This episode was recorded on 24th May 2024. Podcast links below! If you're enjoying this content, why not let SVB know on his stream (www.twitch.tv/svb_ ) The best way to support the podcast is still www.patreon.com/svb Soundcloud: soundcloud.com/ow_svb/great-rivals-debate Spotify: open.spotify.com/show/6sRWutKTc0gnWuguo62Vpa Apple Podcasts: podcasts.apple.com/gb/podcast/svbs-group-up/id1490256265
@cl47096 ай бұрын
SVB is right at the end when he says “we don’t know how good we had it when dive was meta for so long that it got stale.” I’m paraphrasing, but a meta where skill was rewarded that got stale is a good problem when compared with the problems modern overwatch has.
@sakitoshi6 ай бұрын
nah, getting dived as a support sucks. i prefer anything but a hard dive meta.
@FlightX1016 ай бұрын
Dive is the best meta since nearly all characters can be viable
@Doople6 ай бұрын
Tipple DPS ball meta was actually the peak
@Ardyrezv6 ай бұрын
@@sakitoshiget good ?
@cl47096 ай бұрын
@@Doople I agree, honestly.
@Summonick26 ай бұрын
One thing about hog having that much health, damage reduction and healing is that if you lose 1-2 players, you might become mathematically unable to kill him anymore depending on your comp.
@garikek6 ай бұрын
Yep. He already has literally 2000 effective hp. 800 natural + 800 from dmg reduction during vape + 400 that vape heals.
@ziggy2metalx7206 ай бұрын
Avrl had a lot of insanely bad takes here. He would rather have the option of removing the tank role instead of improving it. Like wtf, he said to make it feel like other fps games. My guy, if I wanted to play another fps game, I would play either apex, call of duty or battlefield. This is overwatch. Tanks is what separates overwatch from other fps games and makes it unique. Why does he want to take that uniqueness away?
@garikek6 ай бұрын
He's been gaslit. How every game is 5v5, tank is "problematic" in every game etc. All that shit gets to people. Even this time svb couldn't restrain from mentioning for the 50th time the same damn bullshit about tanks being bad in all games.
@lordmew56 ай бұрын
@@garikekhe isn't gaslit he is legitimately ignorant of other games. Literally, all of them are because people who like mobas are an extremely niche group who are in total opposition with what shooter players want.
@Shzl475 ай бұрын
@@garikek what game has tanks as a popular role amongst its playerbase?
@garikek5 ай бұрын
@@Shzl47 ow1 when sigma, orisa and hot aren't 10 times better than rein, zarya, monkey. Shills bring up that argument to stray away from the fact that tank as a role has been ruined by awful balancing in ow1 and followed up by removing 1 of them in ow2, and to just say that "tanks are bad in all games guys, the problem isn't in overwatch, it's just how it is", which is so wrong. October 2020 patch has shown that tank can easily be a popular role when FUN and FAIR heroes are viable. Ain't nobody wanna play fucking orisa, sigma, hog. Yet those 3 were perma op in ow1 ever since role lock came out. I don't play every single game that has tanks in it, and it doesn't even matter if the argument is right or wrong, it's used to gaslight and move away from the problem. Problem is balance, immortalities, sustain, and all these are yet to be addressed, in fact devs only add more of each of that stuff. As an analogy: you have a Toyota Prius and you have problems with your battery after 5k km. You're mad, but a salesman comes up to you and says: "It sucks, but every brand has cars that malfunction. It sucks man, but it's a universal problem". Instead of addressing the present issue that is solvable (you can fix the battery, you can fix tank role (as shown by October 2020 patch)) the sentiment is that the issue is universal so you just have to eat it up. Which is quite clearly bullshit.
@Shzl475 ай бұрын
@@garikek OW1 is a bad example because it was hard to get 2 players to play tank pre-role-lock. It's literally the reason they did a 1-3-2 experiment. Both Game Directors have admitted this.
@Matchuii6 ай бұрын
Making reaper have an ability where he can throw his guns at people before reloading would be amazing
@mrminiature116 ай бұрын
Downright funny too, just adds to his grumpy character.
@dumass8046 ай бұрын
I made a suggestion like this a while ago. Just make his alternate fire throwing both guns (40dmg each, about the same size and speed as a sym ball) and then he reloads like normal. Obviously it wouldn't have infinite range like sym though, maybe a bit longer than a junkrat grenade
@Real_MisterSir6 ай бұрын
or an emote where he opens up a shop and sells his guns to let other players use them once each.
@keeganbate89356 ай бұрын
@@mrminiature11he should do a dark chuckle after bonking people with them
@nonipplenoah61796 ай бұрын
@@Real_MisterSirjust play echo lmao i like the idea though just don’t think i’d play the game because i’d be trying to sell at my shop💀
@mfpow_6 ай бұрын
i like how the debate didn't spiral into a 5v5/6v6 debate even though i really want people to understand why want 6v6; i feel like it was brought up when it mattered. i agree with samito the debate has gotten out of hand some creators even insulting the other side
@chuddyduddy6 ай бұрын
Good it wasn't talked about because it's a waste of time. 6v6 discssion is irrelevant it's not going back. Get over it
@ducasse84736 ай бұрын
The 6v6 thing was stupid to begin with. And many of the people who argued against it, would frequently bring up how the topic would crwate serious divisions in the community. It's nuts that it got to this point. And it's nuts that its even bleeding into marvel rivals now.
@dannyhernandez1126 ай бұрын
5v5 is what was stupid to begin with. When Overwatch was originally developed before any changes were made to the OG game. The devs tested several different formats and determined that 6v6 was the best one and built the game around that. Having role lock makes the format even more important than no role lock and somehow these devs thought 5v5 would be a good format. 5v5 only slightly works with no role lock and is a bad format with role lock. This never needed changing 6v6 has always been the perfect format for Overwatch.
