It's incredible how, 25 years later, he can still talk about that game like he finished making it yesterday.
@Fb6.Nan04 жыл бұрын
Andrew Burnes probably because he was so involved during it
@Buddhist_Gnome4 жыл бұрын
Engineers brain
@SkashTheKitsune4 жыл бұрын
because many of the techniques he used still isn't used today and probably has had these things picked at by even modern game developers today, trying to fit huge levels into small RAM spaces, like Minecraft still has issues with not letting go of some of the levels with it's cache, they treat it always as "just in case they come back this way" this game basically NEEDED the disk and he used API that he created, he created framework that Playstation never bothered to make
@KFCuser4 жыл бұрын
@tim conway Yet the wedding ring on his hand seems to claim otherwise
@KFCuser4 жыл бұрын
@tim conway Well now Mr. Subway, aren't you a prime example of a man who believes that he is a cat and therefore hides behind such image? If I drop you from great heights, will you land on your paws ? Do you lick yourself from head to toe? For a tamed animal, you have the bite of a venomous wild snake ! Identity crisis maybe? I know, why not use the photo of a snake from now on, it would suit you better!
@Ben.994 жыл бұрын
Sign of a true genius in a field: being able to simplify and articulate a complex subject in a way even someone with little knowledge will understand.
@nak60504 жыл бұрын
@hahalol GL funny not found
@IWantToBelieve14 жыл бұрын
hahalol GL funny not found
@philosopherstoned4204 жыл бұрын
Those animations helped so much
@b3at24 жыл бұрын
@@nak6050 LMAO!
@le-jaunemorgan65634 жыл бұрын
I have no idea what he said but I understood what he said. I hope you understand.
@justApigeon.3 жыл бұрын
He has a smile on his face the whole time. This guy loves what he does.
@JohnZingTTV3 жыл бұрын
2nd time viewing this video an yeah he is totally in love with the magic of al sorts of tech for sure and yeah I feel as if even viwing this video agian i'm stil learning stuff i did not pick up on first time around. The Oddworld video is also an 11/10 video btw.
@bambaclart45923 жыл бұрын
What he did
@ismailtopa36713 жыл бұрын
Maybe reminiscing the old times only can make him forgot the sorry state of the wokeness now
@Buttington_Headerson3 жыл бұрын
There are Sony lawyers off screen
@Buttington_Headerson3 жыл бұрын
@@ismailtopa3671 oh shove it.
@wb80473 жыл бұрын
This dude is a true representation of someone who not only loves their craft, but has ultimately mastered it, from the explanations, to the execution. Remarkable.
@InvestmentBankr3 жыл бұрын
This whole video is the best example of what "Computer Science as a career means" I have ever seen. Should be shown to every perspective game designer / CS major in HS.
@zes38136 ай бұрын
no such thing as remx or muchx or too muchx or etc, say, think, can say, think etc any nmw and any s perfect, doesn't matter
@strange_charm_x4 жыл бұрын
Can we also get some praise for the video editing here? Everything Andy said was accompanied by informative visuals and examples.
@MichaelPlaysVideoGames4 жыл бұрын
Hear hear!
@nbme-answers4 жыл бұрын
fantastic visual storytelling
@Ndlanding4 жыл бұрын
Yip, and no interruptions from the interviewer. Great work!
@Asist0ne4 жыл бұрын
I just kept going.... "I member , i member🍇🍇"
@joekane34944 жыл бұрын
"ME NO READ BOOK UNLESS IT HAVE PRETTY PICTURE HHNGG!"
@bgaskin4 жыл бұрын
Wow, it's rare to see a guy this smart that speaks so fluidly and easily about technical and abstract topics.
@nbme-answers4 жыл бұрын
this is known as “true genius” ,)
@galfisk4 жыл бұрын
Ben Eater is one.
@slavko3214 жыл бұрын
John Carmack too. Fun guys.
@sammamishq76884 жыл бұрын
it is called knowing
@bobs80054 жыл бұрын
Yea his ability to clearly communicate complex topics is impressive
@pitthepig4 жыл бұрын
The comparison between the graphics in this game and Tomb Raider really shows that the efforts in level design and graphics optimization paid out really well. It was a game that was half a generation ahead of the rest.
@filipmartinez11624 жыл бұрын
pitthepig True this was one of the 1st PS1 games I could tolerate since all the rest had super warpy polygons.
@StriderVM4 жыл бұрын
The 3DO is a worse joke but he can't really diss a platform that he made a game from though.
@SHUJINCELL4 жыл бұрын
@@StriderVM 3DO still responsible for the biggest tech deal in the history of gaming. The technology was good just too advanced for gaming at the time. A
@ens02464 жыл бұрын
Comparation...? Comparation?
@pitthepig4 жыл бұрын
@@ens0246 corrected.
@whiskeychicken3 жыл бұрын
He's very good at translating what they did into layman's terms, as well as being a good storyteller. I've never played a Crash game but I could listen to him for hours.
@DalionHeartTTV3 жыл бұрын
Treat yourself. They're so well made and bloody fantastic, even to this day.
@GamePlayMetal3 жыл бұрын
You're missing out. I replayed and finished Crash 1 this year (not the remake, the original) and it really holds up.
@richardwicks41903 жыл бұрын
I tried it out years ago as I've heard of it, but I can't say it was very enjoyable for me to play. But whatever, people have different tastes.
@Holtermarvin3 жыл бұрын
@@richardwicks4190 I recommend trying Crash 3 Warped first, since the Crash 1 and 2 (1 in particular) are insanely hard
@richardwicks41903 жыл бұрын
@@Holtermarvin I've basically grown out of this stuff. This is a 20 year old game after all. I worked on the xbox project for a bit, now I can't stand video games. The interesting bit of technological improvement, was the massive improvements we had year over year. Today, a computer from 2010 is hardly any different than a computer of today and there's really not much place to go with what we currently have other than lower power. Today, computers (tablets, phones, etc) are PROGRAMMED to slow down to entice you to buy a new one. There's really no significant technological improvement.
@DanchiMJ4 жыл бұрын
He looks like he's really into it for the whole half hour, and he never stops smiling, it's great.
@chrisb.77874 жыл бұрын
This game is a true mater piece of the PS1. It wasn't blocky had fluid motions was fast and overall a great game. He is probably immensely proud of it and all the work it took to make it.
@jokerraton81834 жыл бұрын
He was looking at a picture of your mom they were holding up off camera
@DrasticTimesInc4 жыл бұрын
@@jokerraton8183 What a lameo
@walsjell4 жыл бұрын
pure passion!
@NerdFromDenmark4 жыл бұрын
@@jokerraton8183 True, Trillby's mom is such a lovely lady
@MrSeropamine4 жыл бұрын
Fascinating. Seems this guy also has a talent in simplifying and communicating the essence of their programming problems. Bravo on pushing the boundaries!
@ProliantLife4 жыл бұрын
Unfortunately they didn't know mario 64 existed while creating this. Seems they were trying to be the first but got beat by nintendo months and even years earlier
@whodatninja4394 жыл бұрын
Andy Gavin is legend, and so nice, he follows me on Twitter
@Youtube.Commen-tater4 жыл бұрын
MobileCyris Alpha Waves for Atari ST came out in 1990
@TobiEstosWorld4 жыл бұрын
And it still looks waaay better than blocky mario 64 and its wishy washy controlls. I looove platforming games but most early 3d once are for me unplayable, most games are to enpty like galvin mentioned 3d opens way more empty space. M64 is for me an to empty boring world with way to slow and indirect controlles. I love mario but get rid of m64, never liked it a bit. Crash does soo much better.
@Youtube.Commen-tater4 жыл бұрын
Tobi Esto Crash used a D-pad in a 3d platformer, your entire argument is invalid. Also you're right, what's the point of exploring a 3d environment? To enjoy it? Yawn. I'd rather whip rocks at passing trains. Maybe if my aim is good I can ricochet one directly back into my eyesocket so I don't have to read your anecdotal ill-informed opinion ever again.
