Background song now available on Bandcamp: decino.bandcamp.com/album/pumpkin-beats-to-analyse-to
@fandom_jumper3 ай бұрын
I feel like if the beta BFG's damage was doubled and it had the vertical auto aim, it'd probaly be on par with the regular/cool BFG. liek a side-grade rather then a direct upgrade. That, or giving it infinet punch through.
@NeilForshaw2 жыл бұрын
Shows that sometimes limitations can spur innovation. If beta BFG didn't slow down old comps so much might we have got the current BFG?
@tacticaljunk16082 жыл бұрын
that's a terrifying thought. The cool BFG is part of Doom's identity and part of why it's still in the public conscious.
@rautamiekka2 жыл бұрын
Nah, I doubt they'd had kept it cuz it's practically useless, which couldn't had been missed in testing regardless of the slowdown.
@Drjebus2 жыл бұрын
Christmas Beam was a definite huge turnoff.
@pedroferreira43232 жыл бұрын
@Mosquito among us
@Gr3nadgr3gory2 жыл бұрын
Games used to be less than a full kilobyte. Now game can be upwards of 150 GIGABYTES. Programmers Need to relearn how to compress their files. There's tons of old tricks that they don't use anymore that only existed to save space.
@stevecooper65782 жыл бұрын
I was going to suggest that you could probably modify the beta BFG sprite to be a flamethrower and change the particles sprites to the Archvile's flame but then I thought about how effective using a flamethrower on demons of hell would be like shooting them with a supersoaker
@commanderdemonno9819 Жыл бұрын
hey, it'd be a good joke weapon for a weapon-focused mod
@calsalitra4689 Жыл бұрын
Why not make it a supersoaker? Then it would be like shooting them with a flamethrower!
@keiyakins Жыл бұрын
@@calsalitra4689Imagine if instead of a space marine, we got a space chaplain with a squirt gun they blessed to spray holy water.
@AidenKnorr-w3l Жыл бұрын
(laughs in doom eternal)
@the_Dos__ Жыл бұрын
*_laughs in brutal doom_*
@VoanHead2 жыл бұрын
Great video, I always thought the Beta BFG was cool as like an idea, but seeing it in action I’m thinking otherwise now lol. There’s a Doom mod called DAKKA that utilizes the old Beta BFG attack, it belches green plasma everywhere, but does way more damage, and it has an altfire where it concentrates the belch all into one enemy and homes in on it.
@0DRONZER2 жыл бұрын
how you commenting 20 hours ago in a video from 10 minutes ago
@AB0BA_692 жыл бұрын
Even if the damage from the B_BFG was good it would still function too similar to the plasma gun with its projectile spam based design. Compared to the release BFG that's in its own category compared to the plasma
@Labyrinth60002 жыл бұрын
Yep, Dakka weapons are awesome and they actually made the beta bfg useable.
@tacticaljunk16082 жыл бұрын
The altfire sounds like the microwave beam from Eternal
@VoanHead2 жыл бұрын
@@0DRONZER I give $1 to daddy decino for the early vid and his discord server.
@mollywantshugs59442 жыл бұрын
I’d love to see mappers use beta versions of monsters as variants in addition to the monsters in the final game. It would be a simple way to add more enemy variety without changing Doom’s gamefeel too much. Edit: it just occurred to me that I know very little about Beta Doom 1 and the other monsters/monster iterations that were scrapped by release day. That would make an excellent future Analysis video imo
@hfc2x2 жыл бұрын
Most enemies were exactly the same, save for having different sprites. It's only the Lost Souls that were different not just in looks.
@DoomKid2 жыл бұрын
The only other enemy which barely got past the concept phase was an enemy that would "slide along walls" spawning Lost Souls, sort of like a Pain Elemental. For numerous reasons this enemy had a sprite or 2 made, they realized it wasn't practical, and it was scrapped.
@RoastCDuck2 жыл бұрын
Doom wads need monsters not reskins... but monsters that aren't low res photoshops.
@ezequielmerhing94262 жыл бұрын
Doom Delta mod it's what do you want. Pretty cool beta mod
@eduardolindner93332 жыл бұрын
nice pdp
@lordpalandus112 жыл бұрын
Well then it seems to me that the beta bfg just required better balancing. But they trashed it before that point because it was a resource hog, on a machine with usually a maximum of 4 megabytes of RAM. The way I would balance it would have been to increase its damage, reduce its cell cost, and cause knockback equal to a target being hit by a rocket. So, if it dealt say 8 to 64 damage per projectile, had a cost of 20 cells, and knocked back, it could conceivably have a max damage of 5120. But as you are unlikely to hit a ton of foes with it, that would seem balanced to me. The added knockback, would allow you to push back foes that you don't one-hit kill as well, giving you more of a breathing room.
