I think this is the most succinct annihilation of the idea of personality tests that I have ever seen.
@Simpson1786622 күн бұрын
On the contrary ;) The fact that no one test can measure every single thing about a person doesn't mean that tests are fundamentally useless, it just means you have to think about what information you think is most useful to focus on and which information you don't need to. "Thermometers don't measure blood pressure and sphygmomanometer's don't measure temperature, so we shouldn't use them!" "Why not use the sphygmomanometer for blood pressure and use the thermometer for temperature?"
@RealClassixX19 күн бұрын
That's like saying that traffic laws aren't useful because they don't apply to planes in the same way.
@TehNoobiness17 күн бұрын
@@Simpson17866 At the same time, it's clear here that what's actually happening when you build a personality test--or, when you think about it, any means of categorizing people or art--is that you're _trimming information away,_ not dredging up new information. (Something something 'create context'.) You cannot make a personality test that perfectly describes a person because, by its nature, a personality test makes someone easier to understand by blurring out details that are considered less important than what's measured by the test. If there _were_ a perfect personality test that precisely captures everything about a person, it would be both indistinguishable from the person it's measuring and completely impossible to understand.
@Simpson1786616 күн бұрын
@@TehNoobiness That's not a bug, that's a feature ;) Every single person you look at has more information about their identity than you could possibly categorize in a thousand lifetimes, so you have to ask yourself "which types of information about a person do I personally care most about most of the time?" I for one don't tend to use D&D Alignment or MyersBriggs as much as I used to because I've decided that the information that the MTG Color Wheel tends to be more useful for my personal purposes - though I'm still perfectly comfortable combining them to explore more distinctions between more combinations :D
@TehNoobiness16 күн бұрын
@Simpson17866 True, it's just worth bearing in mind that removing information is what 'creating context' really means :P
@chrissomnitz6123Ай бұрын
This was a fun ride. The first two "oops we need another axis" were immediate and expected, and then the titular tesseract goes on for so much longer that we get nice and comfortable sorting people into convenient boxes before getting slapped with the reminder that human complexity has endless layers
@jyxtheberzerking482417 күн бұрын
it always wraps back around to onions. Shrek was right.
@tye385narf2126 күн бұрын
The paradigm shift of understanding service dogs as a more complicated lab rats is brilliant, thank you
@EmethMatthew18 күн бұрын
That had me rolling! 😂
@quantumblur_314512 күн бұрын
@@EmethMatthew It had me sitting.
@absoluteCatastrophy8 ай бұрын
you should make a website with a series of quizzes that tells you where you fall on the pentaract
@CybernerdShua7 ай бұрын
My thoughts exactly
@Andrew1B205 ай бұрын
MAKE THIS HAPPEN!
@evansteflik3576Ай бұрын
yes
@fool1700Ай бұрын
hexeract
@flowerknight231427 күн бұрын
SOMEONE PLEASE
@liamwacey807Ай бұрын
"The player type alignment tesseract is really, not as complicated as it looks", was the funniest line read I've heard in a long time.
@deltamicoАй бұрын
The fact you already solved the visualization problem with just sliders and still proceeded to a pentaract
@AstroEli133Ай бұрын
the sliders dont show you all the types in relation to eachother
@NaurPor26 күн бұрын
Break down all dimensions into five one dimensional lines. Not that hard, just slide left to right of the extreme of the other than having them there all at once. Sometimes, individuality makes simplicity, which could be preferable above complexity
@AstroEli13326 күн бұрын
@@NaurPor that still leaves the problem in my reply, see above.
@zop572526 күн бұрын
@@AstroEli133 Tesseracts and pentaracts also dont solve this problem. Not every exact player is idetifiable in a Tesserect because as it is shown, it is just a three dimensional projection of a four dimensional object. At least one Dimension automatically gets lost. For example take the "average player", a player that scores right in the middle on every possible measurement. Intuitively you would position that player right in the middle of the tesseract projection, but that would place him right in the middle of the campaign pacing cube which would contradict him being average. If you wanted to solve this problem mathematically you would have to find a bijection from [0,1]^3 to [0,1]^4, which IS possible, for example with space filling curves, but it would be a really dumb visualisation, because it would be completely uncomprehensable.
