The Great Console Debate feat. Samito, BroYouWack, Hcpeful & Worth

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Group Up! Podcast

Group Up! Podcast

Күн бұрын

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@GroupUp
@GroupUp Жыл бұрын
This episode was recorded on 10/03/23. Podcast links below! If you're enjoying this content, why not check out SVB's stream (www.twitch.tv/svb_) or other entertainment content from SVB on his second KZbin channel the SVB-Side: www.youtube.com/@SVB-Side The best way to support my content is still www.patreon.com/svb Soundcloud: soundcloud.com/ow_svb/the-great-console-debate Spotify: open.spotify.com/show/6sRWutKTc0gnWuguo62Vpa Apple Podcasts: podcasts.apple.com/gb/podcast/svbs-group-up/id1490256265
@kelseycox8632
@kelseycox8632 Жыл бұрын
I would literally be the happiest if you SVB could help shed even more light on the console community. Host a podcast for Xbox player, PlayStation player, switch player, and whoever else. I think talking about all the issues and bugs that still currently exist would be my dream. Maybe some developer would actually listen and help us.
@julianpumarejo8719
@julianpumarejo8719 Жыл бұрын
I don't think there is a topic Samito isnt passionate about.
@primalinea682
@primalinea682 Жыл бұрын
​@Dawgustine 💀
@BridgyP
@BridgyP Жыл бұрын
Most opinionated person of all time
@YeetusEliteus
@YeetusEliteus Жыл бұрын
Halo
@deadhelix
@deadhelix Жыл бұрын
I used to think Samito was like big anti controller angry guy but over the times on this podcast hes talked about aim assist and competitive integrity and his personal thoughts on it all it has made it so much more clear and I pretty much agree with the sentiment. In any casual setting who cares but in the stance of true competition it simply does not matter if one is better or worse they just simply should not go together if they fundementally work differently. any assist even if it makes the smallest difference is still a difference that effects both sides and its best to just not deal with those muddy waters. I could also tell he was trying to think of the best possible way for console to get their representation without breaking that rule cause he genuinely wants them to have something. Lastly near the end Hcpeful kept egging him on about how he should stream himself on controller and I used to have that same thought, but that isnt proving any part of the argument thats been made. He said that as a pc player using a keyboard and mouse he should be able to play only keyboard and mouse, and should not have to be forced into lobbies with controller (due to his stance on competitive integrity I believe he feels not just him but all mnk competing in comp should always be against mnk with no inbetween of some who are in all mnk lobbies vs others who are mnk against console as that also could muddy the ranks or need a whole separate ladder which ruins queue times) and with console they actually have this same sentiment with xims they want to go against all normal controller players not someone using a separate device even if they can go and get a xim of there own thats not what was signed up for. Overall I think his point was proven to be very valid and I respect his desire who want to hear the otherside and debate in respectful way and not dismiss any opinions even if he overall disagrees, because I felt like deep down he wishes that people like Hcpeful could have a perfect equal playing field with a different input in some hypothetical world so everyone could be happy its just not reality
@PeaceMastah
@PeaceMastah Жыл бұрын
Nah, mouse is just fundamentally easier to aim with.. even with aim assist it’s much harder to aim and react fast enough. If you watch console vs pc play, the only place where console was able to compete were in the highest ranks where they were pretty much even.
@lone4896
@lone4896 Жыл бұрын
@@PeaceMastah after he spent so much effort on typing such a long essay, you are still missing the point, hahaha his main point is, lets not argue which is easier or which is more difficult, lets just agree that its not fair to both sides, so dont mix them in the same lobby, better to keep them separated
@JustMe-yh1ps
@JustMe-yh1ps Жыл бұрын
TLDR
@onyxsky13
@onyxsky13 Жыл бұрын
Ideally you should be able to have crossplay where one side doesn't feel completely outclassed. Like if inputs that have to do with movement and ability usage on controller were to be improved, then sure. If you're going to do this crossplay thing and the only way you're willing to support your controller players is aim assist, then at LEAST give them that. It's silly to talk about the purity of the game to players that are already at some severe disadvantages when going up against pc. Most console players with pc friends or who compete with pc players already go into it knowing they're handicapped. Is it fair to tell those guys that they can't play with half the playerbase bc PC players fear some very soft aim assist while still having a massive advantage? Like sure, maybe you get beamed by a soldier. Now you dive that guy every time, and he can't even turn his body fast enough to stop you. Do you really feel like that situation is unfair for you?
@cosmo142
@cosmo142 Жыл бұрын
@@onyxsky13 Based on your scenario, you agree with sam that it’s unfair to both sides to some degree. They’re fundamentally different tools in skill expression, why not just…. Not try to make an apple and an orange into one fruit lol. It’s fine in QP, but in competitive it just corrupts the translation of individual player skill to MMR. Also, Do you have 20 minute queue times? Why does not being able to play in PC lobbies matter to you so much. No hate just discussion btw
@Whokilledkenny9
@Whokilledkenny9 Жыл бұрын
100% agree with Samito. I came from console and switched to PC and games like Halo Infinite convinced me that competitive crossplay is just not a good idea. It creates room for doubt in the competitive environment, regardless of whether aim assist is strong or weak. Every time a console team would win, everyone will sit there an say "well its just because of aim assist". Then the opposite will occur if PC wins saying its unfair because of the movement and quick changes of direction. You will end up in this endless balancing war to try to make them even and it just never will. If console aim assist is bad, they will be throwing your lobbies. If it is good, they will be dominating your lobbies. Why should PC have to take on the burden of console players just for their own enjoyment? It should always be PC vs PC and Console vs Console in a competitive environment. WIth that being said, Blizzard should have cultivated the environment for competitive on both platforms better, including console specific tournaments instead of leaving them in the dust. I am all for giving opportunities for console players to express their talent, but not at the expense of the competitive integrity of PC tournaments.
@starhaven1881
@starhaven1881 Жыл бұрын
100% there is no way to balance it perfectly. Competitive should always be apart.
@NeecyGG
@NeecyGG Жыл бұрын
The solution to crossplatform: Gyro aim. No aim assist, just learnable, grindable skill exactly like mouse.
@rivercrystal2511
@rivercrystal2511 Жыл бұрын
@@NeecyGG if that were the case you might as well keep them seperate because you would be making it so that no console players are in the higher ranks. That isn't because of skill. It's because movements on a mouse are a lot more precise than the movement you can do on consoles. The overall movement on characters is also slower on console so you literally would just be removing any high rank that could exist on console. That's not a skill issue, it's a limitation of the controllers.
@NeecyGG
@NeecyGG Жыл бұрын
@@rivercrystal2511 I’m sorry could you explain further? Because Gyro aim turns a controller into an air mouse. The precision is comparable to a mouse. There are limitations to console versus a good PC but those limitations are getting smaller and smaller each console generation.
@cynthiahembree3957
@cynthiahembree3957 Жыл бұрын
The first FPS game I played was Destiny 2 on the PS4. I had a friend convince me to play it on keyboard and mouse. I have never played an FPS game after that on console. Even though I was on console I think crossplay is bad especially for competitive gamemodes. I don't think its fair for console players to play ranked against PC but I also think it's true the other way around. It could also lead to people griefing because they have a console player on their team. This already happens to a certain extent when someone lower rank is on their team . I don't really think this is a can of worms that Blizzard should open it seems the team agrees on that at least.