@huzzah32342 жыл бұрын
Almost exactly what I thought. Balance the damage to the cost, and add a twist so it's not just a big plasma gun. At first I thought of making the red projectiles cause flinching on contact, but that's too OP lol. Your suggestion is more balanced. Complex Doom uses bouncing mechanics too, but also on walls, not only ceilings and floors. That could also be a buff to this BFG.
@lordpalandus112 жыл бұрын
@@huzzah3234 Yeah. This way it would make the beta BFG act kinda like a hybrid of shotgun, plasma rifle and rocket launcher, while still allowing each of those weapons to be useful for their own specific circumstances.
@Insulted252 жыл бұрын
IMO the knockback would make it even worse, the first projectile to hit would knock the monster away from subsequent shots.
@lordpalandus112 жыл бұрын
@@Insulted25 Well the knockback would make it so that you'd have breathing room, and as the projectiles bounce until they hit a wall, it wouldn't matter if it pushed them back. You'd have to adapt your gameplay strategy for sure though, as it would require different tactics and different situations to sue the weapon in.
@andrewbrehmer98482 жыл бұрын
Heck I wonder if you could do something interesting with the bouncing projectiles that miss, perhaps lower the damage but cause them to bounce in the direction of the nearest enemy... might not be possible though...
@GreatFox422 жыл бұрын
I don't think slaughtermaps are at all a fair metric to test the beta BFG by. For the simple fact that those slaughtermaps were built and balanced with the BFG we got in mind. Of course the beta BFG wouldn't work; hell at the time of its creation most of those high-tier slaughtermap monsters didn't even _exist_ since they showed up in Doom 2. You'd be better off testing it strictly in Doom 1, and probably the easier vanilla levels. Harder fan creations would, again, have naturally been balanced for the final version. Meanwhile at least some of the vanilla levels existed while the beta BFG was still in place. If I had to guess, the beta BFG wasn't built to tunnel your way out of thick monster crowds. It was supposed to be high burst damage; I suppose kind of like a less-accurate-more-powerful version of the plasma gun much like how the SSG would later function to the normal shotgun. I think it was meant more for single high-tier target takedowns rather than hordes.
@CoralCopperHead2 жыл бұрын
Huh... I never considered that slaughtermaps are balanced around the BFG. No _wonder_ I hate them, I hate the gun I'm meant to use in them.
@IronBoy-hf2lp2 жыл бұрын
I think it would have its niche as an altmode for sure
@sharp_object21482 жыл бұрын
BFG according to Google means BIG F*CKING GUN
@HammMann2 жыл бұрын
@@sharp_object2148 well done genius.
@Kraakesolv2 жыл бұрын
@@sharp_object2148 *fucking
@n00f2 жыл бұрын
I kind of love the insanity of additional beta content with those Lost Souls. They'd completely change the dynamic of certain fights which rely on the infighting carnage created by Pain Elementals. Imagine even going through Plutonia's Pain Elemental count with beta souls. They'd be higher priority than the Archies.
@dewtifer2 жыл бұрын
None of the maps in doom we know and love would exist, or if they did exist , they would be heavily altered and scarcely recognizable. Imagine troll maps with fake wall, and these little bastards hiding behind them.
@TheReaver662 жыл бұрын
Archie’s are only tough if they see you they are pretty weak tbh
@karpai54272 жыл бұрын
They have perfect accuracy right?
@Davtwan2 жыл бұрын
Making their damage 1-4 with a longer cooldown between attacks as well as a brighter and larger telltale warning before the attack happens would definitely help here. That way they won’t melt you in a flash in open areas. Also no zero reaction time in Nightmare. That’d be too ridiculous even for that difficulty. Just half it instead.
@hi-i-am-atan2 жыл бұрын
@@pekirt the only range it has is the maximum range in which a monster can _start_ an attack. once it starts its attack animation, the only way to stop it is to make the lost soul flinch. when it calls its attack, the only calculations are "can this take damage?", "is it already dead?", and the damage itself even if that wasn't the case, though, it'd still be less computation than literally every hitscanner in the final game, so ...
@sgtflashback54422 жыл бұрын
The more I watch decino tell the lore, the more I appreciate this pioneer gem of fps gaming. The more I die in Doom, the deeper I dwelve into the beauty of it. The risk/reward ratio in DooM is still unparalleled. It is insanely frustrating, outright intimidating depending on the wad, but the feeling of achievement once you finally beat a map that seemed unbeatable before is just so satisfying. That being said, I am glad we got the cool bfg in the end :D
@butitsureisfun4602 жыл бұрын
Not lore, mechanics.
@samlay9588 Жыл бұрын
@@butitsureisfun460 Aren't those the same thing in Sci-Fi?