@elijahlupe3 жыл бұрын
This just tells me that old-school programmers were geniuses of the highest order
@PwerGuido3 жыл бұрын
Yea, and then the web industry just destroyed everything, 99% of programmers those days are complete morons
@MW-cx3sb3 жыл бұрын
The HR departments won't even hire guys like this anymore who actually love gaming and have pure 100% talent and skill.
@RogueBagel3 жыл бұрын
Right?! All the little tricks used to eke out every drop of performance, and the ridiculous testing that went into ensuring nothing shipped broken… modern games are such a different product.
@ihavenoname.49293 жыл бұрын
@@PwerGuido yep, and they make more than real engineers.
@db2120063 жыл бұрын
@@RogueBagel ya cause the programmers and engineers aren't the most paid, they aren't the focus, they aren't the reason games are successful. Marketing is. But you know what happens when a marketing team designs games? Lootboxes and Skins. Thats just the way it is now. Hope things change.
@Ejexion3 жыл бұрын
Make no mistake: this man is a genius. He wrote dialects of the programming language Lisp, he got his bachelor's and PhD in fields unrelated to video game creation/programming, he's written novels ... this man is brimming with ideas.
@issai80173 жыл бұрын
love this comment
@mylesfranco35453 жыл бұрын
Gavin earned a Bachelor of Science in Neurobiological Science from Haverford College. - Wikipedia. God damn, I need to study more.
@BillAnt2 жыл бұрын
He even invented the covid mRNA vaccine back in 1994 and recently sold the patent to Moderna/Pfizer/JNJ. haha jk
@jasonisfamous65442 жыл бұрын
Pretty obvious the way he talks hes a genius lol
@User00000000000000042 жыл бұрын
He WAS NOT awarded a PhD. Why does everybody keep saying this? It's on his Wikipedia page and his personal Bio. He did some post-grad work but never completed his PhD. It's not a secret. Stop lying.
@bassvillain4 жыл бұрын
Needs memory Sees code Andy: It's free real estate
@QuietSnake-xs5vx4 жыл бұрын
I was searching for a free real estate comment xD
@MyName_Jeff4 жыл бұрын
@@dpellek74 #thegaytering
@jdog98864 жыл бұрын
@@dpellek74 what happened?
@EvertGuzman4 жыл бұрын
joshua melling The crack is talking, ignore him
@sinki198419844 жыл бұрын
@utewbing kzbin.info/www/bejne/aXbLk2CAe5iolaM
@nathananton124 жыл бұрын
This guy is an insanely skilled problem-solver.
@DanielDez4 жыл бұрын
That's the sign of a good coder for sure!
@jangalexisruiz74914 жыл бұрын
Wonder if he could solve the ND problem at Naughty Dog in 2020
@dreamcastdazia47534 жыл бұрын
@@jangalexisruiz7491 what problem
@whodatninja4394 жыл бұрын
@@dreamcastdazia4753 neil druckman?
@dreamcastdazia47534 жыл бұрын
@@whodatninja439 Yeah, so what did he do?
@DarkNemesis254 жыл бұрын
that was incredible. none of this shallow buzzwords and 2 minute banter, as someone that does extreme low level embedded hardware engineering this was super satisfying to learn about much respect to these legends
@AaronBonBarron4 жыл бұрын
Embedded programming is a lot of fun, I really enjoy working around hardware limitations and finding creative solutions. You really notice the difference in programming style when you get to talking with web developers lol
@casperes09124 жыл бұрын
@@AaronBonBarron Web developer code makes me cry more than onions, haha
@AirshBornely4 жыл бұрын
Hell yeah! Not embedded programing, but I worked with an old 2011 Dell laptop for years and it could handle stuff like video editing pretty well despite its aging limitations. I made that thing work dammit!
@gileee4 жыл бұрын
@@casperes0912 It has nothing to do with web dev on its own tho. Depending on what you want your web page to do, you can run into the same issues and have to approach solving them in a similar way these Crash devs had to.
@casperes09124 жыл бұрын
Gile I know... But JavaScript and HTML just make me cry, haha. TypeScript I can live with.. Also really dislike React.
@atealab61523 жыл бұрын
This guy is the embodiment of “If you want something done right, you gotta do it yourself.”
@vasiovasio3 жыл бұрын
In my language - Bulgarian, we have some words for this - "The wolf neck is fat because do his job by himself"! :)
@tcmtech75153 жыл бұрын
I think that mindset makes you a part of the white patriarchy and a racist somehow now. 😋
@shmish58183 жыл бұрын
@@tcmtech7515 Oooo.....Kay?
@OhWaker3 жыл бұрын
I feel like a lot of the programmers for videogames in the 80s and 90s were like that
@omnirhythm3 жыл бұрын
@@tcmtech7515 Yeah sorry we're just here for the Bandicoot appreciation, thanks for trying to stink it up though, Cortex.
@gav240z4 жыл бұрын
Thought I'd watch a few seconds. Then got addicted to listening to this guy. I'm blown away by the talents of early game developers.
@spooky90304 жыл бұрын
Same
@geesegoose61744 жыл бұрын
Desperation is the mother of all invention
@flamebolton4 жыл бұрын
Same here
@Michael-ke8on3 жыл бұрын
Well, he does have a Ph.D. from M.I.T.
@BassByTheBay4 жыл бұрын
I'm so sick of the word "innovation" because it has become almost meaningless in the corporate software world (where I work). _This_ guy was a *true* innovator.
@DerAykac4 жыл бұрын
Not only that he was a innovater, he spoke like a true artist there at the end. Making a point on how u should force your technical skills by expanding on your imagination. Its quiet beautiful.
@slavko3214 жыл бұрын
I really like how he finished the story, "transcend mediocrity" and if the corpo world is too boring for you, transcend it!:)
@xa41694 жыл бұрын
Abundance caps imagination. limitations will forever drive curiosity to push the envelope.
@Jaschka154 жыл бұрын
its really insane what he talks about. I learned his technologies at the university, and it´s even more impressive that he came up along with this ideas by himself without stackoverflow
@pilcrow1824 жыл бұрын
@@xa4169 That's the whole theory behind Pico-8, the "fantasy console" that is a virtual machine with no physical counterpart (like an *emulator* for a console that never existed). It's also why the Raspberry Pi has become attractive to so many people who are *already proficient in programming* even though the system was designed to be for *learning* how to program.
@rorykurek6434 жыл бұрын
"...the boulder level. The dimension we're actually taking out there is time." Wow, that blew my mind just a bit.
@Fugzaizm4 жыл бұрын
Im Stoned ... reading this comment blew my mind haha
@dth914 жыл бұрын
@Klip One the fact that you don't get it has nothing to do with being stoned lmao
@johnyepthomi8924 жыл бұрын
Time is a dimension, I'm surprised this is news to y'all. And he took most of it out, but not all just enough to make it intense and interesting. They're decision making was genius given what was available .
@hourglas4 жыл бұрын
The dimension is always there they just hid it from you. Unable to perceive its passing because it doesn't matter there's a boulder coming after you. Run run run. P.s. I'm high too. Lol
@DeadlyDeadlyBeees4 жыл бұрын
MINE TOO 🧠💥
@andyturner41973 жыл бұрын
When you hear about how game developers subvert and bypass the Sony API and even overwrite parts of the memory it uses, you realise why backwards compatibility between console generations is tricky
@chinossynthesizer7053 жыл бұрын
A jailbroken ps3 can play PS2 games not sure about a jailbroken PS4 maybe it can
@vxl23203 жыл бұрын
@@chinossynthesizer705 I remember having the 60gig PS3 that could play all PS1, 2 & 3 games non-jail broken.. it was rare too, should look it up.
@chinossynthesizer7053 жыл бұрын
@@vxl2320 yeah I know that. it's the fat ps3 that shines silver chrome on the disc
@geronimo5463 жыл бұрын
@@chinossynthesizer705 slim ps3s can also play ps2 games through the ps2 classics emulator, not only games released as ps2 classics, there is a compatibility list of games and you can download ps2 roms and make them work
@chinossynthesizer7053 жыл бұрын
@@geronimo546 ye
@kurtburns27584 жыл бұрын
Sony owes so much of its video game dominance to this man. He literally laid the ground work for all modern video games by himself. Wild.