@Sam_Is_The_Name
@Sam_Is_The_Name Жыл бұрын
All of you are legends! Thanks for giving your valued opinions and putting a spotlight on Console Overwatch. I just got into diamond on OW2 and experienced Ximmers for the first time; and its pretty sucky to play against. I hope I keep climbing past these hard-stuck loser cheaters and get the privilege to lose against real legends like Hcpeful and Worth. Peace and love everyone! ❤️
@shaynelassiter4444
@shaynelassiter4444 Жыл бұрын
Yooo shoutout to console fov slider and deadzone slider 7 years and basic setting still missing
@bentocod
@bentocod Жыл бұрын
REAL AND TRUE
@AlexTheHorrid
@AlexTheHorrid Жыл бұрын
Console GM1 here, played the game for years and it’s nice to have some representation out there, I wanna get into content creating myself on the console side, maybe some day I’ll revamp this account to do so
@DNYLNY
@DNYLNY Жыл бұрын
I play on pc, Xbox, switch, and ps5. I love being able to play it anywhere. Great podcast.
@Yibze
@Yibze Жыл бұрын
I’m so glad you guys talked about ximming as being a t500 hitscan main since s6 and took a break after s14 I came back in s34 cause of ow2 I was a bit washed but made my way back to 41 before ow2 came out and ximming is the worst it’s ever been especially as whoever makes the xims keep realising new ones so about 70% of high masters and up all xim well let’s say gm because of rank inflation but if Microsoft did with overwatch what they did with r6 it would maybe revives people love for the game on console because everyone just accuses everyone of ximming and nobody tries
@jplayzow
@jplayzow Жыл бұрын
People are ximming from mid Plat onward with some regularity
@Bluemansonic
@Bluemansonic Жыл бұрын
YES THANK YOU BROUWACK! Unplugging or running out of battery, I'd need to restart my Xbox to talk again
@MitChHic
@MitChHic Жыл бұрын
Shits been in the game for actually years at this point. So dumb
@verbal_backflips9493
@verbal_backflips9493 Жыл бұрын
Only happens on xbox that's a odd thing cause its fine on my playstation and it's probably a xbox thing cause it happens on halo too
@schwolmart
@schwolmart Жыл бұрын
SVB. Small suggestion. For your guests who are not on camera, would be cool if they could signal that they want to say something. Like press a button that visualizes their intent to chime in, like Sam can do visibly. Good podcast, you rule.
@hollowfried
@hollowfried Жыл бұрын
Samito should’ve been wearing a chefs hat the entire podcast, great podcast cooking as always!!
@kristincatuogno9450
@kristincatuogno9450 Жыл бұрын
I was mid gold / plat on console in 2018 the next year I swapped to PC. I dropped to bronze since I had to learn mnk. I was a console only player for 20 years of my life. Now I sold all my consoles and will only play on PC. I just climbed back into Plat. It is a learning curve but I feel like I can actually grind a game with other hardcore competitive players.
@lruddy8820
@lruddy8820 Жыл бұрын
Im in the boat, console player for 30+ years was plat/diamond on ps4 switched to pc for the start of OW2 and am in silver/gold still learning mnk but feel like gold pc players are as skilled as plat console players
@aja9924
@aja9924 Жыл бұрын
The biggest example of Blizzard neglecting console was when bastion initial got his ironclad work. He was pretty busted and so they hot fixed him pretty quickly on pc. However, on console they did not patch it for like 2-3 months after the fact so console player were on a completely different meta than pc.
@jedi_sabre7654
@jedi_sabre7654 Жыл бұрын
as a console player i like that you can play qp with pc friends and still have aim assist but i also think that there is no reason to mix console and pc comp I like it seperat and it should stay. and if they want to add it, it should only be oppit in and should not have aim assit. currntly i am personally happy with where cross play is and it should not be touched.
@Drwiggles69
@Drwiggles69 Жыл бұрын
"I'm at the tippity top of the mountain, but I'm only halfway up." The way they were talking about capping out on console competitive and having the move to PC to continue pushing themselves as a player really reminded me of that Doc quote hahaha.
@mr.penguin4614
@mr.penguin4614 Жыл бұрын
excellent moderation and patience from everyone involved.
@edenwilde2719
@edenwilde2719 Жыл бұрын
As someone who transferred from console to pc about 2 years ago I also strongly feel like blizzard doesn't care about console players
@adeeshadeegala5900
@adeeshadeegala5900 Жыл бұрын
Apparently a large amount of the player base, maybe half or more is console, so blizzard should be caring about them.
@Link2855
@Link2855 Жыл бұрын
I'm glad to see someone like Samito ask to sort matchmaking based on input instead of platform. Have controller and Mouse pools instead of console and PC pools. But, there is an extra step concerning xim. So, both PS and Xbox actually support *native* mouse and keyboard, but Overwatch as an application on console does not; it only works if it detects a controller. As a result the only way at the moment to use MKB on console is with a xim, which works by essentially tricking the console into thinking you're on a controller even though you're not, and is blatant cheating. As a result, it is very hard to detect from Blizzard's end, and xim users would still get sorted into the controller pool. Detection algorithms are possible, but it's ultimately something that Microsoft and Sony would need to fix. But overall: let OW support native mouse and keyboard on console, sort matches based on input instead of platform (controller and mouse pool), and hopefully implement a xim detection system to either ban or filter them into the proper pool.
@hunterreneker474
@hunterreneker474 Жыл бұрын
i know this is late but i do not agree with native mnk on console. If you do this, the controller scene on console would be hit heavily. So many people would switch to mnk and controller comp would pretty much die. They would have extremely long queues and mis balanced matches due to lack of players.