@alexandersh86Ай бұрын
Exactly. My first experience with a difficult DOOM map was... E1M1 on UV... with HDoom. Among other things it replaces all "former" enemies with imps so you get much less ammo and no shotgun. It would have been infuriating if not that ammo crate in the secret tunnel.
@alexandersh86Ай бұрын
@@samlay9588 No, projectile speed in map units and the engine's random number generator has nothing to do with lore.
@Zinfidel12 жыл бұрын
_In theory_ it looks neat and "super powered" but this video proves its awfulness. Can you imagine what all of these modern map packs would look like with this Christmas gun? They would probably keep it as-is to maintain the retro feel. The BFG became a huge pop-culture reference so I don't want to know that alternate Beta FG timeline.
@rilluma2 жыл бұрын
This.
@joshuaxiong83772 жыл бұрын
I'd say that the BetaFG timeline is essentially how almost all of the AAA industry is now.
@ViddyOJames2 жыл бұрын
It's not like they kept it long enough to tweak it. you're assuming things would have stayed the same the whole time.
@Zinfidel12 жыл бұрын
@@ViddyOJames Sure. On the other hand, it's hypothetical so who gives a shit?
@Zinfidel12 жыл бұрын
@Samm Salvey I think it would be neat as a berserk type of power-up. Like 10 seconds or so to fire bouncy balls down a corridor then it's gone.
@hi-i-am-atan2 жыл бұрын
did you know: if you combine the doom bfg, beta bfg, _and_ quake 2 bfg in such a way that the bfg ball not only vomits beta bfg projectiles at targets it passes by, but you also get a whole beta bfg barrage when the ball detonates _alongside_ the standard tracers, ... it still ends up being most practical to just use the bfg as normal because the fly-by projectiles don't end up accomplishing much and the barrage mostly just ends up giving you a massive blindspot for over a second
@ghoulbuster12 жыл бұрын
So like the Complex doom's Demon Tech Devastator?
@vjspectron2 жыл бұрын
That line-of-sight laser in Quake 2 put BFG fear in your enemies!
@Igor3692 жыл бұрын
@@vjspectron I have always felt like ID wanted to do BFG in doom 1 like it was in quake 2 but they could not find a proper way to code it. Sure doom 1 tracers are a cool mechanic but them being shot after firing the weapon AND after the main projectile detonated AND being invisible just feels grossly coutnerintuitive...
@michaelbuckers2 жыл бұрын
When I was a kid I modded UT2004 sounds into Quake2. Made it sound much meatier. I put the Redeemer explosion as BFG charge sound, and pulse rifle combo explosion as BFG ball burst. It was awesome to use that gun just because of the sounds it made.
@Fuchsia_tude2 жыл бұрын
And you know this because you've tried it and recorded the video and posted it online, right? The world needs to know
@DoomKid2 жыл бұрын
The Beta “Beta BFG” VS the Alpha “Actual BFG (you know, the cool one)”. Good video! That beta BFG was not only Christmassy, but it just wasted so many balls.. Such a good thing they changed it. The final BFG is iconic! I wonder how the Beta BFG would perform with auto aim and a *much* smaller projectile spread? Still would suck compared to the final I’m sure.
@near51482 жыл бұрын
Lol 22h ago lol lol
@DinnerForkTongue2 жыл бұрын
Well, it might work if AND ONLY IF the plasma gun was re-tooled to not overlap with it.
@joeilya2 жыл бұрын
What I want to know is how the beta BFG performs in deathmatch.
@dmas77492 жыл бұрын
wait that doesn't make sense, alpha comes before beta
@TheD3Z3r72 жыл бұрын
@@dmas7749 So ... *"Beta BFG" vs "Chad" BFG? :D?
@sillygooseLLC2 жыл бұрын
I do feel there's something to be said about the sheer scale and intensity of the beta BFG. It's a lights show that really does the BFG justice.
@BigMacDavis2 жыл бұрын
This would have been perfect in a Christmas themed Doom WAD. Awesome video, decino. :)
@iguana91732 жыл бұрын
I agree with you there.
@meatwalker2 жыл бұрын
seeing BMD in comment section is always a good thing
@INFERNOPL9992 жыл бұрын
The first time I saw this weapon was in a mod that had it called "party BFG" it does more damage and bounces off walls. You can open a door shoot a couple of times and after some screams enter the room full of dead enemies and party lights everywhere, it is really fun and effective to use. All it needed was a proper buff.
@Dwars2 жыл бұрын
The closest weapon to the beta BFG has to be the Firemace from Heretic... and that weapon is notoriously weak in singleplayer. I think the only weapon that can match the retail BFG's prowess is Wraithverge from Hexen. The beta assets are also included in Woof for demonstration purposes as well, since it started as a WinMBF port.
