Probably(?) last time I plug this but I got nominated for Evo's content creator of the year. If you'd like to vote for (or against) me you can do it here: www.evo.gg/awards
@SanomorfКүн бұрын
keep plugging it, boss
@loganmcgee18Күн бұрын
Voted for you
@ηζωήείναιάδικη-ο7ρКүн бұрын
I voted for you too!
@YouAlreadyKnowBabiКүн бұрын
Most def gotta vote against you my g. Thank you for the heads up!!!!
@mattrushworth7234Күн бұрын
Voted for you Broski. Good luck man
@wildzideКүн бұрын
turns out ive been doing this tech since day one by being shit at timing my oki
@yvarfujooah3505Күн бұрын
Lmao you and me😂
@saunterrrrКүн бұрын
Us casual try hards just have to smile and act like we're good.
@HotCrossB1SКүн бұрын
"yeah that was my new mix-up"
@paulc7400Күн бұрын
Frame data. Need to know frame advantage on knockdown. Every knockdown has a static advantage that doesn't change. Theres no quickrise in sf6 so every knockdown will have the same timing. Then you need to learn things like how many frames is a dash or jump. It becomes easy math, and I suck at math, once you get how it works.
@bug-dealКүн бұрын
@@paulc7400shhhhhh
@jayro792Күн бұрын
Its so funny and ironic that Itabashi Zangief won Nemo’s Wedding tournament 😂
@lil_goose1865Күн бұрын
lol, do you have the video link?
@kevingriffith6011Күн бұрын
I like to imagine he wasn't even invited. He snuck in with a disguise, only to throw it off dramatically after he'd already won the tournament declaring "It was me, Nemo!" before double lariating off into the sunset.
@LuxZoltanКүн бұрын
Ain't no way bro lol
@jayro792Күн бұрын
@@kevingriffith6011 LMFAO 🤣🤣🤣🤣🤣
@jayro792Күн бұрын
Notice how in the tournament clip it states “Esports world challenge cup 2024”…. Just search for that in YT or wherever and yall find the tournament and the final
@jadendiamondknight5200Күн бұрын
"You're a naïve one..." now has a completely different meaning if you end up falling for that mix-up
@DrSwazzКүн бұрын
It’s “you ARE a naive one,” do you even watch broski
@kevingriffith6011Күн бұрын
I think it works even better with Aki because the poison puddle 'sells' the setup. Like, doing a DI immediately after a DP seems kinda suspicious, It still catches people because they're not thinking about it, but just watching the replay it's really obvious that it's super early. The puddle says "they're setting me up. This is going to be some kind of frame perfect meaty DI setup that I need to deal with.".
@DrSwazzКүн бұрын
Plus, let’s be honest, how often are people fighting AKI
@SergeantTittyfistКүн бұрын
@@DrSwazz I feel like Aki is easily in the upper half of playrate from my experience. I run into her fairly commonly.
@gengarisnotinsmash...Күн бұрын
Well... They're half right, it is a DI setup 😅
@no_nameyouknowКүн бұрын
> but just watching the replay it's really obvious that it's super early. It's one frame early. I am not sure that counts as super early.
@kevingriffith601123 сағат бұрын
@ It's a LOT more than 1 frame too early. If it was only 1 frame too early you wouldn't be able to drive impact back, since DI's start-up is 26 frames and it's recovery is 35, it's closer to 11-12 frames too early minimum for the tech to work. It's why Broski said the magic number for the set-up to work was +38 and not +28, which is the last active frame of drive impact.
@ianthompson1907Күн бұрын
2:10 I love that in high level play this is intentional mind games. In silver where I play this is called screwing up your DI and trying again right after in the hopes it will work on the second try.
@ShinUltimaКүн бұрын
Yeah, really. This is only a dirty setup if it's intentional, as opposed to you (and by "you", I mean "me") just sucking LOL.
