The Intruder | Portal 2

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ngeruma

ngeruma

Күн бұрын

Пікірлер: 571
@ImmortalAbsol
@ImmortalAbsol Жыл бұрын
I love how they recreated the effect when the G Man or Vortigaunts pause time to move you/things
@ngeruma
@ngeruma Жыл бұрын
Igrium did an incredible job with this one, the details like that time interference were perfect! Thank you for watching and for commenting too!
@Igrium
@Igrium Жыл бұрын
I actually ended up decompiling some of the hl2 maps and looking at how they did that.
@zeallust8542
@zeallust8542 Жыл бұрын
@@Igrium Is it as simple as my brain is suggesting it is? Everything ive worked with in Source (not a ton, ill admit) is pretty easy to replicate over in the other games. (Also, not trying to discredit the effort put into your work, I couldnt design an actual map for the life of me)
@Igrium
@Igrium Жыл бұрын
@@zeallust8542 From a technical perspective, it's rather straightforward (aside from the inevitable glitches caused caused by Source weirdness). The tricky part is having a good enough understanding of cinematic suspense to make the whole thing work. This is where my background in film came in handy: it gave me the tools to put much more thought into when and how I construct these sequence for the best effect. In fact, almost half the time I put into these sequences was spent in Audition designing the sound.
@zeallust8542
@zeallust8542 Жыл бұрын
@@Igrium Hey thanks for the response mate. And yeah, that whole understanding thing is my issue. Im a horrible designer when it comes to things like that lol. I understand how they work in the same way I understand art in general. Very well, however, I cant create it.
@Igrium
@Igrium Жыл бұрын
Thanks for playing my map! I'm glad you liked it. If you have any questions about the development, feel free to ask.
@7GrandDadsHere
@7GrandDadsHere Жыл бұрын
How'd you pull off the Puzzlemaker aesthetic??
@Igrium
@Igrium Жыл бұрын
@@7GrandDadsHere Custom models and materials, and a lot of studying the source material.
@Caldoric
@Caldoric Жыл бұрын
Ngl, I expected G-Man to show up... Maybe the title card of the video was a tad clickbait-y...
@terrypvcringe9093
@terrypvcringe9093 Жыл бұрын
how'd you manage the part where the whole room broke away to xen? I peed myself a little bit I was so impressed as someone who dabbles in hammer editor I was absolutely dumbfounded
@Igrium
@Igrium Жыл бұрын
@@terrypvcringe9093 It's rather complicated and *very* technical. The first thing I did was map out the room in Hammer the way you normally would. I knew from the beginning that I wanted it to break away, so I made sure to keep it small. Then, I copy-pasted the room into a separate file and used a program called Pragma Filmmaker to export the entire thing as a glTF, which I brought into Blender. In Blender, I used the Cell Fracture addon to break the walls up into lots of tiny pieces, and I made each of those into a rigid body, which I connected together using breakable constraints. I then lowered the gravity, added various force fields, and played with other physics settings until I got them to swirl around the player like that. Once I was happy with the physics, I used a simple Python script to convert the rigid bodies into a set of animated, armature-based models with bone for each piece. Each model was then exported back into the engine and applied to a prop_dynamic. (There were several technical hiccups getting this to work that I won't get into.) The final piece of the puzzle was the lighting, sound design, and all the other effects that went into it. Because Source doesn't handle lighting very well on dynamic models, you actually start the sequence in the original, brush-based room. The light flickering out then hides a teleport into a completely separate room, this one built out of the models. Once the walls break apart, and there isn't a bunch of interior bounce lighting to worry about, an env_projectedtexture and a few light_spots are sufficient to light the scene. And of course, the whole thing wouldn't have worked without the proper buildup and cinematic suspense leading up to it.
@klaus.sfc01official30
@klaus.sfc01official30 Жыл бұрын
25:12 the map is already awesome and deserves a favorite and then this part comes and you just want to thank the creator personally for being so creative and actually going through with this
@ngeruma
@ngeruma Жыл бұрын
Totally agree! Igrium did an incredible job with this, like this is Valve themselves levels of map/hammer work. The room breaking apart was awesome, the following cave/GMan glitch was creepy as hell and then, on top of that, Igrium dumps you into the Puzzle Maker styled chamber! Great map and a lot of fun to experience. Thank you for watching and for the comment too!
@Igrium
@Igrium Жыл бұрын
Thanks so much! It means a lot.
@klaus.sfc01official30
@klaus.sfc01official30 Жыл бұрын
@@Igrium thanks for making this and for being this creative :)
@swishoemi
@swishoemi Жыл бұрын
i love how the test at the start makes it feel like its a normal ingame editor map
@skeleton819
@skeleton819 Жыл бұрын
sad that you need crazy 3rd party virus sites to even make like a really cool map with cutscenes and custom stuff
@RoboSkyrat
@RoboSkyrat Жыл бұрын
@@skeleton819 its literally just the hammer editor, Which is included with the game.
@skeleton819
@skeleton819 Жыл бұрын
@@RoboSkyrat ok then, 10+ years of coding experience
@skeleton819
@skeleton819 Жыл бұрын
@@RoboSkyrat its sad you need 10+ years of coding experience to just hope you can do it
@Igrium
@Igrium Жыл бұрын
@@skeleton819 The only coding I used for this was a small Python script I made to assist with the office destruction sequence. Just put some time into learning Hammer and you could totally do something like this.
@Mabra51
@Mabra51 Жыл бұрын
The enderman sound mixed in with the vortigaunt chant, lmao.
@Igrium
@Igrium Жыл бұрын
I REALLY did not think people would notice that as much as they did.
@itsCh4rl1e
@itsCh4rl1e Жыл бұрын
@@Igrium people are VERY familiar with that sound it seems haha, regardless, it's all amazing, huge well done on this!