@DJTHED
@DJTHED Жыл бұрын
Here's something I think would be interesting to discuss at some point down the line regarding the Switch platform specifically with *Gyro aim*. So, the console is starting to age a bit. It is now 6 years old, onto its 7th year... I think it's a fair assumption to say that Nintendo will release some kind of new console with higher specs in the near-ish future. And I think this has high implications on the console side of Overwatch 2. People meme on it a bit (even briefly in this podcast), but the Switch has access to what is known as "Gyro" controls. Meaning, you can tilt your controller to adjust your aim. Gyro has yet to really been taken too seriously in the console space, which is understandable, but also I think the *potential* impact Gyro has on the console pool is severely understated. Right now, the biggest thing holding Gyro back is that it's exclusively only available on the Switch... And that obviously holds it back a ton. 30fps target on that platform, meaning there is a large amount of input delay to any action you try to do (which stacks on top of the Switch's already abnormally high native input delay). And of course low framerates can make following the fast paced action quite difficult. There's a reason the Switch is very rarely seen outside of high level play, the Switch is overall a massive handicap, even with its Gyro benefits. With that being said, let's say a new Nintendo console launches next year, and Overwatch 2 gets ported to it. It would be safe to assume that the target framerate for this theoretical new platform would at least be 60fps, which would be a massive quality of life improvement for Overwatch on the Nintendo platform. And on top of this, Gyro will most likely carry over, and Gyro's potential will be much higher. With an increased framerate means much improved input delay and overall responsiveness. Meaning you can use Gyro's functionality without feeling like you're stuck aiming at things half a second in the past. I think this is a much bigger deal than most people are realizing if this were to happen. So, allow me to elaborate on Gyro specifically. What are its upsides, and downsides? I've used both Mouse and Keyboard on the PC version, and now Gyro on the Switch for the past year (and PC on a Gyro alt account as well, which means no aim assist or anything, but does allow me to feel out Gyro's impact on a platform with better performance). Upsides: By far the biggest upside for Gyro compared to just a bone-stock controller config is that it allows you to *play faster* than a normal controller. You can look around and 180 a lot faster, and just react faster to things in general. You can 180 faster than any controller without gyro due to analog sensitivity limitations by combining gyro input and right stick input in the same direction (even faster than cheating XIM players since their mouse input is only emulating analog input), just as an example of why the speed increase is so impactful. The other main upside is that it can free up your right thumb a LOT more with aiming. With gyro on, you can still obviously adjust your aim with the right thumb stick. In fact, you HAVE to use the right thumb stick with Gyro to assist with centering your aim. If you Gyro-only, imaging trying to 180 to the right with your hand twisted and playing effectively. You can't. Especially should you be required to continue tracking to the right. However, despite that, you won't be needing your right thumb nearly as much, as Gyro can be used for micro-aim adjustments while your right thumb can be using any of the face buttons. The last main upside is precision. With right stick alone, it is very impractical to be precise with a stick when aiming in such a fast paced game. Any console player worth their salt knows this. It's very difficult, especially without aim assistance of any kind. However, with Gyro, you can more easily micro adjust your aim to track, or even *flick* shot similar to a mouse. Downsides: So, despite the upside previously mentioned, the one biggest downside to Gyro is also precision. Imagine this, you are trying to aim at a stationary target as Pharah, like a torb turret, and you fire a shot with the right trigger when the crosshair is lined up. But, since Gyro controls takes into account the movement of the controller, the very action of your index or middle finger hitting the trigger button induces a small amount of push force down on the right side of your controller, causing your to micro-flick to the right slightly, which in turn pushes your crosshair off target. You can't break the laws of physics, your controller is going to have that force induced onto it no matter what. You can dampen it by death-gripping your controller more, or anchoring your elbows onto arm rests more, but those options aren't always comfortable nor flexible and have their own downsides. I've joked with my friends I queue with when I'm playing with Gyro on either Switch through cross platform, on on PC with my Gyro alt account that Torb turrets are my worst enemy for this very reason, while on mouse this is not a problem since it's very easy to just keep the mouse in place when clicking left click. The other downside that's not as important, but still meaningful is the inherent technical limitations of Gyro. Gyro has lots of noise in its input, and requires constant re-calibration software-side to prevent drifting. This plays into its precision downside a bit. If you were to plant a controller into a robotic arm and have it do the same exact motion multiple times, especially if its fast motions, the end result in-game of where the aim lands will be different every time by quite a margin. Mouse has this problem too, but its very minimal compared to gyro. So there you have it. I don't know what the general consensus would be should Gyro player's potential be more unlocked with a game that performs better on newer hardware, but I would bet that it would at least be somewhat contentious once people realize it has advantages no other controller has. What I would personally bring to the discussion should there be contention is for there to potentially be a "third" pool of queues for people who opt-in to Console Gyro queues. And I would also advocate that PS4/5 players with their Dualshock controllers get access to Gyro as well, as those controllers have Gyro sensors just like Nintendo Switch controllers, so that they can participate and populate such pools. This Gyro pool I think should allow for all console platforms to opt in to should they want to, even if they don't have access to gyro like Xbox controllers, if they feel its not an overwhelming thing to take on. Of course adding this third pool will split the playerbase more, and could potentially be underpopulated. But also, maybe not. It's something to be discussed should that time come I think. I would never advocate the removal of Gyro outright, as it is a valid and viable way to control a shooter game (Just look at Splatoon). I personally find it a lot of fun as well and a nice change of pace from MnK. Anywho, I thought I'd bring this up. Perhaps its a bit early to discuss this, its not exactly a hot topic... yet. But after getting a feel for Gyro the past year, using such control schemes with Console and PC players alike, I feel like I've become one of the few players in the community that sees its potential should it be unlocked with a better performing game that gives players access to this control feature, and I definitely think warrants a community discussion at some point once this becomes more relevant. Not a matter of if, but when.
@AlittleTooClose
@AlittleTooClose Жыл бұрын
I didn't read all of this, just wanted to say the Steam Deck and it's Gyro Aim exist.
@iserge_sa
@iserge_sa Жыл бұрын
I read everything and I commend your dedication to writing a perfect essay on gyro controls
@DJTHED
@DJTHED Жыл бұрын
@@AlittleTooClose Worth noting that you will be stuck in a PC pool when using that, as well as no aim assistance. Plus, the steam deck is heavy as hell compared to just a normal controller. I have a deck, I'm aware of its issues in this context.
@deadhelix
@deadhelix Жыл бұрын
Ever since playing splatoon I realized that gyro is the definitive way to play an fps on a controller cause you still get the exact same range of motion as a mouse and can make flicks and stuff as you aren’t stuck in a set speed of motion at any time. I can’t really tell how good it feels in overwatch cause my switch runs it at like 20 fps but when fortnite made it a feature I’ve heard it was done so badly it felt wrong, and that game has aim assist. I remember trying it on apex (which also ran terrible) though and I felt like it was literally cheating because that games aim assist alone is absurd plus having essentially mouse movement, if the switch was a modern console in terms of performance I think switch would genuinely dominate lobbies which is funny to think. I do think if gyro gets implemented more mainstream they need to not have aim assist, splatoon is a nintendo game marketed to kids and even it doesn’t have aim assist with gyro (to what i know maybe it’s not very strong)
@DJTHED
@DJTHED Жыл бұрын
@@deadhelix I will say that how Overwatch handles Switch's Gyro controls is quite excellent all things considered. If the game ran anywhere near playable framerates, it'd be perfect. The main thing that helped a lot for me with getting Gyro to feel as good as I think it can be in OW on Switch is to only allow Left/Right turns by "Rolling" the controller. Rolling as in, one of the 3 axis of rotation (Pitch, Yaw, and Roll). Rolling would be turning the controller like a steering wheel. By default, it's set to allow Left and Right gyro aim with both Yaw and Roll, which I found to conflict with eachother. But once that issue is taken care of in the in-game settings that Blizzard provides, it's fantastic. As for Aim assist, that is probably something they may need to address at some point once Gyro is seen on a platform with better performance. However, I still think its needed. It is very, very hard to hit targets in Overwatch compared to something in Splatoon. I'm not too familiar if Splatoon uses aim assist or not, but just by knowing on that game's combat works, character movement and large projectiles generally makes it fairly easy to just point and shoot with a decent amount of forgiveness, aim assist or not. Overwatch isn't like that. Gyro is not as precise as a mouse, and is a lot more noisy and is hard to keep even a perfect steady aim. I do think the current amount of aim assist allowed with Gyro enabled is probably a bit over the top as it can feel like borderline cheating, but removing it entirely would have a severe precision problem with Gyro.
