The Electric Dreams demo for Unreal Engine 5.2 introduces some incredible new technology that could change level design forever... Check out the example project www.unrealengine.com/marketpl... #unrealengine
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@Mrillsick11 ай бұрын
So excited to see these types of graphics in VR in 10-15 years.
@billywashere696511 ай бұрын
I don't know if you're joking, but this is a true statement. We're just barely at a point where we can have games running at the fidelity of those UE3/UE4 demos from a decade ago.
@KusholaCam11 ай бұрын
AI powered computer chips expect this in VR in 3-5 years
@mazekart497211 ай бұрын
just go outside
@rabih197811 ай бұрын
Someone already is using vr in this demo
@KIKO_KIT19011 ай бұрын
I have a ryzen 7 2700x, 32 gigs of RAM and a 4070 graphics card and I was able to tweak the settings and play this map in VR! The amount of detail is insane, had a decent framerate once I implemented the dlss plugin with it
@williamhawthorn567711 ай бұрын
It’s crazy to start by playing crash bandicoot 2 on my brother’s PS2 and thinking it was the coolest looking game ever made to now seeing a jungle…. Just a jungle and being blown away by how real it looks.
@Lumindeas11 ай бұрын
As a kid that started with Pong in the 70's, then the Apple II+, to Atari and Colecovision, the PS and Xbox in all their iterations, and PC gaming since the 90's, it blows my mind to see how far we've come with graphics and the tech surrounding them. Kudos and cheers to all the developers and engineers who have helped shape it over the decades. Nothing short of spectacular imho.
@gazzy913611 ай бұрын
Grew up playing doom on a PS1 and thought that was peak graphical capabilities… lmfao
@Swatmat11 ай бұрын
its crazy to think that back in my childhood in 5000BC we drew stick men on the cave walls for entertainment and now we have this. crazy
@YourPalHDee11 ай бұрын
It's insane to think in my day we were just amoebas in the ocean, drawing nano particles into our membrane for miosis. Look how far we've come graphically!
@Swatmat11 ай бұрын
@@YourPalHDee bro i was there before the big bang when we couldnt even imagine the thought of thought or imagineination, now look at these graphics
@connorbanepoop11 ай бұрын
I would go crazy for an indepth RPG to have this level of fidelity.
@billywashere696511 ай бұрын
It would take forever to render at this fidelity. The hardware on the consumer side just isn't there yet to run games at passable frames with this level of fidelity. If you watch the Rivian demo during Epic's showcase, it was barely struggling to run the demo and did so at very low FPS.
@Jgvcfguy11 ай бұрын
@@billywashere6965 it's literally rendering in real-time.
@billywashere696511 ай бұрын
@@Jgvcfguy Yes, this small segment without any AI, or moving/interactable entities, weather effects, vehicles, or player characters. Now add all of those things in at this fidelity on a game world/map to scale and the frames tank massively.
@kajmak64bit7611 ай бұрын
@@billywashere6965in like generation or 2 ( of graphics cards / pc ) it could run well... It will be more optimized... Hardware would be more optimized... People would upgrade... Nanite would be overhauled and used everywhere and it requires an SSD to work nicely / smoothly I can see it happening... Also Raytracing is a big hit on performance in that demo aswell... Lumen goes hard ngl
@connorbanepoop11 ай бұрын
@@billywashere6965 At the speed AI is advancing, i wouldn't be surprised if all these things will also simply be generated all whilst allowing as much human input as possible to create the best possible outcome, AI plus Human will always create the best possible product in my opinion.
@crabhater937311 ай бұрын
UE5 is such an exciting engine. Recently my most anticipated game since like 2015, The Isle, updated from UE4 to UE5. It has almost doubled my frame rate in the first implementation. Not only that, the game has better lighting, draw distance, and general presentation. The game looks beautiful, and comes from a very small development team. I can't wait to see what UE5 will do for the future of games.
