The Legacy of Quake

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Liam Triforce

Liam Triforce

Күн бұрын

Пікірлер: 495
@filipecosta1232
@filipecosta1232 5 жыл бұрын
5:30 Fun Fact: WASD was not isntituted by the developers, but rather by a player which played quake in competitive tornaments and online at the time. Since his setup was so much more confortable and easy to understand and use it was adopted by other players and eventually standardized by other developers and idsoft themselves later on. EDIT 1: I saw it in a video. I don't remember where it was anymore. I thought it was on People Make Games, but I was mistaken. EDIT 2: It was on Vox. here: Why gamers use WASD to move - kzbin.info/www/bejne/ioGmoYuOd615iaM EDIT 3: 33:56 Nice segway there. ;)
@VimyGlide
@VimyGlide 5 жыл бұрын
VERY nice segue, i knew what he was onto in the first 10 seconds
@Manamanamana36
@Manamanamana36 5 жыл бұрын
Damn Vox is so trash I never thought there would be something decent. I'm surprised
@ZeroRed78
@ZeroRed78 4 жыл бұрын
I'm not quite sure Thresh really should get the credit for that. I know I was taught by a clanmate to use WASD in '96 before his Quake Bible was a thing online.
@SeekerLancer
@SeekerLancer 4 жыл бұрын
@@ZeroRed78 Yeah I remember WASD was being used by most people pretty early on.
@scottchapman1742
@scottchapman1742 4 жыл бұрын
Too bad ESDF is superior :P
@slimebuck
@slimebuck 3 жыл бұрын
14:44 holy cow, it actually does feel like it is INSIDE my throat when I got headphones on! thats trippy
@umbra290
@umbra290 4 жыл бұрын
"If only something like that existed" I immediately knew it was gonna be Dusk and got chills when it happened
@graberassadventures3539
@graberassadventures3539 3 жыл бұрын
I was honestly just watching this and said the same thing. Dusk is an amazing Quake inspired game
@TheTokelosh
@TheTokelosh 4 жыл бұрын
I remember loading up GLQuake the first time and saying to a friend of mine, "well, that's it, they have reached peak graphics." Yeah I was so wrong. Great video, a lot of nostalgia and disappointment (Q2+4). No mention on the rise that was Unreal, which ended up obliterating the Quake engine in the end. Doom 3 with the Quake 1 soundtrack was scary AF. Quake 1 will always be my #1 FPS.
@phillipgoat00
@phillipgoat00 2 жыл бұрын
quake is among my top 5 games of all time, along with zelda ocarina of time, ico, rs4 and doom eternal. That game meant so much to the game industry just like rs4.
@bruzrkgro-malog2953
@bruzrkgro-malog2953 Жыл бұрын
Quake 2 kicks ass! It's better than the original in many ways.
@gamer6550
@gamer6550 7 ай бұрын
I'm 73 and I just started playing Quake 1,2 & 4 again.. It's like traveling back in time to see the old neighborhood
@WritingOnGames
@WritingOnGames 6 жыл бұрын
WELL DONE LIAM
@LiamTriforce
@LiamTriforce 6 жыл бұрын
thanks dad
@Ragnarockalypse
@Ragnarockalypse 5 жыл бұрын
EXCELLENT
@jermsbestfriend9296
@jermsbestfriend9296 3 жыл бұрын
I totally disagree. Quake II is way worse than Quake.
@michaelwerkov3438
@michaelwerkov3438 3 жыл бұрын
@@LiamTriforce watching this 2 years later, thinking a about doom 2016 and doom eternal... we need a quake that is id's bloodeborne to from soft's dark souls: full-on lovecraftian. with a story like doom/eternal, but heavily environmental story telling, and whatever cutscenes/in-game story there should be much more event and ambience driven
@TupDigital
@TupDigital 3 жыл бұрын
Liam Triforce Gallagher
@xanaxodgrindcorelover9191
@xanaxodgrindcorelover9191 5 жыл бұрын
you know trent reznor was involved because there are so many enemies With Teeth in this game
@Jpsalm91
@Jpsalm91 5 жыл бұрын
I always thought that the enemies were The Fragile type
@JetpackGamer456
@JetpackGamer456 4 жыл бұрын
Quake really was what All That Could Have Been from a 90s shooter
@TupDigital
@TupDigital 4 жыл бұрын
😅
@12wonge
@12wonge 4 жыл бұрын
Yeah, and the weapon balance was entirely Broken.
@bigdaddychemster1201
@bigdaddychemster1201 3 жыл бұрын
[AWITHA_TEETHA]
@andreipintea9333
@andreipintea9333 4 жыл бұрын
I tried imagining Trent Reznor and Andrew Hulshult working together on a soundtrack but my feeble mortal mind could not comprehend the magnitude of such thing...
@lydiasteinebendiksen4269
@lydiasteinebendiksen4269 Жыл бұрын
Both idols I aspire to learn from in my own musical projects, if they collabed I would cry, and not just because the music would perfectly capture mortality and despair.
@masterzoroark6664
@masterzoroark6664 4 жыл бұрын
I like first Quake for that feeling of confronting the unknowable. Also, i like the "story". You are The Ranger, last sane member of his crew, the rest murdered by monsters or their insane comrades. Everyone besides you went insane from seeing Shub Nigurath or even drinking her cursed milk. You are the last person to get to the blasphemous creature and kill or at least seal it away
@zarnox3071
@zarnox3071 2 жыл бұрын
Oh hey, a zoroark.
@voltijuice8576
@voltijuice8576 Жыл бұрын
At least the cursed milk is good for making Frogurt.
@KillahMate
@KillahMate Жыл бұрын
@@voltijuice8576 The Frogurt is also cursed.
@SterlzWhoWhirlz
@SterlzWhoWhirlz 4 жыл бұрын
Dope video. I do feel like Quake doesn't get enough appreciation, so it was cool to see someone give it some attention.
@kotzikacki7658
@kotzikacki7658 3 жыл бұрын
Yea people easily forget where the roots of modern fps are
@emin166
@emin166 3 жыл бұрын
@@kotzikacki7658 I can still enjoy Quake 1 singleplayer. I think everyone can.
@kotzikacki7658
@kotzikacki7658 3 жыл бұрын
@@emin166 But few are still aware of it that's what I meant
@emin166
@emin166 3 жыл бұрын
@@kotzikacki7658Ye.
@hylianchampion8867
@hylianchampion8867 3 жыл бұрын
Just want to let you guys know, I just got into the original Quake , I got the remaster on my Switch about a week ago, so it isn't completely dead. I feel like it's been revived. Anyway, Quake really introduced me to the solo player fps community (I used to only play battle royales), so I am glad to have it.😁 It's one of the best purchases of my life tbh.
