There were a few Atari 2600 carts that had extra RAM on them. Tunnel Runner had a whopping 256 bytes!
@greenkoopa2 жыл бұрын
😱😱😱
@PeBoVision2 жыл бұрын
256 bytes was the TOTAL RAM directly accessible by the 16 bit processor in a TI-99/4A. The 16k used for programs data was shared VDP memory on the 8 bit bus.
@scottythegreat12 жыл бұрын
Pitfall 2 being the big one.
@No_True_Scotsman2 жыл бұрын
Wow, a tiny head start on racing the beam!
@SA77888 Жыл бұрын
Thats ridiculous who the hell needs an EXTRA 256 bytes.
@JayEAA2 жыл бұрын
A good thing to mention would be the extra chip that was only on the Japanese version of Contra. The Konami VRC2 mapper allowed there to be animated backgrounds.
@AngryCalvin2 жыл бұрын
Good to know. I much prefer the Japanese version. So glad it was included on the Contra collection. Famicom disks versions of games were also superior.
@ryhol54173 ай бұрын
I still love contra
@thatguyineverycommentssection2 ай бұрын
underrated game
@micheliwaniec803 жыл бұрын
Stopping at MMC3 and no mention of MMC5 altogether? Not used by that many games, but stocks finer color palette selection in backgrounds, extended tile indices, SNES-like multiplier on the chip, vertical split screen functionality. the list goes on. MMC5 is really the pinnacle of official MMC chips made by Nintendo in that era. Definitely needs another video soon... ;)
@greenkoopa2 жыл бұрын
I mean this as a compliment, nerds like you move the world forward 🙋♂️🐢🐢 It took me a week to understand how to install retroarch
@NesrocksGamingVideos2 жыл бұрын
The thing is not many games used the MMC5 and the ones that did didn't really put the chip to good use, so in reality it didn't upgrade the NES as it could have and as other chips did. I think the video did fine not to mention it and several other mappers. Otherwise the video would be so lengthy. Also, hello Michael! ^^
@edydossantos2 жыл бұрын
@@greenkoopa you're a genius as we vould make it. I didn't even try. 😂
@EpicTyphlosionTV2 жыл бұрын
And enhanced audio on Famicom carts
@JMFSpike2 жыл бұрын
MMC5 was used by more games then you might have thought according to Wikipedia. Castlevania III: Dracula's Curse, Just Breed, Metal Slader Glory, Laser Invasion, Uchuu Keibitai SDF, Nobunaga's Ambition II, Nobunaga no Yabou - Sengoku Gunyuu Den, Bandit Kings of Ancient China, Romance of the Three Kingdoms II, Uncharted Waters, Genghis Khan II: Clan of the Gray Wolf, Gemfire, L'Empereur, Ishin no Arashi, Shin 4 Nin Uchi Mahjong - Yakuman Tengoku
@linkthehero84312 жыл бұрын
Fun fact: there's an official Gradius Fighter Yu-Gi-Oh card. I know it's real because Joey uses it sometimes in the original series. That's when you know a game's a classic.
@archmagemc35612 жыл бұрын
Aye, the I believe they are called the "Big eye" or "Big Core" archtype. There are an entire seires of cards based on them. (but they aren't that good due to how modern yugioh has power crept.) And of course their field spell is called Boss Rush, for obvious reasons. xD
@IdealIdeas10010 ай бұрын
Koonami has a lot of yugioh cards based on their other games.
@ninjaguyYT3 ай бұрын
Also when the cheat it invented becomes "the" cheat code.
@Disthron2 жыл бұрын
I remember back in the day, late 90's early 2000's when many 8 and 16 bit consoles had 90% of games with pixel perfect emulation (there were of course some outliers ) the NES was a big issue because of just how many enhancement chips there were. Still, it certainly did make the system very extendable and it would have been fun to see what other systems could have done if it were more prevalent.
@JAGtheTrekkieGEMINI17013 жыл бұрын
Damn... I kinda underestimated the importance of cartridge enhancements for the NES all the years.... So *Elite* is kinda the "Starfox" of the NES, *Super Mario Bros 3* is kinda the "Super Mario World 2 Yoshis Story" and *Castlevania 3* is kinda the "Castlevania Rondo of Blood" of the NES.... All Games which were Not possible without cartridge Upgrades. PS. Starfox2 actually used the amazing Super FX2 Chip 😉
@JAGtheTrekkieGEMINI17012 жыл бұрын
@Dave Davies Rondo of Blood also releases on the SNES as a downgraded Version called *Dracula X".
@EmeraldEyesEsoteric2 жыл бұрын
Early polygon games like Starfox and even Final Fantasy 7 were far uglier then many NES games. Starfox really felt like a downgrade to me back in the day.
@JAGtheTrekkieGEMINI17012 жыл бұрын
@@EmeraldEyesEsoteric Starfox still aged better than OG FF7 imo due to the fact that there are only "blocky Alien Space ships" and Not "blocky human characters"
@modev41632 жыл бұрын
Im 35 so I came in more in the snes ages, but i noticed the big disparity in nes games but never understood why
@sprockkets2 жыл бұрын
Yeah but the SA-1 was probably used more often, giving iirc 4x (more actually factoring in its other addtions) the CPU for the system vs the built-in one. Stuff like Mario Kart and SMRPG used it. Well, one source said 33 games used it. IIRC the FX chip was used in like, 4 games?