@Igrium
@Igrium Жыл бұрын
@@itsCh4rl1e Thanks. I was using it for inspiration and then I thought "fuck it, I'm not monetizing this anyway"
@OnlyDoggo1485
@OnlyDoggo1485 Жыл бұрын
To be fair though. The end and xen are kinda similar. Strange creatures, floating islands, and a big creature taking control in the very center
@robuxyyyyyyyyyy4708
@robuxyyyyyyyyyy4708 Жыл бұрын
@@Igrium It's quite the memorable sound
@CaptainPositron
@CaptainPositron Жыл бұрын
It's cool how he used the texture from Black Mesa's Xen skybox for the limbospace scene.
@ngeruma
@ngeruma Жыл бұрын
Yeah it's a beautiful sky box, i think this is the 2nd map i've seen to make use of it and it always looks great. Thank you for watching!
@NeoKat75
@NeoKat75 Жыл бұрын
Ooh this one was awesome! The Puzzlemaker style should totally be a thing in BEEmod 👀
@areng3545
@areng3545 Жыл бұрын
New style moment il make it
@ngeruma
@ngeruma Жыл бұрын
The Puzzle Maker aesthetic looks awesome and works so well with the whole multiverse concept, like somewhere, there has to be a version of reality where that is normal, thinking about the bendy in the observation room window... maybe it's their version? Thank you for watching!
@Igrium
@Igrium Жыл бұрын
@@ngeruma Man, you're way overthinking it lol. I like it!
@MrGermandeutsch
@MrGermandeutsch Жыл бұрын
38:13 - You always catch me by surprise with those clever edits of yours, absolutely stunning (literally)! And I *_really_* appreciate the added subtitles during the muffled conversations, helps a lot!
@ngeruma
@ngeruma Жыл бұрын
38:13 thank you for spotting that! And glad you liked the subtitles too, i actually also got the sound files for those conversations and synced them up in the edit to make them clearer too, they were a lot harder to hear when playing. As always, a big thank you for watching!
@hxgonic
@hxgonic Жыл бұрын
Your method of showcasing is incredible. Great style and very talented voiceover
@ngeruma
@ngeruma Жыл бұрын
Thank you so much for that comment! i really do appreciate it, and thank you for watching too!
@edward9487
@edward9487 Жыл бұрын
Honestly, I think the Level Editor in Level (as I'll put it, the "Meta Level") is more of a creepy, "somehing has gone wrong" aesthetic than just a general one. Meta Level, otherwise, was used super effectively, here.
@ngeruma
@ngeruma Жыл бұрын
The level editor style completely threw me off when i saw it, Igrium did such an awesome job getting every detail of jusr right. and yeah it ties in really well to the whole multiverse idea, do you think that is what everything looks like to the bendy characters in their version? Thank you for watching and for the comment too :)
@savasyn
@savasyn Жыл бұрын
Holy crap, that was amazing!! What a fantastic adventure this took us all on. And yeah, the PeTI builder skin on the last one was both hilarious and awesome. Very clever reworking of the puzzle to keep it the same but different. Brilliant work all around.
@ngeruma
@ngeruma Жыл бұрын
I loved everything about this one! and yeah i'd love to see the PeTI aesthetic become an actual thing, it was instantly recognisable and works so well with the multiverse idea Thanks for watching dude!
@Igrium
@Igrium Жыл бұрын
Thanks! Fun fact, the puzzlemaker aesthetic was what lead me to make this map in the first place. I saw the puzzlemaker models in Hammer and realized, "wait, you could put this in an actual map!" But I'm a filmmaker, so I knew I had to properly build up to it; I couldn't just throw the player in there at the beginning. That's how I came up with the trip-fest that's the rest of the map: it was needed to justify the puzzlemaker at the end. I ended up taking it a little too far :)
@savasyn
@savasyn Жыл бұрын
You nailed it! It was a really fun experience and I was just watching. Thanks for making that and raising the bar for cool stuff in custom chambers!!
@CopyZero
@CopyZero 3 ай бұрын
Okay I can't hold back from it :))))) Intruder alert! A RED Spy is in the base!
@IgiSzy
@IgiSzy Ай бұрын
Chrońcie walizkę!
@HugoBDesigner
@HugoBDesigner Жыл бұрын
0:29 - Myself being one of them :3 1:50 - I cannot comprehend how one can even make those sounds 8:05 - Good ole' ending "gotcha!" 15:26 - I love how this map keeps you guessing 17:53 - It's January, ngeruma! 19:18 - Suspense > Jumpscares 24:21 - Lots and lots of custom models and animations 25:08 - I've always dreamed of making a puzzlemaker-style puzzle. Igrium went ahead and did it for all of us :D Great video as per usual, this map was right up your alley!
@ngeruma
@ngeruma Жыл бұрын
0:29 I think you were actually the very first looking at my emails. :) 1:50 it helps to shake your face about as you do it. 8:05 yeah that was a very smooth, "nope.... i'm not done with you yet" by Igrium. 15:26 agreed, there was no "re-sued gimmicks" in any of the weirdness. 17:53 :D 19:18 totally! 24:21 the amount of time and work that it must of taken to make every one of those pieces it's own model that could be assembled into a room and then animated apart. very impressive and awesome dedication too. 25:08 I really do love that as a chamber aesthetic, i wonder if Igrium would be willing to let it be incorporated into BeeMod maybe somehow, although the way the puzzle maker indicators like for the panels and steps work, would probably be beyond BeeMod i guess. Thank you for recommending this map! easily one of the most enjoyable portal experiences i've ever had! Thanks again!