@AstroEli13326 күн бұрын
@@zop5725 this is only aabout extremes
@izzet513Ай бұрын
I love this geometry lesson disguised as a game design essay. Brilliant!
@semicolon977326 күн бұрын
social science essay disguised as a geometry essay disguised as a game design essay
@Celeste__ch.13 күн бұрын
@@semicolon9773 social science essay disguised as a game design essay with a geometry essay stuffed in the middle of it all
@josephle568629 күн бұрын
pull out the linear algebra book everyone. we need to consider the case where these axes aren’t orthogonal
@quint3ssent1a22 күн бұрын
An interesting idea. I think it actually reduces the number of possible variants, because non-orthogonal axis mean that some attributes can be explained as a derivative of other attributes.
@josephle568622 күн бұрын
@ yeah but as long as all of the attributes are linearly independent from the others they can still be orthoganlized via gram schmidt or something and the number of variants is still the same. but honestly this was just a joke haha
@jyxtheberzerking482417 күн бұрын
**entire class of sleep-deprived and burned-out students groan in bored anguish**
@tzaphkielconficturus713612 күн бұрын
Exactly, everyone is so hung up on visualization, but with some simple linear algebra, we can work with an arbitrarily complex n-dimensional vector space. Bonus points for sprinkling in a little bit of geometric algebra. Surely, without the limitations of human visualization, the information will be much more digestible...
@MPamr10 ай бұрын
Well done! You successfully took a challenging math concept and explained it well.
@shurturgal26 күн бұрын
Yeah, my thought mid-video, this is just an introduction to dimensions
@iantaakalla818020 күн бұрын
This is as good a video about dimensionality without using that term as Yahtzee’s video on “post-punk” is on Hegelian dialectic.
@element_1198 ай бұрын
I feel like I subconsciously saw that ending coming early on, but it still hit me like a truck full of bricks! Excellent foreshadowing, and masterfully crafted through and through!!
@fluffyribbit18818 ай бұрын
I mean, you are still only aiming at 5 dimensions; if we're categorizing by extremes, then that's only 2^5 = 32 categories, which is actually pretty manageable. Still, this grows pretty fast, once you have 10 axis, you've got about 1000 categories, and you might as well make cute monster pictures to represent them and use them to fill up your Pokémon Romack at that point.
@youtubeuniversity36388 ай бұрын
Dare you.
@ascaredmilipede79717 ай бұрын
Make this a community project
@robinsparrow16184 ай бұрын
1024
@grzegorzbrzeczyszczykiewic563Ай бұрын
Player Type TCG when?
@chrisperry401426 күн бұрын
I made a similar observation. They could’ve used a simple cube with six cuboids on each side to create a 30 sided figure and an additional six sides from the original cube without breaking the laws of physics and has more than enough axes to assign each proposed one in the video.
@Rabid_MushroomАй бұрын
Ahh, my favorite genre of video essay: gradually descending into madness. Also, I don't think scientist and roleplayer are really a dichotomy. I would personally put myself pretty high on roleplayer and scientist, though im not quite sure how to label the new axes. Regardless, the GAMEPLAY HEXATESSERACT IS REALLY QUITE SIMPLE ONCE YOU GET USED TO IT
@autumn94822 күн бұрын
*hexerract, and yes, REALLY QUITE sIMPLE
@pedroscoponi490519 күн бұрын
Same! I want to roleplay as a person with very sharp characteristics - they're _very_ competent at doing one or two things, and mechanically built to do that to the best of my game knowledge, but also have one or two glaring flaws that can and will cause problems. On that note, I also really like it when my mechanical rewards and my narrative rewards come in one neat little package, so please understand thAT THE HEPTASSERACT IS REALLY NOT THAT COMPLEX IF YOU KEPT UP SO FAR
@funcat356018 күн бұрын
I like being the Roleplayer in Camaign like scale, and being like the Scientist on Episodic scale. Sometimes both in the same game at the same time. Just to break up the idea that people could even be placed on a single point of however many axis there need to be.
