The Perfect Blender Mouth Rig (Spline IK) Tutorial: Part 1

  Рет қаралды 9,358

Interactive Slums

Interactive Slums

Күн бұрын

1st Tutorial of the Best Blender Mouth/lips rig on the planet. Hit the like button and subscribe, more amazing rigs coming.
1000 k Likes and WE DO PART 2 :)
Support Channel : www.patreon.co...

Пікірлер: 13
@codevisionary
@codevisionary 2 жыл бұрын
a cool tip, instead of removing the parent of each and every bone one by one, you can shift select them and hold down alt key when removing the parent, holding alt makes it so that both active and selected objects get affected, this is pretty handy if you have a lot of bones. cheers
@philo_vivero
@philo_vivero 2 жыл бұрын
This is quite clever. Well done. I will try this out.
@Wise_Man-e4u
@Wise_Man-e4u 2 жыл бұрын
Hope we get part 2 soon
@kindkind4813
@kindkind4813 2 жыл бұрын
😘Thank you
@MoogieSRO
@MoogieSRO Ай бұрын
I don't get why there needs to be two redundant chains of bones. It looks like they both do exactly the same thing.
@TheThehwashere
@TheThehwashere 2 жыл бұрын
it's interesting would like a part two but, it's gonna be a long long time before we get a part 2 1000k likes sounds a lot for a new channel with only 2 videos.
@interactiveslums213
@interactiveslums213 2 жыл бұрын
1000 k Likes and WE DO PART 2 🤟.Like and Subscribe
@Wise_Man-e4u
@Wise_Man-e4u 2 жыл бұрын
Pls make part 2
@albertsrepository
@albertsrepository Жыл бұрын
I liked it !
@hotsauce7124
@hotsauce7124 Жыл бұрын
Very cool
@kaseyn8539
@kaseyn8539 Жыл бұрын
Any update on part 2?
@E.G2492
@E.G2492 Жыл бұрын
Hi,I tried it on my own project, but i have a problem, what you did was that you made 2 first curves which are hooked to CTRL IKs. But in first part you added for that smaller CTRL bones relatede handles on the curves as well, to get hooked to. In Part two you created a DEF Curve and you hooked the handles of the new curve to the same smaller CTRL as in part 1. Which also means, you didnt dissolved the handles on the 2 first IK curves. I did the same as you demonstrated, but the problem is when i move the whole armature of my model by the CTRL Root bone the curves dont follow properly and they get deformed, its very annoying and not usable. I dont know if the free handles on the IK curves are the reason, i tried then to desolve the handles on the IK curves, the curves but loose their shape. and i stuck. I hope you could help me and give me some advise. Thanks in advance!
@pedromiranda1524
@pedromiranda1524 11 ай бұрын
I have the same issue, I tried many and I say MANY ways of making the rotation work properly but couldn't figure it out, when I rotate the jaw control, for example, the middle bones stay still and don't rotate properly because nurbs handles don't twist the curve(The IK ctrls don't twist the IK curve and the smaller ctrls don't twist the DEF curve. That is my only problem with it because I managed to fix the scaling...
The Perfect Blender Mouth Rig (Spline IK) Tutorial: Part 2
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