The custom animations really paid off. They totally carry the whole game. The way the Pals move and react to being pet, the way they work, etc., give it so much charm and make you feel so connected to your Pals.
@PowerofRock249 ай бұрын
I agree with this wholeheartedly. Depresso's mining animation is just great, and Mossanda. When I discuss games with my friends, we rarely talk animations. But Palworld's animations add so much charm and character to the game.
@MusicComet9 ай бұрын
Them being pet is horrible wdym? It's literally just a different face and a pose, not even animated. I was actually disappointed that they don't react differently to being pet, like, at all.
@dieptrieu65649 ай бұрын
@@PowerofRock24 Everything about depresso is great
@D3adCl0wn9 ай бұрын
@@MusicComet Give it time, we might even get different reactions from Pals based on their traits.
@KD-_-9 ай бұрын
@@MusicComet pet lovander
@Prince_Smugarina9 ай бұрын
Simple answer. They gambled BIG on a truly experienced engineer who only knew Unreal Engine, so PocketPair changed the engine from Unity to Unreal, which PP didn't really understand, so much of that original concept had to be "scrapped" due to the assets they had in Unity no longer being usable, until perhaps they recreate them in Unreal.
@tsuaririndoku9 ай бұрын
Possibly also might be added way later like NMS
@biohazerdtrollztrolls47989 ай бұрын
fun fact ue5 is easier to use and has more tools to help a developer than unity will ever dream of having now :) its a better engine in near every aspect this is why most big companies are moving to ue..... from ark. to cdpr to pocketpair to EA using it more etc :) ue5 is just better in near every single aspect than unity and has more tools for developers as well :) The engine also does infact do open worlds better than unity as far as hardware limitations :) unity is becoming outdated clunky and shit to use... i mean ue5 was designed and built on the idea of making openworlds easier to make and on hardware :) Also have you played craftopia...... Palworld would be a flop dead in the water had it used same engine and designs as craftopia.... There is a clear reason to move engines..... i mean it was the unity limitations that caused them to work for 2 years on seemless world because the engine doesnt do well with openworld optimization..... its why craftopia had instanced islands/worlds on release :) it takes studios lots of time to optimize unity properly....
@jackb84109 ай бұрын
Exactly. Such a clown video here 🤡
@MetronaJ9 ай бұрын
@@biohazerdtrollztrolls4798(Though they switched to UE4 first)
@Lsir9 ай бұрын
@@biohazerdtrollztrolls4798 Even if UE5 has the tools to help devs. You cant expect them to be on a 100% capacity, they are essentially devs cooking a 5 star dish with a futuristic oven, BUT they cook so this only proves that innovation is key to success.
@dennislp39 ай бұрын
"makes himself sound incompetent and gives credit to his team" Holy shit...you mean...like...a real leader?
@NearynHub9 ай бұрын
we were looking for copper, but then struck gold!
@ACraven9 ай бұрын
Also, very in line with Japanese culture. Humble/deprecating about personal achievement/skill, while giving credit to the group.
@RED_XLR9 ай бұрын
A real and GOOD leader!
@irgendwer36109 ай бұрын
a modest if not a bit humble leader
@GetPhiledIn8 ай бұрын
he's future proofing and passing the blame once it comes to legal matters...
@SDZ6759 ай бұрын
The fact that they also dodged the Unity debacle last year because they switched to Unreal Engine. It's almost like fate wanted them to succeed. The game's at least a 9/10 if not a 10/10 once they iron out the bugs and glitches.
@Argonisgema9 ай бұрын
I was thikning the same thing watching the part when they switched. like dang, if they didn't switched then they would have owed way more money then i bet they originally intended.
@RusticShine9 ай бұрын
lets be real though. some of the bugs and glitches are down right hilarious and should stay in the game. Not all of em. but a couple
@PowerofRock249 ай бұрын
It's not a 10/10 imo, but it has some serious potential to be. I look forward to the updates and expansions to really make this game into the masterpiece it deserves to be.
@trevorgibbsnc9 ай бұрын
Let me ask you this? What game in the past 5 years is better (other than Baldurs Gate)? What holds it back from being a 10/10? It’s a 10/10 bar none. Best play loop I’ve experienced since Skyrim.
@Juggs0099 ай бұрын
Seriously, with what I've heard about the development it was like this game was made out of pure miracles. They had no experience, they barely had any budget, no one knew how to make models or riggings. Somehow, they got an expert to help them make rigging possible and look good, they had a senior who taught them all UE, they found a middle schooler who LOVED guns and made animations for them in their spare time who just happened to be at the store one of the workers of the company frequented at. Not to mention they delivered the game at almost a perfect time when people were tired of Pokemons lazy behavior towards consumers and the fatigue of AAA games in general. God himself looked at Pal World and was like "oh shoot, lemme play that bro"
@nerdymcheaven9 ай бұрын
I think the reason he put out this "devblog" was actually the same reason why you said, "it was a memoir". The company was spread thin just like what you have said, and when the budget was used up, Palworld would be released either way. He is just trying to put everything out for the public to know what really went down when trying to make the game. It's actually quite brave. He didn't know whether the game would save them, or bankrupt them entirely. Kudos to this team.
@gollygosh9 ай бұрын
Much better than the industry standard of the rectangle, one color apology card
@tienluuquyet50699 ай бұрын
luckly they arent Fantastic and Palworld not the day before bcs watching the first trailer give me flash back
@thatHARVguy9 ай бұрын
@@tienluuquyet5069 Fntastic's pre-release message was so the opposite of Pocket Pair's. All of us were skeptical on Jan. 19.
@scotty23449 ай бұрын
I would think he's being honest considering how he kept everything together for as long as he did nd the way Palworld turned out.