@pyrrhickong
@pyrrhickong 6 жыл бұрын
I need more videos like this in my life. Vids that make me familiar with a subject I'm wholly unfamiliar with (all of my knowledge of id splits off at Doom 2 and the increasingly expanding ego of John Romero reaching nuclear fission with Daikatana) and make me invested in something new. I had no interest in the Quake series before this video, and Hell I even mistook it for Unreal Tournament a bunch of times, and now I am legitimately invested in the success of the series. Such care is given to individual elements (you have a GREAT way of describing the soundtrack - the "music moving down to the throat" description was so well placed and articulated) whilst also still giving off both an authoritative and informative air whilst ALSO ALSO balancing the fact that you're a fan of the series and capturing that enthusiasm for it without going "this is my personal Quake experience"... it does so much to create such a great sense of investment. From watching this, I do think that Quake went the way it inevitably had to go. Arena established such an elite environment with such a high skill ceiling that the skill floor was growing ever further away from the "average level" of that creating a slower paced, more methodical title was an inevitability considering the trends of the industry at the time. Dusk outright wouldn't have sold in the early to mid 2000's, as stuff like Painkiller and Serious Sam had that kind of niche covered. A game like Quake 4 really does feel like the only result that could've been put out for a fighting chance to sell without taking some form of massive gamble. But I mean, the mid 2000's kinda sucked in general unless you were Valve, Capcom, Rockstar, Bungie, or had "Wii" somewhere in your title. This has been the hardest I've ever been sold on Dusk, probably more than a direct video on it could sell me - the legacy behind that, seeing it and feeling it - just adds so much more to the weight of the game. Good job!
@mathieuwiersma1660
@mathieuwiersma1660 4 жыл бұрын
Quake 4, even though not groundbreaking, is still a very solid entry in the series and one of the last "true" first person shooters imo.
@rosodudersd260
@rosodudersd260 6 жыл бұрын
Very nice video, you clearly love Quake and have a lot to say about its value at large and to you personally. I'm by no means an expert on Quake or Id's history myself, but I have a few things to critique/expand on in your video. At 1:35 you give credit to Wolfenstein 3D for revolutionizing 3D gaming, and I'm going to have to be that hipster who says Ultima Underworld wrote the book on realtime 3D before Wolf3D, and in fact was the inspiration to John Carmack to write his own efficient 3D renderer at Id. Looking Glass Studios (Blue Sky Productions at the time) were really the ones responsible for setting the technological (and design) standard, though obviously Id did the most to popularize it and bring people to the new gaming paradigm, while also being marvels of a different, tighter, school of design. At 5:42, you state that Id realized the necessity for WASD and mouselook. But Quake didn't ship with WASD + mouselook as a default control scheme. The default controls are rather similar to Doom's, with arrow keys to move forward or turn and a modifier to strafe, but this time you have to engage mouselook by holding the "/" key. You could fiddle with options and console commands to bring it to the modern standard, but it wasn't as such out of the box. One theory is that the WASD started to become the standard after Thresh won the Quake tournament with it, and Quake 2 later shipped with his config available from the console. Half-Life was one of the first games to ship with default WASD as far as I know, while games even as late as 1999's System Shock 2 didn't (likely a carryover from the first game). I want to expand a bit on your analysis of the effect of Quake's Z-axis. Quake wasn't an advancement from Doom purely as a function of being fully 3D. In fact, if that were the only change, Quake would be a huge downgrade from Doom in encounter design, as far fewer enemies could be rendered on screen with the hardware of the time. Id made up for this with ingenious enemy designs that featured aggressive and dynamic AI behaviors. While Doom's enemy designs were inspired and finely tuned to foster unique combat situations through the interactions with your arsenal and the composition of groups, Quake's enemies are special for how they challenge the player's movement and reactions, while also rewarding optimal damage output with the now instant weapon switching. Many enemies have a melee attack to punish sticking too close, but also a deadly ranged attack that requires specialized movement -- sidestep the Ogre's grenades, jump or weave through the Death Knight's fireball arc, and duck behind cover to avoid the Shambler's hitscan lightning attack. Other enemies are simply brutal in their dominant engagement distance -- Fiends will hound you down and tackle you, while the Vore's homing spike ball will track you with tighter turns the closer it gets. You can bait individual enemies by kiting just out of melee range, but groups often require you to form instantaneous strategies about how to navigate your local layout to avoid damage while still dishing it out yourself. Combined with deadly platforming and harsh resource management and you have a recipe for tense, high-octane gameplay that surpasses Doom's level of excitement despite only managing a fraction of its enemy numbers. Also, using rockets and grenades on the Shambler?! For shame! He takes half damage from explosive weaponry. Best approach is the nail gun (+ super shotgun if you can intuit the right timing), or the lightning gun. I see you reloading saves a bit in some of the Quake footage. I must heartily recommend that anyone playing Quake today do so on Hard with saves placed only at the beginning of every level (with maybe a few minor exceptions). This amps up the tension immeasurably, adds real weight to your moment-to-moment decisions in gameplay, and keeps the scare factor strong even as you become acquainted with each level's challenges. Finally making it past the slow elevator ride at the end of Episode 2, only to be met with a brand new terrifying enemy type as you mentioned, left me quaking (ha!) in my chair as I reflected on what I had just barely scraped through. Be careful not to rely on the level auto-loads, though, as the game has a nasty habit of revoking your Runes if you do so. I really like your analysis of the music of all the Quake games. As a huge fan of Trent Reznor's entire discography, the soundtrack was a big part of my own personal enjoyment of the game. And as you said, it adds so much to the atmosphere and experience. Steam's version of the game doesn't include the music files (since they were originally played directly from the CD), and there was an enormous difference in how absorbing and haunting I felt the game to be before and after properly installing the soundtrack. I also really liked how you highlighted the dynamic switching in the Quake Champions background music, I had no idea. Really cool find. It was cool how you highlighted the various roots Quake laid down in the gaming industry, and also your diagnosis of its downfall. The industry turned away from more abstract shooters like Doom, Quake, or the Build engine games (Duke Nukem 3D, Blood, Shadow Warrior), in favor of more grounded shooters with more realistic, but far less intricate level and encounter design. I'd credit Half-Life with this for some of its focus on setpieces and believable locales, but it still carried the torch from Quake without much sacrifice in raw old-school FPS gameplay. A lot of people like to blame consoles for turning things towards more basic shooting galleries, but I think that's a bit of a cop-out considering that there were a number of competent old-school shooters (Turok, Power Slave, ports of PC titles) released on consoles like the N64 before Halo or Call of Duty really made it big. I totally agree that Id failed to recognize their own prior mastery in design in trying to chase contemporary trends with Doom 3/Quake 4, and that they finally stuck the landing in reinventing the modern formula with Doom 4 even if I'm not quite as keen on it as most. I disagree with a statement you made in your video on Doom 4 (which I just rewatched) that people already know why Doom was so great, because I feel like most significantly underrate its design and only recall its surface aspects, which is why it's rarely recognized that Doom 4 has more in common with arena-style shooters like Painkiller or Serious Sam than the original games, even if it I still approve of how it grabbed the stagnant FPS market by the balls and presented a fresh alternative.
