The Intermission Screen

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decino

decino

2 жыл бұрын

This subject totally needed a 10-minute long video so I made one.
Patreon:
/ decino
KZbin membership:
/ @decino

Пікірлер: 863
@decino
@decino 2 ай бұрын
Background song now available on Bandcamp: decino.bandcamp.com/album/pumpkin-beats-to-analyse-to
@MissilesAgainstBats
@MissilesAgainstBats 2 жыл бұрын
I've been playing this game since 1993, and I never noticed the Tower of Babel slowly getting built on the intermission screen. Your videos are enlightening, as always.
@vidyabatter
@vidyabatter 2 жыл бұрын
I've been playing for a year and I already knew :trol:
@iguana9173
@iguana9173 2 жыл бұрын
The game boy advance version of doom 1 doesn’t show the tower getting built at all.
@AegisAmaranth
@AegisAmaranth 2 жыл бұрын
That was indeed surprising to find out. Same thing for the timer that shows 'sucks' when going over an hour. Sure are some fun to know little gimmicks.
@jeremyn2626
@jeremyn2626 2 жыл бұрын
Lol. I knew this, but there is almost always something in decino's videos that I didn't know. I've been playing since it came out too but decino finds the awesome stuff.
@Skios
@Skios 2 жыл бұрын
I came here just to say that. It's a really cool detail!
@kjl3080
@kjl3080 2 жыл бұрын
9:32 can we appreciate the fact that decino said the whole name out loud without changing the tone of his voice
@kjl3080
@kjl3080 2 жыл бұрын
He missed the last “feet” tho lol
@TyphinHoofbun
@TyphinHoofbun 2 жыл бұрын
He did have a questioning lift on the last word or two. Honestly, I'm amazed he doesn't break far more often. Dude is a legend.
@-bemyvalentine-
@-bemyvalentine- 2 жыл бұрын
I wonder if he did it in one take. I wouldn't have been able to, I'd be laughing before I even try to say "Sonic"
@raygun26
@raygun26 2 жыл бұрын
😂😂😂😂😂😂HAHHAAHAH OH MY GOD IM FUCKING DEAD I love decino
@Lemon_Inspector
@Lemon_Inspector 2 жыл бұрын
Fun fact: it's called the inter-mission screen because it's shown between missions
@decino
@decino 2 жыл бұрын
#whoa
@NerfPlayeR135
@NerfPlayeR135 2 жыл бұрын
Mind. Blown.
@marioluigimario6413
@marioluigimario6413 2 жыл бұрын
🤯
@doomerrasa8475
@doomerrasa8475 2 жыл бұрын
The first time I encountered "SUCKS" was during a playthrough of some really tedious slaughter map (I think it was technicolor antichrist box?) and I laughed so hard because it felt like such a John Romero thing to add and I had never heard of that easter egg before.
@ThatHomestar
@ThatHomestar 2 жыл бұрын
yeah the first time i encountered that it was some super huge city map with like 2500+ enemies and after an hour and a half of playing i get told my time SUCKS, was really funny
@OblivionWalkerVerified
@OblivionWalkerVerified 2 жыл бұрын
@@ThatHomestar I had it happen to me when I accidentally left my game running and I come back 2 hours later and finish the level and bang. It does that to me. I couldn’t help but laugh as well
@8088mph
@8088mph 2 ай бұрын
mine was in an episode 2 level for ultimate doom, first playthrough of doom, and I had no idea I had to press a switch to raise a floor to get to an exit. along with how long it took to navigate it, it took me another 30 minutes to think look up a guide.
@williamsmith666
@williamsmith666 2 ай бұрын
"Tedious slaughter map" What slaughter map ISN'T tedious? Mine was in TNT's "Prison" map where I forgot to pause the game and left to do a quick chore, came back over an hour later and realized what I did.
@neppy-chan9297
@neppy-chan9297 2 жыл бұрын
I love how professional he was when he read off the name "Sonic feet pics compilation FEETuring dirty feet wet feet no socks feet toe nail fungus"
@jonathanvaux2715
@jonathanvaux2715 Жыл бұрын
I had to do a double take on that one. It was said too straight for me to believe I had just heard that correctly
@NerfPlayeR135
@NerfPlayeR135 2 жыл бұрын
9:04 & 9:32 I swear there’s at least one new gem of a name for Decino to read every time he thanks his Patrons.
