I just came across this video and I can't stop watching it... it doesn't go with anything cuz I haven't seen the first part 😂 but I just love the way you explain and show things even though your graph is already made, and your voice is super clear and easy to follow
@valkyriesound38882 жыл бұрын
Thank you very much! :'D There is no Part 1! The game is called dah dah dah dah dah... Part 2 :'D
@TheBadBugz Жыл бұрын
Hey Great tutorial! I'm really excited to discover this.. not many videos on complex breathing systems. Everything seems to be working fine but the actual sound cue after state change does not play Ingame. The "SoundToPlay" variable is changing. This is using a beat of 4 because any other number messes the sounds up. Is this because of my sound components? I'm using actual breathing loop sounds. Best regards and thank you!
@jackylin6833 жыл бұрын
you're awesome guys! Keep moving
@valkyriesound38883 жыл бұрын
Thank you!
@threedai3 жыл бұрын
very nice tutorial, deep detailed, a gold youtube tutorial mine.
@valkyriesound38883 жыл бұрын
Thank you very much ;) Many more golden nuggets to come :') (At least, I hope they'll be golden!)
@angelite60272 жыл бұрын
for long queues i had to use many "and" & "or" integers to lock the next layer on beat which makes sense
@valkyriesound38882 жыл бұрын
Hm, it could probably be more robust, yeah!
@CrownKing24993 жыл бұрын
Nice! This detail is really great!
@valkyriesound38883 жыл бұрын
Thanks :)
@fleurbird3 жыл бұрын
Sounds like a good idea
@valkyriesound38883 жыл бұрын
Seems to be effective so far! :)
@gameplayzone63863 жыл бұрын
This looks great btw this is more like a dev vlog then tutorial ? Do you have any plans for tutorials on this or maybe even release of the project files I would really love to have a system like this in my survival third person horror game.
@valkyriesound38883 жыл бұрын
Haha I thought the first one was more vlog-like and this one was more like a tutorial :') The system isn't quite finished yet. Right now it needs better breathing recordings and I'll need to test how they behave transitioning between states. I think the Quartz part will need some fine-tuning as well.
@macodyss2 жыл бұрын
I get this error when i press play and i can't find out why. "Blueprint Runtime Error: "Accessed None trying to read property Clock Handle". Blueprint: MainCharacter Function: Execute Ubergraph Main Character Graph: EventGraph Node: Set Beats Per Minute" "Blueprint Runtime Error: "Accessed None trying to read property Clock Handle". Blueprint: MainCharacter Function: Execute Ubergraph Main Character Graph: EventGraph Node: Subscribe to Quantization Event"
@valkyriesound38882 жыл бұрын
Hmm, this is a bit of a guess: did you promote the blue output pin of the Create New Clock node to a variable and then set it (1:59)? If you didn't, or if it's not hooked up to the Set Beats Per Minute node that might explain this error. Same also for the Subscribe to Q Event node - is the clock variable being called by that node? Hope that helps!
@TheBadBugz Жыл бұрын
Had the same issue... The problem was a name must be given to the Clock when creating it... u cannot leave it as "None"!
@leshalozhkin3 жыл бұрын
Great videos! the sound is only quiet. do boldly for KZbin -0.50 decibels