@DeltaEntropy18 күн бұрын
That just puts you in between the two. The axis’s are ratios not discrete numbers.
@thewingedporpoise11 күн бұрын
I think we need a radar chart....
@spacechemsol42888 ай бұрын
Came here from the Excel Game engine, channel is a gem. Have a sub.
@royalnonsuch7 ай бұрын
me too 😂
@easygreasy39896 ай бұрын
Me three
@solsystem1342Ай бұрын
Hyper too
@laziceАй бұрын
I came from The Mole video. truly channel a gem
@ryanclark556922 күн бұрын
This video has the awesome side effect of being the best explanation of a tesseract I have ever seen
@polygondeath236122 күн бұрын
I stopped for a moment and paused the video and made the connection between the 2n “extrema” of the n-1 features on an nD cube
@tzaphkielconficturus713612 күн бұрын
multivectors in n-dimensional Clifford algebras be like.
@polygondeath236112 күн бұрын
@@tzaphkielconficturus7136 so I'm a high school math student who has sort of exhausted my available math classes (rural schools am I right), would you recommend clifford calculus?
@quantumblur_314512 күн бұрын
@@polygondeath2361 It's big and red
@Shamitako8 ай бұрын
So this video was a lot of fun but I'm not actually sure putting the roleplayer and scientist as opposites is entirely correct. It's possible for someone to be extremely invested in exploring and breaking down a game's systems and also still be deeply invested in their own immersion, especially if the game allows for one to actively take on the role of someone solving the game, like in heavily logic-driven mystery/detective games. This is distinct from simply sitting on the middle of a roleplay/science axis, which implies a willingness to sacrifice immersion if it means a chance to further engage with the mechanics or vice versa. Ultimately I think this issue stems from one simple fact: The opposite of a roleplayer is simply a non-roleplayer. One's desire and willingness to be deeply immersed in a game can't be placed opposed to a competing desire, only a lack of that desire or a desire to avoid that aspect of games. Ultimately I think defining immersion and it's draws would require an entire tesseract of its own, almost entirely distinct from the original tesseract, perhaps then creating a two-component description of a player by combining the results of both a narrative/immersion tesseract and a mechanical structure tesseract. (Ultimately this is probably easily represented as another higher-dimensional shape, but I think actively conceptualizing it as two separate components has merit for both naming conventions and practical discussions, which could be more easily focused on one side or another.) And while part of the point of this video is obviously poking fun at the idea of reducing people down to such simple structures, I actually think a two part system with cube or tesseract components could be a useful structure for discussing, analyzing, and simulating player tendencies without getting too deep into the depths of individuality. Or maybe I'm overthinking a somewhat silly video about math, lol
@e3.14c48 ай бұрын
Let's say that both faces can be fulfilled with a single point (conjectured 4D space), you have absolutely none of the options, or absolutely all of them, which then means correlation lines aren't going to suffice. We can further label groupings (like we are reducing a fraction that is too large, such as 2/6 reduced to 1/3), so a parent label for the types of option combos possible in each pair. I imagine both Sci and Rp combine to some form of high perception, and the neither label would be needing data from other categories to create a label indirectly (instead it just being choose your positive attribute, you now have negative space to indicate in polar opposite of your constructed ideals to compare, giving you more data) in the end product (the player type). Since these are all static YES or NOs, the 00,01,10,11 options for each provided pairing can be a fundamental basis for one more thing. We can start adding infinite amounts of pairs! Since these combos are additive, and their impact directly correlates to the whole and not any of it's neighbors anymore, we can easily set requirements for each thing we make, and see exactly which players can interact with it or not in a predicted/assumed way. This means if we are absolutely sure a Scientist Roleplayer that is in constant love of being told what to do with things to discover (Sci+RP & direct + indirect), we can form a label higher up on our labeling scheme called Gamer(
@e3.14c48 ай бұрын
absolutely none, or absolutely all, as an end to end range* I forgot to say that part, sorry!!
