Background song now available on Bandcamp: decino.bandcamp.com/album/pumpkin-beats-to-analyse-to
@Aikisbest2 ай бұрын
My goodness :o
@MissilesAgainstBats2 жыл бұрын
I've been playing this game since 1993, and I never noticed the Tower of Babel slowly getting built on the intermission screen. Your videos are enlightening, as always.
@vidyabatter2 жыл бұрын
I've been playing for a year and I already knew :trol:
@iguana91732 жыл бұрын
The game boy advance version of doom 1 doesn’t show the tower getting built at all.
@AegisAmaranth2 жыл бұрын
That was indeed surprising to find out. Same thing for the timer that shows 'sucks' when going over an hour. Sure are some fun to know little gimmicks.
@jeremyn26262 жыл бұрын
Lol. I knew this, but there is almost always something in decino's videos that I didn't know. I've been playing since it came out too but decino finds the awesome stuff.
@Skios2 жыл бұрын
I came here just to say that. It's a really cool detail!
@kjl30802 жыл бұрын
9:32 can we appreciate the fact that decino said the whole name out loud without changing the tone of his voice
@kjl30802 жыл бұрын
He missed the last “feet” tho lol
@TyphinHoofbun2 жыл бұрын
He did have a questioning lift on the last word or two. Honestly, I'm amazed he doesn't break far more often. Dude is a legend.
@-bemyvalentine-2 жыл бұрын
I wonder if he did it in one take. I wouldn't have been able to, I'd be laughing before I even try to say "Sonic"
@raygun232 жыл бұрын
😂😂😂😂😂😂HAHHAAHAH OH MY GOD IM FUCKING DEAD I love decino
@Lemon_Inspector2 жыл бұрын
Fun fact: it's called the inter-mission screen because it's shown between missions
@decino2 жыл бұрын
#whoa
@NerfPlayeR1352 жыл бұрын
Mind. Blown.
@marioluigimario642 жыл бұрын
🤯
@5spec2 ай бұрын
I'm crying. This changed my life
@doomerrasa84752 жыл бұрын
The first time I encountered "SUCKS" was during a playthrough of some really tedious slaughter map (I think it was technicolor antichrist box?) and I laughed so hard because it felt like such a John Romero thing to add and I had never heard of that easter egg before.
@ThatHomestar2 жыл бұрын
yeah the first time i encountered that it was some super huge city map with like 2500+ enemies and after an hour and a half of playing i get told my time SUCKS, was really funny
@OblivionWalkerVerified2 жыл бұрын
@@ThatHomestar I had it happen to me when I accidentally left my game running and I come back 2 hours later and finish the level and bang. It does that to me. I couldn’t help but laugh as well
@williamsmith6668 ай бұрын
"Tedious slaughter map" What slaughter map ISN'T tedious? Mine was in TNT's "Prison" map where I forgot to pause the game and left to do a quick chore, came back over an hour later and realized what I did.
@spase6672 жыл бұрын
I always loved the animated landscapes shown on the intermission screens of episodes 1, 2, and 3. I'm slightly disappointed that more custom map makers haven't made their own versions of this, at least not that I'm aware of.
@Tyrian3k2 жыл бұрын
My guess is that it's because the "you are here" pointer locations are hard coded, so the respective levels would have to always be in the same location as the vanilla game's.
@DoomKid2 жыл бұрын
Not to mention, the best you could do in Doom2 which most people map for (without GZDoom craziness) would be a static image of the map since it totally lacks the “you are here” marker.
@doomdoomerson65242 жыл бұрын
@@DoomKid how do you change THAT backgroundd picture in slade...(for just any old wad???)
@qu12532 жыл бұрын
Thing is, most people map for Doom 2 which would only allow you to show a static image of the map. Even in Ultimate Doom, the coordinates for the “you are here” graphic and the blood splat are hard coded so your buildings would have to be in the same spots every time.
@YatzeeWillWearAGreenHat2 жыл бұрын
@@doomdoomerson6524 just replace the picture labelled INTERMISSION in the Doom II pwad.
@decino2 жыл бұрын
Last video of 2021. I wish you all a very happy and epic 2022!