@MrGermandeutsch
@MrGermandeutsch Жыл бұрын
24:21 - I've seen this same trick before, used in a Garry's Mod map known as *rp_Waystation* . It's not actually just animated models, but genuine physics at play here (which I have yet to figure out)! -(Same thing can be seen in Half-Life: Alyx as well, but with a different engine probably comes with a different approach to it.)-
@HugoBDesigner
@HugoBDesigner Жыл бұрын
@@MrGermandeutsch If I'm not mistaken (I was in the server where Igrium was sharing their progress), it's a physics simulation they did in Blender (which handled both the animations and the whole "turning walls into smaller chunks" part), then exported to Source. I'm probably oversimplifying though, but it's mostly smokes and mirrors. Not that it's not impressive though, it very much still is!
@MrGermandeutsch
@MrGermandeutsch Жыл бұрын
@@HugoBDesigner Interesting. I may be a bit hesitant to believe that anyone would put so much effort into a map, but that's probably because my mindset is still stuck in the early 2010. Well if that's indeed true, then render me impressed! I honestly would have never imagined that this much work would have been put into it.
@Igrium
@Igrium Жыл бұрын
@@HugoBDesigner that's correct! I'm considering doing a video explaining the process, because there's quite some interest.
@bloxiroquai
@bloxiroquai Жыл бұрын
I love these kind of mods as much as you do! I have not even finished this video and your commentary is perfect! How do you only have 3k subs???
@ngeruma
@ngeruma Жыл бұрын
Thank you so much for your kind words, and yeah i love weird portal! Thank you so much for your comment and for watching! as for the sub count, it's probably the accent ;) lol
@technicolourmyles
@technicolourmyles Жыл бұрын
@@ngeruma What?! Your accent's got me hooked!
@ngeruma
@ngeruma Жыл бұрын
@TechnicolourMyles lol thanks :)
@bloxiroquai
@bloxiroquai Жыл бұрын
@@ngeruma Same here! sorry for not talking for some time
@imlegos2153
@imlegos2153 Жыл бұрын
Just going to point out that second office area with the elevator is totally the junk yard offices from Portal Stories: Mel.
@Igrium
@Igrium Жыл бұрын
I drew some inspiration from that.
@terrypvcringe9093
@terrypvcringe9093 Жыл бұрын
I appreciate that you take your time and look at everything, your little quips make me smile too, watched this at 1am too so you kept my attention while I am dead tired, thats a big deal!!!
@terrypvcringe9093
@terrypvcringe9093 Жыл бұрын
30:21 I absolutely died laughing
@ngeruma
@ngeruma Жыл бұрын
Hi thank you for giving the video a try, i'm really glad you enjoyed it, you shouldn't watch my videos after 1am though, there's like a gremlins thing going on that i'm not supposed to mention :D Thank you for watching and for your comment, i really do appreciate it!
@Crrrow
@Crrrow Жыл бұрын
I find it interesting they chose the original "Casting Call" image for Cave Johnson which was actually supposed to be used for F-STOP in that cutscene morphing into the 1970s Cave Johnson, I wonder what that means? I hope the creator makes a followup to this map because god damn that is some Black Mesa Source levels of impressive map skill there. And I need more of that out of my mods god damn.
@lyokianhitchhiker
@lyokianhitchhiker Жыл бұрын
He even used the Xen skybox.
@ngeruma
@ngeruma Жыл бұрын
@Sci Oh that's an interesting angle, if i'm following what i'm thinking you're thinking, then i hadn't considered that for what was going on here, i was thinking it was the other face we see in that cut scene that the conversation through the wall was referring to! and that we may be closer to them then we realised. :D I would love for Igrium to make some more to this but at the same time i kind of really like that this is a bizarre one off moment from the mess of the multiverse concept. And i totally agree with you about the map making skills shown throughout this one! very impressive work by Igrium! Thank you for watching and for the comment too!
@jgtb0pl
@jgtb0pl 4 ай бұрын
9:21 The broom closet ending? The Broom Closet Ending was mY FavOURite!
@ngeruma
@ngeruma 4 ай бұрын
gotta' love Stanley Parable. thank you for watching!
@Anklejbiter
@Anklejbiter Жыл бұрын
the bit at 22:00... I didn't even think about using the cubes as stepping stones. That's good. I portaled over to the other side, but the cubes probably would have been easier. I was wonde3ring why they were there lol 24:22 I would like to remind everyone that this game is twelve years old, and the engine it's running on is 19. And finally, 36:59 is such a big brain gamer move. I gave up earlier and ended up cheesing it by throwing one of the cubes up there from the lower platform. Definitely not the intended solution, but One of the things I like about this map is how the small changes in the background - Certain panels no longer being portalable, Elements moving to different areas, Grates/glass appearing, etc. Make it progressively more difficult to cheese the level. So whether you solved it the intended way or not, it's always a little more difficult, and a little more satisfying. Overall very good map. Also holy crap, dude! You're almost at 4k subs! Well done!
@ngeruma
@ngeruma Жыл бұрын
Hey dude, nice to see you again, hope you are well! 22:00 I figured Igrium designed that bit with the intention of players using the cubes like that, i mean the stepping stones over sketchy water is like a gaming classic :) 24:22 yeah it's weird to thing this game can still be so impressive even though it's so old, you see worse effects in some AAA games these days, so it's a testament to how good map makers and modders can be with this. 36:59 i agree with you, the variation of the puzzle each time kept them interesting while making each one that bit harder too. i thoroughly enjoyed all of this map, story, effects, and puzzles too :) Thank you, youtube randomly decided to push this video and the numbers shot up all week, i have no idea why but i'm certainly not complaining:D Thank you for watching and for the comments too
@Anklejbiter
@Anklejbiter Жыл бұрын
@ngeruma yeah! I've seen the algorithm sowing me other people playing this map, too- I guess it's just a really good puzzle. congrats on 4K!
@Anklejbiter
@Anklejbiter Жыл бұрын
Haven't even finished the video yet and I'm already downloading the map. This looks really good.