@Archris179 ай бұрын
We can hope that in 4-6 years when we get Palworld 2, it'll be everything the original vision was :)
@angeloflores26149 ай бұрын
so the artist got rejected 100 times, then decided to do 100 pals now thats the spirit haha
@vh49909 ай бұрын
The 100 Pals Who Really, Really, Really, Really, Really Love You
@acidiccyan71719 ай бұрын
Goated anime reference
@Rairosu9 ай бұрын
I think had they not hired her it would had gone down a different path.
@keenheat33359 ай бұрын
the legal distinct design definitely help the game's marketing. When is the last time you remember people talking about monster design from a game.
@Vexy939 ай бұрын
I immediately tought the same hahaha@@vh4990
@TsaiAGw9 ай бұрын
it's possible that if they stayed on Unity, this game would just be "Craftopia 2", it would still be fun and popular but not an insane success like now those 100+ monsters really help sales
@baneblackguard5849 ай бұрын
absolutely. only reason i'm still playing is because of the large number of Pals, and I think going forward if the game is to continue it's popularity, a massive part of whether it stays popular will be whether they continue add large numbers of additional Pals. More lands to explore would also be good.
@D3adCl0wn9 ай бұрын
@@baneblackguard584 70 more incoming Pals BTW. I personally wait for a sky islands type of expansion (that hopefully upgrades the way we fly with the aerial Pals) I want to ride Jetdragon like an actual jet.
@bullseyebulldog80019 ай бұрын
@@D3adCl0wnI hope they do some evolutions
@weretiger25419 ай бұрын
@@bullseyebulldog8001probably not, if we are lucky mods with them might exist eventually.
@higueraft5719 ай бұрын
@@D3adCl0wn Approx 50 actually. Going from 111 to 150 or so.
@allarian87269 ай бұрын
After watching this video, I realize that Palworld was just *destined* to exist. It could've went wrong at any point during development which would stop the games release, and yet here we are!
@treyfolkmen79429 ай бұрын
Indeed. Kinda makes you think tho, how many amazing games were never released due to some roadblocks
@killer133249 ай бұрын
and now with 12 million plus copies sold they have plenty of funding to finish the game
@sixzero27339 ай бұрын
The legends were true, a monster catching game so big it could rival pokemon one day maybe idk
@YAH21219 ай бұрын
We're in the timeline where Palworld released and was succeeded. In other timelines it became just more shovelware/vaporware that was quickly forgotten after 1 week
@unitybeast76489 ай бұрын
Palworld is lightening in a bottle. Stars aligned kind of stuff. I am glad it did though.
@12801270able9 ай бұрын
It was only because of Nintendo being complacent. The pal designs aren't particularly that memorable. The game, however, is great.
@Utrilus9 ай бұрын
@@12801270able Makes sense why no one wanted to hire the artist responsible for pal designs, "uncomfortably close to Pokemon's style."
@MrTeamGuy9 ай бұрын
@@12801270able I found Pals design to remind me of Pokemon gen 1. Which is a great thing.
@PowerofRock249 ай бұрын
@@12801270able Pokémon hasn't been memorable since gen 2 or 3.
@Nightenstaff9 ай бұрын
About every decade or so a game comes along that succeeds when all signs were pointing towards failure and it ends up with this huge following. I think the last time this happened was Stardew Valley. While it has a different story to its success, it was still one of those games that, on paper, shouldn't be as good as it is.
@leozar699 ай бұрын
The woman who designed the Pals is awesome. Her designs are just more of what creature capture game fans love. The really cool similarities make for interesting adventures. 😊
@musemooch9 ай бұрын
Yeah, the designs are simple but every one of them have their charm.
@thatHARVguy9 ай бұрын
Hopefully after Nintendo's "investigation", only a couple Pals need to be tweaked and it's all good between them. 🤞
@masterprick19 ай бұрын
@@thatHARVguy Their statement talked about assets, I don't think they mind the designs.
@lemonworm9 ай бұрын
@@thatHARVguyI hope they dont change or tweak any of the designs theyre perfect and there is nothing wrong with them. People are affording the pokemon company way too much of a godlike status because of their monopoly in the monster game category. If a shooter game came out where the monsters or guns were somewhat similar to another game nobody would care, because its obvious thats how influence works and the games industry trucks on, absolutely victimless. Same thing with palworld. It would be an insane and awful precedent to force them to change anything
@higueraft5719 ай бұрын
@@lemonworm >theyre perfect and there is nothing wrong with them. Ehhhh... I will be honest, a few like Verdash are pretty mid/need a second pass. Just really doesnt look as good? Alongside being kind of the "Knockoff Cinderace"/probably the single closest to lifting a design. A bunch are fine, but a few absolutely need a touchup to compare to some of the designs out there (eg Chillet) Alongside Verdash, the others i'd point towards for a possible second pass would be: Robinquill Rayhound Bushi Vaelet Anubis Paladus/Necromus Rest are honestly pretty fine, and even some of these, just feel like they could be *much* better/are missing something. eg leaning further into Greek Myth, or dipping into Hades and Cerberus as well. Maybe even make him a Dark/Ground...
@matthewrichardson25339 ай бұрын
The first trailers remind me of The Day Before actually. But instead of hoding everything and calling everyone haters, this company's CEO talked openly about it's development and the game is actually fun.
@Prince_Smugarina9 ай бұрын
Yes, the "Flash Drive Bucket"
9 ай бұрын
No micro transactions, no monetary milking.
@faeton549 ай бұрын
Day before is a sad story about bad leadership.
@Utrilus9 ай бұрын
@@Prince_SmugarinaGot to cater to the outdated preferences of the master of the craft.
