I think the comments about taking an infantry squad command blob instead of Catachan are spot on. It’s not just the mortar heavy weapons. It’s because infantry squads get cover for sitting on a circle, plus they can get a take cover order to stack protection from enemy indirect fire trying to break up the command blob. Better offense and defense by using 5 left over points is hard to beat.
@janehrahan51169 ай бұрын
frankly im suprisded 20 command blobs aren't more common. Every time I see a 10 man guard command blob, I drop 2 guard teams in on it and nearly always charge and 1 round removing orders for the rest of the game, I feel like 60 more points for 10 more wounds is better
@CatharsisChaser9 ай бұрын
@@janehrahan5116 because adding another 10 guys to just sit behind an wall on an objective isn't worth it, that's 60 points you could spend on something like a scout sentinel or scion squad. Currently they are just a tax to glue the lord solar ( who forgot his acheotech vox at home apparently) and a command squad together, and bring a mortar so that you can tag anything within 48" with fields of fire An extra 10 wound won't really matter that much if you opponent has anything that will be a serious threat, if anything you're just giving them 2 extra free blast shots
@MidWanker-Minis9 ай бұрын
It depends if you have the 5pts to spend or not. 5pts for a mortar is nice. The plasma gun and plasma pistol sarge will come up occasionally if they send a unit round the back somehow.
@heavyweaponsguy44989 ай бұрын
Another good thing about it is if you go with double mortar (one in the infantry squad, one in the command squad) it makes the unit slightly less susceptible to blast weapons, since the unit will only have 14 models. It's something to keep in mind, since the biggest threat to Solar's CommandBlob after deep strikers is artillery.
@cavemansam84009 ай бұрын
@@MidWanker-MinisI’d be tempted by a melta gun incase you need to yolo slag a rampaging monster late game.
@tdlainc.47379 ай бұрын
its almost like the Dorn is either under costed or the Russ's are over costed.
@CloningIsTooGoodForSheep9 ай бұрын
Double Dorn Baneblade combo in a spearhead works well and has the rule of cool on the battlefield.
@imadequate33768 ай бұрын
Storm lord baneblade with the twin vulcans and the 40? I believe carrying cap and like 12 firing deck and stack it with lazcannon heavy teams. It's fucking gross. There's a guy at my local TTS with 4 bane blades and his 2000pt army with all 4 is stupid.
@CloningIsTooGoodForSheep8 ай бұрын
@@imadequate3376 That is the kind of list you don't get to play with outside of tournaments as your opponents run for the hills.
@danwilde47126 ай бұрын
@@imadequate3376 we play on too congested terrain. I played in a doubles tourney and just fielded 2 SHs and I was just contained in our deployment zone, I couldn't go anywhere. It was a little frustrating. In 2000 pts I doubt I could score much(I was unable to move on to the center objective because I was too wide
@colonelsanders829 ай бұрын
Mordian you're gonna make me worry with video names like that. Never doubt the Russ.
@GorgeousRandyFlamethrower-9 ай бұрын
The Old Faithful
@asaclya41049 ай бұрын
I sometime go for the triple Dorn but it can be very frustrating to deal with for some armies. So if you want to keep you're friend stay with two XD
@roboflex31629 ай бұрын
replace the catachans in the command blob with infantry/cadian shock troops. might as well make use of those last 5 points. im going to try this list on tts and see how it goes! EDIT: So after playing this list, I think it can be improved by replacing the basilisks with earth shakers, and then giving the platoon commander the grand strategist enhancement. that way every unit gets an order.
@Hardcover_Pilot9 ай бұрын
Here's the take I threw together. Triple Dorn, obviously, Lord Solar command blob using Platoon Command Squad and a ten man Infantry Squad with two mortar tubes between them. For artillery I was actually thinking instead of Basilisks go with two Earthshaker Carriages supported by Creed, which means Lord Solar can concentrate on the tanks. For my infantry I went with a 15-man Scions team for deep strikes, and two Cadian "super-blobs" - a Castellan, a command squad, and 20 shock troops. I might be biased myself, but I feel like for playing the objective game, having that many OC 2 bodies with Cadia Stands in the mix is a really solid choice to stay standing on a circle. (That all the infantry I have right now are Cadians. 😅 )
@deafnoisemarine62949 ай бұрын
I would love to see an Abhuman themed list. "Mordian's Rejects" I think you might be able to make it work by using a Stormlord to carry Ogryn up the battlefield.