@monkeyrobotsinc.98753 жыл бұрын
dont forget plumber boy and sonics azz
@BlackMamba-lt8oe3 жыл бұрын
bro i look like kratos
@dandiaz199343 жыл бұрын
Not really... lol. That's the Big Man History flaw. He had a team of people to help him along the way! He didn't come up with everything by himself.
@il35463 жыл бұрын
Hog wild.
@hugoclarke32843 жыл бұрын
@@dandiaz19934 You are correct, but people will always be most fascinated by the rare genius who can make the very most of all the extensive labour and progress available at a given time. In some sense, the work of the majority amounts to enabling such figures. After all, is it not the pinnacle of creations in any given genre, that we live to be inspired by?
@Hyraethian4 жыл бұрын
Crash didn't look like any other playstation game. This man wasn't ahead of his time, he was building the future.
@agamaz56504 жыл бұрын
it still looks amazing imo, especially for a PS1 game, imo it looks closer to a 2000 pc game
@alexthegreat384 жыл бұрын
I remember hearing a story about Crash's first appearance at a video game expo and people were convinced there was a bank of computers behind the Crash display. People didn't believe the visuals were actually being produced by just a PlayStation
@brunosp864 жыл бұрын
Yep, he's kind of a John Carmak... indeed they're born in the very same year, 1 month apart!
@stylisthicc78734 жыл бұрын
It still looks great, having played the game for the first time fairly recently.
@daanabbring45964 жыл бұрын
Yeah and now The Last of Us ll looks better than any other game as well. Next-gen already on PS4!
@samoht774 жыл бұрын
"Then there was the Atari Jaguar... We just sort of took it as a bit of a joke" I applaud you
@naansequitur2 жыл бұрын
My absolute favorite interview on this platform. Please do one with Andy on Jak & Daxter and the incredible engineering that went into making a PS2 game with zero loading screens!
@sibzay811 Жыл бұрын
They created all jak games using a custom language called GOAL which directly interfaced with the hardware so imagine a very fast interpreted language similar to python
@charlottemcginn87963 жыл бұрын
I bet developers of other ps1 games were absolutely stunned when they saw Crash Bandicoot.
@ADFROMAN3 жыл бұрын
That's what I was just thinking. Imagine being a developer of that Tomb Raider game and seeing all the extra detail they managed to get in Crash Bandicoot. Stunned is the right word.
@Spiffer3 жыл бұрын
It was the Playstation from 1994, not the Playstation one which was a smaller version that came out in 2000 :)
@bernlin20003 жыл бұрын
Yeah, Crash Bandicoot looked significantly better than your average Playstation game, and definitely set the standard for the rest of the "OG" years.
@zackfishle10093 жыл бұрын
Andy mentioned some patents and I hope they paid off for him and Naughty Dog, it sounded like they earned it. Learning about the trials and solutions make Crash Bandicoot sound like a technical marvel.
@StrictlyBusiness0003 жыл бұрын
Damn just imagine how tomb raider and other good PS1 games would have benn if they knew the memory trick
@stickybuns86263 жыл бұрын
Andy, your work blew my mind as a kid and gave my paraplegic grandfather and I something to bond over. He's now confined to a bed and your work still boosts his spirits. Thank you so much.
@daveinpublic3 жыл бұрын
And I’m sure he helped to shape the direction the industry was going. Much of the stuff he just throws out there, off the cuff, are firsts in the industry, new ways of thinking about 3d at the time, and an intellectual property that helped to turn the PlayStation into a destination platform when it was new. Very impressive. He was able to take many different ideas, and synthesize them into finished products using a difficult medium.
@TRKTKO2 жыл бұрын
Sending love your way 🙏❤
@secundusytp45172 жыл бұрын
Look into the Gerson Therapy
@stickybuns86262 жыл бұрын
@@secundusytp4517 I'm a holistic dude myself and I appreciate the thought, but i'm pretty sure he's past that at 80yrs old.
@secundusytp45172 жыл бұрын
@@stickybuns8626 There is no age at which the body cannot heal itself if you make a genuine effort.
@vizthex3 жыл бұрын
honestly, the fact that he "stole their memory" and his company is called *naughty* dog is hilarious.
@Cruz1214.3 жыл бұрын
ikr
@literallythesavior80853 жыл бұрын
Glad you pointed this out lmao. What a guy lol he looks like a candidate for the real santa claus one day.
@OregonDARRYL3 жыл бұрын
"Bad boy!"
@xxqqzzaa3 жыл бұрын
I guess it was because he was stealing bytes out of sony!
@yankeesgirl2173 жыл бұрын
@@xxqqzzaa total dad joke
@TRJ22419873 жыл бұрын
This was the game that really sold me and my Dad on a Playstation in mid '96. We would stay up all night on the weekends beating it level by level and writing down the passwords excited about what the next stage would be. There was nothing like this before
@JustAdude2913 жыл бұрын
hell yeah brother, those were the days
@Peanutdenver3 жыл бұрын
Ohhhhh the memories!
@jorgeglez70883 жыл бұрын
Man, your dad sounds like a cool guy
@bongkaz58493 жыл бұрын
@@jorgeglez7088 One day you will be too
@billblaski95232 жыл бұрын
He'll yeah, and once we learned about the crystals and gems you could get and all the other secrets....oh man!@!
@hash-slingingslasher13744 жыл бұрын
"...the atari jaguar was just a bit of a joke" Damn, that was cold
@bobcharlotte87244 жыл бұрын
But true.
@MickeyD20124 жыл бұрын
The Jaguar wasn't really that bad, on paper, it just needed some really clever coder to figure out how to harness it's raw power. Which never happened.
@PoisonedAl4 жыл бұрын
@@MickeyD2012 You could say that about the Saturn or the Playstation 3. Sure, you COULD take the time to get the most out the system... OR make your game on a skew that wasn't designed by a sociopath and make a lazy port for the over complicated POS, if you could even be bothered.
@nachobroryan88244 жыл бұрын
The case mold was later used in making toilet seats.
@moosemaimer4 жыл бұрын
@@nachobroryan8824 You joke about that, but there was a machine that did _something_ for dentists that was made with the same mold. It even had a cartridge jammed in the slot.
@jupiterwilkymay51614 жыл бұрын
this guy is a big reason why Naughty Dog is known for such quality gaming today.
@fafmotorsport4 жыл бұрын
Jupiter Wilky May you can see it can’t you? Naughty Dog games get THE MOST out of the PlayStation hardware possible, and it all started way back here.. looking for just that (literally) “1 byte” extra memory. Amazing!
@desfefe4 жыл бұрын
@@fafmotorsport It's insane how Uncharted 3 or The Last of us could easily pass as a ps4 game. They were the only ones to push the ps3 to its limits.
@soulextracter4 жыл бұрын
@@desfefe I heard that many studios never bothered to utilize the full range of the PS3 cell architecture because it was so tricky programming for it, and not enough programmers were up to snuff on how to do it. Those who did however made the best games, or I should say the games that ran the best!
@desfefe4 жыл бұрын
@@soulextracter I mean the jury is out really. Most ps3 ports ran terribly because developers could not be bothered to learn how to code for it effectively. By the end though, you could see ps3 titles looking generally better than the xbox counter parts. Naughty Dog will always be known as the studio that will be innovative and try to push the hardware to its limits. Just look at Uncharted 4!
@Gamer2k44 жыл бұрын
I bought a PS4 (never had a PS3), and the first game I played was The Last of Us Remastered. I was blown away. Next I played Horizon Zero Dawn, a game a generation younger than TLoU, and it just didn't look as good. Yes, TLoU was remastered, but its basis is still PS3-era hardware, and it looked better than a game designed for PS4 hardware.
@JoeDidIt3 жыл бұрын
man this guy is a treasure that game was absolutely mind bending back then and as he said, it aged so much better than his competition
@adilhtk3 жыл бұрын
@Leonardo Santuario dead joke
@JoeDidIt3 жыл бұрын
@Leonardo Santuario yes, still under 30 but of course
@PaTrick-cf6ev3 жыл бұрын
In my country, until like mid 2000s there was a tv show where ppl called and played through their phone, even in today's money one minute was so expensive!🤣
@DanJackson19773 жыл бұрын
Better than Mario 64? Not sure if I agree with that.