@zaapumastyck99489 ай бұрын
100% game of the year
@Phoenixfuerst9 ай бұрын
"the first Version was Unity" - anyone who's been on the Internet last Year can tell that was a wise decision and someone from inside the industry saw the writing on the wall early.
@kerroseir47649 ай бұрын
Could you explain im curious
@misuterinaso9 ай бұрын
@@kerroseir4764they said they were going to charge the dev everytime someone install their games
@alexlowe20549 ай бұрын
@@kerroseir4764Google "unity pricing controversy", and start reading. It gets worse the more information you find. You know the CEO of EA during the two years they were voted worst company in America? That guy was the CEO of Unity for the last few years. They tried to retroactively delete their terms of service history from public archives to hide their very very likely illegal term changes from customers. Twice.
@DEADSKULLZ319 ай бұрын
There was a whole thing. Unity decided that they wanted to charge ALL developers for every install of the game (not every purchase). If you installed your copy of a game on a new device, it would count as a 2nd install and they would get charged again, and they would get charged, even if you pirated it. I am by no means an expert in the subject, this is just what i remember from the top of my head @@kerroseir4764
@youdonthavetocomment9 ай бұрын
@@kerroseir4764 In short, Unity decided to put a price on every download for developers to pay. Not copy, but download.
@zedetach9 ай бұрын
Mr. Matsutani is now a highly valued and very well-paid employee.
@RayRMT9 ай бұрын
Ceo opens command wheel: Pet Mr. Matsutani
@itsguy6959 ай бұрын
@@RayRMT LMAOOOO
@augustday94839 ай бұрын
I've read the blog from the CEO, it definitely has a vibe of finality to it. He's very open that they spent all their money on developing Palworld, they had effectively zero remaining funds by launch day, and if it flopped they would be bankrupt.
@MFKitten9 ай бұрын
That's the kind of openness and honesty the gaming industry needs more of. The double fine documentary series is another example.
@higueraft5719 ай бұрын
Also generally the Half Life 1 development
@KABLAMMATS9 ай бұрын
This actually feels like "sorry guys we tried, look at these, we really are trying here" kind of statement if the game fail
@baneblackguard5849 ай бұрын
he did the smart thing, he addressed what he thought would be the talking points. It does come across as a "oh well, i tried, so long" letter, but I think it was more of an effort to be ahead of bad press after launch of Early Access. If you think someone is going to down-talk you by pointing out you are short, you introduce yourself and say "yup, i'm REALLY short"
@SupersuMC8 ай бұрын
That latter point reminds me of that post where someone was handed a business card when he told a talk guy he was tall. Apparently he had heard it all before. XD
@Juggs0099 ай бұрын
They could seriously make a documentary on the development of this game considering how crazy it is and the amount of miracles that happened in the production and I would watch tf out of it.
@iNinBreak9 ай бұрын
so they basically took the most risky option hoping for it to pay off and it actually did this is a good example of risk vs reward
@vh49909 ай бұрын
Nat 20
@Saviliana9 ай бұрын
@@vh4990 Nat 20 in a row of 10
@thedude73199 ай бұрын
Necesity is the mother of invention
@titaniummiasma9 ай бұрын
And restrictions breed creativity!
@shadowshatto9 ай бұрын
Both of which the CEO said he didn't have which is why he isn't a good fit to work at nintendo he said. They make groundbreaking innovations and he just wants to follow trends.@@titaniummiasma
@WakoDoodle9 ай бұрын
Palworld might not be as big as other company games; but it has that heart. The heart and passion of making a fun game and an even more exciting world; even in it's early access it has it on full display. When I was a kid I saw the dawn of the global release of pokemon, sonic 3, digimon, monster rancher, etc... and they had that passion and dedication to make something truly immersive and fun. Pokemon might of released with loads of merchandise to push it's popularity but it was the fans that spoke out their love for it. The same love I see for palworld right now. It wasn't something small or a phase; it was the planet saying "we want this" in unison. The fact palworld had all these problems during it's development and still came out is proof that it was meant to come out. In fact, as much as I hate comparing it to pokemon since they are clearly different games; people (even pokemon fans) seem to forget that pokemon started the same way in japan. It was an idea that wasn't even funded, so gamefreak worked on games like Mario & Yoshi to help fund pokemon and even then Nintendo didn't like it; yes that's right. Nintendo didn't want to take the risk, but with some clever money management and a friend on the inside giving advice; they released it and it was a success. Just like Palworld. A dream made reality.
@arcanusvtuber9 ай бұрын
on top of all this, even though its not a triple a game as you said, its FAR surpassing many of them in both sales and fan support. triple a games sell (as an average) 8.6 million copies in their first year. palworld in its first month has sold 20 million copies, for reference, its number one direct competitor, pokemon scarlet AND violet, sold a combined 23 million copies IN TOTAL so far since launch. palworld is definitely as big as other company games, and despite being developed by a small team with an incredibly small budget compared to a triple a game, it has kept up in pace with the very top of the triple a world, even breaking steams record for most concurrent players. the game is absolutely amazing, and will be fantastic for the gaming industry going forward, forcing new innovations for those of its type *cough* pokemon *cough* to keep fans interested. its exciting to see :>
@channe30499 ай бұрын
@@arcanusvtuberNot to mention that Pocket Pair has near zero experience in game development, and they still can create something better than a near 30 year old franchise.
@packers12to809 ай бұрын
Thank goodness for a.i. huh.?
@DizzyDJW9 ай бұрын
@@packers12to80That's so funnny... Considering there is still zero evidence AI was used. But it's okay if you're mad that you have zero ability to make a game at all, let alone one like Palworld
@WakoDoodle9 ай бұрын
@@packers12to80 Better than reusing animations and models over and over each game huh? ;p
@TomesTheAmazing9 ай бұрын
You really know someone has humility when they will tell you themselves that their work is the result of a miracle and the expertise of others. Even moreso when they list the strokes of luck that actually did it. I hope the Palworld team can work on patches without having to crunch now that it's an overnight success.
