The "Ecosystem" Argument in The Isle

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X Zaguer

X Zaguer

Күн бұрын

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The concept of ecosystems in video games is very frequently broad up when balance is talked about in the isle. You can see it on reddit, discord, steam and other social medias.
Being an animal survival game, it is natural to associate the game’s environments to the ones we see in real life and make direct comparisons and draw heavy inspiration after them.
But when it comes to the isle, is a well defined, complex and self sustaining ecosystem really necessary? Can such system improve the game’s experience? Yes, but not in the way we are used to think.
Today we will discuss the ecosystem argument in the isle
Hope you all enjoy the video :)
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Chapters:
Intro 0:00
Main Content 0:49
Outro 6:02
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#TheIsle #TheIsleEvrima #Evrima #ConceptArt #Concept #ConceptAnalysis #GameAnalysis #XZaguer #ecosystem #Roadmap #TheIsleRoadmap

Пікірлер: 135
@sergioibarra3461
@sergioibarra3461 2 жыл бұрын
To make people like small dinosaurs they have to give them a world of their own, they’re just pets to big dinosaurs, food to big dinosaurs or spectators. In real ecosystems the big creatures are scarce compared to the smaller ones and the herbivores are always in more numbers.. in a dinosaur game where everyone wants to be T-rex this is not easy to do unless you make the smaller tier have an actual world of their own interactions while the occasional attack from a Utah or a baby carno for example can be a threat. You need to have small herbivores which would be super fast to grow and have good capabilities and super small carnivores, have them climb trees, give the smallest dinosaurs better forest vision or special hearing senses or night vision, make them be good carcass scavengers or make them play as a de-parasiting service for big dinosaurs so they can wander among apexes and clean their skin, follow them around... It can be a fun playstyle but you need to make them as fun as small creatures are in real life: while a lion is sleeping half the day and is not successful in 3/4 of the hunts a mice had already two babies, caught six bugs and dug two dens, smaller means fast paced, fast stamina regen, easy to obtain food, very risky but very fun gameplay not a resized version of a big dinosaur that is just cute.
@thunderclanwarrior1253
@thunderclanwarrior1253 2 жыл бұрын
THIS is what I want It probably wouldn't happen unless us realism players banded together
@bruhbrother4805
@bruhbrother4805 2 жыл бұрын
And you can also make the bigger dinosaurs harder to maintain and grow, so unless you’re up for the challenge of growing one you’ll have to be good and prepared.
@sergioibarra3461
@sergioibarra3461 2 жыл бұрын
@@bruhbrother4805 exactly, or just boring in general if there’s not much action around you for example making big carnivores eat once and then not needing to eat for a couple of hours but instead they have to take care of their parasites, they have to clean themselves and eat certain types of plants, gastrolyths or other items to digest well. Or they maybe could have to patrol a territory of their own if they want to nest there and keep other members of the same species out and also signal it with excrements or tree marks
@texafricanbullfrog3465
@texafricanbullfrog3465 2 жыл бұрын
Preach!
@thunderclanwarrior1253
@thunderclanwarrior1253 2 жыл бұрын
@@sergioibarra3461 this is what I waaaant 😭
@sinovenator13
@sinovenator13 2 жыл бұрын
The biggest issue with the ecosystem argument stems from people confusing "Niche" for a unique playstyle. Yeah Minmi might be a unique small semi-aquatic burrowing playable, but that doesn't give it a niche, just a different playstyle. There's no such thing as a keystone species in dino games, and playing small dinos will never have an impact beyond what the big dinos already do when they're growing through juvenile and subadult.
@davidegaruti2582
@davidegaruti2582 2 жыл бұрын
Yeah , nieche is the set of organic and inorganic factors needed to allow an organism to survive , grow and reproduce , Ironically beasts of bermuda has somenthing similarnto it , by having weater be such a big part of the gameplay and thus making certain animals better at surviving certain situations , The isle on the other hand doesn't really have that , You can take dinosuchus and march on the hills to pester stegosauruses , There are very lax biological rules in the isle , so yeah you either give dinos unique diets and unique requirments that force them to play in a certain way or you accept the caos and turn the isle in a dino shooter , It's all a matter of finding a nieche for the isle
@alexs29
@alexs29 2 жыл бұрын
I think small dinosaurs will have a far bigger impact on the human merc faction than larger dinosaurs though. Honestly, I think small dinosaurs will be necessary for keeping humans in-line.