@luiszuniga28592 жыл бұрын
The Ring of Ra in PowerSlave is very similary
@DinnerForkTongue2 жыл бұрын
The problem with the Firemace, I feel, is too much knockback (like every bloody weapon in the game) and total lack of aiming the larger splitting balls. But it is a good stunlocker and suppressor when you do NOT want the opponent firing back.
@micuu12 жыл бұрын
I maintain to this day that the Wraithverge is the most overpowered and skill-less weapon in any FPS. Don't get me wrong I love it, but when all you have to do is shoot it into the right room (and maybe not even that) it's a bit much.
@michaelaguilar63152 жыл бұрын
Are you another account of decino?
@ShadesMan2 жыл бұрын
@@micuu1 I feel the wrairhverge attack wpuld have made a good one-off powerup, instead. Or something that recharges and u use like a nuDoom equipment piece.
@konchady12 жыл бұрын
I was waiting for this one. Glad you posted it. By the way, the beta bfg, the way it functions, reminded me of the firemace in Heretic. It fired a large number of small spheres with a random spread that do bounce a little before exploding. Upon powering it up, it would fire a large sphere which would bounce multiple times. Any enemy it hit would instantly die (except bosses). Either way, I'm glad we got the bfg that we have now. It is both a legend amongst guns and an excellent topic to explain rng and reality.
@alexandermarkov3002 жыл бұрын
Firemace is shit, the worst weapon in the game.
@konchady12 жыл бұрын
@@alexandermarkov300 Couldn't agree more. Believe it or not, the sand wand (equivalent of Doom's pistol) is more useful, especially when dealing with flying enemies.
@Торнадоплюспетарда26 күн бұрын
Powered up firemace is basically Half Life 2 AR2 but worse
@soviut3032 жыл бұрын
I still have always thought the real BFG's behaviour is kind of weird and unintuitive. As a kid, I always through it fired out traces from the projectile's point of impact (like a rocket) and that the tracers were just line-of-sight checks to enemies in the sector(s); essentially a blast radius. I probably made a lot of bad BFG shots firing the projectile then hiding behind a wall before it hit.
@DinnerForkTongue2 жыл бұрын
Weird that you think that. For me (and most players, I asked around in the past) the mechanics of it are unusual and not self-explanatory, but they become second nature quickly.
@dextrodemon2 жыл бұрын
me too, i always thought that was what they were trying to do and they didn't get it working in time or w/e, in quake 2 the 'tracers' come out of the projectile so i think that might speak to intent there
@soviut3032 жыл бұрын
@@DinnerForkTongue I never realized it worked the way it did until the Decino videos. I assumed it worked like a rocket where you can fire and forget. I guess in all my early play throughs, I was just fortunate that I'd been firing it in areas with little cover. Even Doom 2016 made the BFG work more how I expected, but with tracers hitting nearby enemies when it travelled, as opposed to when it hit.
@CptJistuce2 жыл бұрын
The retail BFG is janky as hell, there's no two ways about it. Is it a FUN hackjob? Sure. But that doesn't mean it isn't an obvious hackjob. As a kid, I thought the big green ball did explosion damage. I didn't think it had tracers at all. Why would anyone think that? And I know I'm not alone, because there was an entire FAQ dedicated to JUST the BFG from 1995. And they wrote it due to a track record of nonsensical behavior and frustration. To quote the BFG FAQ: " We began writing this FAQ out of necessity. We were frustrated at the apparent inconsistencies in the way the weapon seemed to behave during game play, especially during deathmatches. There were times when we would get killed by the weapon when we thought we were completely safe. Conversely, there were times when we thought we had used the weapon correctly against an opponent, but they walked away unscathed. Our intent is to provide players with enough information to attack effectively with the BFG, and to correctly defend against it in a deathmatch. Our hope is that this information will give players a new attitude toward the weapon. We want to transform it from "The weapon we love to hate" into "The thinking man's weapon"."
@DinnerForkTongue2 жыл бұрын
@@soviut303 Like I said, it's unusual and not self-explanatory. But after you learn, it becomes pretty natural.
@buggy7302 жыл бұрын
Honestly, the beta BFG kind of like the automatic shotgun that has the ricochet shells modification from Wolfenstein the new order, except it shoots at a alarming high fire rate comparable to a minigun.
@scorpiosystem80822 жыл бұрын
The big weapon, item, and enemy overhaul Metadoom adds an alt fire to all the guns, with the BFG9000's alt fire being near identical to the beta BFG burst. Due to tweaks to the primary fire ball and its hitscan blast turning into a proper AoE explosion, there's actually use cases for the beta style firing mode instead of being a total downgrade (in my experience this is mainly spraying cyberdemons and spider masterminds with dozens of little energy balls due to their massive hitbox being able to take all the hits)
@MondySpartan2 жыл бұрын
I love MetaDoom. It combines 25+ years of Doom into one mod.