@onepureturtle2 жыл бұрын
You mean, 2021 completed 100%
@n1pplel3sscage222 жыл бұрын
Wishing you a happy 2022 as well! Keep up the hard work and pumping out content.
@Dondlo462 жыл бұрын
Happy new year, wish you all 100%-ing 2022 and not missing a single secret,kills and items
@xjyo2 жыл бұрын
For me, it's the first video of 2022.
@dcuk8932 жыл бұрын
Happy new year Decino!
@NeilForshaw2 жыл бұрын
"can we just take a moment to admire Doom 1's map screens" Yes.... yes we can. :D Was one of the disappointments I had with Doom 2. Thought the map screens really added to it.
@melo-79042 жыл бұрын
its a nice skull smoothie for doom 2
@RevolverRez2 жыл бұрын
The map screen always reminded me of old 90s platformers, which also tended to have map screens showing the next levels location. I've always loved them, and it's a shame modern games don't really do that anymore.
@majamystic2562 жыл бұрын
maybe like how there are a lot of cool midi projects there should be intermission projects next making intermission maps for Doom 2, TNT, Plutonia, NRFTL, Thy Flesh Consumed and Sigil, ect
@MondySpartan2 жыл бұрын
@@majamystic256 The MIDI projects were done by the community of MIDI music composers, it’s about time pixel/sprite artists gather up aswell and do the similar for intermission screens! Oh, and Thy Flesh Consumed already has a fan-made intermission screen I believe!
@devilmyeyes94502 жыл бұрын
@@RevolverRez Well, Dusk did that
@NerfPlayeR1352 жыл бұрын
9:04 & 9:32 I swear there’s at least one new gem of a name for Decino to read every time he thanks his Patrons.
@summerlaverdure2 жыл бұрын
go to 6:22 of "Boom's RNG Is Pretty Epic" for the introduction of dog cloaca. i think his delivery there is how we all feel
@juand.g.26022 жыл бұрын
On episode 2 you can see clearly how the tower is being built since map 1 through the last. So cool, wonder why no one has done that in other wads
@decino2 жыл бұрын
Because all map animations and positions are hardcoded and a pain in the ass to work with.
@Spiral6SM2 жыл бұрын
@@decino Is there a dehacked hook for WAD authors to use?
@MrBlaygor2 жыл бұрын
@@Spiral6SM I think there must be - Check out the Inferno episode for Doom the Way id did.
@PercydeRoloFangirl2 жыл бұрын
@@decino maybe they can use that episode as a base for that (I might be completely wrong I don't really know that much about modding and game development)
@PeterLawrenceYT2 жыл бұрын
Thank you Scuba Steve. Cacoward truely well deserved.
@DinnerForkTongue2 жыл бұрын
He's right up there with Jimmy and Xaser.
@Fuchsia_tude2 жыл бұрын
Yeah he's a great pixel artist. I remember being impressed by his pixel work back on Pixelation 15+ years ago.
@SuperhyperC2 жыл бұрын
I remember the first time I got a time of SUCKS. It was in this absolutely massive 1000+ monster map that I ended up getting lost in for longer than im proud to admit. Didn't think the game would call me out for it, but it did give me a good laugh.
@adrielquiroga79012 жыл бұрын
SUCKS
@XenoSpyro2 жыл бұрын
Of the top of my head that sounds like Holy Hell.
@markbloom74342 жыл бұрын
I got mine on the first playthrough of Misri Halek
@ridethelapras Жыл бұрын
When I was little, and used to watch my older brothers play DOOM, when it got to the intermission screen, my younger brother and I would pretend we were being shot as the sound of the counters going up would play. We'd be falling on the floor, getting back up and then fall back down as it continued, recoiling with every hit. What a magical time in my life.
@DarkPuIse2 жыл бұрын
I actually proposed a community project on Doomworld (tentatively called "Ultimate Doom: By The Map" where people's goals would be to design levels to look as close to the intermission map graphics as well, with E4 being based on a third-party drop-in replacement for that map. Alas, while there was interest and people signed up, nobody really ever submitted anything. Technically it's still "alive" if anyone would be interested, though!
