The Most Advanced Game Level Ever Made

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LevelCapGaming

LevelCapGaming

Күн бұрын

Пікірлер: 571
@Mrillsick
@Mrillsick Жыл бұрын
So excited to see these types of graphics in VR in 10-15 years.
@billywashere6965
@billywashere6965 Жыл бұрын
I don't know if you're joking, but this is a true statement. We're just barely at a point where we can have games running at the fidelity of those UE3/UE4 demos from a decade ago.
@KusholaCam
@KusholaCam Жыл бұрын
AI powered computer chips expect this in VR in 3-5 years
@mazekart4972
@mazekart4972 Жыл бұрын
just go outside
@rabih1978
@rabih1978 Жыл бұрын
Someone already is using vr in this demo
@KIKO_KIT190
@KIKO_KIT190 Жыл бұрын
I have a ryzen 7 2700x, 32 gigs of RAM and a 4070 graphics card and I was able to tweak the settings and play this map in VR! The amount of detail is insane, had a decent framerate once I implemented the dlss plugin with it
@williamhawthorn5677
@williamhawthorn5677 Жыл бұрын
It’s crazy to start by playing crash bandicoot 2 on my brother’s PS2 and thinking it was the coolest looking game ever made to now seeing a jungle…. Just a jungle and being blown away by how real it looks.
@Lumindeas
@Lumindeas Жыл бұрын
As a kid that started with Pong in the 70's, then the Apple II+, to Atari and Colecovision, the PS and Xbox in all their iterations, and PC gaming since the 90's, it blows my mind to see how far we've come with graphics and the tech surrounding them. Kudos and cheers to all the developers and engineers who have helped shape it over the decades. Nothing short of spectacular imho.
@gazzy9136
@gazzy9136 Жыл бұрын
Grew up playing doom on a PS1 and thought that was peak graphical capabilities… lmfao
@Swatmat
@Swatmat Жыл бұрын
its crazy to think that back in my childhood in 5000BC we drew stick men on the cave walls for entertainment and now we have this. crazy
@YourPalHDee
@YourPalHDee Жыл бұрын
It's insane to think in my day we were just amoebas in the ocean, drawing nano particles into our membrane for miosis. Look how far we've come graphically!
@Swatmat
@Swatmat Жыл бұрын
@@YourPalHDee bro i was there before the big bang when we couldnt even imagine the thought of thought or imagineination, now look at these graphics
@alexdasliebe5391
@alexdasliebe5391 Жыл бұрын
“Electric Dreams” sounds like the strain of some certain flowers people enjoy
@91plm
@91plm Жыл бұрын
i've been following this a few months back. Unreal 5.2 character creation system is even more mindblowing.
@darg682
@darg682 Жыл бұрын
Imagine this for games like Starfield or Destiny. Every planet generated with this realism, even whole cities and civilizations, random structures, etc.
@amanpradhan02
@amanpradhan02 Жыл бұрын
​@@MaplewalnuhtYour delusional takes are breathtaking. The reason why Bethesda and Bungie use their proprietary engine is because it's more customisable and feature rich than unreal.Years of usage and expertise helps in utilising their engine usefully and efficiently. Find me one unreal engine 5 game that runs well right now. Also Creation engine 2 consists of persistence tech which keeps the changes made by the player permanent in the game. Unreal can't do that till now. The only thing unreal 5 is good at is graphics and AI. So miss with the bullshit of NOT using proprietary. Because the more unreal 5 is used, the more the games look similar and play the same. It's a waste of creativity and differentiation.
@amanpradhan02
@amanpradhan02 Жыл бұрын
@@Maplewalnuht Ya bro sorry for being harsh but i have been seeing many companies move to ue5 since last year like cdred, almost all Xbox studios are using ue5, PlayStation studios and now even Japanese devs are using it like the yakuza devs. It pisses me off cuz many games will look similar and play the same. I want different studios with different teams and cultures to make the games with instilled proprietary engineering so to stand out not only gameplay wise but represent the company itself. I honestly don't know how to explain it. And besides ue5 is an iteration of ue4 so it makes sense that creation, frostbite engines are also an improvement. They are never made by scratch.
