I'm 73 and I just started playing Quake 1,2 & 4 again.. It's like traveling back in time to see the old neighborhood
@umbra2904 жыл бұрын
"If only something like that existed" I immediately knew it was gonna be Dusk and got chills when it happened
@graberassadventures35393 жыл бұрын
I was honestly just watching this and said the same thing. Dusk is an amazing Quake inspired game
@andreipintea93334 жыл бұрын
I tried imagining Trent Reznor and Andrew Hulshult working together on a soundtrack but my feeble mortal mind could not comprehend the magnitude of such thing...
@lydiasteinebendiksen4269 Жыл бұрын
Both idols I aspire to learn from in my own musical projects, if they collabed I would cry, and not just because the music would perfectly capture mortality and despair.
@slimebuck4 жыл бұрын
14:44 holy cow, it actually does feel like it is INSIDE my throat when I got headphones on! thats trippy
@filipecosta12326 жыл бұрын
5:30 Fun Fact: WASD was not isntituted by the developers, but rather by a player which played quake in competitive tornaments and online at the time. Since his setup was so much more confortable and easy to understand and use it was adopted by other players and eventually standardized by other developers and idsoft themselves later on. EDIT 1: I saw it in a video. I don't remember where it was anymore. I thought it was on People Make Games, but I was mistaken. EDIT 2: It was on Vox. here: Why gamers use WASD to move - kzbin.info/www/bejne/ioGmoYuOd615iaM EDIT 3: 33:56 Nice segway there. ;)
@VimyGlide5 жыл бұрын
VERY nice segue, i knew what he was onto in the first 10 seconds
@ZeroRed784 жыл бұрын
I'm not quite sure Thresh really should get the credit for that. I know I was taught by a clanmate to use WASD in '96 before his Quake Bible was a thing online.
@SeekerLancer4 жыл бұрын
@@ZeroRed78 Yeah I remember WASD was being used by most people pretty early on.
@scottchapman17424 жыл бұрын
Too bad ESDF is superior :P
@renison474 жыл бұрын
@@scottchapman1742 long live the ESDF master race! 🤘
@xanaxodgrindcorelover91916 жыл бұрын
you know trent reznor was involved because there are so many enemies With Teeth in this game
@Jpsalm915 жыл бұрын
I always thought that the enemies were The Fragile type
@JetpackGamer4564 жыл бұрын
Quake really was what All That Could Have Been from a 90s shooter
@TupDigital4 жыл бұрын
😅
@12wonge4 жыл бұрын
Yeah, and the weapon balance was entirely Broken.
@bigdaddychemster12014 жыл бұрын
[AWITHA_TEETHA]
@pyrrhickong6 жыл бұрын
I need more videos like this in my life. Vids that make me familiar with a subject I'm wholly unfamiliar with (all of my knowledge of id splits off at Doom 2 and the increasingly expanding ego of John Romero reaching nuclear fission with Daikatana) and make me invested in something new. I had no interest in the Quake series before this video, and Hell I even mistook it for Unreal Tournament a bunch of times, and now I am legitimately invested in the success of the series. Such care is given to individual elements (you have a GREAT way of describing the soundtrack - the "music moving down to the throat" description was so well placed and articulated) whilst also still giving off both an authoritative and informative air whilst ALSO ALSO balancing the fact that you're a fan of the series and capturing that enthusiasm for it without going "this is my personal Quake experience"... it does so much to create such a great sense of investment. From watching this, I do think that Quake went the way it inevitably had to go. Arena established such an elite environment with such a high skill ceiling that the skill floor was growing ever further away from the "average level" of that creating a slower paced, more methodical title was an inevitability considering the trends of the industry at the time. Dusk outright wouldn't have sold in the early to mid 2000's, as stuff like Painkiller and Serious Sam had that kind of niche covered. A game like Quake 4 really does feel like the only result that could've been put out for a fighting chance to sell without taking some form of massive gamble. But I mean, the mid 2000's kinda sucked in general unless you were Valve, Capcom, Rockstar, Bungie, or had "Wii" somewhere in your title. This has been the hardest I've ever been sold on Dusk, probably more than a direct video on it could sell me - the legacy behind that, seeing it and feeling it - just adds so much more to the weight of the game. Good job!
@mathieuwiersma16604 жыл бұрын
Quake 4, even though not groundbreaking, is still a very solid entry in the series and one of the last "true" first person shooters imo.
@SterlzWhoWhirlz5 жыл бұрын
Dope video. I do feel like Quake doesn't get enough appreciation, so it was cool to see someone give it some attention.
@kotzikacki76584 жыл бұрын
Yea people easily forget where the roots of modern fps are
@emin1663 жыл бұрын
@@kotzikacki7658 I can still enjoy Quake 1 singleplayer. I think everyone can.
@kotzikacki76583 жыл бұрын
@@emin166 But few are still aware of it that's what I meant
@emin1663 жыл бұрын
@@kotzikacki7658Ye.
