The Future of AI in Games: Marek Rosa at Game Developer Session 2022

  Рет қаралды 2,050

GoodAI

GoodAI

Күн бұрын

How to leverage the power of large language models (LLMs) for game development and games. Taking examples from GoodAI's in-the-works AI Game, Marek Rosa demonstrates the benefits and potential of utilizing an AI-driven approach to NPCs for richer game personalities, complex interactions, and more emergent gameplay.
Presented at the Game Developers Session Conference
Date: September 24, 2022
Timestamps:
2:25 Large language Models
4:44 Limitations of LLMs
5:35 Cost of Inference
5:55 Hallucinations
6:50 Statelessness of LLMS - memory loss
7:38 Observation space
8:19 When things don't work
9:18 Why we want evil AI
10:55 Evil AI examples
11:38 Grounding LLM in the game world
12:10 Optimizing LLM for more
13:40 Emerging complexity
14:14 Self-aware NPCs
16:26 Last 10 years in AI: to 2022 stable diffusion
19:10 Image generators
23:20 Predictions for the Next 5-10 years
25:10 New research on memory improvement of LLMs
30:10 What is AGI?
33:15 AI in games as an incremental path towards AGI
41:35 Q&As
***
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Пікірлер: 2
@intergalacticGM
@intergalacticGM Жыл бұрын
This was somewhat interesting how machine learning is applied to games this time. I was expecting something different, like a custom built algorithm. And more related to strategy like application, like the one used to beat dota or starcraft human champions. Also I doubt anything mentioned here will be applied to space engineers soon. So I guess state machines are the thing we'll most likely get with the next update of the game.
@odiihinia
@odiihinia Жыл бұрын
Use Elevenlab's voice generative AI to fully integrate voice acting into generated text.
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