@MomsRavioli
@MomsRavioli Жыл бұрын
@@amanpradhan02 The reason why they still use their outdated engines, instead of developing or creating something new is to cut costs, nothing more, nothing less.
@amanpradhan02
@amanpradhan02 Жыл бұрын
@@MomsRavioli I somewhat agree but that also means it's too costly to make a new engine from sratch hence they use ue5 as outsourcing and managing the engine is easy for devs. Cdprojectred had an amazing engine now they'll use a ue5 which make their games similar to other projects. 2hen you complain for a different engine, they abandon the one that made. It's a sad reality and I don't approve of that. Ue5 will make games like looks alike, not innovative. Just look at Immortals of aveum. Ue5 game with lumen and other features built in, the gamee performance is devastating on PC and console but the game doesn't have any personality or charm. I don't want games to have no soul other than graphics and framerate. That's why I would rather take a unique , old,horrible engine than ie5
@OgSuda
@OgSuda Жыл бұрын
@@amanpradhan02It's all on the devs if the games look similar graphic wise not just the engine.
@connorbanepoop
@connorbanepoop Жыл бұрын
I would go crazy for an indepth RPG to have this level of fidelity.
@billywashere6965
@billywashere6965 Жыл бұрын
It would take forever to render at this fidelity. The hardware on the consumer side just isn't there yet to run games at passable frames with this level of fidelity. If you watch the Rivian demo during Epic's showcase, it was barely struggling to run the demo and did so at very low FPS.
@Jgvcfguy
@Jgvcfguy Жыл бұрын
@@billywashere6965 it's literally rendering in real-time.
@billywashere6965
@billywashere6965 Жыл бұрын
@@Jgvcfguy Yes, this small segment without any AI, or moving/interactable entities, weather effects, vehicles, or player characters. Now add all of those things in at this fidelity on a game world/map to scale and the frames tank massively.
@kajmak64bit76
@kajmak64bit76 Жыл бұрын
​@@billywashere6965in like generation or 2 ( of graphics cards / pc ) it could run well... It will be more optimized... Hardware would be more optimized... People would upgrade... Nanite would be overhauled and used everywhere and it requires an SSD to work nicely / smoothly I can see it happening... Also Raytracing is a big hit on performance in that demo aswell... Lumen goes hard ngl
@connorbanepoop
@connorbanepoop Жыл бұрын
@@billywashere6965 At the speed AI is advancing, i wouldn't be surprised if all these things will also simply be generated all whilst allowing as much human input as possible to create the best possible outcome, AI plus Human will always create the best possible product in my opinion.
@Aet1en
@Aet1en Жыл бұрын
I went to a talk by some of the leading tech artists at Epic who walked us through PCG. Its an extremely powerful system that we will absolutely see in future, but from a development standpoint, takes a long time to learn and setup. The feature is also still in beta and can be considered unstable, so I'd expect it will be a long while before we see this in indie titles.
@bloodking73
@bloodking73 Жыл бұрын
Pretty graphics, now let's go back to making games that are meant to be enjoyable and are able get more than 40 fps on a top end rig
@findgod...
@findgod... Жыл бұрын
It's a tech demo called for a reason
@Gabriel_F4924
@Gabriel_F4924 Жыл бұрын
If the production is easier maybe we will see a focus on quality gameplay and new ideas.