@TheWolfgangGrimmer
@TheWolfgangGrimmer 6 жыл бұрын
"Ultima Underworld wrote the book on realtime 3D before Wolf3D" --> But not before Hovertank 3D or Catacombs 3D, I believe. " I disagree with a statement you made in your video on Doom 4 (which I just rewatched) that people already know why Doom was so great, because I feel like most significantly underrate its design and only recall its surface aspects, which is why it's rarely recognized that Doom 4 has more in common with arena-style shooters like Painkiller or Serious Sam than the original games, even if it I still approve of how it grabbed the stagnant FPS market by the balls and presented a fresh alternative." -->Comopletely agreed.
@ZacksScraps
@ZacksScraps 6 жыл бұрын
Do you have your own gaming channel? I'd watch it.
@ZacksScraps
@ZacksScraps 6 жыл бұрын
Also I'm pretty sure the Thresh config story is 100% true. He led to both mouselook being enabled by default and WASD becoming the standard (personally I am trying to retrain my hands to use ESDF but I'm lazy).
@rosodudersd260
@rosodudersd260 5 жыл бұрын
​@@ZacksScraps I don't but I'm actually uh... working on that one. I'll hit you up when I have something, though. In the meantime, you can read my game design ramblings and check out my Deus Ex mod (fork of GMDX) here: rpgcodex.net/forums/index.php?threads/gmdx-deus-ex-advancement-mod-v9-released.85250/page-118#post-5737398 (SHAMELESS PLUG!) ESDF is cool, I use it for the Tribes games because it was the default for 2.
@jericho-sw7dx
@jericho-sw7dx 4 жыл бұрын
Wow this comment is long
@DamoBloggs
@DamoBloggs 5 жыл бұрын
I often play Reznor's soundtrack while playing other games. It has an ability to conjurer a visceral atmosphere and affect your perspective like very few other soundtracks can.
@afd19850
@afd19850 3 жыл бұрын
Great vid! I really hope Quake gets the DooM 2016 treatment. We need a lovecraftian shooter with the presence and atmosphere of Quake but with modern gameplay and graphics
@GoodmansGhost
@GoodmansGhost 4 жыл бұрын
"The Shambler is one of the most challenging enemies in any fps" "Getting close to one is out of the question" Yet that is exactly what you must do to make them into a cakewalk =P The Shambler dance might not be an obvious tactic, but it is effective.
@Manamanamana36
@Manamanamana36 4 жыл бұрын
GoodmansGhost vores and spawns are more annoying imo
@ArcturusOTE
@ArcturusOTE 4 жыл бұрын
So the Shambler dance is basically getting close to him to trigger his melee animation before steering clear and blasting him, right?
@Manamanamana36
@Manamanamana36 4 жыл бұрын
@@ArcturusOTE yeah
@GoodmansGhost
@GoodmansGhost 4 жыл бұрын
@@ArcturusOTE yep and you move closer again before his animation ends so he'll keep trying to melee you. Rinse and repeat. Still not an especially easy enemy, but manageable in most cases.
@mathieuwiersma1660
@mathieuwiersma1660 4 жыл бұрын
@@ArcturusOTE You get close and stay close, yet not too close. He can attack when you're too close or far away. But there's a deadzone in between where he can't melee you but you're still to close to be considered 'far' enough for it to use his lightning attack
@QuakeWorldTeamFortress
@QuakeWorldTeamFortress 4 жыл бұрын
Great video! Thanks for mentioning us at 18:55
@Prophecyx01
@Prophecyx01 5 жыл бұрын
I kind of wish you mentioned the 3 expansions for Quake 1, the Episode 5 made by Machine Games (Wolfenstien), and Arcane Dimensions, one of the best mods for a video game ever made. Other than that, I really enjoyed the video.
@Manamanamana36
@Manamanamana36 5 жыл бұрын
Arcane Dimensions is something special for real
@Crate70
@Crate70 5 жыл бұрын
Dude, the production values and scripts on these are insane for the amount of views you have. Get this guy 100k yesterday
@Manamanamana36
@Manamanamana36 5 жыл бұрын
Damn I want new single player Quake game (like Doom 2016) in the setting of the first one
@SeekerLancer
@SeekerLancer 4 жыл бұрын
I feel like Doom Eternal has sort of taken things as far as they can go with Doom so yeah, they should really do a Quake reboot next instead. The weird dark fantasy meets sci-fi meets Lovecraft aesthetic of Quake 1 has a ton of potential.
@MisterSavage777
@MisterSavage777 4 жыл бұрын
Can't they just do a reboot of Quake and give it the Doom 2016 treatment. None of this hero shooter garbage
@FearsomeWarrior
@FearsomeWarrior 10 ай бұрын
Lived this evolution. One of the easy ways to explain things to the young people is that stuff like Rocket League was a quake mod. Not expressly Rocket League but there was a QuakeRally and there were balls to kick around and scoring did work. Freaking racing mod for Quake.
@IronSalamander8
@IronSalamander8 5 жыл бұрын
Quake is so good. I'm playing through it again right now thanks to Steam and fan patches. Even by today's standards, heck maybe especially by today's standards, it's excellent. I actually played Quake 2 first, I love Quake 2 as well, and while I love Quake's music, the metal score in 2 is closer to my normal listening preferences. The original Quake does have a much better setting for sure though. I'm an old fart so vastly prefer Quake style games over CoD ones, especially with the way they keep releasing them over and over. I've been finding a bunch of retro shooters on Steam lately as well as the ones I already owned. I was able to dig up my original CDs for both No On Lives Forever games thankfully for example but besides Dusk there's Ion Maiden, Amid Evil, Project Warlock, and Intrude. It's a good time to be into this style of shooter.
@SeekerLancer
@SeekerLancer 4 жыл бұрын
I like Quake 2's soundtrack more as music but Quake 1's fits the atmosphere of the game so stupendously. Quake wouldn't have been Quake without it.