@SL4RK3 жыл бұрын
@@PaTrick-cf6ev Hugo ?
@CaptainGrimes12 жыл бұрын
They don't make games like this anymore and I can see why; the brains behind all this are astounding. These men were true pioneers.
@plexyglass4296 ай бұрын
I think if it were feasible with modern games it'd be done. But with how complicated modern hardware is it's nigh impossible to squeeze every frame like you could back then
@BingBangPoe4 жыл бұрын
Andy has a fantastic energy. Dude never stops smiling for a single second. Every word out of his mouth is said with passion and enthusiasm for his work. I often come back to this video from time to time because of entertaining he is to watch.
@cyrilio4 жыл бұрын
Quote by founder of Brabus fits here: “I don’t work for money, I work for passion”
@ITAMrPink4 жыл бұрын
@Shelly George Stolen comment...
@michellmelo98304 жыл бұрын
Thanks to everyone involved for getting this youtube series going. The animations make the already great interview really enjoyable.
@sophiacristina4 жыл бұрын
Those animations makes me remember computerphile! Hehe...
@williammino35344 жыл бұрын
This guy is a genius in his seemingly simple solutions for otherwise complicated technical issues. He is very creative and inspiring!
@skycorrigan65114 жыл бұрын
💯% agree. He seems genuinely passionate about his work. That type of thing greatly increases the chances of success.
@crystallakedood4 жыл бұрын
Not just his ideas, but pulling them off in an era where programming and computer technology was much more complex than it is now. From the user/software development side, I mean. This would be trivial now, but back then? Earth-shattering!
@williammino35344 жыл бұрын
@@crystallakedood True that, exploring the programming frontier with absolutely no help to point you in any direction whatsoever
@cgirl1114 жыл бұрын
@@williammino3534 The guy has a PhD from MIT and worked on the mars rover. I believe he was introduced to LISP early on and that seemed to make a big difference here.
@rubiconcrossing44804 жыл бұрын
cgirl111 yeah he started working for naughty dog at age 14.
@VoskCoin2 жыл бұрын
incredible video, Andys passion really bleeds through
@hardcoretrance34352 жыл бұрын
Good to see you here
@odw324 жыл бұрын
PS5: "Let's add a superfast SSD so you can rapidly load in high resolution assets, without using too much memory" So... this is the guy that started it all, trying to surpass 2MB levels.
@bradhaines31424 жыл бұрын
at least for games yeah this guy was undeniably a pioneer. also he had to figure out how to make it work, so he built his game around it. the ps5 they learned that was their clear bottleneck, so Sony fixed it themselves so game devs wont have to. kind of like having a better game engine at the hardware level. if only windows would figure that out
@vbtt4 жыл бұрын
Those times the games were much more optimized for the specific hardware
@bradhaines31424 жыл бұрын
@@vbtt no, thats just how all console games have to work. but at the same time i think the ps3 era was the most optimized
@robertt93424 жыл бұрын
Many games on the 360 and PS3 did the same thing with disc streaming.
@bradhaines31424 жыл бұрын
@@robertt9342 512mb ram in those, i could understand the need. PCs at the time had up to 8gb i think
4 жыл бұрын
His word choice and logic behind explanation is impressive He's smart
@AllUpOns4 жыл бұрын
Programmers tend to be smart. The really good ones can even talk to non-programmers and make some amount of sense. He's definitely one of them.
@captaincrispy21843 жыл бұрын
It is astounding how hardware-focused their thinking had to be. His concepts are on machine-level most of the time.
@davoid963 жыл бұрын
That’s how it was with all the technical limitations
@fredrikekholm37183 жыл бұрын
Yeah, you couldn't really do much without thinking at machine-level then =D
@yoggg9323 жыл бұрын
compare with today's web devs "ah yeah let me throw in this 1MB library over here so that I dont write one extra method by hand"
@jordanfox37823 жыл бұрын
@Nicholas Seamans very insightful comment
@eniax3 жыл бұрын
In the "olden days" a programmer had to understand the hardware at the deepest level and manipulate it directly
@gamegeekx2 жыл бұрын
This guy needs to be a college professor on game design. His works need to be passed on for generations and generations. It's legendary.
@pathogeneration51384 ай бұрын
@@gamegeekx Game "design"? Technical prowess, and software solutions, sure. CRASH Bandicoot is no case study in teaching "videogame design". Unless you want more mundane and rudimentary games. Oh wait, we already have those.
@Ryodakun4 жыл бұрын
The way he made use of the huge disk space is actually genius. He made the console more powerful than it was intended to be by clever programming.
@peterthx4 жыл бұрын
Atari did something similar with their "bank switching" method on the 2600. Even the Genesis did it.
@frank2345614 жыл бұрын
SNES cartridges had cpu chips inside them for certain games, to enhance performance. The one I remember is called Super FX. There were a number of other chips as well. I just don't know what they were called.
@0MoTheG4 жыл бұрын
It is called caching or paging and a standard technique. Win95 did it.
@TheIronWristFighters4 жыл бұрын
Why I love software. With good enough code even crappy hardware can be useful
@cool38654 жыл бұрын
@@frank234561 they were all Super FX or Super FX2
@shod55074 жыл бұрын
WELL THIS IS ONE HELL OF AN ENGINEER
@xjww86233 жыл бұрын
Yea but give the guy a hammer and see how dumb he looks
@rayloc4203 жыл бұрын
@@xjww8623 he's an engineer, he'd probably figure out a better way to use the hammer.
@skylarkesselring60753 жыл бұрын
@@xjww8623 you could say this about anyone in human history, there's always something you won't know how to do
@Waffles_Syrup4 жыл бұрын
This wasn't just a war story, this was a war documentary!
@franzusgutlus544 жыл бұрын
And a love letter...
@TadRaunch4 жыл бұрын
They actually wrote up pretty much the whole process of making Crash Bandicoot. It's a very interesting read.
@brakmaster3 жыл бұрын
I remember buying the first Playstation and honestly the game I played the most was Crash Bandicoot. There was just no comparison to any other game at the time. It was mind-blowing.
@kindmulberry71962 жыл бұрын
I played Crash 3 to death when I was very little to the point the disc got really scratched and my controller broke! It was so good I've played Mario 64 and that doesn't even come close.
@Skrenja7 ай бұрын
@@kindmulberry7196 Crash 2 and 3 are the best 3D linear platformers of all time.
@warandthecorridorsoftime51804 жыл бұрын
MAKE MORE OF THESE. DONT SKIMP ON THE TECHNICAL JARGON!
@LetoDK4 жыл бұрын
This was even better than that. He went full theoretical computer science a couple of times
@wills2424 жыл бұрын
So damned fascinating. Hearing a cool guy talk about this stuff makes me euphoric!
@venicebeachsportsnetwork66774 жыл бұрын
I didn't understand 3/4 of this video
@privateagent4 жыл бұрын
@@venicebeachsportsnetwork6677 it was very simplified, tbh. But if I were to watch medical videos I wouldn't understand 3/4 of it
@venicebeachsportsnetwork66774 жыл бұрын
@@privateagent it was still interesting cause I loved the game and realize the guy is genius cause he did SO much more with the hardware then others at the time
@infernomunky4 жыл бұрын
This explains why I always thought the playstation sounded different when it played Crash...
@stevethepocket4 жыл бұрын
You mean the constant CD-reading sounds?
@TheOggysimo4 жыл бұрын
@@stevethepocket i think so. Remember i was super scared as a kid when i first loaded it. Thought the cd laser was broken or something
@Gamer2k44 жыл бұрын
There's a series of articles by Andy Gavin called "Making Crash Bandicoot" (which I coincidentally just read again immediately before this video was uploaded), which goes into more detail on a lot of the topics addressed in this video, and more. One humorous excerpt relevant to your comment is as follows: Andy had given [Sony employee] Kelly a rough idea of how we were getting so much detail through the system: spooling. Kelly asked Andy if he understood correctly that any move forward or backward in a level entailed loading in new data, a CD “hit.” Andy proudly stated that indeed it did. Kelly asked how many of these CD hits Andy thought a gamer that finished Crash would have. Andy did some thinking and off the top of his head said “Roughly 120,000.” Kelly became very silent for a moment and then quietly mumbled “the PlayStation CD drive is ‘rated’ for 70,000.” Kelly thought some more and said “let’s not mention that to anyone” and went back to get Sony on board with Crash.