@troythedeconstructionist1382
@troythedeconstructionist1382 2 жыл бұрын
@@alexs29 >thinks humans are coming roflmao
@alangee4835
@alangee4835 2 жыл бұрын
Personally, I prefer the small dinos over the big ones. I usually like to play juvie deino more than adult, and Im waiting for beipi. Maybe because I don't like being the op one, and I like the challenge of surviving being small, like with dryo.
@ihavenoidea5845
@ihavenoidea5845 2 жыл бұрын
Yeah I think it's so cool to be a little scared and able to hide really good. The best moments for me are when big dinosaurs are almost walking over you, not even knowing you are there, kinda like as a small dino you are in a world of your own.
@ihavenoidea5845
@ihavenoidea5845 2 жыл бұрын
Yeah I absolutely agree with dryo, if it had more stamina and was a little bit more fun to play I'd play it all the time. I love trying to escape, being nimble and hiding as a small herbie :D Absolutely... being OP is just boring. I liked carno the most when you had to be scared of around 3 Utahs or more
@senseiwu7814
@senseiwu7814 Жыл бұрын
@@ihavenoidea5845 or maybe because you have nothing to lose
@altercard5389
@altercard5389 2 жыл бұрын
Here are some ways to make the isle an actual ecosystem: bring back progression so players need to be able to earn their high tiers by living as low tiers meaning so long as people are killed the low tier population will be kept up. There could also be the feed and grow fish way of earning points to unlock bigger creatures perhaps with how well you survived in your life (diet and length of life dependant not kill though as for smaller dinos that puts them at a bigger disadvantage compared to bigger animals, also advantages carnivores). Then there's the primal carnage slot locking some dinos depending on server population though people hate that. Another solution is to go the beast of Bermuda way where anything can kill anyone even if it looks ridiculous.
@PapaRabii
@PapaRabii 2 жыл бұрын
Good concept, it’ll add to in game play time and give players a sense of achievement. Something that the isle is currently lacking.
@altercard5389
@altercard5389 2 жыл бұрын
@@PapaRabii which concept? Because I can see that response working for two of the ones I proposed
@milksop_
@milksop_ 2 жыл бұрын
I remember when the isle had the progression system and, at least in my opinion, that was one of the worst things they did. You would be forced to play a dinosaur you didn't even want to play for hours, and you may not even make it to the one you DO want to play. I think it did limit the amount of apexes around, but not by much since there are still a very large amount of people who play the game religiously
@altercard5389
@altercard5389 2 жыл бұрын
@@milksop_ I'd personally like to see it make a return as an alternate game mode but yeah I know that's why people didn't like it. Though rn with apexes being so easy to grow especially deino in evrima that can easily avoid danger from anything save cannibals in water and grow on nothing but fish until 50% growth if not more.
@milksop_
@milksop_ 2 жыл бұрын
@@altercard5389 I could definitely see it being much better if it were a separate game mode rather than being a forced feature
@singingcrow439
@singingcrow439 2 жыл бұрын
Honestly if they implemented pollination and parasites removal into the isle would be kinda cool. Imagine if beipedosaurus could clean deinos of parasites and food scraps in their teeth, and if their isn't any beipedosaurus players around, that new tiny A.I. pterosaur could do it too. It would make for a cool dynamic between the two creatures that isn't just prey and predator.
@thunderclanwarrior1253
@thunderclanwarrior1253 2 жыл бұрын
That's what I hoped the A.I. ptera would do! That if the dieno rests for long enough, the small guys (or a compy, hehe) will fly up and clean it's teeth. It would be so cute and immersive!
@MarcosVSantiago
@MarcosVSantiago 2 жыл бұрын
Yeah, that's cool. I would get a parasite cleaner and then, a free meal whenever I need. 👎🏽
@Smratboy
@Smratboy 2 жыл бұрын
@@MarcosVSantiago Thank you for stating the obvious so I don't have to.