@batatasabiaАй бұрын
I think thta isntead of the steryotype of the scientist the oposite of a roleplayer would be more akin to something like "The fps gamer", as in the guy who only cares about the mechanical aspect of the game, not the sotrytelling aspect of it. That will have less of the "does weird shit cause its cool" guys and would only be the the "combat is the only thing that matters rp is booooooooooring" kinda of players. Optimizers would fall inbetween these categories, as they can enjoy both, depending on what they really like. On that note, I think we could actually get a new dimension/vector form this! Tryhards (Or optmizers or comboers)/ The casuals This would be a line from those who try to make the most viable characters they can to those who just make silly little guy with shit stats and weird spell selections. The scientist steryotype can not work on it's own because there are multiple types of scientist and different aspects of the game mechanics they can enjoy! But both the FPS Gamers and the try hards split the "Focous on game mechanics" part, tho the first one is only mechanics focused and the second one can be a roleplay tryhard too
@mischakonovalov9888Ай бұрын
so we need to double the amount of axii so show the intensity with which each player desires an ineraction but onCE YOU GET THE PENTARACT DOWN THE PLAYER TYPE ALIGNMENT DEKERA-
@Ali-in-the-goblin-cave27 күн бұрын
0:35 and this kids is what we call foreshadowing
@crimcloak17 күн бұрын
And Crim, give her a math problem, and then throw in the words "player behavior" to distract from the fact that it's just a math problem
@chastermief83911 күн бұрын
Woah! I didn't even catch that. Its a math video with words like "roleplay" and "campaign" to distract from the fact that it's a math video. Very slick!
@nevs091711 күн бұрын
I felt it was less foreshadowing and more the premise of the video
@talkingcowthatwasthereallalong26 күн бұрын
Add enough dimensions and the diagram will have more player types than there are actual players, either that or the model evolves beyond simply describing the system and gets robust enough to make predictions about theoretical player types that haven't been observed yet, maybe even for axes of aspects that don't exist yet in current gaming experiences. Because the player, the game and their interaction are all intrinsically tied to reality, Ellie Rasmussen proceeded to unify all fields of science and human knowledge and put forth The Grand Unified Player Type Field Theory, perfectly describing all possible types of players. The model is so all encompassing that it also describes the rest of existence as well. "It's actually pretty simple once you get the hang of it" - Ellie Rasmussen after using GUPTFT to prove free-will doesn't exist, 2034.
@quantumblur_314512 күн бұрын
Still can't solve for dark matter
@talkingcowthatwasthereallalong12 күн бұрын
it's the pre-download of files for the next universe patch, don't worry about it
@sona57044 ай бұрын
Since I'm a Lab Rat. Here's a list of the mentioned types. (challenge type) Direct/Indirect, (interaction type) Roleplayer/Scientist, (reward type) Narrative/Mechanical, (pacing type) Campaign/Episodic, (learning type) Deduction/Exposition [DR] Actor [DRN] Captian America/Power Ranger [DRNC] Hero [DRMC] Anti-Hero [DSME] Speedrunner [DRME] Lab Rat [IRME] Service Dog [IRNE] Philosophy Student
@tetrachart415628 күн бұрын
Well [IS] could be "Solver", [IR] could be "Adapter" and [DS] could be "Refiner"
@wynnexed23 күн бұрын
I tried making my own list of the tesseract ones, and got DRNC - Hero DRNE - Superman DRMC - Anti-Hero DRME - Bounty Hunter DSNC - Explorer DSNE - Lab Rat DSMC - Optimizer DSME - Speedrunner IRNC - Paragon IRNE - Detective IRMC - Treasure Hunter IRME - Game Show Contestant ISNC - Theorist ISNE - Philosophy Student ISMC - Archaeologist ISME - Mastermind (i misplaced a couple, but i think the logic holds throughout or something)
@ComicLighthouse19 күн бұрын
This. This is what I was looking for@@wynnexed
@crimcloak17 күн бұрын
Forget Myer Briggs and the zodiacs, which alignment tesseract vertice are you?