@魚-c3d6 ай бұрын
@@ducasse8473arguing for the healthiest format for the game is not stupid. Now of course it has to be done with respect to the other side
@defaultdan79236 ай бұрын
true, people really need to calm down. there should be nowhere near as much hostility between both sides as there is
@JesusNav6 ай бұрын
Lmao spilo with that background
@TheRitva266 ай бұрын
i knew the kids will find it funny
@jeffe22675 ай бұрын
flats looks skinny in it
@zombievikinggaming42585 ай бұрын
@@jeffe2267It's because he doesn't lift, so his arms are skinny for a big guy
@shubu420696 ай бұрын
Hog nerf is a slap on the wrist at best. Idk why the dev team is so obsessed with letting this character remain meta. Not just hog but all passive playstyle tanks that have terrible risk/reward balance.
@bentocod6 ай бұрын
No i think tanks should be like that to an extent
@Iron-Blurr6 ай бұрын
it's not hogs fault they buffed the tank passive instead of individual tanks(hog players did not ask for headshot damage reduction or less knockback on tanks making whole hog nuke tanks), nerfed orisa(his counter), went to 5v5(no OT to peel for hooked players) and Suzu exists which bails out hog when he gets anti naded by ana.
@thedofflin6 ай бұрын
@@bentocodI just want you to know you're wrong and I have no intention to debate further
@brodyross49416 ай бұрын
I think it’s bc generalist tanks are the only ones that can survive in 5v5
@brodyross49416 ай бұрын
@@u-5-v9i I think the overwatch 2 balance team is way better than ow1. You can’t fix these issues through balance. It’s a 5v5 issue
@fettbub926 ай бұрын
I'm glad y'all are still keeping the discussion going. This podcast always reminds me of what the ESPN talk shows once were. The passion and "inside look" aspect is always fun.
@BigMamaBlack6 ай бұрын
Great guest group. Varied opinions. Good takes.
@FBBvivaj6 ай бұрын
Overwatch needs to tune down the aspects of abilities that operate in absolutes (biotic grenade=no healing, hack=no abilities, immortality field=no eliminations, suzu=impervious, magnetic grenade=no movement, etc) and instead operate similarly but in a non-absolute value. Afterward balance/tune-down those who benefit from the change (mauga, hog, ball, flankers, one shots, etc etc).
@palloae5 ай бұрын
I been saying this man thank you. It’s a huge part of the frustration players express all the time and why some heroes can’t exist between the extremes of broken op or dogshit. It’s a big part of why counter picking is so powerful. These abilities deny interactions completely and create disadvantages that cannot be responded to at all, which removes skill as a relevant factor, which creates frustration. Ppl just aren’t connecting the dots or don’t care. And when you point out how harmful abilities like anti nade are for the game there will be people who defend the ability just because of hero identity bs or just because they don’t like the idea of change.
@DriplessShrimp5 ай бұрын
Completely agree! Biotic 50% less healing on tank 75% on others. Hack blocks one button for a little longer duration. Hinder slows cd recovery and movement speed a little. All immos should be reworked. Kiri step needs los. Suzu burst heal remove and only cleanses with a little shorter cd.
@jinxx84566 сағат бұрын
@@palloae Go play Call of Duty or Battlefield then. Just because you have an ability doesn't mean you should get it off for free. They don't deny any interactions, they make you think and time them. Y'all just refuse to learn how to think first.
@cavemanchonny6 ай бұрын
sam needs to be on for the tank debate if possible, the 6 v 6 argument is very much a large viewpoint in the tank community and he's our best representative (also playing lots of tank recently). also 3:24:02 wideVB
@P-39_Airacobra6 ай бұрын
He's even a DPS player tho, it's a shame we don't have more tank mains speak out as well
@JJay70426 ай бұрын
Agree
@WorldKeepsSpinnin6 ай бұрын
@@P-39_Airacobra Hes mainly a DPS player, but hes top 500 on all roles, he plays all roles nearly equally and understands them all well.
@soccerjedi696 ай бұрын
@@P-39_Airacobrathe OW community is too soy for Samito. It’s funny bc he’s not even some raging right wing lunatic either. Just someone with a strong and well-versed opinion
@rare92426 ай бұрын
@@soccerjedi69 you dont have to be a right winged lunatic to be a raging dumbass. his last 20 vids are ragebait and hes just farming overwatch frustration for money. its mega cringe
@haku48416 ай бұрын
People are also missing the fact that not only do you have to 2 shot headshot as hanzo now but you also have to 3 SHOT BODY SHOT it’s kinda ridiculous how his dmg break points have been both increased by 100% and 50%
@garikek6 ай бұрын
All because a bunch of delusional redditors with the shittiest movement and positioning died to Hanzo a couple of games and couldn't endure putting the blame on themselves. So sad to see a hero get gutted and turned into a tank shooting bot just because mentally disabled by choice people dislike it.
@defaultdan79236 ай бұрын
yup. i really don’t understand why they immediately went to gutting him. it means spam is the only viable way to play. they could’ve done anything else; nerf story arrows, increase draw time, nerf his health (like widow), but instead they made him less fun.
@ForbidenXShadow5 ай бұрын
Hanzo being trash is good for the game, sorry not sorry
@RIP_ZYZZ17385 ай бұрын
@@ForbidenXShadowI think you’re part of the reason this dev team is confused on how to balance. Something annoying you doesn’t mean it should get patched 😂
@bambampewpew325 ай бұрын
@@RIP_ZYZZ1738 FOR REAL, many annoying things have existed since the beginning of overwatch, they should only get patched when ACTUALLY too strong, we've lost so much identity over this "remove every annoying thing" mentality
@ow89916 ай бұрын
Love this lineup. Would be crazy to see a 5 man lineup special episode with flats on here too. Great episode
@Mika-xw1xp6 ай бұрын
Hey! The last Comment from the AMA was from me! The response i got was sadly nothing special and didnt really answer anything My Comment wasnt only about Counterswapping i also asked about how Confident the Devs are about fixing these unhealthy tank designs like Hog orisa and Mauga which arent fixable by simple number changes like the headshot reduction etc. Sadly it seems like that they completely ignored that part of my question
@Flash2icey26766 ай бұрын
Yeah I agree their answer felt very lackluster and looked like they were trying to avoid answering that question
@hawkeyemihawkgettingmoneylord6 ай бұрын
So that dude Avrl would rather get rid of tanks rather than go back to 6v6?