@Truffle_D_Toad2 жыл бұрын
To me, the beta BFG is like Gemini Laser from Mega Man 3. It's fun to use, flashy, and can surprise you, but there's better weapons available, and missing it costs you greatly.
@CoralCopperHead2 жыл бұрын
Gemini Laser is the best Mega Buster stand-in 3 has to offer. That's not saying much, it's up against Spark Shot (can't switch weapons when an enemy is stunned), Shadow Blade (aimable, with limited range) and Needle Cannon (autofire, but resisted by more enemies than the Buster), but the rest of the weapons he gets there are super situational. Now, if you wanna compare it to every weapon he's ever picked up, then things get interesting. And by 'interesting,' I mean 'Metal Blade.'
@zikulit07702 жыл бұрын
Imagine both ideas combined: the chirstmas bfg combined with tracers. Imagine how OP that would be lol.
@EcchiBANZAII-desu2 жыл бұрын
3:50 Surprised to see Symphony X here. Severely underrated band.
@XenoSpyro2 жыл бұрын
The Beta BFG could have a place as an economical weapon with some tuning. Drain 20 cells for 40 projectiles, each causing the same damage that a Plasma would. All 40 shots fire at the same time and spread out across the same tracer pattern as a normal BFG, and also obey vertical autoaim. Increase the firing delay by 50% to offset the damage output to not overshadow the Plasma gun. I would also just ditch the red projectiles and make them all green. You would get this BFG when you pick up the normal BFG, acting as a secondary fire, sharing the 7 slot. Similar to the Expander attachment on the Shrinker in Duke3D.
@lounowell41712 жыл бұрын
My favourite thing about this video is how well you're able to demonstrate the impact of a small gameplay mod after all your experience with vanilla Would love to see more like this, perhaps going over some of the community's custom monsters and weapons?
@zeeeee862 жыл бұрын
The DPS is also substantially lower, it cycles every 50 tics instead of the 40, that combined with the lower overall damage makes crowd clearing a lot slower
@Jurarigo2 жыл бұрын
If one was to buff the damage and add vertical aim (and perhaps some splash damage to spice things up), I'd say it would be a pretty good complement to the standard BFG. The BFG9000 works well with large groups, while the "BFG8000" could be better to overwhelm big and/or isolated targets.
@neVeseos2 жыл бұрын
I like to think of a parallel universe where the beta BFG looked like Halloween
@s4videos2 жыл бұрын
Huh, maybe they could have reworked the weapon and made a flamethrower. - Just change the plasma sprites to fire and remove the bounce and you got yourself a flamethrower that fires in bursts.
@Roxor1282 жыл бұрын
Could explain that in the manual with needing to re-pressurise the fuel tank after each burst.
@DekFocs2 жыл бұрын
1:43 “Max damage: 1776” *screeches in American*
@n646n2 ай бұрын
what?
@lordpalandus112 жыл бұрын
The only weapon I know of that uses an attack similar to the beta BFG is the "power cube" in Russian Overkill. Except in that mod, it is overkill and you can't harm yourself with the projectiles. Though, in that mod it also adds in rocket projectiles into the mix for added carnage.
@DarqeDestroyer2 жыл бұрын
It would be cool to have a mod where this was an alternate firing mode for the BFG. LMB = regular mode we all know and love, RMB = beta version.
@Jim_Jimworth2 жыл бұрын
It's a testament to the effect that Doom/Doom2 had on the community that today, in 2022, we're still interested in this level of a technical deep-dive on its mechanics. Also, great job as always Decino, for putting these together. Fascinating stuff.
@MacMashPotato2 жыл бұрын
I actually kinda like the old bfg, like it could of been its own weapon with a reskin, with less projectiles a little closer together, call it a plasma shotgun. I just think the effects look cool when it shoots.
@alexplattfuss97062 жыл бұрын
I wonder if it'd surpass the current BFG if the projectiles bounced off walls as well; not just floor/ceilings.
@-ShiraZen-2 жыл бұрын
Dude, they way you pronounced "HOT AND JUICE throbbing nose???" with the all caps and the confused question mark at the end was pure gold.
@Batgirl_fangirl2 жыл бұрын
Oh how I love these analysis videos, I never fail to learn something new. Some where out there is an alternative reality where Doom was a failure thanks to this BFG8999 and tin man lost souls. Good job we live in this one! Thanks decino, another great video. 🙂💛
@The_Mister_E2 жыл бұрын
Mmm... The Christmas gun... I could see that being useful for decorating the tree in times square!
@Predator203572 жыл бұрын
I’m glad we got the big shot BFG instead of the Santa Pisser 9000 mostly because I can see the destruction caused by the BFG
@Roxor1282 жыл бұрын
The Santa Pisser 9000 is 95% of the way to being a flamethrower, though. Just needs a change of projectile graphics.