@maggiejetson79044 жыл бұрын
@@Gamer2k4 Yeah, they wouldn't want a warranty class action because a rouge game developer pushing the envelope too far.
@nagualdesign4 жыл бұрын
@@Gamer2k4 😆... Brilliant.
@TNVGAMING4 жыл бұрын
Seeing Andy Gavin talk, I'm getting some _heavy_ Steve Wozniak vibes: brilliant in his respective field, has a clear passion talking about his field of expertise, & is brilliant enough to explain it in a manner that anyone could understand.
@JesusAriasAvila3 жыл бұрын
This dude had no internet, no joker libraries and surely enough, no example (to follow of) of what he wanted to do. Maybe it had to be this way for it to happen but anyways, this is Legend levels of passion, hard work and determination, not random luck. I have just one word for you sir : RESPECT...
@jenslyn66643 жыл бұрын
I agree with most of the above, but luck always factors in.
@jimihendrixx113 жыл бұрын
yes but lots of game before. Build on previous and expand + seems to be a master lever programmer
@JesusAriasAvila3 жыл бұрын
I agree with the luck factor. Hard workers work harder to have more luck.
@jakecarlin94022 жыл бұрын
The internet existed in 1994, so he definitely had access to that. He just had to figure out how the software/hardware worked on a brand new device, so that's not really relevant.
@JesusAriasAvila2 жыл бұрын
@@jakecarlin9402 The internet in those times are the equivalent of iron in the neolithic. It was there but the real use came after, when a lot of generous people started sharing nice (and scary ) things. I'm Engineer myself and having access to internet changed a LOT of things like getting the right datasheet for your components and stuff.
@samuelcorriveau32163 жыл бұрын
This guy is just straigth up smart. He understand software, hardware and maths. These are the type of person that carry humanity on their shoulder.
@samuelcorriveau32163 жыл бұрын
@Someone Junior Investor want money. Genius want to solve problem.
@samuelcorriveau32163 жыл бұрын
@Someone Junior This as nothing to do with greed. In a competitive environnement, innovation naturally emerge. Because smart people always finds a better way to do things. The greeds come from investor which want to make lots of bucks. Not from the innovator, which just find smarter way of doing things
@dwerg13 жыл бұрын
This game is part of my childhood, this is something I remember as an awesome game. Now seeing what went into it, just how far they went to create this masterpiece almost makes me tear up. Most of the games made today are junk sloppily thrown together in bloated general purpose game engines made to run on machines with a ton of resources to compensate for the flaws. It's released half finished and rely on the players to quality test the game. The games made today just doesn't have this level of passion baked into them.
@SynDeus3 жыл бұрын
Now devs are full of woke sjw's.. games suck now
@mirabilis3 жыл бұрын
Oooor... they make video games.
@daniellau78834 жыл бұрын
This guy is super smart
@LouisManofMusic4 жыл бұрын
This guys a genius innovator
@meanmole32124 жыл бұрын
He's definitely up there with John Carmack and Volker Wertich.
@JohnCena83514 жыл бұрын
I mean if you consider what they managed to achieve with so little Staff, money and time, he better be super smart!
@laos854 жыл бұрын
Game devs, artist, animator, and musics all require brain and ideas.
@KingLich4514 жыл бұрын
@@meanmole3212 agreed
@tayzonday4 жыл бұрын
I remember this history well. It's great to get the inside take.
@annaisntcool4 жыл бұрын
TayZonday ATTENTION FOLKS, WE HAVE A LEGEND IN THE COMMENTS
@goclunker4 жыл бұрын
TayZonday no way!!!
@JohnCena83514 жыл бұрын
Old school gaming meets old school KZbin. Amazing!
@kmlac65964 жыл бұрын
Hi Tay!!!
@Myusernamerulez4 жыл бұрын
Chocolate Rain!
@RamboUnchained2 жыл бұрын
I feel like todays devs still have this amount of passion but the higher ups sap it all away. In this case, he was the developer AND the owner so his passion, and the passion of his team, were really shown in every way possible at the time.
@Autotrope Жыл бұрын
There's quite a bit indie game market these days and they can get a pretty wide release just on marketplaces like Steam, Play store, etc depending. I think it's easier than ever for small time game devs, though more competition than ever
@ebs7779 ай бұрын
naahhh just too many woke clowns in these companies now
@romulus_5 ай бұрын
@@ebs777 yeah, that's the problem. awareness of social issues. back to selling vape cartridges at the strip mall, room temp iq
@you-chan46414 ай бұрын
@@romulus_ little butthurt are we?
@romulus_4 ай бұрын
@@you-chan4641 little brain damaged, are we?
@SquareEyedJak4 жыл бұрын
This is a story I've heard many times, but never in such extraordinary detail exploring the technical aspects. Crash Bandicoot is a marvelous video game franchise and an even better development story!
@tHeKrAzY4214 жыл бұрын
Square Eyed Jak indeed it is jak, btw loved your crash bandicoot ranked levels video
@doclouis42364 жыл бұрын
Well said
@user-qv9ho1lj3z4 жыл бұрын
@Hellen Mek same
@renakunisaki4 жыл бұрын
1996: we can take full advantage of this 2MB with clever optimization to only load what we need. 2020: this spreadsheet app is 300MB. That custom vertex position compression sounds insane. The values weren't fixed bit widths? Must have been a ton of work to design and code that.
@metal_brrr_20054 жыл бұрын
I opened a gigabyte spreadsheet once...
@VariantAEC4 жыл бұрын
@@metal_brrr_2005 App != Files app can open
@smallbluemachine4 жыл бұрын
He should have used Unity.
@adamsfusion4 жыл бұрын
I figured it did something like temporal framing, where every frame a new value is used for a given vertex position, but if that frame in the data isn't specified, it assumes that it should use the previous value.
@fullpolish4 жыл бұрын
Like first thing that comes to my mind is you can halve the resolution of the dimension - i.e. there is no real difference if a vertice moves 1 or 2 small units between frames if the animation is very expressive, so that saves you 1b per dimension per vertex already. Then I guess you could estimate (or actually check) what is your max value that you'll need and adjust the size of cell to that. And maybe some bit compression if it actually pays off and presto
@Xfrimz4 жыл бұрын
Big credit to the editor who perfectly timed the ducktales intro song to him saying ducktales
@cherrydragon31204 жыл бұрын
lo ikr
@goatpepperherbaltea78953 жыл бұрын
Out of all the seconds in this video I happen to read your comment within 10 seconds of that part popping up😂
@Brian65873 жыл бұрын
Wow, I heard of Naughty Dog but never knew its creator. Andy has an incredible passion you can just see through the whole video and is definitely a genius! This is what I think gaming needs more of. Incredible!
@Akivaran4 жыл бұрын
I love this series. Seeing all the behind the scenes stuff, and hearing how developers hacked the system to make their games work is so awesome.
@jessejive1174 жыл бұрын
It was a cool time when they had to overcome their limitations. Not much of a problem with the power we have now in Consoles.
@buzzknudson56754 жыл бұрын
@@jessejive117 Maybe it's a reach but are video games becoming more poorly developed because hardware can compensate for shortcomings?
@jessejive1174 жыл бұрын
Buzz Knudson I think so. At least there are more bad games as far as how high their quality could’ve been but I think we also have more great games. Because I’m total we have WAAAAAY More total games so of course there will be more great and bad. But I agree they can get away with being lazy :/
@jessejive1174 жыл бұрын
Buzz Knudson just like films and CG. We’ve got a lot of good ones and bad ones.
@dsandoval93964 жыл бұрын
@@buzzknudson5675 One thing that irks me that's been mentioned around is that a lot of games devs/studios are pushing UHD or 4K when the frame rate sucks HARD. The hell would I want a nice picture of the game every couple of seconds? I would love a game that could do a *constant* 60fps let alone games that can even hit a constant 30fps.