@hylianchampion88673 жыл бұрын
Just want to let you guys know, I just got into the original Quake , I got the remaster on my Switch about a week ago, so it isn't completely dead. I feel like it's been revived. Anyway, Quake really introduced me to the solo player fps community (I used to only play battle royales), so I am glad to have it.😁 It's one of the best purchases of my life tbh.
@TheTokelosh4 жыл бұрын
I remember loading up GLQuake the first time and saying to a friend of mine, "well, that's it, they have reached peak graphics." Yeah I was so wrong. Great video, a lot of nostalgia and disappointment (Q2+4). No mention on the rise that was Unreal, which ended up obliterating the Quake engine in the end. Doom 3 with the Quake 1 soundtrack was scary AF. Quake 1 will always be my #1 FPS.
@phillipgoat002 жыл бұрын
quake is among my top 5 games of all time, along with zelda ocarina of time, ico, rs4 and doom eternal. That game meant so much to the game industry just like rs4.
@bruzrkgro-malog2953 Жыл бұрын
Quake 2 kicks ass! It's better than the original in many ways.
@WritingOnGames6 жыл бұрын
WELL DONE LIAM
@LiamTriforce6 жыл бұрын
thanks dad
@Ragnarockalypse5 жыл бұрын
EXCELLENT
@jermsbestfriend92964 жыл бұрын
I totally disagree. Quake II is way worse than Quake.
@michaelwerkov34383 жыл бұрын
@@LiamTriforce watching this 2 years later, thinking a about doom 2016 and doom eternal... we need a quake that is id's bloodeborne to from soft's dark souls: full-on lovecraftian. with a story like doom/eternal, but heavily environmental story telling, and whatever cutscenes/in-game story there should be much more event and ambience driven
@TupDigital3 жыл бұрын
Liam Triforce Gallagher
@masterzoroark66645 жыл бұрын
I like first Quake for that feeling of confronting the unknowable. Also, i like the "story". You are The Ranger, last sane member of his crew, the rest murdered by monsters or their insane comrades. Everyone besides you went insane from seeing Shub Nigurath or even drinking her cursed milk. You are the last person to get to the blasphemous creature and kill or at least seal it away
@zarnox30712 жыл бұрын
Oh hey, a zoroark.
@voltijuice85762 жыл бұрын
At least the cursed milk is good for making Frogurt.
@KillahMate2 жыл бұрын
@@voltijuice8576 The Frogurt is also cursed.
@afd198503 жыл бұрын
Great vid! I really hope Quake gets the DooM 2016 treatment. We need a lovecraftian shooter with the presence and atmosphere of Quake but with modern gameplay and graphics
@DamoBloggs5 жыл бұрын
I often play Reznor's soundtrack while playing other games. It has an ability to conjurer a visceral atmosphere and affect your perspective like very few other soundtracks can.
@rosodudersd2606 жыл бұрын
Very nice video, you clearly love Quake and have a lot to say about its value at large and to you personally. I'm by no means an expert on Quake or Id's history myself, but I have a few things to critique/expand on in your video. At 1:35 you give credit to Wolfenstein 3D for revolutionizing 3D gaming, and I'm going to have to be that hipster who says Ultima Underworld wrote the book on realtime 3D before Wolf3D, and in fact was the inspiration to John Carmack to write his own efficient 3D renderer at Id. Looking Glass Studios (Blue Sky Productions at the time) were really the ones responsible for setting the technological (and design) standard, though obviously Id did the most to popularize it and bring people to the new gaming paradigm, while also being marvels of a different, tighter, school of design. At 5:42, you state that Id realized the necessity for WASD and mouselook. But Quake didn't ship with WASD + mouselook as a default control scheme. The default controls are rather similar to Doom's, with arrow keys to move forward or turn and a modifier to strafe, but this time you have to engage mouselook by holding the "/" key. You could fiddle with options and console commands to bring it to the modern standard, but it wasn't as such out of the box. One theory is that the WASD started to become the standard after Thresh won the Quake tournament with it, and Quake 2 later shipped with his config available from the console. Half-Life was one of the first games to ship with default WASD as far as I know, while games even as late as 1999's System Shock 2 didn't (likely a carryover from the first game). I want to expand a bit on your analysis of the effect of Quake's Z-axis. Quake wasn't an advancement from Doom purely as a function of being fully 3D. In fact, if that were the only change, Quake would be a huge downgrade from Doom in encounter design, as far fewer enemies could be rendered on screen with the hardware of the time. Id made up for this with ingenious enemy designs that featured aggressive and dynamic AI behaviors. While Doom's enemy designs were inspired and finely tuned to foster unique combat situations through the interactions with your arsenal and the composition of groups, Quake's enemies are special for how they challenge the player's movement and reactions, while also rewarding optimal damage output with the now instant weapon switching. Many enemies have a melee attack to punish sticking too close, but also a deadly ranged attack that requires specialized movement -- sidestep the Ogre's grenades, jump or weave through the Death Knight's fireball arc, and duck behind cover to avoid the Shambler's hitscan lightning attack. Other enemies are simply brutal in their dominant engagement distance -- Fiends will hound you down and tackle you, while the Vore's homing spike ball will track you with tighter turns the closer it gets. You can bait individual enemies by kiting just out of melee range, but groups often require you to form instantaneous strategies about how to navigate your local layout to avoid damage while still