@202adr6 ай бұрын
Its a good option if they force 5v5 to stay, cause its not gonna work with 3 roles or how tanks are at the momment
@CesarCaballero-ui8tp6 ай бұрын
@@202adrit would probably make the game better but people who only play the game for tank like me would probably leave the game so idk if they would risk it tbh
@魚-c3d6 ай бұрын
Going back to 6v6 would be significantly better, however you have to grant him that in a 5v5 format making tanks squishier and closer to DPS characters would probably be a good direction for the role. Then of course I don't fully agree with it to the point of "getting rid of tanks".
@hawkeyemihawkgettingmoneylord6 ай бұрын
@@魚-c3d like bro are you having brain fog they had to buff the tanks defense. Because tank player can't play tanks if they are squishy. What your talking about is just removing the tank role and before we get to that we should try to 6v6.
@hawkeyemihawkgettingmoneylord6 ай бұрын
@@202adr but why force 5v5? They went 5v5 because they said it would be easier to patch. Clearly that was a lie go so lets go back.
@1DanteadamS16 ай бұрын
The "reduce tank health and dissolve the role into dps" idea is literally just current open queue, isn't it?
@dequanndillard79325 ай бұрын
Yeah but open queue isn't balanced. All tanks just have 150 HP deducted from their total. So junkerqueen gets super shafted while hog isn't really changed to much.
@serthiag73735 ай бұрын
Yeah no one really thinks about open queue tho
@CZAR.66 ай бұрын
MAKE SPILO AND SAMITO PERMANENT CHAIRS
@CrippsyS5 ай бұрын
HELL NO TO SAMITO. Man just insults anyone who disagrees and cries on about the 6v6 debacle.
@CZAR.65 ай бұрын
@@CrippsyS okay Custa, lol. Every time Samito is on the pod he’s super respectful and contributes meaningfully to the conversation.
@reapfield86875 ай бұрын
Fr, the logical vs emotional counterbalance
@bambampewpew325 ай бұрын
@@CrippsyS do you even watch these debates??? lmfao
@bambampewpew325 ай бұрын
@@reapfield8687 spilo has logical, samito has both lol
@zombievikinggaming42586 ай бұрын
Samito always needed on these
@kayanono6 ай бұрын
He is very unbearable alot of times so idk
@mckookie29676 ай бұрын
truth hurts @@kayanono
@CrippsyS6 ай бұрын
@@mckookie2967Naa Samito is condescending, angry, wrong half the time. Remember when he “quit” OW2 and was back 1 week later? 🤣 man just says whatever makes the most views.
@kayanono6 ай бұрын
@@mckookie2967 LMAO😭 Im talking about his constant insulting of people and his ragebait yt stuff, not his 6v6 opinion. Respectfully, stf u
@muaadhgilani97406 ай бұрын
@@CrippsySdont think he's been wrong about a single thing💀
@altfemboy31096 ай бұрын
Im a mercy main and my favourite playstyle has always been the triage type playstyle where i fly from person to person trying to always look for damage beam value or to save someone. Pocketing is often one of the more boring playstyles but thats just me
@Coachteach6 ай бұрын
This is literally what all mercy mains say. Even on this podcast. Repeatedly. There is no reason for these guys to be confused, it's so weird.
@xEmjey6 ай бұрын
As long as dmg boost exist + dps chars like sojourn / ashe / pharah / echo. The pocket only 1 person playstyle will never die. U can choose to not pocket them and fly around instead but dont cry if u have 40% winrate then.
@zc86736 ай бұрын
I feel the same way about Brig. It's sad for me to see my girl become more and more of an AFK shieldbot/heal dispenser. I want to bash around the battlefield brawling.
@altfemboy31096 ай бұрын
@@xEmjey if anything too many mercy's hyper focus on pocketing even with a good pocket, they'll let their entire team die just to heal up a pharah or echo behind cover with 10 hp remaining
@altfemboy31096 ай бұрын
@@zc8673 I think one way to achieve that would be to decrease her ult charge needed for her rally. I find rally to be kinda mid in regards to ults since it doesn't give armor anymore to her team so I usually use it to make myself a tiny tank when the fights getting hectic. Works pretty well for me cause I used to play a lot of rein so my shield management is top tier lol. But it would allow her to have more moments of stepping up to make a play or stepping to save someone. I feel like it would help a lot with her gameplay loop
@GetQuakedOn6 ай бұрын
52:10 big facts
@hexia67606 ай бұрын
If only this was the direction they're taking the game.
@austinmcmahan62676 ай бұрын
This is an insane lineup, good guests! love this one already
@alexquitty8096 ай бұрын
28:35 `They wanna save everybody` Hanzo: am I hearing this right?
@garikek6 ай бұрын
Hanzo, genji, rein, mercy: "am I a joke to you?"
@headecas5 ай бұрын
Junk:can i join?
@TheTomKatt926 ай бұрын
I don't get why people are upset about another overwatch competitor. Competition usually makes you try harder because there's something to 'lose'. I think a lot of people will play both games anyways.
@lordmew56 ай бұрын
Because overwatch is bad and most overwatch players know this so legit competition is dangerous
@dumbly-stupid5 ай бұрын
@lordmew5 that's good because it means the devs will actually have to try
@bambampewpew325 ай бұрын
@@lordmew5 lmao dangerous?? who cares bruh, let overwatch have reasons to change for the better, we know a LOT of people haven't been happy with overwatch 2 for a little while now
@ChimpRevolution5 ай бұрын
@lordmew5 competition is good for the space look at xdefiant because of its success BO6 is talking about making SBMM weaker
@loppolman33536 ай бұрын
Regarding Hanzo - Make LONG range able to one shot, but lower his close range damage. My annoyance playing against hanzo is he can one shot SPAM and insta kill at close, mid and long range. And with his logs, at close range is was RNG sometimes whether he instakills you or you get to kill him. Let him still spam long range, but it lets one get close to him without the worry of a one shot, it forces him to keep his distance, but he stil has storm arrow to help him defend himself at close range and burst down tanks.
@garikek6 ай бұрын
And nerf his projectile size. It's super silly. Every time I shoot I can clearly see it's 30 centimeters away from the hitbox but I get the hitmark... Should also remove more of those random oneshots.