@charly2677014 күн бұрын
I think that "architect" would fit better than "archeologist", but the rest of them sound like really good descriptions. @wynnexed
@beajensen6775Ай бұрын
wait, this isn't about videogame design. this is just a way to trick me into learning four-dimensional visualization!
@j-bot39358 ай бұрын
Ironically, I never actually truly got tesseracts until now
@tzaphkielconficturus713612 күн бұрын
..."ironically?"
@quantumblur_314512 күн бұрын
Need a new video essay explaining the word "ironically"
@tzaphkielconficturus71364 күн бұрын
@@quantumblur_3145 This would be remarkably helpful, yes. I hope we can expand it into a statespace of at least 3 dimensions.
@julesspits96618 ай бұрын
in 4 videos you have become my favourite person on youtube.
@BunnyCrypt8 ай бұрын
yeah for sure, all of these videos are amazing. personally can't wait til ellie blows up and I can brag about being here from before 500 subscribers, let alone 500,000
@leseanpayne2805Ай бұрын
Instructions unclear. Opened the third eye and was brought to the gates of illucidation for questioning. AB testing with the angels revealed my cellphone games goals to be unclear and overwhelming.
@quantumblur_314512 күн бұрын
My third eye opened with temu already auto-installed
@blubglubАй бұрын
I LOVE BEING CATEGORIZED 🗣🗣🗣
@BellPeppermint10 ай бұрын
Very silly and holds many ideas. I look forward to more.
@gabrielmilanesi634125 күн бұрын
After the fourth dimension it is usually more productive to ditch your eyes and embrace the pure and “unvisualizable” MATH
@amberhide048 ай бұрын
this is so good how had i never seen this before
@robertlincourt842216 күн бұрын
You are an expert in pacing with both concepts and humor and it makes the videos very enjoyable, its like there is always something to grab you either a progression in knowledge or a joke. Thank you for your efforts and the manner in which you convey your ideas
@EmethMatthew18 күн бұрын
"So in the end you end up with 16 extreme embodiments of the edges of the scales." Ah, so this is the Myers-Briggs 16 personalities survey of the RPG world 😂
@youtubeuniversity36388 ай бұрын
0:33 I want Little Guy To Talk To to appear again in future.
@o_27317 ай бұрын
I finally understand how to interpret the tesseract lol
@hugo69697 ай бұрын
Same ! Am so doped about it
@StainlessHelena18 күн бұрын
11:51 No Ellie, turn around! Don't step into the light! That place is not meant for mortals!
@chrismay3827Ай бұрын
I haven't just sat down and watched a video in a long time. This channel is perfect. It only needs more content.
@decadesyearoldthingsreview659525 күн бұрын
It can be made a game but this suddenly would turn into from a statistical system to a complex experiment of cultur-anthropological biases of gamers in one specific demographic who would be interested about being part of a survey. Like even in a impossible scenario where you make an amazing game and a good enough tool to test this still there are the things what would cause incredible biases, because games need to be a proper way in a sense so that they are playable. If you want to test what the player lacks in interest they have to face something they don’t want to face and then make them feel win or lose in a way it doesn’t hurt their ego.
@MatthewElento-vv9sb27 күн бұрын
oh now i want to listen to you talk about the pentarract for like 30 minutes
@weegiblook795324 күн бұрын
this went from a fun thought experiment to a math lesson on 4 dimensions to a shitpost way faster than i ever expected
@EggheadsGuide11 күн бұрын
This is now one of my most beloved youtube videos. Thank you.