@hex9077
@hex9077 2 жыл бұрын
@@MarcosVSantiago make the small Dino’s provide little to No real nutrition then, it’s not hard to disincentivise eating cleaner dinos. Hell make it so you NEED them to keep parasites away otherwise you suffer debuffs to health or stamina
@tannerboth5796
@tannerboth5796 2 жыл бұрын
I had an idea to counteracting toxic "kos outta boredom" players on the Isle: An adrenaline system integrated into the stamina system. Lets say a carnivore is in a fight with a herbie- for both sides,(depending on who won), once theyve depleted stamina during the fight via mostly combat related actions such as swinging tails/pouncing/biting/slashing/kicking , they start building an adrenaline meter. after the fight, you gotta wait for that adrenaline meter to deplete before stamina can be regained at a normal level. The bigger the animal, the longer it takes. This would force typical KOS players to sit on a kill and rest in order to get rid of the adrenaline in thier system before they can build enough stam to reasonably fight something else, allowing other players a fighting chance to gtf outta there. This would deter kos ppl from pulling thier shit, and enforce a more practical, immersive approach to the game for both herbies AND carnis. A lion doesnt get up to run down a gazelle when its got a fresh kill in front of it. Firstly because it doesnt need the meat, and secondly because it burned itself out making its FIRST kill. Theres literally no incentive for that in nature, and I think finding a way to integrate that aspect of nature into the game is CRUCIAL if they expect us to call the Isle "an immersive survival game" A convo in The lost world said it best: Roland Tembo : Rex just fed, so he won't be hunting for a while. Dr. Ian Malcolm : Just fed? ... I assume you're talking about Eddie? You might show a little more respect, the man saved our lives by giving his. Roland Tembo : Then his troubles are over. My point is, predators don't hunt when they're not hungry. Nick Van Owen : No, only humans do. ONLY HUMANS DO. *stares accusingly THATS THE PROBLEM RIGHT THERE. PEOPLE.
@Spag419
@Spag419 Жыл бұрын
Agreed. But the community at large would hate that. They'd flame the devs for "limiting their options for play" or "I lost a 2v1 fight because my adrenaline maxed out killing the first one"
@Hexa9501
@Hexa9501 2 жыл бұрын
we also cant forget about the multiple cults that form, which are crucial for sustaining the isle meme ecosystem. Its very likely the Minmi cult will clash between the Dryo and Protoceratops cult.
@ender_z4nd3r83
@ender_z4nd3r83 2 жыл бұрын
protoclown
@Hexa9501
@Hexa9501 2 жыл бұрын
@@ender_z4nd3r83 agreed, protoceratops cult and all cults in general are inferior to minmi cult
@Terminus_4
@Terminus_4 2 жыл бұрын
I think a large part of the reason you don't regularly see things like Dryo of Hypsi being played is due to lack of mechanics on their part. Legacy Dryo was just a worse Gali for example, It never got anything that made it worth while over Gali. I think Hypsi suffers similarly, due to it being added very early on in Evirmas development and not really receiving any real niche in the ecosystem of playable animals. Its just doesn't do anything interesting enough for people to want to play it regularly other then for the luls. There's also another underlying issue I've been considering as well. That being just the lack of investment that comes from playing the extra-small dinos, and more specifically the herbivores. You don't really "lose" anything for dying as a Hypsi, just spawn again. You also don't currently have a reason to really bother maintain a proper diet as a result. Its less of a problem for extra-small carnivores because at least they have the loop of "eat to keep playing" and that at least drives you to go and hunt something. I'd keep in mind that there is intended to be AI versions of the smaller dinosaurs, (and potentially all of them apparently) coming to the game. So even if its not hugely popular as a playable, it should still exist in the world to fill the roll in the ecosystem or "food web" that its meant to fill. On the note of Ecosystem, of course a real-life ecosystem is generally extremely complex starting all the way down at a micro-bacterial level and working itself right up to the apex animals living within it. I don't think anyone is truly asking for a fully simulated ecosystem, but rather a horizontal slice of one (or rather several) that makes sense from a gameplay perspective to exist.
@honoyetameow5349
@honoyetameow5349 2 жыл бұрын
Beasts of Bermudas Ory is about the only small dino thats been done well in one of these games imo. The entire burrow minigame really does add alot for players who enjoy that kind of thing.
@kuronyra1709
@kuronyra1709 2 жыл бұрын
They should make much more AI dinosaurs, lost of herbivore of small and medium size. This way the herbivores players aren't always targeted, and can even "hide" with herds. It will ALSO give much more interactions for them AND the carnivore players. Especially since a 100 players on a map half the size of luxembourg isn't a lot.