@gun83789 ай бұрын
it's quite incredible the fact that they plan to pump palworld money until they go bankrupt and release it and hope for the best wether its goodbye world or its hello you made one of the greatest game ever made and for me they deserve this success and i hope they polish the game in future updates.
@DonDarko5939 ай бұрын
a bit of a stretch saying greatest game ever made lmao give it more then a month after release and out of EA before you even assume it has potential they still cant even get xbox update right and struggling to juggle server fees lmao they got the budgeting system of a 15 year old with there first pay cheque
@abraaomitichon78689 ай бұрын
Still better than freaking pokemon in term of quality@@DonDarko593
@KABLAMMATS9 ай бұрын
@@DonDarko593 you're really negative about this game huh, just go back to your pokemon and let people have fun with this lmao even if the game crashes and burned tomorrow or next week, its 30$ dollars game with tons of fun in it.
@DonDarko5939 ай бұрын
@@KABLAMMATS same could go to why you responded, 🤷
@ThomasSmith-ld7vl9 ай бұрын
@@DonDarko593 ??? this isn't even my argument but with the 10 year old come back. ROFLMFAO!!! get that old combo up ya
@potshot-clownz21439 ай бұрын
I have been in their Discord since I first heard about Palworld a few years back... I never had a doubt if this game would release. They have ALWAYS been upfront with everything along the way. They deserve ALL of their success! I can't wait for them to hone their skills more and provide us with more content! Nice video!
@SecretSquaff9 ай бұрын
I can tell you about a company that flew much closer to the "legally distinct sun". Nintendo. Donkey Kong vs King Kong was an actual court case and many of Nintendo's allies were trying to make deals to get out of legal troubles over it. If Donkey Kong is legally distinct Palworld is just fine.
@rps2159 ай бұрын
Like the other guy pointed out, while Palworld is a surprise success it didn't came out of nowhere. They have thrown many concept arts and demo builds for quite some time that it is impossible to keep it secret from Nintendo, or rather Nintendo has to be deliberately looking the other way for them not to notice this game at all for 4 years which they obviously don't. That means Nintendo has 4 years already if they wanted to file a DMCA, and since Pocketpair is also a Japanese company they can keep doing everything in Japan if they do. Knowing how zealous and vigilant Nintendo's legal team is, if they are able to do that, chances are they already have done so years ago.
@triadwarfare9 ай бұрын
I feel Nintendo learned all the wrong lessons from Universal and they became the very thing they were trying to defend against a few decades earlier
@triadwarfare9 ай бұрын
@@rps215given the game's troubled development, the Pokèmon company probably hoped it would crash and burn under its own weight. Plus, it would have been a waste of resources to try to sue as games like Temtem did not affect the company's sales.
@rps2159 ай бұрын
@@triadwarfare Knowing Nintendo, they can and they will, provided they have the ground to do so. Look at how fast they come after the Pokemon mod for Palworld, and not only that, also any video that covered that mod gets taken down almost immediately. If Nintendo think something doesn't affect sales, or in some cases even effect their sales positively, they almost always will do it anyway, that's why not many people stream Nintendo games because of their stupid ad revenue thing.
@Kensuke09879 ай бұрын
@@triadwarfare afaik, they have a _duty_ to defend their trademarks and would have to go after violators as soon as they appear, hence why even WIP mods and projects get shut down really quickly. they're not gonna wait for a violator to stop, as it would set a precedent that anyone else could "use their trademark for free" for some period of time too. those other violators _can_ affect sales, either with associating them with reputation-destroying/not-family-friendly content, or directly competing in the market (ie merch). since nothing happened to Palworld all this time, this meant that they are 100% okay with it.
@krispaints86169 ай бұрын
This video has me both scared and excited for the future of Palworld
@DJ-fb9cf9 ай бұрын
They could take the money and run if they wanted and id be satisfied with what we have. I hope we get more and im pretty sure we will, so im excited. @fatfrostbolt
@rps2159 ай бұрын
My biggest worry for the game is the server rent
@TAKOssrb9 ай бұрын
my play time already reach 100 hours and that is more than 30$ i pay for this game. even they gone next month i still satisfied with the game already.. still better than game with price 80-100$
@kevinlist33309 ай бұрын
I feel exactly the same , i have 100 hours + in game so far which surpasses many AAA games. @fatfrostbolt
@bowlock99019 ай бұрын
This video has me excited for the future of gaming. I hope it inspires many other artists of a new generation.
@maycontainnuts31279 ай бұрын
this is a beautiful story that shows the reality of indie game development, with all its lack of planning, reworks and insanity
@killer133249 ай бұрын
and in this case it *worked*
@DonDarko5939 ай бұрын
don't bother you one bit there isnt any direction or vision here just a fluke ?? lmao whats the future for a title like this to even be come anything, i swear people toss money at anything that has any social media attention lmao
@killer133249 ай бұрын
@@DonDarko593 i mean i heard about it about a year and a half ago from a buddy of mine and wishlisted it. i was already intent on buying
@TheExecutorr9 ай бұрын
@@DonDarko593 it doesn't need to become anything, since the game in it's current state is easily worth the price it's asking for right now. As far as I'm concerned they can run off with the money tomorrow, I got more out of this game than most AAA games of the past decade.
@DonDarko5939 ай бұрын
@@TheExecutorr pretty fckin sad to be honest
@maximenglish189 ай бұрын
Since Palworld is still in Early Access I doubt they will outright abandon some of the "Scrapped Content" from the 1st trailer. For now they're focusing more on the roadmap and be more familiar with the Unreal Engine. Who knows, maybe all the features and assets from the 1st trailer will be added back after the game is well-optimized before stepping out from its early access status.