@gaminggamingtm2 жыл бұрын
Cool concept
2 жыл бұрын
I'd like to see it!
@reddy642 жыл бұрын
hell yeha it hasn't been dumped
@neppy-chan92972 жыл бұрын
I love how professional he was when he read off the name "Sonic feet pics compilation FEETuring dirty feet wet feet no socks feet toe nail fungus"
@jonathanvaux2715 Жыл бұрын
I had to do a double take on that one. It was said too straight for me to believe I had just heard that correctly
@MilesLuigi2 жыл бұрын
Massive custom map01: Whew, that took foverver to beat. Par time: 30 seconds
@sharpfalcon61962 жыл бұрын
Time: SUCKS
@areoants94532 жыл бұрын
8:18 "Huh, a more cut-and-dry Decino breakdown. Guess he's not throwing putting any memes-"
@DarklyBigNozerz2 жыл бұрын
This man is still finding things to plaster on that yellow background and then make unnecessarily well edited videos about it that are addicting as hecc to watch. Happy 2022 Decino!
@w0lfram5822 жыл бұрын
Man it's crazy to think that Doom did a really good job for a 90's game especially the graphics and other stuffs such as the intermission screens as well. This game aged pretty well and we might discover and learn more interesting things in this game soon! A good and interesting analysis video for a last video for the year 2021! Happy New Year decino! 🎉 :))
@bazboo12842 жыл бұрын
How can you not love this guy's content, making BMD proud
@iguana91732 жыл бұрын
He needs to do it more often.
@enderman54232 жыл бұрын
Doomguy trollege
@bazboo12842 жыл бұрын
@iguana 91 so much yes 🤟
@rewimeaa2 жыл бұрын
Hi, decino. I'm from Russia. I like ur videos because they are useful to me. I am studying to be a programmer and I want to create games in the future. Ur videos show me how respected people have created games in the past. I found a lot of interesting and cool things in the mechanics of Doom. I'll remember it and use it someday with some tweaks. I want to say thank u for ur work.
@ClumsyCryptid2 жыл бұрын
I never thought something as simple as the Intermission screen was so complex.
@DinnerForkTongue2 жыл бұрын
There is a SHITLOAD of code going into a game. This is just scratching the surface. Though admittedly the whole part of animating small sections of the map using small cutouts is a tad more complex than most, because Carmack really prioritised Doom's performance and made the optimisations to match.
@RocketoPunchee2 жыл бұрын
And if you go into modding territory you can do insane stuff, like the intermission screen on KDiZD, it's amazing.
@ClumsyCryptid2 жыл бұрын
@@RocketoPunchee All I wanted was to make a generic 'Wow that's so cool comment' and nothing else. Not get schooled. Working on a three episode expansion of sorts for Heretic. Lots of coding and lots of stupid coding because of Tome of Power.
@marcasdebarun68792 жыл бұрын
If there's one thing I've learnt about programming (of which I know fuck all) while watching Decino's yellow vids it's that something simple-looking is *always* so complex.
@DinnerForkTongue2 жыл бұрын
@@RocketoPunchee ZScript is a thing of beauty. You have to understand a bit of code, though, but after you learn the framework the possibilities balloon from there. Also, oof. The wiki will be your friend in this endeavor. Also, give you a tip: for states and such, use The Wayfarer's DECORATE definitions as a cheat sheet, it helped me a bunch 😉
@Br0leg2 жыл бұрын
100% Awesome analysis my guy :D
@decino2 жыл бұрын
T-Thanks. Y-Y-You too.
@fgrcdefeatkiller77242 жыл бұрын
bro, leg?
@franciscobotello43522 жыл бұрын
You make the Doom source code easy to comprehend and interesting. Wish most of the coding classes were this way.
@John7206202 жыл бұрын
But there are no classes in C language
@thebiglarge24782 жыл бұрын
Really appreciate taking a moment to admire the intermission screens. Classic doom was full with artistic ambition, and those intermission screens are one of the best examples of that.