dishing it out yourself. Combined with deadly platforming and harsh resource management and you have a recipe for tense, high-octane gameplay that surpasses Doom's level of excitement despite only managing a fraction of its enemy numbers. Also, using rockets and grenades on the Shambler?! For shame! He takes half damage from explosive weaponry. Best approach is the nail gun (+ super shotgun if you can intuit the right timing), or the lightning gun. I see you reloading saves a bit in some of the Quake footage. I must heartily recommend that anyone playing Quake today do so on Hard with saves placed only at the beginning of every level (with maybe a few minor exceptions). This amps up the tension immeasurably, adds real weight to your moment-to-moment decisions in gameplay, and keeps the scare factor strong even as you become acquainted with each level's challenges. Finally making it past the slow elevator ride at the end of Episode 2, only to be met with a brand new terrifying enemy type as you mentioned, left me quaking (ha!) in my chair as I reflected on what I had just barely scraped through. Be careful not to rely on the level auto-loads, though, as the game has a nasty habit of revoking your Runes if you do so. I really like your analysis of the music of all the Quake games. As a huge fan of Trent Reznor's entire discography, the soundtrack was a big part of my own personal enjoyment of the game. And as you said, it adds so much to the atmosphere and experience. Steam's version of the game doesn't include the music files (since they were originally played directly from the CD), and there was an enormous difference in how absorbing and haunting I felt the game to be before and after properly installing the soundtrack. I also really liked how you highlighted the dynamic switching in the Quake Champions background music, I had no idea. Really cool find. It was cool how you highlighted the various roots Quake laid down in the gaming industry, and also your diagnosis of its downfall. The industry turned away from more abstract shooters like Doom, Quake, or the Build engine games (Duke Nukem 3D, Blood, Shadow Warrior), in favor of more grounded shooters with more realistic, but far less intricate level and encounter design. I'd credit Half-Life with this for some of its focus on setpieces and believable locales, but it still carried the torch from Quake without much sacrifice in raw old-school FPS gameplay. A lot of people like to blame consoles for turning things towards more basic shooting galleries, but I think that's a bit of a cop-out considering that there were a number of competent old-school shooters (Turok, Power Slave, ports of PC titles) released on consoles like the N64 before Halo or Call of Duty really made it big. I totally agree that Id failed to recognize their own prior mastery in design in trying to chase contemporary trends with Doom 3/Quake 4, and that they finally stuck the landing in reinventing the modern formula with Doom 4 even if I'm not quite as keen on it as most. I disagree with a statement you made in your video on Doom 4 (which I just rewatched) that people already know why Doom was so great, because I feel like most significantly underrate its design and only recall its surface aspects, which is why it's rarely recognized that Doom 4 has more in common with arena-style shooters like Painkiller or Serious Sam than the original games, even if it I still approve of how it grabbed the stagnant FPS market by the balls and presented a fresh alternative.
@TheWolfgangGrimmer6 жыл бұрын
"Ultima Underworld wrote the book on realtime 3D before Wolf3D" --> But not before Hovertank 3D or Catacombs 3D, I believe. " I disagree with a statement you made in your video on Doom 4 (which I just rewatched) that people already know why Doom was so great, because I feel like most significantly underrate its design and only recall its surface aspects, which is why it's rarely recognized that Doom 4 has more in common with arena-style shooters like Painkiller or Serious Sam than the original games, even if it I still approve of how it grabbed the stagnant FPS market by the balls and presented a fresh alternative." -->Comopletely agreed.
@zackhype6 жыл бұрын
Do you have your own gaming channel? I'd watch it.
@zackhype6 жыл бұрын
Also I'm pretty sure the Thresh config story is 100% true. He led to both mouselook being enabled by default and WASD becoming the standard (personally I am trying to retrain my hands to use ESDF but I'm lazy).
@rosodudersd2606 жыл бұрын
@@zackhype I don't but I'm actually uh... working on that one. I'll hit you up when I have something, though. In the meantime, you can read my game design ramblings and check out my Deus Ex mod (fork of GMDX) here: rpgcodex.net/forums/index.php?threads/gmdx-deus-ex-advancement-mod-v9-released.85250/page-118#post-5737398 (SHAMELESS PLUG!) ESDF is cool, I use it for the Tribes games because it was the default for 2.
@jericho-sw7dx5 жыл бұрын
Wow this comment is long
@Crate705 жыл бұрын
Dude, the production values and scripts on these are insane for the amount of views you have. Get this guy 100k yesterday
@FearsomeWarrior Жыл бұрын
Lived this evolution. One of the easy ways to explain things to the young people is that stuff like Rocket League was a quake mod. Not expressly Rocket League but there was a QuakeRally and there were balls to kick around and scoring did work. Freaking racing mod for Quake.
@QuakeWorldTeamFortress4 жыл бұрын
Great video! Thanks for mentioning us at 18:55
@GoodmansGhost5 жыл бұрын
"The Shambler is one of the most challenging enemies in any fps" "Getting close to one is out of the question" Yet that is exactly what you must do to make them into a cakewalk =P The Shambler dance might not be an obvious tactic, but it is effective.
