tier of your heart, you have to quell the outbreak of that specific tier of enemy. If you don't stop enough of them, then you get a PvE "raid" on your castle. There would also be a way to spawn other "raid" events via the Sacrificial Altar in Dunley. There's a ton more ideas I had, but that's just a few
@chrisking46732 ай бұрын
Tbh bro I never even tried to get to those insane end game farming because I knew how much I was going to waste and the main thing I enjoy is pvp no matter if is low level or endgame. So as soon as I hit endgame I just went to a new server to have fun but unfortunately servers are empty now and forced me to stop playing
@terribletimmy22 ай бұрын
Can absolutely relate to all of this. I recently spent 2 full months on a no-wipe server, and it was SUPER fun, and I can say that I will likely not be starting another no-wipe for quite awhile. Hopefully we'll see some changes to the game that can address some of these issues because this game BEGS to be played.
@chrisking46732 ай бұрын
@ fr man. This is one best crafted open world survival PVP game. If they can balance the combat, add more space for base building, and improve the end game, it’ll take over
@flaviulup67462 ай бұрын
I hear you man, hopefully stunlock will see this video of yours and for the next ubdate will improve the game informations you just said in this video, i just love your videos man and i hope you will still make V rising content like always ❤❤
@terribletimmy22 ай бұрын
I'll still be making v rising stuff, but will likely move on to other games as well
@zillathegoatiixmarioxii39302 ай бұрын
great game not enough content.
@Pepsi_Cat-d5v2 ай бұрын
ITS GETTING UPDATED!!!!!!!!!!!!!!!!!!!!!
@terribletimmy22 ай бұрын
Hype!!!!
@venranava9492 ай бұрын
exactly how i felt. I am a casual player and on 1 run on a v rising pve server died around 2 months to where if you didn't beat dracula before 2 months up or close to it; well you are screwed. I gave up by than and also I haven't seen when the new season starts. I hope they add more to end game and flesh it out more since end game feels rushed and not fun.
@terribletimmy22 ай бұрын
The entire mortium zone was a big let down to me. I was expecting something like silverlight hills and maybe some kind of semi-raid to Dracula. If you remember Cyril in cursed forest, he lives in a village that you're intended to clear before fighting him. I figured Dracula's castle would be like that. Sadly, the entire zone is a ghost town with mob patrols
@purplekind266215 күн бұрын
100% agree with everything u just said. i played 3 servers sofar. the first one wiped when I got to 88 the second one when I did dracula the server was completely dead. and in the 3rd which playing atm. have to deal with the 1v4 issue at the rift events and its pretty much the only way to get the weapons. i cant see it in myself to start another run. the journey is beautiful but there is no reward in the end. destination just simply suck
@terribletimmy213 күн бұрын
Once 1.1 comes out, new runs will def be more fun, especially PvP.
@VirtuousSaint2 ай бұрын
when V Rising first came out it was a breath of fresh air, so much better than most survival games out there, and also - than most action RPGs out there, but I think the survival aspect is what's holding the game back.
@terribletimmy22 ай бұрын
Mod support for this very reason would make this game infinitely replayable
@SelenePR172 ай бұрын
Im a noob compared to most at this game but i agree with everything you said. Especially the shard thing. There is no reason that the damn shards are SO rare and unattainable it just shouldnt be that way cause it makes it so damn boring and tedious
@BasedChadmanАй бұрын
Game is fun to play through once or twice, but it falls way off shortly after due to the gameplay loop being grindy. It's like doing pvp in WoW - you have to invest so much time into anything BUT the pvp itself to play pvp.
@terribletimmy2Ай бұрын
I think there's a balance for sure. Gloomrot patch felt great in that regard. This patch end game is a slog
@Hazeel6662 ай бұрын
Great vid brother, hopefully stunlock can show us a little bit of love with 1.1
@terribletimmy22 ай бұрын
Hope so! And maybe some information in the meantime
@neltha9732 ай бұрын
Hey Timmy, good video as always and good to get your opinion about this game especially the lategame grind What do you think about an achievement system rewarding players with titles and special skins (big wings, hornes, cloth... Or even some kind of roguelike mecanics allowing us to gather rss faster). Ex : first clan to kill drag in fullloot hardcore before reset : master of shadow First clan to get all 3 shards on pvp server : bat wings unlock in caractere custom (even on fresh server) etc I think it will make us want to stay longer on server depending on the achievement that are available and the global reward we can get. My second idea was to timegate some content, to let everyplayer progress at the same rate Ex : all boss after quincey and mats are locked the first day Next, octavian for 2 days Etc etc After what you said about early game, i doubt you would like this feature because it guts the part where you min max your path to endgame but in the end, it will bring much more players to the same part of the world and make it like a fresh server every X days Im coming back to the game with a friend next week. Hope to see you around ;)
@terribletimmy22 ай бұрын
Could be interesting, but this is moreso evidence of why mod support is so drastically needed
@levyredmoon2 ай бұрын
TRUE, PvE servers should give shards without splitting them (if the event gives 500, all participants get 500) depending if you have enough contribution (for example, a 20-18-22-17-23 contribution) for your participation to matter before getting rewarded. It's so annoying how random leachers just take shards, purple, and even legendary weapon drops when it's not even PvP. If I had the time to defend my base, I would just play PvP instead so I can kill those leachers. On another note, I've had some very respectable players to do the events and split what we got. Even sharing legendary drops since our builds are different anyways.
