In regards to that last point about saving. For players who don't want to complete an entire level in a single life, a good compromise would be to make the Invasion phones act as save points. So you can't manually save whenever you like. You have to fight your way to the next save phone. Invasion Phones are not used at all in solo play. Might as well give them a purpose by turning them into save points.
@Thomasnmi Жыл бұрын
Good idea
@rohypnotist6263 Жыл бұрын
SE5 re-playability is sooo bad that I'm playing SE4 again .I regret buying the game and both season passes tbh and I'll wait for honest reviews before buying SE6 . It's my favorite franchise by far but this last one is a letdown if you're a campaign player.Invasion mode is the only thing making it interesting once you've gone through the levels a couple of times .Thanks for advocating for us
@brokenwrench404 Жыл бұрын
SE4 was perfect and they screwed it all up with se5
@dillonc7955 Жыл бұрын
I wish invasion mode had more map variety as an axis player. I've been bored to death of the first three campaign missions. If you play one mission, the game should reduce the chance of you getting the same mission again.
@English_Speaking_Fox Жыл бұрын
@@dillonc7955 I think the solution to this is not to focus on which map you play, but to focus on the difficulty level selected by Karl. I’m also bored to death of Atlantic Wall and Occupied Residence, but that’s because most of the players are noobs. However if you come up against an experienced Authentic player on those two levels then it’s a completely different game. I’ve noticed that when I played those two levels as Karl on Authentic, even though I’ll get a fair few invaders fleeing because they don’t want that map again, i’ll eventually get one or two serious players that really really want to play to win. I’ve had some excellent battles on Atlantic Wall on Authentic recently. So this is why I would like the developers to look at some kind of league table where the invader can be matched to Karls based on difficulty choices. So in that first paragraph I use the word focus twice…… The tricky part about this is that there are loads of experienced players that are not brave enough to play without focus mode and a HUD, which is the primary reason they select Sniper Elite: Hard difficulty instead of Authentic. That’s really annoying! Me and my two sons have conducted a wee experiment recently where we each wore the ghillie suit and deliberately went and sat behind walls near Karls with 40 campaign scores when they were hiding in buildings behind walls & trapped doorways. Pretty much every time, even though Karl could not have see the invader in direct line of sight, we heard the familiar change of the magazine sound as he selected armour piercing ammunition….. and he shot us through the walls. That is something that really spoils the game.
@snotwurfit Жыл бұрын
I couldn't agree more. I've gone back to playing SE4
@BrutalBarracuda Жыл бұрын
@@English_Speaking_Fox I think focus mode should only pick up the invader if he is running. Crouched or prone should not be detectable by focus. That would help fix the problem.
@nojunkever Жыл бұрын
Agree with all of the grievances and suggestions. Another thing I'd like to see in the next game is a sort of endless sniping mode. One of my favorite things to do in sniper elite games is to find a vantage point and take out as many enemies from range as I can. In SE5 campaign, the enemy population and map design limit how much time I can spend doing this. Enemies in survival also rush you, making it impossible to keep playing a ranged game. I'd like something like no cross, with the player on one side and infinitely spawning enemies on the other.
@marcelniebuhr4286 Жыл бұрын
i like that idea . maybe place it as a minigame in the shooting range or so , than you can eighter shoot with your preffered gun or test some new guns on real enemys
@lhynn51 Жыл бұрын
All-in on that one. At least we'd finally get a SNIPING experience in a game called "SNIPER Elite", and not "SMG Elite"... A lot of inspiration could be drawn on that regard from another competitor in the sniping games category, namely Sniper Ghost Warrior Contracts 2, a game that features a number of maps designed exclusively for long-range sniping where the player sits on a inaccessible mountain with an open view on enemy bases. This is what the DNA of sniping games should be all about. Infiltration missions are cool and definitely have their place, but currently the balance went way too far in that direction and actual sniping is almost non-existant in SE5 outside of a couple of maps, so it's about time to rethink the whole concept of sniping in Sniper Elite and rebalance it accordingly in SE6 (because it's obviously already too late for SE5 given the foundations this game was built upon).
@Nifter71 Жыл бұрын
If we had endgame sniper-fests, like at the Airfield in SE3, it would be great way to end missions...