@henryjohnson-ville383410 ай бұрын
Same! I’ve bought two games recently made in Unreal: Forever Skies and VoidTrain. Both very fun. 😊
@alexdasliebe539111 ай бұрын
“Electric Dreams” sounds like the strain of some certain flowers people enjoy
@91plm11 ай бұрын
i've been following this a few months back. Unreal 5.2 character creation system is even more mindblowing.
@Aet1en11 ай бұрын
I went to a talk by some of the leading tech artists at Epic who walked us through PCG. Its an extremely powerful system that we will absolutely see in future, but from a development standpoint, takes a long time to learn and setup. The feature is also still in beta and can be considered unstable, so I'd expect it will be a long while before we see this in indie titles.
@blindoptimist335111 ай бұрын
Yes @LevelCap, please keep us up to date on tech, UE5 is freaking awesome!
@darg68210 ай бұрын
Imagine this for games like Starfield or Destiny. Every planet generated with this realism, even whole cities and civilizations, random structures, etc.
@amanpradhan0210 ай бұрын
@@MaplewalnuhtYour delusional takes are breathtaking. The reason why Bethesda and Bungie use their proprietary engine is because it's more customisable and feature rich than unreal.Years of usage and expertise helps in utilising their engine usefully and efficiently. Find me one unreal engine 5 game that runs well right now. Also Creation engine 2 consists of persistence tech which keeps the changes made by the player permanent in the game. Unreal can't do that till now. The only thing unreal 5 is good at is graphics and AI. So miss with the bullshit of NOT using proprietary. Because the more unreal 5 is used, the more the games look similar and play the same. It's a waste of creativity and differentiation.
@amanpradhan0210 ай бұрын
@@Maplewalnuht Ya bro sorry for being harsh but i have been seeing many companies move to ue5 since last year like cdred, almost all Xbox studios are using ue5, PlayStation studios and now even Japanese devs are using it like the yakuza devs. It pisses me off cuz many games will look similar and play the same. I want different studios with different teams and cultures to make the games with instilled proprietary engineering so to stand out not only gameplay wise but represent the company itself. I honestly don't know how to explain it. And besides ue5 is an iteration of ue4 so it makes sense that creation, frostbite engines are also an improvement. They are never made by scratch.
@MomsRavioli9 ай бұрын
@@amanpradhan02 The reason why they still use their outdated engines, instead of developing or creating something new is to cut costs, nothing more, nothing less.
@amanpradhan029 ай бұрын
@@MomsRavioli I somewhat agree but that also means it's too costly to make a new engine from sratch hence they use ue5 as outsourcing and managing the engine is easy for devs. Cdprojectred had an amazing engine now they'll use a ue5 which make their games similar to other projects. 2hen you complain for a different engine, they abandon the one that made. It's a sad reality and I don't approve of that. Ue5 will make games like looks alike, not innovative. Just look at Immortals of aveum. Ue5 game with lumen and other features built in, the gamee performance is devastating on PC and console but the game doesn't have any personality or charm. I don't want games to have no soul other than graphics and framerate. That's why I would rather take a unique , old,horrible engine than ie5
@OgSuda9 ай бұрын
@@amanpradhan02It's all on the devs if the games look similar graphic wise not just the engine.
@jstubbles11 ай бұрын
This isn't anything really new, if you're a game dev. We've used procedural tools for years now. Nobody hand-places each bush or stone. We use splat/elevation/slope maps generated from software like Houdini. We even use Houdini to generate new meshes, or create destruction elements, and much more. The only difference here that UE5 revolutionizes, is the speed of updates. Using our previous techniques, we'd have to bake out multiple texture maps to place objects, where as in UE5, it's attached to splines and other transformable objects, which then updates the entire world pipeline in mere seconds after making an adjustment. Terrain heightmap, decals, decorative meshes, etc - all get updated in seconds. Time is money, and this will be a big savings for devs using UE5 as their platform for open-world games, no doubt.
@sirdiff111 ай бұрын
Finally somebody saying this. As someone who works with UE and Houdini I agree 100%
@TheLazyFinn11 ай бұрын
@@sirdiff1 As someone still learning this, I much appreciate that I can do this in engine lol, if I still could figure out splines and terrain heightmaps better...