@Myako3 жыл бұрын
I enjoy every single video you make, but I have a special fondness for technical deep-dives like this one. Please, do continue on doing these. 👏🏻👏🏻💪🏻💪🏻
@Sharopolis3 жыл бұрын
Thanks, I will!
@bombfog13 жыл бұрын
Much appreciated. I really enjoy this series (? don’t know whether series is the appropriate term here). In other words, I love the videos wherein you highlight games that go a bit beyond the capabilities of their brethren.
@miketate34452 жыл бұрын
18:43 Small nitpick. You show Metal Storm while talking about scan line counters. The parallax in that game uses animated tiles, not split screen from scan line counters.
@LNSLateNightSaturday3 жыл бұрын
Great video, and I'm looking forward to the follow-up on the Konami-style FM synth sound chips.
@marsilies3 жыл бұрын
Regarding no NES game having an extra CPU on the cart, that ALMOST happened, with Color Dreams building a prototype "Super-cartridge" with a Z80 on it for a Hellraiser game. Reportedly, the Z80 was going to manipulate the graphics RAM in real-time to produce a bitmapped display, and the rumor is the game would've been first-person 3D akin to Wolfenstein 3D.
@Sharopolis3 жыл бұрын
I would love to see that, that would have been amazing!
@JayOnTheBay3 жыл бұрын
Hellraiser as in the horror film?!
@stevefitz25223 жыл бұрын
@@JayOnTheBay yup, the very same
@Chronz2 жыл бұрын
That's cool. Where can I learn more on this?
@robertfoxworthy55033 ай бұрын
They licenced the Wolfenstein 3d engine.
@SkyCharger0013 жыл бұрын
the WideBoy cartridge (a development cartridge that allowed one to test Gameboy games on a tv via NES/Famicom) had an 'extra' cpu.
@customsongmaker3 жыл бұрын
Yeah it had a GameBoy in it. I think that uses some kind of Z80.
@gblargg2 жыл бұрын
@@customsongmaker GB-Z80, a scaled-down version of the Z80.
@PeBoVision2 жыл бұрын
a few years prior, the TI-99/4A shot itself in the foot, by tying their GRom to licenses (along with tyrannical marketing and packaging control). You could create cartridge software for the 4A, but unless you gave up control of your product to TI, and paid exorbitant fees, you were restricted to 8K. Pay up, and you could use GRom expansion in the cart, giving the profit to TI. That's why so many TI 3rd-party software have no cut scenes or multi-channel sound...all Atari and Parker Brothers software is restricted to 8K...giants of the time like Epyx, Bröderbund, and Activision just stayed away, while small companies like Databiotics and Software Specialties did their best to create game-clones in just 8K (often extremely well). To be fair, it was a new industry, and TI didn't understand the idea of making money on the hardware, while providing software rights to the companies that would ultimately sell your machines.
@dan_loup3 жыл бұрын
The galaxian way to do things of the NES kinda put it in serious advantages against systems that are supposedly more powerful than it like the atari 7800. Tilemaps are just a lot faster than bitmap blitting. I think the first console to actually offer a threat to the NES was the PC Engine, because it was literally an NES but better.
@greenkoopa2 жыл бұрын
I don't know why but I watch these types of videos when I'm stoned, and even sober I don't understand the technical stuff but I find the verbiage amusing. To be clear I'm 35 and when I see a new word I look it up, but blitting puts a smile on my face.
@borby45842 жыл бұрын
That’s actually really interesting and clever. Did that give it advantages over the Genesis too?
@dan_loup2 жыл бұрын
@@borby4584 The genesis used the same way to do graphics, but better.
@borby45842 жыл бұрын
@@dan_loup so it did what Ninten-didn’t?
@dan_loup2 жыл бұрын
@@borby4584 yes, two layers, more colors, an stupid amount of data copying time, massive sprites..
@johneygd3 жыл бұрын
That’s sooo freaking damn special about those enhancement chips, they are no chraphical accelerator chips,BUT they can enhance the graphics by simply swapping tile sets in and out or using an irq counter or do both,along with required extra video ram/chr ram and prg rom, Heck you could even bankswitch pcm audio by swapping samples in & out,so instead of using raw 1bit dpcm and stiff it all into 16kB audio ram,you can use 4bit pcm and swap them in and out of the 16KB audio ram for better 1 channel digital audio, HOWEVER, there are some standard nes games running on a stock nes system wich did amezing things as well such as formation and challanger in wich both uses parallax scrollingng and it uses multi screens,while city connection swaps tile sets in and out to achieve multiple background scrolling among other stock nes games, so i think all these all these clever things could be also done on a stock nes trough the nes cpu insted along with extra ram and rom BUT i do believe that will indeed eat up extra processing power this slowing down the nes, Just imagine mario 3 running on a stock nes, i can imagine that it would,ve ran much much slower if the nes cpu had to do bankswitching instead.
@theblackwidower2 жыл бұрын
Not only that, I don't think Mario 3 could run at all on stock NES because of diagonal scrolling. Wasn't possible without these enhancement chips.