@summerlaverdure
@summerlaverdure 2 жыл бұрын
go to 6:22 of "Boom's RNG Is Pretty Epic" for the introduction of dog cloaca. i think his delivery there is how we all feel
@spase667
@spase667 2 жыл бұрын
I always loved the animated landscapes shown on the intermission screens of episodes 1, 2, and 3. I'm slightly disappointed that more custom map makers haven't made their own versions of this, at least not that I'm aware of.
@Tyrian3k
@Tyrian3k 2 жыл бұрын
My guess is that it's because the "you are here" pointer locations are hard coded, so the respective levels would have to always be in the same location as the vanilla game's.
@DoomKid
@DoomKid 2 жыл бұрын
Not to mention, the best you could do in Doom2 which most people map for (without GZDoom craziness) would be a static image of the map since it totally lacks the “you are here” marker.
@doomdoomerson6524
@doomdoomerson6524 2 жыл бұрын
@@DoomKid how do you change THAT backgroundd picture in slade...(for just any old wad???)
@qu1253
@qu1253 2 жыл бұрын
Thing is, most people map for Doom 2 which would only allow you to show a static image of the map. Even in Ultimate Doom, the coordinates for the “you are here” graphic and the blood splat are hard coded so your buildings would have to be in the same spots every time.
@verbugterherrderdunkelheit6086
@verbugterherrderdunkelheit6086 2 жыл бұрын
@@doomdoomerson6524 just replace the picture labelled INTERMISSION in the Doom II pwad.
@NeilForshaw
@NeilForshaw 2 жыл бұрын
"can we just take a moment to admire Doom 1's map screens" Yes.... yes we can. :D Was one of the disappointments I had with Doom 2. Thought the map screens really added to it.
@melo-7904
@melo-7904 2 жыл бұрын
its a nice skull smoothie for doom 2
@RevolverRez
@RevolverRez 2 жыл бұрын
The map screen always reminded me of old 90s platformers, which also tended to have map screens showing the next levels location. I've always loved them, and it's a shame modern games don't really do that anymore.
@majamystic256
@majamystic256 2 жыл бұрын
maybe like how there are a lot of cool midi projects there should be intermission projects next making intermission maps for Doom 2, TNT, Plutonia, NRFTL, Thy Flesh Consumed and Sigil, ect
@MondySpartan
@MondySpartan 2 жыл бұрын
@@majamystic256 The MIDI projects were done by the community of MIDI music composers, it’s about time pixel/sprite artists gather up aswell and do the similar for intermission screens! Oh, and Thy Flesh Consumed already has a fan-made intermission screen I believe!
@devilmyeyes9450
@devilmyeyes9450 2 жыл бұрын
@@RevolverRez Well, Dusk did that
@decino
@decino 2 жыл бұрын
Last video of 2021. I wish you all a very happy and epic 2022!
@onepureturtle
@onepureturtle 2 жыл бұрын
You mean, 2021 completed 100%
@n1pplel3sscage22
@n1pplel3sscage22 2 жыл бұрын
Wishing you a happy 2022 as well! Keep up the hard work and pumping out content.
@Dondlo46
@Dondlo46 2 жыл бұрын
Happy new year, wish you all 100%-ing 2022 and not missing a single secret,kills and items
@xjyo
@xjyo 2 жыл бұрын
For me, it's the first video of 2022.
@dcuk893
@dcuk893 2 жыл бұрын
Happy new year Decino!
@juand.g.2602
@juand.g.2602 2 жыл бұрын
On episode 2 you can see clearly how the tower is being built since map 1 through the last. So cool, wonder why no one has done that in other wads
@decino
@decino 2 жыл бұрын
Because all map animations and positions are hardcoded and a pain in the ass to work with.
@Spiral6SM
@Spiral6SM 2 жыл бұрын
@@decino Is there a dehacked hook for WAD authors to use?
@MrBlaygor
@MrBlaygor 2 жыл бұрын
@@Spiral6SM I think there must be - Check out the Inferno episode for Doom the Way id did.