@Soulfly415
@Soulfly415 3 жыл бұрын
@@SeekerLancer Are you saying that Quake 2's soundtrack doesn't fit Quake 2's setting? It was f'n perfect! You're in an industrial alien world, sabotaging their nuclear facilities, defenses and factories. A Quake 1 type of soundtrack wouldn't have been fitting for Quake 2's atmosphere.
@rbarreira2
@rbarreira2 3 жыл бұрын
Great video :) Awesome job in mentioning all the reasons Quake was so revolutionary and influential. Another one was speedrunning, Karl Jobst has great videos about Quake's influence on speedrunning. A couple of notes on the multiplayer: normal Quake servers didn't slow down everyone due to a slow player joining. The issue was that when you pressed a movement key, that information would need to travel to the server, update the game state (player positions etc) on the server, which would then get sent back and rendered into pixels on your computer. On a 1990s modem connection, this meant waiting 0.2 seconds or more for actions to take effect, which was a very noticeable delay. QuakeWorld introduced client-side prediction (not "protection") that would render the result of these on your local system, without having to go through the server. However, the server still had the last say. This could result in some jumpiness at times - a fine price to pay for the reduction in response time.
@DaSuperGamer
@DaSuperGamer 6 жыл бұрын
Damn, man. You just made me wanna go play these games now. :P
@Manamanamana36
@Manamanamana36 4 жыл бұрын
Da Super Gamer you should
@cyanideandfiberglass5475
@cyanideandfiberglass5475 8 ай бұрын
Just wanted to say, Quake 2 soundtrack is not just some of the best game music - it is hands down some of the best fucking shredding man has ever, or will ever, produce
@FAIZAFEI
@FAIZAFEI 3 жыл бұрын
Fun fact WASD is possible as early as 1993, there was a setup application in original Doom File and if you run it, it take you to a menu, it let you config audios, sounds, and of course, controls.
@MrWildtizzle
@MrWildtizzle 2 ай бұрын
Because I'm old, I just want to point out that WASD came later on in Quake's life, via deathmatch legend Thresh. When I played Quake I was still using the default arrow keys, and had to enable mouselook via console.
@blokmotion
@blokmotion 6 жыл бұрын
Found this video when I searched "billion" and looked for the what was posted in the last hour. Good stuff, keep it up.
@johnnytower6169
@johnnytower6169 9 ай бұрын
I think I was like 8 when quake first came out. I remember playing with the doom controls, using “alt” for strafe and “q and z” for look up and down I didn’t learn wsad till half-life like 2 years later
@orvilleredenpiller338
@orvilleredenpiller338 5 ай бұрын
"There is one man responsible for my favorite thing about quake" The guy who does mid-roll ads?
@josiahmanson
@josiahmanson 3 жыл бұрын
You implied that quake 1 didn't have multiplayer maps at 21:50, but that is incorrect. It had 6 deathmatch maps.
@spiral-viper
@spiral-viper 5 жыл бұрын
Excellent summary, i enjoyed watching this. Thank you for making this. I actually enjoyed the multiplayer of Quake 4 immensely. To me, the physics of motion were an improvement over Quake 3 because the use of a crouch-slide allowed for a more fun sense of momentum and the inertia you could develop was phenomenal
@Emeraldiouss
@Emeraldiouss 4 жыл бұрын
I love when you go in-depth with the music, I almost wish you'd go through the entire Quake soundtrack. Man, another Quake in the style of the first one is probably my dream game. I mean, copycats are nice and all, but they will never be Quake.
@OleksiiTheAngry
@OleksiiTheAngry 3 жыл бұрын
what can I say - sucks to be me, because all of my quake gameplay was pirated and I had NO quake music whatsoever. Until qII, which became my idea of 'quake OST'
@com315
@com315 2 жыл бұрын
Quake’s art and level design is the greatest of all time
@philtripi9937
@philtripi9937 Жыл бұрын
Yes !
@W1s3guy95
@W1s3guy95 5 жыл бұрын
God, quake was my favorite franchise as a kid. I had so much fun being terrified by quake I and loved the sequel. Quake 3 is where i met alot of cool people. I really wish they would go back and remake the first quake and I've been saying this for years. You have no idea how well the game would do and how much hype it would create... sadly i don't think they will, people who worked on it have moved on... but i guarantee if they did, the first person they would call would be Trent. I adore the games and it holds a special place in my heart❤
@joshuajones8843
@joshuajones8843 4 жыл бұрын
I've been saying this for ages as well. Especially with the critical success of the newly released Doom Eternal, I'm certain they could finally find a way to do the Original Quake justice.
@connorgolsong290
@connorgolsong290 3 жыл бұрын
Well boys, Id has announced a new Quake game. Let's pray it's a remake of the first game.
@DoctorPlay
@DoctorPlay 5 ай бұрын
I played Quake when it first came out and still do. The first real 3D FPS. Between the graphics, textures, sound design, music, map design and absolutely amazing multi player, it’s still my favorite game of all time. I pray for a reboot trilogy of Quake. It deserves it more than Doom.
@thomastommy9864
@thomastommy9864 4 ай бұрын
Quake: The Dark Ages
@Smique4542
@Smique4542 2 жыл бұрын
It is really impressive how Quake played a part in many of the modern shooters. I still dream of a scary single player Quake game. Maybe even a remake/reboot of Quake 1 like Doom 2016 was for the original games. I gotta say that I really did enjoy Quake 4 and Doom 3 even tho they were far from what made the games good in the beginning. Doom 3 I love the atmosphere and it's a different take on the series. Quake 4 is a sequel to Quake 2 and there are still some parts in that game that creep me out. I just personally like those games.
@Manamanamana36
@Manamanamana36 5 жыл бұрын
I recommend everyone to play Arcane Dimensions. It's the best mod for Q1, they made something special with Quake engine Haven't finished the video yet, maybe there will be something bout it
@mathieuwiersma1660
@mathieuwiersma1660 4 жыл бұрын
Arcande Dimensions is very good, but saying it "the best" is kinda unfairly detracting from all mods and maps that came before (some even which have been made by one of the creators of AD itself) imo
@l30n.marin3r0
@l30n.marin3r0 11 ай бұрын
34:00 I want a game that looks like Quake but plays like Quake 3. The chunkyness of the graphics of Quake is something that just adds up to the atmosphere. The chopped animations, the blockiness to it makes it feel...rough, it sends shivers down my spine!
@KokoRicky
@KokoRicky 2 жыл бұрын
The shambler really demonstrates how much of a violent ballet Quake is. If you lunge at it and then quickly back away, it will miss you as it attempts a melee attack, and if you keep doing this you'll never get struck by its lightning attack. However, this takes some practice. I didn't even figure it out until playing Horde mode in the remaster recently, despite having played Quake and and off since the late 90s!