@apfelnymous53674 жыл бұрын
Watching this felt like I collected xp and leveled up in computer science.
@slinkyinteractive39384 жыл бұрын
apfel nymous LoL for real
@mrnarason4 жыл бұрын
Hardly
@alalalala574 жыл бұрын
@@mrnarason k
@mrnarason4 жыл бұрын
@@alalalala57 k
@DangermuffinVideos4 жыл бұрын
@@mrnarason k
@ChasingAfterSunset4 жыл бұрын
These men MADE my childhood. Truly. I cannot thank them enough for the warm memories and nostalgia I'll carry for the rest of my life.
@the_ran_dumb_car_guy3 жыл бұрын
My 9 yo son asked for crash 4 this Christmas.. great to see these old titles still around. Got it for the switch
@nilsfatman4903 жыл бұрын
Just wow, how they managed to squeeze every last bit of resource out of the machine. And he's so passionate about it, still. Meanwhile today, my Android Studio running out of RAM on a 32 GB machine, or a calculator app needs to download 120 MB of questionable libraries.
@NameCallingIsWeak3 жыл бұрын
My favorite MP3 player on iPhone is 120MB. I'm stunned even now.
@ianmorales29603 жыл бұрын
@Leonardo Santuario lol do you just spam this everywhere?
@ianmorales29603 жыл бұрын
@Leonardo Santuario oh...okay then lol
@emanuelqfernandes3 жыл бұрын
Different programming techniques, but most importantly back then every byte counted since the hardware was very expensive, while today it's much more affordable.
@muslim2k3 жыл бұрын
@Leonardo Santuario ok boomer
@Dan1loBC4 жыл бұрын
This episode was so technical, I loved it! Crash was indeed a very important part of my playstation experience!
@courier65413 жыл бұрын
I want to shake this man hand... not because he hacked the ps1 . But because he made one of my favorite child games 😭
@eadghe3 жыл бұрын
NO HAND SHAKES ALLOWED! OR WE ALL GONNA DIIIIIIIIIE!!!!
@DjLota3 жыл бұрын
Same.. crash bandicoot, tekken 3 and tekken tag 1 and later Warcraft 3 and dota 1. These 5 games have been amazing
@sreekarpradyumna3 жыл бұрын
@Tradin War Stories BEAT ME TO IT! 😂😂
@rinnnnnnnnnnrinRinOnishi3 жыл бұрын
incredible video! crash bandicoot was a huge part of my childhood, my mom owned a ps1 and she loved the crash games, we were too poor to afford all the games we wanted at the time as we owned a house and were constantly working on repairs so we found out how to burn games onto disks and thats how me and my mom bonded in those years, CTR was both mine and her favorite of the 4 games, great music, playable boss characters, fun world to drive around and we could play it together! i still much prefer the classic games over the remakes cause i just really prefer the classic visual style over the more modern style of the remakes
@scumbaggo3 жыл бұрын
Some of my best memories are playing crash with my mom, and waking up in the middle of the night beside her in bed, and drifting back off to tomb raider. I remember going to the sony store to get the PS1 like it was yesterday. What a trip down memory lane. And i have to agree, older games just have something special about them. all the games now just seem like half assed copies of copies of copies. Wish there were people as dedicated as Andy in the industry these days.
@woffman374 жыл бұрын
"Imagine what SONIC would look like in 3D!" *Finger on the Monkey Paw curls*
@jessejive1174 жыл бұрын
Hahaha
@Ronan347534 жыл бұрын
Sonic Adventure.
@TubeLoobMouse4 жыл бұрын
On the other...non monkey paw (rabbit's hind paw, I guess), Utopia exists.
@donteventry.65604 жыл бұрын
Marc Carran oof
@slappysackinit4 жыл бұрын
Sonic 3D Blast. 11/9/1996
@astrahcat12123 жыл бұрын
As a programmer, listening to this guys knowledge is mentally like eating 5 star chocolate cake.
@dylanfarnum41213 жыл бұрын
What is 5 star chocolate cake?
@CorporalTailsDude3 жыл бұрын
@@dylanfarnum4121 cake made by Gordon Ramsey
@robmo70333 жыл бұрын
What kind of things did you start out with learning how to program. I son is into the inside of computer and I have know idea were to start him.
@dylanfarnum41213 жыл бұрын
@@robmo7033 is your son in school? There are companies that offer intensive programming courses online. Many computer repair shops offer free classes for many types of hardware and software. If your son is in school, he should be able to take extensive programming courses, or register for classes at a vocational school or community college, or he could probably find multiple computer science undergrad tutors that would be willing to mentor him for free. If your son is young you should strongly consider pursuing one or more of these options, if he's naturally talented and creative there's no limit to how successful he can become.
@robmo70333 жыл бұрын
@@dylanfarnum4121 he is 6. So I am trying to find something for him in this age group.
@alaeriia014 жыл бұрын
Ah, Naughty Dog: the Rareware of Sony. Speaking of which, I would love to see an episode on how Rareware managed to get Conker onto an N64 cartridge. Did you know that Conker's Bad Fur Day actually hijacks the N64 and uses its own custom firmware in order to make the game run better?
@renakunisaki4 жыл бұрын
You should see some of the crazy tricks Factor 5 pulled with the N64 and GameCube.
@lost4468yt4 жыл бұрын
What do you mean a custom firmware? As far as I know, the N64 doesn't have any firmware, all it has is a simple bootloader (which they certainly didn't modify, and wouldn't get anything out of modifying). Maybe you mean they just built/modified their own or Nintendo's libraries?
@TheMeaningofHaste4 жыл бұрын
That's really interesting! Please share any links on the matter!
@renakunisaki4 жыл бұрын
@@lost4468yt they're actually thinking of the RDP microcode. Usually you weren't allowed to modify that and had to use one of the ones Nintendo provided, but toward the end they relaxed that rule.
@AccAkut19874 жыл бұрын
@@renakunisaki basically all the games hard to run on emulators used very custom code for the RDP. IIRC Rogue Squadron was another
@Constitution17892 жыл бұрын
I can't believe I'm watching this at 3 in the morning. The way he explains things is mesmerizing. Easy to understand, engaging. The choice of graphics to represent what he's talking about made the experience more enjoyable. Good episode.
@bolu73614 жыл бұрын
Thank you Ars Technica for this amazing piece of interview, Andy is a true computer geek in every positive sense of the word. As a fellow nerd, It's very inspiring to hear him talk about his work, his eyes are just beaming with pride. I wish I can be half as proud as him when I reach his age.
@LG1416023 жыл бұрын
Pride has to be balanced. Or it will take you down.
@BettyAlexandriaPride3 жыл бұрын
I love watching experts talk about their craft. They're often so passionate and watching geniuses in the field at work is so invigorating. What a time to be alive.
@oldironsides41073 жыл бұрын
I hate it. It infuriates me. Im going out and causing trouble after watching trying to watch it all so I can be raging
@MarkOakleyComics3 жыл бұрын
It's like talking to devs in the crypto space today. They're all feverish and happy, with boundless horizons unexplored before them.
@jaysontadlock18714 жыл бұрын
"Hey plumber boy, mustache man, your worst nightmare has arrived". Is now going to be my go to phrase when walking into a room.
@ItzJigz1873 жыл бұрын
Except that mario is still going strong and crash isn't. 🤷🏼♂️
@AtariWow3 жыл бұрын
@@ItzJigz187 Crash Bandicoot N. Sane Trilogy was a commercial success, selling over 2.5 million copies in the first three months of its release, increasing to ten million by February 2019. Source - en.wikipedia.org/wiki/Crash_Bandicoot_N._Sane_Trilogy
@techgeeknzl3 жыл бұрын
@@AtariWow Not to mention the remake for Xbox One and Playstation 4, and the release of Crash Bandicoot 4: It's About Time. Edit: I realized we're talking about the same thing there.
@valerikonopljov874111 ай бұрын
Thank you for the fun! Played it 20 years ago. Came back to it and finished Crash1 last year. Still looks great
@rzero214 жыл бұрын
Wow... that explains why this game looked so great back then! Amazing production! at first I was like wow 30 min of talking about Crash Bandicoot... but then I kept watching...and kept watching... and didn't realize I was about to finish until it did finish. I could sit and listen to him talk more about games.