@ArcturusOTE4 жыл бұрын
So the Shambler dance is basically getting close to him to trigger his melee animation before steering clear and blasting him, right?
@GoodmansGhost4 жыл бұрын
@@ArcturusOTE yep and you move closer again before his animation ends so he'll keep trying to melee you. Rinse and repeat. Still not an especially easy enemy, but manageable in most cases.
@mathieuwiersma16604 жыл бұрын
@@ArcturusOTE You get close and stay close, yet not too close. He can attack when you're too close or far away. But there's a deadzone in between where he can't melee you but you're still to close to be considered 'far' enough for it to use his lightning attack
@ChristianIce4 жыл бұрын
Well, trying to put a Shambler down with rockets was not a brilliant idea :)
@kvltizt3 жыл бұрын
Shambler pairs are where it gets painful lol
@DaSuperGamer6 жыл бұрын
Damn, man. You just made me wanna go play these games now. :P
@blokmotion6 жыл бұрын
Found this video when I searched "billion" and looked for the what was posted in the last hour. Good stuff, keep it up.
@orvilleredenpiller3387 ай бұрын
"There is one man responsible for my favorite thing about quake" The guy who does mid-roll ads?
@rbarreira24 жыл бұрын
Great video :) Awesome job in mentioning all the reasons Quake was so revolutionary and influential. Another one was speedrunning, Karl Jobst has great videos about Quake's influence on speedrunning. A couple of notes on the multiplayer: normal Quake servers didn't slow down everyone due to a slow player joining. The issue was that when you pressed a movement key, that information would need to travel to the server, update the game state (player positions etc) on the server, which would then get sent back and rendered into pixels on your computer. On a 1990s modem connection, this meant waiting 0.2 seconds or more for actions to take effect, which was a very noticeable delay. QuakeWorld introduced client-side prediction (not "protection") that would render the result of these on your local system, without having to go through the server. However, the server still had the last say. This could result in some jumpiness at times - a fine price to pay for the reduction in response time.
@Prophecyx015 жыл бұрын
I kind of wish you mentioned the 3 expansions for Quake 1, the Episode 5 made by Machine Games (Wolfenstien), and Arcane Dimensions, one of the best mods for a video game ever made. Other than that, I really enjoyed the video.
@MrWildtizzle4 ай бұрын
Because I'm old, I just want to point out that WASD came later on in Quake's life, via deathmatch legend Thresh. When I played Quake I was still using the default arrow keys, and had to enable mouselook via console.
@MisterSavage7775 жыл бұрын
Can't they just do a reboot of Quake and give it the Doom 2016 treatment. None of this hero shooter garbage
@johnnytower616911 ай бұрын
I think I was like 8 when quake first came out. I remember playing with the doom controls, using “alt” for strafe and “q and z” for look up and down I didn’t learn wsad till half-life like 2 years later
@josiahmanson4 жыл бұрын
You implied that quake 1 didn't have multiplayer maps at 21:50, but that is incorrect. It had 6 deathmatch maps.
@FAIZAFEI3 жыл бұрын
Fun fact WASD is possible as early as 1993, there was a setup application in original Doom File and if you run it, it take you to a menu, it let you config audios, sounds, and of course, controls.
@petergambier4 жыл бұрын
Thanks for this excellent post Liam. Games are my life they can bring people out of their shells and are an inspiration for so many. it also brings the different generations together where the young teach the old and girls kick boys into touch. For over 10 years my buddies and I had a Friday night games bash in which 5 adult males, smoked, toked, drank and played the night away with new guests appearing all the time, they then, in turn, created their own groups and make an entertaining time. First person shooters were the preferred gaming genre with Half-Life's world of Zen being a favourite as well as Call of Duties Kino der Tod and all the other great maps. A regular group challenge was to see who could live the longest. We all chipped in to buy and upgrade, the PC that we used, specially built by one of the group. Time has moved on, the group one day disbanded but will one day get together in order to play the awesome new evolution in gaming, Valve's Half-Life Alyx in VR. Normally games were played with the music was turned off, you cannot hear your enemies approach and music just made it too predictable. A very special thankyou must go to Valve and Sonic Mayhem's rather excellent sounds which we turned up, not off, especially Quad machine.
@uria36793 жыл бұрын
Who is here after Quakes comeback?
@OleksiiTheAngry3 жыл бұрын
what can I say - sucks to be me, because all of my quake gameplay was pirated and I had NO quake music whatsoever. Until qII, which became my idea of 'quake OST'
@MrSwinefuzz Жыл бұрын
I've been a Doom fan since I played it on PS1 back in the 90s, but I just played Quake for the first time in 2024. Now my heart is full of peace and love and hope for the future of humanity. I've missed this.