@petergambier
@petergambier 4 жыл бұрын
Thanks for this excellent post Liam. Games are my life they can bring people out of their shells and are an inspiration for so many. it also brings the different generations together where the young teach the old and girls kick boys into touch. For over 10 years my buddies and I had a Friday night games bash in which 5 adult males, smoked, toked, drank and played the night away with new guests appearing all the time, they then, in turn, created their own groups and make an entertaining time. First person shooters were the preferred gaming genre with Half-Life's world of Zen being a favourite as well as Call of Duties Kino der Tod and all the other great maps. A regular group challenge was to see who could live the longest. We all chipped in to buy and upgrade, the PC that we used, specially built by one of the group. Time has moved on, the group one day disbanded but will one day get together in order to play the awesome new evolution in gaming, Valve's Half-Life Alyx in VR. Normally games were played with the music was turned off, you cannot hear your enemies approach and music just made it too predictable. A very special thankyou must go to Valve and Sonic Mayhem's rather excellent sounds which we turned up, not off, especially Quad machine.
@MrSwinefuzz
@MrSwinefuzz 10 ай бұрын
I've been a Doom fan since I played it on PS1 back in the 90s, but I just played Quake for the first time in 2024. Now my heart is full of peace and love and hope for the future of humanity. I've missed this.
@claudemartin5907
@claudemartin5907 Жыл бұрын
As far as I know they extended the build engine for Shadow Warrior so that rooms could be stacked at runtime. The map is loaded and some of the rooms are moved in 3d space to actually be above another room. In Duke Nukem 3D they couldn't do that yet, so instead they just made you walk through a portal whenever you go to the upper/lower room. One important difference was that the direction of sound could be calculated with rather simple algorithms and it was possible to see through the surface of water while in older build games water you could swim in was a separate room in DN3D and you had the origin of sound just somewhere on the 2d map even if at runtime it would be above you. Then came Quake and the real difference was that in Quake the game was designed as a 3d world. While Shadow Warrior still had a 2d editor (you would still just create a 2d maze that is then played as a character inside that maze), Quake was made in BSP, which is like CAD software. They could have went on using 2d designers to create 3d games but then the maps would still mostly have been like DOOM maps with with some rooms stacked.
@JanbluTheDerg
@JanbluTheDerg 3 жыл бұрын
2021 Update: Doom Eternal is Id's new Magnum Opus FPS game, the end of the evolution of DOOMs push forward combat. The original Quake was remastered, it's multiplayer opened up, and it got a new game mode developed by Machine Games; Horde Mode Doom Eternal and Quake Champions have ranger skins now, which are automatically unlocked if you own Quake 1. Id software is hiring as they are now developing a game for "a long-running iconic action FPS" while referencing "sci-fi and fantasy environments" It is very much looking like Id software will be taking a gander back to the original Quake. What they manage to do with it, only time will tell, but I have confidence that it will be good.
@ewha2456
@ewha2456 4 жыл бұрын
I was going to write a lengthy post about the origins of fps controls and how WASD wasn't actually the default in original quake (newer steam release may be different) but it seems others have already said that, so I'll just leave this link to what the original controls looked like for those interested. strategywiki.org/wiki/Quake/Controls Before wasd was the norm, remapping the left and right arrow to strafe instead of turn was a common setup. The originals controls were rather quirky, with options for lookspring with the mouse and other things that we just don't see anymore in fps.
@AlphaEnt2
@AlphaEnt2 5 жыл бұрын
Random trivia: 8:25 Those things are called vore indeed, but they are also known as shalrath. And quake 3 arena's music was made by both Sonic mayhem and Front line assembly. ID Games changed the way I listened to music.
@travisjohnson622
@travisjohnson622 Жыл бұрын
Every player ive ever spoken to wants a sequel to the original Quake. Theres really no debate or anyone out there sayinng "I prefer the strogg". Lol Why can they not give us what we want and have needed since quake 2? I just dont get it. Good video by the way.
@SplotchTheCatThing
@SplotchTheCatThing Жыл бұрын
Interesting thing about Sonic Mayhem's soundtrack for Quake 2 to me is it was probably one of the first game soundtracks to be composed primarily on an instrument other than a keyboard -- the piano kind of keyboard, that is. :D 'cause, although Quake 1 also used CD audio its drones and atmosphere sound like they were created largely with samplers, which are keyboard instruments. And PC games were just starting to move away from the general midi standard, which was and still is very much optimized for keyboard players. And while I do know one or two other games that used guitar-heavy CDA soundtracks before Quake 2 did, they tended to make at least an equal use of synthesizers and electronics, so I think it's still fair to call out Quake 2 specifically on this. You can really hear a difference in the composition of Quake 2's music compared to almost anything that came before it. You've got that emphasis on pentatonic scales, blues licks and power chords being used as the main sort of harmonic structure which are all more familiar to a guitarist. It's a bit weird to use a word like "authentic" when, like, obviously it's more authentic than a midi sample when the sound you're hearing is a real instrument being played, but at the same time it's not just the tone of the instrument that makes these tracks feel so much more vibrant and alive than anything out of Doom or Wolfenstein.
@daniel_najar
@daniel_najar 2 жыл бұрын
I really hope they make a next generation Quake game. You’d think they’d already make one at this point.
@draregrevtaam1147
@draregrevtaam1147 Жыл бұрын
Love the attention you gave to the soundtrack of quake 1. It really works on your nerves and haunts you throughout the game.
@draregrevtaam1147
@draregrevtaam1147 Жыл бұрын
Also you should've shown strafejumping from quake 1. I mean in quake 1 the highest and fastest speeds are reached with strafejumping. It's the fastest of them all.
@JenyaIsJustChilling
@JenyaIsJustChilling 3 жыл бұрын
fact #1: quake 1 ost was not made by trent reznor (he was more like a producer) but by nine inch nails guys (chris vrenna, etc) due to some label issues or smth (source - john romero's interviews). fact #2: quake 3 arena + team arena ost was not made only by sonic mayhem, but by industrial veterans front line assembly (in fact FLA's work was more than half of the soundtrack, especially if you count team arena), but for some strange reason only sonic's part of the work was allowed tp be released as an album. plus, liam didn't mention chris vrenna's part of the quake champions's ost
@JenyaIsJustChilling
@JenyaIsJustChilling 3 жыл бұрын
p.s. if you're reading this - please consider playing quake champions, we need more people (and by "we" i mean active players and fanbase), i know bethesda pretending that everything is fine and ingnores (or even bans) any posts with disscussions about game problems, but everything is defintely not fine (the gameplay is great, but there's no support or fixes). the game has average 500 people online a day.