@TheMazarineIsReal
@TheMazarineIsReal Жыл бұрын
I remember my first playthrough I was in a discord call with my friend and we were playing a bunch of bad maps and a few good ones. We played this one and we both were TERRIFIED
@ngeruma
@ngeruma Жыл бұрын
@Red Minerals, isn't it great when you randomly come across something really special in the workshop like this :D
@ngeruma
@ngeruma Жыл бұрын
@Anklejbiter I Hope you enjoyed it as much as i did!
@Anklejbiter
@Anklejbiter Жыл бұрын
@@ngeruma I did! it's really good.
@TheMazarineIsReal
@TheMazarineIsReal Жыл бұрын
@@ngeruma YES
@Bright-1337
@Bright-1337 Жыл бұрын
"How the hell do you make the source engine do that". Well, you make the room out of individual pieces and when the time comes you just make them go in a defined pattern. Oh and set the skybox to that funky nebula. That's how
@ngeruma
@ngeruma Жыл бұрын
it was my experssion of how impressive a job Igrium did with making this map when you consider the amount of work involved :) Thanks for watching
@evely_one
@evely_one Жыл бұрын
What an amazing map! I am seriously impressed (and envious)
@ngeruma
@ngeruma Жыл бұрын
Your maps get better and better every time! i'd say you are pretty even but with a wildly different approach! Thank you for watching dude :D
@Igrium
@Igrium Жыл бұрын
Thanks!
@NinjaWarrior702
@NinjaWarrior702 Жыл бұрын
This map was so fun! I would have never found it without you posting it. Thanks
@ngeruma
@ngeruma Жыл бұрын
Igrium did an amazing job with this map, i've never seen anything like it before. Thank you for checking it out and watching, i'm glad you enjoyed it!
@EmeraldEmsiron
@EmeraldEmsiron Жыл бұрын
I love how you can see the figure in the window in the first test chamber after the first cube weirdness, and he's gone after the second
@ngeruma
@ngeruma Жыл бұрын
Wait what?? there was someone in the observation room when things went weird the first time? i totally didn't spot that, and i'm trying to find it in the video now but cant see it, that's such a cool detail if there was, do you have a timestamp? i'd love to see it. Thank you for watching and commenting too!
@EmeraldEmsiron
@EmeraldEmsiron Жыл бұрын
@ngeruma huh, after rewatching where I saw it, I cant see it, I think maybe I was mistaking like, the chair in there for a person XD
@ngeruma
@ngeruma Жыл бұрын
ah ok, that would of been a really cool little extra detail and would totally work too since we end up in the observation room ourself and in the puzzlemaker style chamber there is a bendy there, plus it would tie in with my theory that **potential spoiler below** . . . . . . . . . we are the intruder and we are in fact the GMAN :)
@ethanjamesbarron
@ethanjamesbarron Жыл бұрын
You would unironically make for the best Wheatley actor for a mod or something. You have the accent, the ums and stuff lol
@pillgrimm
@pillgrimm Жыл бұрын
I think he'd make for a good personality core of his own
@ethanjamesbarron
@ethanjamesbarron Жыл бұрын
@@pillgrimm Absolutely
@ngeruma
@ngeruma Жыл бұрын
I get a comment that i sound like Wheatley quite a bit, i usually figure it's because we both sound like a moron :D Stephen Merchant has a bit more of Bristolian sound to his voice than me but yeah it's not far off. Harry101uk does a pretty much perfect Wheatley voice though. and i can't say anymore but there may be a mod in the works that i did some voice lines for ;) Thank you for watching and for commenting :)
@elarbuztheprotogen7376
@elarbuztheprotogen7376 Жыл бұрын
I have a proposition. "The 1950's opening" It's not a hard map, it doesn't have a quirk, but it's pretty cool.
@ashisharky
@ashisharky Жыл бұрын
Holy shit this is one of the best designed community maps I've ever seen. The cinematic stuff is absolutely mind blowing. Especially the room breaking apart. The puzzlemaker styled chamber was very very neag but also strangely... eery. It feels cold and uninviting. The uncomfortably evenly lit environment. It really added to the unnerving atmosphere this map has. 100/10
@ngeruma
@ngeruma Жыл бұрын
I completely agree with you! Everything about this one was done so well, and no detail was sparred. The puzzlemaker style does give a cold sterile feeling to it, it looks wrong but yet it's so familiar that it's also right ...if that makes sense lol Interesting that you mention the cinematic quality, Igrium has said in another comment that he has a background in film so Igrium's skill there clearly cross over to their mapping and modding too. Thank you for watching and for the comment :D
@boyzback1618
@boyzback1618 8 ай бұрын
FURRY PFP!!!! ÀÁÂÄÃÅĀÆEEEUUUGHHHHHG-
@ashisharky
@ashisharky 8 ай бұрын
@@boyzback1618 lmao
@Supossedtobeapbst
@Supossedtobeapbst 9 ай бұрын
I love portal 2 horror mods!! it’s amazing how people can make them in source even! And your edits are really good!!! Instant sub
@ngeruma
@ngeruma 5 ай бұрын
Hey sorry for the very late reply and yeah it amazing how talented some map makers and modders like Igrium are, he did an amazing job with this one. Thank you very much for checking out my channel, really pleased you like the videos enough to subscribe, much appreciated thank you!
@standardemc5713
@standardemc5713 Ай бұрын
At 23:00 , the captions read "water gun" instead of "Vortigaunt". Aside from that, though, love the video, love the metatexual wankery, big props to both you and to Igrium!
@ngeruma
@ngeruma Ай бұрын
that's pretty funny, i never noticed that auto caption error, i'm definitely going to let that stay though now :D Thank you for watching and for commenting too, glad you enjoyed it!