@PercydeRoloFangirl
@PercydeRoloFangirl 2 жыл бұрын
@@decino maybe they can use that episode as a base for that (I might be completely wrong I don't really know that much about modding and game development)
@PeterLawrenceYT
@PeterLawrenceYT 2 жыл бұрын
Thank you Scuba Steve. Cacoward truely well deserved.
@DinnerForkTongue
@DinnerForkTongue 2 жыл бұрын
He's right up there with Jimmy and Xaser.
@Fuchsia_tude
@Fuchsia_tude 2 жыл бұрын
Yeah he's a great pixel artist. I remember being impressed by his pixel work back on Pixelation 15+ years ago.
@DarkPuIse
@DarkPuIse 2 жыл бұрын
I actually proposed a community project on Doomworld (tentatively called "Ultimate Doom: By The Map" where people's goals would be to design levels to look as close to the intermission map graphics as well, with E4 being based on a third-party drop-in replacement for that map. Alas, while there was interest and people signed up, nobody really ever submitted anything. Technically it's still "alive" if anyone would be interested, though!
@gaminggamingtm
@gaminggamingtm 2 жыл бұрын
Cool concept
2 жыл бұрын
I'd like to see it!
@reddy64
@reddy64 2 жыл бұрын
hell yeha it hasn't been dumped
@MilesLuigi
@MilesLuigi 2 жыл бұрын
Massive custom map01: Whew, that took foverver to beat. Par time: 30 seconds
@sharpfalcon6196
@sharpfalcon6196 2 жыл бұрын
Time: SUCKS
@joseverdugo3099
@joseverdugo3099 2 жыл бұрын
9:32 what a cursed name
@General_303
@General_303 2 жыл бұрын
I imagine that decino wasn't looking forward to reading that name out loud
@iguana9173
@iguana9173 2 жыл бұрын
Very disturbing to hear.
@SuperhyperC
@SuperhyperC 2 жыл бұрын
I remember the first time I got a time of SUCKS. It was in this absolutely massive 1000+ monster map that I ended up getting lost in for longer than im proud to admit. Didn't think the game would call me out for it, but it did give me a good laugh.
@adrielquiroga7901
@adrielquiroga7901 2 жыл бұрын
SUCKS
@XenoSpyro
@XenoSpyro 2 жыл бұрын
Of the top of my head that sounds like Holy Hell.
@markbloom7434
@markbloom7434 2 жыл бұрын
I got mine on the first playthrough of Misri Halek
@kotoribrashers7034
@kotoribrashers7034 2 жыл бұрын
I always wished we had a drawn intermission screen for doom 2, the blend of earthly buildings and land with a demonic influence would of been so cool to see and added to lore.
@Saver310
@Saver310 2 жыл бұрын
There would be like 30 hecking buildings!
@hi-i-am-atan
@hi-i-am-atan 2 жыл бұрын
@@Saver310 could've used the text screens to cut to another intermission map, or just have a scrolling one ... well, i say "just," but the latter would've been a _lot_ more work than doing some smoke-and-mirrors with the text screens
@ravagerslb
@ravagerslb 2 жыл бұрын
Surely that didn't happen because they were a bit short on time. Doom II was released 10 months after OG Doom (that only had 3 episodes, Ultimate Doom came later).
@ClumsyCryptid
@ClumsyCryptid 2 жыл бұрын
I never thought something as simple as the Intermission screen was so complex.
@DinnerForkTongue
@DinnerForkTongue 2 жыл бұрын
There is a SHITLOAD of code going into a game. This is just scratching the surface. Though admittedly the whole part of animating small sections of the map using small cutouts is a tad more complex than most, because Carmack really prioritised Doom's performance and made the optimisations to match.
@RocketoPunchee
@RocketoPunchee 2 жыл бұрын
And if you go into modding territory you can do insane stuff, like the intermission screen on KDiZD, it's amazing.
@ClumsyCryptid
@ClumsyCryptid 2 жыл бұрын
@@RocketoPunchee All I wanted was to make a generic 'Wow that's so cool comment' and nothing else. Not get schooled. Working on a three episode expansion of sorts for Heretic. Lots of coding and lots of stupid coding because of Tome of Power.
@marcasdebarun6879
@marcasdebarun6879 2 жыл бұрын
If there's one thing I've learnt about programming (of which I know fuck all) while watching Decino's yellow vids it's that something simple-looking is *always* so complex.