@KD-_-9 ай бұрын
I want to see the old art style return, they just need grass and textures tbh
@MrTeamGuy9 ай бұрын
@@KD-_- optimization is a big part of their success. With that many Pals, the grass addition would half their player count due to not good enough hardware
@KD-_-9 ай бұрын
@@MrTeamGuy they can make it a setting from off to low medium high etc but games like breath of the wild have good grass and that runs on switch
@rayminishi6899 ай бұрын
Foilage tends to be the make or break for low end PCs and weak consoles If Palworld with lots of grass released on Switch. It'd run better than Scarlet/Violet, but many wont be pleased
@MrTeamGuy9 ай бұрын
@@KD-_- I have it, and there are areas with performance issues. Same with ToTK, where volcanic area is really unoptimized.
@LeTtRrZ9 ай бұрын
That CEO actually seems like a good guy. There are of course some red flags like their budgeting, but hopefully they have learned all the necessary lessons. He pays due respect to his team, which tells me he’s worth listening to.
@360Fov9 ай бұрын
This is such a good video! It's good to hear somebody articulate the likely truth that so much of what Palworld is, was born out of either necessity, or simply being the only available choice - experience, talent and time constraints all considered. It's wildly uncommon to read a blog post that's so candid...there's also something inherently Japanese about the matter of fact honesty. It reminds me of the interviews in NoClip's FFXIV documentary (also great videos, super recommended!).
@Es0ter1c7009 ай бұрын
I honestly really love the success story of Pocket Pair on this one. They truly deserve the success that they've gotten with PalWorld and honestly I can't wait to see what the future of the game will be like.
@TheZeagon9 ай бұрын
as someone who played their last game a lot i had no idea this game was coming until it dropped
@Vysair9 ай бұрын
Exactly! The only reason I bought it during release was because I saw my friends bought it AND it was made by pocket pairs
@CommentGuard7179 ай бұрын
I translated some of it Pocket Pair, a game development company, shared their journey towards the release of their game "Palworld" on January 16, 2024. Despite the challenges of being industry outsiders with no professional game development experience, they managed to create a unique game after three years of development. They emphasized that having money doesn't guarantee the creation of an interesting game. Their journey included several "miracles" such as switching game engines from Unity to Unreal Engine 4 without prior experience, creating over 100 monsters without motion experience, and managing to finish the game with a tight budget of about 1 billion yen. They also highlighted a story where a rejected job applicant ended up in a crucial position for the game's development. Their first game project failed to release due to the inability to find a publisher, underscoring the difficulties faced by newcomers in the gaming industry. This narrative showcases the resilience and creativity of Pocket Pair, overcoming numerous obstacles to bring Palworld to life.
@94ccf9 ай бұрын
This is amazing. It really reminds me of how games were developed in the early days of gaming. All risk with no guarantees. It's no wonder this game is so good.
@FlowersforBandy9 ай бұрын
is there even a way to get any more indie company than this entire situation
@izuizu89899 ай бұрын
i am proud that they made a bag out of this insane effort! Good Job PocketPair !
@simonebernacchia57249 ай бұрын
Those put all on stories are fascinating and inspiring to read but am honest not a lot of people would have the guts to go all on!
@tienluuquyet50699 ай бұрын
now they have money, I hope they hire a writer for a proper story line just to give a kind of purpose other than slav- I mean catch them all, like building an army to take off that island to find out that a country has been attack by the syndicate by the Pal they take and expriment on, fight the syndicate and save the day. The game just 60% complete so we have more room for hope,
@SunbearSmoke9 ай бұрын
It is a survival crafting game with a focus on team building breeding and base building. The chances of them adding more story than the notes that are already there is slim to none. It's just not the focus of this genre of game.
@tienluuquyet50699 ай бұрын
@@SunbearSmoke one can still dream right :), but they said they will add pvp and pal vs pal so if there is no story mode it fine by me
@elvickRULES9 ай бұрын
I’d like a story mode tbh. I don’t see how it could be fit into the online though. Beyond being tacked on and in the way
@L16htW4rr10r9 ай бұрын
Although it might not be what you want, the game did have some lore through notes
@TheHawaiianc9 ай бұрын
His article is a confession letter it’s very old school Japanese that to humble them self. it’s like old school Samurai self sword sacrifice. Meaning he put is all in to the game and hope someone understand why and how much he put in to it and please except it like samurai taking the sword to sacrifice him self as warrior.. that what I can tell this, feels a homage to Japanese style of working how Japanese tend to overwork them self’s.. I mean that’s what I get out of that article he wrote and has that feel to it..
@AceTheDragon39 ай бұрын
We've seen "what would've been", now we can see "what could be" - And I'm glad to be part of this timeline
@TheDragonRuler-9 ай бұрын
I think the Metal buildings, deeper story, carts, rockets and more from the earlier trailers are more than likely to come into play later after the game is optimized.
@maruraba14789 ай бұрын
i hope so!
@SunbearSmoke9 ай бұрын
There is already metal building. The story is all but finished though, they won't be adding like, more cutscenes or dialogue for stuff. It's a survival crafting game in EA, they already have all the story they planned on as far as I can tell from their companies PR. Everything going forwards will be Pal expansion and bugfixes.
@higueraft5719 ай бұрын
@@SunbearSmoke >The story is all but finished though, they won't be adding like, more cutscenes or dialogue for stuff. Honestly, there's PLENTY of room to expand both the plot and the world itself. They already mentioned they're expanding the map, which means likely more towers (presumably, if the level cap goes to 100 someday, that'd be double the current towers, more lore on the factions/bosses, and presumably other lore alongside it), plus, there's the Ending they still have to do.
