The distant sounds of troop comms is just one of many, many "chef's kiss" touches in this game.
@Lunartrek2 ай бұрын
And it wasn't simply background ambiance either. Those were the actual comms of nearby units.
@Blestyr2 ай бұрын
The cityscape from 11:19 onwards is just absolutely terrifying and incredible looking. Looks straight out of the Future War sequences of the Terminator movies. Kudos to the developing team and art direction.
@workingZen2 ай бұрын
I get 'Animatrix: Second Renaissance' vibes when the humans are fighting the machines. What a beautiful nightmare
@Venomx392 ай бұрын
I am hyped! Understand there will be bugs, weird AI, clunkiness but the viiiiibe is there.
@Gavinbelson2 ай бұрын
is that the appeal of this game? the "vibe" ? It doesnt look like theres anything to do.
@edek133712 ай бұрын
@@Gavinbelson u survive, thats the main task.
@coolzdevin7772 ай бұрын
The game will probably be like zero sievert. Get missions to collect items to get $ and reputation to unlock better gear / items from that faction. If there is no diffaculty slider then expect it to be darksouls or "GTFO" where if you mess up you fully know you messed up @@Gavinbelson
@workingZen2 ай бұрын
Gosh I hope they can polish the AI and clunkyness. The art style is amazing. Hopefully there is a lot of side objectives too. Can imagine going alone must be tense
@coolzdevin7772 ай бұрын
@@workingZen just like any game in Early Access there's going to be bugs and there's going to be crashes. After they do a few hot fixes it should be really fun
@ratede912 ай бұрын
I havent been this excited for a game in a loooooong time. Thank you for the upload to help keep my patience
@Alpha23TV2 ай бұрын
Wanders away from his team and falls off of the bridge in front of enemies… gets dropped… gets revived… stays around enemies… alerts enemies to his team’s presence… aggro’d enemies force a firefight… then says “not sure how it was my fault” 😂… based on your battlefield awareness this statement makes a *ton* of sense…
@goldenindustries2 ай бұрын
I think alot of people forget this is more of a horror game than a shooter game
@B1g_GR33N2 ай бұрын
The Forever Winter is a co-op tactical survival horror shooter. So it is both a shooter and survival horror
@goldenindustries2 ай бұрын
@biggreen8025 Yeah, which is a different concept compared to the majority of shooters. I think stalker might be considered one too, gtfo ect.
@montanax81272 ай бұрын
It's shit at both
@HTacianas2 ай бұрын
It should still have decent shooting mechanics. They heavily advertised things like boss battles and combat oriented missions. Stealth is all well and good, but it's obvious that they intend for you to do a decent amount of shooting.
@goldenindustries2 ай бұрын
@HTacianas yeah, more guerilla stuff. I think the shooting seems fine, but I'll have to truly find out tuesday
@tattoodrdoke2 ай бұрын
Will be good to try tactics like firing to draw them towards you. Have a path for escape get them to follow so yout team mates can make their way forward and you up with them via a different route. I am gonna enjoy experimenting and hopefully finding a team of people to play with.
@Frost_the_polarian_fox2 ай бұрын
Don't forget even lurring squad of ennemies into eachother
@tattoodrdoke2 ай бұрын
@Frost_the_polarian_fox I think depending on the AI and how open and dynamic this game is the possibilities are endless.
@ELBOATOS2 ай бұрын
That solo run looked a lot of fun, just worrying about yourself and making split second decisions. Glad to see its fun solo and with the scav gang.
@nathc54792 ай бұрын
i cant wait for this to release. Until then these gameplay vids are greatly appreciated
@simonleijh79862 ай бұрын
Great gameplay showcasing how you should run when the ods are not in your favour and evade large forces to escape with the single pack of cigarettes and pretzels from the one guy you killed. Can't wait to give this a try when it's out.
@Randymountaine2 ай бұрын
Once these guys can fully realize their vision, this game will be an absolute banger
@Kay_Three2 ай бұрын
You guys did amazing for the first video. As rough as the game seems, it's gotten me very excited to back this project! (Oh, and subbing to stay for the MechWarrior stuff!)
@nunyab1zn3ss22 ай бұрын
They did release it to appease all the fans but hopefully it doesn't backfire on them and diminish the hype for the game because it seems very promising
@Kay_Three2 ай бұрын
@@nunyab1zn3ss2 But this is the sort of stuff the Early Access program can do. It's hard for a team of 20 to quality test properly. So as long as people are willing to accept that it is ROUGH, then we can all help out, to bring it to that promising vision.