@aech_two_oh2 жыл бұрын
I like to think that as DoomGuy approaches the tower of babel, the demons are rushing to finish it, just like, "oh god oh crap here he comes"
@Nahpax2 жыл бұрын
There's something so charming about the Doom 1 intermission screens. I love being able to see my progress. I really wish ID made one or multiple for Doom 2. Also I've been playing Doom now for close to 20 years and I never knew about the "SUCKS" rating on the timer. Cool stuff.
@1pcfred2 жыл бұрын
Doom 2 was a total money grab. If you haven't seen SUCKS then you haven't been challenging yourself enough. There's maps that I cannot figure out too quickly. I've taken over and hour and not gotten SUCKS though. So there must be some way mappers can disable it?
@kotoribrashers70342 жыл бұрын
I always wished we had a drawn intermission screen for doom 2, the blend of earthly buildings and land with a demonic influence would of been so cool to see and added to lore.
@Saver3102 жыл бұрын
There would be like 30 hecking buildings!
@hi-i-am-atan2 жыл бұрын
@@Saver310 could've used the text screens to cut to another intermission map, or just have a scrolling one ... well, i say "just," but the latter would've been a _lot_ more work than doing some smoke-and-mirrors with the text screens
@ravagerslb2 жыл бұрын
Surely that didn't happen because they were a bit short on time. Doom II was released 10 months after OG Doom (that only had 3 episodes, Ultimate Doom came later).
@Roy-hn4ek2 жыл бұрын
DooM's intermission screens for the OG 3 episodes are very underrated, i always loved them. Im amazed to see how complex those intermission screens actually are. On another note, happy new year decino. Here's to another year of good health and ripping and tearing. Cheers 🍻
@sike_ologist37443 ай бұрын
My video started buffering at 73% items (0:10) and I thought “damn, must be bad if he’s that speechless”
@Retared2 жыл бұрын
I never noticed the Tower of Babel being built as you progress through levels; thats a great little detail.
@BlazingOwnager2 жыл бұрын
I never thought about the widescreen edits before. I figured there was a larger-than-necessary image file available somewhere, I had no idea it as community made. That is impressive.
@GreasyFox2 жыл бұрын
After all these years , the Doom source code is still a gem for any game programmers to learn.
@conzmoleman2 жыл бұрын
agonizing rectal pain has been upstaged by sonic feet pix
@bluepolarvortex2 жыл бұрын
I used to love the "You are here" in episodes 1-3 in doom. I wish it was in doom 2 :p I also like that the tower of babel slowly gets built as you go through episode 2.
@singleflips2 жыл бұрын
thank you decino for once again healing my testicular torsion
@RolloTonéBrownTown2 жыл бұрын
Np
@azza53322 жыл бұрын
My brain has been conditioned to immediately click a Decino video when I see a yellow background with DOOM sprites on it. Made my day!
@StoneHill7772 жыл бұрын
Great video to end the year. Happy new year decino. Rip and tear!
@the_kovic2 жыл бұрын
I love the intermission map screens of Doom 1. Back in the day, it really made me feel like I'm going through real places
@leo_the_v.38472 жыл бұрын
Love your Doom Eternal soundtrack video
@Runie5492 жыл бұрын
Those intermission maps have had me wondering for almost three decades now how exactly Doomguy traveled between the various buildings and if there's hordes of demons roaming free on the open surfaces of Phobos, Deimos, and Hell.
@ditmarvanbelle10612 жыл бұрын
Same here! Then the modding community got into slaughtermaps and ..... boy, did we find out!
@Vois302 жыл бұрын
3:24 in the unity port of doom instead of saying “sucks” if you spend 1hr or more, the timer loops back. with this, I got a time or around 4 seconds on the first map in doom 2
@chainsawplayin2 жыл бұрын
So... a 1-hour long 4 second speedrun on the unity port of doom?
@Vois302 жыл бұрын
@@chainsawplayin yes but it shows that I have a time of 4 seconds as hours arent shown
@chainsawplayin2 жыл бұрын
oh my god, i can't believe youtube auto-censored the official speedrunning site...
@Opanker_2 жыл бұрын
@@chainsawplayin KZbin just thinks every link is a virus and deletes them
@nevibuster882 жыл бұрын
@@Opanker_ Oh.