@_Shard85
@_Shard85 Ай бұрын
Commentary: The respectable form of Yap
@ngeruma
@ngeruma Ай бұрын
thank you for watching :D
@autobr_
@autobr_ 4 ай бұрын
80% sure that was the enderman scream at 18:30
@ngeruma
@ngeruma 4 ай бұрын
It was, igrium used the enderman scream as part of the sound design. thank you for watching :D
@Sprinkle_
@Sprinkle_ 12 күн бұрын
I can’t get over how this he sounds a bit like Wheatley. I keep imagining a metallic ball playing a portal horror mod lmaoo
@Uhohlisa
@Uhohlisa 4 ай бұрын
10:00 I mean it's not like the fans don't exist in the regular Portal games....
@ngeruma
@ngeruma 4 ай бұрын
they are of course, but they're also a cliche in horror maps and movies too thanks for watching and sorry for the late reply
@Super_ATI
@Super_ATI 10 ай бұрын
The part where you enter the test chamber for a second time is where the music plays a unused version of the hub/PETI theme. I also think the creepyest part is just the test chamber ambience and how you can hear the test chamber settling and what is happening outside of the test chamber
@jiquandaviussongaming8640
@jiquandaviussongaming8640 Жыл бұрын
I Like how there’s still people making content for this game out there. really like the videos 👍🏻👍🏻👍🏻
@ngeruma
@ngeruma Жыл бұрын
Me too, i think Valve's idea of basically handing the game over to the community under the guise of the multiverse was genius, this way the game gets to keep going forever, and there's so much great content for it now too. Thank you for watching and for commenting :)
@JanoschNr1
@JanoschNr1 9 ай бұрын
I know comapnion cubes may have names and speak to one but nameing everything "Yu" is ridiclious.
@Portal2Fan1234
@Portal2Fan1234 Жыл бұрын
That was trippy(i love it)and that aesthetic is interesting(theres even the music), i might actually play this
@ngeruma
@ngeruma Жыл бұрын
Definitely worth a play!
@giveusgordon
@giveusgordon 8 ай бұрын
wow i know this is an old video but i love the way you work through this. very well done!
@ngeruma
@ngeruma 6 ай бұрын
Hey sorry for the very late reply, thank you, really glad you enjoyed it :D
@stacksmasherninja7266
@stacksmasherninja7266 Жыл бұрын
a 40min ngeruma video with a custom thumbnail on a friday evening that is also a horror mod. the weekend just got better after watching the video: holy fuck that was absolutely mindblowingly amazing map. i cannot express my joy, horror and satisfaction in words as a non-english speaker but please continue showcasing more maps like this
@ngeruma
@ngeruma Жыл бұрын
I loved everything about this map, really impressive work by Igrium! I hope to do more one off videos like this more often this year, i'm still going to do the monday videos, but maps that are more special like this as their own videos Thank you for watching, glad you enjoyed it!
@MrFaboun
@MrFaboun 8 ай бұрын
22:30 love the player model
@ngeruma
@ngeruma 5 ай бұрын
Ah yes, the Aperture Bendy, the perfect representation of the humble faceless expendable Aperture employee :D Thank you for watching and sorry for the late reply
@shibainu2528
@shibainu2528 Жыл бұрын
24:04 When I played this map, this "debris tornado" reminded me of Krzyhau's "Something's wrong with my test chamber" videos.
@Igrium
@Igrium Жыл бұрын
Definitely. When I was promoting the map, I pitched it as "Wandavision" meets "Guys something's wrong with my test chamber"
@shibainu2528
@shibainu2528 Жыл бұрын
I just realised, Krzyhau's videos and this map are a lot like those old flash games "This is the only level". Same level, different gimmick each time, like the door is fake or your controls are backwards. I would definitely play a mappack of remixed versions of the same level.
@pillgrimm
@pillgrimm Жыл бұрын
I like this guy. Real good humored and cool edits with the robot animations. Subbed for sure.
@ngeruma
@ngeruma Жыл бұрын
Hi thank you for giving the video a try, i'm glad you like the intro thing too, thanks for subscribing too!
@HydraKittten
@HydraKittten 2 ай бұрын
I suppose the title "Interloper" would be to on the nose lmao
@owenwhite366
@owenwhite366 9 ай бұрын
bro messed with Ender men sounds to make some of the sounds and its really creative lmao. go to 18:31 to listen
@GaryTheGoose884
@GaryTheGoose884 9 ай бұрын
I dont know if the muffled gun shots and explosions coming from above were in the original game, but it makes sense because according to the lore of portal and half life, they are in the same universe. Also aperture science labs are under ground, so the explosions and gun shots from ABOVE makes sense. These sounds would probably be the 7 hour war from half life happening above. Also the g man and vortagahnts from half life straight up appear in this mod. So all of this put together makes a whole lot if sense. Just wanted to point this out.
@BlackFireDay
@BlackFireDay Жыл бұрын
That "Puzzlemaker style" isn't a new thing. Another old map I played several years ago called "Trapped in the editor" had the same thing.
@ngeruma
@ngeruma Жыл бұрын
Cool, this is the first time i had ever seen it, it looks great as a map aesthetic. i'll see if i can find "Trapped in the editor" on the workshop, thanks, and thanks for watching too :)
@El_Copado
@El_Copado 9 ай бұрын
i love that he overcomplicated the final puzzle
@tobyash
@tobyash 9 ай бұрын
yea he kinda did :p
@ngeruma
@ngeruma 9 ай бұрын
I have a bad habit of overcomplicating things in this game :D Thank you for watching!
@YeOldeGeezer
@YeOldeGeezer Жыл бұрын
40:01 I really wish more games were like this!
@ngeruma
@ngeruma Жыл бұрын
Me too, i love weird portal like this, Igrium did an amazing job! Thank you for watching :)
@Callsign_Kuru
@Callsign_Kuru 9 ай бұрын
Dude, I love how you roll your R's, I bet you can pull off a near perfect Sebastian impression (Sebastian from Black butler that is) :D
@ngeruma
@ngeruma 6 ай бұрын
hey sorry for the very late reply, and yeah i never realised how much i do it until i started making videos, i had a problem pronouncing R sounds when i was little so my mum taught me to roll the sound like that and i guess it stuck permanently, now i kind of just do it for fun too :D i looked up Black butler and i kind of hear what you mean. Thank you for watching and commenting too
@sebastiannielsen
@sebastiannielsen 5 ай бұрын
also, did you notice the music in the puzzlemaker style? its actually the editor music.