@ultimateman5522 сағат бұрын
Full circle
@5milemacc7372 күн бұрын
wedding tournament lmao
@GFClockedКүн бұрын
Daigo was there, sakos daughter. I remember when she was born. Damn that's crazy
@Limit5482Күн бұрын
Not the first time lol. This 💩 ain’t just a game it’s how they make a living. I imagine they got some stream donations or something 🤷♂️
@zakariameliane5998Күн бұрын
Where to watch that tournament?
@sparkybig9799Күн бұрын
@@zakariameliane5998we can’t reveal that information!
@zakariameliane5998Күн бұрын
@@sparkybig9799 haha funny
@jpVariКүн бұрын
Someone did this to me the other day! I love that something that seemed scrubby in the moment becomes brilliant when there's intent. (I didn't really think they messed up but it was harder to be sure than it is now) Edit, logically it'll work best in ranked where people are less likely to know the tech than say, capcom cup.
@LamentationsofapooryКүн бұрын
It's only stupid if it doesn't work!
@PuntersnatchКүн бұрын
It's less about people knowing the tech and more people actually being aware enough to know the defense to a meaty di. He showed the lower rank people weren't on the ball enough to fall for it.
@liamfoote7164Күн бұрын
If you expect that they know about it you could always delay the di by a few frames and actually meaty them.
@pandabs68452 күн бұрын
Legit been abusing this but now it’s publicized
@notimeforcreativenamesjust3034Күн бұрын
Mfs should really keep shit to themselves 😤
@Lcg_fgcКүн бұрын
The. Ultimately it will make you stronger as a player and rely less on gimmicks
@saulgoodguy1840Күн бұрын
Now you just gotta go to the next layer of the mixup
@aricvinyardКүн бұрын
Saved it for Capcom Cup😂
@ocoro174Күн бұрын
@notimeforcreativenamesjust3034 I mean if you use it then people will see and copy so ...
@brent7215Күн бұрын
Broski has fallen into the classic trap of not realizing how ingrained the reactions are in high skill players which makes gimmicks like that work
@PlunderinGruntКүн бұрын
YAS (the Ryu player) even mentioned post-match that he "trusted" Shuji would react with DI. Definitely great in high level competition, but i imagine it's much more risky in your average ranked match.
@luischeco3009Күн бұрын
Especially now that everybody will slowly knows about it
@V2ULTRAKillКүн бұрын
@@luischeco3009but then you delay it slightly and it IS a meaty DI, and things to full circle That's where the sauce is
@BrotherCheng17 сағат бұрын
@@V2ULTRAKill I mentioned in the other comment, but if you tap parry and then immediately cancel into Drive Rush you can get a guarantee punish against a DI vs Dirty Impact mixup. This means Dirty Impact is pretty terrible if the opponent knows what to do.
@user-et3xn2jm1uКүн бұрын
The followup actual meaty DI would have me throwing controllers
@ultimateman5522 сағат бұрын
ikr like bruh wtf am i supposed to do
@kevingriffith601110 сағат бұрын
@@ultimateman55 If you've got an invincible super that'll beat both options pretty cleanly, I think. The tricky part is being ready to beat wake-up DI on reaction with super, it's much easier to try to parry or DI back, especially when you've got other options to be worried about.
@Mister_nonКүн бұрын
That tech is diabolical. Everyone is so conditioned to parry or DI when the colors change that it's going to be really difficult to deprogram that from their brain
@HurtdeerКүн бұрын
i love it. it's like drunken master tech. it should be jamie mains' bread and butter
@DarockamКүн бұрын
Broski: *tries the setup to see if his opponent is a naive one* His opponent: *parries* AKI: "You ARE a naive one."
@ericpeterson1383Күн бұрын
If there's one thing I've learned from this, it's that I need to try to use the most ambiguous DI on wake-up possible. I'm going to DI so ambiguously that even I don't know if it's meaty or early. And if it doesn't work, it just means my opponents aren't good enough.