@cyanideandfiberglass547511 ай бұрын
Just wanted to say, Quake 2 soundtrack is not just some of the best game music - it is hands down some of the best fucking shredding man has ever, or will ever, produce
@spiral-viper5 жыл бұрын
Excellent summary, i enjoyed watching this. Thank you for making this. I actually enjoyed the multiplayer of Quake 4 immensely. To me, the physics of motion were an improvement over Quake 3 because the use of a crouch-slide allowed for a more fun sense of momentum and the inertia you could develop was phenomenal
@DoctorPlay7 ай бұрын
I played Quake when it first came out and still do. The first real 3D FPS. Between the graphics, textures, sound design, music, map design and absolutely amazing multi player, it’s still my favorite game of all time. I pray for a reboot trilogy of Quake. It deserves it more than Doom.
@thomastommy98647 ай бұрын
Quake: The Dark Ages
@mt.everettrod Жыл бұрын
Phenomenal look back at all that quake has been! I enjoyed it most in quake I days, but also had a lot of love for quake II, despite it lacking the same visuals as the first one.
@IronSalamander86 жыл бұрын
Quake is so good. I'm playing through it again right now thanks to Steam and fan patches. Even by today's standards, heck maybe especially by today's standards, it's excellent. I actually played Quake 2 first, I love Quake 2 as well, and while I love Quake's music, the metal score in 2 is closer to my normal listening preferences. The original Quake does have a much better setting for sure though. I'm an old fart so vastly prefer Quake style games over CoD ones, especially with the way they keep releasing them over and over. I've been finding a bunch of retro shooters on Steam lately as well as the ones I already owned. I was able to dig up my original CDs for both No On Lives Forever games thankfully for example but besides Dusk there's Ion Maiden, Amid Evil, Project Warlock, and Intrude. It's a good time to be into this style of shooter.
@SeekerLancer4 жыл бұрын
I like Quake 2's soundtrack more as music but Quake 1's fits the atmosphere of the game so stupendously. Quake wouldn't have been Quake without it.
@Soulfly4154 жыл бұрын
@@SeekerLancer Are you saying that Quake 2's soundtrack doesn't fit Quake 2's setting? It was f'n perfect! You're in an industrial alien world, sabotaging their nuclear facilities, defenses and factories. A Quake 1 type of soundtrack wouldn't have been fitting for Quake 2's atmosphere.
@Emeraldiouss4 жыл бұрын
I love when you go in-depth with the music, I almost wish you'd go through the entire Quake soundtrack. Man, another Quake in the style of the first one is probably my dream game. I mean, copycats are nice and all, but they will never be Quake.
@draregrevtaam1147 Жыл бұрын
Love the attention you gave to the soundtrack of quake 1. It really works on your nerves and haunts you throughout the game.
@draregrevtaam1147 Жыл бұрын
Also you should've shown strafejumping from quake 1. I mean in quake 1 the highest and fastest speeds are reached with strafejumping. It's the fastest of them all.
@KokoRicky3 жыл бұрын
The shambler really demonstrates how much of a violent ballet Quake is. If you lunge at it and then quickly back away, it will miss you as it attempts a melee attack, and if you keep doing this you'll never get struck by its lightning attack. However, this takes some practice. I didn't even figure it out until playing Horde mode in the remaster recently, despite having played Quake and and off since the late 90s!
@com3152 жыл бұрын
Quake’s art and level design is the greatest of all time
@philtripi9937 Жыл бұрын
Yes !
@daniel_najar2 жыл бұрын
I really hope they make a next generation Quake game. You’d think they’d already make one at this point.
@paganavenger8920 Жыл бұрын
Trent Reznor is so sick when it comes to performing music in Nine Inch Nails especially in composition in media, he even did the score on that TMNT flick that I saw recently, it was awesome! 🤘😎
@Samuriy3 жыл бұрын
Liam is one of the KZbinrs who puts a lot of effort in his videos and it shows
@l30n.marin3r0 Жыл бұрын
34:00 I want a game that looks like Quake but plays like Quake 3. The chunkyness of the graphics of Quake is something that just adds up to the atmosphere. The chopped animations, the blockiness to it makes it feel...rough, it sends shivers down my spine!
@justingoretoy16284 жыл бұрын
The legend has it that it was actually Thresh, a professional Quaker, who came up with the WASD layout.
@tinkerer33993 жыл бұрын
Thresh popularized WASD with his community outreach but he definitely wasn't the originator. He even mentions that he isn't the originator in his guide AND he actually tells people not to use WASD just because he uses it, instead encouraging people to play around due to a variety of factors.
@wrockage4 жыл бұрын
so glad i happened upon this. i don't consider myself a gamer but love quake so much, have played it so many times. your analysis was really excellent. thanks so much for sharing!
@drew82352 жыл бұрын
Finally playing this game in 2022. Played Doom as a kid, probably should not have been playing it, but missed Quake entirely. Holy hot damn is it good.