@RIP_ZYZZ17385 ай бұрын
Don’t do this bullshit. Just him his original one shot power and make his shot hitbox smaller than everyone else’s
@Highstar73315 ай бұрын
@@garikek Without his projectile size, he's got nothing. Taking it away would require giving him something.
@garikek5 ай бұрын
@@Highstar7331 yeah, his oneshot headshot and twoshot bodyshot. But regardless of whether he has it or not, his current projectile size is braindead. It literally hitmarks when you clearly miss by a mile. Imo that's just boring.
@ObeseWizard6 ай бұрын
1:01:29 I get what you're saying SVB, and I think it's neat that DOTA changes things up a lot, but I really don't think that would work with Overwatch. The reason it works for DOTA is that it's such a hardcore game - there aren't many people who just play DOTA casually. So by completely reinventing the game's mechanics every once in a while, they keep the sweatlords appeased and interested. If you did this in Overwatch, I think you would demolish the casual playerbase. The higher ranks would probably have a blast with it, but the lower ranks would suffer and ragequit.
@bradhurtz91735 ай бұрын
I like how every complaint yall had with hog would be fixed by going back to 6v6 lmfao
@nidoqu33n5 ай бұрын
it’s funny how by the fact that all of them concurred that he was a problem in overwatch 1 and it was the exact same problem that your comment is factually incorrect hahahah lmfao
@bradhurtz91735 ай бұрын
@@nidoqu33n Hog was never a problem with 2tanks.
@nidoqu33n5 ай бұрын
@@bradhurtz9173yea i’m glad you clearly didn’t watch the video but hog has always been a problem, problem doesn’t mean OP
@bambampewpew325 ай бұрын
@@bradhurtz9173 nah I mean he was but only cause they made him more forgiving, the 50% damage resist wasn't needed while he could 1 shot, and when he couldn't move while healing he was totally fine
@TunaCanned6 ай бұрын
The segment where they talked about lower ranks not knowing how to play around Wrecking Ball is too true, but goes for other tanks as well. As someone who is a returning OW1 player and just got back to OW2 in season 9 and climbed out of Silver 1 to Plat 3 currently, lower Metal ranks for some reason (must be psychological) really can't play around tanks like Ball, Doom and JQ. They are so used to seeing a shield that most can't fathom cover or target priority when their tank is diving and a lot will sit back, watch their tank die and type "tank diff". I mean theres alot of reasons why theyre low metal rank and thats one of the main ones. Support your tanks people, and make your own plays.
@3amAfterlife6 ай бұрын
I don't play Mercy much but I enjoy having her in the game. The movement aspect of her is unique in an fps and I think makes the game accessible to a much wider base. I also think avrl has a good long term balance philosophy. The allure of grinding a hero to a crazy skill level is great for the game's longevity imo
@badanalysis6 ай бұрын
Great episode! Loved the marvel rivals talk.
@Dezatron-6 ай бұрын
Pick rates and win rates don't tell the whole story. Because it's a team game. Also, counter swap.
@rudyramirez1256 ай бұрын
Spilo makes every episode he's on. Thank you @svb
@matthewjungmann125 ай бұрын
What if they shortened Beam tether length for Mercy, but made it stronger? Forces her to stay closer, relocate more to stay attached, but sharpens the risk/reward ratio for using the beam.
@ReaperReginald6 ай бұрын
Is there a channel where these discussions are posted with audible volume? It's SOOOOO quiet and I usually set these on while I'm driving
@Woopinah5 ай бұрын
Yeah idk why but this episode in particular has very poor audio mixing
@MsElViktor6 ай бұрын
A debate on a topic that doesn't make up 50% of the video? That's the definition of a debate
@IHJello6 ай бұрын
That's a hilarious observation 😂
@revenge9776 ай бұрын
I think it's supposed to be another tank debate, but decided to title it as a marvel rivals debate for some reason.
@CoconutYoyo6 ай бұрын
They should test hanzo with a poison arrow as part of the kit. Damage over time effect after the initial flat damage. Not sure if this should be standard or maybe like the last arrow in his storm arrow cluster? Something where he could have the ability to deal the one-shot type damage but the last portion of the damage is damage over time which could be countered with healing from enemy. It could also do nothing at all...not sure?
@SocialDesignFlaw6 ай бұрын
Not sure when it happened, but Avrl has gotten much stronger vibes/takes for game design across the board over the last few episodes he's been on, so kudos to him. He's absolutely right about the TTK structure of the game I.E - Headshots. 2x modifier for critical hits is not only problematic when it comes to instant damage application (looking at you Hitscans) but also, highly problematic for heroes who DON'T have access to criticals, because those heroes need to have compensating base damage just to keep up. This is where your Pharahs/Junkrats/Bastions/Reapers come into play, increasing the frustration playing against them all the more (especially in the broader MMR/Lower Rank tiers). Add in the cognitive load issues that a Multiplier inside what should be a simple addition/subtraction of percentages, and it's a largescale headache- all while having to acknowledge that 2X? Is the standard! It's the lowest (barring Sojourn's railgun which is an exception that proves the rule), with some heroes multiplying to even higher damage potential! 2X should be the maximum limit, bringing the total TTK (potential damage, in Design terms) down across the board and, thus, providing way more opportunities for broader, more creative kits-...and if you really want to get into the meat of it, they should be converted into Range-based Percentages (I.E - the closer you are to an enenmy > the Larger the Hitbox > the lower the crit percentage should be).
@King_Gaiseric6 ай бұрын
Took me 41 minutes & 27 seconds to realize AVRL's background 💀👍
@filipesimoes13436 ай бұрын
I remember I wrote about making a 5v5 2 per role on Reddit and people called me crazy ;-; ( The ONLY difference is that I wanted a role preference thingy, that would make sure u have at least 1 person willing to play every role and max 2 wanting to play The same, it would make matchmaking more flexible and Faster while maintaining match quality)
@thepoofster22516 ай бұрын
What did I just read?
@mega176 ай бұрын
Part of what makes tank archetype work in LoL is you can have more than one. People can choose the comp they want.