@futurepastself2777
@futurepastself2777 Жыл бұрын
#facts
@malusimathaba4040
@malusimathaba4040 Жыл бұрын
100%
@rkmag1141
@rkmag1141 Жыл бұрын
Those old games were also once a tech demo at those time
@_DAVADER_
@_DAVADER_ Жыл бұрын
Yes. It’s looking good and placing assets might be faster when creating a level, however, don’t underestimate the time you’d still spend creating these assets. Sure, you can get a lot from megascans etc, however for creating unique games this just won’t cut it and you’ll end up with a bunch of games looking similar or lacking assets. Also, environments like these also need character, animations and effect to all have this level of quality or they’ll just look way out of place. Something indie devs just aren’t capable of. Be it for time, manpower or other reasons. So in the end, it might look like it’s the next big thing for saving time as an indie, but I don’t believe so. Not even talking about pathing, ai Navigation, collision etc
@billywashere6965
@billywashere6965 Жыл бұрын
100% spot on. Also, megascans without the animated character that makes worlds feel alive is a big thing, because you can definitely tell the world isn't alive when nothing is moving or interacting or dynamically changing. It makes the worlds feel static and like... well, tech demos.
@_Azur
@_Azur Жыл бұрын
Yep nothing is moving, so even though it looks good, it feels fake and empty
@jeffhorn7262
@jeffhorn7262 Жыл бұрын
I agree. My other big question is whether it is even feasible to make such a high fidelity environment interactable. I didn't even see footprints or bullet impacts implemented here...
@isaacashton5772
@isaacashton5772 Жыл бұрын
Why be so pessimistic though? In time, with dedicated passionate developers, this could be a HUGE HELP. At the same time, since the rest of the game has to be cohesive, i think that it will all depend on the dev teams
@_DAVADER_
@_DAVADER_ Жыл бұрын
​@@isaacashton5772 I'm not pessimistic at all. I'm really excited about the future of game technology. However, I'm not overly optimistic about it either. We've just reached a point where games actually look like the Samaritan Demo, which is a UE3 Demo. That's 12 years ago. Yes, AI-enhanced development, even in the tech sector, may reduce the time it takes to see these graphics in a full-blown Battlefield, or it might kill us all, but it won't happen anytime soon. Also, keep in mind that it's not just about what's possible on the most expensive high-end consumer PCs. It's about what's financially profitable, and selling games that only a handful of people can play isn't going to happen. Well, who am I to tell you what's going to happen? We'll just wait and see, I guess.
@thecommentator6694
@thecommentator6694 Жыл бұрын
It's like Minecraft world-generation meets photorealism, crazy. So much potential with this.
@SpagmanAus
@SpagmanAus Жыл бұрын
Imagine, fully destructible, procedurally generated multiplayer maps that are never the same.
@Takt_r
@Takt_r Жыл бұрын
That would be something veryyy epic
@owenjohnston7602
@owenjohnston7602 Жыл бұрын
While this is pretty mind blowing tech, I would really love to see a version of this for urban environments
@officiallyneverhere9048
@officiallyneverhere9048 Жыл бұрын
Everyday it feels like we get closer to video games becoming more indistinguishable from reality.
@SweatyFeetGirl
@SweatyFeetGirl Жыл бұрын
look at the game "unrecorded"
@garrytalaroc
@garrytalaroc 11 ай бұрын
I've seen this inside the engines, and what's mind-blowing is most of the meshes (rocks, trees, etc.) are real geometries.
@kyledakilla8724
@kyledakilla8724 Жыл бұрын
Now, only if AAA studios could get their stuff together and make quality games.
@Gamehighlight2023
@Gamehighlight2023 Жыл бұрын
EPIC tries to push the limits to get real-life graphics in games but devs. got spoiled greedy and deliver us CRAP at a AAA price as it seems lately. No wonder in the near future for a game with this graphics they will charge us $200 plus DLC, and PASS. DISGUSTING the industry has became. 🤮🤮
@henryjohnson-ville3834
@henryjohnson-ville3834 Жыл бұрын
Play small titles then! Forever Skies and VoidTrain are both made in Unreal and made by a small team. Look in them! They’re a fun, crafting/looting type games.
@bgrysk4993
@bgrysk4993 Жыл бұрын
The fact that unreal engine is still free too is mindblowing to me. Especially since it is made by epic games, I would have totally expected them to try to make as much money as possibly off of the incredible new features.