@terribletimmy22 ай бұрын
Had someone try and steal solarus shard on a PvE brutal run. 1st and only time I ever play PvE
@generix8862 ай бұрын
on one hand it takes too long but at the same time there needs to be something that ppl can farm as kind of an endgame, i mean what is left to farm after getting your weapons+jewels... if they just make it faster that will just result in the next problem
@terribletimmy22 ай бұрын
Even if they dramatically reduced the RNG, it would still take 10s of thousands of greater stygian shards to get everything you want. There's also a ridiculous amount of farming to do for servants. Then there's castle decorations. There needs to be SOMETHING better at endgame, but RNG that harms progression and makes it difficult to compete is not the answer
@alexwindy3Ай бұрын
I like the endgame events since they attract pvp and keep the server alive...is what I would like to say but as soon as a group gets ahead in gear, nobody else ever tries to contest them. Instead of everyone ganking on the lvl 91s and taking their gear/mats everyone leaves them alone so they grow more and more in power until its joever.
@terribletimmy2Ай бұрын
Yeah it's good in concept, but terrible in execution. There needs to be PvP and I even think incursions COULD work, but the issue is they gate the most important part of progression, and feel awful when there's even a single dominant clan
@Redxminder2 ай бұрын
cool to see you're still playing, I quit a couple months ago 😢. I remember seeing a video where the dev sounded like they wouldn't do most changes for pve's sake and it had a lot of positive feedback from the pve community. Sadly the pvp side doesn't seem to be getting much love.
@terribletimmy22 ай бұрын
I haven't really played in about 6 weeks or so. I'll do a few more videos and will post others in the future, but I've also been playing other stuff. The interview with Jeremy recently killed almost all of the hope I had left for the game.
@Redxminder2 ай бұрын
@@terribletimmy2 ahh I see and yeah that interview was full of "its for pve and it would cost too much money"
@terribletimmy22 ай бұрын
@@Redxminder Which is just... so weird because mod support etc would bring entire communities of players who have never played the game before into the playerbase.
@Redxminder2 ай бұрын
@@terribletimmy2 completely agree, it felt so weird watching that interview, like I was playing a completely different game
@faitas12 ай бұрын
Good video and I understand your perspective and I don't disagree, but to me V Rising made the mistake of being too much in the middle of longer progression vs. a quick match. Let me explain and also add my background. As a casual player, veteran playing since the first version in May 2022 with over 2k hours of V Rising I can tell you that for casual players the RNG is not an issue and endgame is not an issue. I could get all my friends to do a couple of playthroughs in the game but nowadays its impossible to get anyone to play. Also to add a bit of context, I'm adding this as a casual player that is looking for replayability. There is definitely a lot of content for a run and pve content and if someone asks me "Should I buy V Rising?" - hell yea just for the one run you will do the game is super fun. But speaking for replayability for players that are more casual, here are the reasons I see this game has failed: 1. You need too much time to commit in 2 weeks before a servers dies. You need at least 4-5h a day, consecutively for several days and keep frequently playing it. There is no replayability for someone that plays 1-2h every other day (or sometimes even less). You will join a server and see it die before you barely make any good fights. 2. You need you and your friend (or friends+) to also dedicate that time and to also log in at the same time you do. Can't say how that makes it hard to play for a few more reasons: If you are playing solo in a different time and your friend(s) are playing solo in another time, within a few days you will all get frustrated and when you finally find time to play together, the server will have died. 3. You need to have a commitment to progress all the time. If you take hours to organize your castle, or to build it, or many more hours just exploring areas or gathering materials that do not directly impact your progression, again by the time the server dies you will have missed all the actions. That affects a lot of casuals, played with a lot of people that spend days and days doing their castle or just wandering around doing nothing. Again, by the end of the week the server was dead. 4. If you get a server full of casuals (we had a few, even some community ones created) you need a LOT of players to eventually get some fights, because we will all log in maybe 1-2h in some day, and we need other 20 to do the same. If the map could handle 500+ players, that could work. 4. High skill ceiling (which is a great factor and I love it) but with no way to play against others of your same skill level. Can't say how many times I had a friend playing with me and suddenly just quitting because there is a huge gap fighting some players. And yes, we did Arena and yes we practiced PvP. It's not about that, the skill ceiling is very high and there should be a solution for that. And let me clarify, when I say the server is dead is because the 20-30 hardcore players got all the gear and jewels they needed, got the shards, did all they had to do and when they left and everyone sees 5/100 in the server, they leave and go to another one. To me V Rising should have been closer to a battle royale game with very quick matches and invest time in replayability with different maps and bosses and items and such. Making the game this long is just too hard for casual players. If we could do matches within a few hours and not several hours in consecutive days it would be much easier to have more casual players replaying the game. Or if SLS really wants to make it about a long progression game, it needs match making of some sort, a much bigger map, probably something that can fit 500+ players. I personally don't think that's the way to go. They should invest in a loot extraction or battle royale game which would make a lot more sense.