@masterdeity3400
@masterdeity3400 3 жыл бұрын
@@JenyaIsJustChilling This is late, but you're damn right. People, play Quake Champions, it's extremely fun.
@uria3679
@uria3679 3 жыл бұрын
Who is here after Quakes comeback?
@mt.everettrod
@mt.everettrod Жыл бұрын
Phenomenal look back at all that quake has been! I enjoyed it most in quake I days, but also had a lot of love for quake II, despite it lacking the same visuals as the first one.
@enzowarren9832
@enzowarren9832 2 жыл бұрын
DUSK, Quake: Remastered, Project: Warlock, Powerslave: Exhumed, DOOM, DOOM II, DOOM 2016, DOOM Eternal, these are some of my favorites. And they go with me everywhere, on my Switch Lite.
@wrockage
@wrockage 3 жыл бұрын
so glad i happened upon this. i don't consider myself a gamer but love quake so much, have played it so many times. your analysis was really excellent. thanks so much for sharing!
@unfa00
@unfa00 4 жыл бұрын
I think the main problem with arena shooters is that a single extremely skilled player can remove all fun for the rest of the players in deathmatch - or that a new player with low skill level will get absolutely smeared when playing with skilled players.These games are brutal. You're either very determined to learn or you ragequit. I've payed Nexuiz and then Xonotic a lot years ago and I got pretty decent, but nowadays if I join a match I get wrecked. What these games need is a matchmaking system that is able to pit together players of very similar skill levels or optimally - give each player some matches with average below or above his own skill level to motivate progress. But for that a game needs an enormous player base or a solid use of bots in game to fill the gaps - and playing multiplayer games with bots defeats the point. Since the arena shooters failed to solve this problem when they still had the player base that'd allow that, before their demise - I don't think this will ever change. It's a bit sad, but there's new games begin created and I guess we can cherish the old ones without being bitter towards the new. Maybe one day the arena shooters will be reborn, who knows?
@paganavenger8920
@paganavenger8920 Жыл бұрын
Trent Reznor is so sick when it comes to performing music in Nine Inch Nails especially in composition in media, he even did the score on that TMNT flick that I saw recently, it was awesome! 🤘😎
@Dukefazon
@Dukefazon 2 жыл бұрын
7:46 - pro tip: don't use granade or rocket against the Shambler, it deals half the damage to it. Imagine if they made Trent's music adaptive, it would have been even more powerful! My favorite track beside the opening theme is the Track 05, I regularly play through Foggy Bogbottom in the Arcane Dimensions map pack and change the music to track05, the level is much more sinister that way (there's a console command for it, look it up if you need it). 25:55 - music also by Frontline Assembly, don't forget that. Check out: Frontline Assembly - Don't Trust Anyone
@chinaski6593
@chinaski6593 4 жыл бұрын
I love Quake so much. It's My favorite FPS franchise along side Half Life. Thank's for doing this. You deserve so much more subs.
@TheFlygnr
@TheFlygnr 5 жыл бұрын
Quake 2 is the best! The soundtrack is amazing!!
@Manamanamana36
@Manamanamana36 5 жыл бұрын
Setting is much worse it's a shame
@quorkquork
@quorkquork 4 жыл бұрын
Quake 1's soundtrack is art; the other one is just good for a game.
@zyriuz2
@zyriuz2 3 жыл бұрын
Speaking of that soundscape, valve in both half-life 1 and half-life 2 created a similar feeling but rather than hiding it inside the very music track they built their soundscapes within the game world using ambient sound and that really also gave the levels it's own unique sound and feel, i bet that is because they most definitely got inspired by quakes sound design.
@RamHoot
@RamHoot 6 жыл бұрын
FRICK LIAM you post when I need to go sleep
@drew8235
@drew8235 2 жыл бұрын
Finally playing this game in 2022. Played Doom as a kid, probably should not have been playing it, but missed Quake entirely. Holy hot damn is it good.
@skumbino
@skumbino 4 жыл бұрын
Default control scheme for Quake and even Quake 2 was Arrow Keys and A and Z for looking Up and Down. WASD + Mouselook were used only by few people and only after it gained popularity it became a FPS (and in general pc games) standard. In quake 1 you had to enable mouselook with a command in console.
@psychodrummer1567
@psychodrummer1567 5 жыл бұрын
My biggest pet peeve with Quake 3 and Unreal Tournament series is that you should only have the music when you play against bots. In true MP, it should be disabled by default. I managed to survive many Q2 MP matches against stronger enemies because I listened for the footsteps and pick-up sounds. The music drowns them.
@justingoretoy1628
@justingoretoy1628 3 жыл бұрын
The legend has it that it was actually Thresh, a professional Quaker, who came up with the WASD layout.
@tinkerer3399
@tinkerer3399 3 жыл бұрын
Thresh popularized WASD with his community outreach but he definitely wasn't the originator. He even mentions that he isn't the originator in his guide AND he actually tells people not to use WASD just because he uses it, instead encouraging people to play around due to a variety of factors.
@Delta225
@Delta225 4 жыл бұрын
18:07 Also, when you're strafe jumping, do NOT hold forward.
@afti03
@afti03 5 жыл бұрын
Thank you for making this video, man! i wish you a merry merry Christmas to come!
@1300l
@1300l 4 жыл бұрын
Finally someone who understand quake legacy. Ppl think that ID peaked in Doom and anything else later was downhill. It was FAR from it, i remember when Quake came out.. every one forgot about Doom over how good Quake (and hell even Duke Nukem) was.
@SuperQGS_
@SuperQGS_ 5 жыл бұрын
For Shamblers, I wouldn't recommend using rockets like in this video. They have an immunity to explosives or splash damage or something, I can't remember. The point is, rockets v shambers is not a good idea. I recommend using the Super Nailgun, or the lighting gun if you have the ammo. Great video and keep on quake'n.
@fwostyshrakes1870
@fwostyshrakes1870 5 жыл бұрын
Also exploiting their melee attack animations the best way to kill them is through the "shambler dance," getting them to initiate melee attacks & backing out of range before they finish their melee attack animation, using the opportunity to unload your guns on them & effectively preventing them from using their hitscan lightning attack
@Manamanamana36
@Manamanamana36 4 жыл бұрын
Fwosty Shrakes yeah
@mathieuwiersma1660
@mathieuwiersma1660 4 жыл бұрын
They take half damage from rockets and grenade's impact and are immune to splash damage. Best is to use (super)nailgun or quaddmg sshotgun if its possible. Or just deadzone kite them.