@inceptional3 жыл бұрын
This was an important feather in the cap of the SNES too, which many Genesis fans really seem to dismiss as if it wasn't a huge deal in the grand scheme of things, even though it was clearly one of the [multiple] reasons why the SNES ultimately defeated the Genesis in the console wars. It was certainly a much better solution than Sega's idea of just releasing one extremely expensive and bulky add-on after another for the Genesis. And we all know how that turned out.
@Gatorade693 жыл бұрын
Wow. KZbin removing my comments again... Why ? Sega actually thought about add on chips. Virtua racing had the SVP chip that allowed the system to do early 3d like the SuperFX did with StarFox. Why they chose to go the 32x route I have no idea, I think prices of carts came into factor. Those SuperFX SNES games were pretty expensive at the time. Sega definitely made some bad choices.
@inceptional3 жыл бұрын
@@Gatorade69 The thing is, the SNES actually had around 100 games that used enhancement chips, and only a couple were more expensive than normal game prices, so it really was a smart move on Nintendo's part. If Sega had done the same in the Genesis' early life, it probably would have beat the SNES in the console wars, but it didn't. So, yeah, Sega definitely made some bad choices.
@Gatorade693 жыл бұрын
@@inceptional Hundreds of games sounded a bit too much. I did a quick count and it was more like 73 (worldwide) give or take not including a handful of games that were never released. Also looking at the prices in 1993 a majority of SNES games were 60-70$ compared to the Genesis which had games priced 50-60$. Accounting for inflation that's about 120-140$ for a SNES game. So they were on average a bit pricier. Reading about SEGAs SVP chip it increased the price of the carts to 100$. With Virtua racing being the only game produced because of that. So I guess it just wasn't worth it for SEGA to pursue. It's kind of hard selling 100$ games, especially back then. I also notice some SNES enhancement chips weren't really on the same level as the SUPERFX chip more so being made by the developer/production company with some only having 1 or two special functions. I wonder why a company were not able to add an enhancement chip on their Genesis carts ? Did the Genesis just not support it or was it SEGA who didn't want companies doing that?
@inceptional3 жыл бұрын
@@Gatorade69 Well, 73 (+4 unreleased) is pretty close to a "around 100", give or take. And, while the SNES games may have been more expensive in general, they cost that price with or without enhancement chips in the vast majority of cases, so the point that they weren't more expensive than normal [SNES] games if they had the chips in them still stands. For SNES owners, the chip-enhanced games (outside of a couple extreme examples like Star Fox) were basically just like buying any other game for their system, which really made things simple/elegant/frictionless. Yeah, none of us will ever truly know the exact reasoning behind why Sega did what it did, suffice to say that outside of Virtua Racing, it didn't use enhancement chips in the carts and instead went for very expensive and bulky add-ons. Personally, I would have preferred them going down the enhancement chips in carts route. It's possible there was some technical and/or legal reason Sega couldn't just copy Nintendo or something. Maybe that's why it took so long for Sega to eventually do the chip on a cartridge thing. I dunno. I think I read somewhere the Genesis wasn't designed with this in mind though, unlike the SNES, so it just wasn't anywhere near as practical for the most part. This is why Nintendo deserves kudos for such as smart idea, which it clearly envisioned/planned before the SNES was even released and indeed had implemented in some games from literally day one (see Pilotwings).
@fandangobrandango78643 жыл бұрын
The genesis CPU was nearly 3x as fast as the SNES, that's why the SNES had the need to invest more in special chips. It was always said that gunstar heroes didn't release on SNES because it couldn't run it.
@TechnoEstate3 ай бұрын
_"The NES was less powerful than its competition."_ Incorrect, if we're talking same-gen. The Master System was SEGA's *_mid-gen update_* after their *_real_* NES competitor -- the SG-1000 -- failed in Japan. The Famicom/NES is in fact the most powerful of its generation.
@mrmimeisfunny3 жыл бұрын
I was hoping you would talk about the MMC2 and MMC4 chips with their weird tile triggered bankswitch. Switching bank when it reached a certain tile as opposed to a certain scanline Punch Out used it. It allowed it to bank out the rope and crowd and bank in Little Mac (which was a background). This allowed the game to put all of Little Mac's animation frames in 256 tiles the crowd and rope in 256 tiles, and the opponent in 256 tiles. This allowed you to have detailed opponents. And animate them by just switching the entire 256 tile bank once per frame.
@MattoMakesLetsPlays Жыл бұрын
I think he did a video on Punch Out which explains how the technique works, but there are so few MMC2/4 games on the market (even localized) its not that amazing to talk about.
@Clancydaenlightened3 жыл бұрын
Nes is kinda like a stripped down atari 8bit with a display list in rom and draws tiles not scanlines, the cartridge slot has the system bus fully available, so expansion chips are easily added, also keeps the console cheaper
@amerigocosta74523 жыл бұрын
I agree, I've always thought that the NES design seemed heavily influenced by the 6502 based micro computers that were on the market prior it. Something that is generally ignored or dismissed these days.
@Clancydaenlightened3 жыл бұрын
@@amerigocosta7452 well Nintendo wanted atari to sell it originally, derivative work is easier
@Clancydaenlightened2 жыл бұрын
@@chockablock34857 get an MBC3 on the cartridge iirc and you'll get the scanline counter
@hikmori72 жыл бұрын
4:30 - 6:39 That's really amazing breakdown. I feel It's distinctively clever of Konami's end to workaround this on their NES games.