@DarthBiomech
@DarthBiomech Жыл бұрын
they do make loads of money off it, because they demand percentage from the sale of any game made on their engine (past a certain limit, IIRC 5000 sales?). So the more people use the engine - the happier Epic are.
@blackoes
@blackoes Жыл бұрын
aside from not being able to see much when camera is moving around cause of the motion blur, its sick
@mattc7420
@mattc7420 Жыл бұрын
All of the $2 shovelware on Steam is going to look astonishing!
@Stakar0gord
@Stakar0gord Жыл бұрын
Been dabbling in UE5 since the early previews. Each release since 5.0 has really stepped things up. It would be nice if hardware would keep up so we could make all the beauty that we see viable for a game.
@billywashere6965
@billywashere6965 Жыл бұрын
Yeah that's one of the biggest drawbacks. You can make some awesome looking assets, but things like subtrate + Lumen just aren't viable as part of a real-time runtime with the limitations of today's hardware.
@mysterymeat1216
@mysterymeat1216 Жыл бұрын
​@billywashere6965 odd considering the reveal of UE5 was done using a PS5 with Lumen + Nanite enabled in real time at 1440p 30fps... and that's without any upscaling techniques. This isnt a tech issue, this is a developer issue
@billywashere6965
@billywashere6965 Жыл бұрын
@@mysterymeat1216 You know... upon reflection, you're right. This is an optimisation issue. The question is, do you trust today's studios to optimise their UE5 projects to run clean and pristine utilising a lot of these high-end features on today's hardware?
@mysterymeat1216
@mysterymeat1216 Жыл бұрын
@@billywashere6965 this is the biggest issue with indie studios making games on UE5. They dont know how to optimize everything. Even many large studios don't optimize enough. Really sad to see
@billywashere6965
@billywashere6965 Жыл бұрын
@@mysterymeat1216 It was a very prevalent issue with uE4 as well (and technically UE3, but the industry did a much better job back then compensating for many of the engine's faults and setbacks, even while working within the limitations of the hardware). But for sure, a lot of the poor optimisation we've seen from UE4 titles just should not have been given the hardware scaling and availbility of resources to improve frame buffering. But yeah, it's unfortunate how many large studios adopt this kind of lazy approach to making games.
@allonifrah3465
@allonifrah3465 Жыл бұрын
Imagine a proper Jurassic Park action/adventure game in Unreal Engine 5.2, based on the 1st 3 Jurassic Park movies. Single player campaigns to loosely follow the main plot of the movies, but from customizable characters in the roles of Park Rangers (like Robert Muldoon, RIP lol) and InGen hunters and their perspective, their stories at times intersecting with those of the main protagonists of the movies.(John Hammond, Dr.Henry Wu, Ian Malcolm, Alan Grant, Ellie Sattler, Dennis Nedry, Robert Muldoon, Roland Tembo, Ajay Sidhu) Being a park ranger, walking through hyper realistic jungle environments made in UE 5.2, having to cross the jungle during a power outage to reach and enter a bunker with a backup generator that needs to be turned on (and looking for Muldoon who disappeared on exactly this mission) and then seeing bushes move and hearing raptor sounds. Or being an InGen hunter on a mission to tranquillize and capture dinosaurs to then transport to the San Diego dino park, flying into the island by helicopter and landing near an Ingen hunter's camp and going out to hunt for dinosaurs after nightfall with big caliber guns and nightvision goggles. Trying to capture all sorts of dinosaurs that have escaped their enclosures. T Rexes, Raptors, Brachiosauri, Pteranodons...etc With these graphics. That would be an amazing game.
@bojnebojnebojne
@bojnebojnebojne Жыл бұрын
There will always be the need for a hands-on nuanced touch from a developer.
@Anonnymouse53
@Anonnymouse53 Жыл бұрын
A big win here will be the amount of iteration this will allow. However I don't think it's going to show up on our clients soon, I bet it has a ton of edge cases and optimization challenges. Years away I think.