@sirdiff111 ай бұрын
@@TheLazyFinn we all appreciate it, Houdini is 250$ per license so having it for free in UE, in a fraction of the time, is indeed a blessing. It just isn't really that big of a technological achievement, just a quality of life update for developers.
@TheLazyFinn11 ай бұрын
@@sirdiff1 Ooof, licenses are dang expensive!
@03192000011 ай бұрын
Fellow Houdini and Unreal environment artist here, and having inspected this demo myself it's also worth mentioning this environment is not entirely procedurally generated. It is, rather, procedurally assisted and manually assembled. That distinction is extremely important because PCG is not equipped at this stage to make environments like Electric Dreams entirely procedurally, it still takes a considerable amount of effort to assemble a scene of this caliber.
@_DAVADER_11 ай бұрын
Yes. It’s looking good and placing assets might be faster when creating a level, however, don’t underestimate the time you’d still spend creating these assets. Sure, you can get a lot from megascans etc, however for creating unique games this just won’t cut it and you’ll end up with a bunch of games looking similar or lacking assets. Also, environments like these also need character, animations and effect to all have this level of quality or they’ll just look way out of place. Something indie devs just aren’t capable of. Be it for time, manpower or other reasons. So in the end, it might look like it’s the next big thing for saving time as an indie, but I don’t believe so. Not even talking about pathing, ai Navigation, collision etc
@billywashere696511 ай бұрын
100% spot on. Also, megascans without the animated character that makes worlds feel alive is a big thing, because you can definitely tell the world isn't alive when nothing is moving or interacting or dynamically changing. It makes the worlds feel static and like... well, tech demos.
@_Azur11 ай бұрын
Yep nothing is moving, so even though it looks good, it feels fake and empty
@jeffhorn726211 ай бұрын
I agree. My other big question is whether it is even feasible to make such a high fidelity environment interactable. I didn't even see footprints or bullet impacts implemented here...
@isaacashton577211 ай бұрын
Why be so pessimistic though? In time, with dedicated passionate developers, this could be a HUGE HELP. At the same time, since the rest of the game has to be cohesive, i think that it will all depend on the dev teams
@_DAVADER_11 ай бұрын
@@isaacashton5772 I'm not pessimistic at all. I'm really excited about the future of game technology. However, I'm not overly optimistic about it either. We've just reached a point where games actually look like the Samaritan Demo, which is a UE3 Demo. That's 12 years ago. Yes, AI-enhanced development, even in the tech sector, may reduce the time it takes to see these graphics in a full-blown Battlefield, or it might kill us all, but it won't happen anytime soon. Also, keep in mind that it's not just about what's possible on the most expensive high-end consumer PCs. It's about what's financially profitable, and selling games that only a handful of people can play isn't going to happen. Well, who am I to tell you what's going to happen? We'll just wait and see, I guess.
@3DSage10 ай бұрын
I can't wait to play a full game with these graphics!
@ChristianBriese10 ай бұрын
Hey LevelCap! I remember good old BF2 times with you^^ - I started playing games with a Amiga 500 and a 20MB HDD (yes, MB!) and it just feels as if it was yesterday and now we see this! Amazing. Unreal.
@mrooglyboogie411811 ай бұрын
I like the game tech content from your channel, love to see more like these. Thanks.
@owenjohnston760211 ай бұрын
While this is pretty mind blowing tech, I would really love to see a version of this for urban environments
@7th_dwarf54210 ай бұрын
quite an amazing level of tech to discover as a ramble the YT in the evening. thank you for sharing this insight
@CanisoGaming9 ай бұрын
I watched the Epic games presentation of this thing with the Rivian EV pick up truck. Not only is this an insane feat but Unreal Engine was known for a while for "not being an engine for car games", but if you watch that part of the presentation when they drove the car around, total change of stance guaranteed
@codeyhunt974211 ай бұрын
Wow! Every single game company needs to use this asap! Cannot wait to see actually triple a games use this engine! 🙌 😮
@starbarzs716011 ай бұрын
Love the tech behind gaming videos
@hotgodsexybot175611 ай бұрын
We need more of this tech and sooner.