@jasper-byrne3 жыл бұрын
Castlevania 3 is def worth hearing on a real Famicom, the enhancement audio is incredible
@Dhalin2 жыл бұрын
Heck, IIRC, even the NES version sounds nice. I think sometimes, it's not about what you have, it's about how you use what you have. Yeah, some of the Famicom's audio enhancements were all nice and all, but there are still games like Blaster Master that didn't have those that still managed to produce some of the most memorable tunes I heard as a kid.
@viperdemonz-jenkins2 жыл бұрын
that was my favorite NES game.
@AszullGames2 ай бұрын
"That metaphor doesn't sound nearly as good now that I have said it out loud." Had me laughing I was just rerunning what you said through my head as you said that lolol
@romannikonenko73253 жыл бұрын
Ooh, Lagrange Point! Such an underrated RPG from the era.
@sevaarutyunov73013 жыл бұрын
Great video! Really wanna to watch video on enhancement audio chips. Like the one in gimmick !
@Devilot1093 жыл бұрын
Some games are actually demonstrably worse in graphics or audio in the North American release compared to JP because NoA was much more restrictive about what kind of mappers it allowed.
@Devilot1092 жыл бұрын
@Dave Davies Castlevania III is the classic example.
@ahumeniy2 жыл бұрын
Kirby's Adventure also had the parallax effect using scanlines on the final boss scene.
@neddreadmaynard3 жыл бұрын
Wasn't Willy Nilly a country and western singer? "I'm on the Commode Again".
@stevep91773 жыл бұрын
Interesting how the nes is basically an incomplete computer, and cartridges are just a pcb that may as well be plugged in with some kind of ribbon cable.
@jaysharpESQ2 жыл бұрын
Ahhh that was a great analogy
@AdhamOhm2 жыл бұрын
That's how cartridges on the earlier consoles (mostly 4th gen and older) were. These could be thought of as removable SOCs (system-on-chip) that interface directly with the CPU, and include self-contained hardware upgrades as well as the game software.
@mystsnake2 жыл бұрын
its just a extension, its not different to the pcie slots in your pc
@KenjiUmino2 жыл бұрын
@@mystsnake not so much different in function, but these kind of cartridges would be more like "a pcie card that not only has the game on it but also part of the graphics hardware and some extra RAM" ... imagine if PC games came on pcie cards that you just plug into a PC (thunderbolt, expresscard) and then you can play the game with highest details, raytracing and everything even if you only have a potato PC (Pentium N5030, iGPU only) ... because all the graphics hardware is on the same pcie card that the game is on ... games would be terribly expensive tho, and you would have to buy the games on physical media again instead of downloading everything from steam or the likes
@tailgunner22 жыл бұрын
@@KenjiUmino The Commodore 64 had such a function. It too had a cartridge slot on it's side. Though disks were far more economical at the time.
@ThePerfectKiosk3 жыл бұрын
Many NES titles didn't have CHR-ROM: they had a RAM chip on the cartridge that served as cartridge memory, and it had to be written by the PPU (not the CPU) using a particular I/O port in the software. Even Mega Man 4 used a setup with CHR-RAM and scrolling is sooooo slow to make up for it.
@persona833 жыл бұрын
Thanks for the in-depth explanation about these NES features. And I love the pace of your voice and video. It makes everything perfectly understandable.
@akalyx3 жыл бұрын
i forgot about this channel...glad i found it again
@modev41632 жыл бұрын
This makes me appreciate why some games costed more, and I always wondered how gradius was so damn good
@garyseymour63192 жыл бұрын
When you use bank switching it's quicker to have the main elements like a spaceship in all banks, this is shown by the fact they are on the same tiles in ALL banks as will anything else that's needed quite often. Otherwise you have to bank shift to draw it.
@greenkoopa2 жыл бұрын
🥴🤯
@MickeyMishra2 жыл бұрын
Vice Project doom is one of the best games I have ever played. I was surprised so many never heard of it. I still had a hard time believing that it was my NES that was doing this!
@timmturner2 жыл бұрын
Awesome video, just subscribed. You are doing great work as I rarely subscribe after seeing only a single video.
@dmtm2 жыл бұрын
At 1:16 The game Nemesis was released on the Commodore 64 1985 and 1986 it was released on the NES as: Gradius.
@Inkubaszi2 жыл бұрын
very intresting material, thank you
@theironfox27562 жыл бұрын
Gradius was the first game I purchased with my own money. $19,99 at K-Mart.
@ethanterry72903 жыл бұрын
I had to do everything in my power not to turn this off in disgust when Kirby sparked that UFO instead of swallowing it… Incredible video. Well done as always!
@KehHs-l8b2 ай бұрын
The gradius tile mapper has the ship in the middle of them all so the processer can run its routines faster. If you put the tiles on the first rows the background routine would habe enough speed to render fast enough
@billkendrick13 жыл бұрын
The Atari 8-bit line (and hence the XEGS) could point ANTIC at anywhere in memory space, including the cartridge ROM, for video data (bitmap, character/tile set, and text/tile data). :)
@ClarkPotter2 жыл бұрын
Phenomenal content. So good I can forgive the British newscasting narration :)
@Sliider36 Жыл бұрын
Mega Man 5 is one of my picks for best looking NES game. go back and look at all the stages in that game (crystalman, waveman & gravityman for example). tons of animated tiles & detailed environmental stuff. it looks fantastic. then capcom didnt care when MM6 came along- they phoned that one in, as they were focused on MMX at that time. idk why MM5 is often forgotton when talking about nes graphics, but its top quality stuff.