@douglasnienberg79686 ай бұрын
I think that hanzo is salvageable with just a minor rework. Increase primary fire damage to 130 on a full charge. Decrease crit hit multiplier to 1.5x. Get ride of the lung cool down and make it reset on landing like genji double jump. Give sonic arrow an effect that grants hanzo 2.5 times crit damage to targets within the area of effect call the effect hunters mark. Give an effect to his ult that anyone who takes damage from it is seen through walls and has a hunters mark 2.5x crits from hanzo.
@RIP_ZYZZ17385 ай бұрын
So you’re saying make him a bitch to play? And remove his one shot entirely? This sounds like an avoidant fix that will gut the player base because it lacks the identity of the hero that people loved in the first place. He never an issue before
@Dario114575 ай бұрын
I actually can’t believe AVRL would rather remove tanks than go back to 6v6, like did this guy ever even like overwatch in the first place??
@ObeseWizard6 ай бұрын
Oooo boy I'm lookin forward to this it should be spicy, thanks SVB
@J.R.Swish15 ай бұрын
One topic I'd enjoy being covered one day here would be about how new heroes compare to the original OW cast and how some of the old guys have been left behind and become obsolete, like Rein, Genji, Junkrat, Reaper, Cass, Bastion, Hanzo, Mercy... and debate how these heroes can be changed to catch up to the rest of the new OP characters.
@Jae_JETT6 ай бұрын
18:34 Just go back to 6v6 what the fuck are we talking about rightnow. Are we legitimately asking to make tanks into DPS??
@AbbyOW26 ай бұрын
This has been a talking point for Hog in 6v6 too buddy.
@eagerinspirit6 ай бұрын
@@AbbyOW2 It's a bad point is the important thing there. A DPS won't exist with hook. It's just outside the fundamental design philosophy for Overwatch. So you're basically saying kill the character.
@ziggy2metalx7206 ай бұрын
It’s annoying when people say roadhog feels out of place in overwatch because they’re forgetting to imply, “out of place in overwatch 2”. Of course roadhog feels like shit because he’s the only tank. Roadhog wasn’t as problematic in overwatch 1 when we had two tanks. Yeah he had high damage and could punish people out of position but he had many downsides. He was a ult battery for the other team and his heal and ult can be canceled easily. Now he can do it all and is not fun to play with or against It’s just 5v5 that’s the problem not roadhog
@AbbyOW26 ай бұрын
@@ziggy2metalx720 This is true but lets not kid ourselves, Roadhog was 100% problematic in OW1 as well, not as much because counterplay was much better there than it is in 5v5 Hog.
@ziggy2metalx7206 ай бұрын
@@AbbyOW2 that’s why I said as problematic . Yes he had problems but like i pointed out, he also comes with many weaknesses. Now he has almost no weakness besides Ana nade that can be negated by kiriko. The difference between roadhog in ow1 and ow2 is so extreme that ow1 hog feels like a saint balance wise in comparison.
@lruddy88206 ай бұрын
i think we need to reevaluate how we look at/play tanks...ive stopped playing tank as a space creator dmg mitigater and started playing tank in a way SVB discribed i few months ago, (i dont play these games so i dunno how it works in those games) but he said in some mobas there are character that enable other characters at different part of the game so in turn they can enable you and let you carry later, the im gonna use all my resources on you now so you can build ult take specific positions and then when the time comes you need to dump all your resources into me so i can carry you across the finish line to the W, im gonna do everything i can to make sure ana can farm nano but when she gets nano you better give it to me with a nade and a sleep dart thrown at the person im dueling or ill do everything i need to to make sure soldier gets to the position he needs to be but then its my turn to engage you better be popping visor to follow up on the pressure im putting on and firing helix rockets at the person im dueling, ill use my resources for you so you can in turn use your resources on me
@darkstrife16 ай бұрын
Such a good debate yesterday, so I'm here to see it a second time
@mordecaiplatypus43006 ай бұрын
When is the last podcast where SVB doesn't mention Dota 2?
@hubbabubba-tw6gy3 ай бұрын
Never 😂
@memes37516 ай бұрын
Ramiro here to bring some sense
@narcodixyadigg7816 ай бұрын
My issue with the "block list" idea is who gets to decide what is fundamentally flawed. That also changes wildly based on rank and player perceptions like Spilo mentioned
@Twiffle16 ай бұрын
Blizzard really need to stop just changing things/numbers for the sake of changing things/numbers. Wish these changes would get tested by some actual players before they go live. Right now it has just felt like changes did not get tested at all and then things get reverted back. This can be avoided by just actually testing changes before they go live. Just relying on "This looks good on paper so it should be fine" ain't the way to go about it.
@harrisonfelice81605 ай бұрын
I used to coach gm like bottom of tier 3 teams back in 2018/2019 and what spilo said about pro feedback is so true and funny. A lot of it is how young and passionate they are. They lack the variety of perspectives that people in their 20's and 30's have
@joshneal47675 ай бұрын
I didn't realize this was actually spilos podcast
@Dingle.Donger5 ай бұрын
I don't think the audio for this video could be any lower.
@leul15515 ай бұрын
2:59:22 one that’s nice about open queue is that in many OG paladins metas, teams could run 2 tanks or one tank with 2 damage (+1 flank and +2 supports always) depending on vibes, although I think overall 2 tanks was historically the strongest comp (and tank was the least popular role ofc)
@hubbabubba-tw6gy3 ай бұрын
Marval rivals is gonna pop off it looks too damn fun
@nahaight13736 ай бұрын
What if… the Mirrorwatch changes are just the scrapped pve content🤯
@Tankology735 ай бұрын
Avrl really didn't know about baby mauga? Lol
@Beanigez6 ай бұрын
It’s been far over a year, 5v5 is not working. So many failed patches, go 6v6 and balance supports properly so we can get the game back
@Fainted-Ikaros5 ай бұрын
For the Hanzo recommendations I think that a good idea could be if we buff his damage to where he can two shot on body shot (probably like 125 - 150) and if you get a headshot you get a boost (something like 25 - 50) and he gets either massively reduced draw time or its instant for the next shot.
@theredguy926 ай бұрын
My biggest problem with current Hanzo is the movement penalty. Movement penalties are to balance snipers but if he is just a mid range hero like cass without a one shot then i dont see the point of the movement penalty. Imagine if cass stood still when he shot 😂
@mckookie29676 ай бұрын
I didn't notice the hog nerfs, just thought I was lagging lmao
@CoopMoe6 ай бұрын
Which announcement video is Sam referring to when Goodman said they'd "figure it out later"? I member it but I can't find it scrubbing through the 2019 videos.