@Predator203572 жыл бұрын
@@Roxor128 Yah but a flamethrower is cool, Santa Pisser 9000 replacing the BFG is not cool
@NintenGunner2 жыл бұрын
The idea of a huge spray of projectiles seems cool on paper, but I suppose it doesn't work as well in execution. Cool analysis as always, Decino!
@OmegaZX-kd8sm2 жыл бұрын
I still like the beta one, its kinda cool seeing how it bounces, but i think the only way to "fix" it or make it decent could've been giving the proyectiles 2 extra points of damage, making them able to bounce up to i dunno 5+ times off walls and adding 2 bigger energy balls (red and green) wich deal up to 320 each, it would still be lower damage than the Cool one but since they now bounce of walls it makes it harder for the proyectiles to "miss" anything
@smward872 жыл бұрын
Another comment here makes a huge point though: testing the gun in slaughter maps designed around how to current BFG works is doing the gun a disservice. Now while it's still inferior from a mechanical and mathematical standpoint, it wouldn't be that bad at all in the vanilla Doom experience.
@E5rael2 жыл бұрын
7:45 Oh, the lengths people are willing to go with their patron names to have you read them out loud. xD
@PeterLawrenceYT2 жыл бұрын
Should have been named the POS 9000
@iguana91732 жыл бұрын
Lol. I see what you did there.
@caslaBBalsac2 жыл бұрын
Thanks for this, it's hard to find ANY data on the Beta BFG beyond regurgitation of developer commentary, let alone a full blown tactical analysis and comparison.
@invalid_user_handle2 жыл бұрын
I'd probably buff the old BFG to be more like the current one by doing 3 things: 1. increase the damage from 4-32 to 16-48, making it's damage more comparable to the Final BFG. 2. It shoots more projectile per game-tick, 4 per tick instead of 2, meaning you spend less time vulnerable. 3. Increase the projectiles' speed to 1024 Units per second, and decrease the spread angle to 6 degrees both vertically and horizontally, making it more accurate.
@ApocalypticSiren67682 жыл бұрын
On a decino binge watch and nothing has given me more joy than the way he says “bum bum” at 4:47
@Boop__Doop2 жыл бұрын
If the spread was tighter it could penetrate enemies and it was fullauto instead of burst I think it might be a fun weapon
@a.k81852 жыл бұрын
So, basically the BFG was basically a minigun that shot laser pellets
@ILP1362 жыл бұрын
Never knew about the beta BFG, so glad it was changed to what we know today! Another great video 👍
@CopeMasterFlexx4 ай бұрын
this is how I feel using the current BFG. I accidentally go behind a pillar as the projectile is hitting or something like that and then have to wait 25 years to be able to try again. At least the old BFG is fast, so if a bunch of enemies are around you, and you're frantically trying to not get hit, you dont have to worry about scan lines and shit. They could have just tweaked it to make it do a little better and still had the projectiles. I think everyones autistic playstyle would have just adjusted to that and if the current one was the experimental BFG, they would say it sucks. "See those guys right there? Didn't even get hit. So you just have to stand there completely exposed while you wait for this grandpa projectile to hit them, and it's still not over."
@kolega69682 жыл бұрын
1:11 missed opportunity, should've named Sigma BFG
@GoombaLadie1912 жыл бұрын
lol
@Envy-eq6qp8 ай бұрын
i watched all these before but i can always rewatch because you explain things like its the first time im hearing of it and i love that
@NightAsterisk2 жыл бұрын
4:30 I just have this video playing in the background while doing somethings and then I hear "god machine" and get ptsd flashbacks from uvmaxing it.
@porygonlover3222 жыл бұрын
I mean, we have an idea of how this would work in practice: Heretic's Firemace works very similarly, though with a more controlled blast. There it's extremely underwhelming for a slot 7 weapon, though because it's in Heretic, it still has plenty of situations where it's useful. Samsara makes it Corvus's SSG replacement, which seems a better fit.
@AndGoatz042 жыл бұрын
Barfing Fire Gun
@whitebr1350 Жыл бұрын
Honestly, another reason why I'm glad they didn't use the beta BFG is that it's just the plasma rifle but more. It'd be an even bigger case of "why use cells on the plasma rifle when i have the BFG" since the beta one is basically a stronger version of the plasma rifle.
@MetalX342 жыл бұрын
nice flamethrower you got there. in fact i theorize this would have been a good inspiration to not make shooter flamethrowers suck had it been tweaked a bit. issue might be the role since it is a very close archetype to the plasma gun.
@CoralCopperHead2 жыл бұрын
Considering how many weapon mods give the plasma gun a flamethrower altfire, you're not wrong.