@TheFlameSlayer9 ай бұрын
the metal buildings and interiors could be added a dungeons though . either that or the dungeons will eventually get reworked to have interior parts in them like a secret sort of base. after all the dungeons have the humans in there too alot of the time which is wierd i find. the dark pals hiding from the sun makes sense but having lots of groups of humans makes me wonder
@primecoconut42049 ай бұрын
Given how the CEO wrote the 'devblog', it really semmed like he just made the biggest gamble of a lifetime. Basically played a literal 'high stakes' game, esp in hiring and choosing the staff
@stephaniem.29099 ай бұрын
As an insanely invested Craftopia player I was excited that they decided to change engines since Craftopia was way too buggy, then when Craftopia changed to seamless many many problems still plague Craftopia to this day, insane lag bugs galore. So In my opinion what they learned from Craftopia made them decide that they needed to change engines so Palword wouldn't face most of the same issues.
@Cave____9 ай бұрын
This game is the epitome of “fuck it let’s do everything wrong” and still succeed
@AustinGMRS9 ай бұрын
11:48 my guessing is because these are just some rookie indie dev who have low expectations on this game so obviously they are so open with this things
@Ysevetyfive9 ай бұрын
It's really nice to finally have a definitive "Here's all the info on Palworld and its development" video without any speculation or hate mongering, just an actual objective look on how this game miraculously came to be and clearing up a bunch of misconceptions (Some of which even I still believed). Wonderful work, hopefully this becomes to go-to source to link to when people ask about Palworld.
@LueLucifer9 ай бұрын
Wow, it really is a miracle this game actually came out & turned out better than what they did. I'm so glad they switched to Unreal Engine because it's way better than Unity. The people they hired are goated.
@jensenraylight80119 ай бұрын
yes, the Unity version look like a generic Mobile MMO, it's hard to take it seriously. and it won't be appealing to people in the US or global audience. people will just assume that this is a mobile game, Which is a Big Mistake that could easily destroy the company. But Palworld in Unreal look decent, and it bring confident to sink in Hundreds of hours in the game, and a lot of people actually thought that this was made by an American Company, and people already get used to Ark, which makes the transition to this game even easier. in the end, they avoid a bullet by moving to Unreal, because in the end Palworld look like an Official game, rather than a Gacha Cashgrab Mobile game.
@LueLucifer9 ай бұрын
@@jensenraylight8011 I wouldn't say decent game since the game is in early access & it will take up to 2-4 years for the content they wanna add & the new content they will add to be a finished game to not be in early access anymore. It will be a good game. So people can wait a few years until the full game releases or play it right now & when new content drops they'll still be playing.
@-Saitama9 ай бұрын
Basically the old version of palworld is the closest version to Craftopia that there was, since they are from the same devs
@exit99579 ай бұрын
They scrapped alpha version from using Unity, to straight Unreal Engine from zero with whole bunch of pendrives.
@Qewbicle9 ай бұрын
Great coverage. I had to pause a lot so I can read. It showed enough. Your statements were pretty good. This was a great video. Thank you.
@Justokky9 ай бұрын
This is such a crazy story! Thanks for the video
@Dante02d129 ай бұрын
That was very interesting, thank you. I respect the CEO for being humble. I really hope a lot of featuresfrom early trailers will happen eventually. The castles, the giant whale, the indoors infiltration missions...
@Shoupa9 ай бұрын
Great video ! The only thing i'd have to point out are some comments you made about the game that felt as if you were reviewing a "final build" while the game is still in early access (although that term kinda lost its meaning over the years) so hopefully lots of things will be added to more accurately represent what the game showed during the latest trailers
@Ask3lad9 ай бұрын
Amazing and informative video. Love PalWorld and hope PocketPair keeps updating the game.
@Rairosu9 ай бұрын
I'd love for there game to be successful for years to come. I think they have something special in there hands right now.
@Tofumiii9 ай бұрын
this was an amazing video to watch. thanks for making it. very interesting to hear about the behind the scenes of palworld's development.
@Maggpieify9 ай бұрын
Can we just be honest about one thing, the reason the world is realistic and have clashing styles. Is most likely due to lack of artist(s) to draw and implement a world that fit the style, so they let more standard unreal assets carry the brunt of the work just purely due to a lack of manpower and time. Its not really a big mystery lol
@Utrilus9 ай бұрын
O yea, that's got to be true, making stylized stuff costs a lot more than simply going for realistic AI assisted creation baked into UE5.
@higueraft5719 ай бұрын
@@Utrilus Keep in mind, there's 0 evidence for AI use still :V Not to mention, from what i've seen, the only claims are that the environments use Stock/Store Unity Assets, although nobody's pointed towards an actual pack or asset yet?
@Utrilus9 ай бұрын
@@higueraft571 Have you seen unreal engine 5 demos? There is no doubt that the things UE5 does to seamlessly generate terrain is built on AI. I was referring to the game engine. Tho thinking on the UE5 veteran, who prefers the USB bucket for game version backups... I'm thinking maybe they didn't take advantage of the features.
@higueraft5719 ай бұрын
@@Utrilus >is built on AI. Real talk, are you talking about "AI" in the sense everyone knows (Generative AI, the sort that generates monstrous attempts at "Hands" with art, or word salads), or are we talking something like Minecraft's Terrain Gen """"AI"""" which is just a formula and Noise Maps, or MAYBE something like Photoshop's "Tile" tool, which again isnt Generative AI? Also, didnt they swap to Unreal *BEFORE* Unreal 5 dropped mid-2022?