@lilemperor2256
@lilemperor2256 Жыл бұрын
1) in a conversation about “aim assist in cross play,” Samito first starts by saying he is indifferent on controller vs controller. 2) Aim assist is a form of aim bot… yea, because the whole point is it is much harder to aim with 1 joystick thumb that doesn’t allow for consistent movement, as compared to your forearm, which can make the same exact range of motions repeatedly. (Notice how this is mechanical fact) 3) Samito says you can get really good at both console and computer. Yea… except the fact that one runs on an average of 60 frames at the higher tiered models and the ladder basically starts at 120 fps and can be stretch to limitless. This doesn’t even cover the fact that linear, exponential, and dual zone are incredibly hard to be even remotely consistent at. But hey, seeing double the frames or at many times, as Samito says “at the highest level of play,” almost 3 times the frames. 4) These keyboard players literally don’t realize the console scene is a joke. Samito especially, playing this game for however many seasons, he believes he knows the game like the back of his hand, which he does. However when it comes to console, it’s a whole complete ball game. He doesn’t even mention the fact that the majority of high level console players, t500 console players, are all PC players who dick around on console with a XIM. Keyboard and mouse movement plus aim assist? That’s the “aim bot” you are referring to. Honestly I think same is just scared of playing against console players. The very highest of true console players can only utilize half the roster for consistency. You wanna flick on widow or grapple shot on console? Good luck with that, high sense for grapple and extremely low sense for scope, I’m sure that’s not gonna make SMGing hard at all, (it will make it harder.) Oh console players know how to play Cassidy? Oh right, how can I possibly forget that even STRAFING is A MILLION percent less affective on console. But hey, I’m sure Samito has taken the time to understand the nuances of stick movement right?
@cynthiahembree3957
@cynthiahembree3957 Жыл бұрын
And this is why they should never let console players play comp with PC players. It doesn't matter in quickplay but it makes the game awful for both sides in comp
@diogodinis39
@diogodinis39 Жыл бұрын
I don't agree with WorthShatter regarding the report system on console. At least on PS5, I get at times the notification that someone was blocked or banned in some way for feeding, trolling, sluring in chat, etc..
@alfred9805
@alfred9805 Жыл бұрын
I don't think I agree with SVB saying "if we fix zimming on console it will delay the next hero release" I'm pretty sure there are a few dev dedicated to console development, it's basically two different skillets at this level so it can't be the same devs. Fixing zimming would delay other console features though (FOV slider or choosing resolution for example)
@ossifiedtoad798
@ossifiedtoad798 Жыл бұрын
1:28 I legitimately wish there was a friendly AA option for Moira and Kiriko to provide some resistance against an enemy hero pulling your healing off of your ally. It’s especially frustrating with Kiriko because of the long downtime between heal waves. Sucks to use a few ofuda pairs in a wave because the enemy Wrecking Ball flew past.
@maeveliv2517
@maeveliv2517 Жыл бұрын
They need to add extra slots to key bind abilities too so you can have say jump linked to two separate buttons. I still use what is bascially the default settings for echo and she has my most play time but anytime I try to swap the buttons to what I probably should, i find i cant swap to other heros for her ult nearly as well plus I feel that way is inferior in other ways. With both the jump and flight buttons on the same side I now have to time my jump with my flight to still pull a flight cancel boost while also trying to direct it still and I honestly find flick shooting with micro adjustments while using A to keep myself afloat to be easier, but the easiest way would be to just give us the option to what paladins does for androxus where you can have his jump linked to A while also having it linked to the back trigger, then you just put his punch ability where the melee button would normally be inna game and you're set lol Which is weird that overwatch would have such a limitation on console that a much smaller game like paladins with the same problems with some of its champions has. Would be a simple fix that would go along way for console players.
@altokia2724
@altokia2724 Жыл бұрын
I've seen controller players use stuff like flick stick, and gyro for big movements, and sticks for smaller ones, and its pretty crazy, especially with aim assist. Might be worth looking into tbh, its a really cool option for controller players, and can match mnk in some aspects.
@josephrodriguez59
@josephrodriguez59 Жыл бұрын
Yea, the representation here sucked. They hypocritically say console players suck yet they brag about their ranked 1-ness. Apparently these ranked 1 console players go against genji and baptistes that can’t react wtf!? I think that’s proof that console smurfs ruined the game. I am sad that no one here understands and forgot to bring up the horrors of console smurfs being infinite and free to make (in ow1) that enforced Elo hell because the no life gm players made infinite gold accounts where they could half-ass play any hero they want and lower the impact level of lobbies and ultimately no one tried or stuck to their mains.
@NeecyGG
@NeecyGG Жыл бұрын
That’s backwards lol. They use the less precise sticks for bigger movements and gyro fr smaller more precise movements. And if gyro is on, then aim assist is off.
@danielj6897
@danielj6897 Жыл бұрын
For what it's worth, I got report confirmations on console in OW1 so it definitely worked then. I haven't gotten a confirmation report in OW2 but I also haven't reported much in OW2 so it's not indicative of the system not working.
@DaniiMarsh
@DaniiMarsh Жыл бұрын
I've never had a report confirmation until ow2 😂
@TamTam-ph
@TamTam-ph Жыл бұрын
No matter which side of you, this is an awesome content
@MrHandsomeStudios
@MrHandsomeStudios Жыл бұрын
I agree with Samito. I don't think console players should be able to play with aim assist on controllers in the same lobbies as PC players. I think it would be better if M&K support was added to console so that they can choose if they want to play with PC or console players in ranked. Entry gaming PCs nowadays are so expensive that some people don't have any choice than to play on console so M&K support would be really good for those players.
@papapopov2005
@papapopov2005 Жыл бұрын
This 👏👏👏 (coming from a console player) I totally agree with.
@moonbeamz8207
@moonbeamz8207 11 ай бұрын
Yes pls this 🙏
@Shrugzix
@Shrugzix Жыл бұрын
Honestly would be dope if SVB ran a tourney where console and PC teams can all join
@ItsOnlyGenjutsu
@ItsOnlyGenjutsu Жыл бұрын
Not only movement, but the amount of binds available. Like, I have paddles on my Xbox elite controller(broken RB which fucks me hard, having a trigger/bumper go out is like losing your left or right click on M&K, the paddle doesnt really replace it.. hard to explain.) And have all 4 of my Dpad directions as inputs bound to the paddles. And, I STILL don't have enough things to bind too. Cause the paddles aren't free binds, they don't add more inputs.. they just are alternative to what's already there. The paddles are bound to the Dpad, and the Dpad is bound to the inputs in game. So, pressing the paddle or the Dpad produces the same action. It would help tremendously if they counted as their own buttons lol. Where as, you have countless keys to bind to on a keyboard. Like, I can't use the ping system due to bind limitations, I have all my Dpad directions(4 inputs), my face buttons(4 inputs), two triggers and bumpers(4 inputs), left click and right click(2 inputs)... and the face buttons all require you to remove your hand off your right stick *mouse * for pressing. And, before my paddle acquisition I had to do the same for my Dpad inputs. And, I have to have my com wheel bound since no one is in team chat JUST PUT EVERYONE IN TEAMCHAT DEFAULT! It's wack... they can mute the lobby if they want. Instead we fucking add text chat, now we have people throwing by typing 1 word per minute on console... nice lol. I need my left click back XD. ITS AN INPUT ECONOMY OUT HERE FAM. Also, I've been saying since Cod 2019 they needed to put that monkey back into the bottle. We got cross-platform woth PC before PS? Like, console-console play is a given. I was against PC joining in right out of the gate. I know a ton of PC players that only had consoles to escape the hackers. Like every now and then you had them on Xbox. The main thing was modded controllers(Unless you were playing games no longer supported, like old cod titles etc.). Now we have to deal with that too. No one is happy in this incestuous maligned bedding if the two. So why is it implemented? We didn't even get the chance to enjoy console crossplay lol.