@yoboikamil5252 жыл бұрын
It's like the BFG9000 sneezes instead of shooting
@theidiot83815 ай бұрын
Or vomiting blood lol
@Sharahdogmeat2 жыл бұрын
I wonder if making all the beta bfg projectiles into the cool bfg's projectile and it's inital non tracer damage would help at all
@thomasmohn81515 ай бұрын
I feel like the beta version of the BFG is what inspired the Unmyker from DOOM 64 and DOOM ETERNAL.
@ProtoBlueGaming2 жыл бұрын
There's a mod that COMBINES the release BFG with the Beta BFG. It fires an explosive projectile that spews smaller projectiles in 4 directions, absolutely clearing any room you shoot it in
@milesium-4872 жыл бұрын
Send the link
@ProtoBlueGaming11 ай бұрын
@@milesium-487 I have no idea which mod it was, I have like 20 of them. I'll do some checks
@potolog1014 ай бұрын
@@ProtoBlueGaming soooo you find it?
@ProtoBlueGaming2 ай бұрын
@@potolog101It MIGHT be Typhon
@michaelandreipalon359 Жыл бұрын
With Multiverse Theory in mind, I feel sorry for the universes that got fast PCs in the 90s compared to ours.
@ColonelSandersLite Жыл бұрын
One thing I think could be said but rarely is - The final BFG kinda sucks compared to the beta bfg from a specific perspective. That is, from the perspective of a new player that doesn't actually know how it works. The final BFG's is just kind of arcane and has an issue with the level of feedback it gives you. For all of it's faults, the beta BFG *does* give you instant feedback on what it's actually doing. Just some food for thought.
@ColonelSandersLite Жыл бұрын
@@poleve5409 I would guess it's because the frame rate would have tanked on the machines of the era.
@TinyDeskEngineer2 жыл бұрын
the Christmas Cannon is an ineffective deterrent of meatballs, Noted.
@binarycode_2 жыл бұрын
I think if there were a few changes (ie more projectiles, less ammo usage, etc), it would probably work. But it reminds me more of the Plasma weapon.
@Flesh_Wizard3 ай бұрын
Every time i see this Christmas Cannon fire, i imagine the wet fart SFX 💀
@axovoxel2 жыл бұрын
Beta BFG vs Sigma BFG
@ditditlord51532 жыл бұрын
the beta "big festive gun" versus the sigma "big fucking gun"
@monsterfanatic53442 жыл бұрын
I wonder if the weapon would he more viable if the damage for each particle was doubled and it had a much larger spread and longer firing duration.
@TheJuppijupp2 жыл бұрын
Ever since I knew the beta had a different BFG I wondered how it would compare. Thank you for this amazing comparison.
@NTLuck2 жыл бұрын
I would actually like the Beta BFG in place of the Plasma Gun. Its basically a Plasma Gun on steroids and that's cool so long as I still keep the Cool BFG
@CptJistuce2 жыл бұрын
An upgrade weapon, similar to super shotgun. It'd be a great "super plasmagun".
@TheRiverPeople2 жыл бұрын
Hey dude, been watching your videos before even ever playing the original Doom games. These quality videos actually got me playing them which play amazingly well even today. Just wanna say thanks to all the great content, hope it continues.
@dragonslayer35522 жыл бұрын
It was a good idea and it actually returns in doom eternal as the unmaykr "that basically works as a mod for the bfg for those who don't know" and its fun as hell even though not as efficient as the bfg in killing multiple enemies it can be used for dessimating single targets with minimum ammo
@AlmyTheAlien4 ай бұрын
Someone at Id said "We need a Better, Fancier Gun" and that's how we got the name.
@Apalapan972 жыл бұрын
0:25 damn that's a lot of per-ticles
@blehmeh98892 жыл бұрын
5:11 That "psyche damage" stuff reminds me of Yantar from STALKER: Shadow of Chernobyl. If you go too far into that town without a special helmet, your character takes massive psyche damage and becomes "Zombified" just like all the other zombie Stalkers in that area.
@JokinAround2 жыл бұрын
1:44 thats Okuplok!
@andrewmullens97152 жыл бұрын
Video thumbnail:Decino furious about the lack of beta Dooom features in Doom
@Venom_Snake84-t7z5 ай бұрын
so the beta bfg is kinda like the unmakyr but bad?
@tallguyupn92172 ай бұрын
It is the unmaykr
@shiftfire45112 жыл бұрын
I'm curious to see how you could make this a fully valid weapon in line with it's final counterpart... while still keeping it's minigun-esque concept intact. I would, of course, boost the weapon's damage...But I would also increase it's ammo count to the highest number possible, while making it fire two projectiles per ammo used. But still keeping the number of projectiles launched the same, effectively doubling how long the ammo lasts. And auto-aim of course...probably a more narrow vertical firing, more in line with all the other weapons. That way, you're basically laying plasma fire down *constantly*.