@ngeruma
@ngeruma 5 ай бұрын
Yeah it was a very nice detail, Igrium did an amazing job with this map. Thank you for watching and for commenting too :)
@xXtelepatheticXx
@xXtelepatheticXx 9 ай бұрын
This is portal with a.dash of stanley parable
@ender2543
@ender2543 Жыл бұрын
In the first round when you get a normal cube you could just direct laser into laser cube dispenser and make 2 portals(stay on the level where exit door is) then jump into one of portal and grab the cube mid-air. Later you accelerate up and land on the same platform with laser cube then you’re done with first round of chamber!
@ngeruma
@ngeruma Жыл бұрын
Hi sorry for taking so long to reply, and yeah i think you're right that would work, the first trigger for the weirdness is touching the reflection cube while it's in the air in that space so your way would still do it. Thank you for watching and for commenting too :)
@NeNukee
@NeNukee 8 ай бұрын
You do not stop yapping
@dubioustheatreyt8096
@dubioustheatreyt8096 Жыл бұрын
Hehehe the little jingle at 4:48 was great
@ngeruma
@ngeruma 11 ай бұрын
:D thank you for watching!
@no1fanofthepals
@no1fanofthepals 8 ай бұрын
WOAH THAT WAS SO COOL
@ngeruma
@ngeruma 6 ай бұрын
Thank you for watching, glad you and enjoyed it and sorry for the very late reply :D
@damuchloun
@damuchloun Жыл бұрын
"dump you upon here" is the most british sentence i've heard
@ngeruma
@ngeruma Жыл бұрын
not the most elegant thing i've ever said i guess :) Thank you for watching!
@mrsubject1
@mrsubject1 Жыл бұрын
Love seeing me some enrichment center assets in portal 2, great mod
@emperordalek102
@emperordalek102 11 ай бұрын
not gonna lie this map gives me a lot of my house vibes.
@ngeruma
@ngeruma 10 ай бұрын
Your house looks like the portal 2 puzzle maker? :D Thanks for watching!
@emperordalek102
@emperordalek102 10 ай бұрын
thanks but im referring to my house which is a doom wad which is kinda like the backrooms.
@izzydebouwer5560
@izzydebouwer5560 Жыл бұрын
Hello and again welcome to the Aperture Science Vortessence Aided Enrichment Center
@ngeruma
@ngeruma Жыл бұрын
"Vortessence" is a great word! + you'd think they'd be slimy right? but no just kind of oddly damp :)
@heikoblady2499
@heikoblady2499 Жыл бұрын
"INTRUDER ALERT! A RED spy is in the base!"
@Mr.Unfantastic
@Mr.Unfantastic Жыл бұрын
A RED SPY IS IN THE BASE ?!!
@ngeruma
@ngeruma Жыл бұрын
Cave would totally just buy Mann Co. and send the spy to black mesa
@quaqyt4173
@quaqyt4173 Жыл бұрын
i only just started watching, man, thats deffinietly the best intro animation i think ive ever seen, its really creative
@ngeruma
@ngeruma Жыл бұрын
Thank you so much! and thank you for watching too :)
@DavidJamesHenry
@DavidJamesHenry Жыл бұрын
Missssssster Johnson, you've been very naughty
@ngeruma
@ngeruma Жыл бұрын
Cave would just burst into a get the hell out of my office rant :) Thank you for watching
@johannes914
@johannes914 Жыл бұрын
This map is a masterpiece
@ngeruma
@ngeruma Жыл бұрын
I thoroughly enjoyed everything with this one!
@ImmortalAbsol
@ImmortalAbsol Жыл бұрын
Wonderful trip through the multiverse.
@ngeruma
@ngeruma Жыл бұрын
@ImmortalAbsol Valves idea to open up Portal to the community under the guise of opening it up to the "multiverse" was such a great idea :)
@Igrium
@Igrium Жыл бұрын
Thank you!
@ruzgar1372
@ruzgar1372 Жыл бұрын
That map editor section was so damn smart.
@ngeruma
@ngeruma 10 ай бұрын
Yeah that looked so cool, never seen that done before and it worked great. Thank you for watching
@ChadWho
@ChadWho Жыл бұрын
Just a note, no one plays games like this i.e. just play the game!
@ngeruma
@ngeruma Жыл бұрын
e.g. i do :)
@montydog990
@montydog990 Жыл бұрын
btw how they're doing that cool effect is a blender animation imported into source
@ngeruma
@ngeruma Жыл бұрын
it's really cool to see when map makers go that extra distance like this, the amount of work and effort is seriously impressive. Thank you for watching and for commenting too :)
@PYovck
@PYovck 8 ай бұрын
The only thing I didn’t like was the fact that you were trying to hard to find the jump scares
@Axodus
@Axodus Жыл бұрын
I played the puzzle before you (don't really play puzzles much) and finished it in exactly 38 minutes, I wasn't trying to match your time but I did lol, this puzzle has a very consistent playtime of about a half hour I guess lol
@ngeruma
@ngeruma Жыл бұрын
Oh weird, HugoBDesigner did a video on this as well and it's pretty much the same length too :D Thank you for watching and i hope you enjoyed the map, i really loved this one.
@naxreus959
@naxreus959 Жыл бұрын
This map is really nice, amazing what can be done with the Hammer editor, btw Ngeruma question, do you also take Aperture TAG map requests or only Portal 2 maps?