@terribletimmy22 ай бұрын
My argument to this is that casuals will be casuals. Designing something so niche around casuals doesn't make sense when they would've bought and played through the game anyway.
@faitas12 ай бұрын
@@terribletimmy2 Agree to disagree. You can also say that your suggestions all were done with mods where you could buy the weapons and jewels (including artifacts) with less stygs and choose their stats and servers died anyway. People are not coming back to play not because the RNG is bad, it's just too long. 50+ bosses, for 1 maybe 2 weeks? Once human had 6 bosses and 6 silos for a 6 week reset. Ark has like what 15? It should have either been simpler and faster or just way way longer to get more people to replay the game. Without casual you'll just be the same hard core players against each other and you will get bored (see Arena for example, always the same people in)
@Animesguardianangel2 ай бұрын
I only plat PvE on a private server so I can't speak to the PvP issues. but even I felt frustrated by the rng late game. Not only do you need ludicrous amounts of Shards but you need those large amounts for too many things. That stage of the game was the only point where I felt the need to lower the prices of shops and crafting just so I could get through it faster and I still needed to farm alot. Its just way to poorly balanced and it sucks because everything else in the game is almost perfect. If I had to provide a solution I'd suggest "optional crafting materials" where when making something whether it be tier 4 jewels or ancestral weapons you could add extra ingredients that would create a guaranteed outcome. Like if you add a perfect Topaz you will 100% get max attack speed on the weapon and allowing you to do this for every available RNG slot. Allowing you to custom craft your weapon as much as you want as long as you have the resources to do so. You'd still have the RNG but players could chose to spend extra resources to get rid of it.
@terribletimmy22 ай бұрын
Could be interesting, but I think the fusion forge will fix this issue
@Animesguardianangel2 ай бұрын
@terribletimmy2 I hope so
@PatLovesTacos2 ай бұрын
Damn it. Why you gotta put the clip of carb and i getting clapped first 😭 great video man. agreed entirely, sadly i feel stunlock fails to come out with actual meta changing updates often. happened with bloodline champions, battlerite, battlerite royale, and now v rising :/ that last pvp patch really didnt hit. i wish they had nerfed counters so it wasnt such a game of chess in pvp of when you can actually get a hit in. the video you made about jewel effects being added directly to the skills sounded amazing. jewels having so many modifiers and tons of spells straight up sucking... man would have really changed alot.
@terribletimmy22 ай бұрын
♥️ ggs And yeah, spell changes would be nice for sure. The most annoying part about this is the fact that it really isn't that much work to figure out. Big updates are great, but minor updates on a more frequent basis (what they said they'd be doing post 1.0) that keep the game fresh and appealing keep the playerbase alive
@flibbernodgets70182 ай бұрын
I play(ed) this game like it was a single-player vampire-themed diablo 2 with more active combat, and that's all I really wanted it to be. The 1.0 weapon progression makes sense for a single player game imo, I can see why it would suffer if other people are involved but I don't like playing the game that way so this is perfect for me. Maybe it's selfish, but in balancing things for the multiplayer side I hope the single player side stays as fun.
@terribletimmy22 ай бұрын
Makes sense, but also there is a middle ground. Even as a single player, it is virtually impossible to get a perfect weapon roll.
@flibbernodgets70182 ай бұрын
@terribletimmy2 that's why I gave the comparison to diablo. Some of the higher end items have something like a 1 in 2 trillion chance to drop WITH a perfect roll, but the game is fun enough without having all perfect gear.
@PlafintarrАй бұрын
Hello Timmy. I respect your opinion. I've seen some of your other videos. You're very good at this game and very knowledgeable. Maybe it's because I don't do PVP and I don't have that competitive mindset. But I must say I vehemently disagree about removing the RNG from the process of getting gear. Without it, every vampire feels the same and every run feels the same. Sure, the path to getting there might be a bit different if you do advanced things like you mention (skipping bosses and so on). But without RNG it's all so predictable. "Okay, when I am level 30 I know I will have this. At lvl 40 I will have this. I will go there and kill that guy, and then I will have this." If anything, I would add MORE randomness. Like oldschool Diablo vibes. That's what I would like to see more of. And you see it differently. That's cool. Imagine if oldschool MMO's like WoW had no random drops. You know exactly what you will have access to at what level, you just need to farm the mats. That would have been so bland in my view. But there, the RNG was more tolerable to people of your sentiment. I think it was because starting over on new characters was not so common for people that were focused on experiencing end game content. In V Rising, you are greatly incentivized to start over again and again if you're not playing on private servers (like I am). And that makes the RNG and grind feel heavy. Like entering a CS server where having anything but pistols and knives takes time and luck. But that's what you sign up for in this game as a speed running PVP player. At least with the way things are for now. Personally, what I think the game needs most is more interesting NPC's all around. Dialogue. Agency. Personality. Whatever happens, let's all agree that Stunlock have made a great game! I hope they succeed in catering to different types of players. Thanks for your videos Timmy!