@jakubkvacala18802 ай бұрын
Well whats the worst that could happen, they find that something just dont work and need to be redisaign, as small indie studio they have leevey
@HTacianas2 ай бұрын
@@jakubkvacala1880 It depends on how far along the project is. When you create systems in a game, you need a good foundation. After a certain point, so much has been added on top of the original framework that you can't just patch an issue out. The current systems for combat and enemy behavior seem pretty lackluster for how far along the game seems to be.
@hawkmoon52902 ай бұрын
tarkov when it first hit early access looks and played much different from tarkov just a few years ago, and now its changed even more. if the devs back up their callout to the industy i believe this game could have a interesting future
@BlitzedNostradamus2 ай бұрын
This is... extremely rough, but the skeleton of a fantastic game is here. They've clearly put more passion and effort into the art and design than the actual gameplay but they were up front about that from the get-go. Really looking forward to supporting this project.
@davidheinrich76412 ай бұрын
That level design is wild
@neenm42992 ай бұрын
Your Forever Winter content is best around!
@workingZen2 ай бұрын
Good god! when those huge mechs come over the hill. So epic and atmospheric. I hope they can polish the AI and the character movements so it looks like they interact with the terrain. Also extraction needs a little cinematic so you feel the rush of accomplishment.
@Sund4nc32 ай бұрын
that reveal at @11:20 i thought ok, this is the coolest backdrop ever and surely he is at the end of the map and wont be able to go there and then he just walks all the way. incredible!
@TechnicallyZack2 ай бұрын
I can not wait to see what they have done since the dev build if the game looks this well off at this point. Super excited to support forever winter!!
@workingZen2 ай бұрын
Same here
@aetherblackbolt13012 ай бұрын
Thanl god some sensible gamers who can think critically about how to advance in this game. Excited to try it out with some friends.
@elsevillaart2 ай бұрын
This is a 4 player coop Pac-man...you can't change my mind. And that is AWESOME.
@pilotmanpaul2 ай бұрын
That map looks absolutely insane. The work and passion on it just speaks. A single look and I'm immersed as shit.
@neofulcrum50132 ай бұрын
You guys turned the hallway into a chokepoint. Good work.
@thaddeussharp12 ай бұрын
"Can you shut up and get up!"😂
@Diarmuhnd2 ай бұрын
Glad you can share more of the beta gameplay videos. Thanks. Have fun. edit: love the banter after the firefight!
@Lunartrek2 ай бұрын
More of this, please. Buggy or not, this is fun to watch you guys play.
@TheBlueGuard2 ай бұрын
Bro was an absolute liability.
@johngibson72012 ай бұрын
This isn't a game I would typically play, but the vibe and visuals of this game make me want to give it go once it hits EA. Really nails that post-apocalyptic look in way I've never seen.
@lemniscatelogos79172 ай бұрын
Damn that’s good gameplay
@Gavinbelson2 ай бұрын
which part? they just crouch walking around avoiding damage sponges. Unless youre being sarcastic.
@Blestyr2 ай бұрын
@@Gavinbelson well that's how this game is supposed to be played. In that sense, is not a game for everyone: picking your battles, sneaking around, crouching, avoiding enemies. And that's totally fine. Bugs and game problems aside, it was a good gameplay.
@dfsdude2 ай бұрын
@@Gavinbelson yeah, I haven't seen it in the discussions but the game play probably needs some way to hack the enemy AI to your favor or else it seems like it's too much hiding and fleeing.
@elsleazo95922 ай бұрын
They need to iron out the jank from this game, because it will be amazing if they do.
@-frantsel64032 ай бұрын
Man this looks so good..
@yearofthegarden2 ай бұрын
Wow the built in cinematic dynamics are above.and beyond
@atticusl.97652 ай бұрын
I really like, that you're not the Hero, a soldier or a mech, that you're at the bottom of the food Chain. Imo, that makes the game more immersive and 'realistic'. Kinda feels like how the normal ppl must feel in war time, ppl like Beirut, jugoslavia etc. during the war in their cities.
@ernest40772 ай бұрын
Chunky movement aside, this game seems promising. Watching for those crying streamer playing this game is another level of entertainment lmao
@Cernumospete2 ай бұрын
8:49 Hory ****, now these visuals give some W40K vibes. Brrrh, Seen ya doing that with a Squad is nice, but all alone give some reeeeeally different vibes.