@Cronosification9 ай бұрын
Dorn's are awesome but their AP could be higher. I think I'd find room for Creed to get those free FoF going ensuring the Dorn's are putting wraiths and custodes onto their invuln saves.
@HarryHopkins-x3p9 ай бұрын
I would take an infantry squad with a mortar for the command blob, and then I would give the command squad a mortar instead of plasma gun and medic. Double mortar is useful for Fields of Fire. You have the spare 5pts for it. Also, Gaunt's Ghosts could be worth looking at for secondaries, especially now they can order out of reserve.
@dankvu9 ай бұрын
I got a dorn for my birthday and a Cadian Defense Force for christmas. Add a tank commander with grand strategist makes this list exactly 1,000 points!
@coachneal849 ай бұрын
Heres my take, point is to completely overwhelm the opponent with armour, rendering all anti infantry firepower useless. 1 Enginseer with a bunch of Russes was always useful, could swap out one for a couple of cyclops. Just keep rolling Chimeras onto the central objective, use the rest of your force to hold up home objective and one in NML. Lord Solar 2 x Enginseer Tank Commander with grand strategist (allows you to fight with it and the Dorns on two fronts) Command Squad with mortar, vox, medic (for popping Suppressing Fire on things) 3 x Catachans with Chimeras Keig Infantry Squad with vox (for command blob) Scions (or heavy flamer scout sentinel) for secondaries Basilisk (just to slow things down, not looking for major damage) 3 x ROGAL DORN Calidus Assassin (Dropping both Engineseers and scions/sentinel gives you enough for a cyclops and Catachans/Chimera or Basilisk depending how you like to score secondaries or want more indirect fire power)
@SherlockSpiner9 ай бұрын
SO YOUR TELLING ME MY CHRISTMAS BOX SET DOES NOT HAVE ENOUGH DORNS?!?!?!?! thank god I have a valid excuse to get another dorn
@FeatherZo9 ай бұрын
Great list! The dorns are awesome to look at as a bonus As a guard player during 5/6E with a trench warfare style inspired army I'd love to see your take on a 10th edition version at some point, basically a list with full defensive capabilities until an all-in charge I included infantry blobs with command teams supported by HWT bolters and mortars + sentinels for and arti + valkyries for objective strikes
@C454D9 ай бұрын
Not a guard main guy myself but been playing against them a lot...and personally been running a double land raider ironstorm list so I'll give my go at this for fun. Only thing I want to talk about is Oppressor Cannon vs. Twin-Battle Cannon...I don't know but I think the Oppressor cannon isn't actually better. Having used Predator autocannons...that statline is fairly weak for what it might be firing at or just outright ill-fitted. By all maths, the Twin-Linked Battle Cannon offers far more consistency with wounding rates and even better wounding rates on average, even against harder targets. If I remember my maths right, unless you are wounding something on a 6 (firing at something with T20...) then any roll that includes FULL re-rolls is better than having a one stage better wounding rate. 5+ with re-rolls is better than 4+ wounding. 4+ wounding with re-rolls is better than 3+ wounding. It just adds consistency in my opinion. The lower AP is a factor but in my ol' go of it, I have things to help support the core 3 tanks. So what do I suggest for the list? Here's my HOT HOT take on it. Leontus Ursula Creed 2x Platoon Command, Master Vox, Medi-pack, Mortar. One officer has Drill commander (goes with Leontus), One has Grand Strategist (goes with Creed). Enchancements because i had 35 points left. 2x Infantry squads both with mortars. 3x Rogal Dorns with Twin-battle canons, Meltaguns, Multimeltas and pulviser cannon 6 Bullgryns with Brute Shields and Mauls 1 Hellhound with Multi-Melta and Hunter Killer 3x Scout Sentinels (each on their own, not in one squad) with lascannons and Hunter Killers (and chainsaws) 3x Kasrkrin squads with Meltaguns, Plasma guns, Sniper and melta mine. Main theory craft here is using Creed to double up on Field of Fire (FoF) usage or to enable its usage even if hit by a Vex (+1CP tax ability). This is why both her and Leontus squad have double mortars, to aid in consistency of getting that trigger and enabling the doubling of that effect. The Hellhound also helps by being able to turn off cover benefit for a target, so for things like tanks this could be very helpful even if you don't go full combo, having AP1 now matter again for the battle-cannons means even a 2+ save is suddenly dropping a lot more wounds. While every Rogal Dorn Ideally would have orders throughout the game, best to consider one of them a Flanking role tank that may do without an order from Leontus turn 1 who I would ideally have ordering 2 of the dorns + the Bullgryns (give the Bullgryns Move Move Move). The one dorn flanking