@makhauser422 жыл бұрын
At least changing the weapon justified that "F" in BFG. Before that, it was just _fancy_ or _fairy_
@Leo___________2 жыл бұрын
Festive
@THEGRUMPTRUCK2 жыл бұрын
Big Fchristmas Gun.
@makhauser422 жыл бұрын
@@Leo___________ Good one. Need to be less sleepy when writing comments, yours is more appropriate
@dallasjones40622 жыл бұрын
That face in the thumbnail says *"DEAR GOD THEY GAVE ME THE WRONG ONE!"*
@unchaynd72662 жыл бұрын
1:36 I see what you did there
@G-Man_9183 ай бұрын
What did he do?
@unchaynd72663 ай бұрын
@@G-Man_918 He highlighted the 69
@PerfectYakon2219 Жыл бұрын
I called this gun the BFG 8000 or the Super Plasma Rifle instead
@hassanberg Жыл бұрын
A flamethrower?
@heyj642 жыл бұрын
Introducing the BCG9000 (Big Confetti Gun 9000)
@Tippex_Official2 жыл бұрын
Were it to be more accurate, and maybe have the shots be homing, this could make for a solid alternative firing mode for the current BFG
@decino2 жыл бұрын
Then it would be even worse for crowd control.
@Tippex_Official2 жыл бұрын
@@decino true, but maybe it could be an interesting concept for another weapon
@valentetellezperez65385 ай бұрын
1:08 I love how you used Comic Sans for the Beta BFG's name lol
@freddy.fisherman2 жыл бұрын
It would be awesome if you could do some sort of analysis video on doom 64
@tiamat81232 жыл бұрын
This thing seems to have quite a lot in common with Doom Eternals Unmaykr.
@chaosvolt2 жыл бұрын
Here's a thought: what if the Beta BFG also had a tracer effect? Say 1 tracer per projectile...since the default BFG has 40 tracers it might make more sense for this hypothetical Beta BFG to only shoot 40 projectiles instead, or could just be that only the red BFG balls give off a tracer...
@DinnerForkTongue2 жыл бұрын
🔥 🖥️
@MattsGamblingSlots18 күн бұрын
I wish they put the beta BFG as an unlockable in the Doom 1 + 2 and have it use its own ammo instead of cells.
@thuggeegaming6592 жыл бұрын
I think Romero's line of it, "looking like christmas" is way overblown. It would be a trivial matter to just change the red projectiles to another color like blue, which is exactly how it is at 6:30. The color of the projectiles wasn't the reason why the BFG was changed, it was changed because the effect lagged old PCs at the time. I actually think the old BFG is way cooler than the regular one. I remember as a kid being excited to see how the BFG worked, and being incredibly disappointed with it. Looking back, the regular BFG is far better balanced, but I prefer the effect of the old one, it just needs better balancing, which would be easy to do. I think a cool idea would be to make the old BFG be an alternate fire mode. I agree with someone else's idea to make it do more damage, use less energy and cause knock back.
@dkskcjfjswwwwwws4132 жыл бұрын
the old bfg would annihilate pcs
@johnlewisbrooks2 жыл бұрын
I ran the old doom on an old 386 and the mere act of firing the BFG stalled the computer.
@mjc09612 жыл бұрын
0:15 - Well, RIP Doom 2016 and Doom Eternal. And I guess the entire Doom modding community. And this channel? Oh and of course, the best game ever made: RAGE. A timeline without RAGE is truly the darkest timeline. ...🤣 Nah just kidding, I bet nobody even remembered RAGE until I said it.
@christophercollins36322 жыл бұрын
The cool BFG is a miracle, because it has allowed DOOM creators to be able to let their imaginations go wild, and stuff maps with monsters, because it can handle it. It’s unimaginable to think what the maps might have looked like
@MrDoom80002 жыл бұрын
If I see a yellow background in a KZbin video preview, I click. decino never disappoints.
@coincident2 жыл бұрын
Oh hey a wild BETA BFG appeared! Christmas seems to be late (or perhaps very, very early) Anyway it may be less powerful than the "cool BFG", but tbh shooting those 80 projectiles does look pretty satisfying! I need to try it. Great video as always decino :)
@jessicaslater42432 жыл бұрын
It seems to me that three changes would've made the beta BFG much more viable, not including letting it autoaim, which should be the default. 1. Double the rate of fire so it spews the stream of cells more quickly, thus leaving you vulnerable for less time. 2. Tighten up the cone considerably so that the stream can reliably land more hits at range. 3. Increase the damage per projectile by 50%. I feel like with those three changes, it would be able to compete somewhat with the BFG we actually got. Maybe someone can throw that together in a source port and test it.
@MalcolmCooks Жыл бұрын
as a kid, before i knew the actual mechanics of the bfg, it felt like the plasma ball made a HUGE explosion which you were invulnerable to. so very very satisfying