@serthiag73735 ай бұрын
I think the concept of usual drastic changes also really helps bring life back into the game via content creation, when the game has been the same for years on end, the content also stagnates, nothing new to cover nothing new to create
@STartist.5 ай бұрын
2:02:45 I like this idea. Could be tied into adaptive shields as well and use the same button for this parry, a normal usage gives less shield, a successful parry gives more maybe? There would have to be a way to make this more general so that if a team isn't running something that can be parried you don't suffer for it. I don't know about it being a general damage parry but I like the concept.
@richrich64096 ай бұрын
Been waiting on this one 😊🎉
@marvynjeanbaptiste32066 ай бұрын
This wouldn’t be the biggest shakeup but I had an idea for a mode called Loadoutwatch where you could use either new, old, or temporary (April fools) hero skills.
@aaronolson67366 ай бұрын
on the note of Talents, I would love if the originally planned 3 tiers of talents from OW2 were made real because even if that means you can swap mid-round, that also means you shouldn't need to swap mid-round. A QP Hacked where Tanks can't be headshot but have -150 health would be great to try.
@dashvash54405 ай бұрын
I'm convinced that Mirror Watch contained character talent trees/specs. Which would be awesome, spec into shadow mercy or holy mercy.
@bluecoat20335 ай бұрын
This is probably the best spread of people you could have for one of these podcast. This was my favorite episode by FAR. Please bring this line-up back 🫡.
@KlebinDaBoca6 ай бұрын
About the role discussion: Overwatch has never had (and still doesn't have) a clear vision on what tanking and supporting means. Until they figure this out, no format will be good enough, neither 5v5 or 6v6.
@nahaight13736 ай бұрын
One format is definitely better than the other.
@KlebinDaBoca6 ай бұрын
@@nahaight1373 not objectively.
@arshnoorsran91916 ай бұрын
@@KlebinDaBoca I would argue 6v6 is objectively better than 5v5. Having two tanks instead of one allows for more variance in how certain tanks are played. It also allows tanks to have certain weaknesses. These weaknesses can then be mitigated by the other tank, leading to a balanced comp that still has individual weaknesses. A duo of Rein and Zarya is a perfect example of this. Rein is great for frontline protection, but weak at filling in gaps. Zarya is bad at frontline protection, but great at filling in the gaps that Rein can’t get to. If a genji is flanking, instead of putting down his shield and leaving the whole team vulnerable to take care of the genji, rein can defend the team from the front while Zarya bubbles the person genji is flanking and deals with him. Individually, they have glaring weaknesses, but together they mitigate it. 5v5 forces tanks, especially tanks like Rein, to be in two places at once. If you stay in the frontline to defend your team from the bulk of the damage, you can’t peel. If you peel, you can’t hold your shield. It is up to your teammates to peel or each other or themselves. And the tanks have ridiculous amounts of hp, and now even take reduced headshot damage and 50% reduced knock back. Blizzard can’t make another tank like Rein who has a glaring weakness because no one will play a tank like that when you can play tanks that are decent in everything. Less uniqueness=more stable but more boring. I am interested in what advantages gameplay wise you believe 5v5 has over 6v6.
@KlebinDaBoca6 ай бұрын
@@arshnoorsran9191 I'm not arguing for which is better. I'm arguing that both are flawed and will still be until they address what they expect roles to do. Arguing that 6v6 is objectively better than 5v5 and vice versa won't move an inch of this discussion. People prefering the flaws of one instead of the other are a whole other beast. Without a clear vision of what each role should conceptually be/have/do anything on a role locked setting will fail. Best regards.
@202adr6 ай бұрын
@@KlebinDaBoca You are right in the flawed aspect, but its not with just the tank role, supports with immortality abilities, and insane cc abilities which are easy to use the negate ultimate's with no skill. Brig Bap and Kiri. But 6v6 is better because the biggest flaw of 5v5 is 3 roles which mean 1 role , becomes a game of which is the best stat character and then the rock paper scissor counters that beat it. Which then forces that 1 role to be buffed to oblivion or get blown up, to then buff aspects of other roles to reduces the impacts, (dps passive heal reduction) while increasing hp for all heroes, after all the buffed healing done to support the one tank. Even if they fix the design, the fact that the roles are uneven makes any kind of attempt of what you are trying to get conceptually in a role locked setting will fail. They either remove tanks or add a tank, its not a 5v5 and 6v6 argument its a tank or no tank argument.
@mega176 ай бұрын
Hate that we're "banning" the 6v6 debate, just because it feels too extreme when more talk is what may push it over the edge and get the devs considering it.
@thepoofster22516 ай бұрын
Its boring and it will never be implemented, that's why
@Bry1an5 ай бұрын
@@thepoofster2251 5v5 is certainly working as well as 6v6 huh
@thepoofster22515 ай бұрын
@@Bry1an it's working better if you look at the original reasons why it was implemented. Queue times are short and visual clutter is lessened, you gotta think like a dev not an angry player
@Bry1an5 ай бұрын
@@thepoofster2251 hey if they want to make the game worse because casuals cant follow whats happening in the pro scene, thats them. queues times are quite literally the same now even with the massive amount of changes INCLUDING making the game free. so thats worthless
@thepoofster22515 ай бұрын
@@Bry1an queue time are a lot quicker for high Elo players and bronze. That was the issue in OW1. When streamers start to quit it makes regular players drop off a bit as the game slowly dies. That's how games hollow out and queue times become an issue. This is currently not happening due to 5v5 being implemented (also this has nothing to do with wide queue, that's a seperate issue. The visual clutter issue is better now and it's not a change for casual play, it's mostly to make the game more easy to watch. Games with a shit load of stuff going on are hard to get into and draw in new players also. If you are going to approach the 5v5 vs 6v6 issue as "clearly solved for 6v6", then you aren't looking at things which devs focus on to maintain the health of the game. There are genuine benefits to both 5v5 and 6v6. Saying one is clearly better for "objective" reasons is just an opinion made in either bad faith or ignorance. That's my opinion tho, sorry for the book report hahaha
@jonasdowner5 ай бұрын
drawing out a cheap counter before your big energy play is a gaming staple. so is the salt when your opponent has the counter ready when you make the play blind.