should be positioned where the opponent has put weaker units that may not be able to contest a dorn, with Leontus re-deploy this should be easily done. Scout Sentinels offer another layer of consistency and nuisance units. There are 3 lone sentinels running around and should be able to at least tag a priority target for re-roll 1s for the dorns each turn. Ultimately though, if they die they die...means the Dorns weren't taking fire and are now moving up. Now for the Kasrkrin. These guys are to get orders from Creed mostly to double up on Move Move Move to get objectives early, being the most annoying thing since sliced bread and ultimately be another element the enemy can't ignore once objectives start being a thing. This list could quite easily just set-up shop with Deploy Teleport Homer and Cleanse, Park the Bullgryns turn 1 on the centre for Deploy and the Kasrkrin just get to work triggering Cleanse over and over again, or maybe have a random sentinel just do it. Once the Kasrkrin get to position, just slapping them with orders for better saves and better OC means they are now harder to take objectives from AND they have a 3+ save with benefit of cover (highly likely anyway). If anyone gets close, they will take D3 mortals off them, of 2D3 if a vehicle is getting cute. Will admit though, this is me going incredibly against the guard grain by omitting entirely any real form of Indirect fire bar the mortars. However push comes to shove, Dorns and Kasrkrin can always help trigger FoF anyway if maybe you lose the mortars or maybe need those units to handle homefield trouble. Main issues: its a lot of large and bulky boys who may have a problem fitting both of their asscheeks through tables full of ruins that tournament run (and I play on those layouts...my land raiders STRUGGLE) so any movement blocking plays will likely set you back a full turn minimum. It also requires knowing how to order your movement as to not block yourself in. Again, my focus isn't to have all 3 dorns in the centre, I want 2 Dorns and the Bullgryn being the centre field attractions. The 3rd dorn is a flanking dorn that is operating to be something that should help where needed as needed. The Hellhound is likely the biggest challenge to move. with now easily 3 lanes clogged with metal, this puppy will just have to make do with what it can get. This isn't a list about hiding EVERYTHING. In fact, I might even suggest that instead of trying to hide completely, just hide from select enemy units (use loentus re-deploy to help) and reveal against other things. You do have Ablative Plating so use it, let that help you soak some firepower and if they do kill a Dorn, that's fine,; you got 2 more. Not a list that I think works out the gate and is easy to use but I think this one compliments the Dorns better.
@foxnut139 ай бұрын
I like this. This is well done. 👍 I'm not a huge fan of RDs myself, so I'd just replace them with 2 Malcadors and 1 Malcador Annihilator or just 3 Malcs 😂 Unfortunately, RD has more gun variety 😕
@zombiesue10549 ай бұрын
I'm still a fan of Double Dorn plus TComm+GStrat. ~750pts, smallish concentrated squadron, not too many points, still highly effective.
@lachlankren42319 ай бұрын
Was stuck at home with covid last week and went down the rabbit hole watching a bunch of vids and actually decided to go with the triple dorn list lol. Mine inc: Lord Solar Tank commander 3 x engineseers for the Invuls on the Dorns 2x10 man kreig squads Leman russ exterminator 3 dorns 2 basilisks 2 scout sentinels Thinking of changing the tank commander for some Kreig Marshals and the Primaris Psyker
@Storehouse-8059 ай бұрын
I love your videos mordian! Thanks for the Info!
@revolverDOOMGUY9 ай бұрын
I kinda want the Rogal Dorn chassis to be used for more things, like different turrets. It would be nice to see it with an Anti-air turret with 4 autocannons or an anti heavy with a heavy lascannon. The conversion to tank-hunter we are seeing is amazing for example and GW could easilly make it official. Also The hull could be used to create a transport vehicle like an IFV (because it would be a more armored and better armed version of the Chimera, ehich is an APC) or mobile artillery.
@Miloshmkd9 ай бұрын
Played vs World Eaters yesterday, my Rogal Dorn tank brought Angron to 3 wound after a full salvo 😮 I am not a pro player but that shocked me, I almost took down a fu**ing daemon primarch in one go with this beauty of a tank. Won that game, now I am getting another Dorn, I fell in love with it.
@dudebromanguy9 ай бұрын
Alternate list Lord Solar Platoon Commander Ogryn Bodyguard 20x Catachan 3x5 Scions 3x Rogal Dorn 3x Leman Russ Exterminator 3x Scout Sentinels Scout sentinels + russes + solar end up giving the Dorns BS3+, reroll 1s to hit and an extra pip of AP. Stack fields of fire with scions and you have oppressor cannons with AP-4!!!!