@NothingAiring2 жыл бұрын
Liam you will probably never see this but thank you so much for introducing me to my favorite band of all time Nine Inch Nails
@W1s3guy955 жыл бұрын
God, quake was my favorite franchise as a kid. I had so much fun being terrified by quake I and loved the sequel. Quake 3 is where i met alot of cool people. I really wish they would go back and remake the first quake and I've been saying this for years. You have no idea how well the game would do and how much hype it would create... sadly i don't think they will, people who worked on it have moved on... but i guarantee if they did, the first person they would call would be Trent. I adore the games and it holds a special place in my heart❤
@joshuajones88434 жыл бұрын
I've been saying this for ages as well. Especially with the critical success of the newly released Doom Eternal, I'm certain they could finally find a way to do the Original Quake justice.
@connorgolsong2903 жыл бұрын
Well boys, Id has announced a new Quake game. Let's pray it's a remake of the first game.
@travisjohnson622 Жыл бұрын
Every player ive ever spoken to wants a sequel to the original Quake. Theres really no debate or anyone out there sayinng "I prefer the strogg". Lol Why can they not give us what we want and have needed since quake 2? I just dont get it. Good video by the way.
@afti035 жыл бұрын
Thank you for making this video, man! i wish you a merry merry Christmas to come!
@pqsnet3 жыл бұрын
Great Review! Especially the part here.. 10:47... and here 32:03 where you really take the viewer on a tour of how Quaky really was meant to be experienced. This is exaclty how i would have done it. You really played Quake as it should be played and went into the world and got lost, to when you finally got out, found your sanity, tell the world about the world you just came from.
@pqsnet3 жыл бұрын
Love how you analyse the music. You really understand how powerful music is. I rarely see/hear this in reviews. Again, great jobb!
@RamHoot6 жыл бұрын
FRICK LIAM you post when I need to go sleep
@emilianotechs Жыл бұрын
Wow I feel like I may have heard Trent reznor was involved with quake at some point back in the '90s but I had completely forgotten about that
@bruzrkgro-malog2953 Жыл бұрын
Great video! Now, it's time to go play more Quake.
@Underqualified_Gunman6 жыл бұрын
your videos are a treat to watch looks like i have back log of videos to watch again
@claudemartin5907 Жыл бұрын
As far as I know they extended the build engine for Shadow Warrior so that rooms could be stacked at runtime. The map is loaded and some of the rooms are moved in 3d space to actually be above another room. In Duke Nukem 3D they couldn't do that yet, so instead they just made you walk through a portal whenever you go to the upper/lower room. One important difference was that the direction of sound could be calculated with rather simple algorithms and it was possible to see through the surface of water while in older build games water you could swim in was a separate room in DN3D and you had the origin of sound just somewhere on the 2d map even if at runtime it would be above you. Then came Quake and the real difference was that in Quake the game was designed as a 3d world. While Shadow Warrior still had a 2d editor (you would still just create a 2d maze that is then played as a character inside that maze), Quake was made in BSP, which is like CAD software. They could have went on using 2d designers to create 3d games but then the maps would still mostly have been like DOOM maps with with some rooms stacked.
@Christobanistan Жыл бұрын
I remember being in college when this came out. Our minds were blown. Countless hours of my life!!
@Smique45423 жыл бұрын
It is really impressive how Quake played a part in many of the modern shooters. I still dream of a scary single player Quake game. Maybe even a remake/reboot of Quake 1 like Doom 2016 was for the original games. I gotta say that I really did enjoy Quake 4 and Doom 3 even tho they were far from what made the games good in the beginning. Doom 3 I love the atmosphere and it's a different take on the series. Quake 4 is a sequel to Quake 2 and there are still some parts in that game that creep me out. I just personally like those games.
@ewha24564 жыл бұрын
I was going to write a lengthy post about the origins of fps controls and how WASD wasn't actually the default in original quake (newer steam release may be different) but it seems others have already said that, so I'll just leave this link to what the original controls looked like for those interested. strategywiki.org/wiki/Quake/Controls Before wasd was the norm, remapping the left and right arrow to strafe instead of turn was a common setup. The originals controls were rather quirky, with options for lookspring with the mouse and other things that we just don't see anymore in fps.
@beeswithchainsaws4 жыл бұрын
"Without quake, there would be no first person shooter. There would only be DOOM Clones." Wow... I never thought about that...
@srbrant53912 жыл бұрын
I can't not giggle at "the Vores coming out of the elevator."
@zyriuz24 жыл бұрын
Speaking of that soundscape, valve in both half-life 1 and half-life 2 created a similar feeling but rather than hiding it inside the very music track they built their soundscapes within the game world using ambient sound and that really also gave the levels it's own unique sound and feel, i bet that is because they most definitely got inspired by quakes sound design.
@peterlaanguila50984 жыл бұрын
awesome video, thanks. Btw that Q3 lightning gun lag lol
@bioman1hazard6074 жыл бұрын
This is a great video, granted you left out some crucial details but that's ok since you covered the whole point of them throughout, especially with the ending daisy chain
@mrhiblo3 жыл бұрын
One of the earliest memories of me playing a game is sitting on the lap of my babysitter's son and sneaking off to play Wolfenstein3D, and my job was to push the space bar to kill the bad guys
@mvrk4044 Жыл бұрын
i never noticed that shub resembles the Q logo, good looks. i was a day one quakeworlder and played a ton of Q1 DM on TEN of all places; dont forget we were playing in 800x600 in software mode in the 90s edit: this is such a good video, does anyone remember when Q3 leaked before it released? what a time to be alive, curved surfaces!!