@MxVerdaArt25 күн бұрын
Color! Shading! Texture! Vibration mode / frequency / oscillation! Furriness / smoothness! Come on, you got this. :D
@geek2thextreme28 күн бұрын
now this is a youtuber who understands the brian david gilbert school of video essays
@quantumblur_314512 күн бұрын
BDGU alum represent!!!
@Falkov7 ай бұрын
Just found your Excel-as-GameEngine/WhatIsAGameEngine video..which compelled me back through your work to here, so far, and I just wanted to let you know that I appreciate the intrigue of the ideas and the well-paced, fun, minimalist illustrative clarity of presentation a lot - stand out quality! This video, in particular, relates to many points of personal interest..resonates with many attractors I’m drawn to..personality modeling..generally modeling and investigating systems of related ideas in pursuit of insights gleaned through coherently mapping and clarifying essential features, dynamics, and implications..the inspiring viability of usefully discretizing and modeling reality and the profound scope-creep encounterable in pursuit of perfect, comprehensive modeling..intuitive use of >3D modeling..D&D.. Anyway - you're a gem and I strongly appreciate what you do. ,{^_^}”
@kedesiklem4484 ай бұрын
Oh my god, I've found my favorite channel ever
@dribanlycan22 күн бұрын
this is one of my faovrite digs at trying to categorize how people enjoy things: i tend to enjoy all aspects of games so its never been something ive ever put stock in
@warlickmedia7 күн бұрын
I have never understood the illustration of the tesseract before this video. what a great framing device
When you added the third dimension, I started getting excited and I said to myself "Why stop with 3? Ooh, I bet this video is going to end in some mathematics!". Now I'm half the way through, I can see it coming... Edit: only 5, a little disappointing tbh.
@MynameisnotGraeyАй бұрын
4:05 also would like to point out that sometimes a narrative reward can be seeing the characters interact more. The DLCs for Splatoon show you moments with the characters as you beat more levels and it’s the primary reason I wanted to play more levels, because Pearl and Marina are just SO CUTE TOGETHER and I wanna see them and Nintendo are BASTARDS for withholding their interactions from us (but I wouldn’t want it any other way(except like with more unlockable))
@areallypleasantperson871927 күн бұрын
i love this. game design humor and philosophy humor.
@beast7842Ай бұрын
So we can all agree that: indirect, roleplayer, narrative, campaign, deduction is just matpat right?
@quantumblur_314512 күн бұрын
he's opposite from deduction
@LOBricksAndSecretsАй бұрын
Once I reach the Cube, I normally represent additional alignment dimensions as RGB values before I try to make things HyperSpatial. ( R, G, and B can each be a single axis, and it isn't hard for computers to convert Hexadecimal fractions in to percentages )
@Hidan23714 күн бұрын
i cant tell you how much i loved this video, amazing work
@GastlyInpector10 күн бұрын
This one of the funniest videos I've seen in months! So accurate,,, this is exactly what it's like trying to explain your interests to other people 😂
@edgarleftАй бұрын
I think I found one of my favourite new youtubers.
@CB0838 күн бұрын
this is such a direct challenge scientist narrative reward episodic pacing player video to make
@zapzapfishes58788 ай бұрын
Essentially, this is a Jreg video
@Fauxade9 күн бұрын
Thank you for creating this gem of a video on such a topic, it made my day
@loyc12Ай бұрын
I love your energy and I vibe with your content more than I thought I could a youtuber’s. Epic
@nodoby694320 күн бұрын
i genuinely did not understand tesseracts until this video.. thank u
@j.jackson418210 ай бұрын
haha fantastic ending!