@Crakinator
@Crakinator 2 жыл бұрын
I think the answer is to add a bunch of unique and interesting abilities to small animals, giving them cool interactions between themselves and the larger animals, as well as adding a bunch of small dinosaur AI that the player can interact with. Right now, it feels like there’s nothing to do as a small dinosaur, except mingle with or run from the larger ones. They need a world of their own. I think unique mechanics like climbing, burrowing, terrain/foliage construction, and picking parasites off of other animals are gonna be some things they need to be fun to play as.
@arjunsharma7619
@arjunsharma7619 2 жыл бұрын
the isle devs should really hire you, your opinions are so insightful!
@microslayer7568
@microslayer7568 2 жыл бұрын
Facts
@Patrick3183
@Patrick3183 2 жыл бұрын
They need over twenty more employees. They just said so themselves.
@tiarms7826
@tiarms7826 2 жыл бұрын
I would agree
@altercard5389
@altercard5389 2 жыл бұрын
@@Patrick3183 I think they need programmers, level designers and such though so doubt they decide the balance of the game
@troythedeconstructionist1382
@troythedeconstructionist1382 2 жыл бұрын
>Implying the isle devs are interested in making their game better
@melelconquistador
@melelconquistador 2 жыл бұрын
Since the ecosystem is artificial, it makes sense to add humans with a role of an equalizer, much like how wildlife reserves are maintained in America. I heard they have intentions of adding trophy hunters. If done right they could add a bounty system that is dynamic based on the over abundance of some animals. This could add a guiding pressure to decentivize an over population of one single dinosaur, much like a current over abundance of predators decentivizes players from playing prey. Say collecting bounties rewards the hunters with the monetary means to aquire equipment through a cache point and air drop supply system. Hunters will be limited in their resources so that they likely hunt more conscientiously. There should be monetary penalties for killing "endangered dinos". This would deprive hunters of the means of acquiring equipment and resources that enable their actions and survival. Of course the easiest way to "balance" an artificial ecosystem would be to put population caps on specific dinos on each server. That way there can only be so many of specific dinos at one time.
@thabombaa
@thabombaa 2 жыл бұрын
I really like this trophy hunter idea you've got. Human being planned was always an iffy point for me because it's obvious people would go on killing sprees, this sounds like a good system to keep that in check.
@bazamere
@bazamere 2 жыл бұрын
Hope youre feeling better XZaguer. I do disagree with you on small dinos. I play them almost exclusively as I like the quick gameplay loop. Not everyone has 6, 7 or 8 hours to grow a dino. And as the isles core players age, I believe that will become more of the norm in the future
@ihavenoidea5845
@ihavenoidea5845 2 жыл бұрын
Yeah i feel like small dinos are much more emersive and you have to be more careful, as everything wants to kill you
@alligatorwithinternetacess3972
@alligatorwithinternetacess3972 2 жыл бұрын
I think they should put a limit to which dinosaurs that can be played (Big carnivores only) even though The Isle is supposed to a free roam game as any dinosaurs there should be limitations, like no more then 10 rexes in a server or something like that
@oreolaw9911
@oreolaw9911 2 жыл бұрын
Small dinosaur should be fast growing and large dinosaur should be slow-growing , that way it will encourage some players to try the challenge of playing a large dinosaur to maturity and it will allow more casual players to play as the small dinosaurs since they don’t have to put as much time in to it. This creates a simple food chain and with the addition of having herbivores carnivores and omnivores that should theoretically create some kind of food web , but in practice that isn’t the case currently. Making a system that gives the illusion of a working ecosystem is possible but it’s unlikely that the developers are going to do that because of the carnivore biased
@altercard5389
@altercard5389 2 жыл бұрын
The grow time is there, the issue is certain dinos are too easy to grow, carnivores as a whole with the free diets they get until half growth which is especially visible on carno and deino who both are at the top of the river and land ecosystem respectively, they should arguably be the hardest creatures to grow and yet they are among the easiest in my experience to grow and keep alive for a long time
@oreolaw9911
@oreolaw9911 2 жыл бұрын
@@altercard5389 Absolutely agree and also carnivores succeed at hunting Way too often , The big problem is with carnivores and also the fact that the majority of people play carnivores
@ihavenoidea5845
@ihavenoidea5845 2 жыл бұрын
@@oreolaw9911 True. I think if they make some mechanics only for herbivores, then people may find them more interesting. Things like the migration mechanic they've been talking about. Salt licking, parasites, amimal behaviours like rubbing against trees and droughts would make the playables in general more interesting. Also I find herbivores in big groups of the same species migrating the most fun I have in the isle. But well, it's hard to find a Herd, especially of same species. Maybe they could add like a herd mechanics that gives some benefits
@altercard5389
@altercard5389 2 жыл бұрын
@@oreolaw9911 I mean path of titans and bob have a decent herbivore player base because their herbivores have the strength advantage over carnivores, isle needs to follow up on that if they want a diverse player base.
