Thanks a lot Zeddic, it’s because of your video style I now wanna make my own Timberborn KZbin videos.
@nurmrАй бұрын
9:45 The default of 5% is safer. Beavers won't get unwell as long as contamination is less than 5%, anything above and there's a risk they can become unwell is they have to walk/swim through the water.
@mrjules1982Ай бұрын
Good point, but I think the volume of the reservoir behind the sluice is more than enough to dilute any of that
@KitsuneBleuАй бұрын
Chill, relaxing Zeddic & Tea on a Saturday morning. Love it!
@WiseCypressАй бұрын
You forgot RCE
@KitsuneBleuАй бұрын
@@WiseCypress No I didn't.
@evansdmitri2161Ай бұрын
Youre uploaded in time. Ur calm voice really helps me to sleep
@JakubSvojakАй бұрын
I just found my new favorite creator. Your videos are awsome!
@RumohrzАй бұрын
Well played Good content 👌
@starfuryms58214 күн бұрын
So for the decorations, it's actually better to concentrate them around the Barracks, rather than have them at intersections. The buff from them builds up over time, and also decays over time, so just passing through the area on their way to work only gets them a small amount, that doesn't last very long at all. Better for them to spend the entire night within the radius, then the buff will last for most or all of the day.
@dragade101Ай бұрын
@19:28, you could make a 1 unit clear cut through your forest. Using platforms to bridge over the lower pathway and allow the bevers to meet up by the forester (to enter directly across from the forester). If you wanted to avoid the dynamite tech tree.
@CellTherapyCreamАй бұрын
Looking good! With such a small pool in you bad tide diverter, I'd lower those percentages to lower than 5%. You might start building up some nasty water and you aren't really losing anything by lowering it. Technically 15% is poisonous.
@nurmrАй бұрын
I thought above 5% was poisonous, the default of 5% should be safe.
@mrjules1982Ай бұрын
A small pool in the diverter is good, it means means there is minimum delay on the switch. The pool will very quickly be at about 100% bad water at the start of a bad tide and about 100% good water at the end of it. Any bad water that goes the regular route before the switch is triggered is then diluted in the much larger reservoir, which acts as a buffer before it reaches any beavers or fields. I think with this setup you could even set the trigger on a (far) higher percentage without running into any problems.
@jasonjazzz5Ай бұрын
27:30 the source blocks start slowing down output more and more during the last day before a drought, also why you didnt capture as much water as you thought you would
@Iron_10Ай бұрын
The pumps can reach 6 deep, you can make the down river damn deeper and get the water from where you moved the berries to
@ZeddTheBuilderАй бұрын
Good point! I've been toying with the idea of raising that lower dam so it was flush with the main mesa and may still do that later. I opted for the tall dam first mainly so I could keep the top mesa crops alive during droughts.
@darthgbc363Ай бұрын
Use upper sluices in mega dam , set to proper level downstream, remove old gates, & add sluices everywhere.
@Ziche10Күн бұрын
Hey man, a bit late commenting, but just discovered your series - very relaxing style and very practical gameplay, much unlike any of the popular timberborn streamers. Looking forward to watching more!
@nurmrАй бұрын
4:18 You sluice is set waay to high (at 0.95), it should be more like 0.65 as there's not a lot of benefit of storing an extra fraction of water downstream of the primary water storage. (There's no way that the water should have dropped 1 block in 1 day, unless the level were set incorrectly).
@CaTastrophy427Ай бұрын
You're _this_ close to getting me to play Timberborn myself. It's almost exactly the kind of game I like, requiring forethought and optimization, but it does ask for a bit more real-time micromanagement than I normally want to do. Even so...
@ZeddTheBuilderАй бұрын
I don't often show it in the recordings, but you can also pause the game at any time to make changes and queue up work. I also find hard mode is a more intense version of the game. In normal or custom mode it's a more chill experience and you don't need to micromanage as much, especially with sluice gates allowing you to automate opening/closing based on water level.
@CaTastrophy427Ай бұрын
@@ZeddTheBuilder I guess it's more that you have to keep tabs on multiple things as it's progressing - not the fast inputs so much as "oh I've been so focused on making the dam be built in the right order as fast as it can be that I didn't notice I'm running out of food because I set it to prioritize harvesting over replanting".
@ryanspillane6162Ай бұрын
Enjoying it, needed haulers earlier, will help you get a lot more water Can you post every 3 days as every 7 is a long time between drinks :)
@WiseCypressАй бұрын
True!
@Gustavo-vs6qyАй бұрын
3 pumps and 3 haulers would be more than enough, he just keeps adding pumps when the bottleneck is logistics
@ZeddTheBuilderАй бұрын
Good callouts - I'm wasting a lot of time with the pumping beavers walk back and forth - especially with the lower dam pumps.
@jasonjazzz5Ай бұрын
i always end up leaving canola until last when i play IT. since its needed to finish off 3 foods, and the grease for the bots, i always setup a large field for it later
@WiseCypressАй бұрын
Also make a large storage for it. Nor, you will end up like biffa 😂
@nurmrАй бұрын
5:40 The large water wheel isn't connected to the smelter. It shows no power draw, and the smelter shows no power supply. Shown as working correctly at 12:25.
@sirBrouwerАй бұрын
I wonder if you could use plumbing systems to pipe water up from a lower level to a higher level
@josesaldanha26837 күн бұрын
👏👏👏👏
@jimburlington8488Ай бұрын
An open bad water discharge can feed into a mill run regardless of the season
@ZeddTheBuilderАй бұрын
Thanks for the tip! I haven’t played the Iron Teeth for a while and haven’t used the Badwater Discharge building yet
@IconicallyloveАй бұрын
Maybe research dynamite to make the water deeper, then put a deep water pump
@spottedotАй бұрын
What’s the point of the mid-height sluice gates if you have a dam piece on top anyways? Was it just an interim piece to keep from overflowing until you were able to build the new dam pieces?
@ZeddTheBuilderАй бұрын
Yep - just an interim piece so I could optionally controller overflow from the top of the dam and force it into the river. I used a sluice gate instead of a regular dam or so I could continue to build on top of it without tearing it out.
@IconicallyloveАй бұрын
Yay new video!
@JA-fg6pdАй бұрын
Question: since you’re up on a plateau, have you considered gravity batteries for power? Love your content! We need a daily zeddic upload :)
@ZeddTheBuilderАй бұрын
Good idea - I'm thinking of putting some in once my power situation develops a bit more, maybe with some engines. Without either bad water or the engines going all the time I fear the long droughts will eat through the stored energy really quick.
@Matsupitsu2ndАй бұрын
yes new video!
@WiseCypressАй бұрын
I want @RealCivilEngineerGaming to watch your videos 😅
@Shot_KawlaАй бұрын
Right!? RCE could definitely learn a thing or two from Zeddic. 😂
@Rattus-NorvegicusАй бұрын
Skye Storme has conquered this game. Check out his latest series.