@DinnerForkTongue
@DinnerForkTongue 2 жыл бұрын
@@RocketoPunchee ZScript is a thing of beauty. You have to understand a bit of code, though, but after you learn the framework the possibilities balloon from there. Also, oof. The wiki will be your friend in this endeavor. Also, give you a tip: for states and such, use The Wayfarer's DECORATE definitions as a cheat sheet, it helped me a bunch 😉
@DarklyBigNozerz
@DarklyBigNozerz 2 жыл бұрын
This man is still finding things to plaster on that yellow background and then make unnecessarily well edited videos about it that are addicting as hecc to watch. Happy 2022 Decino!
@bazboo1284
@bazboo1284 2 жыл бұрын
How can you not love this guy's content, making BMD proud
@iguana9173
@iguana9173 2 жыл бұрын
He needs to do it more often.
@enderman5423
@enderman5423 2 жыл бұрын
Doomguy trollege
@bazboo1284
@bazboo1284 2 жыл бұрын
@iguana 91 so much yes 🤟
@Retared
@Retared 2 жыл бұрын
I never noticed the Tower of Babel being built as you progress through levels; thats a great little detail.
@Br0leg
@Br0leg 2 жыл бұрын
100% Awesome analysis my guy :D
@decino
@decino 2 жыл бұрын
T-Thanks. Y-Y-You too.
@fgrcdefeatkiller7724
@fgrcdefeatkiller7724 2 жыл бұрын
bro, leg?
@w0lfram582
@w0lfram582 2 жыл бұрын
Man it's crazy to think that Doom did a really good job for a 90's game especially the graphics and other stuffs such as the intermission screens as well. This game aged pretty well and we might discover and learn more interesting things in this game soon! A good and interesting analysis video for a last video for the year 2021! Happy New Year decino! 🎉 :))
@martinborman1596
@martinborman1596 2 жыл бұрын
Hi, decino. I'm from Russia. I like ur videos because they are useful to me. I am studying to be a programmer and I want to create games in the future. Ur videos show me how respected people have created games in the past. I found a lot of interesting and cool things in the mechanics of Doom. I'll remember it and use it someday with some tweaks. I want to say thank u for ur work.
@conzmoleman
@conzmoleman 2 жыл бұрын
agonizing rectal pain has been upstaged by sonic feet pix
@franciscobotello4352
@franciscobotello4352 2 жыл бұрын
You make the Doom source code easy to comprehend and interesting. Wish most of the coding classes were this way.
@John720620
@John720620 2 жыл бұрын
But there are no classes in C language
@GreasyFox
@GreasyFox 2 жыл бұрын
After all these years , the Doom source code is still a gem for any game programmers to learn.
@Vois30
@Vois30 2 жыл бұрын
3:24 in the unity port of doom instead of saying “sucks” if you spend 1hr or more, the timer loops back. with this, I got a time or around 4 seconds on the first map in doom 2
@chainsawplayin
@chainsawplayin 2 жыл бұрын
So... a 1-hour long 4 second speedrun on the unity port of doom?
@Vois30
@Vois30 2 жыл бұрын
@@chainsawplayin yes but it shows that I have a time of 4 seconds as hours arent shown
@chainsawplayin
@chainsawplayin 2 жыл бұрын
oh my god, i can't believe youtube auto-censored the official speedrunning site...
@Opanker_
@Opanker_ 2 жыл бұрын
@@chainsawplayin KZbin just thinks every link is a virus and deletes them
@nevibuster88
@nevibuster88 2 жыл бұрын
@@Opanker_ Oh.
@Runie549
@Runie549 2 жыл бұрын
Those intermission maps have had me wondering for almost three decades now how exactly Doomguy traveled between the various buildings and if there's hordes of demons roaming free on the open surfaces of Phobos, Deimos, and Hell.
@ditmarvanbelle1061
@ditmarvanbelle1061 2 жыл бұрын
Same here! Then the modding community got into slaughtermaps and ..... boy, did we find out!