@oreolaw9911
@oreolaw9911 2 жыл бұрын
@@ihavenoidea5845 That might work but maybe just make carnivores weaker i’m not necessarily meaning weaker in strength or damage but something needs to change because they are just too strong . I also love herding as a herbivore but quite often the carnivores they have bigger herds and even if it’s just a single carnivore herds rarely help to ward them off Because they are not afraid of taking a tiny bit of damage from a herbivore when they condition out of massive amount of damage
@coffeeandcupcakes7310
@coffeeandcupcakes7310 2 жыл бұрын
Honestly I enjoy playing the smaller more utilitarian classes in any game I play, or support if it's available. So yes I enjoy playing herbivores and small dinos. And I assure you that if they had a little critter than ran around picking bugs off of the larger more dangerous creatures, thats what I'd probably main. It's great being the dude that walks into the room and everyone is happy to see you no matter the side! =)
@doodlemunchkin2222
@doodlemunchkin2222 2 жыл бұрын
Animal games all basically boil down to being survival games. Since animals have a rather mysterious life to us, walking in their shoes makes it interesting in the sense that we have to do things we normally don’t. Wild animals also have much harder lives, making survival through various dangers more rewarding. The stakes are higher in a more kinetic, proactive sense-having to go out in search for food that’ll either mean hunting something or finding plants while avoiding being hunted yourself. Much different than what the average 1st world person has to do to survive: like go to the office, go to the grocery store, pay rent, or visit the doctor. Even if you are an apex animal, the risk of death is still real in the form of clashes with other apex animals to protect your young or over food, starvation, and the risk of bad injuries from hunting-because nature is unforgiving. Some animal games (like Wolfquest for example) feature going through an animal’s entire life cycle too-to experience the different goals, milestones, and obstacles the animal faces during different phrases of its life. I think that’s the main appeal for most wild animal games. Sure, ecosystem is important for emersion and balance, but it’s the challenge the survival aspects present that really draws people in.
@troythedeconstructionist1382
@troythedeconstructionist1382 2 жыл бұрын
Survival as the main gameplay function is cringe because people are naturally going to want more stimulation than finding a water supply and eating. I'll give you that when food's a constant need and you have no time to bush sit it's a significantly better component, but the isle and games like it need to find a niche apart from their survival mechanics since most other "survival" games aren't even truly about "survival". Most things that go by that name are building games that have survival elements to spice up gameplay, but since you're playing animals in the isle a balanced and fleshed-out combat is necessary to take the reigns. Otherwise, the gameplay consist entirely of eating things that have no chance at killing you and all encounters you can't win become press w to escape problem. Basically what I'm saying is that I'm 100x the man Dondi is and I could balance his game better.
@Studycase3000
@Studycase3000 2 жыл бұрын
That was a great upload with food for thought. Rest well and hope you are 100% soon!
@Patrick3183
@Patrick3183 2 жыл бұрын
Here’s why ecosystem ideas don’t work in games. Because all the creatures are humans and none of the flora grow, change or disappear. Humans make choices, animals don’t. They live simply and instinctually. They also, beside migration, don’t go randomly traipsing around. A predator or it’s pain control a certain area. For example. Each male bear has its own territory. It doesn’t want to risk a fight with other bears. It could be killed or seriously injured. A human player has no qualms attacking another human player - both can just respawn. There is nothing to lose. The isle is just nonstop attacking. Herbivores likewise stick to their areas, stay near vegetation, and don’t wander alone or in the open, to avoid predators. Herbies in the game are fearless human players who wander alone all over the map, not interacting at all with its environment, you can’t eat tree leaves, there’s no herds of Herbies like modern deer to Denude a forest of cover. The forest is just a prop cannot be affected. See a predator? Just run up and attack it! You can just respawn. See a predator attacking another herbie? Want to “protect” it ( a human, not animal, choice) just run in and attack! A moose isn’t gonna run in and stomp a wolf attacking a deer. Animals don’t act like human players. It doesn’t matter what is or isn’t happening in the game - spawn in 10,000 times, everything will always look and be the same. A good example of what an “ecosystem” is, is Yellowstone national park In the past 50-100 years. In the 1900s, wolves were eradicated from the park. This had a knock on effect which took multiple human generations to notice. Without the wolves as their rivals, bears flourished and became the only major predator in the park. With no competition they became less hungry and stopped going after deer as their prey. The Wolves main prey - deer - also flourished. Generations of deer were born that never knew a wolf. These deer changed their lifestyles - they would feed openly in fields, along the riverbank without a care. They ate all the forest saplings and trees by the riverside. The riverside area became bare and open where forest and foliage once grew. Without forest, many birds and other small animals weren’t to be found. And so forth. When wolves were reintroduced the past few years, the deer population dropped, again the deer became timid and fearful and no longer grazed openly or ate riverside foliage. The forest and foliage began to regrow, bringing back the birds and small animals. The bear population was checked as the bears ancient rival returned. Coyotes dropped in number. When the coyotes numbers reduced, the rabbits, mice and foxes increased. This brought the birds of prey back. This is called a Trophic cascade. An ecosystem is a place where all animals live in balance and small changes created big effects. None of this is possible in the isle. Or any game with human players and an unchanging, prop landscape.