@ohm_ow17266 ай бұрын
I don't wanna eat blueberry oyster pie 😂😂 I ❤ y'all had a good laugh and I"m happy for this serious, unbiased conversation, various POV's and hints at the elephants in the room, which blizzard clearly refuses to even consider talking about, if on purpuse on not. You guys and especially SVB need to takeover blizzards podcast "plat chat" which has almost lost all of it's viewership due to esports being dead and people there being far out of touch with what the community really wants and thinks about the game. let's fight for a better game boys, seeya on the battlefield, on reddit, overwatch forums, twitter or wherever this journey continues.
@Hous3ofpros6 ай бұрын
genuinely, they need to go the Aatrox route with roadhog and just tear em down and rebuild him. unless they do that, he will always be a problem.
@ForbidenXShadow6 ай бұрын
This is a the straight up goat lineup
@THYnameISsarcasm4 ай бұрын
Thank you Samito for standing up for the idea of an aim tank. Mauga doesn't need to be this hated hero, he just needs to be more skill based. A version of Mauga that is balanced around single fire and requires good aim to be effective would actually be hype
@SekundesCCFFVII6 ай бұрын
I get the counterplay issue on Hog, but when his ult and breather were straight up interruptible, he felt TOO counterable, especially if you add in Ana.
@vape420696 ай бұрын
Ok so? He absolutely should be punished for misplaying lol It’s thinking like this that is leading this game going to shit 😒
@SekundesCCFFVII6 ай бұрын
@@vape42069 He should be, but the way he was counterable were also ultra easy to pull off, making him hardly playable. And i'm of the belief that a simple cooldown like Flashbang shouldn't cancel a whole Ultimate.
@garikek6 ай бұрын
@@SekundesCCFFVIIthat's 5v5 for ya, where the tank endures every single ability in the game
@SekundesCCFFVII6 ай бұрын
@@garikek It happened before 5v5 too
@garikek6 ай бұрын
@@SekundesCCFFVII you didn't eat literally every single ability though. Only as a rein if you had a flanking hog as your teammate, but even then hog would eat either sleep or something else.
@koalashlok6 ай бұрын
Correct me if I'm wrong but I swear Overwatch was supposed to be a MOBA-shooter hybrid not just a shooter...
@lordmew56 ай бұрын
Overwatch lost its moba identity years ago
@Highstar73315 ай бұрын
It was. . . but the devs sucked at balancing it, and less invested players didn't//don't care for it. I honestly think the abilities and strategy were what made it so good.
@koalashlok5 ай бұрын
@@Highstar7331 That sucks cuz that was the main reason I got into this game. I was and still am a moba player and liked the fact that there were characters that catered to everyone but it's a shame they're slowly losing their identity and flexibility all moving towards the same healer/ dps/ big dps archetypes
@viz52836 ай бұрын
def think the game is way less corridor spammy than OW tbh. The synergies are super cool too, tthe season bonuses are cringe though I agree with him there.
@garikek6 ай бұрын
It looked hella spammy in serious comp matches where everyone ran Groot strange Hela punisher racoon loki. You just had to stand in choke until your Hela got a random 2 tap or an enemy overpushed. But I think it comes down to Loki's ridiculous healing and punisher's and hela's stupid up close damage that destroys any magik/spiderman/black panther (when those heroes are already shit 😂). Just really gotta hope balance devs in rivals aren't as delulu as ow devs, because if they are then the game is fucked in half a year.
@skigull1015 ай бұрын
SVB talking about Roadhog is like Draymond Green talking about Rudy Gobert. The hate makes him incapable of being objective. And I’m not even a hog main! The other guys’ points about how he has too much sustain and should be more glass cannon are spot on exactly what I’ve been saying.
@spacecowboy71936 ай бұрын
Sam says a lot of things. Which means he says plenty of dumb things. But his idea that open queue was better is pretty close to insane. My dude must have had his memory wiped. You think balancing 1 or 2 tanks was tough? How about 4. Or more likely zero tanks, 4 DPS, and a mercy? Open queue was nightmarish.
@lordmew56 ай бұрын
I think you might be the dumb one the point is literally that it isn't balance at all
@endless_del6 ай бұрын
my experience playing the rivals alpha (i got in during the last two days btw) was my team getting spawn trapped, me saying "there's more than one exit btw" and my team saying "THATS NOT THE PROBLEM OUR TANK/DPS/HEALS SUCKS" it was much better when i wasn't solo queue, much like overwatch lmao i was also saying the same things avrl did: theyre going to have a lot of the same issues overwatch 1 had with stuns, unbalanced (not 222) teams, the "hero fantasy" dictating balance (which is still a problem for overwatch today). the long cooldown problem is a good point from spilo that i hadnt noticed too
@elhubro23866 ай бұрын
The hog "Nerf" has a compensation buff. The 0.25 shorter CD on his heal... Means this hog "nerf" buffs him against Doom.
@BeastMode-bw2ry6 ай бұрын
He was already good against doom anyways. And the 4 nerfs he got are more than enough to bring him down so you're complaining about nothing.
@elhubro23866 ай бұрын
@@BeastMode-bw2ry he was good against Doom anyway, so let him counter him more... Balance professional. Do you work at lizard?
@ChimpRevolution5 ай бұрын
@elhubro2386 genius brain dead character counters doom we are nerfing him so let's make sure he shits on doom more before we do
@Andrew002796 ай бұрын
Make the tank knockback also effect hog hook so its weaker vs other tanks
@ecclecticsayonce51316 ай бұрын
Good podcast episode, I think guest choice really matters otherwise it just dissolves into hating on the playerbase instead of talking overwatch
@TheDevos16 ай бұрын
I don’t see how they can be like hanzo should be better in all ranks but mercy, nah, she’s good not being great at high ranks.