@RealBentusiII2 жыл бұрын
man, what a banger to end the year! the finish screen, how fitting.
@genericweeb73002 жыл бұрын
It's already 2022 over here in Eastern Asia and I have been blessed with multitudes of great videos by my favourite KZbinrs to kick it off with. Thank you for your hard work Decino and I wish you all a Happy New Year.
@rmgkr2 жыл бұрын
I really love reviewing the Doom’s source code, it’s absolutely interesting
@RolloTonéBrownTown2 жыл бұрын
A lot of the design choices seem inspired
@chiarosuburekeni93252 жыл бұрын
The guys at id are all mega geniuses. Imagine coming up with code like this in the early 90s
@DinnerForkTongue2 жыл бұрын
I like to open source ports' pk3 files in SLADE just to observe the code sometimes.
@JTCPingas2 жыл бұрын
Dogcino emote
@dekucake Жыл бұрын
Y'know, as someone who gets helplessly lost in almost every map of Doom I come across, I'm glad I never took long enough to get that "SUCKS" easter egg
@raikohzx43232 жыл бұрын
Fun fact, the blood skies in Episode 3's intermission screen were actually one of the beta / "Doom Bible" era skyboxes, or at least match up very directly. I know because back when Romero released a lot of older assets a few years ago, I was one of the people trying to add them back in, both as is and with some Doom 64 assets mixed in, and it was fun trying to get the details to match up.
@enocescalona2 жыл бұрын
i love the doom maps, it is a shame that 2 doesn't have them, 64 or the two most recent games. the maps are so good, they look like something out of a SNES.
@NitramGTi2 жыл бұрын
I think maybe because 2 was rushed out.
@DogsRNice Жыл бұрын
Doom 2016 actually has a few intermission screens that show an overview of the area or some kind of map on some levels
@Chozo_Ghost2 жыл бұрын
Of course decino would have to include twerking Doomguy more than once in this vid lmao
@room_temperature2 жыл бұрын
Great analysis video as always!!! And I wish you another great year with many more cursed patron names to read out loud!
@Smokecall2 жыл бұрын
Never knew about the animation offset or the animate random feature for intermission screens. Definitely good insight. Also 10/10 ending intermission image for your video. Decide once again showing he doesn't just inform us of what is happening behind the scenes but also knows how to slap together proof he knows how to compile custom screens with his knowledge
@Carnage71622 жыл бұрын
The map screen for the first three episodes makes me want to remake some levels, but have an outside part as if you were walking into the level
@MRDoom122 жыл бұрын
Here's to 2022's great lineup! I cant wait! Decino, yours is my number 1 channel to watch!
@zakazany19452 жыл бұрын
That Sonic feet with fungus patron was cursed
@adrianmalacoda2 жыл бұрын
How dare he stand where AGONIZING RECTAL PAIN stood
@johnarmstrong55332 жыл бұрын
As always, I will repeat: the stats don't matter & An Exit is An Exit. Congratulations on surviving! ...That said, I am glad that decino was able to break down exactly how these work, especially when it comes to Doom 1's secret level shenanigans. Cool video.
@NightAsterisk2 жыл бұрын
I was literally just binge watching your analysis videos and then you drop this, hell yes! edit: also noticed the major stepup in editing, looking firee.
@rockethero11779 ай бұрын
That tower being built between missions is such a cool touch
@medexamtoolscom2 жыл бұрын
I like how no detail of the program is too unimportant to examine to decino, he truly thoroughly leads us on a journey through every facet of it.
@JangianTV2 жыл бұрын
Happy New Year Decino! Have a great one; very privileged to have discovered you this year and looking forward to your future content. 🙂
@WhoLover2 жыл бұрын
Hey decino, have you ever thought about talking about what got you into doom? Or what your experience was like when first playing it? Awesome video as always
Every time I think you've covered everything, you just keep finding fascinating things to talk about. I always loved the map screens in Eps 1, 2 and 3 and it was a shame that this was never used for Ep 4 or Doom 2, but I guess I can see why they chose to not continue it. In the spirit of the "efficient art" video you made, looks Ep 1 and 2 share a few buildings on the map screen as well. And you know what? I either never noticed or just don't remember the tower being built. Impressive stuff.