@Anonnymouse53
@Anonnymouse53 Жыл бұрын
@@voraxe3032 What's that based on? Besides all the hundreds of games that have implemented it successfully.
@Carfilliot
@Carfilliot Жыл бұрын
Somebody explain to me how something that isn’t even a GAME is ‘The most advanced GAME level ever made”!
@CanisoGaming
@CanisoGaming Жыл бұрын
I watched the Epic games presentation of this thing with the Rivian EV pick up truck. Not only is this an insane feat but Unreal Engine was known for a while for "not being an engine for car games", but if you watch that part of the presentation when they drove the car around, total change of stance guaranteed
@Av8r6o4
@Av8r6o4 Жыл бұрын
imagine in 10 years we will be playing maps like this, we will get lost for hours in the jungle, caves, climb trees the sounds, water... it will be wonderful
@tpiller
@tpiller Жыл бұрын
they use Unreal Engine 5 for the Star Wars series (Mandalorian, Ahsoka). Instead of a green screen, they use a gigantic LCD screen for the background.
@boronat1
@boronat1 Жыл бұрын
i just tried the electric dream, what I like with these new next gen graphics is the angle of the things, idk how to describe it but the perception of things and angles are onpoint
@alexbarroso8250
@alexbarroso8250 Жыл бұрын
This I believe was originally made for The Rivian vehicle simulation demo hence why its called Electric Dreams.
@PrinzMidas
@PrinzMidas Жыл бұрын
It will still take a few YEARS until whole levels in video games will look like that!
@TorQueMoD
@TorQueMoD Жыл бұрын
Great video! I just want to say that everything in that level wasn't procedurally placed. A good portion of it was hand placed assets. It's only after the truck drives under the fallen tree in the original demo video that everything is procedural.
@mattsanchez4893
@mattsanchez4893 Жыл бұрын
It’s the lighting that’s the most amazing thing to me!
@ThisIsNotJP
@ThisIsNotJP Жыл бұрын
levelcap has been releasing some amazing content this year and I'd like to thank Battlefield 2042 for being so bad he doesn't make content for it.
@shintopig
@shintopig Жыл бұрын
Unreal asset flips are gonna be really interesting now
@Cainexavier
@Cainexavier Жыл бұрын
Visually speaking graphics have advanced far, but there are still a Lot of limitations on the physics, which is very immersion breaking in my opinion.
@anonymousanonymous3707
@anonymousanonymous3707 Жыл бұрын
Thankyou !! That's my issue it looks good but interactivity is key , environmental destruction in real time , everything in the game world moved and manipulated etc would be far more impressive but then that would prioritise gameplay over graphics and that's just not about to happen is it 😂
@king_27000
@king_27000 Жыл бұрын
makes me so freaking excited for dragon age. cant wait!!
@JstnW
@JstnW Жыл бұрын
When they get this kind of tech into a VR headset that will be great
@srawdawg6188
@srawdawg6188 Жыл бұрын
This is very lush, some of the greenest digital greenery I have seen yet. This is up there with the best of the best.....Farcry............Crysis....Battlefront 2..........Battlefield 2042.
@adamf8335
@adamf8335 Жыл бұрын
As a massive gamer this gives me goosebumps as to what's coming next!!!
@Amfibios
@Amfibios Жыл бұрын
unfortunately big dev teams are lazy and i don't know when we'll see anything remotely this good looking with a decent optimization, story and gameplay
@DazePhase
@DazePhase Жыл бұрын
With the new UE 5.3 version, everything can be made with Nanite geometry, making it very smooth without loss of quality. My RTX 4060 8GB runs it at 120-180 fps. Unreal Engine 5 games are incredibly optimised.
@smlarat58
@smlarat58 Жыл бұрын
Seeing all this just makes me even more excited to go out there and buy myself a Xbox SeriesX .Seriously
@InclinaProduction
@InclinaProduction Жыл бұрын
Why the xbox series x? I love it but why the xbox and not a pc or play station 5?