@josephrodriguez59
@josephrodriguez59 Жыл бұрын
This was a huge missed opportunity for SVB podcast to help bring light to console manufacturers that we need bindable paddles instead of just remapping.
@dacr8928
@dacr8928 Жыл бұрын
It's typical now for most controllers to have back buttons and custom mapping and those free up your thumbs to always be moving/ aiming. I have 1400hrs on ANA on xbox, with around 500 hrs in ffa. I spent that time fighting with the settings to get to the fastest most flick like settings possible. I found that Linear - 0% aim smoothing did that for me. In terms of aim assist, window size is the problem that traps your aim on the wrong location. I left this at around 10 with the actual assist around 40 (Ana is a weird character in that you have both hitscan and projectile) finding that happy medium is a struggle. Every video I ever posted had PC players saying the aim looked like I was on PC. It's not impossible for console aim to be fast being my point, It is also possible to map out the controller to allow for movement. Flicking the movement stick so that it auto centers allows for a,d style strafing and mapping crouch to either a back button or stick press allows for crouch spam. I think the problem is people just use the default settings and never take the time to figure things out. Currently I am masters 2 on pc and I think the mnK has a much higher skill ceiling for aim and movement. Just wanted to add my thoughts.
@josephrodriguez59
@josephrodriguez59 Жыл бұрын
Yea, the representation here was hugely biased and this sadly was a huge waste of time of echo chamber of console bigotry :/
@leedunkin3338
@leedunkin3338 11 ай бұрын
It makes me scream at the screen that the entire console v PC debate doesn't immediately arrive at the problem that SOME GAMERS HATE GAMING AT A DESKTOP and all they want is a NEW PRECISION CONTROL METHOD to match mouse level play where they can still sit on a couch with their arms comfortably in their laps or at their sides with as much open space as they want all the way from their laps to their 4k TV. PC gamers don't realize the quality of life limitations desktop gaming has and gamers not willing to embrace those should not leave them punished. What the hell happened to hyper-advanced track-pad aiming with the Steam Controller, etc? Did that patent lawsuit issue not only kill the Steam Controller but keep industries from trying to invent and improve upon precision trackpad controllers? What about new advanced forms of gyro or motion control that still require extreme precision motor skills and hand eye doordination? If these technologies still haven't progressed enough or the technology too expensive at high levels, that isn't even the fault of gamers who want to use a game pad and/or avoid the discomforts of a desk, a mouse and a keyboard. I am praying to Time and Space that the industry realizes a need for this technology to be improved. tl;dr: F*ck aim assist. I'm just trying to play a game without being cooped up in front of a hard flat surface with a bunch of shit on it, and feel entitled to a method of that which equivalent to m/kb in every respect, including necessary dexterity to acheive the same levels of precision to arrive at the same high skill ceiling.
@Bidniss.
@Bidniss. Жыл бұрын
"The Great Console Debate" Oh, this should be interesting. "feat. Samito" OH, THIS SHOULD BE INTERESTING.
@canvascontent4383
@canvascontent4383 Жыл бұрын
From the very bottom of my heart, thank you to the entire panel for vastly the most level-headed, respectful discussion of the console Overwatch experience I've ever heard. I've gotten way too used to console players being frequently dragged, patronized and treated like the community's unwanted step-children over the years. Especially the obnoxious "just get a PC lol" replies I typically get when looking for advice on hitscan heroes. I judge how I play based on PC standards, because I know the limitations are night-and-day. Not a single fuck given. I just want to be the best I can on my given hardware. Samito in particular made some of the most respectful, sincere and legitimately thought-provoking observations of the bunch, though everyone was on-point throughout. This has become appointment listening, please, keep up the outstanding work.
@kelseycox8632
@kelseycox8632 Жыл бұрын
SVB, I wanted to say thank you. So many discussions have been so hateful on having open conversations on crossplay, ximming problem, Cronus problem, and Aim assists. It’s gotten so bad numerous people claim to leave matches when they see console players in their matches. So it’s nice to here a good honest discussion on both sides without hateful ignorant assumptions being made. Thank you for a great debate. I hope this one gets more traction. To Worth and Hopeful, Guys if I could give you both a big hug I would. You guys give so much to respect to the console community and remind people that console players aren’t just shitty players and we absolutely can bring game too. Edit: I play on PS4 and have played on Overwatch since 2017. So I really want to back up the statement that reports on console fo nothing. Prior in Overwatch1 I’d get the action has been taken when logging in... I have not seen one successful action has been taken report since season1. They don’t get a flying two fucks about ya console players. I’d like to add samito gave a statistic of like 10% being competitive and the other 90% being causal... not surprising considering they do nothing about the cheating ximmers and Cronus users, and there’s hardly much contender or pro scene for it... Also to wanted and hopeful... I’d like to argue that ximming isn’t just an issue in the top ranks. It’s an issue everywhere and even in causal. :( I see it often enough, and it disgusts me. It’s sad when I can showcase at least 1 in my 5 qp has a god damn ximming solider as that’s the worse hero culprit for that cheat.
@DaniiMarsh
@DaniiMarsh Жыл бұрын
The biggest console specific issue I've seen is that NO ONE on xbox is able to join or spectate games via the overwatch social page. It's driving me insane. Let me spectate my friends!!!
@tymiller176
@tymiller176 Жыл бұрын
SVB needs more console content creators to come on the podcast not just because they play on console. Just having a more representative podcast reguarly would be nice.
@diamonshade7484
@diamonshade7484 Жыл бұрын
PC controller plays too
@Dfm25387
@Dfm25387 Жыл бұрын
The ui on console is hard to do until the game is over where pc you can report right as it's happening
@Gibbypastrami
@Gibbypastrami Жыл бұрын
On Ana and Widow I have crouch on my left bumper, so I can spam crouch with them when ADSing, on Genji and Bastion and Hanzo and Junkrat and some other characters with mobility I put jump on that bumper, so I don’t have to move my aiming thumb over to press circle or X
@Link2855
@Link2855 Жыл бұрын
More big console problem: you cannot choose your graphics settings. All you can do is choose "prioritize frame-rate" or "prioritize graphics". But there is no option for low graphics modes to get rid of extraneous textures and bushes the way you can on PC. Also, the replay controls are traaaaaaash. As it is, you can only intercat with the play bar in set time increments by mashing a trigger. Meanwhile change view is the d-pad buttons. We should be able to actually scroll though the play bar with the d-pad directions instead and rebind spectator targets to the triggers. Should be an ez fix, yet remains laughably garbage.
