The Flawless Art Direction of Mirror's Edge Catalyst

  Рет қаралды 1,097

Nate Dansereau

Nate Dansereau

Күн бұрын

Пікірлер: 14
@TDGCmote
@TDGCmote 7 ай бұрын
this is what i too tell my game art professors
@nyakosmo
@nyakosmo 7 ай бұрын
Catalyst was a gorgeous game in every way tbh X3 Its a shame they forgot how to make a simple fun game in the process but EA's gotta EA First game just plays better with its linear levels. I love the idea of an open world mirrors edge but they kinda failed to deliver on that with how subdivided the map is into chunks like oh, you've gotta cross this specific bridge if you wanna get here. all kinda seemed like a way to cram more filler content into a game to bulk up the play time where the first game was just straight forward. Gosh what I would give for a mirrors edge catalyst with all the pretty visuals and none of the fluff >
@thijmstickman8349
@thijmstickman8349 6 ай бұрын
If it was actually fun to creatively path-find your way around the rooftops it may have been great, but the chunk-based design didn't really work. The weird sci-fy city looked so different from normal rooftops it lost its readability, making it hard to navigate without runners vision. I remember the playground map in the original game being really fun to run around in and do timed trials, but the map in catalyst wasn't well designed. The main story should have also have actually used the open world if they were going to have one. Its a shame because the art direction is drop dead gorgeous.
@thijmstickman8349
@thijmstickman8349 6 ай бұрын
The game looks like how architectural renders look, but from what I've learned as an architecture/urban design student (terminal cities skylines addict) these buildings don't work as well when actually built. People sometimes say the buildings are made out of renderite. I think this style goes great with the themes of the story. The style is even nicer looking better than the original mirrors edge. The level/city design however is lacking. The artstyle being so different from normal cities makes it less readable and the giant skyscrapers make it so you're always going around instead of over buildings, which kinda goes against the point. The walkways going over giant flying car highways also meant pathing wasn't as intuitive as it should be. They also majorly simplified the running, I liked all the weird glitchy speed run things you could do in the original game, so the new one was less interesting
@bLEACHeye
@bLEACHeye Жыл бұрын
Great video brother, I agree completely, catalyst is way more sleek and seems to achieve what the first was trying to. The first one was very much international architecture style with the new one becoming more fitting to the High tec world
@MrBen91091
@MrBen91091 3 жыл бұрын
Oh god those edge puns, too bad this video has just 9 views. Hope to see more of your stuff nonetheless
@fathersunglasses6085
@fathersunglasses6085 8 ай бұрын
Should have way more views great video
@Randolph_
@Randolph_ Ай бұрын
I really don't mind the story though. I'm in for Catalyst because of gameplay, sound, and visuals. It's a game i love to relax with
@natedansereau
@natedansereau Ай бұрын
@@Randolph_ I can get behind that. I think just the open world with the time trials is a pretty chill game
@fathersunglasses6085
@fathersunglasses6085 8 ай бұрын
Catalyst was 👌
@3-y86
@3-y86 2 жыл бұрын
awesome
@VADYCAN
@VADYCAN 4 ай бұрын
Some uh hopefully constructive critism, try to work on your audio editing or recording not sure. Those s sounds are coming out really sharp kinda hurts while using earbuds
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