@dealerman59552 жыл бұрын
Thanks for an intermission between 2021 and 2022 decino
@Etrehumain1232 жыл бұрын
You're my reference when I explain "knowing how it works doesnt kill the fun". I repair pianos and people ask me if it disgusts me from playing now that i know it's not magic. Excellent work as always
@tommy80582 жыл бұрын
For you too decino. I wish you in advance a happy new year. 🎊🙂👍♥️
@theopenrift2 жыл бұрын
Also a technical note: changing par times via dehacked only works in Extended dehacked format (or whatever format it is that lists version 21 in the file), which means it cannot be edited in vanilla unless you use a hex editor.
@Ohthatguy642 жыл бұрын
That thumbnail perfectly shows how great your videos are, happy new year decino!
@misterpiggies2 жыл бұрын
9:32 "sonic feet pics compilation FEETuring dirty feet wet feet no socks feet toe nail fungus" - decino, 2022
@sozhran2 жыл бұрын
"It's a screen you see quite often." Unless you're playing Sunder, of course. Happy new year, decino!
@youtube.4fun16 күн бұрын
Amazing, thanks for sharing! I've been playing since 1993 and I never noticed that Tower of Babel slowly getting built as well.
@funnyrockangry2 жыл бұрын
decino, i love you. this made the year end perfectly! thanks! keep up the great work :D
@edgyboi7282 жыл бұрын
..woof, doomguy's got quite the cake! yeah those landscapes used for doom's first three episodes' intermissions are always a treat to my eyes. still makes me wish they'd at least update doom 2's episodes, thy flesh consumed and sigil with a beautiful map
@chaosvolt2 жыл бұрын
The mad lad can find the most inane-seeming lil aspects of the game and reveal just how interesting they are actually are.
@WSADKO2 жыл бұрын
Frick ye! Right on the new years eve! Dude - i wish u to keep ur cool as you are and always was, do your best - keep rocking on! Best wishes to you, decina and tooshie mah man!
@indiananock64772 жыл бұрын
And here I was thinking there wouldn't be anything to analyse from the intermission screen but yet here we are. And it was an interesting video as well. We'll done Decino, I especially liked how the thumbnail had the time length of the video as the time taken to "complete the level". Nice touch.
@gtf97332 жыл бұрын
Happy Hogmanay you crazy Dutchman! Proper inspiration for trying to get good at a game I've been playing since I got the shareware preinstalled on my old man's first PC. Big ups lad
@iguana91732 жыл бұрын
This was a good video to watch on New Year’s Eve see you in 2022 Decino.
@joseverdugo30992 жыл бұрын
9:32 what a cursed name
@General_3032 жыл бұрын
I imagine that decino wasn't looking forward to reading that name out loud
@iguana91732 жыл бұрын
Very disturbing to hear.
@nakfoor18462 жыл бұрын
As a kid I loved the original 3 episodes' map screen. It added an extra dimension of feeling like I was going to a real location.
@davidalarson2 жыл бұрын
I love these analysis videos. Great job this year Decino. thank you!
@leadendeath2 жыл бұрын
I have had "Between Levels" stuck in my head all day, what a fitting yellow background vid!
@britishexplorer44372 жыл бұрын
Great video, now I can never unsee the tower of babel growing. And happy new year!
@gh0stlich2992 жыл бұрын
Only you Decino can make an intermission video entertaining, thank you for providing the goods.
@magnus00172 жыл бұрын
Yes Decino, you are correct; this did need a 10 minute video. I am also looking forward to your 7 minute video on the different font types that appear within the games and where they are used. And now that I've written that, I think i kinda would want to see that.
@TheFuade2 жыл бұрын
Greeting everyone and Happy new year decino. Hopefully more of your voice and videos this year! Cheers!
@RealRedRabbit2 жыл бұрын
Always such top notch analysis and editing. Love these videos.