@aech_two_oh
@aech_two_oh 2 жыл бұрын
I like to think that as DoomGuy approaches the tower of babel, the demons are rushing to finish it, just like, "oh god oh crap here he comes"
@singleflips
@singleflips 2 жыл бұрын
thank you decino for once again healing my testicular torsion
@BigboiiTone
@BigboiiTone 2 жыл бұрын
Np
@Chozo_Ghost
@Chozo_Ghost 2 жыл бұрын
Of course decino would have to include twerking Doomguy more than once in this vid lmao
@areoants9453
@areoants9453 2 жыл бұрын
8:18 "Huh, a more cut-and-dry Decino breakdown. Guess he's not throwing putting any memes-"
@azza5332
@azza5332 2 жыл бұрын
My brain has been conditioned to immediately click a Decino video when I see a yellow background with DOOM sprites on it. Made my day!
@Nahpax
@Nahpax 2 жыл бұрын
There's something so charming about the Doom 1 intermission screens. I love being able to see my progress. I really wish ID made one or multiple for Doom 2. Also I've been playing Doom now for close to 20 years and I never knew about the "SUCKS" rating on the timer. Cool stuff.
@1pcfred
@1pcfred 2 жыл бұрын
Doom 2 was a total money grab. If you haven't seen SUCKS then you haven't been challenging yourself enough. There's maps that I cannot figure out too quickly. I've taken over and hour and not gotten SUCKS though. So there must be some way mappers can disable it?
@bluepolarvortex
@bluepolarvortex 2 жыл бұрын
I used to love the "You are here" in episodes 1-3 in doom. I wish it was in doom 2 :p I also like that the tower of babel slowly gets built as you go through episode 2.
@BlazingOwnager
@BlazingOwnager 2 жыл бұрын
I never thought about the widescreen edits before. I figured there was a larger-than-necessary image file available somewhere, I had no idea it as community made. That is impressive.
@rmgkr
@rmgkr 2 жыл бұрын
I really love reviewing the Doom’s source code, it’s absolutely interesting
@BigboiiTone
@BigboiiTone 2 жыл бұрын
A lot of the design choices seem inspired
@chiarosuburekeni9325
@chiarosuburekeni9325 2 жыл бұрын
The guys at id are all mega geniuses. Imagine coming up with code like this in the early 90s
@DinnerForkTongue
@DinnerForkTongue 2 жыл бұрын
I like to open source ports' pk3 files in SLADE just to observe the code sometimes.
@JTCPingas
@JTCPingas 2 жыл бұрын
Dogcino emote
@zakazany1945
@zakazany1945 2 жыл бұрын
That Sonic feet with fungus patron was cursed
@adrianmalacoda
@adrianmalacoda 2 жыл бұрын
How dare he stand where AGONIZING RECTAL PAIN stood
@enocescalona
@enocescalona 2 жыл бұрын
i love the doom maps, it is a shame that 2 doesn't have them, 64 or the two most recent games. the maps are so good, they look like something out of a SNES.
@NitramGTi
@NitramGTi 2 жыл бұрын
I think maybe because 2 was rushed out.
@DogsRNice
@DogsRNice Жыл бұрын
Doom 2016 actually has a few intermission screens that show an overview of the area or some kind of map on some levels
@ridethelapras
@ridethelapras Жыл бұрын
When I was little, and used to watch my older brothers play DOOM, when it got to the intermission screen, my younger brother and I would pretend we were being shot as the sound of the counters going up would play. We'd be falling on the floor, getting back up and then fall back down as it continued, recoiling with every hit. What a magical time in my life.
@WhoLover
@WhoLover 2 жыл бұрын
Hey decino, have you ever thought about talking about what got you into doom? Or what your experience was like when first playing it? Awesome video as always
@decino
@decino 2 жыл бұрын
secureservercdn.net/72.167.241.46/7zz.ef4.myftpupload.com/wp-content/uploads/2021/10/DMW_issue_15_FIN-2.pdf#page=7
@WhoLover
@WhoLover 2 жыл бұрын
@@decino oh wow! Thank you!
@TheMcK777
@TheMcK777 2 жыл бұрын
Okay that was a super cool read.
