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...or why more is less. We've had stories. We've gotten good at them. We've experienced heavily polished, linear games like Call of Duty. Now, with more powerful consoles and PCs than ever before, we should shift our focus onto shorter, more fulfilling experiences. This video explains why.
In short, I think that shorter, more interactive games are the future. Imagine a game like a large Hitman level, with completely different outcomes depending on your actions.
As everybody keeps mentioning, the Stanley Parable is a great example of what I'm talking about. Even with that it's scary just how much time and effort they must have put into that one level, even though there are under 20 endings.
I mention Hitman a lot in this video since it's closest to what I see future games being like. The latest game is deliberately very hard, with the only viable options being scripted events. Older games did a better job of realising an open-ended world with enough lee-way to allow you to play it the way you want to. It will be interesting to see what the future holds, starting with the next Hitman and Deus Ex games.
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