@makeez49092 жыл бұрын
Hey decino! Im not sure do you read these messages, but i just love your videos so much. They just glue me to my screen and just are so entertaining. With your videos my love to Doom rekindled and i even got my father play with me just like in my childhood. Thank you for this year. Be well and happy new year for your whole family!
@TheSpacey522 жыл бұрын
I would really like to see someone make a Doom 2 version of the intermission map screen for it's chapters
@atdynax Жыл бұрын
6:54 made me laugh
@overflowingmocha2 жыл бұрын
Damn, I never noticed the Fortress of Mystery silently teleporting into the Intermission screen! That's a cool fact to know. :D Great Analysis video as always.
@Jobby_James2 жыл бұрын
I've developed games with Monogame, and I find it interesting that you finally acknowledge the drawing functions, as far as I am aware it is never mentioned in any of the previous analysis videos. It is something that I feel is overlooked despite it is used in literally every game. Not to mention, I've always find it interesting that the Lost Soul doesn't count towards the total kills, considering the fact that I thought it was due to the fact that they are spawned from Pain Elementals (and monster that does not exist in Doom and Ultimate Doom). Also I wasn't aware of how much detail is put into the intermission screens, this is something I bet many skipped past without thinking, so it is nice that work gets recognised!
@DoomKid2 жыл бұрын
You are right about the Lost Souls and Pain Elementals, though. Before they started adding Doom2 functionality to the Doom engine, lost souls WERE counted. They’re not counted in Ultimate Doom simply because it shares behaviour with Doom2
@arcticnova4ever2 жыл бұрын
Fact: The story of doom 1993 takes place in 2022. Good thing you're prepared Decino happy new year and to everyone :)
@sharpfalcon61962 жыл бұрын
Wrong, only the SNES version states that, and it wasn't qualified as canon by John Romero.
@PKAmedia2 жыл бұрын
Hmm, the intermission screens in Doom. A thing so extremely trivial I 100% didn't even give a second thought to, but as soon as I saw video about existed, I knew i needed to watch immediately. As usually just great video! And gotta say, any decino videos, you know what the title says is exactly what it's going to be, with no fluff and what not. Which I wish wasn't a thing that needs to be said, but on youtube alas, but yeah it's just the actual legit good youtubers who do it. Cheers!
@FakeAdminZ2 жыл бұрын
Me clicking - "How's he going to make THIS interesting" Didn't skip a minute, Decino the Neo of Doom, or should it be Thomas Wick - or John Anderson. Happy new year.
@ladymistdragon72872 жыл бұрын
Took a while for this video to pop up since I generally only watch these analysis videos. Cool music track you seemingly composed just for this btw
@gamerbread44519 күн бұрын
decino the only person on youtube to be able to have 200k people watch him go into hyper extreme detail about a 30 year old videogame results screen
@stdc_tri2 жыл бұрын
8:44 it is a nice little detail that time is the length of the video itself
@HitelbeVettBor19982 жыл бұрын
This is a fascinating monthly series. I'm curious about the next month. :D
@a1s9722 жыл бұрын
Wow Im impressed at all the hard work put into the doom 1 intermission screens. I always wondered why there was nothing similar in doom 2, but now I understand. Cant blame them lol. Thanks for this
@halvtysk2 жыл бұрын
Follow-up question to the par-times: are they based on some actual runtimes, or just semi-random time values?
@decino2 жыл бұрын
"John Romero generated the par times by completing each level as fast as possible, rounding off the resulting time and adding 30 seconds." - Doom Wiki
@gtf97332 жыл бұрын
Romero's quicktimes rather than working on Doom2 or proto Quake 😉
@Roach12 жыл бұрын
@@decino so he beat hangar in 0 seconds?
@SimonBuchanNz2 жыл бұрын
@@Roach1 less than 15 at least.
@DoomKid2 жыл бұрын
@@Roach1 rounded them all to the nearest 30 seconds I’m guessing. So 10 seconds rounded by the nearest unit of 30 would be 0, plus 30 leaves you with 30 😛
@pgalaxy25812 жыл бұрын
9:32 - You missed reading the final 'feet'. Sad!
@decino2 жыл бұрын
@simonkempthorne36812 жыл бұрын
A fine way to open 2022: a yellow background decino video!