@aisakataiga52004 жыл бұрын
I love how much you talk about game music
@SuperQGS_5 жыл бұрын
For Shamblers, I wouldn't recommend using rockets like in this video. They have an immunity to explosives or splash damage or something, I can't remember. The point is, rockets v shambers is not a good idea. I recommend using the Super Nailgun, or the lighting gun if you have the ammo. Great video and keep on quake'n.
@fwostyshrakes18705 жыл бұрын
Also exploiting their melee attack animations the best way to kill them is through the "shambler dance," getting them to initiate melee attacks & backing out of range before they finish their melee attack animation, using the opportunity to unload your guns on them & effectively preventing them from using their hitscan lightning attack
@mathieuwiersma16604 жыл бұрын
They take half damage from rockets and grenade's impact and are immune to splash damage. Best is to use (super)nailgun or quaddmg sshotgun if its possible. Or just deadzone kite them.
@b4byj3susm4n2 жыл бұрын
They are 50% resistant to explosives. The game manual notes “They shrug off explosions. Good luck.” Still, rockets with Quad Damage is great against them.
@Fatman3113 жыл бұрын
This is an excellent video, stumbled onto a quality channel here. Subscribed.
@SplotchTheCatThing Жыл бұрын
Interesting thing about Sonic Mayhem's soundtrack for Quake 2 to me is it was probably one of the first game soundtracks to be composed primarily on an instrument other than a keyboard -- the piano kind of keyboard, that is. :D 'cause, although Quake 1 also used CD audio its drones and atmosphere sound like they were created largely with samplers, which are keyboard instruments. And PC games were just starting to move away from the general midi standard, which was and still is very much optimized for keyboard players. And while I do know one or two other games that used guitar-heavy CDA soundtracks before Quake 2 did, they tended to make at least an equal use of synthesizers and electronics, so I think it's still fair to call out Quake 2 specifically on this. You can really hear a difference in the composition of Quake 2's music compared to almost anything that came before it. You've got that emphasis on pentatonic scales, blues licks and power chords being used as the main sort of harmonic structure which are all more familiar to a guitarist. It's a bit weird to use a word like "authentic" when, like, obviously it's more authentic than a midi sample when the sound you're hearing is a real instrument being played, but at the same time it's not just the tone of the instrument that makes these tracks feel so much more vibrant and alive than anything out of Doom or Wolfenstein.
@chinaski65934 жыл бұрын
I love Quake so much. It's My favorite FPS franchise along side Half Life. Thank's for doing this. You deserve so much more subs.
@JenyaIsJustChilling4 жыл бұрын
fact #1: quake 1 ost was not made by trent reznor (he was more like a producer) but by nine inch nails guys (chris vrenna, etc) due to some label issues or smth (source - john romero's interviews). fact #2: quake 3 arena + team arena ost was not made only by sonic mayhem, but by industrial veterans front line assembly (in fact FLA's work was more than half of the soundtrack, especially if you count team arena), but for some strange reason only sonic's part of the work was allowed tp be released as an album. plus, liam didn't mention chris vrenna's part of the quake champions's ost
@JenyaIsJustChilling4 жыл бұрын
p.s. if you're reading this - please consider playing quake champions, we need more people (and by "we" i mean active players and fanbase), i know bethesda pretending that everything is fine and ingnores (or even bans) any posts with disscussions about game problems, but everything is defintely not fine (the gameplay is great, but there's no support or fixes). the game has average 500 people online a day.
@masterdeity34003 жыл бұрын
@@JenyaIsJustChilling This is late, but you're damn right. People, play Quake Champions, it's extremely fun.
@phillippi24 жыл бұрын
It should be noted; Wolfenstein 3d's renderer was inspired by a tech demo for a game called Ultima Underworld, by Blue Sky technologies.
@taurajo74 жыл бұрын
You have missed the Enemy Territory: Quake Wars game, which is surprisingly good, or was...
@dondante235 жыл бұрын
Great video, and the gameplay footage is bringing back a lot of great videos for me, especially Quake III. A+
@ThommyofThenn Жыл бұрын
I've played a lot of 90s shooters through emulator but i actually didn't play Quake 1 until it came out on PS4. I had fun especially since I played Doom 64 the same way recently before Q1. I liked its ammo balancing while the enemies and level design put me in many fun to struggle through
@AlphaEnt25 жыл бұрын
Random trivia: 8:25 Those things are called vore indeed, but they are also known as shalrath. And quake 3 arena's music was made by both Sonic mayhem and Front line assembly. ID Games changed the way I listened to music.
@enzowarren98322 жыл бұрын
DUSK, Quake: Remastered, Project: Warlock, Powerslave: Exhumed, DOOM, DOOM II, DOOM 2016, DOOM Eternal, these are some of my favorites. And they go with me everywhere, on my Switch Lite.