@Rx2equalsRR
@Rx2equalsRR 2 жыл бұрын
If you mean in game sure but animals make choices in real life….humans did not evolve “free will” that a Ancestal trait to a LOT of animals
@ihavenoidea5845
@ihavenoidea5845 2 жыл бұрын
@@Rx2equalsRR very true! Animals are not dumb like machines. Otherwise captive animals would also only act on instinct and survival, wich they don't. Even animals in the wild play sometimes for no survival reason
@Patrick3183
@Patrick3183 2 жыл бұрын
@@ihavenoidea5845 no, animals don’t make choices.
@ihavenoidea5845
@ihavenoidea5845 2 жыл бұрын
@@Patrick3183 Yes they absolutely do and it can be prooven that they have rational thinking. A test was made with chickens. They are given food, but if they wait for a little and don't eat the food they get more. They quickly learned to not eat the first treath to eat more. But yeah that may not convince, as they needed to repeat something to learn, so I suggest looking up some different studies for rational thinking on animals like dogs, parrots, squirrels, rats and monkeys. Also if you say that they only act on instinct, why do they play then? Even wild animals. They don't get any survival advantage from it. And why do dogs sometimes sacrifice themselves for us? :/ Animals can be seen helping others sometimes, while they don't get a gain from it or even a disatvantage. How would they do that other than choice? They aren't robots that only do some specific things programmed in their brain and don't all do the same things. Humans aren't a species completely like no other, we are animals too. We just have a lot more neurons
@Rx2equalsRR
@Rx2equalsRR 2 жыл бұрын
@@Patrick3183 lol you never intracted with one then, you ever see a baby cow? They run around and move there head all over the place for no reason but fun, or a dog(more then just dogs almost anything can be) that can be trained aka learn, do you really humans are the only animals to have eny control
@frozenl.9935
@frozenl.9935 2 жыл бұрын
Thats exactliy the point i'm scared of since lagecy.... in legacy there was much more survival kick and a primal fear of beeing hunted inside of my head than in evrima. The player base on a server needs to be so much bigger than just 100 or 200 if you want keep up the competition. Now with all the different biomes, its fuckin emtpy and there is nearly nothing to hunt, because the playerbase spreads too far. Just some OP herbivores sitting on a wall, isnt fun to hunt.
@flightlesslord2688
@flightlesslord2688 Жыл бұрын
I think they should start at the ecosystem level for unique play styles but then look at how they make it interesting and fun, as well as balanced taking into account, you can't just add a t-rex as a t-rex or a giga as a giga because these animals were mostly solitary in real life but of course humans want to work together, so u need ways that prevent stuff like this that don't stop the game from being fun.
@manueldejesusrojassandi3919
@manueldejesusrojassandi3919 2 жыл бұрын
I have to agree. If The Isle focused on developing a handful of popular and enjoyable dinosaurs, the game would be way sooner to finishing. Even if the game was just Rex, Trike, Apato and Ptera, that is more attractive than current Evrima.
@hellomate408
@hellomate408 2 жыл бұрын
people like small dinos as much as big ones. the issue is not the dinos size, but their gameplay and the implementation of it. ptera is incredibly popular. hypsi is just a troll dino in its current form, and dryo is not finished.