@henryberg3118Күн бұрын
14:14 dude got his ankles broken and had to follow lol
@chocostix7652Күн бұрын
LMAOOOO I JUST NOTICED
@unga_bunga_fgcКүн бұрын
Wanna hear a funny story? I never really got into street fighter before, but with the new game I decided to give it a try. I decided to play Marisa, played for a bit over 30 hours, Broski's videos helped out a lot for general understanding of the game, even though, of cousre, I'm very bad at it. Anyway, I pressed heavy punch button so hard and so much that my controller broke.
@JJames666maleКүн бұрын
I appreciate that you're true to your name. Salute
@SupersogaКүн бұрын
F to heavy punch button.
@nickkiller-0710Күн бұрын
Super relatable, I've played so many characters with good heavy punches that I've gone through the same thing a few times too lol It doesn't help that I use the same pads to play souls likes so even when I'm not playing SF that R1 button is getting work I've heard that people who play rekka characters in older games tend to DESTROY their dpads too
@BurningSands_FGCКүн бұрын
Accurate name
@JinhCКүн бұрын
I feel you. I started sf6 with Marisa and swapped to Kimberly because I pressed the heavy buttons so hard it was hurting my fingers.
@amateursloth6066Күн бұрын
I love these lecture style of vids. clear intro into more detailed info
@AquaMike-b1u19 сағат бұрын
Honestly, this feels like more of a knowledge check than an actual useful bit of tech
@ds69722 күн бұрын
Muscle memory. A blessing and a curse. This is the same reason shimmy works. We often don't "read" but just react. Pro boxers can tell you about that.
@thekilla1234Күн бұрын
In this case though it's a knowledge gap. People aren't getting got because they know the DI is going to whiff and are reacting to the DI incorrectly, they are getting got because they only know to react to a DI assuming it's going to hit. Once you know about dirty DI it just becomes another mixup where if you know the mixup timing for the character you get an entire DI animation to react properly to the timing.
@ds6972Күн бұрын
@@thekilla1234 That is also true. But I think part of the success is still because of muscle memory. It is like when top players gets killed by a DI when they use counter DI even though they do not have enough health. Counter DI is so embedded in their muscle memory that they reacted with counter DI before realizing that jumping out or parrying is the better option. They cant easily shake it off.
@BrotlovКүн бұрын
@@thekilla1234 I mean, it's a lot to remember every character's setups that are ~+38. Especially if you have to resist the counter DI or panic parry muscle memory. Will only work once or twice a set, tho. It's like understanding safejumps but a little more difficult. Sure, if you know your opponent is +41, they can safejump, but the first time you see the setup, you might want to try to DP.
@MFGeedorah47Күн бұрын
This isn’t like a shimmy, a much more similar comparison would be when the opponent actually does a throw in front of you but they misspaced it so it whiffs and you instinctually tech after seeing it but get punished in recovery
@DrSwazzКүн бұрын
Your muscle memory should be to PC back throw every time. Throw doesn’t require meter or guessing on whether the DI was delayed.
@Gold_LightanКүн бұрын
i would imagine, this is a great tech to beat DI cheat scripts as well.
@TSquitzКүн бұрын
true, it'll be the most consistent against them
@martingutierrez2665Күн бұрын
Not sure about that. If it reads it and executes during an animation where they can’t DI, nothing will come out.
@solarsloan23 сағат бұрын
After years of conditioning, this is insane. Now I gotta question every DI I see, even if I KNOW it’s gonna hit.
@jesperpersson465Күн бұрын
This is probably useless in the longer run since people will simply start option selecting drive rush behind their parry attempts.
@GonbebeКүн бұрын
That's a great point, that would beat both the whiff and meaty DI setups.
@gnogaraКүн бұрын
Yeah. At least 3 frames of parry + 8 frames of Drive Rush until you can cancel to fastest (lets say 4 frames) means people need 15f. If you find a setup that is +48f instead of 38f (so that you are -15f after Dirty Impact) would be too noticeable a difference that people might see it will miss? Something else to try maybe
@Rozae333Күн бұрын
I think the throw still lands but it is still the best option
@kevingriffith601110 сағат бұрын
If you're not sure if your opponent will dirty impact or meaty drive impact, you can always be ready to use a super (if you're privileged enough to have a reversal super that's fast enough) on reaction to their drive impact. That takes a lot more mental energy to be ready to do, though: much easier to one-button parry or DI back than it is to do the full super input.