@kibi_1126 ай бұрын
I don't need mercy to be meta I just want her to be more playable. Honestly I'd rather they make her more difficult skill wise and be mid in high ranks than her current state. I didn't put 600hrs on mercy for funsies. I want to play her and be rewarded for playing her well
@garikek6 ай бұрын
1) none of them really play mercy 2) mercy isn't shit individually, she is outclassed by better supports. Hanzo on the other side is just shit now. Can't oneshot, can't twoshot. 3) mercy is more problematic than Hanzo. Most problematic thing about Hanzo is oneshot, but it requires more skill than any hitscan. But mercy Rez is a universally hated ability that denies whatever pick you just got.
@TheDevos16 ай бұрын
@@garikek mercy Rez really sucks like no one wants it and it’s not for the same reasons. (It’s not as OP as people think and can literally be stopped half the time you have to use it) Hanzo is good at lower ranks, he’s just bad in higher ranks, just like mercy. Again I don’t see the difference.
@garikek6 ай бұрын
@@TheDevos1 the difference is that Hanzo is way healthier for the game than mercy. And again, if there was a mercy player here they'd talk more about mercy being shit. But they only had a Hanzo player, so you get what you get. Also Hanzo isn't good at lower ranks, literally not good. Outclassed by any hitscan and still dies to all dive/flankers, also can't consistently shut down flyers. People say that sojourn is a very rare hero in low ranks, but I'd argue I see soj way more often than Hanzo in gold/plat.
@TheDevos16 ай бұрын
@@garikek sure
@nirj59916 ай бұрын
Spilo with the sunglasses "tan"
@IssaUserName6 ай бұрын
The fantasy for Mercy is that you get to avoid shots like a fucking fairy while supporting your team mates and undoing the kills I get. They can avoid sightlines, making me need to commit ten times more, all while pocketing and healing someone. She turns your need to aim up by a multitude. Also, an AFK kiriko does nothing. An AFK mercy might still be healing or dam boosting.
@CoconutYoyo6 ай бұрын
In my opinion they should test out a change with hog where he functions like Zarya with bubbles and his take a breather no longer heals but it acts like a bubble that mitigates incoming damage, and all the damage taken during the period of take a breather either gives him either additional damage, increased speed, increased fire rate or reduces cooldown rate of his hook for a time period based on amount of damage taken / mitigated. His take a breather should make him more pro-active not just damage immune. If they want to experiment with him as is, they can also try making his take a breather ramp up in the amount of damage mitigation from 10% up to what it is now so that he has to use a full take a breather to get the full effect of damage mitigation and the first few seconds of it he takes more damage than he currently would. Not sure. He is a bit of a frustrating character with a limited set of tools to utilize.
@IHJello6 ай бұрын
Interesting topic. I'm here for it
@shawnskyeviews5 ай бұрын
I have been a sombra main since her launch and I have ALWAYS hated perma invis.
@hughmungus47306 ай бұрын
Shrek reference from Samito lmao 59:15
@TheRitva266 ай бұрын
The audio volume is really low, hard to hear what you guys are saying half the time while I'm playing. Otherwise great podcast as always!
@majorcasualties93065 ай бұрын
The problem with comparing tank in MOBA is space does not matter anywhere near as much because aim is not a factor. So tanks have to take high value space in overwatch and be able to survive as well as apply objective pressure. where as league or dota it makes no difference where you fight for the most part
@lruddy88206 ай бұрын
one problem with hog is he is super fun to play, super not fun to play against, i get all giddy inside when i play hog the melee symbol comes up on the kill feed with i do the hook shoot melee combo, i kno just that combo doesnt kill anymore and maybe its just nostalgia from a simpler time but getting a kill with that combo feels great, its kinda like playing guitar some songs are super easy to play but are so much fun to play and in both cases its because the input your doing and the feedback your getting from it feels great
@drkatz11925 ай бұрын
Around 2:00, when you started talking about the differences between MOBAs and FPS games - ya’ll are cooking. The best and worst part of OW2 is combining FPS & MOBA elements, it’s what makes it unique/cool, but also what makes it frustrating!
@haku48416 ай бұрын
I’d give hanzo like 5 buffs and 2 nerfs - bow movement speed penalty whilst holding bow from 25% to 20% - bow draw speed increased by 5/10% - dragon strike can kill deployables now - dragon strike dmg increased very slightly 5/10% - can hold charge whilst wall climbing Nerfs - full charge dmg from 120 to 115 - ult charge cost 15% increased
@garikek6 ай бұрын
What does this achieve? Really seems like a lot of random changes paired with a couple of voiced opinions.
@Hsjackow6 ай бұрын
@@garikek I partially agree with this because it's sort of a rework to his identity now. My opinion was always that hanzo should keep the one shot, but if not, this is the other route they can experiment with. Making him do less damage, faster fire rate, and less movement penalty when charging an arrow to make him less of a sniper character more like a Cassidy with bow. This is also a bit problematic because it means he will always be worse than Cassidy because he is projectile but that's one thing they can try if they don't want to revert one shot to him I guess.
@haku48416 ай бұрын
@@garikek just makes him funnier to play. If he’s gonna loose his oneshot just make him fun
@haku48416 ай бұрын
@@Hsjackow another rework would be to give him his one shot but with range fall off but I think he’d be complained about too much so I doubt that would ever happedn
@garikek6 ай бұрын
@@haku4841 I understand the draw speed and movement penalty buff. It makes him kinda more dynamic. But what's with the damage buff to dragonstrike, ult cost nerf and dmg nerf? Because in ow every time you change damage you're looking to change the breakpoints. But I don't see how 120->115 changes anything, why does ult need more damage when it already kills squishies fast (they just need to revert stupid speed change), and ult cost when the ult is that bad also seems unnecessary. And if I also wanted to make Hanzo more like Cass but projectile then Hanzo should do 125 dmg, but fine, if you don't want the oneshot, just make his crit do 1.9x dmg or something instead of 2x.
@thesquirtlesquad84465 ай бұрын
1:51:30 Yes typically people who play tank in other games understand they won’t be dealing much damage, but in the same game support classes don’t deal damage either. So if we go down that road people will complain that the dps are the only ones who can kill and back to nobody queueing for other roles. Everyone wants to get kills or outplay, that is usually how people have fun in shooters. Sp if you take away the damage from tank will you give them CC because health will not help their agency or feel of impact from a player perspective.