@janehrahan51169 ай бұрын
I approve of this. Is there any way to fit 15 points in to give solar a 4th order?
@xMcCabe32x9 ай бұрын
@@janehrahan5116you can’t give him the grand strategist enhancement as he is a named character….
@enriccorbeil42519 ай бұрын
you can give it to the platoon commander @@xMcCabe32x
@janehrahan51169 ай бұрын
Nvm then
@Jaybirderino9 ай бұрын
I like this army. It's funny that it's quite similar to my army in a few ways. I am a huge fan of the exterminator russ, scout sentinels, and rough riders. These did massive work in a tournament, but I see how the dorn is carrying the list here. If I was building the list I think I would find space for Ursula Creed, leaving her solo near the Solar Command Squad and making sure there was a mortar of some kind of that command squad. Handing out Fields of Fire across the board for free every turn has the tendency of turning infantry lasguns into absolute monsters. I do like the list though. I just painted my third dorn and my cyclopes so I can almost run it with the models I have...
@dominicl58629 ай бұрын
"I find your lack of Scout Sentinels... disturbing." nah but for real tho - Ofc there's validity in the list, its just the standard Mordian Glory 10th ed Index hybrid army with 3 Rogal Dorns instead of 1 Rogal and 3 Leman Russ. Its the same units taken over and over again but in different configurations. Really counted on Mordian of all people to explore the index and see what works, but every game is essentially the same units. Its head cannon that Mordian has a secret vendetta where he literally will not use Scout Sentinels, then when 11th comes out he say "Look I went all 10th without taking a single sentinel. Reject the meta." I dont understand why, but GW put an army wide buff mechanic on the chicken walkers. A squad of 3 will consistently apply daring recon every single turn, save 2 cp for reinforcements and they literally apply it every turn. Another two tools missing from the list is Creed and Guant's Ghosts. The 4 (5 honourable mention) 10th ed Guard Index Tools: 1. Lord Sol 2. Creed's FoF 3. 3x Chicken Walker 4. Guant's Ghosts (5) Exterminator Auto Russ. These are the units that actually make the faction function and punch well above our weight. For every one you're missing, the Guard list suffers ever more. Really hoping you try some new units sometime Mordian.
@s.h-d60749 ай бұрын
Tweaks needed I think. I believe the Catachans should be trimmed down from 2x20 1x10 to 3x10, Creed and an Infantry Squad with Mortar. Straken is the onky Dude doing actual damage in the Catachans and I would not want to miss Creed and Fields of Fire. Maybe you can substitute one of those Squads for a Scout Sentinel as force multiplyer
@conquest62719 ай бұрын
I am always a fan of taking a scout sentinel or two, the only thing missing from this list seems to be access to re-rolls. I might cut one of the catachan blobs. 3’s re-rolling 1’s is a lot better than straight threes. Would also help the two basilisks not take the IDF penalty!
@getalife8059 ай бұрын
Ill never let my russes go.
@matty67209 ай бұрын
Its quite a standard list really. Decent amount of infantry, arty, tanks and a cheeky scion squad. Id like to see with 4 inf squads in chimeras, rough or death riders and more scions so everything is speedy, hammer and anvil style. Probably keep a basilisk or a flyer
@marknus899 ай бұрын
Did you just make a Trailer Park Boys reference!? LOL
@jonasschunck81309 ай бұрын
A few months ago you made a video about regimental enginseers in combat guard squads, i think that might be really fun to see with those dorns. They also have nice synergy with the cyclops potentially.