@kandyeggs
@kandyeggs 10 ай бұрын
I’d really like playing the small characters in Evrima if I could see anythinG. It’s odd how the map is designed for the largest characters while the small characters and babies suffer with the screen entirely encumbered by bushes 😵‍💫 Pteranodon is far and above my favorite to play because flying avoids that issue I have!
@McChicken03
@McChicken03 2 жыл бұрын
I think the problem with these games is people not wanting to be part of an ecosystem. T-Rex is the apex predator, as an example. Would it be realistic to have a dinosaur like.. Cerato kill T-Rex? No.. it comes down to game style, and balancing it through the literal game.
@troythedeconstructionist1382
@troythedeconstructionist1382 2 жыл бұрын
Apex killing is a good thing and trying to replicate an ecosystem or force people to play like animals is idiotic.
@Gustangela
@Gustangela 2 жыл бұрын
It is just fun to play with small dinos. Come on. That's a more than enough reason.
@ToastyFruitcake
@ToastyFruitcake 2 жыл бұрын
The extremely quiet monster hunter music was entertaining thank you.
@black4halo
@black4halo Ай бұрын
honestly the only way i can think is to make the dinos unique to play, herrera and the duck, and ptera have completely different playstyles to most other things, which inclines me to play them, they need to give smaller/ herbivores more ways of playing, and or other bonuses to actually playing, maybe herbs becoming a powerhouse easier if theyre grown would be a fun way, or how the hyps or the dilo have their own spits and toxin things, its gonna be impossible without not only more then 100 server cap, and or the huge roster the isle has in mind, i understand some dinos having similar stuff but i dont think it will keep us from "just pick the stronger one" if they play the same i have no reason to play troodon right now because of this.
@dinotitanmaster
@dinotitanmaster 2 жыл бұрын
Love the thumbnail
@raditz2737
@raditz2737 2 жыл бұрын
AAAAHHH THE MUSIC lmao
@fenrirgg
@fenrirgg Жыл бұрын
I think the game pretended to have mutant monstrous dinosaurs and humans and human eating monsters. So being realistic is a niche they embraced late when they realized they didn't know what they wanted to make. The thing is realism is complex, and for a game it can easily be boring if it's not done correctly. I would like to be a parasaurolophus that eats all vegetation around and tries to breed the biggest family that protects itself, but the game won't allow it because isn't realistic in the eating, breeding aspect, and if every dinosaur has to be a human it's too hard to make that happen, and without that goal I'm bored.
@haroldotrotter9148
@haroldotrotter9148 Жыл бұрын
tbh my favourite class of dino in these games is either mid tier carnivore or any small herbivore/ omnivore.
@yourmothersancestor9713
@yourmothersancestor9713 2 жыл бұрын
Get well soon fam!
@spikezilla54
@spikezilla54 2 жыл бұрын
Monster hunter generations hub music
@attichen4749
@attichen4749 2 жыл бұрын
Sorry this is unrelated but I've been watching your videos for awhile now and I've got a question. Why don't you just make your own? You very clearly have a good head for mechanics, level design, story telling, different systems, and player feel/enjoyment.
@attichen4749
@attichen4749 2 жыл бұрын
I know this means very little in the game world but I'm a monster designer. If ever you do plan on something like that I'd 100% make some concepts for you!
@Cetrakh
@Cetrakh 2 жыл бұрын
don't forget its a survival horror
@VeryLastIfried
@VeryLastIfried Жыл бұрын
I will have to respectfully disagree. There are people that do not like to fight in a survival game like the isle but like to survive. I love playing small and agile animals in the isle because I basically get real threats of human intelligence and not predictable ai that I have to outsmart and evade. I generally dislike fighting myself but accept, that many players play the game to do just that. Calling for less dev time being spent on small animals sounds to me like a person only looking at their preferred playstyle thinking it is the norm. I don't know if it is the majority, it might be. But the comment section suggests there is at least a significant amount of people loving small dinos for different reasons.
@TheNightNot
@TheNightNot Жыл бұрын
That's exactly what I commented in their last video. Why waste so much times on the small dinos that no one cares about.
@skeeeeet5954
@skeeeeet5954 2 жыл бұрын
Simple fix Large dinos = boring gameplay Small dinos = fun gameplay
@grendel8342
@grendel8342 2 жыл бұрын
alternatively, make like 80% of the roster AI like originally planned and have maybe 5 playable dinosaurs max. Its more feasible and streamline for development because it allows for more in depth and very well thought out game play loops that you don't have to spend a good 90% of your time balancing between 50 different things.