@schranzuslongus111 ай бұрын
Nice content! I´d like to see more like this.
@boronat19 ай бұрын
i just tried the electric dream, what I like with these new next gen graphics is the angle of the things, idk how to describe it but the perception of things and angles are onpoint
@HE36011 ай бұрын
Wow, very interesting!
@isaacfernandes862511 ай бұрын
That looks insane!
@Megaman63411 ай бұрын
Well it's a gaming news channel so I'd say it's pretty good for content. Love it myself. Personally I like to see peeks "behind the curtain". Helps me appreciate the work that went into these games we play.
@enmitynz461311 ай бұрын
I can totally see a game like farcry using an engine like this to recreate the beauty of the first farcry game that was set in the islands. Would suit this engine a lot.
@swthelostarchives10 ай бұрын
God the lighting is INSANE!
@TorQueMoD11 ай бұрын
Great video! I just want to say that everything in that level wasn't procedurally placed. A good portion of it was hand placed assets. It's only after the truck drives under the fallen tree in the original demo video that everything is procedural.
@mattsanchez489310 ай бұрын
It’s the lighting that’s the most amazing thing to me!
@SpagmanAus11 ай бұрын
Imagine, fully destructible, procedurally generated multiplayer maps that are never the same.
@Takt_r11 ай бұрын
That would be something veryyy epic
@bojnebojnebojne10 ай бұрын
There will always be the need for a hands-on nuanced touch from a developer.
@Zan-AEI11 ай бұрын
I am also using ue 5... Although a newbie learning from scratch, it really inspire me to keep continuing and be better in the future ☺️
@mickieg199411 ай бұрын
I'd love to have a go at making something on unreal engine, it's staggering to me how fast and easy this process is becoming
@blackoes8 ай бұрын
aside from not being able to see much when camera is moving around cause of the motion blur, its sick
@shintopig11 ай бұрын
Unreal asset flips are gonna be really interesting now
@officiallyneverhere904811 ай бұрын
Everyday it feels like we get closer to video games becoming more indistinguishable from reality.
@SweatyFeetGirl11 ай бұрын
look at the game "unrecorded"
@mattc742011 ай бұрын
All of the $2 shovelware on Steam is going to look astonishing!
@thecommentator669411 ай бұрын
It's like Minecraft world-generation meets photorealism, crazy. So much potential with this.
@burger111311 ай бұрын
Can't be excited enough... Giving the power to the people!
@njorunmimisofficial11 ай бұрын
Honestly... Technology is so advanced today & Impressive that I inspire that I want to become a Video game Designer for Unreal Engine... The amount of games that can be produced & what I think You brought up a very valid statement. "I would hope that Game developers would allow players to utilize the whole map... Instead of just a few bits & pieces or border that doesn't allow you to go further out... (Of course on exception to Map world edge & if the world is already massive as is anyway...
@noncomplier538510 ай бұрын
I want too start seeing oldschool style fps shooters with modern graphics and mapping like this.
@adamf833510 ай бұрын
As a massive gamer this gives me goosebumps as to what's coming next!!!
@Amfibios9 ай бұрын
unfortunately big dev teams are lazy and i don't know when we'll see anything remotely this good looking with a decent optimization, story and gameplay
@king_2700011 ай бұрын
makes me so freaking excited for dragon age. cant wait!!
@Amfibios9 ай бұрын
this is disgustingly beautiful... will we finally get anything close to this in a real game?
@AdmiralEisbaer11 ай бұрын
I'm super excited! And I would love hearing regular updates on that kinda stuff from you, especially if that's something that interests you a lot!
@RageQuittersUKOfficial9 ай бұрын
Looks stunning. Hope Ark Survival Ascended looks a little like this.