@b4byj3susm4n
@b4byj3susm4n 2 жыл бұрын
They are 50% resistant to explosives. The game manual notes “They shrug off explosions. Good luck.” Still, rockets with Quad Damage is great against them.
@Nacalal
@Nacalal 3 жыл бұрын
Air strafing wasn't as much a thing after Q1, there was definitely bunnyhopping but airstrafe was basically nonexistant in subsequent titles.
@19RaxR91
@19RaxR91 5 жыл бұрын
Oh boy... I remember I played through Quake - I dont know or remember HOW exactly, since I was about 10 or 11 at the time, I think... or at least I think I did, since I remember seeing the end boss, so maybe I might not have defeated it. With that said, I tried to revisit the game a couple of years ago, and for some reason it didnt click with me, so I havent finished it again... though that might change after this video. Also, as a music lover, as well as a musician, I didnt listen to the soundtrack that closely the last time I played it, despite my knowledge of Reznor being its composer, since I had heard excerpts of it before and, at least in the levels I played, most tracks were just ambience faintly flowing below the combat noise. Your provided examples, though, are a showcase of HOW talented Reznor really is, and it is a shame, that a lot of his discography is pretty dull. cheesy or generic by comparison, in my opinion. The last 3 eps, which he did with Atticus, however, are pretty great overall, and I can say, that if I decide to revisit Quake, this time I will keep my ears sharpened to catch the, apparently, enormous amount of detail in these tracks, since the ones you presented definitely are amazing. However, I have a minor difference of opinion, And a major disagreement with you. While I agree, that it would have been cool for Quake franchise to stay with the Lovecraft themed story lines, and for the franchise to get a reboot in that vein, Im somewhat glad of the second game going a different route, but because of Q3 Arena, not of the sequel itself. I havent played Q3 in ages, but I remember fondly playing the game a massive amount of times in my childhood, and sometimes Im thinking about getting back into it. Also, I do think that with a reboot the franchise could potentially create something even greater then what has been presented before - by integrating the biomechanical/strogg aspect into the nightmarish world of Lovecraftian setting. For example, maybe the story arc, as before, could be about two warring sides - Humans and Strogg - however, as the story unfolds, it could show that the universe actually has this parallel Lovecraft influenced occult like realm, with the surreal and nightmarish monsters starting to appear, for some unknown reason, and it would create a war triangle, which most probably could only be won by the previously unknown 3rd side, since their ways of fighting/doing damage to something could be something never encountered before. In any case, I think that could potentially make the franchise stand apart from its contemporaries by combining best from the previous two tries at the it. My major disagreement, though, is about your opinion on Doom 3. You can say what you want about Quake 4, which, I agree, is pretty generic, despite the fact that the "Stroggification" sequence was a brilliant moment, imo. However, I know everybody is sucking Doom 2016s dick for "going back to the roots", and I have yet to play it, so I might enjoy it, or I might not. In any case, that doesnt change that Doom 3 is a Terrific atmospheric horror shooter, and yes - as many have pointed out, that is the reason its not a good Doom game. Well, I could not care less, since I was never invested in the original Doom games to begin with, so for me D3 is Exactly what it set out to do - a claustrophobic, atmospheric and subtly told horror tale, with a few minor hiccups along the way (the only major letdown is the Cyberdemon fight, but I saw somewhere, that there is a mod, where you can kill him without using the soulcube). Your point about ID making it to chase a standard set by their own students actually might be correct, but, while the game is not a masterpiece, to say its a bad game is not something I will ever agree with.
@QuakeGamerROTMG
@QuakeGamerROTMG 5 жыл бұрын
On the topic of the music I think it's a similar issue when people discuss Doom's soundtrack (the original). People love to tout the thrash metal riffs while you tear demons to shreds but a lot of the music was way more ambient and slower pace, Quake is much the same. The first one at least.
@Underqualified_Gunman
@Underqualified_Gunman 6 жыл бұрын
your videos are a treat to watch looks like i have back log of videos to watch again
@NothingAiring
@NothingAiring Жыл бұрын
Liam you will probably never see this but thank you so much for introducing me to my favorite band of all time Nine Inch Nails
@rebelScience
@rebelScience 3 жыл бұрын
Client-side prediction, not protection. Doom Engine was totally different from Wolf and not just an advancement of Wolf's engine. Raycasting vs BSP Trees.
@pqsnet
@pqsnet 3 жыл бұрын
Great Review! Especially the part here.. 10:47... and here 32:03 where you really take the viewer on a tour of how Quaky really was meant to be experienced. This is exaclty how i would have done it. You really played Quake as it should be played and went into the world and got lost, to when you finally got out, found your sanity, tell the world about the world you just came from.
@pqsnet
@pqsnet 3 жыл бұрын
Love how you analyse the music. You really understand how powerful music is. I rarely see/hear this in reviews. Again, great jobb!
@eugenb9017
@eugenb9017 3 жыл бұрын
21:50 - "and actually has maps specifically created for multiplayer". Quake1 had those too, DM1 to DM6. I had great times on DM4 and DM6 with friends.
@aisakataiga5200
@aisakataiga5200 4 жыл бұрын
I love how much you talk about game music
@emilianotechs
@emilianotechs Жыл бұрын
Wow I feel like I may have heard Trent reznor was involved with quake at some point back in the '90s but I had completely forgotten about that
@taurajo7
@taurajo7 3 жыл бұрын
You have missed the Enemy Territory: Quake Wars game, which is surprisingly good, or was...
@jasonfanus98
@jasonfanus98 3 жыл бұрын
One my favorite experiences from childhood. Love you Quake!
@CharlesVanNoland
@CharlesVanNoland Жыл бұрын
If I made a video about Quake it would be called: "Kids These Days" or "You Don't Even Know" and I'd just talk about calling up my friends to 1v1 with them over dialup modem. No, not online, not over the internet. Our computers literally dialed eachothers' house landline phone number, with the caller being the client and the answerer being the server. It always glitched out at some point, usually after about 30 min, for whatever reason. Playing online didn't come until a few years later, with the advent of the QuakeWorld client and server the 3rd party server browser GameSpy (originally QSpy, because it was originally made as a Quake server browser) it became cinchies to play online. Before that though, you only played multiplayer if you had a home network, or at least two computers hooked up via serial port, or parallel port, or LAN if you were super fancy, or you used your 28.8k modem to dial into your friend's computer to play 1v1 over a regular phone line connection. Kids these days, they don't even know.
@phillippi2
@phillippi2 3 жыл бұрын
It should be noted; Wolfenstein 3d's renderer was inspired by a tech demo for a game called Ultima Underworld, by Blue Sky technologies.