@terribletimmy2Ай бұрын
Hey there thanks for the comment. I will say that I don't think removing ALL randomness from drops is a good thing. My issue is that there is simply far too much variance in the randomness, to the point that it is functionally impossible to get a "perfect" weapon in the game, and therefore pushes players from both PvE AND PvP to lean towards Orange weapons instead of getting their own "perfect" combination. This is, imo, dumb game design in a game that is design with multiple runs in mind. It's also why I think adding the Fusion Forge is a great first step in managing things. Regarding adding more RNG, I'd have to full on disagree in the context of the current state of the game. Keep in mind that in a PvE context, there is already enough RNG in the game to force you to spend literal months of grinding to get everything you could want with even "decent" stats. Adding more in this context only furthers the gap between Orange items with fixed stats and Purple items. As fun as getting drops in WoW and OSRS are, this game is simply not the same genre. If it was, they would have designed it in a way that made force wiping servers not a thing, to say nothing of the Survival elements and castle hearts decaying. They want an "end" point to the game, and introducing even more excessive RNG would definitely take away from the experience/"power fantasy" at end game. And finally, if you are playing PvE, there is nothing stopping you from playing/using whatever weapon type, infusion, etc that you want. It makes sense that we would rush for the best weapons in PvP, but in PvE, play w.e you like. Changes to that randomness will do little to affect your overall experience unless they entirely remove it all together.
@janverdejo30502 ай бұрын
I’ve tried multiple times reaching out to sls but they just dont respond back :(
@terribletimmy22 ай бұрын
:/ I haven't really tried much because people I've talked to say this is their experience as well.
@TheLunarLegend2 ай бұрын
I hope they optimize some, it ran great in beta, on full release it was really choppy and laggy for me. Still beat it cause love the game lol
@terribletimmy22 ай бұрын
yeah I was definitely expecting performance boosts, and while some things do feel better to me, other things miss the mark (lag in populated servers is still horrible for example)
@TTify552 ай бұрын
Its all true bruh. I hope they do something about that stuff ... Like your videos keep continue doing it
@terribletimmy22 ай бұрын
It's sad really. I'll still be making V rising videos, but I'll likely be doing different games as well.
@detach103ff42 ай бұрын
If you are vocal enough they might, Grounded has rolled back its ng+ scaling twice now after massive player outrage
@scallion20792 ай бұрын
I think PvP / regular players draw a short stick in this issue, because RNG in legendaries is made with first time PvE players in mind. V Rising is very complicated to balance both as a standalone solo expirience and regular PvP servers with wipes. Overall I think Stunlock made a great job keeping a balance, but issues like legendaries farm for each server will arise all the time because developers have to prioritize solo first time PvE expirience as it is probably the biggest % of players by a margin. EDIT: IMO PvP in V Rising can not be sustainable, it's not a Battlerite, it's fun as addition for progression, but lategame PvP, while still better then pre 1.0, still too demanding of your time with raids and insane farm of resource, even beside legendaries. So making much more deterministic ways to get legendaries may not fix the late game PvP, but it may hurt a first time progression of the game for new players
@terribletimmy2Ай бұрын
So the thing about PvE players is even with less RNG, the people playing a single time wouldn't know the difference anyway. It actually doesn't make sense to make it that way with them in mind. Also, it's actually pretty simple to make PvP sustainable, but it just depends on if the devs want to put in the effort. The recent update about player Arenas coming actually has insane potential if modders can figure out how to take some of the features and put it in open world areas. PvP becomes incredibly interesting the more opportunities you have for mixing up/adding things to fresh wipes. If we had more tools to do that, PvP would be god tier content/replayability
@ZND0142 ай бұрын
super nice and challenging game. The only issue that will kill it is offline raiding....
@terribletimmy22 ай бұрын
Weekend servers tend to solve the issue
@JB-xe7oh2 ай бұрын
It's so bad on long running populated pvp servers. When you are only lvl 84 and need to farm shards to get your first purple weapon, and you are going up against clans that have all 9 artifact weapons that are just going to rifts looking for pvp or trying to get a BIS tier 4 jewel. Horrible experience
@terribletimmy22 ай бұрын
And then when you finally manage to scrape together enough shards to roll for a legendary, you get a chill spear. It's a horrible experience for sure. If there was some other way to earn shards that wasn't just ~250 from drac's garden or waiting for hours for servants to come back, then it wouldn't be quite as bad, but the way it is now AND having insane RNG is just outright bad design.
@KevalaniumАй бұрын
Beat the game once never came back but i got like 200-300 hours Kind of hate the shards of end game especially on a PVE private server could do without that entirely.