@SquillyV Жыл бұрын
Well there are survival Missions
@lhynn51 Жыл бұрын
@@SquillyV you mean, those silly missions where you have no cover nor decent field of view and have to defend a stupid random radio? No thanks. We were discussing PROPER sniping missions...
@silverpuma7386 Жыл бұрын
I have over 2000 hrs on SE4 and play only on A+. SE5 needs a A+ to keep you playing. All your comments are 100% right and thank you for such a concise and clear with no sugar coating opinion. Keep up the good work.....as for me its back to SE4🙂
@GarciaOnThaBeat Жыл бұрын
I hope the developers see this and take in all the advice. Every point you brought up is valid and worthy of at least being given a chance during the development stage of SE6. Maybe Rebellion could even give a certain lot of hardcore fans early access to give some feedback etc. Great video and thanks again for giving us SE fans your voice. And if some of the Rebellion Devs see this, you’re doing a great job, keep going, just give us that little cherry on top to make the gameplay experience that much better.
@slong5931 Жыл бұрын
I started playing sniper elite almost a year ago and what has brought me back to the series is the hardcore nature and fundamentals of the gameplay. The more authentic the game feels, the more satisfying the sniping becomes. Sniper elite 4 single-handedly made me enjoy sniper rifles in video games and having the difficulty lowered in sniper elite 5 greatly decreased that satisfaction from learning how the game works on a deeper level. I do love sniper elite 5 but I do deeply agree with BB’s suggestions and criticism with the game as I have experienced the same frustrations he has. There is so much more to be said but I would like to express here (to any developers out there especially) I truly love this game series since I began a year ago and the reason why we voice our frustrations with design choices so frequently is simply that we love these games so deeply and want them to become the best they can be. For me, making the experience even more authentic and hardcore would not sacrifice accessibility as teaching how the game works in easier difficulties would always be an option as teaching tools (like using the aim assist reticle to help teach fundamentals of wind strengths and bullet drop). Thank you for keeping this series going and I really hope the passion I have for these games can be felt.
@dillonc7955 Жыл бұрын
Personally I feel the only way to make authentic difficulty harder is to overhaul the AI entirely. Buffing the AI damage output isn't much of a change if the AIs react slow enough for you to funnel them into a tunnel or house if you get spotted. Not to mention SE4's enemy class system flowed very well and added many difficult challenges you had to overcome: from spotters that made you reposition from safe places to valkyrie troops that were the most trained and tanky. Some missions need to add more enemies in general. Remember the last mission of SE4 that had basically all Jäger troops? That should've been the entire submarine base section of St. Nazaire at least...
@LeanAndMean44 Жыл бұрын
No. A submarine bunker like that is secured by the outside and from the whole mission story that was obviously the idea. Fine the sewers were unsafe so those should have been guarded but the rest of the submarine bunker should be sprawling with workers and engineers and scientists who would have no reason to have a weapon and wouldn’t have been allowed one by the Nazi Elite. What I want to see is how Karl even gets to these places, I think there should be something between missions as part of the story with some cut scenes where Karl has to kill some enemies just to even get to all those places.
@English_Speaking_Fox Жыл бұрын
Me and my sons and our SE cuzzies would like to thank you Brutal for taking the time to produce such a well constructed summary of the critical problems with the SE5 campaign. You’ve put this message fairly and squarely on Rebellion’s agenda - there’s no hiding from it now. Got that Rebellion??? We’ve been complaining about these problems for many months. We’ve become increasingly disheartened and disillusioned with the franchise throughout the first year of SE5, particularly when the last two DLC maps Conqueror and Rough Landing just compounded the problem. Both of those missions I completed on Authentic on one life FIRST BLOODY GO. Exact same thing for my two sons. Just a walk in the damn park. Not what we pay our hard-earned for at all. Thanks for speaking up for us SE veterans, it is greatly appreciated.
@Nifter71 Жыл бұрын
👍
@womble321 Жыл бұрын
Utter rubbish it's purpose is stealth. Every time I invade someone's game they are charging about like fools. I just sneek up and kill them from behind. If they don't manage to get shot first. I never use bandages or med kits and can spend half an hour targeting one npc. It's a sniper game!
@monkeyface6139 Жыл бұрын
If I see those SE cussies on mode they are dead !!!