@Samuriy
@Samuriy 3 жыл бұрын
Liam is one of the KZbinrs who puts a lot of effort in his videos and it shows
@bruzrkgro-malog2953
@bruzrkgro-malog2953 Жыл бұрын
Great video! Now, it's time to go play more Quake.
@ThommyofThenn
@ThommyofThenn Жыл бұрын
I've played a lot of 90s shooters through emulator but i actually didn't play Quake 1 until it came out on PS4. I had fun especially since I played Doom 64 the same way recently before Q1. I liked its ammo balancing while the enemies and level design put me in many fun to struggle through
@shanetonkin2850
@shanetonkin2850 2 жыл бұрын
Whilst I do love Quake, I still remember just being blown away when a friend showed it to me back in 1996, and I’m completely with you about the music, pacing and difficulty being absolutely on point. The one point I would disagree with however is the art direction, I was never that fond of it personally. I preferred DOOM’s aesthetic more, Quake just felt like different shades of brown for hours on end, and in particular I thought the design of the weapons really lacked variety (I’m talking about the physical appearance of the actual models only, I had no problem with the range of weapons in general or the way they fired). I get that they had practically nothing to work with in terms of polygons, but still, they just seemed really boring and half-assed looking to me.
@thatRyzzle
@thatRyzzle 3 жыл бұрын
Prior to this video, I had no idea that most of Valve's and CoD's and MoH's successes were traceable back to id's Quake. That's so crazy to me! Given the critical acclaim the recent two Doom games have garnered, wouldn't it behoove id to reboot Quake in the same way they did with Doom?
@abadenoughdude300
@abadenoughdude300 3 жыл бұрын
I sincerely hope they do. Doom Eternal engine with a darker and more horror setting, reality warping due to the protagonist losing his sanity, Mick Gordon taking a stab at the OG soundtrack... That would be epic as all hell.
@applesthehero
@applesthehero 3 жыл бұрын
5:40 the WASD and mouselook format was NOT invented for quake, this is actually what Id used in-house when developing Doom, and was always the way Doom was meant to be played. Rather than WASD and mouselook being created to allow for the extra degree of camera freedom, the keyboard-only control scheme was created to accommodate for the prevalence of keyboard-only setups on computers at the time
@wolfgangfrost8043
@wolfgangfrost8043 2 жыл бұрын
I do like Quake III, but honestly I think the focus shifting entirely to multiplayer was a bad thing. The campaign teaches you the movement, the weapons and the levels. Once you've mastered it alone? Now you're ready to go online & test your skill. I gave up on Valorant recently because I disliked not having a meaningful way to rehearse with my instrument solo before I'm expected to perform onstage with my band.
@Christobanistan
@Christobanistan Жыл бұрын
I remember being in college when this came out. Our minds were blown. Countless hours of my life!!
@KillahMate
@KillahMate Жыл бұрын
A really nice overview of the Legacy of Quake, no doubt, and it even touches on the whole family tree and the new wave of retro shooters directly inspired by Quake - but I feel like the mod scene was slightly underrepresented, especially in light of the comments about wanting a new Quake 1 game at the end of the video... Dusk is definitely worth a namecheck there, but even more importantly the modern Quake 1 modding scene is _immense_ and the quality of their output is _preposterous._ Some map packs such as Arcane Dimensions, Alkaline, or for example Dwell most recently, go far beyond commercial DLC quality and approach or _surpass_ the quality and polish of full-on sequel campaigns - with the distinction that as much as they experiment with mechanics and aesthetics they always stay very recognizably low-fi medieval-techno-Lovecraftian _Quake 1_ as opposed to what Quake 2 did. Anyone who loved Quake 1 and was disappointed with the direction that id took the series with Q2 owes it to themselves to download vkQuake and try out the user created maps. If id had released any of those mod campaigns I mentioned in 1997 as a sequel to Quake they would have _blown people's minds._
@bioman1hazard607
@bioman1hazard607 3 жыл бұрын
This is a great video, granted you left out some crucial details but that's ok since you covered the whole point of them throughout, especially with the ending daisy chain
@doktorfury8616
@doktorfury8616 3 жыл бұрын
I don't know if this is the case on other platforms, but if you bought quake on steam, you get the free upgrade to the re release. If this is steam only, way to pay respects to where you came from!
@masterdeity3400
@masterdeity3400 3 жыл бұрын
It was only rereleased on current and last gen platforms (ps4&5/Xbox 1&SX&S/ and pc). It's always been on pc, but it's its first release everywhere else.
@DARS_04
@DARS_04 2 жыл бұрын
22:30 It's actually Bitterman, one of the playable dudes in the expansions is codenamed Joker.
@mvrk4044
@mvrk4044 Жыл бұрын
i never noticed that shub resembles the Q logo, good looks. i was a day one quakeworlder and played a ton of Q1 DM on TEN of all places; dont forget we were playing in 800x600 in software mode in the 90s edit: this is such a good video, does anyone remember when Q3 leaked before it released? what a time to be alive, curved surfaces!!
@Fatman311
@Fatman311 3 жыл бұрын
This is an excellent video, stumbled onto a quality channel here. Subscribed.
@vinslungur
@vinslungur Жыл бұрын
Doom 2 >>> Quake. Yes I'm super biased but it just plays so much better. The enemies aren't so damn damage spongy and their composition just clicks. The hitscanners (guys with guns) are not as damaging and easily killed but still a high priority target. Projectile attack based enemies are more beefy but you can dodge their attacks kinda like the pig dudes from Quake but you don't have to deal with annoying grenades bouncing all over the place. Why did they make the shambler's attack hitscan? The cyberdemon can ruin you instantly but you can get really good at dodging his rockets. Also Liam credits Quake with things like homing rockets but Doom 2's revenant did it earlier and better. I'm spoiled by fights with large numbers of enemies in Doom and its WADs so Quake's few, damage sponge enemies bore me and feels so repetitive. I adore the soundtrack though. Just saying there's a reason why people still play Doom 2 WADs and mods to this day and has such an active community and content creators like Karl Jobst, decino and the dean of doom. I'm really biased to feel free to counter my points.
@Bunny99s
@Bunny99s Жыл бұрын
For me idTech3 (Quake3A) is one of the best engines when it comes to movement and tech at the time and still is. There are many games with that engine. Apart from those mentioned in the video "Return to Castle Wolfenstein", Jedi Knight 2, Elite Force and some others. Though the number of mods and maps for Quake 3 is also endless. "DeFRaG" is still up to this day a separate e-sport category (defrag world cup 2017: cCO9QuV-cgM ). Though there were more obscure mods like Bid For Power which lets you play Dragon Ball / DBZ with all it's crazy powers ^^
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