@lodizle12 ай бұрын
leaving the 30 round aks on the ground while you hold on you your 10 round guns is jest so erking!
@HTacianas2 ай бұрын
Can you swap guns on the fly? I noticed you can't pick up guns depending on your rig, but I haven't seen enough inventory management to know if it's possible to drop your current weapons.
@Sorain12 ай бұрын
There is a mechanic that enemies evaluate the threat you pose. Bigger guns means more attention from them, so there's a good reason to stick with as little gun as you think you can get away with. (By my inner loot goblin was screaming at the screen too.)
@GundamReviver2 ай бұрын
This looks like people who played the red line level in metro would Excell at this, I keep getting "you fools have the stealth sense of a lemming" vibes 😂 Though the player who's vid we are watching occasionally is relatively slick.
@HTacianas2 ай бұрын
It seems difficult to really be stealthy as there's no concrete cover system and the AI is bit strange in their behavior. Enemies just do random 180s without much rhyme or reason. Hopefully their movement is made a bit more smooth, that way it's easier to predict where they'll be moving or facing at a given time.
@SirAroace2 ай бұрын
I wish you could yell scav/civi and/or try to bribe the more human enemies.
@qhethacoalspitter89352 ай бұрын
I believe that if you have any good standing rep with any of the faction, their troops will ignore you as long you don't aim or engage with them
@edek133712 ай бұрын
there so many possibilities
@workingZen2 ай бұрын
Yeah maybe have to give up your ammo to be able to leave that area alive
@Sorain12 ай бұрын
A 'quick negotiation' option would be sweet. Make otherwise 'vendor trash' items like cigarettes' or candy into potential tools for passage. (Especially if there's a marker for 'bribed non-hostile' so you can tell them apart.) Or extort you for medical supplies to pass.
@eanquest39852 ай бұрын
Was Namaan a member of the military? Some of the things he says makes me wonder if he was or still is.
@shadooks47742 ай бұрын
And his gamer tag name has “Sgt”
@namaan_taw82592 ай бұрын
UK Forces a while ago now, the name is from 40K, Dark Angels player.
@RPGROBx2 ай бұрын
The AI walking right past them or looking at them then running away is so funny. Its crazy if they spot you they will hunt you down but if they don't spot you their dumb as a box of rocks. If they had good AI they would die more often.
@CriticalRocket2 ай бұрын
The AI has a weighted system to determine if they should engage. Basically if the enemy AI faction see's or knows their opposite number is moving around they will prioritise attacking them over you. If you however get too close or shoot near them or loot near them they will kill you first and then move on.
@RPGROBx2 ай бұрын
@@CriticalRocket okay I understand now thanks for the explanation. I thought the AI was just terrible.
@Cyberdemon-90012 ай бұрын
Dat shotty tho. Pretty peak in the hallways. Game looks so good. Excited for the beta. Controls do look rough though. I kno the devs are working on shoulder swapping in the future so, hopefully a lot of the small things get fixed along the way.
@Lunartrek2 ай бұрын
The drones look like Grimpunk wasps.
@Rapture99992 ай бұрын
I’m very excited to play next week
@graphosencrenoir40062 ай бұрын
This game is so cool!!!! I love it!
@TheCheeseBoi2 ай бұрын
Watching you not take the scopes or mags is painful for a loot goblin like me
@sgt.archdornan19792 ай бұрын
Fr if it's lootable it's coming with me.
@freej17282 ай бұрын
Finally good player to watch.... 😮
@tomasbreunig49502 ай бұрын
man I'm so exited to play this game!!! I have a new pc coming my way on December and this is the first thing I want to try once I get it
@karmasjustice14322 ай бұрын
ME watching the first 10 minutes of the video. "Well it's a good thing the AI doesn't check their corners! lol
@msfklfl1232 ай бұрын
This video is so much better than the other youtubers video ranting and whining about how hard it is.
@CriticalRocket2 ай бұрын
I just expected it to be tough, not sure why others would think it was some easy mode game really. To each their own.
@Lord-Kreeka2 ай бұрын
Excited for this game not too sure about the gigantic shopping trolleys stuck on your back but the rest is great.