@Bluemansonic
@Bluemansonic Жыл бұрын
Been playing on Xbox OW1 Beta and until OW2 I had no idea how much I relied on aim assist cuz now it's like relearning
@Chaz-Support
@Chaz-Support Жыл бұрын
As someone who played ow on console until like season 34 and then swapped to pc I will correct/ give opinions on some things here. 1) these players are all Xbox players and Xbox has increased aim assist as default than ps which is why all ximmers use Xbox bc they can cheat better there, so aim assist isn’t the same across the board and the experience was better before crossplay. 2) Console reporting doesn’t work true but also the console community is much more toxic especially on EU and it’s just acceptable to be racist sexist and homophobic in the highest ranks and no one cares so they don’t report, it’s a player issue. 3) Console balance in the early days was a joke, pharah was literally everywhere for years there was players one tricking her and reaching 5000 sr and the devs never balanced it. Only when ximming became popular did it shift and hitscan became the most oppressive role in the game and still is. Mercy is essentially a must pick in order to enable your cheating ximmer against the enemy cheater or you just lose. Unless it’s a top level scrim. 4) it’s true the devs don’t care about console, it will never be a competitive platform and trying to enable crossplay in comp will just cause problems and no one will ever agree on it. 5) ximming IS A HUGE problem it’s not just in GM competitive it’s in every single rank and everywhere in quickplay it’s so normalised that it’s commonplace and it does destroy the gameplay experience and it’s a large reason why I left console. Every game has cheaters the community is so beyond toxic, in high ranked games everyone knows eachother even more so than pc and everyone just throws or griefs based on whether they like the people on their team or not, even casually console is a horrific experience and a much bigger issue than the developers recognise.
@joshuafruth6420
@joshuafruth6420 Жыл бұрын
Samito completely missed why halo infinite failed... lack of content, ridiculous microtransactions for simple stuff like color swaps on armor, no forge at launch, no split screen co-op, probably something I missed in there but has nothing to do with not appealing to the pc fanbase..
@verbal_backflips9493
@verbal_backflips9493 Жыл бұрын
Yeah he doesn't know crap
@JackeryPumpkin
@JackeryPumpkin Жыл бұрын
I had the same experience in high school SVB. I was the only PS3 guy in a sea of Xbox people. I always tried recruiting friends by showing them Resistance and Killzone. It didn’t work 😢
@ernestlegend
@ernestlegend Жыл бұрын
As console who plays pc, I dont want fast paced mk players on my ranked games. Ps: ban xim
@Velkin999
@Velkin999 Жыл бұрын
Samito aggressively over estimates aim assist. I've played Overwatch on console since release and the aim assist is dog and often more of a hindrance than a help. To the point that prioritizing targets in a team fight becomes difficult because the aim assist can't decide which target it wants to slow your aim on. All along you are trying to fight it with a little joystick. He also doesn't understand a xim can't do any input a controller can't. The aim is subject to joystick input giving it a dead zone and making mouse movements not one to one. Meaning flicking your mouse faster and harder does not translate to the same movement on screen. It is not raw input. I've tried one and it's inconsistent at best.
@xDraguuun
@xDraguuun Жыл бұрын
I agree with what sam is saying for the most part, but bringing the community together as a whole and having cross play active 24/7 is just simply better for the health of the game, whether that is queue times, or being able to play with your friends from Xbox/PlayStation in ranked, etc. things like that help the longevity of the game, so my thought is to just maybe lower the aim assist values and allow these players in our game. It’s game like apex, warzone, fortnite that are popular and have stayed popular for quite some time, I personally don’t want to see overwatch die again, just worried about the health of the game really
@cynthiahembree3957
@cynthiahembree3957 Жыл бұрын
Look no offense but I don't want to play with a console support player as my co-support in a comp game. I don't care in quickplay because it's quickplay but competitive is different. I don't think letting console and PC players play ranked together is healthy for the game. You can make that argument about quickplay but not comp.
@jkvltra804
@jkvltra804 9 ай бұрын
" play with your friends from Xbox/PlayStation in ranked" Yeah you don't need to play ranked with friends. You can play QP. There is literally no reason you NEED it to be ranked. I'd go even further and just ban duoing/stacking in ranked because you're boosted and corny playing in a premade with full comms against randoms solo queuing.
@Link2855
@Link2855 Жыл бұрын
Really curious what PC players would say about the aim assist question when asked why Torb, Symm, and Moira are ok? They keep saying aim bot should not exist in PC because it's based on 'raw input', yet all those heroes have auto aim built into their kit in some way. Does that break game integrity too according to them?
@beausis
@beausis Жыл бұрын
Worst part about cross play as a console player is that a mass majority of cheaters are PC players
@aydenwalters6688
@aydenwalters6688 Жыл бұрын
There definitely should have been talk about other ways to hold a controller. I play mostly default settings but I play claw. I can ult crouch spam reload and jump at the same time with no problem. I’ve been doing this since launch ow. Now how long it will take to get carpal tunnel is probably accelerated but at least I’m masters in ow🤷‍♂️
@immortalmadman4822
@immortalmadman4822 Жыл бұрын
You also gotta understand that this could also be character specific. A ball or a doomfist have much more potential for tech and movement on PC than console by miles. Another point on the console being neglected for the longest time we had a period where voice chat just did not work and you had to reset your console to fix it for 1 game and 33/33/33 it fixed, it fixed but broke again the next game, or it just didnt fix at all.
@xysio4340
@xysio4340 Жыл бұрын
They must be a different skill level than imaginable to say there is no good Ana players, and console is a complete joke. Very inspirational
@yoshirox4eva
@yoshirox4eva Жыл бұрын
I'm kinda confused by this episode. Who WANTS to merge comp ladders between PC and console? Neither side will be happy. PC will blame "built-in aimbot" and ximmers being introduced to the PC community, but console players will blame PC players for their superior hardware (higher average FPS, low graphics settings to remove bushes, etc.) and actual hack software now introduced the console community. I just don't understand the purpose of this debate as I think it fundamentally misunderstands that the majority of players on PC and console do not want to interact outside of casual matches in any way. Also, opting out of crossplay for comp is also not an option either as that immediately cuts the playerbase of both PC only and console only by whatever percentage of players migrate to the crossplay pool. Now we have three pools instead of two which will make matchmaking even more hellish than it already is. Imagine trying to find t500 lobbies on console only when crossplay launches. You bet your ass everyone is going to be looking to get into a game with their favorite PC streamer from their console and will never queue console-only ever again.
@healbot9000
@healbot9000 Жыл бұрын
Honestly there needs to be official mouse and keyboard support for console and console should have the pc graphics settings.
@lancestief1358
@lancestief1358 Жыл бұрын
Him saying that on console fps can get as bad as 100 fps meanwhile I only get 80-90 fps on my $500 pc and I’m masters
@GrandHarrier
@GrandHarrier Жыл бұрын
"Call of Duty is a console shooter". Call of Duty started on the PC. It may have transitioned but those PC roots still exist.