@Enter5462316 күн бұрын
I loved when this video devolved into a beautifully long and drawn out and animated explanation of how mathematical dimensional analysis / visualization of powers of two works❤️❤️❤️ you’re so right it is NOT that complicated and very very useful
@youtubeuniversity36388 ай бұрын
Ellie Rasmussen's Player Type Alignment Pentaract.
@Jas0197 ай бұрын
This is my new fav channel
@SotraEngine48 ай бұрын
There is also the calm (sudoku, sims) vs non-calm games (Mario, first person shooter)
@massiveidiot77Ай бұрын
This sounds like a college lecture by someone much older than me in the best way possible
@TheMartyredextras23 күн бұрын
The most impressive thing this video did for me was finally make me understand why a tesseract is represented that way.
@cewla334816 күн бұрын
you sound like frankenstein on his fifth month of making a person [compliment]
@easygreasy39896 ай бұрын
This is gold. Glad i found you.
@Starshine77724 күн бұрын
6th axis: familiarity vs novelty this video subverted my expectations somehow by repeating the trope of adding yet another axis while trying to name the combinations though I might argue that deduction vs exposition is actually quite similar to direct vs indirect challenge, and the two are similar enough to merge for purpose of funny distillations
@syrupswollower10 ай бұрын
amazing video, amazing subject, and it was made by a fellow nerdy girl!!!! :3
@rendiggietydog21 күн бұрын
you guys are seriously my new favourite channel, ive been LOVING every video!!
@jumpsplat1208 ай бұрын
Wait I need to know the full layout of the pentaract!
@mizoik98934 ай бұрын
This thing would be really useful for marketing videogames and interactive experiences!! there is such thing as brand archetypes and audience archetypes but here you could use the corner areas as the archetypes and i would love to have a good version of it to understand the player base if i every want to make my ownplayerbase (i do) Thanks this is reeally awesome!
@quantumblur_314512 күн бұрын
Activision's hiring more unethical people if you need a job
@cyanscholar549813 күн бұрын
Combining TTRPG story telling and Cosmological Multi-dimensional Geometry? Oh yeah, I'm in the right place...
@spilledink84915 күн бұрын
glad to know that trying to solve problems by creating increasingly complicated multi-dimensional grids isn't something only I do😂
@paradoxicalwaffle987414 күн бұрын
This is a perfect intersection of my interests, thank you
@atomicity.probably24 күн бұрын
this has become my new favorite channel omg
@VioletKerrigan16 күн бұрын
This appeals to me many in so many specific ways, excellent execution, have a subscribe.
@thekoifishcoyote876227 күн бұрын
It gets a lot easier to understand when you stop treating dimensions as directions, and start treating them like variables. x is 1 dimension, y is another, so x+y has 2 dimensions.
@flaym.26 күн бұрын
Wake up babe, gamer MBTI dropped
@fizzzydev7 ай бұрын
Now This is An Middle School Level Threat
@nolongerdude18 күн бұрын
Imagine if someone was to try to capture every detail that makes player different. just imagine cube having like 20 dimensions
@pseu90986 ай бұрын
I love the idea. More than 3 dimensions are the coolest thing I ever learned it's just that I didn't found any interesting way to apply them and this video showcased exactly that. I might delve into the idea further In the future. Also after watching Excel video I have to say that damn your content is great
@pedroscoponi490519 күн бұрын
Absolute masterpiece of a video, I've got the dumbest smile on my face
@wun_zee35998 ай бұрын
Myers Briggs for gamers
@jasehearst149824 күн бұрын
Whenever ive drawn or seen penteracts represented in 2d, its done by translating the tesseract to the side and connecting adjacent points, but i really like the idea of doing it tesseract-style for the penteract, with the inner tesseract and outer tesseract. I like that its more compact, though i think its equally hard to tell "where" a particular point lands (unavoidable). Although, in the limit, the translation style makes it easier to represent "movement in some direction" - each axis has a unique angle, so you can draw a sequence of arrows along axis directions to convey that movement, which is not true of the inner/outer representation without using colors and i think is harder to parse in general. Its possible i spend too much time thinking about hypercubes
@stranger_that_sees_you24 күн бұрын