@doktorfury86163 жыл бұрын
I don't know if this is the case on other platforms, but if you bought quake on steam, you get the free upgrade to the re release. If this is steam only, way to pay respects to where you came from!
@masterdeity34003 жыл бұрын
It was only rereleased on current and last gen platforms (ps4&5/Xbox 1&SX&S/ and pc). It's always been on pc, but it's its first release everywhere else.
@rajasnagpurkar3 жыл бұрын
Nice! You made me appreciate the OST much more, thanks!. I Sidenote:is it just me or is quake 1 analogous to how revolutionary super Mario 64 was for 3D console gaming as Quake is yo true 3D PC Gaming
@spore1246 жыл бұрын
Awesome video. And thank you for bringing DUSK up! The whole time you will building up to it I was mentally yelling THAT ALREADY EXIST. THAT'S DUSK, MAN!
@jasonfanus983 жыл бұрын
One my favorite experiences from childhood. Love you Quake!
@HikingFeral2 жыл бұрын
give health give armor give cells 99999
@skumbino4 жыл бұрын
Default control scheme for Quake and even Quake 2 was Arrow Keys and A and Z for looking Up and Down. WASD + Mouselook were used only by few people and only after it gained popularity it became a FPS (and in general pc games) standard. In quake 1 you had to enable mouselook with a command in console.
@blunteastwood3 жыл бұрын
This is well done. Why didn't you mention Quake Wars though.
@JanbluTheDerg3 жыл бұрын
2021 Update: Doom Eternal is Id's new Magnum Opus FPS game, the end of the evolution of DOOMs push forward combat. The original Quake was remastered, it's multiplayer opened up, and it got a new game mode developed by Machine Games; Horde Mode Doom Eternal and Quake Champions have ranger skins now, which are automatically unlocked if you own Quake 1. Id software is hiring as they are now developing a game for "a long-running iconic action FPS" while referencing "sci-fi and fantasy environments" It is very much looking like Id software will be taking a gander back to the original Quake. What they manage to do with it, only time will tell, but I have confidence that it will be good.
@1300l4 жыл бұрын
Finally someone who understand quake legacy. Ppl think that ID peaked in Doom and anything else later was downhill. It was FAR from it, i remember when Quake came out.. every one forgot about Doom over how good Quake (and hell even Duke Nukem) was.
@TheFlygnr5 жыл бұрын
Quake 2 is the best! The soundtrack is amazing!!
@quorkquork5 жыл бұрын
Quake 1's soundtrack is art; the other one is just good for a game.
@Laxhoop4 жыл бұрын
Man, Quake Champions told us “Ranger has been trying to get home all these years, and can’t”, and then never said anything else about the man.
@psychodrummer15675 жыл бұрын
My biggest pet peeve with Quake 3 and Unreal Tournament series is that you should only have the music when you play against bots. In true MP, it should be disabled by default. I managed to survive many Q2 MP matches against stronger enemies because I listened for the footsteps and pick-up sounds. The music drowns them.
@morbid1.3 жыл бұрын
Quake 2 on lan... what a time to be alive
@TonyTwoNukes3 жыл бұрын
Quake needs the same remaster/reboot treatment that Doom 2016 got.
@b_radbrad88993 жыл бұрын
there is a remaster of Quake 1
@TonyTwoNukes3 жыл бұрын
@@b_radbrad8899 No no. Not a remaster. An absolute remake of Quake. I only said remaster/remake because I've heard people refer to Doom 2016 as a remaster which is horse shit. But either way. Absolute remake
@b_radbrad88993 жыл бұрын
@@TonyTwoNukes I agree. I think people mean doom 2016 and eternal movement is an improvement and similar to quake 1 and 2.
@Nacalal3 жыл бұрын
Air strafing wasn't as much a thing after Q1, there was definitely bunnyhopping but airstrafe was basically nonexistant in subsequent titles.
@Exigentable5 жыл бұрын
You're the youtuber all my favorite KZbinrs watch lol
@powderedbuns82515 ай бұрын
Good music is timeless… this soundtrack is everything an ambient soundtrack should be!!
@thatRyzzle3 жыл бұрын
Prior to this video, I had no idea that most of Valve's and CoD's and MoH's successes were traceable back to id's Quake. That's so crazy to me! Given the critical acclaim the recent two Doom games have garnered, wouldn't it behoove id to reboot Quake in the same way they did with Doom?
@abadenoughdude3003 жыл бұрын
I sincerely hope they do. Doom Eternal engine with a darker and more horror setting, reality warping due to the protagonist losing his sanity, Mick Gordon taking a stab at the OG soundtrack... That would be epic as all hell.
@treatwomenright332 жыл бұрын
quake 2 was my first FPS in 98' in high school and i loved it. though i was relatively late to the computer scene. i was hooked. yes the 1st one was so much more fun with the soundtrack and environment, that was dark. i didnt like half-life as much, though it is a better game. I guess nostalgia probably as it was my first game. so I still think ID with quake help revolutionize the FPS genre. great video and content. sub earned.
@wvu9787 Жыл бұрын
Unreal Tournament really took a big part of Quake’s audience, also I loved Doom 3.