@lilemperor2256
@lilemperor2256 Жыл бұрын
Lol I love how many times Samito contradicts himself. “I’m thinking about the industry as a whole,” but doesn’t believe a cohesive player base. I know, 100%, if Overwatch didn’t come to Xbox or PlayStation and for some reason only came out on switch, Samito would not nearly be as defensive about his position. After watching this entire thing, what I’ve realized is Samito is basically all for controller… without the aim assist. Oh I’m sorry, the, “aim slow down slightly when i scan over an enemy.” That’s like someone saying, “yea I’m all for PC players playing with console players, as long as PC players keep the default epic high settings, the settings, THE INDUSTRY SAMITO, meant for the game to look. Honestly my advice, learn to have fun in overwatch. If you tell your viewers, “you guys don’t understand how easy it is to carry gold and plat lobbies,” then hop in open queue and pub stomp once in a while.
@chukadoo1871
@chukadoo1871 Жыл бұрын
aim assist or not; we're still ass but i 100% see samitos point. whether or not the team is winning or losing, there will be certain interactions where you might die and just wonder "was that because of the bot?" trying OW without aim assist on controller awhile back, had me wondering the same question all too often.
@healbot9000
@healbot9000 Жыл бұрын
Honestly I think console should just have official mouse and keyboard support.
@Drybread
@Drybread Жыл бұрын
Samito was 10000% correct here, mnk and controller do not belong together at all. They are just so fundamentally different that the only way to balance them is with a computer handicap which sucks because that doesn't rely on player skill. If it's not good enough then controllers just can't compete and if it's too good it makes it to where people aren't getting kills due to skill but due to a machine. It's never balanced and it's never fun to go against a squad of controller players because either they just can't compete or they are abusing a soft aim bot. I'm not trying to say that controller doesn't take skill either, because it does, but it's impossible to tell where a players skill ends and aim assist begins at some point. With mnk it's all skill and you know that if someone kills you it's purely because they're better.
@mabbaa
@mabbaa Жыл бұрын
Just one thing as FB. When people don't show their faces, it's ok, but there should be something to indicate who's talking, cuz more than half of the time I was kind of lost and I don't know exactly if one opinion was hopeful or worth.
@mabbaa
@mabbaa Жыл бұрын
Also, almost all the time when Samito is here, I can't watch the whole thing... He tries to take over as a "Host" and goes over the same point about 1000 times. Nothing personal against him, but it is redundant at times : l
@rage_tv4493
@rage_tv4493 Жыл бұрын
My biggest gripe with console is FOV why can’t we adjust it. Fix.
@LittleLilith481
@LittleLilith481 9 ай бұрын
This aged like milk lol. I log in every day and get a thanks for reporting message😂
@jettbaldwin3606
@jettbaldwin3606 Жыл бұрын
I’m rank 30 on console support and it feels nice to finally hear someone talk about the lack of console competitive Overwatch. I would love to see a console OWL.
@jplayzow
@jplayzow Жыл бұрын
Honestly they can't even keep PC owl going strong I don't think they can even hope to do both
@keithjones1382
@keithjones1382 Жыл бұрын
Console player here. Aim assist isn't consistent and buggy in overwatch. I play on Playstation and my friend plays on Xbox and both of us have noticed a weird drift on baptises immortality when aiming at it and other things and having to recorrect it while aiming.
@WARofROSES
@WARofROSES Жыл бұрын
It's really simple. Regardless of skill level a console player WILL end up hitting shots and potentially turning the tides of a match they otherwise would NOT have hit without aim assist. And there's no way to prove they didn't. An unprovable X factor has been created. On another note I'm fine with crossplay OUTSIDE of competitive and toggleable.
@FieldAgent-D
@FieldAgent-D Жыл бұрын
If they do cross play they should do mouse and keyboard support on console to make it fair
@dp3813
@dp3813 Жыл бұрын
That console issue with Ana aim assist is real.
@mitchyoza14
@mitchyoza14 Жыл бұрын
As someone who really only plays on Nintendo switch these days out of convenience, OW1 was pretty shocking optimised wise but I’d say it’s a lot better in OW2
@StephaneLevs
@StephaneLevs Жыл бұрын
One thing that the console player in the podcast didnt seem to understand is that you can 100% feel the difference between someone playing controller with aim assist vs m/k a good example is how controller with the aim assist can still perfectly spam through their teammates (like big ass tanks blocking 90% of their screen) without any problem. On PC, you could still spam but it wouldnt be that accurate. Also, one thing I'll add is that they always compare all PC vs all console, but they never bring the fact that you can actually run with a mix team. When a team have good PC dps with good console support, that aim assist on something like a zen can feel really oppressing. It doesnt mean that aim assist will make them overpower and win (or lose everything), but it just doesnt feel fun IMO. It's just way too different to ever feel good no matter if you are winning or not.
@cryonixs2894
@cryonixs2894 11 ай бұрын
love worth and hcpeful, the used to run console lobbies, i don’t think worth plays console anymore tho :(
@theredguy92
@theredguy92 Жыл бұрын
I don’t even know if the aim assist vs the slower movement makes m&k better or not but it doesn’t matter. At that point you are playing two different games. It’s supposed to be competitive so how are you supposed to test your skills fairly on completely different inputs? Quickplay fine, comp heck no.
@xKenn
@xKenn 11 ай бұрын
What's up with your audio? It keeps on making this high pitch noise like @ 43:46. I've watched multiple episodes of your podcast and it happens in all of them.
@raphaelgalvaovieiradossant2553
@raphaelgalvaovieiradossant2553 Жыл бұрын
I just want a Deadzone slider 😩
@Alina-wb5jp
@Alina-wb5jp 11 ай бұрын
I think the point that should have been made is that crossplay in overwatch is a different adventure than it is on other games due to the uniqueness of the game itself, since both platforms (PC and Console) face different setbacks when playing, such as movement and aim, it would add a whole new dimension to the competitive scene, where it would be a new type of skill to see who can overcome those setbacks faster and climb through the ranks. Simply being bitter about aim assist or mnk honestly sounds like a sad whine to me, if you are truly competitive, why not challenge that? see if you can overcome it, add new strats to the game and make it a new source of pride. At the end of the day, what I think this would ultimately do is create a breathe of fresh into the dying overwatch competitive scene.
@i_fuze_hostages6
@i_fuze_hostages6 Жыл бұрын
Controllers have zero room for freedom Of motion and the aim assist is very weak compared to about 70% of other console games it has very minimal magnetism and it triggers inconsistently and you have to account for the fact that we work in a short area on a controller compared to mnk
@zc8673
@zc8673 Жыл бұрын
I can confirm that reporting on console does absolutely nothing. I have reported players who have multiple objectively bannable violations in text and voice chat. Since starting the game at launch, I've received a single "thank you for reporting" pop-up. Also, replays are still broken as well. Since launch, replay inputs just straight up do not work. You can rebind them, change them, get a different controller, it doesn't matter. You can basically only pause/play and restart a replay on console. That's it.
@Ciri9999
@Ciri9999 9 ай бұрын
Samito nailed it on the head honestly, completely agree with his points. Me personally I'm on the absolute extreme of aim assist shouldn't exist period even in controller vs controller, and this is coming from someone who spent 3k hours on battlefield 4 custom no aim assist servers, it's a skill issue in my opinion but I do understand for the average person they might want it. In any video game I ever played on console first thing I do is turn off aim assist completely. Now that I'm on PC I will genuinely straight up quit overwatch competitive is crossplay is introduced with aim assist, if it's without I'm completely fine because I genuinely believe a good player is a good player regardless of inputs.