@Rozae3338 сағат бұрын
@@kevingriffith6011 interesting point here is that I played a ken that did just that when I mixed it up and went meaty and his level 2 super lost. I went to practice mode and his lvl 2 seems to have crappy invincible frames so it just depends on the situation
@achilles.94Күн бұрын
Broski is a legend for managing to edit this even tho he had no timestamps of the games in which he did it on stream. And in 2 days too
@AMDGBananaBenКүн бұрын
I was here for the start of the stream =O Thanks for explaining, have been seeing this more often in the JP scene and it didn't click that it was actually tech rather than accidental.
@overlord7554Күн бұрын
Omg made it into the legendary broskis video
@coolio464Күн бұрын
14:07 i feel like the frame kills might be too much of a give away? I was thinking of just delaying it so that it’s more difficult to tell 🤷🏻♂️ Maybe?
@BreadstixTheAnimatorКүн бұрын
this is genuinely so much fun to watch this is probably one of my favourite videos :3
@NemSumeragiКүн бұрын
This is "Save This Shit For Nationals" tech. Unfortunately in the internet era, secrets are never safe unless you literally never do it
@erichthegrahamКүн бұрын
Seems to me like a solid round ender since you can never know for sure if they are throwing a real one or now (I'm assuming you can just slightly delay the DI to make it hit). That said, you should probably only use it once or twice per set at most. But yeah, you don't want to be throwing it out randomly, only when you are sure the other player isn't looking for it and they will die.
@almiser22 сағат бұрын
You know that DI exists and it's not a secret, yet you get clapped. Now it's hidden between something that can be fake, see where this is going ?
@BrotherCheng17 сағат бұрын
I need to point out that there is a universal defense against this if defender knows the trick. The defender can tap parry and then quickly cancel into a Drive Rush. The initial parry tap will work if the DI actually made contact (and potentially it could be a Perfect Parry for even better counterattack options). On the other hand if the attacker did a Dirty Impact instead, the Drive Rush cancel will give you enough frames to do a full heavy punch punish leading to 6000-7000+ damage. So basically if the defender knows their options, they can punish a Dirty Impact mix no matter what (either getting a PP or a DR punish). I think right now the trick is just new enough that people haven't adjusted to it yet. But then I guess in the heat of the battle people just scramble and press buttons and it's hard to remember to do a proper punish like this but if they practiced beforehand, you will be screwed.
@captainnavigator65342 күн бұрын
the dirty dan
@laffy7204Күн бұрын
It's one of those tech where it's purely psychological, like misplacing a throw on wake up just out of range to bait a throw. And the interesting thing is, even if the setup fails, it's rare for them to do an optimal punish unless they're prepared. They just default to back throw, so they can focus on real scenarios
@origamiman5460Күн бұрын
Only counterplay I can think of is always hold parry instead of tap parry, then OS a drive rush if it doesn't connect. And supers of course
@ToadInTheHoleYTКүн бұрын
I imagine the character getting hit with one of these like a massive truck flying at you at 80mph but instantly stops right before it touches you
@bofaybaykweh18 сағат бұрын
nemo having a wedding tournament is insanely on-brand
@OmnipotentO22 сағат бұрын
Whenever it lands it's the funniest thing ever😂
@bigeoof1804Күн бұрын
Having commentators for your wedding is just. The best, thing
@astjuly8239Күн бұрын
The funniest video of the year.