@ngeruma
@ngeruma Жыл бұрын
I thoroughly enjoyed everything about this map, very impressive work by Igrium, As for Aperture Tag maps, i did actually decided ages ago that i would do them too but i've only ever been sent one, and people don't really seem interested in it, but if you want to send me any than please do so! Thank you for watching and sorry for the late reply.
@Eevee860
@Eevee860 9 ай бұрын
None of the modern area was made until after cave died
@lillappy7520
@lillappy7520 9 ай бұрын
24:25 how he does it is using the engine as it already has the ability to do debris if you remember the original gameplay,the suspension room falls apart and they are moveable meaning how he does it is just manipulate the debris to move around like that
@ngeruma
@ngeruma 5 ай бұрын
It was more an expression of how impressive it was to see at the time, Igrium actually made all the separate pieces of debris as individual models assembled them like a jigsaw to create the room, and added individual animated paths to each piece to pull the room apart. Thank you for watching and sorry for the very late reply
@Alexprime-ve1od
@Alexprime-ve1od Ай бұрын
Half Life and portal 2 are in the same universe.
@LeonSteelpaw
@LeonSteelpaw Жыл бұрын
This looks fun No mention of the person in the last variant in the observation room?
@ngeruma
@ngeruma Жыл бұрын
Very fun map, and you're right i didn't consider the bend in the window as anything other than what you see when you place one in the puzzle maker, but looking back ....was it an alternative us? we were just there :) Thank you for watching and for commenting too.
@ivolano
@ivolano 9 ай бұрын
oh wow this is weathley playing portal 2 mods very cool
@ngeruma
@ngeruma 9 ай бұрын
Thank you for watching! :D
@Moonrunes2425
@Moonrunes2425 Жыл бұрын
Holy shit, first time seeing a KZbin intro in a long ass while like that
@Axodus
@Axodus Жыл бұрын
Extremely cool intro ngl.
@ngeruma
@ngeruma Жыл бұрын
Yeah i still like to do them, i know it's not "cool" anymore on youtube but that doesn't really matter :) Thank you for watching
@jamesedgewood4643
@jamesedgewood4643 Жыл бұрын
Subscribed on account of your Portal skills. Great vid.
@ngeruma
@ngeruma Жыл бұрын
Thank you so much for giving the video a try and subscribing! much appreciated!
@GreatGizmo74
@GreatGizmo74 Жыл бұрын
Oh, fantastic! An upload on a friday this is a amazing! Hopefully my fathers friend can come over tomorrow to voice act in my portal 2 map! I hope your doing well and thank you as always for fantastic content! And this map was crazy here is me trying to work out how to make a light illuminate a room and people doing amazing stuff like this 24:01 that's some awsome talent!
@ngeruma
@ngeruma Жыл бұрын
Ah the good doctor! hope you're doing well too! Yeah i was hoping to do every Monday and Friday, but time wise i think i'll have to try and aim for every Monday and every other Friday instead. Oh cool, you're going to have custom voice lines too? that's great, i'm looking forward to trying it out. This map was incredibly impressive build/design/ and effort wise. and think of it this way, the light might've been tricky this time, next time you need one, it will be easy :D you'll get better and better each step! Thank you for watching and thank you again for your kind words! i wish you all the best too!
@TheAkashicTraveller
@TheAkashicTraveller Жыл бұрын
Why are you making steppign stones, you have a portal gun!
@ngeruma
@ngeruma Жыл бұрын
I mean Igrium clearly intended that, the whole stepping stones over sketchy water thing is a gaming classic :)
@arcadeportal32
@arcadeportal32 9 ай бұрын
Imagen if they finally make Portal 3 and G-Man comes in at the end and takes Chel.... or her portal gun
@ngeruma
@ngeruma 5 ай бұрын
Chell is definitely someone that G-Man would have an interest in "recruiting" Thanks for watching!
@drvonschwartz
@drvonschwartz Жыл бұрын
Whew.... Couldn't handle the nonstop jabbering after about 1min.
@ngeruma
@ngeruma Жыл бұрын
That's the great thing about youtube, always something else to go watch :)
@drvonschwartz
@drvonschwartz Жыл бұрын
@@ngeruma triggered
@ngeruma
@ngeruma Жыл бұрын
oh cool we're still using "triggered" as a conversation ender
@glmedsf
@glmedsf 10 күн бұрын
Going out of your way to be a dick is so sad
@KingofDiamonds117
@KingofDiamonds117 5 ай бұрын
The real horror is that this was a game about lag. Every speed runners worst nightmare.
@TheWinjin
@TheWinjin Жыл бұрын
First of all, praise be the Algorithm for he giveth and he recommendeth Second, thanks to Igrium for creating this, it was great. Third, I absolutely love how you RRandomly do hard R in words, sounds cool :D
@ngeruma
@ngeruma Жыл бұрын
Hi sorry for the late reply, and thank you for giving the video a try!, much appreciated! and i agree with you, Igrium did an incredible job with this, easily one of my all time favourites now. You mean the thing where i sometimes roll the r sound a bit? some people find it annoying :) i used to have a bit of speech impediment so it's how i learnt to say the r sound properly and it kind of stuck lol Thanks again for watching and for commenting too!
@Captain8771OnGithub
@Captain8771OnGithub Жыл бұрын
@@ngeruma The algorithm still blesses you to this day
@lilricky2515
@lilricky2515 Жыл бұрын
One of the positive things about AI, is that we can now generate whatever we want to import into levels in Cave's voice.
@ngeruma
@ngeruma Жыл бұрын
Yeah that's true, i've seen a couple of maps now that put that to really good use, they still don't sound 100% perfect but they are really good, especially if you write the dialogue in the manner Cave would actually speak too. Thank you for watching and for the comment too :)
@Igrium
@Igrium Жыл бұрын
So true. This map only used lines that were already in the game though.