@SlothSkeleton2 ай бұрын
This is feels like they took GTFO and turned it into This War of Mine
@derodomtommy37162 ай бұрын
"I'm down" "ummm..." I forsee this being a very common way this game works
@ChestyPolar2 ай бұрын
I will not put on clothes until this game comes out
@willb92592 ай бұрын
This shit gonna be lit fr
@oreganotv14462 ай бұрын
IM GONNA EXPLODE FROM WANTING TO PLAY THIS TOO MUCH
@wizardoflolz56262 ай бұрын
This is crazy fucking good
@Sorain12 ай бұрын
Really unfortunate the map was bugged for them, that really was what we picture for the game as a map.
@ShaddyzZz2 ай бұрын
You guys shoot and stick around, bad idea. If you fire your gun, you have to leave quick af.
@Gavinbelson2 ай бұрын
So what is the fun part of this game? im so confused.
@VB2P3602 ай бұрын
@@Gavinbelson The tension, similar to a horror game. You want to not get spotted and if you do get spotted you want to end the engagement as fast as possible and move to another safe location. I think a game where players have had a similar mindset in the past would be DayZ where the mildest of combat would kill you so you wanted to make the combat as uneven in your favor as possible when possible and not enter combat that isn't in your favor.
@lunak845842 ай бұрын
@@Gavinbelson this guys a rage baiter lmfao hes commenting on everything
@Alpha23TV2 ай бұрын
I’m surprised how tanky the scav is. I feel they should make the human enemy fire more damaging or lower the shield levels. Raise the tension and make it a bit more realistic
@catscrath25alpha832 ай бұрын
Forever Winter is just human Rainworld. Change my mind
@NovoPernix2 ай бұрын
This game looks so good, but the water degradation while offline is a huge hindrance.
@gabrielallman41732 ай бұрын
So i am really curious here, if you don't take your secondary shotgun, I have seen a few bodies with weapons that said no rig or no space to equip. If you leave said shotgun behind are you able to pick up their weapons and use em?
@MacCoy2 ай бұрын
6:00 you lucky son of a b hahahaha
@dfsdude2 ай бұрын
The gameplay seems very hard and maybe only a select group of gamers will really get into it unless they add something like decoys and other items that can force the OpFors to engage each other, especially as the current AI in these playthroughs seem sticky to the players.
@TunekSunevi2 ай бұрын
Bro was making mistakes at every opportunity he got omg, it got better when he just crashed
@XJR15ftw2 ай бұрын
For real, he started to frustrate me and I'm not even playing hahaha Why go back to the extremely open area with 100 enemies? Gets killed twice doing the same thing for no reason
@eathr3492 ай бұрын
Its jank but looks fun
@jybil1782 ай бұрын
I am a little confused on the first mission you guys did. There really was no room for stealth, there were so many enemies, no real good places to hide, and it was just a long corridor with some verticality to it... I am so stoked to play the game, I can't wait to get me and my friends in it :) But that level and your options available to you really stunk hard :P
@gliath8882 ай бұрын
They honestly would have survived if his buddy 7:46 hadn't fired a round. The squad was leaving the hallway and could have healed him. Even at 7:00 they walk directly at them, causing enemy suspicion meter to spike to full instead of just chilling. Mechanics and level design can be a little better, but man were there some mistakes.
@Gauban832 ай бұрын
i cant remember where ive heard the into music from before and its killing me. whats it from ? also loveing the FW content.
@sharkmano11382 ай бұрын
are they going to add suppressors?
@CD-kg9by2 ай бұрын
Oh... wow. While graphics, design, atmosphere and sound are in a really good state, everything else looks and feels janky as hell. It seems like it was a huge mistake to release it that early and build up that much hype.
@Lesa4652 ай бұрын
its early access the hole point is for them to be told what needs fixing
@HTacianas2 ай бұрын
@@Lesa465 Early access is more for identifying bugs and addressing them. The current state of the game seems like it could've used more feedback from the initial in-house playtesting, since the working-as-intended game mechanics aren't very impressive.
@mciarlillo13092 ай бұрын
I couldn’t agree more. Everyone is defending it stating “early access” but it’s not even that… it’s early alpha and is way too early for release. They should’ve released a demo or public play tests instead of dropping EA $27 title.
@Evil_Noah2 ай бұрын
@@mciarlillo1309Then don't buy it? I fail to see what the problem is of a fledgling development team trying to get extra funding. The game isn't finished, stop worrying and learn to love the jank.