@Utrilus9 ай бұрын
@@higueraft571 Yeah. I was just talking out of ignorance. And yeah, no way they could have used the procedural generation framework. Why I think the UE5 tool is built with the aid of AI is cause how much more efficient AI made physics simulations. It's just my opinion that it's built with AI, using the nodes to give instructions. But good chance I'm just wrong. I failed to find out the truth. So yeah, I'm likely wrong.
@izuizu89899 ай бұрын
damn 3 months and 5 people for that first ever palworld vers was alr insanely good😅
@eldritchbeauty9 ай бұрын
Excellent video with phenomenal research.
@Pkbucket9 ай бұрын
Honestly I am so glad that Palworld did so well hopefully this opens up more risk taking for games.
@gilgabro4209 ай бұрын
It's honestly crazy how many pals there are. Very impressive that they managed to do it.
@Cristian-et5bg9 ай бұрын
There’s always a couple games every generation that have a story like this. Another “miracle” game was subnautica (first one) and it became one of the most popular games in its genre. I do love these types of stories and as an indie developer myself, it gives me hope. However, I think the CEO refers to them as miricles because they were nothing short of a miracle. Most games from developers that aren’t known WILL fail sadly. Palworld succeeded but hundreds if not thousands did end up failing. Anyone of them could’ve been as big as palworld but goes to show you how important it is to try to support these devs and not just the triple A devs that are okay with selling the same game every year because they know people will buy cause of name alone. One day, all of gaming might just be one type of thing and innovation and creativity will be lost
@ashwingfantasy0309 ай бұрын
A good game by good people who actually listen😅😊
@ehlengast9 ай бұрын
such a good video, crazy this doesn't have more views
@JamesRubec-g5n9 ай бұрын
In the before times, this would have made for an amazing 10,000-word article in a magazine. Thank you sincerely, for publishing this amazingly detailed video about this insane story.
@bunnerkins9 ай бұрын
"I don't think anyone has flown this close to the legally distinct sun" lmao I love this line.
@lewisthomas48579 ай бұрын
I love the Palworld we have now, but honestly, the old version looks very intriguing.
@Sugurain9 ай бұрын
TBH the more I play Palworld the less I think the monsters are copies of pokemon. Sure, some are too close to ignore (direhowl, fenglope and boltmane jump to mind), but the rest I honestly think are too different to call copies. If anything, I feel the Pals closely remember earlier Pokemon, and that's good IMO as most pokemon from the last 4-5 gens look terrible. Also, some Pals have such a good design like Shadowbeak and Ragnahawk, top tier stuff, I genuinely laugh when people focus on the "similars" and ignore all the awesome original designs.
@checktat91109 ай бұрын
Direhowl is just a wolf. Boltman got cancelled as it was too similar. Fenglope though, yeah no excuses for that
@tizio34099 ай бұрын
@@checktat9110 they both come from a mythological creature in japanese myths, the fact that they got the same color is sus but that's it.
@elvickRULES9 ай бұрын
@@checktat9110boltwhatever is just a generic ass animal people need to stop insulting the Luxray designer with this comparison. Direhowl looks more like Tiger from Monster Rancher sans horns (don’t let the name fool you it’s a wolf). Fenglope doesn’t look like the Pokemon either y’all are blind af The Cremise Eevee is the best comparison and nobody ever uses that one they go for the stupid ones 🙄
@lostcursor65189 ай бұрын
Now that the game is ultra popular, I wonder if they'll be able to hire more people and add back some of those things that we saw in the trailers. I, for one, would love to harvest organs from pals (because collecting resources is so damn time consuming)
@Utrilus9 ай бұрын
They did create a development roadmap.
@elvickRULES9 ай бұрын
The candle will drop the flame organs while grazing. The little elephant teacup should (it doesn’t) drop pal fluid because its description mentions a running nose.
@NastyBurger1179 ай бұрын
Holy **** , they put their fate into this freelancer engineer to finished their game.
@dragonandavatarfan88658 ай бұрын
And it paid off
@BushTurkeyProduction9 ай бұрын
Great video! Thank you for putting all this info together for us!
@AlgaeTheCatman9 ай бұрын
I love the Japanese and their goofy antics. No other nation could have produced something great with such unhinged methods
@heitorpedrodegodoi56469 ай бұрын
You underestimate Brazil.
@Big_Dai9 ай бұрын
@@heitorpedrodegodoi5646 No, we don't.
@heitorpedrodegodoi56469 ай бұрын
@@Big_Dai Yes.
@avalerionbass9 ай бұрын
I hope the final form of Palworld is something close to some of the content in this trailer. That looks awesome!
@sofarsogood86809 ай бұрын
Obviously from the trailer during their unity years , there are some story progression or quest in it. Instead of raiding boss tower or syndicate thugs open camp , player need to raid syndicate facilities and destroy the buildings much like max payne style.
@gregvs.theworld4519 ай бұрын
Damn, that first trailer looks really cool tbh. I hope some of those features get implemented in the final game, or maybe a sequel, or a dev team taking notes on how to make their own innovative pocket monster game.
@LordGadwin9 ай бұрын
You can tell the CEO and team are from Japan. They have honor and respect for each other and others. A quality you don't see in the west much anymore.
@heitorpedrodegodoi56469 ай бұрын
Funny because Japan has the infamous "black companies" who overwork their employes to hell.
@higueraft5719 ай бұрын
>They have honor and respect for each other and others. A quality you don't see in the west much anymore. This... really isnt an east/west thing? Valve is pretty much a prime example of a similar story. There's also plenty others, even if they arent as obvious/widely broadcast. Plus, then there's Konami and Nintendo :V One being a literal disgrace that's taking their IPs out back and using a Garrote on them because a gun would be too humane (Konami), and the other is basically a Western Corporation (Nintendo). ...this not counting any problematic aspects of eastern culture too.