@whatis4295
@whatis4295 Жыл бұрын
That is just amazing! I'll have to check this out when I get a chance
@ngeruma
@ngeruma Жыл бұрын
Hi sorry for the late reply and thank you for giving the video a try, i hope you enjoyed it :)
@arandomsystemglitch2398
@arandomsystemglitch2398 8 ай бұрын
If you have a cube going in the air from portals on the ground where nothing changes don't exactly need timing
@realgptv01
@realgptv01 2 ай бұрын
24:06 how the heck did igrium code that in hammer!?!?!
@ngeruma
@ngeruma Ай бұрын
Igrium left a comment here about the huge amount of animating and model making they did to get this effect to look so good. Thank you for watching!
@Mt.Everest
@Mt.Everest Жыл бұрын
I thought that GMan in the thumbnail was Spy from tf2. Would have been great.
@ngeruma
@ngeruma Жыл бұрын
You've just made me realise you never really see TF2 get crossed over into the other valve games, i know the style is very different but since valve introduced the whole multiverse thing there's no reason not to :) Thank you for watching!
@epicalworlds2775
@epicalworlds2775 Жыл бұрын
I remember playing this map months ago, such a good and unique level icl
@ngeruma
@ngeruma Жыл бұрын
I thoroughly enjoyed everything about this one, Igrium did an amazing job with it. Thank you for watching
@thiagogoncalves7389
@thiagogoncalves7389 Жыл бұрын
That thumbnail really shows how big everything is in Portal 2
@ngeruma
@ngeruma Жыл бұрын
It really does, it seemed wrong when i was making it in Source Filmmaker, i tried adjusting the size of the GMan model but it just looked wrong, everything seems so much bigger when not in first person. Thank you for watching!
@zepzep4423
@zepzep4423 Жыл бұрын
I rarely post comments but I gotta say, I've just watched 4 minutes through the video and i'm already positive i'm subscribing to this channel due to how utterly charming, entertaining and clever this man is. I'm in love
@ngeruma
@ngeruma Жыл бұрын
Thank you so much for giving the video a try and for subscribing, and for the very kind comment! i really do appreciate it! :D
@VestedUTuber
@VestedUTuber Жыл бұрын
So, basically, you broke reality. Good job.
@ngeruma
@ngeruma Жыл бұрын
:D thank you for watching!
@gexzero
@gexzero Жыл бұрын
Drink every time he says "Jump scare"
@ngeruma
@ngeruma Жыл бұрын
the drink along with my videos is actually a long running tradition at this point :) Thank you for watching
@georgerockwell6124
@georgerockwell6124 Жыл бұрын
honestly I played the map blind like this guy did but I got bored after going into the uncomplete part and realizing that i'm still forced to solve the same puzzle for the third time over just with a slightly different solution that forces me to take just as much time to solve the puzzle almost like it's the portal version of padding out the runtime; like a good portion of the solutions in this don't even feel like they should be possible the game gives you just barely enough momentum to reach those upper platorms in the earlier iterations to the point where it feels like you exploited the map design more than you solved the puzzle; and even after knowing the solution for the final chamber it's still took like six or seven attempts at getting the laser cube to fall in the right way since you have to shoot it in a spot where it's not gonna fall perfectly straight. I feel like people are praising this map entirely for the copied Half Life 2 effects that appear at random without real purpose
@ngeruma
@ngeruma Жыл бұрын
That's fair enough, i personally thoroughly enjoyed all parts of this, i found the puzzle to be about the right difficulty towards the easier, and enough to get the hang of but with enough variation to keep it interesting without it getting needlessly complicated, taking the player away from the story side of the map. i didn't really feel like i used any exploits in the puzzles but i can see there being alternative ways to solving them. There being 3 versions of the puzzle ties in with the multiverse concept that the perpetual testing initiative brought to the game and the multiverse aspect of the story in this map. A lot of the praise is for the amount of work, effort, and attention to detail that Igrium put into the build, and in my opinion the room breaking apart effect did feel like it had a purpose to the story. Thank you for watching and for commenting too. :D
@carnosinehobs7759
@carnosinehobs7759 Жыл бұрын
18:30 enderman noise.
@ngeruma
@ngeruma Жыл бұрын
Yeah it is the enderman noise, Igrium said in another comment they were using it for a reference for the sound design and ended up including it as it worked so well. Thank you for watching and for commenting too :)
@RobiePAX
@RobiePAX Жыл бұрын
24:20 - "how do you make source engine do that?" Someone hasn't played Black Mesa Source Xen levels :D
@ngeruma
@ngeruma Жыл бұрын
Which is what makes it even more impressive when you consider this was entirely made by one person as a passion project. :D Thank you for watching :)
@tristandavidbowen7003
@tristandavidbowen7003 Ай бұрын
pov you have a dream while in aperture
@monikamuzoska8991
@monikamuzoska8991 Жыл бұрын
That was pretty good I could hear that pretty good
@ngeruma
@ngeruma Жыл бұрын
Do you mean the bits with the voice through the wall? if you do, i'm glad that those came through clear enough in the video. Thank you for watching :)
@jamesedgewood4643
@jamesedgewood4643 Жыл бұрын
He came in-tru-der portal.
@meggubravo8373
@meggubravo8373 Жыл бұрын
In-tru-der Window?
@foolishlittlebird
@foolishlittlebird 8 ай бұрын
21:39 did he notice that he was one of the 2d men?
@MongrelMonkey
@MongrelMonkey 8 ай бұрын
its a map its always gonna be that player model
@ngeruma
@ngeruma 6 ай бұрын
Hey sorry for the very late reply, and yeah that player model is Bendy, the faceless representative of an Aperture employee, unless the map maker specifically makes the map use a different player model, you're always Bendy in community maps :D Thanks for watching
@firstname_lastname3507
@firstname_lastname3507 Жыл бұрын
subscribed just for that intro animation alone
@ngeruma
@ngeruma Жыл бұрын
Thank you! glad you liked it lol
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