@XAntohax2 ай бұрын
I don't see a problem here, few patches and it will be like a candy
@jaz972 ай бұрын
I hope they add the ability to edit the HUD
@Oakbeast2 ай бұрын
in my Exp when you get a game like this in test at this point in it's dev cycle ... roughly a year till real release. the bones are here... plenty to adjust with the right feedback and communication skills. saying "it sucks ass" isn't enough if thats the best you can do take a seat till full release.
@CriticalRocket2 ай бұрын
The team have been really receptive to feedback and I have been sending regular feedback forms to them as they requested.
@Matthew-ut1hs2 ай бұрын
They need to add stealth kills and a way to stash bodies unless the automatons get alerted either way as one giant mind
@lolsalad522 ай бұрын
I think that's kinda the idea, ai tech linking status of all units, so if something happens, others are updated and come to investigate
@definitelynotadam2 ай бұрын
How big are the levels so far? The play area looks fairly small.
@jakkrit69102 ай бұрын
fight is alway a bad move in this game i think. npc enemie alway have the number and more reinforcement... also dev team should at least make indicator show that the enemie detect us or not. like they see you but don't want to engage you or they just don't see you.
@Gavinbelson2 ай бұрын
So, this looks interesting. But where is the "fun" part? It just looks like your are basically avoiding damage sponge mobs the whole time. Then when you actually get to shoot something, it looks not even mid. Im just confused, graphics look cool tho.
@Sekhatt2 ай бұрын
@@Gavinbelson That's the fun. Being in fear of your life, in high tension, trying to survive harsh conditions. (While being completely safe in reality because it's a video game). It's not going to be fun for everyone. But I'm looking forward to this so much.
@namaan_taw82592 ай бұрын
There are indicators above the npcs(when interested in players), they'll go up from question mark to exclamation then shooting. The timings do appear to be dynamic on how alert the enemy is. The videos are of our first runs and we were working things out during play.
@lolsalad522 ай бұрын
@@Gavinbelsonbro you keep spamming wbut where is the fun. If you are going to be dumb do it somewhere else?
@Ashen_Night1162 ай бұрын
@@namaan_taw8259 the indication will also change depending on your weaponry, you're assigned a threat value based on the gear you're carrying, so the more lightly armed you are, the less likely they're going to straight to gunning you down from the onset.
@definitelynotadam2 ай бұрын
So yeah., map size /play area should increase if technically possible.
@kosciarz2 ай бұрын
Thank you so much!
@madmyro2 ай бұрын
You Know Nothing!!!🤣🤣
@fess39322 ай бұрын
“TheBro”? More like “TheMoron”
@mrslayer7772 ай бұрын
Wow....thanks?
@fess39322 ай бұрын
@@mrslayer777 Welcome
@mrslayer7772 ай бұрын
@@fess3932 :)
@patrickdelrue5462 ай бұрын
The AI is atrocious... The soldiers are just running next to you and seeing absolutely nothing even though there are bodies everywhere... You'd expect them to be alert and cautious and to engage anything crawling around 1m from them...
@jondoe59372 ай бұрын
Ideally, though I feel like it might be a limitation. Like, will the AI know how to differentiate between allies killed by enemy factions? And when new NPCs come in after hearing their allies get into a firefight and see the corpses, should they also be suddenly on high alert, and in turn, making a certain location a hotbed of suspicion even after the initial fight finished, where every single spawned-in patrol may or may not be on high alert that kills on sight? If that happens, I think it'd make the AI feel even more jank and unpredictable than it already is. This isn't even about realistic behavior, just that NPCs should be consistent even if it's consistently dumb, which is something the game's AI already struggles with (like how enemies swivel around unpredictably and don't telegraph their idle-to-movement states whatsoever).
@patrickdelrue5462 ай бұрын
@@jondoe5937 This is a valid point. Ultimately they need to do a lot of work to make the AI feel believable and not completely immersion breaking (when they walk next to you and miss seeing you completely) but equally they need to have an element of predictability otherwise you have the situation we saw in the other video of AI standing in a doorway and immediately roasting the player in 1 second as he loots in the room even thought in other circumstances you can literally walk past AI and it does nothing... I still think if this is a horror more than a shooter game then corpses should be focal points and create suspicion on the part of the AI which translates into a heightened state of awareness and faster engagement times. But consistency is key...and we're not there at all.
@Loreburt2 ай бұрын
is there a prone mechanic or is it just crouching ??