@MadMarcWinnipeg10 ай бұрын
That's insane
@JstnW9 ай бұрын
When they get this kind of tech into a VR headset that will be great
@TimLongson11 ай бұрын
Great video. Amazing graphics. What they should do next with the Unreal 5 engine is start applying real world physics properties to objects; trees should behave like wood (wwod strength, flammable, floats on water, doesn't conduct heat or electricity, will rot, etc), rocks, metal, etc.. If the objects were created with properties that cover any eventuality, it would add much more realism, whilst also making game development exponentially faster! It's relatively simple to add - each material type would just need a "yes/no" or specific integer value for a list of potential properties that could be used for ALL items.
@vast6349 ай бұрын
One issue that can quickly crop up with this approach: collision hulls and getting stuck. There needs to be still plenty of testing to make this environment not a player-trap, for example by having the player get this in a ravine without an exit.
@therainman77778 ай бұрын
You get into a ravine without an exit that’s on you 😂 Joking aside, even in RDR2, one of the greatest games ever made, I still had situations like the one you mentioned occur. Including getting stuck on a ledge on the side of a mountain where the only way out was down, i.e. death.
@xj0469clank11 ай бұрын
always seeing these tech demo's, never seeing them in games.
@bgrysk499311 ай бұрын
The fact that unreal engine is still free too is mindblowing to me. Especially since it is made by epic games, I would have totally expected them to try to make as much money as possibly off of the incredible new features.
@DarthBiomech11 ай бұрын
they do make loads of money off it, because they demand percentage from the sale of any game made on their engine (past a certain limit, IIRC 5000 sales?). So the more people use the engine - the happier Epic are.
@colin123542111 ай бұрын
Looks stunning, I'd love for this to be in Star Citizen - that would be amazing. I am sure we'd run this easily one day on our RTX 5070 GPUs :)
@ComradeCody33499 ай бұрын
It works fine on my Laptop aha- got a Ryzen 9 and 3060
@Stakar0gord11 ай бұрын
Been dabbling in UE5 since the early previews. Each release since 5.0 has really stepped things up. It would be nice if hardware would keep up so we could make all the beauty that we see viable for a game.
@billywashere696511 ай бұрын
Yeah that's one of the biggest drawbacks. You can make some awesome looking assets, but things like subtrate + Lumen just aren't viable as part of a real-time runtime with the limitations of today's hardware.
@mysterymeat121611 ай бұрын
@billywashere6965 odd considering the reveal of UE5 was done using a PS5 with Lumen + Nanite enabled in real time at 1440p 30fps... and that's without any upscaling techniques. This isnt a tech issue, this is a developer issue
@billywashere696511 ай бұрын
@@mysterymeat1216 You know... upon reflection, you're right. This is an optimisation issue. The question is, do you trust today's studios to optimise their UE5 projects to run clean and pristine utilising a lot of these high-end features on today's hardware?
@mysterymeat121611 ай бұрын
@@billywashere6965 this is the biggest issue with indie studios making games on UE5. They dont know how to optimize everything. Even many large studios don't optimize enough. Really sad to see
@billywashere696511 ай бұрын
@@mysterymeat1216 It was a very prevalent issue with uE4 as well (and technically UE3, but the industry did a much better job back then compensating for many of the engine's faults and setbacks, even while working within the limitations of the hardware). But for sure, a lot of the poor optimisation we've seen from UE4 titles just should not have been given the hardware scaling and availbility of resources to improve frame buffering. But yeah, it's unfortunate how many large studios adopt this kind of lazy approach to making games.
@mtjoy74710 ай бұрын
So at 0:59, where you see a single trunk over the path, you manually specified that, or it procedurally put it in?
@Anonnymouse5311 ай бұрын
A big win here will be the amount of iteration this will allow. However I don't think it's going to show up on our clients soon, I bet it has a ton of edge cases and optimization challenges. Years away I think.
@Anonnymouse5311 ай бұрын
@@voraxe3032 What's that based on? Besides all the hundreds of games that have implemented it successfully.
@TheLizardKing75211 ай бұрын
It looks great but it's hard to see with the motion blur.
@TheDrakanMaster12411 ай бұрын
Imagine this in VR
@dodgeholls50189 ай бұрын
Interesting you bringing up Battlefield 2042 in an example about level design... They were clueless when designing levels for that game.