@terribletimmy2Ай бұрын
Yeah I think the shard system is a little weird for PvE
@emilydoud71372 ай бұрын
Hope they can make some good changes for the future
@terribletimmy22 ай бұрын
Agreed
@rapidcolt2949Ай бұрын
You can clear shard bosses down more than 10 levels
@terribletimmy2Ай бұрын
You can, especially on normal mode. Brutal it becomes significantly harder.
@rapidcolt2949Ай бұрын
@@terribletimmy2 this is true. The stat that less than 1 in 5 people have ever died to another player is also crazy. Idk how people play this game in PvE or solo more than once
@receptokkusoglu9312 ай бұрын
Oyunda 250 saatim var 10 farklı serverda oynadım nickim Griffith.Oyun sonu içeriği kısıtlı malesef dediği gibi pvp serverda oyun boyunca bossları kesip pve gibi takılıyorsunuz.Pvp içeriğinin bu kadar kısıtlı olmasının sebebi +30 silahın rng bir şekilde düşmesi .Bu silahı düşüren kişiye karşı iyi bir oyuncu değilseniz şansınız olmuyor .15 saat harabelerde farm attım 20 k shard haarcadım ama malesef çoğu serverda düşüremeden oynadım.Klan savaşları çoğu sunucuda hafta sonları açık oluyor bunun dışında bosslar ödüllendirici değil.Pve olarak mükemmel hatta kusursuza yakın bir oyun .Yorumu Türkçe yazmamın sebebi bizim millet ingilizce bilmez o yüzden denk gelen Türk olursa diye yoksa bizde biliyoruz ingilizce
@terribletimmy22 ай бұрын
teşekkür ederim ve katılıyorum. pve harika, ancak oyunun sonu içerikten yoksun.
@remortisgaming2 ай бұрын
Yknow I was just thinking last night I haven't heard your smooth voice lately. You must have read my mind haha.
@terribletimmy22 ай бұрын
hahaha yeah I've been playing some other stuff recently, and trying to figure out what else I want to do. I have a couple more videos planned for V rising, and I'll probably start some more stuff with other games soon.
@remortisgaming2 ай бұрын
@@terribletimmy2 Trust me, I'm in a similar boat. Rogue Trader has my attention atm, but I miss survival PvP. Have you looked into Renown yet? It's not nearly as polished as V-Rising but I there is definitely potential with it.
@terribletimmy22 ай бұрын
Haven't checked it out yet. Good PvP?
@remortisgaming2 ай бұрын
@ yeah kinda if you like chivalry/mordhau PvP. It’s kinda janky lol but what PvP survival game isn’t these days
@Swanifier9 күн бұрын
@@terribletimmy2 check out Legacy: Steel & Sorcery
@ToeSama2 ай бұрын
As a PVE player, I don't do open random servers for specifically the leech aspect. That said, the end game sucks even for solo PVE. Wrong kind of grind, and little reward in doing so.
@terribletimmy22 ай бұрын
I've only ever done a single PvE server run and it was during closed beta for 1.0. Someone came up to the iron node I was hitting and started hitting it too. Then someone took my stygian shards without even fighting the incursion to scale the amount of shards up. Then someone tried stealing the solarus shard. That is the last time I will ever be playing PvE
@ToeSama2 ай бұрын
@@terribletimmy2 PVE is probably super fun with a server where it's invite only with like only a single big clan to work together with. Sadly none of my friends play the game :P
@terribletimmy22 ай бұрын
I believe it. I'm hoping they'll introduce dueling options for PvE servers to expand on what is possible on those
@bogdanrotaru6101Ай бұрын
the ammount of rage quits and uninstalls i did after getting ganked and dropping all my farm is too damn high.
@terribletimmy2Ай бұрын
Merciless is bad. Normal is fine imo. Just have to live out of your lock box
@bogdanrotaru6101Ай бұрын
@@terribletimmy2 plus there is no more options to play solo on official servers, i always get ganked by 2 people. Yesterday i uninstalled it again after being killed by 2 players, me being alone. I want solo servers back againt.
@bogdanrotaru6101Ай бұрын
@@terribletimmy2 No man, there should be some other pvp reward for, like some pvp currency used to buy gear. Dropping everything you worked so hard for it stupid, especially when playing solo, and you get ganked by a duo. And no, i dont wanna play duo, i wanna play solo, but solo servers is not an offical option anymore. Imagine playing wow and dropping all your shit. That's how bad if feels.
@Cheletiba2 ай бұрын
I've just started playing like a week ago, just got to gloomrot and even I'm not looking forward to endgame stygian grind. Somethings need to be adjusted.
@terribletimmy22 ай бұрын
Welcome! The game is seriously amazing, and the first time you play through and grind shards, it isn't all that bad to be honest, at least to just get a single purple weapon. The issue arises when you try for every Artifact weapon, AND when you move to a new server. That's really the thing I'm ranting about here. Enjoy the game!
@Cheletiba2 ай бұрын
@@terribletimmy2 Oh I understood what you said; I've just been burned on getting The God Roll before from my D2 experiences. Side-Note: your vids are entertaining af and you've helped me develop as a player from my watching it.