@liquiddivide65053 жыл бұрын
I remember an interview with this guy where they actually had to adjust this. They were demoing the game for some sony exec and he was asking them how they could have so much in their levels. When he heard the answer was disc reads, he asked them how many disc reads it was taking. After they answered, it was realized that the one single game was using 3x more disc reads than the CD-drive was rated to make. Basically, you'd kill 2-3 disc drives just to finish the one game. XD
@AnttiBrax3 жыл бұрын
@@liquiddivide6505 That's not how it works. The disc drive has a certain life span, measured in years, and if you only played CB, you'd kill the drive in about third of the planned time. So if the expected life span was 10 years, which I think is quite plausible, *only* playing CB would kill the drive in 4 years. For most people, it doesn't take 4 years to finish a game and most people have more than one game. :)
@radeedrad54583 жыл бұрын
I was wondering too how come this and Spyro looked that great on that poor console. Never thought about the hack .... !!
@OG-Jakey4 жыл бұрын
This guy loves his job, you can hear the excitement in his voice. Could totally be a teacher.
@wills2424 жыл бұрын
Video structure: guy explains why an aspect of the revolutionary first Crash Bandicoot games was literally impossible on consumer consoles of the time. Then explains precisely how he did it. I’m so addicted.
@PopStrikers4 ай бұрын
I've rewatched this and the extended interview so many times. One of my favorite videos ever. Andy's passion is contagious. Such a treat to get to listen to him.
@TwizslurD4 жыл бұрын
Devs back in the day: "how much content can we cram into this disc to make a good game?" Devs today: "how much content can we remove from this disc to make a good profit?"
@ThatLaggyNoob4 жыл бұрын
*Publishers today
@karlchiasson49464 жыл бұрын
Also devs today: "100GB of textures, that's not our problem."
@SebSto3D4 жыл бұрын
@Max Martins I understand the sentiment,i fondly remember the 90s, too, but I am an artist in the video games industry and i can not afford to give my art away for free, i have to sustain my family, too. Also, it's often not th developers who come up with these schemes.
@laserowy_general4 жыл бұрын
This is acully apple modus operandi
@hand__banana4 жыл бұрын
I'm 14 and this is so deep
@Jess380443 жыл бұрын
I owe this guy and the Naughty Dog team a good part of my childhood. Hearing Andy talk about it is absolutely fascinating. Not only does it show his brilliance, but the way he talks about it, I feel like I understand it too.
@Michael-ke8on3 жыл бұрын
Well, he does have a Ph.D. from M.I.T.
@User00000000000000042 жыл бұрын
@@Michael-ke8on Wrong. He did some post-grad work at MIT but he never completed it. He does NOT have a PhD. Quit spreading misinformation and try reading words before you type your own. Idiot.
@Michael-ke8on2 жыл бұрын
@@User0000000000000004 Dude, settle.
@namesensored95844 жыл бұрын
I must say good sir, I’ve destroyed many of my controllers while playing your Boulder stages... those were very frustrating times and happy times. The game just set me off on a trance from the first day I bought your game till the very last day I stopped playing it back in my childhood. Your creation was what I was looking forward to after school every day. Thank you for your hard work, sacrifices and time you’ve spent on this wonderful product
@asciidiego3 жыл бұрын
This video resonated with me to the point that I believe that, in a few years, I will look back and think "yup, the 29th of December of 2021... that was the turning point of my career". This video is brilliantly made and has many layers of genius behind it. Andy is great. And so is the production team behind it. Thank you for posting such a joy.
@TylerBaraby4 жыл бұрын
"Think about it - Sonic in 3D! What is that gonna look like?" I've got some bad news for you...
@magetaaaaaa4 жыл бұрын
Surely they've come out with a good one by now?
@infinityesq.42264 жыл бұрын
its called sonic adventure and in late 1998 it was mindblowing even compared to pc games. hope this helps
@chrismckee57104 жыл бұрын
Sonic 3D Blast on Sega
@bellotrader95724 жыл бұрын
@@infinityesq.4226 Yes, I was one of the first to get the console and the game. It was pretty amazing for its time and I think it has aged very well
@bradley_bear964 жыл бұрын
inf inf was this the game on the sega where you could play as knuckles and tails aswell? I remember playing my grandad’s sega back in 99’ when I was a kid and there was a 3D sonic game but I can’t remember the name
@1anre4 жыл бұрын
This almost makes me want to cry. I used to struggle to phantom what kind of humans and the kind of education the guys who made those engaging PS1 games had. Watching it these many years later, I’m not disappointed.
@MrAkaidu3 жыл бұрын
If you think this is impressive you should check out what went into the development of Roller Coaster Tycoon. The guy who made that game was INSANE.
@1anre3 жыл бұрын
@@MrAkaidu Oh really? Also under this video WarStories series too from ArsTechnica?
@MrAkaidu3 жыл бұрын
@@1anre Yup! RCT was made by a single guy who wanted the game to be able to handle running thousands of separate NPC instances as well as all the physics for the coasters and rides. To accomplish this he coded the entire game in freakin' ASSEMBLY code. That stuff is barely a few steps above writing it all in binary! RCT is probably the single most optimised and efficient game ever made.
@Al1987ac3 жыл бұрын
@@MrAkaidu What's the name of the video? Couldn't find anything searching for "Roller Coaster Tycoon".
@PhilSmith713 жыл бұрын
@Lanre Oladejo Did you mean fathom, rather than phantom?
@TABBYMUSIC4 жыл бұрын
Don’t know anything about programming and such. _Enjoyed every second of it._
@ZEPEH-46N23 жыл бұрын
@Sans the Skeleton Learning and expanding his knowledge base? There are extremely valuable pieces of information with this. Especially to someone who has never entertained this stuff before. Never knew a thing about propulsion and physics yet, I started by watching KZbin, too. I work at an Accelerator now. Expand.
@erichwashausen46023 жыл бұрын
@@ZEPEH-46N2 k
@VivekYadav-ds8oz3 жыл бұрын
@@ZEPEH-46N2 wow, which one?
@TonyTheYouTuba3 жыл бұрын
What an amazing interview, not only is Andy crazy talented on both a technical and creative level, but he can also explain things really well. Will watch the extended version for sure!
@LNYuiko4 жыл бұрын
Holy crap, this man is a genius. A master of the craft.
@monkeyrobotsinc.98753 жыл бұрын
right up there with all the other brilliant white men who invented everything we all know and love today thoughout history.
@sdsd2e23213 жыл бұрын
@@monkeyrobotsinc.9875 Based?!
@alwaysdisputin99303 жыл бұрын
@@monkeyrobotsinc.9875 _"right up there with all the other brilliant white men who invented everything we all know and love today thoughout history."_ Playstation is a Japanese console so you're wrong
@lucs0283 жыл бұрын
@@monkeyrobotsinc.9875 ....
@vizualwanderer46363 жыл бұрын
@@monkeyrobotsinc.9875 Its crazy to come across comments like yours because it just shows how many people are taught to believe things like what you said that are provably false lol
@gustavrsh4 жыл бұрын
This is one of the best videos about video game design I've ever seen
@eddievhfan19844 жыл бұрын
Andy neglected to mention the fact that he *wrote an entire damn programming language/dialect of Lisp* (Game Object-Oriented Lisp/GOOL) to make level design/revision easier whilst still retaining the lean-and-mean performance they were looking for. And GOOL, to the best of my knowledge, was being used even into the Jak and Daxter series.
@thurfiann4 жыл бұрын
AFAIK, they still use it for The Last Of Us
@skrounst3 жыл бұрын
WOW! I know the very basics about how computer hardware works, and interacts with eachother, but this guy explained this EXTREMELY complex topic in a very easily digestible way. I could watch this guy explain how anything works, he's a natural teacher.
@lizday81404 жыл бұрын
I know I watched my father play "Pong" on his new Atari in the mid-seventies, and my brothers played early Nintendo games. My stepson played Crash and I recognized then that amazing talents were unfolding and bringing the whole industry up to a new level. I never got into video games myself, but it was so enjoyable to watch the family play it because of your graphics. I have been known to threaten to "Go Crash Bandicoot on your butt!", if anyone gets too far out of line. That straightens them up. LOL! Thanks for the memories!