@KidUncommonКүн бұрын
Along with the meaty DI/overhead on +38, Aki can also framekill with st. hp (35f duration) to setup +3 for meaty throw, and lights. For shimmy, she can do cr. mp framekill - if she holds down, she steps out of throw range for shimmy. If she wants to throw, she can return to neutral on cr. mp to stay within throw range and go for manual timed throw. She can also setup a meaty cr. mk with a throw whiff (30f frame kill) Along with this tech, she has a lot of stack to threaten with. Meaty overheads, meaty lows, meaty throw, shimmy, and dirty impact. (edit: mixed up the cr. mp tech. hold down to stay out of throw range. works like that one manon tech where the hurtbox shifts depending on letting the animation finish)
@TSquitzКүн бұрын
and meaty DI as shown in the video, though very reactable given the jab used for timing
@KidUncommonКүн бұрын
@@TSquitz I think the meaty di + Dirty impact is a great combo. Dirty Impact to discourage wake up DI, and if they're focusing on reacting DI, then that opens up the rest of her meaty options since she'll still be able to counter DI. It should encourage the opponent to do delay tech, to which we can jump shimmy with jHP (its vertical reach allows her to attack on frame 33ish)
@V2ULTRAKillКүн бұрын
@@TSquitzonly if you framekill You can still manual time the meaty DI
@killerkonnatКүн бұрын
I think this becomes more evil when done at a timing where it's hard to tell whether it'll whiff or hit. A couple of frames can make a difference.
@thato8000Күн бұрын
Oh that's a scrub killer move for sure. We getting to the 1600's with this one
@CharlesPlaineКүн бұрын
It's the opposite. This really works well vs high level people and falls apart the lower the MR
@kuro_mori_vtКүн бұрын
This is NOT scrub killer tech, scrubs will not learn that you can do this.
@NurseLeeКүн бұрын
Awesome! Keep up the great work Broski! It can work. You just gotta condition them and then add multiple variances. Take care cappybara!
@deusvult-ls7itКүн бұрын
I think It'd be funnier to call this tech wedding impact
@huevonesunltd23 сағат бұрын
Alex valle did stuff like this in SF4, he was trying all sort of things to play mindgames rather than exclusively playing by the book
@ZzigZaG00NINКүн бұрын
Def feels like a jumpscare the first time you see it
@MJSHappyКүн бұрын
Hot take: I LOVE that the dirty impact is a thing. This is the kind of mind games and expression missing in a lot of games
@EpsilonKnight212 сағат бұрын
Wake up grab seems like a pretty universal counter to it because if you time it right you still get punished like what happened on the match with daddy, and if it's delayed slightly to attempt a connect, it has a 5 frame error margin before the grab just interrupts the impact. Wake up grab also beats the double impact setup since the 2nd impact will still be thrown if used.
@remylebeau34Күн бұрын
Quick tip as a Kim main, that setup was qcfmp, one thing to look out for with that is, the qcfmp after mp hp will setup a perfect meaty Di, when qcfmp connects on a standing opponent though the Di will whiff. So if you see Kim juggle mp hp into qcfmp, she can't do this fake out. I guess you can set this up from her fhk jhk reset in the corner too since you have to delay the do slightly to make this setup work usually, but without testing I don't know and tbh I think it's not gonna work. Still gonna hit the lab and try it
@m4gnum203Күн бұрын
doing parry tap into drive rush seems good against this but this is the kind of thing you dont expect coming
@KrakenInAJar15 сағат бұрын
I think the problem with this setup is if they di at the “right” timing on reaction, you get what happened to the Luke player. He inputs di at about the time your fake di is active, but because it’s early it doesn’t come out cause he’s still in wakeup. So even though he takes the bait, he still gets the punish.
@claytonc6417Күн бұрын
This is just the fighting game equivalent of saying "I'm gonna throw rock" in RPS
@dumpsta-divrr365Күн бұрын
13:59 this tech mixup is absolutely diabolical
@blakeross9245Күн бұрын
If Broski does this or the meaty DI setup in capcom cup I’m going to lose it. Conditioning for Capcom cup beginning in January for any of his opponents that watch this video lol
@gntyhКүн бұрын
broski is going to do this tech in final set final round grand finals and secure a million dollars and become capcom cup champion The prophecy will not be denied
@tehkrushaКүн бұрын
is that true? Nemo had a tourney at his wedding ceremony? someone provide the link for the full matches please!