@terribletimmy22 ай бұрын
Glad you enjoy them!
@eightninety.2 ай бұрын
This game is one of a kind, hope it pulls thru
@Archpaladinx2 ай бұрын
Already did tbf. They already made all the money they could have asked for.
@terribletimmy22 ай бұрын
Same
@terribletimmy22 ай бұрын
True, but also dumb if they treat it that way
@eightninety.2 ай бұрын
@@terribletimmy2 the radio silence and dip of players is kinda worrying ive seen go to 4k hope an update is due
@RightAIopenАй бұрын
They need more spaces for castles e much much more pvp that will easily fix the game
@denisvasiliev78093 күн бұрын
100% agreed
@XoloQueue2 ай бұрын
The RNG on the drops is so obnoxious. Even on PVE. imo. There should be no "drop". You should just earn a "credit" at the shop keeper to get what you ACTUALLY want. As much as I like watching confetti explosions in the ruins, it's not practically viable for people who don't have the time to farm for what they actually need.
@terribletimmy22 ай бұрын
And then you you look at the RNG stat number and infusion type variance and it's just like... why? Hopefully they have some good changes in the future.
@pierreberges50262 ай бұрын
KEKW have you seen the Steam dev logs post lmaooooo This shit is crazy, please make a video about it xD
@terribletimmy22 ай бұрын
Haha yeah I'll be posting one soon
@MarioBuonanima2 ай бұрын
The problem of this game is that SLS doesn't give a fk about pvp, balancing, raids, spike powers, RNG affecting combat vs players. This game is a "play few times and forget" in pvp and a play one time in PvE. Thinking they will ever fix/change anything is silly. All the evidence taught us the opposite. In gloomort we had the same exact problem with legendary vs sanguine (btw gloomrot legs did gave you bonus physical power) and the difference between a storm and a whatever else spear was already in game, they just made it SO WORSE Every time I play this game I enjoy it untill getting sanguine, iron tier being the best part in a populatef fresh wipes server. After 80 this game is just a concentrate of the worse decisions someone can make. And don't lemmi start with raids, the main pvp endgame, how broken it is and how they make things even way more worse since vanilla to 1.0. the same exact issues just worse lol
@terribletimmy22 ай бұрын
You're pretty spot on. To me, this is all evidence that they very obviously don't play their own game. If they did, then what is incredibly obvious and common knowledge would be addressed on their end.
@mac23122 ай бұрын
I just got this game. What an incredible sleeper hit.
@terribletimmy22 ай бұрын
Yeah, I absolutely adore it. This video is moreso a rant of passion haha, I love it and want it to see even more success and replayability
@BadManOhBadMan2 ай бұрын
if only stucklock gave a fk lol... nice video though... I think at this point this cash grab is just leading to V Rising 2 or some other bs... they will drag the same core game dog sht until kingdom come
@terribletimmy2Ай бұрын
Hopefully 1.1 will be a nice update to keep us busy for awhile longer lol
@yungsofa8084Ай бұрын
before i watch im gonna say base raiding for me was the problem. its always in favor of the defenders with those servants and they are way too strong. its essentially a 4v10.
@terribletimmy2Ай бұрын
Can def be annoying. Only makes sense for squads.
@mannymcgee1317Ай бұрын
I dont understand I played this game when solaris osmrhting was the last boss. you could turn into a bat to fly everywhere after that winged boss. a week was reset timer for most servers as we got to end game. most of the updates I have researched have just made the game worse since then.
@terribletimmy2Ай бұрын
I wouldn't say it's worse necessarily. There's a lot of things that are significantly better overall, but some things for sure need polish
@tyverus8920 күн бұрын
This is why I play solo PVE, nothing worse than someone stealing your shards...
@terribletimmy220 күн бұрын
Especially when they did nothing but cause the incursion to take longer
@karmelkowykuc35252 ай бұрын
True, endgame is kinda bad. For me the addition of shard farming from new area is boring/lazy/time gated and does not feel like vrising at all. It is good for pvp as a way to make ppl fight for resources, not PvE for sure. To me devs went on a long D4 binge while making this mechanic 😅
@terribletimmy22 ай бұрын
What's weird to me about it is the fact that the game is clearly designed to be played multiple times. Before 1.0, it wasn't really a big deal to start a new wipe. Sure it was def a bigger commitment during the gloomrot patch, but that was NOTHING compared to the current version.
@patrickbateman94502 күн бұрын
V Rising is awaiting the fate of Battlerite
@terribletimmy22 күн бұрын
Hopefully not
@JellyP7232 ай бұрын
Is this the game that you have to be a NEET to play?