@p.r.e.m.k.e.r.734411 ай бұрын
Love it
@Mboy55610 ай бұрын
I would love to have this as a walking simulator game
@thataintfalc011 ай бұрын
Wow Level, that must've taken you a good while to make..
@pf100andahalf10 ай бұрын
I really wish there were compiled exe versions of these demos for the plebs such as myself.
@ncaputo8511 ай бұрын
This tech demo works in VR too!
@redneckinthecity11 ай бұрын
what kind of hardware would you need to be able to run this?
@ObiWeebKenobi11 ай бұрын
More tech videos always welcome!
@alexbarroso825010 ай бұрын
This I believe was originally made for The Rivian vehicle simulation demo hence why its called Electric Dreams.
@garrytalaroc8 ай бұрын
I've seen this inside the engines, and what's mind-blowing is most of the meshes (rocks, trees, etc.) are real geometries.
@aj0y53710 ай бұрын
Does the foliage, trees move with the wind or are they static? They look rather static.
@GamingLifeBossSnake11 ай бұрын
So amazing how is looking this 😊😊😊
@therunawaykid652310 ай бұрын
This is why I love uncharted 4 this reminds me of that game just beautiful to play through
@bloodking7311 ай бұрын
Pretty graphics, now let's go back to making games that are meant to be enjoyable and are able get more than 40 fps on a top end rig
@findgod...11 ай бұрын
It's a tech demo called for a reason
@Gabriel_F492410 ай бұрын
If the production is easier maybe we will see a focus on quality gameplay and new ideas.
@futurepastself277710 ай бұрын
#facts
@malusimathaba404010 ай бұрын
100%
@rkmag114110 ай бұрын
Those old games were also once a tech demo at those time
@justinw732310 ай бұрын
And to think I am almost 40. My first game system was a used Atari 2600. Then went to a NES. It's crazy how games changed by this much in 30 to 40 years. My dad died in 1995. We had a Sega Genesis back then. So he would be shocked how far we progressed.
@Lyndonberg_Gaming11 ай бұрын
When they can do it as your walking through from a level idea will be the scary point, designer placing the end point base look and starting seg, the ai builds the path just out of site
@Northstar-Media9 ай бұрын
Fantastic,imagine VR there will no need to go outside for a country walk .
@PrinzMidas10 ай бұрын
It will still take a few YEARS until whole levels in video games will look like that!
@seanmelton84159 ай бұрын
hopefully some day we can get to individual maps procedurally generated game by game in something like call of duty
@jamesc580111 ай бұрын
It's very very cool. But make no mistake - creating the procedural systems and assets on the back end still takes ALOT of work and expertise so not sure how 'indie dev' friendly it is necessarily - for bespoke content that is. Still very cool and I can definitely see user generated procedural presets become the next UE marketplace thing, or indie users taking the procedural setups and replacing the asset collections with their own stuff.
@Yenyen66611 ай бұрын
How do you even run this thing ? I downloaded UE5.2 and the ElectricDream environement yet when I open project all I have is a splashscreen and nothing else in engine :'(
@pizza66211 ай бұрын
I would love to see WarThunder with these graphics... the tank battles would be next level... literally
@srawdawg618810 ай бұрын
This is very lush, some of the greenest digital greenery I have seen yet. This is up there with the best of the best.....Farcry............Crysis....Battlefront 2..........Battlefield 2042.
@Clifford142311 ай бұрын
The idea that indie developers can be less restricted by production time makes me wonder if triple A games are going to start having indie sized teams or if they are going to further invest into other developments within the game. Redirected effort could be beneficial but if they just cut the production value and contribute to little extra could be a misleading combo moving forward.
@inflatable210 ай бұрын
Now all we need is these tools becoming public and games supporting community made custom maps and mods again.. There's so much talent outthere, and some great games came out of being mods first.. It adds a lot of value to the base game as well.. But I doubt it though, because it will eat into the "premium" DLC business model that the industry prefers these days, especially with popular AAA-games..