@jonasschunck81309 ай бұрын
Quickly made an example list: +++++++++++++++++++++++++++++++++++++++++++++++ + FACTION KEYWORD: Imperium - Astra Militarum + DETACHMENT: Combined Regiment + TOTAL ARMY POINTS: 2000pts + + WARLORD: Char8: Lord Solar Leontus + ENHANCEMENT: Grand Strategist (on Char1: Platoon Command Squad - Platoon Commander) + NUMBER OF UNITS: 23 +++++++++++++++++++++++++++++++++++++++++++++++ Char1: 4x Platoon Command Squad (75 pts) • 2x Veteran Guardsman 1 with Master Vox, Close Combat Weapon, Lasgun, Laspistol 1 with Medi-pack, Close Combat Weapon, Lasgun, Laspistol • 1x Platoon Commander: Close Combat Weapon, Plasma Pistol, Power Weapon Enhancement: Grand Strategist (15 pts) • 1x Veteran Heavy Weapons Team: Close Combat Weapon, Laspistol, Mortar Char2: 1x Regimental Enginseer (45 pts): Archeotech Pistol, Enginseer Axe, Servo-arm Char3: 1x Regimental Enginseer (45 pts): Archeotech Pistol, Enginseer Axe, Servo-arm Char4: 1x Regimental Enginseer (45 pts): Archeotech Pistol, Enginseer Axe, Servo-arm Char5: 1x Regimental Preacher (35 pts): Holy Pistol, Power Weapon Char6: 1x Regimental Preacher (35 pts): Holy Pistol, Power Weapon Char7: 1x ‘Iron Hand’ Straken (55 pts): Auto Shotgun, Bionic Arm with Devil's Claw, Plasma Pistol Char8: 1x Lord Solar Leontus (125 pts): Warlord, Conquest, Konstrain's Hooves, Sol's Righteous Gaze 20x Catachan Jungle Fighters (110 pts): Sergeants, 13x Jungle Fighter, 4x Jungle Fighter w/ Flamer, Jungle Fighter w/ Vox-caster 20x Catachan Jungle Fighters (110 pts): Sergeants, 13x Jungle Fighter, 4x Jungle Fighter w/ Flamer, Jungle Fighter w/ Vox-caster 20x Catachan Jungle Fighters (110 pts): Sergeants, 13x Jungle Fighter, 4x Jungle Fighter w/ Flamer, Jungle Fighter w/ Vox-caster 10x Catachan Jungle Fighters (55 pts): Jungle Fighter Sergeant, 7x Jungle Fighter, 2x Jungle Fighter w/ Flamer 9x Infantry Squad (60 pts): 5x Guardsman, Guardsman w/ Vox Caster, Heavy Weapons Team, Sergeant, Guardsman w/ Meltagun 4x Munitorum Servitors (35 pts): Servitor's Servo Arm 4x Munitorum Servitors (35 pts): Servitor's Servo Arm 4x Munitorum Servitors (35 pts): Servitor's Servo Arm 1x Basilisk (135 pts): Armoured Tracks, Earthshaker Cannon, Hunter-killer Missile, Heavy Flamer 1x Cyclops Demolition Vehicle (25 pts): 1x Cyclops Demolition Vehicle (25 pts): 1x Cyclops Demolition Vehicle (25 pts): 1x Rogal Dorn Battle Tank (260 pts): Armoured tracks, Heavy Stubber, 2x Heavy Stubber, 2x Multi-melta, Pulveriser Cannon, Co-axial Autocannon, Oppressor Cannon 1x Rogal Dorn Battle Tank (260 pts): Armoured tracks, Heavy Stubber, 2x Heavy Stubber, 2x Multi-melta, Pulveriser Cannon, Co-axial Autocannon, Oppressor Cannon 1x Rogal Dorn Battle Tank (260 pts): Armoured tracks, Heavy Stubber, 2x Heavy Stubber, 2x Multi-melta, Pulveriser Cannon, Co-axial Autocannon, Oppressor Cannon
@nukeybrown57329 ай бұрын
Trip Dorn is fun at a tournament, I have been running it since december, easy to play on the clock and some armies just cant deal with it, since the data slate I have dropped indirect and play full aggro in the middle and it works surprsingly well. Solar blob (with DKoK), x2 bullgryn (6 strong), x3 Kasrkin in Chimeras, x2 clyclops, X3 Dorn and a Calidus. my personal experience is the chimera bullgryn wall is tough to push through and there is alot of mortal wounds on the front line with Kasrkin, and grenades on Bullgryn.
@pcat76999 ай бұрын
needs some vanquishers or armigers as bait
@anthonylamonica57719 ай бұрын
I’ve only got 2 dorns sooooo guess I gotta throw the baneblade in🤷♂️
@simonmorris98779 ай бұрын
I would say combine the remainder of points with 9 sentinals and the rest infantry. The composition of said remainder i would leave for you to pick but the principle is essentially the infantry to to foot slogging stuff, actions screening etc and the sentinals for screening a second line and fire support but qlso needing heavy weapons to realistically take down and diluting what will come the way of the dorns.