@x7heDeviLx5 ай бұрын
12:06 😅I feel like these should be playing cards like the game data makes perfect playing card backing
@TheRealJPhillips2 жыл бұрын
Great video. Ppl forget those extra chips were the main reason some NES games were like $70 and $80 back at that time.
@greenkoopa2 жыл бұрын
Yeah, but they understand that most (for content provided) these days are worth $5 on the soon to be extinct eshop
@thecunninlynguist3 жыл бұрын
Looking forward to this. Always fascinating how they enhanced the system indirectly with chips, as opposed to how sega did it with hardware
@Daz5Daz3 жыл бұрын
Not sure I understand what you mean by hardware? Sega certainly put chips in their cartridges to enhance the console - such as the SVP that went into their Mega Drive games with enhanced 3D graphics.
@JohnnyWednesday3 жыл бұрын
Brilliant video :) more enhancement chips please! did any N64 games use additional chips? did C64 cartridges ever make use of all those 6502 compatible NES chips? :O
@xeridea2 жыл бұрын
I don't think any N64 games had extra chips, though the system did have an expansion slot to double system RAM from 4 to 8MB, it went in the console itself.
@JohnnyWednesday2 жыл бұрын
@@xeridea - Given the abilities of N64 Flash carts? I wouldn't be surprised if enhancement chips were at least technically possible for the N64
@KGRAMR2 жыл бұрын
IIRC, the only one to do so on N64 was Animal Forest, which used a real-time clock. Everything you saw (expansion pak included) was all hardware without chip add-ons.
@JohnnyWednesday2 жыл бұрын
@@KGRAMR - Thanks for pointing it out :)
@caseystrange Жыл бұрын
Ninja Gaiden II and III had scanline counting as well.
@inceptional2 жыл бұрын
I'm curious. With the SNES' Mode 0, which I've heard was kinda built around it once intended to being backwards compatible with the SNES, how many background tiles per layer was it able to store normally?
@doc_sav3 жыл бұрын
I have been wanting a breakdown like this. Great overview.
@BitwiseMobile2 жыл бұрын
The bus in the NES is a genius design. It's architecture allows for extending the Famicom via that bus. You can add more RAM, more ROM, or add any amount of circuitry that you want. As long as you talk on that bus you can interface with the CPU. The genius of that design is the mapper chips, or MMCs. It's no accident that games that came along later in the life of the Famicon were able to take advantage of that interface and mapping technology to provide a richer game experience than anyone ever thought possible on the NES.
@madcommodore3 жыл бұрын
On the C64 you can save precious 16k VIC II RAM memory by using the CPU to copy data from a place in the other 48k of RAM into the VIC II RAM bank being addressed. Even more weird is the CPU and VIC II chip can see different values at identical memory addresses. The Amiga, although never a console, can do the same, to save your 512k Chip RAM used by custom chips you can use the CPU to copy stuff between 1-512k and 513-1024k areas willynilly at the same time as the Blitter etc are doing stuff. The only people who need 1mb Chip RAM or more Amigas are people working with 1mb worth of sound samples all at once at the same time.
@bastian_59752 жыл бұрын
I just had the absurd thought of trying to hook it up so an modern console would talk through an NES, so you could technically have Cyberpunk or something equally absurd running "on the NES"
@robsku12 жыл бұрын
Yeah, technically it should be even possible to create an cartridge that has a cable to connect it to PC that would then use NES to output graphics and sounds and read the controllers, but run the game itself in the PC. Of course you could also stuff a single-board computer, like Raspberry Pi inside the cartridge to do the same thing. Hell, with USB port in the cartridge you could easily update it's content - maybe it could be even made to run whatever games or software in virtual machine with virtual screen and have it read the screens contents and convert it to NES tilemap in the fly. Of course it would still need to scale the resolution down and limit yourself to the colours NES can use - same with sound, unless you want to output the sound from the cartridge instead of TV, in which case you could just use the sound chip in the single board computer. It's a super neat idea that I would love to see and even more to have one, and a totally absurd and useless one at that just as well :D
@paradoxzee68342 жыл бұрын
Pretty much what Nintendo did with Super Gameboy. It is Gameboy hardware in a game card. The SNES is pretty much just a box for controllers and to output the picture on the TV
@No_True_Scotsman2 жыл бұрын
Someone did this!! I'll try to find it. I love the idea of playing Crysis on a Super Nintendo
@Denathorn3 жыл бұрын
Back in the day, I used bank switching a lot on my Amstrad 6128, not to the extreme of how they used the extra addressable memory on 8-bit consoles... But once you could harness the extra 64k available, it was great... Sadly though, in a professional sense, it was sadly under used as the target because many a game was for the 464 model which allowed for maximum compatibility. So many game devs mostly never acknowledged the extra memory available to them... Oh, and generally, Z80 machine code was unashamedly ported from the Spectrum to the Amstrad by "professionals" that in the most part, titles looked and played pretty much s*it when there was no reason for it. And do you know what... Nothing has really changed, take the lessor target, build for that, then lazy port it over... Prime example... GTA Definitive Edition... Mobile code, ran through convertors, slapped on targets that are basically super computers and look what you get... Rubbish!!! How very retro! :/
@FatNorthernBigot3 жыл бұрын
I don’t remember many consoles from my childhood in the 80’s (it was home computers or nothing, back then) and wasn’t aware of the NES. When the hugely popular Super NES came out, I was surprised by its grandiose title.