@Carnage7162
@Carnage7162 2 жыл бұрын
The map screen for the first three episodes makes me want to remake some levels, but have an outside part as if you were walking into the level
@the_kovic
@the_kovic 2 жыл бұрын
I love the intermission map screens of Doom 1. Back in the day, it really made me feel like I'm going through real places
@leo_the_v.3847
@leo_the_v.3847 2 жыл бұрын
Love your Doom Eternal soundtrack video
@rockethero1177
@rockethero1177 2 ай бұрын
That tower being built between missions is such a cool touch
@raikohzx4323
@raikohzx4323 2 жыл бұрын
Fun fact, the blood skies in Episode 3's intermission screen were actually one of the beta / "Doom Bible" era skyboxes, or at least match up very directly. I know because back when Romero released a lot of older assets a few years ago, I was one of the people trying to add them back in, both as is and with some Doom 64 assets mixed in, and it was fun trying to get the details to match up.
@Roy-hn4ek
@Roy-hn4ek 2 жыл бұрын
DooM's intermission screens for the OG 3 episodes are very underrated, i always loved them. Im amazed to see how complex those intermission screens actually are. On another note, happy new year decino. Here's to another year of good health and ripping and tearing. Cheers 🍻
@thebiglarge2478
@thebiglarge2478 2 жыл бұрын
Really appreciate taking a moment to admire the intermission screens. Classic doom was full with artistic ambition, and those intermission screens are one of the best examples of that.
@halvtysk
@halvtysk 2 жыл бұрын
Follow-up question to the par-times: are they based on some actual runtimes, or just semi-random time values?
@decino
@decino 2 жыл бұрын
"John Romero generated the par times by completing each level as fast as possible, rounding off the resulting time and adding 30 seconds." - Doom Wiki
@gtf9733
@gtf9733 2 жыл бұрын
Romero's quicktimes rather than working on Doom2 or proto Quake 😉
@Roach1
@Roach1 2 жыл бұрын
@@decino so he beat hangar in 0 seconds?
@SimonBuchanNz
@SimonBuchanNz 2 жыл бұрын
@@Roach1 less than 15 at least.
@DoomKid
@DoomKid 2 жыл бұрын
@@Roach1 rounded them all to the nearest 30 seconds I’m guessing. So 10 seconds rounded by the nearest unit of 30 would be 0, plus 30 leaves you with 30 😛
@pgalaxy2581
@pgalaxy2581 2 жыл бұрын
9:32 - You missed reading the final 'feet'. Sad!
@decino
@decino 2 жыл бұрын
@johnarmstrong5533
@johnarmstrong5533 2 жыл бұрын
As always, I will repeat: the stats don't matter & An Exit is An Exit. Congratulations on surviving! ...That said, I am glad that decino was able to break down exactly how these work, especially when it comes to Doom 1's secret level shenanigans. Cool video.
@Jobby_James
@Jobby_James 2 жыл бұрын
I've developed games with Monogame, and I find it interesting that you finally acknowledge the drawing functions, as far as I am aware it is never mentioned in any of the previous analysis videos. It is something that I feel is overlooked despite it is used in literally every game. Not to mention, I've always find it interesting that the Lost Soul doesn't count towards the total kills, considering the fact that I thought it was due to the fact that they are spawned from Pain Elementals (and monster that does not exist in Doom and Ultimate Doom). Also I wasn't aware of how much detail is put into the intermission screens, this is something I bet many skipped past without thinking, so it is nice that work gets recognised!
@DoomKid
@DoomKid 2 жыл бұрын
You are right about the Lost Souls and Pain Elementals, though. Before they started adding Doom2 functionality to the Doom engine, lost souls WERE counted. They’re not counted in Ultimate Doom simply because it shares behaviour with Doom2
@RealBentusiII
@RealBentusiII 2 жыл бұрын
man, what a banger to end the year! the finish screen, how fitting.
@Smokecall
@Smokecall 2 жыл бұрын
Never knew about the animation offset or the animate random feature for intermission screens. Definitely good insight. Also 10/10 ending intermission image for your video. Decide once again showing he doesn't just inform us of what is happening behind the scenes but also knows how to slap together proof he knows how to compile custom screens with his knowledge
@rokaiking666ai
@rokaiking666ai 2 жыл бұрын
Great video to end the year. Happy new year decino. Rip and tear!
@JangianTV
@JangianTV 2 жыл бұрын
Happy New Year Decino! Have a great one; very privileged to have discovered you this year and looking forward to your future content. 🙂
@junkolover9518
@junkolover9518 2 жыл бұрын
Since you're talking about the intermission screen, what's the maximum percent in kills you can get? We all know the infamous 1000+% kills on Icon of Sin map, but is there some kind of limit?