@chronorogue863
@chronorogue863 2 жыл бұрын
I don't really think that is a good system tbh. Saurian has that exact same scenario and it's... not the most engaging nor the best balanced either. People will still flock to whatever is "coolest" regardless or the next biggest animal that is available, your just more limited in choice now. That said, Saurian is single-player but still.
@grendel8342
@grendel8342 2 жыл бұрын
@@chronorogue863 saurian sucks because its saurian. Smaller rosters make more sense than giant bloated gotcha rosters.
@chronorogue863
@chronorogue863 2 жыл бұрын
@@grendel8342 How would what your are proposing play any differently? Funny, you realize some of the TI and Saurian staff overlap right? Including Baardo, Bryan and some others.
@grendel8342
@grendel8342 2 жыл бұрын
@@chronorogue863 that's prob why the balancing sucks, again refer to my previous statement about limiting the roster and focusing heavily on in depth gameplay loops for the 5 playables. It's easier to balance for any competent development team and makes more sense in terms of both time and research management.
@grendel8342
@grendel8342 2 жыл бұрын
@@chronorogue863 the original idea for the isle only had three playable carnivores and merchs. With everything else meant to be AI, the game would have played out like a drawn out version of l4d's vs mode with a survival angle to it. It had a larger focus on combat and direct interaction rather than the retarded ecosystem shit we have to deal with now. I am in favor of returning to the base idea because it works more in favor of stream lined gameplay with a foreseeable loop and development cycle rather than the mess we are in now.
@bluespidergaming7719
@bluespidergaming7719 Жыл бұрын
People who use the it's for the ecosystem excuse are just trying to reason why as a dieno they kos every other dieno on sight and clear the entire river of them
@aulomaxentio8955
@aulomaxentio8955 2 жыл бұрын
Taco for president
@sowofoxs3099
@sowofoxs3099 10 ай бұрын
bro there whole spots on the map there never have dinos you got a big ass map for no reason cus the whole map is comppletely emptry of any creativity its just feilds and foreset on reatet over and over the only way they can fix this is by making a new map or some deites location based only
@GustafUNL
@GustafUNL 2 жыл бұрын
I like tiny dinos :(
@flyingsaucer2986
@flyingsaucer2986 2 жыл бұрын
Same brother. Same.
@crabhater9373
@crabhater9373 2 жыл бұрын
Lots of nay sayers here. yall are acting like the game is broken when its not even built yet. The Isle is pioneering this gameplay style, and its success lies mostly in execution. Its pretty obvious that the devs want to make smaller creatures have their own unique gameplay, and they will likely add more benefits to make them more appealing. The game doesn't need to perfectly simulate nature to sell an authentic experience. For example Battlefield 1 is by no means a historically accurate game yet it has a cult following and is still being played today. DICE couldn't perfectly emulate the horror of fighting in world war 1, but the way they executed their vision, the game felt authentic enough to suspend disbelief and make an enjoyable game. There is no doubt that having so many creatures makes balancing almost impossible, but it sure beats having only a few apexes as the only playables. I think a reduced roster would be incredibly boring because we see that in EVRIMA right now and its lame AF.
@MomTheMommy
@MomTheMommy 2 жыл бұрын
Path of Titans has a bigger team I believe, and their game at the current state compared to The Isle is far better.
@Saurygiel
@Saurygiel 2 жыл бұрын
The Isle devs have been confused for a long long time, and are still confused, and I have reason to believe they will be confused for the foreseeable future too. Quite the shame but you know it's true, a lot of their design philosophy is flawed and this is just one example. It only survives off of the continued reassurance that the game has *promise*. Hoping that changes but until then people will have tons of content to make videos on at least!
@cenkzh
@cenkzh 2 жыл бұрын
Bro i have played an animal survival game a shitty one, boar, deer and goat models were exact same with those from The Isle :D Isle devs probably bought those Models… Unprofessional for a game like The Isle
@Rexz2000
@Rexz2000 2 жыл бұрын
They are indeed store-bought placeholders, as long as they do infact get updated it should be fine
@bioalma1998
@bioalma1998 2 жыл бұрын
This video also shows footage from Beasts of Bermuda, and Path of Titans. to avoid confusion, please credit the games acordingly.
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