@Halbared3 жыл бұрын
Consoles only started to shift in big numbers in the UK in 1990.
@Scornfull2 жыл бұрын
@@Halbared The Genesis was a monster in the UK
@Halbared2 жыл бұрын
@@Scornfull The Megadrive sold well when it was released in the 90's, yes.
@Scornfull2 жыл бұрын
@@Halbared it basically outperformed everything in the UK gaming wise
@Halbared2 жыл бұрын
@@Scornfull Until the Playstation, yes.
@rei.10 ай бұрын
why are you using an invincibility cheat in Gradius? at 6:09, you get hit by an enemy ship and 2 bullets and survive
@user-a5Bw9de3 ай бұрын
I wonder how much enhancements and modularity NES hardware can actually output. As a starting point, I wonder if there is any unofficial MMCx chip that fans made.
@zorilla02 жыл бұрын
The irony of a Micronics-developed title being featured in a video about games with enhanced performance. The fact that Ghosts N' Goblins dynamically loads tiles into expanded graphics RAM would certainly explain the noticeable load times when booting the cartridge and starting the first stage. It makes me wonder if Ikari Warriors 1 and 2 (another pair of Micronics games) used the same technique since they had the same long pauses. Ikari Warriors, being a 256KB game, seemed to have load times that were especially pronounced.
@Choralone4223 жыл бұрын
How much the NES was "upgraded" via enhancement chips in the cartridge was very cool to see back in those days. I can still remember in the later NES days comparing some of the early games to later ones and being amazed at how much more complex the games became. It was a shame that Nintendo removed the ability to add extra sound channels via the cartridge port of the NES. It would have been so cool to have the extra audio channel that the Famicom Disk System games had or some of the Konami games like Castlevania III and Lagrange Point did. It wasn't until KZbin became a thing that I ever heard the original Famicom audio tracks for The Legend of Zelda, Metroid or Castlevania III.
@codenameviper79053 жыл бұрын
If you have a flash cart for the NES you only have to solder one resistor in the NES to connect two pins on the hidden expansion connector to the bottomn, If Nintendo wanted they could easily give out some kind of very cheap dongle for the expansion port, only problem is that the plastic tabs had to be broken, i have the extra sound for Famicom Disk Games and also for special chip games like Castlevania 3 jp. Version
@ShallRemainUnknown2 жыл бұрын
NES/FC was designed from its very inception to utilize enhancement chips, despite being based on/inspired by the the Colecovision (which I don't think had any carts w enhancements, and was similar to MSX spec).
@darthungeon28722 жыл бұрын
I remember FF10 haha. That was probably the only time I had a successful spastic scramble to change strategies after the zombie/Life combo and the Aeon cancelling to defeat him. Was Bujingai before 2000? Or was that not well known enough? I remember there were a few tricky bosses in there also.
@MrMegaManFan3 жыл бұрын
Ever done a crossover episode with Retro Core? I feel like you two would hit it off well.
@Nicholas_SteelАй бұрын
The NES could've used audio expansion chips while keeping them contained within the game cartridge, just like how it worked on the Famicom/Disk System... you just needed a Jumper Cap (would cost under 10 cents) to connect 2 pins in the Expansion Port on the underside of the console to complete the connection between the cartridge's audio expansion chip and the consoles audio mixer so that the expansion chip's audio output could be mixed in with the normal audio output of the console. Game Genie takes advantage of this on the NES for example.
@Ziggurat12 жыл бұрын
Your best video I have seen of you so far
@googleboughtmee3 жыл бұрын
Great vid! Mr. Gimmick could also be up there with Mario 3 and Kirby?
@Nikku42113 жыл бұрын
Why is so much of the footage frame-blended when this video is 60fps already?
@SkyCharger0013 жыл бұрын
sourced from another video most likely.
@dustinherk81242 жыл бұрын
i like how nintendo always had a way to up the performance from cartridge games in some way or another. nintendo had it in the cartridge, snes had it start as soon as Starfox with its cartridge integration, and the N64 hat the ram upgrade port on the console, which allowed you too double its ram to upgrade games like Perfect dark, to have relatively capable AI in a Golden eye 64 style game engine, instead of preprogrammed level AI that relied more on specific conditions to first, spawn, and how it would react.
@seditt51462 жыл бұрын
I would love to see someone in the modern day push old NES expansion to its max to see what it is capable of. Can we get full on 3D or ray tracing by passing all the data to onboard chips and simply send back processes "Sprites". IDK, But I would love to know.
@vxorpsxorlox99182 жыл бұрын
suckerpinch put a Raspberry Pi inside a NES cartridge and uses it to update the tiles.