@davidzendzian3049Күн бұрын
We could've called it the drive didn't impact!
@TheAuraRealmКүн бұрын
No more early morning Broski uploads... We are on the primetime schedule
@duvalpenny100Күн бұрын
I do something like this all the time with Marisa. When she gets her light dima knockdown, you can whiff her charged overhead to bait a parry. Then you command grab for big damage. It works really well because before the latest update it was always a meaty, now you can whiff it. As a Hugo main in SF4, I'm used to whiffing clap to command grab.
@DarconyxКүн бұрын
I think it's a nice technique if you decide to go for more spectacle moves at the capcum cup... gotta keep being nominated as content creator of the year, each year!
@Conmystro16 сағат бұрын
I was playing a 1400 MR aki today who did the exact setup you used and I had seen this video earlier today so I was anticipating it and of course they did it and I punished with a Heavy lmao. I bet they thought I was a scrub for that lmao
@Camo_bombКүн бұрын
This tech is similar to a DI reset, it's the type of thing that you can pull out once in a set when you're in a position to win the round
@THEBILLDOZERКүн бұрын
When I went looking for setups I kept finding knockdown that put me at +34. Just realized it was also probably by design to auto time meaty DI
@PipeRetrogamerКүн бұрын
I made a whole frame data table to try and whiff the biggest slowest normals possible to use as bait and be safe. it was like year ago, but I never thought of doing it with DI 😂
@starkpnwКүн бұрын
14:14 lmao the bison dropped a follow on his channel after the meaty DI mixup
@dumpsta-divrr365Күн бұрын
Broski earned that follow
@bigtex657120 сағат бұрын
idk i think if you found framekills for whiff DI that make the last active frame end right before their wakeup invincibility ends, it would look more ambiguous and force them to make a decision
@ZolwiolКүн бұрын
I'm immune to this tech
@Mixa_LvКүн бұрын
This makes me think of American reset, where you accidentally drop the combo but the followup connects anyways. It could be called American mixup/meaty/oki, where you fail to time your meaty, but it still works out.
@IzubaNКүн бұрын
"You *are* a naïve one"
@caelan5301Күн бұрын
On the topic of silly mix, i like the idea of overhead right after the whiff DI. If they parry and then hold down back, you get punish counter on it into a combo. Extra risky, but it really rubs salt in the wounds.
@cbd075Күн бұрын
Doing that mixup at someone’s WEDDING??? Incredible
@imjustlightningmanКүн бұрын
The secret dominican tech from fadel gets publicized 😭
@BudzabitКүн бұрын
THE CAPUBARA'S ARE BACK
@MrStalynКүн бұрын
I laughed so hard at the whiffed parries.
@erichthegrahamКүн бұрын
For the record, I second your opinion that the second Dirty Impact counts. Nobody is sitting there hoping that the enemy drops an input so that they're setup would work properly, so why should the opposite be true? You lab setups because you have a reasonable guess of what the opponent is going to do, and you would only ever do the unsafe ones in a situation where your opponent is too desperate to think straight. That said, it's probably good data that the odds of them randomly hitting a button like that Luke did are higher in DI situations, the odds of a screw up are higher, but we still don't lab setups based off random mistakes. Hard to agree about the Bison at 12:30 though. He technically reacted correctly, he just got thrown on the stare down (to be fair, I agree with you that he was probably having a deer in headlights moment, and it did secure you the round so good enough I guess. I mean, I'm sure he was surprised and all so maybe it kinda counts cuz of that, but you just gave that player some exp into his Recognize Dirty DI Skill.
@glaive120Күн бұрын
If someone did this to me I wouldnt think they were trying to fail the DI until the 2nd or 3rd time. Like after the 2nd DI whiff you start to realize they might actually be crazy enough to whiff DI on purpose to bait something but it still loses to most reversals so its not like its an option select. Even then you start to ask "did they do it on purpose" and "are they actually going to whiff DI the 3rd time or will they just hit me with it?"