@sovietshoes9522 ай бұрын
It makes sense that this game wont be for everyone, its wholly different from tarkov and others as its whole point it "you are not that guy" you wont be good at shooting as its made out to be a last resort, in other words, its a rats game and i love ratting in eft.
@TecraTube2 ай бұрын
again bro?
@dionvandervelde472 ай бұрын
Fuck i cant waiiiit
@charlesballiet70742 ай бұрын
i do wish the revive time was 60 seconds and not 30 as that is too short to give teamates any time to fight off opposition and do a 6 sec reresection
@sisnoXsisnosis2 ай бұрын
Mate you sound just like FRANKIEonPC
@UndeadDragonWarrior2 ай бұрын
P2P - Pick the lad who has the best internet, and let the others suffer!!! xD
@Cellardoorkidd2 ай бұрын
I can haz on ps5 ? 🙏
@Cernumospete2 ай бұрын
13:44 "Those drones are creepy." >Totally ignores the chinese lobotomized cyborg-zombie bombers.
@imitheus2 ай бұрын
I know it's part of the design of the game, but the guns feel way underpowered to me. are people finding this to be the same?
no matter what this game is trying to be, if you can shoot and move it should feel good and responsive. I love the art style and environments, but the dumb AI is probably the only reason you are able to survive because you sure as hell aren’t gonna get out of a raid alive because of the stealth mechanics this game has.. I’d love this game to succeed and I want to play it, but why does every cool game these days has to be an EA title..in this case it’s more alpha than anything else
@sammyhuntington70562 ай бұрын
Might wanna work on that video title there bud
@graphosencrenoir40062 ай бұрын
man your voice sound a little like FrankieOnPC !
@mariobosnjak992 ай бұрын
The AI in this game seems a bit stupid, dont you think?
@jakubkvacala18802 ай бұрын
Nice work again, will there be some kind of weapons in game video?
@weir-t7y2 ай бұрын
It's a shame about the water mechanic. I don't want to play a game that punishes me with a total loss of my progress if I stop playing for a week. I would have played this if the water mechanic didn't punish me for having a life, or playing other games
@siubijeni2062 ай бұрын
I thought it was 30 days, not a week? But either way, yeah, that's my one big hangup with the game. Super excited otherwise.
@gliath8882 ай бұрын
Yeah, for solo or private play, you should have the option to disable the water mechanic or at least have modifiers to make it how you want to play the game. Either it having it punishing for hardcore grinders or super lenient and almost never runs out for casual players. For community servers, I think it would be great to have it as intended, cause then adds a new dynamic were everyone has to contribute to help the underground survive, exactly as how the setting is presented, being a dystopian futuristic survival game. It would be even cooler if they added legit consequences too like the server would shutdown if no one kept the water going and you had to wait til they opened up a new server the next week to play again. Would make for an interesting history too, cause you can see which servers lasted the longest, and the devs could even post stats congratulating the server of players that kept things going.
@siubijeni2062 ай бұрын
@@gliath888 I'm not sure they have anything like a community server planned. From what I understand based on their recent Q&As, even when you party up with friends and are in the host's hub, each players own hub still has their individual progression and progress. There's not really any community aspect to the hub, at least not yet. Tbh, I don't mind the water mechanic or any other sustain mechanic... except that they should be based on in-game time or cycles, not real life. Even with 30 days of water, sometimes people need to take breaks or maybe they're playing a new co-op campaign game that just came out with friends. I have a friend who is currently without Internet while moving, and he'll be without for like 45 days by the end of it. Real life happens. I sure as shit wouldn't be inclined to come back to a game that decides it's harder to come back because real life took priority. If it's based on in-game time, it doesn't have to be so long. It's supposedly pretty easy to hit max water, according to closed beta players... so just pulling numbers out of thin air, say each hour in raids is 6-12 hours in-game time. Even if that gets lowered to a week of max water you'd have 14-28 hours real-time in raids before water ran out. That's probably even on the high side, but the point is it can easily be disconnected from real-world time so people aren't punished for touching grass.
@fireball44292 ай бұрын
the current max amount of upkeep you can have is 80 days so it's pretty forgiving.
@leoSaunders2 ай бұрын
13:30 - 14:30 for now this game doesn't make any sense. there's no clear mechanic of where to hide and seek and I honestly don't see this improving any time soon.
@definitelynotadam2 ай бұрын
Not crazy about these short aggro ranges.
@beekey95012 ай бұрын
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