@robsku12 жыл бұрын
I think you could - but not sure if any single board computer exists that could run on the power NES provides the cartridge with, so I doubt you could fit enough in a cartridge that could perform actual realtime ray tracing. You could always make a cartridge that has a USB interface to communicate with a PC and let the PC basically use the NES as I/O device (reading controller inputs and outputting graphics and sound), in which case you could pretty much render anything the PC can render - limited to resolution and colours the NES can produce, a fairly simple realtime conversion routine could be used to scale down and apply dithering to any truecolor graphics to be rendered via the NES.
@seditt51462 жыл бұрын
@@robsku1 hhmmmm good point and one I didn't fully consider. Any idea what those specs are? I am pretty familiar with SoCs and embedded computers but don't know about the NES
@scottscott34632 жыл бұрын
Jeeez, seeing all those games, brings back memories of when I got my NES.
@ecernosoft3096 Жыл бұрын
The Atari 7800, 5200, and 2600 all put graphics in ROM. 5200 had enough RAM to put it in RAM though.
@linkthehero84312 жыл бұрын
1:09 ⬆️⬆️⬇️⬇️⬅️➡️⬅️➡️🅱️🅰️ (the Konami Code) will give you all the power-ups from the start.
@BenW833 жыл бұрын
Awesome video mate. Really interesting. I knew about the more common MMC chips. But I wouldn't have thought games in 86 had them. Learn something new everyday. Including although a great system the NES is woefully lackluster under the hood. Ghost and goblins looks crap 🤣.
@itsyeeoledskoolfurry32082 жыл бұрын
Gradius got ported to the Sega Game Gear in 1992. It got re-skinned and renamed to Aeriel Assault. Aeriel Assault is VERY similar to this Gradius game.
@Snotnarok2 жыл бұрын
I think this shows the consumer's shortsightedness, perhaps the corporation as well. Spend extra money to enhance every, single, game, that comes out. Or, a bit of hardware to beef up the entire system. Ohhh...Extra $100 to get an upgrade to the console? Too much. Oooo Star Fox for $90!? SOLD. Granted the CD addons launched way too high but only Nintendo or modern consoles have managed to sell a proper hardware upgrade with a console. DK + Expansion pack? (they certainly lost money) and then the PS4 Pro & XBSX.
@gblargg2 жыл бұрын
Or recognition of Moore's Law and the quickly-reducing chip cost and increasing capability. This allowed the cartridges to evolve over many years as technology advanced. The more recent version of this is memory capacity in cameras and phones. By having a memory slot, you can upgrade memory for far cheaper than the year(s) before when you got the unit.
@Snotnarok2 жыл бұрын
@@gblargg None of this was quick nor did it get cheaper. Carts were always expensive and slapping in a extra CPU or RAM was always pricer. There's a reason the big 3 at the time were really interested in CDs since it'd drive cost down drastically and the unit could bring some extra performance on top of it. Nintendo ran into the same problem with devs wanting more power and wound up making a RAM expansion for the 64. SEGA was apparently going to do exactly what I was saying with a cart that would have the SVP chip and you'd lock on the game that needed it...Instead they went with the 32X which was it's own disaster
@edydossantos2 жыл бұрын
What about After Burner II? The graphics are quite impressive? Not to forget Battletoads. The level of speed, resolution, fluidity, of the graphics are something out of the curve. How the guys manage to make such games on an 8bit?
@JMFSpike2 жыл бұрын
Enhancement chips were really a very brilliant thing, because they allowed for essentially (sort of) upgrading consoles without having to actually create new hardware.
@johneymute3 жыл бұрын
For a looooong time i tout the stock nes could do all these things on it’s own,but nope because as i had discovered ever since 2093, the nes need swapping data chips along with extra ram & rom to swap tile sets in& out as well swapping pcm samples in and out once needed, now i don’t think that the game elite or the drawing program videomation uses tile sets at all , i think it generates vector graphics trough software via the cpu and then converts it’s to tile sets,sure you might could store 16000+ tile sets to account for every possible drawing combination, but i think that would be very impractical,but am still curious about the innerworkings off those games and i would be not surprised if coloring a dinosour works similar like those mentioned games,now about those animated question mark blocks in mario 3, it might be possible that it contains many frames of animations or it could be that those pixels are constantly moving in a loop from left & right by creating extra tiles on the fly trough extra video ram and output them as extra frames in order to save on space(not sure if that’s actually possible and or if that would couse cpu or mmc3 chip overhead but maybe it can be done that way),also i wish you mentioned battle toads wich does have some amezing tricks to make you undistinguich it as a 16bit game😁
@robsku12 жыл бұрын
I doubt the CPU (or mmc3) would overheat - surely not the CPU. For example, the SuperCPU cartridge for C-64 (which uses 6502 CPU, same as NES) can go up to >20Mhz IIRC, which is over 20 times the clockspeed C-64 runs at - the cartridge uses the same 6502 CPU that's inside the C-64, and I've never heard them overheat even when ran at maximum clockspeed the cartridge allows (it's adjustable from a knob, and some cartridges also allow going _lower_ than default clockspeed). But while it wouldn't risk damaging the CPU, it could still end up being too demanding for the CPU to run fast enough to update the screen 50 (PAL) or 60 (NTSC) times per second. You could always halve the FPS, update only 25 or 30 times per second, and you would have at least twice the time to do all the necessary data processing per frame, but the graphics wouldn't be as smooth and it would affect the gameplay significantly. Even if 25fps was considered fast enough for early FPS games - DooM for example was hardcoded to max fps of 24 or 25 IIRC, and it doesn't even feel choppy unless you're running on old hardware where the refresh rate will drop below that - but I imagine you would definitely notice the difference in a fast-paced side-scroller (or even in the original Mario Brothers - without "Super" - game, which was not side-scroller [you could say it was side-static, lol]).