@Keyecomposer
@Keyecomposer Жыл бұрын
"The amount of time it takes to make a Battlefield 2042 map could be dramatically reduced with with this type of tech without having to sacrifice the visual quality at all" I also bet that it taking less time *doesn't* mean they'll charge less for it, hell they'd try and find a way to charge more for the quicker overturned work.
@swthelostarchives
@swthelostarchives Жыл бұрын
God the lighting is INSANE!
@justinw7323
@justinw7323 Жыл бұрын
And to think I am almost 40. My first game system was a used Atari 2600. Then went to a NES. It's crazy how games changed by this much in 30 to 40 years. My dad died in 1995. We had a Sega Genesis back then. So he would be shocked how far we progressed.
@Northstar-Media
@Northstar-Media Жыл бұрын
Fantastic,imagine VR there will no need to go outside for a country walk .
@MamaMia84oo7
@MamaMia84oo7 Жыл бұрын
"Most advances level ever made, that will NEVER come out in any game"
@LastResortGameNews
@LastResortGameNews Жыл бұрын
This is what Cloud Imperium Games has been doing with the Planetary level design tech for Star Citizen. The exponential jump in world design these breakthroughs will bring to games is going to be so great.
@jamesc5801
@jamesc5801 Жыл бұрын
It's very very cool. But make no mistake - creating the procedural systems and assets on the back end still takes ALOT of work and expertise so not sure how 'indie dev' friendly it is necessarily - for bespoke content that is. Still very cool and I can definitely see user generated procedural presets become the next UE marketplace thing, or indie users taking the procedural setups and replacing the asset collections with their own stuff.
@rawl1
@rawl1 Жыл бұрын
For years we saw these graphics but not a game ...
@Clifford1423
@Clifford1423 Жыл бұрын
The idea that indie developers can be less restricted by production time makes me wonder if triple A games are going to start having indie sized teams or if they are going to further invest into other developments within the game. Redirected effort could be beneficial but if they just cut the production value and contribute to little extra could be a misleading combo moving forward.
@RQUKOfficial
@RQUKOfficial Жыл бұрын
Looks stunning. Hope Ark Survival Ascended looks a little like this.
@noncomplier5385
@noncomplier5385 Жыл бұрын
I want too start seeing oldschool style fps shooters with modern graphics and mapping like this.
@jaythomp4536
@jaythomp4536 Жыл бұрын
I’d buy this game just to explore… wouldn’t care about any puzzles or fighting, because the graphics are awesome.
@dodgeholls5018
@dodgeholls5018 Жыл бұрын
Interesting you bringing up Battlefield 2042 in an example about level design... They were clueless when designing levels for that game.
@tweaked74
@tweaked74 Жыл бұрын
Now developers just have to remember how to create fun ganeplay too
@mattc7420
@mattc7420 Жыл бұрын
All this great tech and Epic Games will never revisit the Unreal Franchise ever again...
@SimplySketchyGT
@SimplySketchyGT Жыл бұрын
Let's be fair, games like Green Hell, The Forest etc would benefit soooo much from this all.
@TheFelipeBZ
@TheFelipeBZ Жыл бұрын
This system is nothing new, but the exciting part is that it is integrated in the engine. The same could be achieved with a Software like Houdini and its Houdini Engine, but having it for free and inside the actual game engine makes iteration on the actual procedural instructions you give, much easier and faster. The price tag also makes it accessible for indie devs that are not in need of a full procedural DCC software.
@therunawaykid6523
@therunawaykid6523 Жыл бұрын
This is why I love uncharted 4 this reminds me of that game just beautiful to play through
@7th_dwarf542
@7th_dwarf542 Жыл бұрын
quite an amazing level of tech to discover as a ramble the YT in the evening. thank you for sharing this insight
@Amfibios
@Amfibios Жыл бұрын
this is disgustingly beautiful... will we finally get anything close to this in a real game?