@decino
@decino 2 жыл бұрын
Not sure. The source code says the kills% uses a signed 32-bit integer which has max value of ~2.1 billion, but PrBoom+'s code has a comment about the originals (?) actually using signed 16-bit ints (max of 32767) which means if you kill 800+ Icon of Sin enemies in MAP30 it will loop indefinitely if you don't press any keys.
@room_temperature
@room_temperature 2 жыл бұрын
Great analysis video as always!!! And I wish you another great year with many more cursed patron names to read out loud!
@genericweeb7300
@genericweeb7300 2 жыл бұрын
It's already 2022 over here in Eastern Asia and I have been blessed with multitudes of great videos by my favourite KZbinrs to kick it off with. Thank you for your hard work Decino and I wish you all a Happy New Year.
@davidalarson
@davidalarson 2 жыл бұрын
I love these analysis videos. Great job this year Decino. thank you!
@theopenrift
@theopenrift 2 жыл бұрын
Also a technical note: changing par times via dehacked only works in Extended dehacked format (or whatever format it is that lists version 21 in the file), which means it cannot be edited in vanilla unless you use a hex editor.
@MRDoom12
@MRDoom12 2 жыл бұрын
Here's to 2022's great lineup! I cant wait! Decino, yours is my number 1 channel to watch!
@edgyboi728
@edgyboi728 2 жыл бұрын
..woof, doomguy's got quite the cake! yeah those landscapes used for doom's first three episodes' intermissions are always a treat to my eyes. still makes me wish they'd at least update doom 2's episodes, thy flesh consumed and sigil with a beautiful map
@NightAsterisk
@NightAsterisk 2 жыл бұрын
I was literally just binge watching your analysis videos and then you drop this, hell yes! edit: also noticed the major stepup in editing, looking firee.
@johnballantyne3458
@johnballantyne3458 2 жыл бұрын
Thank you for this video, Decino, and a Happy New Year to you. I've always wondered how exactly the item count works. So I appreciate you explaining that.
@funnyrockangry
@funnyrockangry 2 жыл бұрын
decino, i love you. this made the year end perfectly! thanks! keep up the great work :D
@teamoversquatch3785
@teamoversquatch3785 2 жыл бұрын
Happy New Year Decino!!! Can't wait to see what you have planned for this year, keep up the awesome work dude!!!
@iguana9173
@iguana9173 2 жыл бұрын
This was a good video to watch on New Year’s Eve see you in 2022 Decino.
@tommy8058
@tommy8058 2 жыл бұрын
For you too decino. I wish you in advance a happy new year. 🎊🙂👍♥️
@TheFuade
@TheFuade 2 жыл бұрын
Greeting everyone and Happy new year decino. Hopefully more of your voice and videos this year! Cheers!
@dealerman5955
@dealerman5955 2 жыл бұрын
Thanks for an intermission between 2021 and 2022 decino
@RealRedRabbit
@RealRedRabbit Жыл бұрын
Always such top notch analysis and editing. Love these videos.
@Ohthatguy64
@Ohthatguy64 2 жыл бұрын
That thumbnail perfectly shows how great your videos are, happy new year decino!
@darkowl9
@darkowl9 2 жыл бұрын
Every time I think you've covered everything, you just keep finding fascinating things to talk about. I always loved the map screens in Eps 1, 2 and 3 and it was a shame that this was never used for Ep 4 or Doom 2, but I guess I can see why they chose to not continue it. In the spirit of the "efficient art" video you made, looks Ep 1 and 2 share a few buildings on the map screen as well. And you know what? I either never noticed or just don't remember the tower being built. Impressive stuff.
@makeez4909
@makeez4909 2 жыл бұрын
Hey decino! Im not sure do you read these messages, but i just love your videos so much. They just glue me to my screen and just are so entertaining. With your videos my love to Doom rekindled and i even got my father play with me just like in my childhood. Thank you for this year. Be well and happy new year for your whole family!
@britishexplorer4437
@britishexplorer4437 2 жыл бұрын
Great video, now I can never unsee the tower of babel growing. And happy new year!