@terribletimmy22 ай бұрын
No but people think that you do. The issue comes from the fact that starting new runs and getting full build takes insanely long
@Rob-qs3xx2 ай бұрын
Tire 4 jewls are the worst to roll what you want
@terribletimmy22 ай бұрын
That moment when you get a perfect mist trance roll, but the fear duration is too low to use, making the jewel worthless
@mertruc.52422 ай бұрын
We get dev update soon
@terribletimmy22 ай бұрын
Will be making a video on it I believe
@Mister_lombardi2 ай бұрын
Me encantaría saber ingles para ver de q se trata el video
@terribletimmy22 ай бұрын
Early game good Late game and greater stygian shards bad
@VulgoAsma-qi6gy2 ай бұрын
I don't think it's difficult to get orange weapons, just kill players farming rift kk but the end game really sucks there's nothing else to do in the game besides fight other people
@terribletimmy22 ай бұрын
Try it on a server that you're behind on with other veteran players. You will get brutalized
@edwinperez9878Ай бұрын
I feel like when you get to lvl 70 the grinding begins and is horrible slow one lol
@terribletimmy2Ай бұрын
Yeah it's right around there. Essentially, once you have to upgrade your dawnthorn, the grind becomes significantly worse and one dimensional. Grind goldsun->check shop -> buy recipes Over and over until you have what you need
@edwinperez9878Ай бұрын
@ oh it’s not even that lol. For me it’s making the material. To make the rest of the sanguine weapons… new to the game first run through I am lvl 80. It’s hell… you need to make like 6 pieces before you can make the piece for the guns lol
@edwinperez9878Ай бұрын
@ I have so much resource I make scripts and get them for free just making the weapons (material) is a lot
@zedsemsombradeduvidas2662 ай бұрын
100%
@MJSherwood2 ай бұрын
Can't tell you how many times I get 2v1'd by 91's when shard farming. Everytime I just hands off the keyboard and mouse. Might seem like quitting but I just don't want them getting satisfaction from a fight. Just kill my afk avatar and one day I hope you feel a little bit of shame from it. Find myself taking a day to farm at a quiet time in server to get first decent weapon
@terribletimmy22 ай бұрын
Yeah the 1v2 under leveled experience is brutal
@sensoeirensenАй бұрын
I‘m divided with this game. I loved it the first hours but in Act 2 now I rly hate the combat. It just feels not good. I get it its not a Diablo or ARPG but I cannot play any further. Steam achievments are brutal; only 23% finished Act 1. I guess most buyers didn‘t liked the combat either. It feels unpolished, slow, clunky.
@terribletimmy2Ай бұрын
I wouldn't say it's clunky or unpolished. It's actually extremely well designed on the combat front. It's just not an easy game up front
@AnDi-tx2xh2 ай бұрын
Hi I am by no means an expert in V Rising, doing my fist brutal run now. In a "recent" interview with someone from Stunlock I've heard that their intention is not for you to play this game for years. I get the feeling that they just want you to wipe every 3 months because they are not a live service game. Or are there actually pvp/pve servers that run forever? Taking this into consideration I'd say your RNG on some servers could be bad and on others godlike. PVE wise there's not much to achieve after you kill dracula because all other bosses will feel like limp dix compared to him. I would give anything to see this game actually be turned into a real mmo XD
@terribletimmy22 ай бұрын
Hey welcome to the game! I've watched, listened to and read pretty much every piece of communication that the developers have come out with regarding their intentions for the game etc. I've heard them say it's "ok to put the game down and come back later." The issue that MANY of us have is that the game is designed in the opposite direction. Official servers are either 1 or 3 mo wipe schedules similar to a game like RUST. There's also the fact that no one other than someone completely no-lifing the game could even get everything they want within a single month of gameplay, which implies that the game should be replayed. You can't transfer character progress etc, meaning again that it's intended to start over often. Then on top of this, when they originally launched in Early Access, there were a ton of statements made that made it seem like we'd be seeing updates more regularly, especially after the 1.0 update. Even something as simple as more collaborations with other games with similar settings would be huge. Just a little bit of attention. We aren't asking for live service levels of updates, just more communication and for them to take care of low-hanging fruit. There's some EXTREMELY simple things they could do to change what I'm talking about in this video that a single person could fix in an afternoon, yet we won't hear anything about it for a year. All we need is just a LITTLE bit of communication from them, but it's a ghost town.
@AnDi-tx2xh2 ай бұрын
@@terribletimmy2 Yep i don't disagree with what you say in the video, I am also in their discord and there's not a lot going on update wise. I would actually love to play this game with people, but the fact that they make you wipe in 3 months makes me play alone on a 4 man self made world. I like to enjoy the game slowly, build and farm the things i need in a relaxed manner. Personally I am not bothered by the fact that its hard to get things but the 3 month wipe bothers me alot cuz there's always this thought of having to rush.
@LAZYGAMER-ss1nxАй бұрын
Teaming is the major reason the game is dead. Plus, the maximum castle for a team should be 2 so new players can have good spots left to build or more space overall.
@terribletimmy2Ай бұрын
Castles for sure. Teaming is simply going to happen per the devs. Def makes private servers the way to go
@flannn6Ай бұрын
RGN is a disgrace in games. I loved battlerite because it didnt even had critical strikes. it was plain skill, no luck. now, vrising has a ton of stupid rng for unlocking stuff and it is disgusting.