@robertnathan52509 ай бұрын
Current list is triple dorn, with 2 russ tank commanders (1 demolisher and 1 battle cannon) including grand strategist. Add in 2 basilisk, 3 scout sentinels round up with 2 10 man catachan squads and a 10 man infantry squad with platoon squad and 2 5 man scion squads for deep strike funsies 😁 the 3 dorns are always fun especially with ablative armour 😂
@cavemansam84009 ай бұрын
Next week: The age of the Dorn is over! Make way for the triple Stormblade list!!!!!!
@rjscorpion88929 ай бұрын
So hear me out on why no lord solar. For 245 you get 3 tank orders, something to sit on a home objective, 2 mortars that contribute, and 1 extra cp per round. This is wrapped up into a super fragile unit that if anyone has precision or the dorns get more than 24 away, you have a problem. For 425 you can get two tank Commanders with grand strat. That gives you 3 tank orders 2 lascannons, 2d6+6 from the battle cannon, 4 multimeltas, and 2 heavy stub, a ton of wounds, and if they get popped fight on death. You orders are always in range of the dorn, no need to worry about precision. The difference between all that out put is 180 points.lord solar is fine, but he sits in the back and primarily contributes 3 orders for 245 points. He is also the first target of my enemy as if they get to him, everything falls apart. Just feel like 2 tank Commanders and 3 russes for 1205 is not that bad. Add in 2 basilisks and you still have 525 in points for infantry, enginseers, and action monkies.
@urosbrkic33709 ай бұрын
It's funny. I'm running a similar list tomorrow. Just two Dorns and a Demolisher Tank commander (don't own three Dorns). Also, instead of the two catachan blobs, I'm tanking a Kasarkin squad with a chimera (just to test it out) :)
@soul1d9 ай бұрын
I ran 3 dorns once. Worked well, first win against the Grey knights. It is expensive but... it worked.
@Madlarkin009 ай бұрын
I think triple dorn is over egging the pudding... just my opinion before I get fully into the video
@lordofshovels43699 ай бұрын
I only have one dorn but seeing this 3:10 makes me want to but two more just so I can recreate that for my Death Korps!!!!
@1bskemp9 ай бұрын
I'm thinking: -Solar Command blob w/infantry squad -60 infantry, 20 Cats, 40 Cadians -1 chimera -1 squad of Kasrkin -2 Basilisk -3 Dorns -3 Scout Sentinels 1995 Short on orders?
@jackchan32358 ай бұрын
How's your solar orders going to reach out
@1bskemp8 ай бұрын
cause he's in a command blob@@jackchan3235
@Kinaro6669 ай бұрын
D: ............. *rush buys another DORN!*
@akodotain9 ай бұрын
I'm concerned that your Leo becomes a single point of failure. I'd prefer his bodyguard to be a bit tankier just in case. We're drifting towards a durability rules bypass meta thanks to C'tan, Girlyman, Deathwing etc, so Dorns are also going to get incidentally hated on. Other than the above concerns, seems sound.
@michaeljacobs28608 ай бұрын
I just purchased 3 dorns after watching this
@eamondanieu82729 ай бұрын
This list has the bonus point that your opponent may just forfeit after sitting through three shooting phases where 3 Rogal Dorns fire all of their weapons
@niko_aetherious9 ай бұрын
I've been thinking for a while now that the Russ is being soft replaced, especially now that it's been revealed that solar auxilia is getting a Russ and things in horus heresy tend to not get much support in 40k. Dorn generally does seem like a more effective way to get the durability and firepower you need in place of the Russ. Something I've been mulling over is whether or not the Dorn actually needs orders to be effective. With the oppressor cannon being d6+3 shots with blast, plus the fact that you have 3 of them, you might have enough volume to do reliable damage in spite of the 4 to hit, and if not then scout sentinels giving reroll one's might be enough to make a difference plus supporting the rest of the force as well.
@rjscorpion88929 ай бұрын
I took the dorn without orders and felt it way underperformed compared to with an order. Maybe I was just off that day, but without orders it felt like it was more than a 16% difference. I will say it's not bad against smaller enemies so maybe you can have one order supporting two dorns and taking turns between them as to which gets the order.
@02Machiavelli6 ай бұрын
Never taking Dorns. Leman Russ forever.
@paulbridge60637 ай бұрын
My biggest problem with this list, is I play on WTC terrain maps, so do not thing the Dorn can get moving thru the table 😞
@janehrahan51169 ай бұрын
tbh with 3 dorns, might as well go shadowsword + baneblade imho, its only 930 vs 780. it costs 150 more but you get far more firepower, the durability is slightly lower vs heavy at or light at, but the most common at (s12) is even. Edit: the only downside to this is if tournaments keep doing the cringe "large models can't leave deployment zone" terain.