@Mboy556
@Mboy556 Жыл бұрын
I would love to have this as a walking simulator game
@dylanmelotti4301
@dylanmelotti4301 Жыл бұрын
The amount of games that looked like their tech demo in the history of gaming: 0
@pf100andahalf
@pf100andahalf Жыл бұрын
I really wish there were compiled exe versions of these demos for the plebs such as myself.
@YourBlackLocal
@YourBlackLocal Жыл бұрын
Advanced =/= Detailed. The most advanced level is the one that allows a bunch of systems to come together. Not a walking simulator.
@mmorenopampin
@mmorenopampin Жыл бұрын
We could already do procedural stuff like this via the Houdini engine plugin and good shaders. Still, its cool to see it more natively streamlined in the engine and take full advantage of nanite and luma
@thelelanatorlol3978
@thelelanatorlol3978 Жыл бұрын
Nanite is geometry virtualization, the tech has been used since the xbox 360. That does not mean the geometry virtualization in the xbox 360 is in any way qualitatively comparable to the UE5 implementation.
@mmorenopampin
@mmorenopampin Жыл бұрын
@@thelelanatorlol3978 of course the hardware architecture keeps improving and old algorithms get rewritten to fully take advantage. With today’s gpus more calculations can be computed in real time. My point is that algorithms in concept are often way ahead of the hardware but are limited by it. Hence as the hardware improves software engineers will redesign those algorithms to push the new hardware to its new limits. Its a cycle
@jaredporter9188
@jaredporter9188 Жыл бұрын
Just showed this to my wife. She thought it was a real place. Then, when I told her it wasn't, she was mad because we could never go there.
@lionelwhiskerknot
@lionelwhiskerknot Жыл бұрын
Imagine Fallout with this kind of graphics.
@AdmiralEisbaer
@AdmiralEisbaer Жыл бұрын
I'm super excited! And I would love hearing regular updates on that kinda stuff from you, especially if that's something that interests you a lot!
@pixelasm
@pixelasm Жыл бұрын
As you can do procedural environment building with #Cinema4d and #Houdini for several years now it is awesome to see their approaches reach realtime engines like #Unreal
@Abulhesh1
@Abulhesh1 Жыл бұрын
When Naughty Dog sees this video: Ah yes this is gonna be Uncharted 5.
@TheLizardKing752
@TheLizardKing752 Жыл бұрын
It looks great but it's hard to see with the motion blur.
@15984398500
@15984398500 Жыл бұрын
I’m a simple man, I see a Levelcap video, I click it. First one to view, first time to comment.
@Zan-AEI
@Zan-AEI Жыл бұрын
I am also using ue 5... Although a newbie learning from scratch, it really inspire me to keep continuing and be better in the future ☺️
@Megaman634
@Megaman634 Жыл бұрын
Well it's a gaming news channel so I'd say it's pretty good for content. Love it myself. Personally I like to see peeks "behind the curtain". Helps me appreciate the work that went into these games we play.
@richarddrenka
@richarddrenka Жыл бұрын
still character movement from 8-bit era.. so immersive (y)
@trstquint7114
@trstquint7114 Жыл бұрын
It is truly astonishing how digital forests and rock formations are recreated with great care down to the smallest detail, while we ruthlessly ruin the real world. But in the end, it is all about the same issue: making money.
@natureguy0_1ca41
@natureguy0_1ca41 Жыл бұрын
I would like a dumbed down version of this software added to a single player game where you create your own planet , eco system and weather systems and seasons then create your own avatar to live on the planet
@fartloudYT
@fartloudYT Жыл бұрын
translation: it will require 10x less personel and time to make it, but the game will cost more
@mrooglyboogie4118
@mrooglyboogie4118 Жыл бұрын
I like the game tech content from your channel, love to see more like these. Thanks.
@ptr_new
@ptr_new Жыл бұрын
God knows how many hours it must have taken to make a level like that… and the player can just run through it in a few seconds during gameplay without even noticing the level of detail
@koenyboy500
@koenyboy500 Жыл бұрын
okay. Good for you developers. But just make the gameplay fun and smooth.... People love the old playstation 2 era games for a reason. They were FUN.