@IzzyTheEditor11 ай бұрын
"Building Better Worlds" 😮
@DugiDevetCarabolium8 ай бұрын
We finally scratch a real graphic improvement!
@LastResortGameNews11 ай бұрын
This is what Cloud Imperium Games has been doing with the Planetary level design tech for Star Citizen. The exponential jump in world design these breakthroughs will bring to games is going to be so great.
@1lllllllll110 ай бұрын
next... can we get a chat style logic engine? Id like to be "programming" gameplay through dialogue prompting.
@cooperlittlehales626811 ай бұрын
This is getting me hyped for all the games that will come out that will look like this, but not necessarily the ones that run on this engine. Like I think Monster Hunter 6 will look like this, but that will be running on capcom's RE engine, which isn't quite as powerful as unreal, but still more than powerful enough to make environments similar to this.
@mmorenopampin11 ай бұрын
We could already do procedural stuff like this via the Houdini engine plugin and good shaders. Still, its cool to see it more natively streamlined in the engine and take full advantage of nanite and luma
@thelelanatorlol397810 ай бұрын
Nanite is geometry virtualization, the tech has been used since the xbox 360. That does not mean the geometry virtualization in the xbox 360 is in any way qualitatively comparable to the UE5 implementation.
@mmorenopampin10 ай бұрын
@@thelelanatorlol3978 of course the hardware architecture keeps improving and old algorithms get rewritten to fully take advantage. With today’s gpus more calculations can be computed in real time. My point is that algorithms in concept are often way ahead of the hardware but are limited by it. Hence as the hardware improves software engineers will redesign those algorithms to push the new hardware to its new limits. Its a cycle
@vladimirtalijan9 ай бұрын
We saw something like this 3 years ago in a PS5 demo but still there are no games even close to this.
@markmalewski11 ай бұрын
@ 2:31 - what combat system framework is that? Do you have a link for the asset/combat system used in Unreal Engine Marketplace?
@retroarcadefan11 ай бұрын
Great graphics great game. BattleBit case in point. Interesting demo though.
@tweaked7411 ай бұрын
Now developers just have to remember how to create fun ganeplay too
@allonifrah346510 ай бұрын
Imagine a proper Jurassic Park action/adventure game in Unreal Engine 5.2, based on the 1st 3 Jurassic Park movies. Single player campaigns to loosely follow the main plot of the movies, but from customizable characters in the roles of Park Rangers (like Robert Muldoon, RIP lol) and InGen hunters and their perspective, their stories at times intersecting with those of the main protagonists of the movies.(John Hammond, Dr.Henry Wu, Ian Malcolm, Alan Grant, Ellie Sattler, Dennis Nedry, Robert Muldoon, Roland Tembo, Ajay Sidhu) Being a park ranger, walking through hyper realistic jungle environments made in UE 5.2, having to cross the jungle during a power outage to reach and enter a bunker with a backup generator that needs to be turned on (and looking for Muldoon who disappeared on exactly this mission) and then seeing bushes move and hearing raptor sounds. Or being an InGen hunter on a mission to tranquillize and capture dinosaurs to then transport to the San Diego dino park, flying into the island by helicopter and landing near an Ingen hunter's camp and going out to hunt for dinosaurs after nightfall with big caliber guns and nightvision goggles. Trying to capture all sorts of dinosaurs that have escaped their enclosures. T Rexes, Raptors, Brachiosauri, Pteranodons...etc With these graphics. That would be an amazing game.
@meuhey11 ай бұрын
can the scenery be fully destructible?
@george_davituri10 ай бұрын
nice
@AIElectrosound8 ай бұрын
What a GPU do u use?
@richarddrenka10 ай бұрын
still character movement from 8-bit era.. so immersive (y)
@D0CTRPEPPER11 ай бұрын
RIP all AAA behemoth developers that have ignored real gamer input for decades. Looking forward to fun games returning utilizing these graphics and physics!!
@luckyluc2510 ай бұрын
Cannot wait to see games with/or like this in 8k. 8k is here now, though be it very expensive. But should start to replace 4k over the next 5 years.