@gtf9733
@gtf9733 2 жыл бұрын
Happy Hogmanay you crazy Dutchman! Proper inspiration for trying to get good at a game I've been playing since I got the shareware preinstalled on my old man's first PC. Big ups lad
@michaelaguilar6315
@michaelaguilar6315 2 жыл бұрын
Happy new year decino! Thank you for the video.
@Batgirl_fangirl
@Batgirl_fangirl 2 жыл бұрын
Happy new year decino and thank you for all the great content.🙂💛
@gasaiko
@gasaiko 2 жыл бұрын
Love the 3:27 Sonic quote with Mario showing up there...wait...
@ChicDead26
@ChicDead26 2 жыл бұрын
Yo Ducino, i hope 2021 was good enough for you, and i wish you (and everyone) a fantastic 2022!
@x1teDota
@x1teDota 2 жыл бұрын
How does the melting screen transition work? Does it pick pixels randomly or is it fixed every time? Worth a video?
@decino
@decino 2 жыл бұрын
It's random and will be covered in a future video.
@TheGuyWhoIsSitting
@TheGuyWhoIsSitting 2 жыл бұрын
@@decino I thought you covered it in the RNG video?
@decino
@decino 2 жыл бұрын
I briefly mentioned it, but I want to expand on it and also talk about stuff like framebuffers and what not.
@TheSpacey52
@TheSpacey52 2 жыл бұрын
I would really like to see someone make a Doom 2 version of the intermission map screen for it's chapters
@WSADKO
@WSADKO 2 жыл бұрын
Frick ye! Right on the new years eve! Dude - i wish u to keep ur cool as you are and always was, do your best - keep rocking on! Best wishes to you, decina and tooshie mah man!
@chaosvolt
@chaosvolt 2 жыл бұрын
The mad lad can find the most inane-seeming lil aspects of the game and reveal just how interesting they are actually are.
@megasphere308
@megasphere308 2 жыл бұрын
Thanks decino, and happy new year! :)
@indiananock6477
@indiananock6477 2 жыл бұрын
And here I was thinking there wouldn't be anything to analyse from the intermission screen but yet here we are. And it was an interesting video as well. We'll done Decino, I especially liked how the thumbnail had the time length of the video as the time taken to "complete the level". Nice touch.
@hitelbevettborsgaminghun2053
@hitelbevettborsgaminghun2053 2 жыл бұрын
This is a fascinating monthly series. I'm curious about the next month. :D
@Khrada
@Khrada 2 жыл бұрын
Happy New Year, decino. Thank you for all the DOOM contents.
@RobertGee101
@RobertGee101 2 жыл бұрын
Happy New Year you absolute legend. :)
@ZhaojuEphastine
@ZhaojuEphastine Ай бұрын
I always loved the intermission screen from DOOM 1993 over DOOM II's. The graphics and sensation of space were really neat.
@Silverflower351
@Silverflower351 2 жыл бұрын
Hey decino happy new year for more rip and tear in 2022
@ladymistdragon7287
@ladymistdragon7287 2 жыл бұрын
Took a while for this video to pop up since I generally only watch these analysis videos. Cool music track you seemingly composed just for this btw
@cs512tr
@cs512tr 2 жыл бұрын
awesome details as usual mate. love your work
@medexamtoolsdotcom
@medexamtoolsdotcom 2 жыл бұрын
I like how no detail of the program is too unimportant to examine to decino, he truly thoroughly leads us on a journey through every facet of it.
@magnus0017
@magnus0017 2 жыл бұрын
Yes Decino, you are correct; this did need a 10 minute video. I am also looking forward to your 7 minute video on the different font types that appear within the games and where they are used. And now that I've written that, I think i kinda would want to see that.
@StefanMewa
@StefanMewa 2 жыл бұрын
Happy new year Decino. Keep a good work
@AzuriushSolo
@AzuriushSolo 2 жыл бұрын
Happy New Year, decino!
@danielmartinez6197
@danielmartinez6197 2 жыл бұрын
Happy New Years demon slayin badass Decino and everyone in the comments as well 🙏🏻🙏🏻🎉🎉🎊🎊🎊🍾🍾🍾
@flatlo
@flatlo 2 жыл бұрын
I like how there’s even entertainment value in the Patreon read-offs. Truly these videos are 100% solid content.
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