@Worldofourown2024
@Worldofourown2024 Жыл бұрын
That's looks really nice. I bet PS5 could play that well if programmed.
@MishKonn
@MishKonn Жыл бұрын
Jedi Survivor is not too far from this.
@IzzyTheEditor
@IzzyTheEditor Жыл бұрын
"Building Better Worlds" 😮
@emal2170
@emal2170 Жыл бұрын
Now we need procedural facial animation, so modders can type in words that will auto sync voice over and lip movements to games like Witcher 3. Instead of the fakeover Skyrim/fallout 4 style of story modding.
@Landscape_
@Landscape_ Жыл бұрын
While games are harder to make and take a lot of time, procedural systems are helping to make them faster and make the devs focus on the actual important things
@1111Tactical
@1111Tactical Жыл бұрын
The brilliant part of Six Days In Fallujah is Fallujah in real life is built very much like a grid. So compared to the real city, the seems aren't actually as obvious.
@frarfarf
@frarfarf Жыл бұрын
This will be very helpful in the future when we as a species have completely destroyed all the real world environments like this, we are already well into this effort
@crni20zd
@crni20zd Жыл бұрын
This reminds me of Crysis which is crzy how good it was and holds till today!
@1lllllllll1
@1lllllllll1 Жыл бұрын
next... can we get a chat style logic engine? Id like to be "programming" gameplay through dialogue prompting.
@sergeantgutter6552
@sergeantgutter6552 11 ай бұрын
It feels like the software aspect of gaming is proceeding hardware. To run something like this at a stable 60 FPS would probably cost way over 5000.00's.
@colin1235421
@colin1235421 Жыл бұрын
Looks stunning, I'd love for this to be in Star Citizen - that would be amazing. I am sure we'd run this easily one day on our RTX 5070 GPUs :)
@ComradeCody3349
@ComradeCody3349 Жыл бұрын
It works fine on my Laptop aha- got a Ryzen 9 and 3060
@Avean
@Avean Жыл бұрын
Imagine a Predator game in these surroundings? :drool:
@Somber.Killer
@Somber.Killer Жыл бұрын
Id rather see focus shifted towards advanced physics and game mechanics. While graphics are great, its not like you can interact with it in any meanful way.
@billywashere6965
@billywashere6965 Жыл бұрын
Same here. Seeing Keen Software House explore the physics-options with engines was illuminating, because to scale, UE4/UE5 does not handle large scale physics well at all. A stronger focus on this aspect would have more meaningful results when it comes to gameplay. If you're making a walking sim, then megascans are perfect, but if you want an actual interactive world, you'll need more than quickly produced photogrammetric or LiDAR assets.
@Somber.Killer
@Somber.Killer Жыл бұрын
@@billywashere6965 Half life, Red faction Guerilla, Gta4. I miss those kind of simulations.
@NorseGraphic
@NorseGraphic Жыл бұрын
Fallout in UE5.2. First person-view starting from Vault 13.
@harrasika
@harrasika Жыл бұрын
2:15 no they wouldn't. They'd only have to move a grey box. No experienced developer is gonna design a level's layout with finalized assets, they're gonna use grey boxes.
@ToniusPlays
@ToniusPlays Жыл бұрын
I would like the creativity in making fun games to move at the same pace as the advancement of graphics. In the past you had few resources and abundant creativity, today it seems exactly the opposite.
@starbarzs7160
@starbarzs7160 Жыл бұрын
Love the tech behind gaming videos
@DugiDevetCarabolium
@DugiDevetCarabolium Жыл бұрын
We finally scratch a real graphic improvement!
@luckyluc25
@luckyluc25 Жыл бұрын
Cannot wait to see games with/or like this in 8k. 8k is here now, though be it very expensive. But should start to replace 4k over the next 5 years.
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