@DELOREAN3892 жыл бұрын
Title, games that repaired nes,and create problems for emulator makers
@Idelacio3 жыл бұрын
Sweet, been looking forward to this.
@uzaiyaro7 ай бұрын
9:21 Hatris was a real hat trick of a game.
@ExaltedDuck Жыл бұрын
RE: pronunciation of Gradius... It may be worth noting thie title was affected by the R/L confusion that sometimes happens in Japanese-English transliteration. It was originally meant to be Gladius, like the ancient Roman short sword.
@katelights2 жыл бұрын
Did you see that guy that got Doom running on a NES by having it run on a raspberry pi inside the cartridge?
@robsku12 жыл бұрын
I actually haven't. Is it here on KZbin? The damn algorithm should definitely have recommended it to me, as I actively follow retro tech channels and those about original DooM and all the rest of games built on idtech1 engine (Ultimate DooM, DooM ][, Final DooM, Heretic, Hexen, Strife, Chex Quest) and various source ports, add-on's, new games that depend on one of these (use same engine, but redefine all graphics, sounds, enemies, maps, not just how they look and sound but what they do as well), etc. Could you give a link or video name to search for? I'd love to see it!
@ImmortalAbsol2 жыл бұрын
Would like to see notable instances on other consoles, not just of the era.
@kwkfortythree392 жыл бұрын
If I'm not mistaken Master System's Flash has 8KB of RAM in the cartridge.
@Badspot3 жыл бұрын
1:44 GET THE POWERUP AAAAAAAAAAAAAAAAAAAAA
@castlevania823 жыл бұрын
So basically in the right hands the nes CPU could be clocked to surpase even the N64!!!👍
@EmeraldEyesEsoteric2 жыл бұрын
Yeah, but why do that when they can make you buy a new game system?
@refractionpcsx23 жыл бұрын
Slight niggle in something you said. During the Gradius bit you said the extra RAM allows you to have more on screen, this isn't *exactly* true. It allows you to have more variation in the tiles, yes, but you are still limited to the same number of background tiles and 64 sprites per frame, there's no getting around that limit (that I know of), but you can indeed swap tiles out to have more variation in background tiles and enemy sprites etc :)
@Sharopolis3 жыл бұрын
It does allow more *unique* tiles on the screen, by swapping out the tile set mid frame you go from being able to have 512 to 1024 potentially, but it doesn't increase the total number of tiles that can be on screen at once which is a maximum of 1152 background tiles and 128 sprite tiles. So yeah, you're right I suppose, that could be confusing.
@refractionpcsx23 жыл бұрын
@@Sharopolis yeah it wasn't a huge issue! Just could be confusing due to the choice of wording in that scenario :) But yes, you could definitely have tons of tiles on screen! I wonder if there's any game which switched between tons of banks in one frame to uses thousands of tiles....
@marcelopires711 Жыл бұрын
So many Nes games made with the aid of those chips that we will need a "fancy games with plain stock hardware" to know if they exist and who they are.
@Disthron2 жыл бұрын
While I love the enhancement chip shenanigans I think the big N's business practices of not allowing devs to release games, or the same games, on other systems was a big contributor to this. I'm sure Maga Man, Castlvania and Final Fantasy could have been at least as good on the SMS if they'd been allowed to release on it.
@jaredt259019 күн бұрын
It’s just the technology to allow games that were too large to be run by the console. It was a common practice before optical media and may happen again on switch if it hasn’t already.
@Cyborg6472 жыл бұрын
I think the Indiana jones game on n64 did something like this too if im.not mistaken
@enriquedossantos3283 Жыл бұрын
Mario 3 wiped the floor with every other game out there no matter the bits, and graphics had nothing to do with it, it was just THAT good
@greensun13343 жыл бұрын
Some of those enhached NES-Games look better than some early or lazy programmed Megadrive/Genesis-Titles (like Crazy Castle or something...)
@MrDazzlerdarren2 жыл бұрын
Elite on the NES is the only time I've paid full price for a game ....£50 back then was a lot of paper rounds too!
@CaspisSinclair273 жыл бұрын
Aww you missed the chance to make a joke about Arthur going "Captain Commando".
@JohnsTrainVideos2 жыл бұрын
It took me a while to realize this guy was saying "tiles" and not "tails"
@heilong792 жыл бұрын
The simple graphics were charming as hell, even though the Master System was more powerful the games on that tried to do too much for an 8 bit system and things looked messy but on the nes it alll looked very clean.
@rra0220013 ай бұрын
Black Tiger, if developed faithfully, could have been a hit on the NES!
@MiguelPaulettePerez-bj8ml2 жыл бұрын
I wish that day/night transition in Simon's Quest was as fluid in the real game...
@Reaperman47112 жыл бұрын
How has youtube not recommended this channel to me before? Algorithm's slacking.