The Last of Us Part 2: Breathing System | Quartz + UE4

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Valkyrie Sound

Valkyrie Sound

Күн бұрын

Пікірлер: 22
@nothingspeaks
@nothingspeaks 3 жыл бұрын
I just came across this video and I can't stop watching it... it doesn't go with anything cuz I haven't seen the first part 😂 but I just love the way you explain and show things even though your graph is already made, and your voice is super clear and easy to follow
@valkyriesound3888
@valkyriesound3888 2 жыл бұрын
Thank you very much! :'D There is no Part 1! The game is called dah dah dah dah dah... Part 2 :'D
@TheBadBugz
@TheBadBugz Жыл бұрын
Hey Great tutorial! I'm really excited to discover this.. not many videos on complex breathing systems. Everything seems to be working fine but the actual sound cue after state change does not play Ingame. The "SoundToPlay" variable is changing. This is using a beat of 4 because any other number messes the sounds up. Is this because of my sound components? I'm using actual breathing loop sounds. Best regards and thank you!
@jackylin683
@jackylin683 3 жыл бұрын
you're awesome guys! Keep moving
@valkyriesound3888
@valkyriesound3888 3 жыл бұрын
Thank you!
@threedai
@threedai 3 жыл бұрын
very nice tutorial, deep detailed, a gold youtube tutorial mine.
@valkyriesound3888
@valkyriesound3888 3 жыл бұрын
Thank you very much ;) Many more golden nuggets to come :') (At least, I hope they'll be golden!)
@angelite6027
@angelite6027 2 жыл бұрын
for long queues i had to use many "and" & "or" integers to lock the next layer on beat which makes sense
@valkyriesound3888
@valkyriesound3888 2 жыл бұрын
Hm, it could probably be more robust, yeah!
@CrownKing2499
@CrownKing2499 3 жыл бұрын
Nice! This detail is really great!
@valkyriesound3888
@valkyriesound3888 3 жыл бұрын
Thanks :)
@fleurbird
@fleurbird 3 жыл бұрын
Sounds like a good idea
@valkyriesound3888
@valkyriesound3888 3 жыл бұрын
Seems to be effective so far! :)
@gameplayzone6386
@gameplayzone6386 3 жыл бұрын
This looks great btw this is more like a dev vlog then tutorial ? Do you have any plans for tutorials on this or maybe even release of the project files I would really love to have a system like this in my survival third person horror game.
@valkyriesound3888
@valkyriesound3888 3 жыл бұрын
Haha I thought the first one was more vlog-like and this one was more like a tutorial :') The system isn't quite finished yet. Right now it needs better breathing recordings and I'll need to test how they behave transitioning between states. I think the Quartz part will need some fine-tuning as well.
@macodyss
@macodyss 2 жыл бұрын
I get this error when i press play and i can't find out why. "Blueprint Runtime Error: "Accessed None trying to read property Clock Handle". Blueprint: MainCharacter Function: Execute Ubergraph Main Character Graph: EventGraph Node: Set Beats Per Minute" "Blueprint Runtime Error: "Accessed None trying to read property Clock Handle". Blueprint: MainCharacter Function: Execute Ubergraph Main Character Graph: EventGraph Node: Subscribe to Quantization Event"
@valkyriesound3888
@valkyriesound3888 2 жыл бұрын
Hmm, this is a bit of a guess: did you promote the blue output pin of the Create New Clock node to a variable and then set it (1:59)? If you didn't, or if it's not hooked up to the Set Beats Per Minute node that might explain this error. Same also for the Subscribe to Q Event node - is the clock variable being called by that node? Hope that helps!
@TheBadBugz
@TheBadBugz Жыл бұрын
Had the same issue... The problem was a name must be given to the Clock when creating it... u cannot leave it as "None"!
@leshalozhkin
@leshalozhkin 3 жыл бұрын
Great videos! the sound is only quiet. do boldly for KZbin -0.50 decibels
@valkyriesound3888
@valkyriesound3888 3 жыл бұрын
I just realised this as well. The irony...
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