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Let's scream into the void about genre theory in video games.
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Source Bibliography:
Adams, Ernest. “The Designer's Notebook: Sorting Out the Genre Muddle.” Gamasutra, 9 July 2009, www.gamasutra.com/view/featur....
Altman, Rick. “A Semantic/Syntactic Approach to Film Genre.” Cinema Journal, vol. 23, no. 3, 1984, p. 6.
Altman, Rick. “Film/Genre.” London: BFI Publishing. 1999.
Apperley, Thomas H. “Genre and Game Studies: Toward a Critical Approach to Video Game Genres.” Simulation & Gaming, vol. 37, no. 1, 2006, pp. 6-23.
Arsenalt, Dominic. “Video Game Genre, Evolution and Innovation” Eludamos. Journal for Computer Game Culture, vol. 3, no. 2, 2009, p. 149-176
Caldwell, Nicholas. “Theoretical Frameworks for Analysing Turn-Based Computer Strategy Games.” Media International Australia Incorporating Culture and Policy, vol. 110, no. 1, 2004, p. 42-51.
Carr, Diane, et al. “Computer Games: Text, Narrative and Play.” Google Books, Polity, 31 Mar. 2006, books.google.com/books/about/....
Chandler, Daniel. “An Introduction to Genre Theory.” University of Washington, Aug 1997, faculty.washington.edu/farkas...
Clarke, Rachel Ivy, et al. “Why Video Game Genres Fail: A Classificatory Analysis.” Games and Culture, vol. 12, no. 5, June 2015, p. 445-465.
Lee, Jin Ha, et al. “Facet Analysis of Video Game Genres.” IConference 2014 Proceedings, 2014, pp. 125-139.
Neale, Steve. “Genre.” BFI Publishing., 1980.
Whalen, Z. “Game/Genre: A critique of generic formulas in video games in the Context of ‘The Real’”. Works & Days, vol. 22, Issue 1/2, 2004, p. 289.
Wolf, M. J. P. “The medium of the video game.” University of Texas Press, Austin, TX, 2001, p. 113-234.