@swiiftykat8 ай бұрын
I honestly Love the style difference of the world vs the pals; to me it’s just really unique - I love the detailed world that makes the pals stand out
@Zelmazam19 ай бұрын
You keep talking about these features from the trailer that aren't in the final game. But the game is only early access v0.14 still has a long way to go before final version. If you compare Minecrafts betas to what it has now, the game was no where near complete.
@Utrilus9 ай бұрын
Huh, that's a rather fitting comparison. I remember the days when Minecraft didn't even have mobs to fight.
@Efoxative9 ай бұрын
man that sound design was on point. its exactally what sound design is supposed to be. noises that you dont recognize are there till the very end
@faeton549 ай бұрын
Hi has 3 options, 2 is ok and 1 absolutely insane. His got insane option and win.
@TaoPhysiques9 ай бұрын
People forgot in the OG version of Pokemon, the early seasons mind you, there were guns used and there was even one scene where Jesse attacked Seviper in order to capture it.
@fareez82489 ай бұрын
They really bet everything they got to make this game Now i feel a bit sad because i know there are other game out there risk it all and failed in the end
@fragnichnach9 ай бұрын
best Palworld related video i watched yet, super interesting, inspiring aswell, love the game so far
@fahlgorithm9 ай бұрын
I actually think the pal designs are a really big part of the success. Part of why people like the game is the cute cartoony creatures. It even makes it more fun when the game allows you to do terrible things because the player doesn't want to kill or enslave these cute creatures a little bit. Since pokemon also has cute cartoony animal based monsters for you to catch I don't think they could have done much more to be original. The designs are actually quite original when restricted to this narrow design space.
@venomsolidx9 ай бұрын
I see why they removed the earlier trailers because seeing them again is making me remember why I wanted the game in the 1st place and I don't see it as in depth as the trailer. Hopefully with the updates, they get back that depth of gameplay that was showcased in the earlier trailers.
@budthecyborg45759 ай бұрын
Moving to UE5 was a key decision for Palworld. The game is beautiful and I doubt it would look anywhere near this good in Unity.
@ThePTurtle1159 ай бұрын
People who say this sort of thing have no earthly clue how engines work.
@Anon_Spartan9 ай бұрын
Mizobe doing last minute bugfixes has strong Iwata energy for all the work that genius did for Gold and Silver. I'm happy for PocketPair. I've been a fan ever since trailer 1 (although I do hope they manage to bring back some of those features like fishing, carts, and crazier enemy bases).
@ck5004k9 ай бұрын
God damn deserves to be a millionaire. Good job man
@MADAOSushi9 ай бұрын
You hit some of my sentiments about the game exactly. I've been following Palworld since it's first original trailer and would share it with friends on discord. I knew they were behind Craftopia but, because of that I really thought Palworld was something I really wanted yet never thought it would be executed well. Just like one of the early-early access missing way too much to even have fun with. This whole thing seemed like a pipe dream. Though a lot of it was gutted and started back from scratch due to Unreal, I never imagined it's current gameplay loop would ever garner this much popularity. I'm looking forward to future updates now that they have the money to improve this game further. I'm sure we'll end up with something much closer to the original product in the future.
@sinep80089 ай бұрын
It's unrealistic to say that they should have made the pals fully original. Since it's almost impossible to make anything original these days. They could have made a normal-looking fox and people will still say it's copying Pokemon. Even a lot of Pokemon are not even original.
@TundraCrow9 ай бұрын
I would have loved the more brightly contrasted colours for the environment for sure as I find it aesthetically pleasing.
@Euler123-h8n9 ай бұрын
Apparently, that version turned into craftopia...luckly
@leeftree339 ай бұрын
Love the video, I didn't even know how much they struggled
@C0ND3V1L9 ай бұрын
Such an interesting story o.O
@Webberjo9 ай бұрын
The stars really aligned to make Palworld happen.
@agro_preo87809 ай бұрын
The flash drive bucket game 😂
@lunasakara73069 ай бұрын
This is going to go down in internet history, up there with the poop knife.
@SupersuMC8 ай бұрын
@@lunasakara7306 Explain the poop knife? 😂
@FabioFMagalhaes9 ай бұрын
The fact that your pal walked beside you and not behind you, for me, was strangely incredible!
@nerrychael9 ай бұрын
Is the lead engineer of unity time travel back to revive the palworld he just go in say throw everything you have and hire me he's literally main character
@raynaemurray9 ай бұрын
I remember that trailer! It was awesome! I do wish they could add back ni some of the animations, sheep shearing, machine farming, etc.
@Sumthin_Unbearable9 ай бұрын
Does that mean...... Nintendo cant sue palworld?
@papascrumpeeh9 ай бұрын
Nintendo can't do shit to them
@CommentGuard7179 ай бұрын
The tone of the narrative shared by Pocket Pair about the development and release of their game "Palworld" is reflective and inspirational. It conveys a sense of perseverance, resilience, and triumph over adversity. The story highlights the challenges and setbacks the team faced, such as being industry outsiders, switching game engines without experience, and facing financial constraints. Despite these obstacles, the team's dedication and innovative approach enabled them to create a unique and engaging game. The narrative also touches on themes of underestimation and the unexpected success of individuals who were initially overlooked, adding a layer of inspiration to the story. The overall tone is one of determination, celebrating the team's journey from amateurs to creators of a game they believe to be incredibly entertaining.
@dinosaurkin50939 ай бұрын
Game hasn't released yet. It's only in Early Access.
@turboimport959 ай бұрын
tell that to all the pals i caught.. Early Access is still Access to play the game.. Your acting like its not even available to play..
@kukukachu9 ай бұрын
no, they're saying it like, "it doesn't even have all of its bells and whistles yet and it's STILL this good."@@turboimport95