@Christian-pj4vd3 жыл бұрын
Game Dev: "I used advance virtual memory techniques to swap data..." 8 year old: "Orange cat go jump"
@v0xl3 жыл бұрын
this is the first thing that came into my mind.
@richardcorfield13163 жыл бұрын
Thing is, we all do take it for granted now. My thought when he described the problem was "So he swapped off the CD!?". But we're all used to the concept of swap. The impressive thing which is glossed over is that CD is still slow. This thing has to keep spinning and has to be able to be in the right place in time for that data to load. I worked with someone else who talked of a program he worked on at a similar time in which zeros were added into the data so that the sections that were needed would be under the disk head at the time they were needed. If you didn't lay the data out that way then the disk may have gone past and you have to wait for it to spin around again. I don't know if this game was loading at that kind of rate, or if the CD RROM drive had the predictability to allow it.
@brandan6553 жыл бұрын
Underrated comment
@AnttiBrax3 жыл бұрын
@@richardcorfield1316 They definitely laid out the data so that the read head did not have to move too much when loading adjacent map areas. It's such a common and old technique with such an incredible effect on performance that there is no possibility for them to miss it. The idea dates all the way back to drum storage from 1930's, if not further.
@hydrocarbon823 жыл бұрын
@@richardcorfield1316 Not only was the transfer slow, it also had to move the laser first. Without this technique, you wouldn't have had GTA on the PS2 - another that pushed optical drive streaming to the limit.
@Samuraitom954 жыл бұрын
It's amazing to watch this guy talk about his masterpiece and going so into technical stuff as if he finished the development today. He speaks so fresh about difficult things like algorythms... Wonderfull content !
@Kinespojken3 жыл бұрын
Crash Bandicoot II, Crash Bandicoot III Warped, Crash Team Racing and Crash Bash was my freaking childhood. So many good memories killing hundreds (thousands?) of hours with friends at our summer house in the country side with these games. Legendary games.
@nickjeffrey80504 жыл бұрын
He made sure to patent his technique.. now it’s used is nearly every game. I bet he’s made a decent amount just from that alone... well done 👍 This was a great video. Crash is my childhood. I still play it to this day
@deathdoor4 жыл бұрын
11:00 Aaaaaaaah... that's why they were accused at the time by other developers of having access to "secret" libraries. And they were half right.
@billguschwan41124 жыл бұрын
This is Angus Guschwan, I posted this on their blog all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/#disqus_thread At first, access to hardware diagrams and libraries WAS prohibited for developers. I was the main US technical support engineer. So then I intervened and access to libraries and hardware was official policy after that. Other developers could get access to it if they needed it but most were not at the sophisticated level that ND was at. Here is the rest of the story of how it became official policy to go around the libraries: Just to add to the history and respond to this: "Hitting the hardware directly was against the rules. But by the time Sony saw the results they needed a Mario killer. It was too late for them to complain" I was working as software engineer for Sony USA and had come from Apple computer having worked on QuickTime and graphics. At Apple in 1992, I wrote an article (vintageapple.org/develop/pdf/develop-11_9208_August_1992.pdf ) with Brigham Stevens about how to go around the operating system to hit the hardware. Apple was resistant but I compromised by writing 3 pages of don't do it and 3 pages of here's how to do it. So when I came to Sony I knew that was the way (of the warrior, so to speak). When Playstation was coming up to launch at E3, I was frustrated with Sony's same resistant attitude. So, in a sort of protest, I worked on a ROM embedded music visual simulator with Burt Sloane. Kutaragi-san found out and was pissed at me because I was working with Burt instead of with developers. So I wrote him an email titled "E3 won't be ruined by Angus and the Blue Clouds." "Blue Clouds" was the project name and "Angus" was my Apple christened nickname. I outlined how Kutaragi-san had screwed up and made a list of demands: 1) access to source code 2) access to hardware 3) access to Japanese engineers 4) access to lsi logic engineers. I poetically and anaphorically ended each demand with "E3 won't be ruined by Angus and the Blue Clouds". Instead of getting fired, Kutaragi-san agreed to all of them, except for LSI Logic ( perhaps because it was such a hardware secret advantage at the time). So I got the source code and hardware diagrams and went to Naughty Dog (part of the reason I joined Sony was because I worked with ND at 3DO). All Andy and Dave said was "yup, it just confirms what we already figured out." After the success of launch I asked to work in Tokyo and surely did. My career there was more like "Lost in Translation" almost verbatim but when I did leave after a year, I saw my email pinned up in Kutaragi-san's booth as a blueprint. Certainly, Naughty Dog reversed engineered the PS1 but there were other Allied forces for the right way to make games working inside to validate them. In that I had fought the same fight at Apple to go around the OS, Apple influenced the launch of the PS1.
@hocky-ham324-zg8zc4 жыл бұрын
Bill Guschwan Holy crap, really interesting! Thanks for the insight! If possible, maybe you could make a KZbin series about any more interesting stories you remember!
@GiuseppeGaetanoSabatelli4 жыл бұрын
Sony had rules but needed a Mario killer. They let ND bend the rules, got what they wanted, and ultimately brought them into the Sony fold. Meanwhile Nintendo had Rare flip them the Bird (and Bear) and **** their hardware right in the *** and couldn't take it, so let Microsoft pick up Rare. Kappa.
@DbugII4 жыл бұрын
@@billguschwan4112 When I worked on Time Commando (also released in 1996) we had similar discussions with Sony (SCEE), and the same "you should not hit the hardware directly" with the reason being that "it could change, and then your code would not work anymore". We pointed out that would have made sense if the Sony libraries were actually in the console ROM instead of being linked in the executable on the CD, but that basically what we were doing was exactly replicating the actual hardware access, just bypassing the external API... and that if what we did was about to fail on new revisions, then the original Sony libraries would have failed as well :) In the end they gave us the authorization (verbal only, nothing written) and warned us about the upcoming hardware changes in the Rev B and C of the console (mostly debugged gouraud shading interpolation, and DMA transfer speed changes).
@someguy-ty1fg4 жыл бұрын
hi yeh this
@thecomprehensionhub46123 жыл бұрын
This game was literally a staple of my childhood. It was just so unique from the other mainstream games. Its great to see all the background work & dedication for it had
@User00000000000000042 жыл бұрын
Your childhood consisted of LITERAL staples? That sounds incredibly uncomfortable. You sure you don't mean figurative or theoretical staples? Unless you just grew up in a VERY strange household, I believe the latter is the case.
@Trunksword21 күн бұрын
I had no idea as a kid WHY this game was so neat to me. And hearing this now, and rediscovering it on the Switch. I'm excited to play it again. You mention anyone could play this. The office secretary at my grade school played it and gave me her guides after she beat each one.
@rogeurroger71194 жыл бұрын
Are you afraid of using C and proprietary libraries? Modern job interview: I'm not afraid of C libraries. 20 years ago job interview: C libraries are afraid of me.
@filipecamargo693 жыл бұрын
Literally, hahahahahha
@LeoStaley3 жыл бұрын
I am only afraid of them because they slow me down.
@yogipg20223 жыл бұрын
a library is already compiled, why would it be in c?
@beemo43 жыл бұрын
kzbin.info/www/bejne/o2HFdHl3lMdgkKM
@charlestrout38863 жыл бұрын
@@LeoStaley p in it
@jessejames30404 жыл бұрын
I remember the behind the scenes done for The Last of Us and how they were monitoring memory use and keeping that game looking just amazing. These folks are wizards with understanding how to get the most out of hardware.
@Ben_Anter3 жыл бұрын
this guy has deep understanding in: 1. gamer play experience 2. computer hardware and how to use every inch of it 3. computer software and animation when you combine all that you get a super advanced game for the time
@Michael-ke8on3 жыл бұрын
Well, he does have a Ph.D. from M.I.T.
@JimothyPickens4 ай бұрын
The fact this was my absolute favorite game in the world and now knowing how innovative naughty dog was for the time now, This just makes me appreciate the game and the absolutely amazingly skilled devs at the studio. Thanks Ars!