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The Last of Us | VFX Breakdown | DNEG

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DNEG

DNEG

Жыл бұрын

Warning! This #VFX Breakdown will grow on you. 🌿🍄
Our #behindthescenes look at #TheLastofUs is finally here!
From constructing skylines to building mountains, destroyed buildings, and growing ivy (oh, so much ivy!), our team delivered over 500 shots to bring the iconic locations from the video game to life for HBO's hit series.
Learn more here: bit.ly/DNTLOU
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Пікірлер: 27
@GhostStealth590
@GhostStealth590 3 ай бұрын
I really need to graduate from the donut and tea cup if I wanna scale up to these studios. God dayum the detail in every single poly and vertex is incredible. I really wish I had a dedicated model maker to make this a reality, this CGI as well as Fallout is so on another level.
@mrspecs9211
@mrspecs9211 Жыл бұрын
This is so cool! Wish I could do half of what you guys get up to - keep it up with the breakdowns
@DreamImperiumCreativeStudios
@DreamImperiumCreativeStudios 9 ай бұрын
That's really awesome the transitions of separate shots through the elements inside the comp
@durjoymajumder9166
@durjoymajumder9166 Жыл бұрын
Awesome Vfx
@apptreeline
@apptreeline Жыл бұрын
Insane
@19visuals
@19visuals Жыл бұрын
yall goat
@greenscreenplanet
@greenscreenplanet 8 ай бұрын
❤❤❤❤❤
@yesdadbut960
@yesdadbut960 10 ай бұрын
These models are so. Detailed 😵😵
@Rajveer_Singh68
@Rajveer_Singh68 3 ай бұрын
All the models is built in India.
@MYNKS18
@MYNKS18 26 күн бұрын
These models are from assert library by Kitbash 3D
@forhoror5562
@forhoror5562 4 ай бұрын
what do you use for rotoscope?
@SurajGupta_3D
@SurajGupta_3D 3 ай бұрын
Silhouette
@gurupatil5063
@gurupatil5063 Жыл бұрын
Please upload RRR, 2.0 VFX breakdown.
@allaboutvfx5950
@allaboutvfx5950 Жыл бұрын
RRR not done in DNEG
@gurupatil5063
@gurupatil5063 Жыл бұрын
​@@allaboutvfx5950You fool! Go and check end credits of RRR movie. It is done by DNEG. Didn't you know?
@xd1845
@xd1845 6 ай бұрын
Rrr is done by redefine ​@gurupatil5063
@yesdadbut960
@yesdadbut960 10 ай бұрын
Most of shots are static
@SuckitUButterCup
@SuckitUButterCup 7 ай бұрын
Most of the asset builds, scattering all done in INDIA! for cheap labour.
@SurajGupta_3D
@SurajGupta_3D 3 ай бұрын
DNEG is an Indian Company, look it up
@Endup_aep
@Endup_aep 3 ай бұрын
​@@SurajGupta_3Dnope buddy it's not
@Rajveer_Singh68
@Rajveer_Singh68 3 ай бұрын
DNEG is bought by indian company PrimeFocus in 2014
@Rajveer_Singh68
@Rajveer_Singh68 3 ай бұрын
​@@Endup_aep Read newspapers bro.
@mrbrightside6264
@mrbrightside6264 2 ай бұрын
Same with the pants your wearing and the device you used to type this. Poor working conditions are everwhere
@Bluemograph
@Bluemograph 12 күн бұрын
using real textured 3d object for background is dumb way to make movie, instead using camera projection, wasting time of render
@gion1988
@gion1988 Жыл бұрын
omg, what a waste covering by heavy fog, the vfx artist is pissing off
@popthiccle1158
@popthiccle1158 Жыл бұрын
it's not a waste actually, they need to make the background areas detailed even if it is blurred or else it won't sell the realism. Also, they reuse the same assets in multiple scenes(models, textures, plants, buildings, etc) where they might use the same assets in the foreground in some cases.
@gion1988
@gion1988 Жыл бұрын
@@popthiccle1158 i work vfx before and is painfully seeing nothing by covering fog. you may think oh looks cool but no idea how detail they make from the back
"NO CGI" is really just INVISIBLE CGI (1/4)
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