@Hardcover_Pilot9 ай бұрын
Terrain would be my primary concern. I've heard and seen a lot of stories from people using superheavy tanks where they were effectively neutralized by terrain, trapped in deployment and sometimes never even getting to fire a shot. Hell, I've even heard sometimes people can't even get their Dorns out of deployment, but that's much more rare.
@rileysmith77639 ай бұрын
I’m seconding anti-super heavy terrain being cringe. LET ME USE MY MODELS
@janehrahan51169 ай бұрын
@@rileysmith7763 "b but we need the terain to balance melee with ranged", then nerf ranged instead of nerfing indirect fire only.
@giantninja91739 ай бұрын
@@janehrahan5116but we can’t just straight up nerf ranged because it’s all Tau has.
@giantninja91739 ай бұрын
Another point strategy wise is that a Dorn can fire overwatch while titanic units cannot.
@andrewking88119 ай бұрын
Mordian could we see a battle where you take what is considered "meta" for guard currently with things like bullgryn chimeras and Kasrkin, not saying play it super serious but I do want to watch what is working well for us in tournaments to get some insight
@danielmartan13159 ай бұрын
3 are already too much against certain armies according to me. I personally play 2rogals + tank commander as armored wedge. I didn't try 3 rogals because I only printed 2 :)
@Rob94hawk8 ай бұрын
3 Dorns sounds like cheese. But rules are rules.
@joshuacrosby40429 ай бұрын
Three Dorns? Or three Valdors?
@alessiogiuffrida61729 ай бұрын
I don't know your meta, but in mine 20 men infantry (even Kriegs) last nothing. I love the channel but sometimes i see very big differences in style of list building: yours seems to have absolutely no anti infantry fire and somewhat lacking melee. Mine are made of mixed anti tank and anti infantry in form of as much blast possible, all elite 40mm based heavy infantry that can mow down 20 krieg in one go and half while keeping them out of objective control range thanks to their huge bases. The anti horde shooting is actively used also against high resistance targets especially when combined with sustained hits or devastating wounds, and it works. So i really struggle to take the no man's land of objectives and keep them for more then 1 turn or 2.
@alessiogiuffrida61729 ай бұрын
Apart of little difference in points per fire output, i think Guard has other kind of problems to deal with. As for now 3 Dorns are the best option hands down
@nivmizzet39239 ай бұрын
I played with this idea only to discover I can’t afford 2 new dorns
@ajaxthegreatest21919 ай бұрын
Glorious!
@DenWarrenMusic9 ай бұрын
Drop one Catachan blob and put in two scout sentinels.
@joeladkins10469 ай бұрын
Upgrading from DDs to DDDs
@SpartaMacIntyre9 ай бұрын
2:52 Those tank destroyer-style conversions are beautiful :) Does anyone know where they're from?
@IvyMyki2 ай бұрын
@Pete The Wargamer has a video on it
@art-games62309 ай бұрын
Im intrigued, how do you “build a unit on paper?” Do you just think of possible tactics or do you calculate odds against various enemy armies? (If such a thing is even possible) it seems a bit daunting to me to think of entire armies on paper without any actual games
@hargath73819 ай бұрын
Well yeah if i´would plac combatativ i thik thats the way to go or with at least one Bane blade currently I paly (2000 points) Cadian Castellan (65 points) • Enhancement: Drill Commander Platoon Command Squad (75 points) • Enhancement: Grand Strategist - Medic - M.VoX - Autocanon Regimental Enginseer (45 points) Tank Commander (205 points) 1x Demolisher battle cannon 2x Multi-melta BATTLELINE 2X Catachan Jungle Fighters (55 points) Infantry Squad (120 points +Platoon + Castallan; sitting on Home objektiv) 2x Sniper rifle • 2x Autocannon 2X Infantry Squad (60 points) 1x Lascannon DEDICATED TRANSPORTS 2x Chimera (70 points) Catachan 2x heavy flamer 2xChimera (70 points) Infantarie Squad 2x heavy bolter OTHER DATASHEETS Field Ordnance Battery (120 points) • 2x Bombast Fieldguns 2x Kasrkin (100 points) Leman Russ Exterminator (180 points) Ogryn Bodyguard (40 points because i had 40 points) • 1x Close combat weapon 1x Huge knif 1x Ripper gun Ratling Snipers (60 points) Rogal Dorn Battle Tank (260 points) 2x Scout Sentinels (60 points)
@MrMarlow19809 ай бұрын
At 9.10, I laughed at that joke more than I care to admit 😂😂
@zedirich79 ай бұрын
Do you think the old basilisk will be replaced?