@TheDevos1
@TheDevos1 Жыл бұрын
Integrity needs to be seen on a scale when talking about M&K versus a controller. I agree with Samito that they possibly don’t belong because for both sides there will be a problem. HOWEVERRRR, we live in a world that cross play does exist and there is a new “integrity” as it stands, so console players having aim assist equals an average M&K player with no aim assist. I don’t know the problem. He acknowledges the advantages of M&K but disregards the disadvantages of controller that requires it to need aim assist.
@wm8401
@wm8401 Жыл бұрын
I appreciated what the guests said about a PC lobby trying to win and taking the game seriously. I've played on Xbox for years, been in lots of tournaments and met a lot of players from T100 to low bronze and it seems like most people stopped caring a long time ago. All the smurfs, alts, boosters, ximmers, DDOSers and unbridled toxicity wore everyone down I suppose. A lot of us still play for companionship, nostalgia and boredom but the only people I see who actually still try are new players or career silvers who received the magic boost of season 3 and are now masters.
@verbal_backflips9493
@verbal_backflips9493 Жыл бұрын
I'm high plat and trust me people in my matches are always trying to win
@SSZero
@SSZero Жыл бұрын
There are numerous bugs and glitches on console even with your stats, UI, inputs, etc. There are certain menus you can go into on console for options (like replay viewer, hero stats, etc) that you literally have no console input you can do to go through and influence the menu or selection. Biggest example is on console, you can't go through your replay and pick different times, you have to fast forward or rewind manually from start to finish. There's no way to scroll to the *specific* time you want. There's also issues from the console/PC merger where it shows 0 stats for my season 1 of Overwatch 2, and literally played almost every day. There's always small nuanced stuff like this that has been overlooked since Overwatch 1.
@brandonsimmons5340
@brandonsimmons5340 Жыл бұрын
I am a 2016 og overwatch player. I am rank gm 1 on tank gm3 on dp3 and masters 1 on support. I have been top 500 for 5 seasons when I took it seriously. I can say. Console overwatch does not get the respect it deserves. I'm making the transition to PC and I can see the difference already. Aiming is so hard for me. But it's also so much easier to control. Flicks recoil ect. Console overwatch deserve more then it gets and there should be tournaments for console
@thenewmissinglink8501
@thenewmissinglink8501 Жыл бұрын
I thought it was just me where the crosshair will literally float above the bap lamp. 💀💀
@ss3mania28
@ss3mania28 Жыл бұрын
I think this podcast proved they should test this
@WizardKitty723
@WizardKitty723 Жыл бұрын
I do think that PC and console shouldn’t mix in competitive
@bknelson1515
@bknelson1515 Жыл бұрын
A thing that always annoyed me playing controller is I always had a default Xbox controller and played claw learned that way trickshotting on cod. And always felt like I had an advantage with drop shotting, jump shotting, etc. nowadays every controller player has paddles and I feel like that closed the skill gap a bit
@strawberrydialectics
@strawberrydialectics Жыл бұрын
@25:40 exactly. i tried ow in 2016 on xbox and my impression of it was super bad because of how difficult it is to simply control your camera. it was too slow on lower sens, but it was flailing wildly on higher sens. it felt impossible to do the basic minimum to play. tried it on pc, and instantly had comfy and stable vision/awareness because i wasnt fighting the camera movement the whole time
@jplayzow
@jplayzow Жыл бұрын
There are several games where MnK isn't cheating and is a good experience personally enjoy minecraft that way and sea of thieves since they do input queues and set it up where the menu allows you to customize your binds on both inputs
@agranite9776
@agranite9776 Жыл бұрын
None of the console players ever bring up the scuf controller, the Xbox elite controller, and the dualshock edge controller which has customizable backpedals. There's are even add-on accessories that does the same too, as well as gyro aim technology in some of the gamepad and accessories.
@Hyde472
@Hyde472 Жыл бұрын
It has been awhile, as I played console until 2018 then swapped, but when I did swap it seemed like PC up until high diamond was just how well they could use a mouse. After reaching high diamond they started to actually know how to play the game decently as well, and around 3700s you got to the point where having both mechanical skill as well as game sense was the norm. Not sure how the game is now, but even if that has leveled out the MMR reset that would have to occur would be painful. I like that in casual modes AA is available for cross-platform play, but keep comp separate. We have enough matchmaking issues as it is.
@i.r.weasel7042
@i.r.weasel7042 Жыл бұрын
We're playing the same song with different instruments.
@pog6909
@pog6909 Жыл бұрын
THE ANSWER IS ALLOW KEYBOARD AND MOUSE legit, detected like fortnite make you play with PC players and pc servers. It allows the poor to play overwatch at that high tier competition level. So many games allow actual mouse and keyboard support. A player might not be able to afford a pc but its cheaper to just buy a mouse and keyboard.
@pog6909
@pog6909 Жыл бұрын
also disable aim assist when keyboard and mouse is detected. I am not referring to xim. Just referring to the poor who cant afford a pc
@spacecowboy7193
@spacecowboy7193 Жыл бұрын
It’s so funny that these console guys take turns explaining that aim assist just slows you down, it doesn’t aim for you. It slows your curser in a window. And the first thing Sam says is “aim assist is aim bot.” Your boy is good at Overwatch but not good at listening.
@julianpumarejo8719
@julianpumarejo8719 Жыл бұрын
The cable problem happens in PC too.
@Snakestube
@Snakestube Жыл бұрын
50:32 bro It wouldn’t be competitive I don’t have AA but you have everything at your disposal and your input is better.
@acidman-fi2ri
@acidman-fi2ri Жыл бұрын
Samito feels like he's alot smarter than the rest of them, shoulda had flats on it ik he has a unique perspective on aim assisit
@Gibbypastrami
@Gibbypastrami Жыл бұрын
I think the main reason reporting on console rarely gets done is because (for me at least) typing suuuuuucks on ps4, little bubble pops up and you use the d pad to click each letter, so slow, takes me 5 minutes to type out a somewhat comprehensible blurb about what they did, and I feel like ones without notes get swept aside unless there are a bunch of backup reports idkkkkk
@Gibbypastrami
@Gibbypastrami Жыл бұрын
Movement and aim just aren’t as snapping, you gotta move you finger from left to right, a far distance, compared to just pressing a different button Oop SVB literally just said what I was saying XD
@ossifiedtoad798
@ossifiedtoad798 Жыл бұрын
I’m just confused about the amount of discussion and hand-wringing over PC-console crossplay in competitive when the devs have given no indication whatsoever of ever considering allowing that. I agree with Samito that PC and console shouldn’t be permitted to play _competitively_ together, but I don’t see where that’s ever been on the table.
@ganilau4214
@ganilau4214 Жыл бұрын
Great points by worth and Hcpful. A lot of things brought up that we have to deal with on a daily basis. The only player I’ve ever seen banned is a guy who has single handedly threw over 1000 games.
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