to add more complexity it's likely that players will have dynamic motivations and interest and change typing depending on what the game is or experience with a genre for example you might play a hero on the first play through a philosophy student on the second a speed runner on the third and whatever deep type you didn't categorize at the end (this also reminded me of how i played Neir replicant)
@AyazZaman17 күн бұрын
ive somehow started on mathematics and category theory in the morning, took a break through gaming and then looped all the way back at mathematics when i was trying to research on worldbuilding
@2misterieus32127 күн бұрын
this is suprisingly clear
@illyakko28 күн бұрын
this is a good youtube channel
@maximusharbour3463Ай бұрын
Ok so, I get that much of this video is about visualization, but still. I'm probably (mostly): Indirect Scientist Narrative Campaign Exposition So basically, I want the game to tell me how to use the mechanics, I then want to master and complexify doing using them, all while completing various problems with various options of how to complete them, with each complete problem giving cool story things. And also for it to occur over a long time. I do have occasional roleplayer tendencies though, and I do like some roguelikes which by nature are pretty episodically paced. I'm not really a big fan of direct challenges though, and I can take or leave mechanical rewards and deductive learning.
@michaeloless648418 күн бұрын
idc if you are breaking down personality tests I want this so bad
@quantumblur_314512 күн бұрын
makes it funner ngl unless a personality test saved your family from an orphan
@TwentySeventhLetter24 күн бұрын
Up Next: Learning to solve for your own player type with Linear Algebra
@rya31908 ай бұрын
So where does "Murder Hobo" go on the Hexeract?
@fool1700Ай бұрын
[chaos]+[idiot]
@melissaross480726 күн бұрын
This is a fun way to learn about dimensions
@cycloneabsol9405Ай бұрын
I get the feeling you were the sort of kid who played Super Tic-Tac-Toe
@totallyauniquehandle19 күн бұрын
At 2:01, an example of an indirect challenge is given, where the director of the play lost the script. There are one of two things that will happen: He will get a new script, or the play will flop. The main question is, how soon to the play? In my experiance with theater, every person is given an edited copy of the scrips, one with only their lines and when they are on stage. So, if those haven't been distributed, then there is more than enought time to find a new script, or even do another play etirely. If they have been, he can use those copies to get a compleate script. And, if it's the night before the show, the actors should have their scripts memorised, and there should be no probem. The solution is very clear, because it is just this: get a new script. I, personally, would not use that an an example of a indirect challenge, so I assume that is why it was the final one mentioned and the picture representing it was the furthest to the left, closer to direct. The aliens, the solution is to jus translate the language, and then proccede from there. There are people who's entire job is to crack codes, and a different langauge is just a type of code. Now, if the aleins are freindly, hostile, or nuetral is a different problem. The final one, with the war, my opinion is to stay out of the way if possible, and if not, choose whicever one you have more of a reason to fight for. This might be because of loyalty to that country, or one might be slightly better than the other, or might confirm to your values more. Sorry about the long comment. I'm not mad or anything, and I am not trying to critisize. These are just how I would solve each problem from what I know.
@Meowzors27 күн бұрын
Someone needs to make a personality type quiz out of this
@vc10114 күн бұрын
i've been waiting for the 5th axis this entire time and boy fuckin' howdy you _did not_ disappoint
@savethebees257414 күн бұрын
Wait this is the first time I've ever actually understood what a tesseract is. Holy shit.
@jknkjnkjnkj896725 күн бұрын
i fr started yelling at this video because you seemed fixated on literally the exact opposite reason one would click on the video. i was like this person is a hack and needs to take a fucking xanax cause god damn. AND I FELL FOR IT. well played lmao
@redtaileddolphin1875Ай бұрын
2:00 oh god I HOPE the director isn’t still directing on opening night, everyone better be off book or istg