@mastergmoore9 ай бұрын
Use infantry mortar blobs w/ command x3 and 3x mortar teams experiment? 12 mortars total?
@operator98589 ай бұрын
I dont like how dependent the guard is on leontus and grand strategist...
@garyheywood6949 ай бұрын
not me saluting and liking the video immediately.
@oblivionfan345Tony9 ай бұрын
I want to love the Dorn but every time I play with them I roll like dog water and it ends up doing almost nothing the entire game. Has happened EVERY time I've brought them in 10th
@Mapkinase19 ай бұрын
When is the triple baneblade chassis getting its’ rightful spotlight???
@MaxSkymningsmåne9 ай бұрын
How about a light armour list. Lots of vehicles but no Russ or Dorn.
@redzabo19 ай бұрын
What model was the Stug-style tank at the beginning of the video?
@DeathKorpsOfWrath9 ай бұрын
That's a converted Rogal Dorn Battle Tank as a Tank destroyer variant :)
@Kelwyrm6 ай бұрын
Why does the the full list with cyclops only give me 1970 points, what am I missing?
@Kelwyrm6 ай бұрын
sorry, points up and down in new manual, I didn't realize the date
@stevenmcgrath51149 ай бұрын
Do you Tripple Dorn Dare us ?
@pavelefanov60479 ай бұрын
Good video. Timecodes please!))
@pabloalonsolasagabaster6589 ай бұрын
im not at home and i cant hear the video yet. BUT WHAT HAVE I´VE BEEN SAYING??? no one wanted to believe me in this comunity, but Rogal Dorn is the primaris leman russ. just look at the scale of the new sentinel. That was the red flag to me. Sorry for the negativity, I have 4 russes so when the guard codex drops, I will have to see what do I do as a collector, if I just play an older edition or invest in several rogal dorns
@TJDieter21919 ай бұрын
Russes are still great. Tank commanders, demolishers, and exterminators and are all solid. Don't invest if you don't want to. You'll have plenty of success with OG russes
@pabloalonsolasagabaster6589 ай бұрын
@@TJDieter2191 they are fine, now... Think about how the dorn is slowly replacing it. Slowly. At first, when it came out, it was literally worse than the russ. Now it is slightly better. Watch out gor the next guard codex! I know that right now the Russ is very playable. I'm thinking long /mid term. It is the redemptor leman russ, although GW is doing less aggressively, since guard is not as popular as marines.
@ethanklee90419 ай бұрын
I think this is more to fill out the tank lineup and attract more players who want guard for the tanks, as well as giving something to be a bit heavier to counter the leman russ being a lower stat line (relative to other equivalent units) and a lower point value. It makes me think like a Sherman vs Sherman jumbo.
@janehrahan51169 ай бұрын
As someone who has 5000 points of shelf tier old marines, I think this is a valid warning that more guard players should heed.
@pabloalonsolasagabaster6589 ай бұрын
@@janehrahan5116 you can call me mystic Pablo, cause i predict these things...
@Night_Haunter9 ай бұрын
Valrak is going to bust
@davidthomas28709 ай бұрын
Tripple dorn is a lot of tank lol
@ethanklee90419 ай бұрын
Well when your infantry drops dead easier than a fly the answer is clear, bring stuff that isn't weak to balance it out
@MonoOne1019 ай бұрын
Lists of 3x or more big ticket item outside of 3k points games or games where they fight another 3x or more big ticket items suck to play against and ruin the game for me
@Tehstampede9 ай бұрын
Two complaints I have with the Rogal Dorn tank: 1. Rogal Dorn is a cool primarch but his name sucks. "Rogal" is such an ugly word; they could've easily gone with the Lion Tank (or el'Johnson Tank lmao), Ferrus Tank, or just called it the Dorn Tank. 2. Which is the main battle cannon offset, and not centered? Unless that think is loaded with gyroscopes or the opposite side of the tank is counterbalanced (why lol), that design both looks stupid and makes no sense.
@whitemiasma52889 ай бұрын
The name is ugly and does not roll off the tongue at all; however, RDBT does!
@hectorluis81026 ай бұрын
O7
@KeyvanArian9 ай бұрын
nice
@janehrahan51169 ай бұрын
If this becomes common I'll have to swap my Knight crusader for my castelan. Please guard players keep doing infantry spam. I don't wanna go back to 3 custodes squads and odd buffs.