@strippinheatКүн бұрын
It's risk mitigation. They know what will happen if they get DI'd in the corner so they choose the option with the least bad outcome. Counter DI is the natural response due to the scaling on a Parry combo, but in this case where it could be a dirty DI, Parry would be the better option since the worst you could get is counter throw and corner oki, but if the DI actually makes contact, you get some damage and can escape the corner. Doing nothing is the worst option in case you misjudged the timing and the DI lands, even if you might get a punish counter combo.
@kraeutrpolizeiКүн бұрын
Great now I have dirty eyes for the rest of the day
@brad_soupКүн бұрын
Joke's on you, I can't react to DI
@evilmousse119 сағат бұрын
anything that defies expectations is strong. part of the "meta" is what people expect and not, and the dissemination of such tech is what changes it. spotty knowledge of different tech was an important part of why different regions have/had different metas. if this gets popular, it will stop working.
@planexshifter6 сағат бұрын
Dude, did you see the SF upcoming QOL features!?!?!?
@AkashityanКүн бұрын
I'm immune to that tech, my reactions are so ass that I always just take the DI.
@djbowlz2128Күн бұрын
this is def 1800+ mr tech
@natesprenger863315 сағат бұрын
if you can get the meaty DI timing down manually, would this be an actual 50/50?
@guilhermefalcotomas20923 сағат бұрын
ur such a scientist
@cubeislife1675Күн бұрын
capybara? best video
@fRikimaru197414 сағат бұрын
It looks just like a clever way to use it. I mean, you can fake any attack.
@renka87Күн бұрын
i think it can work multiple time per match, if you start the DI at 36-35F instead of 37F+, you can touch the opponent with it if he know the DI trick
@bossrush45921 сағат бұрын
4:23 Man's math is on point
@ultimateman5522 сағат бұрын
12:28 my smooth brain reacting to the Dirty DI
@ForbiddenLinks10 сағат бұрын
Imstilldadaddy was ready 😂
@meinishikawa3730Күн бұрын
Mostly a tekken player here still getting used to SF6, this reminds me of how the Mishima 50/50 hellsweep works. By itself this is pretty predictable and leaves you open to taking a lot of damage when the opponent knows it's coming. However, when mixed in with other options (14:00 actual meaty DI) that's when moves like this start becoming scary and the opponent has no idea what's gonna happen. Again, I'm new to SF6 and still learning so feel free to let me know if something can easily beat the "dirty DI" when used in a mixup.
@vincentshen5035Күн бұрын
Finally the uncs can turn the table...
@almiser22 сағат бұрын
16:55 The lower my opponent is. The first one was litterally ISDD, and Lexx actually waited (too long), he might have known it wasn't gonna hit, but he looked like he doesn't have a clue of how many frames he has lol. But 2 Lukes reacted different, so Luke is back to top tier (that's not how it works ?)
@FGCfoofКүн бұрын
I feel like this tech is comparable to SS4 Gogeta's command grab in DBFZ; it works because it's punishes you for having a generally solid autopilot lol
@jessealvesgaldino7915Күн бұрын
The dirty DI! The naming was on spot with this one
@DrSwazzКүн бұрын
Close, it’s dirty impact. Same initials
@neumanotavio2 күн бұрын
Dirty impact gang rise up
@JazzmofoКүн бұрын
I feel like i have seen diaphone do this months ago
@giantdinoboy8264Күн бұрын
I love me some good smartass tech.
@Rozae333Күн бұрын
This tech is good but whiffing the jab to do the reverse mix up is a tell. Delaying it manually helps sell it with much more ambiguity. I have also found great siccess with this tech but only vs good opponents. Its actually really fun and a hot topic in the community so meaty DI will start to make a comeback. counter point the option to deal with this which also deals with delayed neutral jump is parry os forward dash. It is rarely used at high level but it reduces the punish counter and guage damage