@bogdanrotaru6101Ай бұрын
game shouhd have 1 week wipes, at best 1 month. Items shouldn't drop on death.
@terribletimmy2Ай бұрын
I think it just depends. 1 week wipes are good for intense try hard servers. 1 month is, imo, no different than just no wipe/vote to wipe. It'll die off before the wipe schedule unless there's something "unique" about it or squad drama
@jaredh9232 ай бұрын
My biggest problem with V Rising is them openly announcing on their website that they refuse to do anything about cheaters (Claiming they dont have the resources to fight against it), yet they actively ban people for "Hate Speech". The developers are lef7 wlng cvckolds that care more about an agenda than their game.
@terribletimmy22 ай бұрын
This for me is why private servers are king. Officials when the game is active is fine, but at this playerbase size, you have to have admins
@mrragecage9312Ай бұрын
I personally just dislike how weak you are for the whole entirety of the game. I'm a vampire, and regular ol' joes do like 30 more damage then me. I just feel so weak all the time.
@terribletimmy2Ай бұрын
Yeah this game is moreso geared towards "skillful" combat and not face-tanking enemies. Definitely a learning curve
@Jermexmachina2 ай бұрын
Ugh, games that encourage stonger players to gate keep weaker ones are dog crap.
@terribletimmy22 ай бұрын
Yeah this is why the only servers I'll ever play seriously for full on endgame gameplay are ones with admins or good communities. I'm well above average in terms of PvP, but there's only so much I can do in a 1v2 scenario, or even 1v1 when the other player has 200hp more than I do and BiS weapons
@emilgau67832 ай бұрын
My biggest issue at the moment is the ABSOLUTE SLOGFEST that is act 3 and 4, there is no way it is okay to have casual players fight bosses with -6 or even -8 Gear levels for needed upgrades. I know tryharding gets you through pvp relatively easily, but for pve having to alter server stats so you do more damage is not okay. As for weapons, do the following: Keep the passives system Make legendarys available for purchase with maybe double the cost, instead of the whole rng bs Make shard drops unique, as in each player has their own drops Don't drop shards of death, it tends to encourage killing low levels in pvp for the sake of Progression. This game still needs tons of tweeks, pvp and pve both probably need entire overhauls to function properly and independently
@terribletimmy22 ай бұрын
Yeah the thing I don't get is the insistence of continuity between PvE and PvP. Some stuff should absolutely remain the same, while other things like not being able to batform with items etc should not. Some good suggestions here.
@pierreberges50262 ай бұрын
The problem is that it's treated as a PvE game while it's a PvP one. Dead game
@terribletimmy22 ай бұрын
The most painful thing about it to me is it is BEGGING for more developer interaction and updates. Server browser, fresh wipes, tons of ways to have new experiences everytime you play are already there. The core of the gameplay is incredible. The issue is it's just... total radio silence from the devs, and when there's some kind of issue or change that needs to be made, it's a year before anything happens.
@pierreberges50262 ай бұрын
@@terribletimmy2 exactly. Tbh is it really the devs fault ? Playerbase is full of casuals treating this as a souls like survivor game lmao The compagny cashed out 150k playerbase at release, then why would they care if people play 20 hours to finally beat draculla After 1000 tries and 20 Reddit post about how the fight is compared to Milennia, or if they play 1k hours full of fresh wipes ? PvP is simply a pain in the ass for them to entertain. They are better off letting the game PvE, no efforts at all. Reddit is full of Omega NPC's below casual post, every one of the ultra rare comments or PvP post IS getting downvoted to the ground. It's ridiculous lmaoo Bro they didn't even put an halloween event in a freaking Vampire game 😂 Game is cooked
@terribletimmy22 ай бұрын
You're absolutely not wrong on any of these points. The subreddit is a complete and total joke, and it has some weird PvP hatred as if the mere concept of PvP in their PvE game is offensive, and anyone who thinks the PvP is good is wrong and a bad influence for the game they played for 40 hours. For me though, it absolutely is the dev's fault here. They "got the bag" already, but this game STILL has so much potential. There are TONS of other games out there that would be perfect fit for collabs. Introduce some Darkest Dungeon stuff into this game, sell a Darkest Dungeon DLC pack, get more money. Follow that pattern with the million other similar games that would fit perfectly. Why make a game with a model that leans towards frequent updates if you don't want to do frequent updates? How are we 6 months out from launch and have had barely a WHISPER of information? it's insane.
@pierreberges50262 ай бұрын
@@terribletimmy2 yes totally agree with that. I'm just baffled by the community every single time i see something about this game, it's dissappointing to Say the least. Devs are obviously ok with what they milked with this game. Probably cuz they weren't expecting that many players ? I dont know but what is obvious is that they won't develop it further... Or with minor thing every year that would Come out as a complete joke
@terribletimmy22 ай бұрын
@@pierreberges5026 On vera, chef. Maybe we'll get lucky and the stars will align and SLS will wake up.
@johnnyrebel4real1662 ай бұрын
awesome game, but yeah endgame is just sims vampire decoration, and material grinding for that is just boring