@monkeyface6139 Жыл бұрын
@@womble321 Listen womblehead: it's everybody's to play as they want. You want to creep around the map like Jimmy Seville at a primary school, that's up to you.
@tjmiller9567 Жыл бұрын
I play SE5 almost every morning before work. The thing i don't like is the way the survival mode has changed. I love SE3 survival. No base. Just you against the horde. You're not locked into defending. In 3 you can just attack and move around the map at will. Others like the new way its played but i am an old school BO zombies player. I like moving around instead of being stuck
@BrutalBarracuda Жыл бұрын
Why not have both? I'm with you though, i don't like having to defend the base either. SE3s survival of just letting you go where you like whilst trying to survive was certainly my prefered way of doing it.
@Nifter71 Жыл бұрын
@@BrutalBarracuda Yeah, I can't help but defend those indefensible bases! It's somewhat too easy otherwise...
@JosefRosam Жыл бұрын
The Authentic mode in Sniper Elite 5 is too easy, completely agree. Also you don't need to use binoculars as it tells you how far your bullets will travel! this needs to be taken out of harder modes.
@JosefRosam Жыл бұрын
also, need more content at a lesser cost per content
@JosefRosam Жыл бұрын
more guns, more modes, better animations, better AI.
@ingrobny4111 Жыл бұрын
I play through SE V2 right now, on normal, but oh boy, that's much harder than both SE4 and SE5 and I like the challenge, I'm playing SE5 on custom difficulty, with the enemy turned up to max, still I don't die as easy I do in SE V2 and I do like that SE V2 gameplay is unforgiven, you need to watch your surroundings, I hope SE 6 will be harder, like SE V2 thank you.
@Nifter71 Жыл бұрын
Play SE1! It's VERY unforgiving!
@EliteFuller7 ай бұрын
have u try SE3
@lucienfantke Жыл бұрын
When talking about enemies: in authentic plus enemies should never go back to normal after being alerted. They would constantly search 🔍 for you. Bring back the nice mines. (S-mine, trip mine), if you want to use non lethal make it worthy (challenges). Take away self healing when downed in authentic and authentic plus.
@English_Speaking_Fox Жыл бұрын
Your best video yet, frank, fair, to the point. Bloody good job.
@Vincentkelton Жыл бұрын
DEVS PLEASE READ!!! Please know i wholeheartedly agree with absolutely everything this man has said, and he and I are not alone. This is a common contentious amonst many of us and wile it may seem critical please also know people tend to be critical of the things we love. But this positive criticism of the best kind. You will notice many people will complain about things but then give no better ideas or solutions, but here not only were the problems brought to your attention but alternative solutions and suggestions accompanied them. I strongly suggest to whom it may concern take everything said seriously because from a player standpoint they are big issues. However, i know all these things are a lot of work and man hours to overhaul and can become a costly endeavor, so i believe it would be reasonable to not expect this for Sniper elite 5. But for 6 these things need adressed from the start. A clean slate to get it right. But all involved have done a Great job on the game, but things can always be better, and these are reasonable and very achievable asks from the community, so please....take these things into consideration. Yours sincerely Vincent Kelton
@Core2TOM Жыл бұрын
great and important video! 💛tbh i'm back on se4 for a while now and i'm not even interested on new se5 content anymore. even if rebellion would bring back authentic plus, the classic sniping system, improve the crappy ai and the broken traversal system etc it wouldn't change anything to the linear-ish mapdesign and other bad decisions. my guess is they did all those bad decisions on purpose as compromises to somehow balance invasion mode (everyone seems like to love that mode, i personally hate it) anyway i hope for se6 they focus much more on solo/coop again and make it much more like se4
@someguyik Жыл бұрын
I've watched a lot of your SE4 videos. You've done some incredible runs. What do you have planned next for challenge runs?
@Core2TOM Жыл бұрын
@@someguyik abrunza monastery, a+, ghost, targets only, knife only 🤔
@someguyik Жыл бұрын
@@Core2TOM Targets only?!?!?! Good lord..if you like pain that much, just slam a door on your hand! :D
@Nifter71 Жыл бұрын
@@Core2TOM Abrunza is a great level! I love the atmosphere - plus you can get your ass handed to you, especially around the castle! The only thing I don't like is when the INCREDIBLY IRRITATING MAFIA DUDE does his unexpected, repeated voiceovers. Why?!
@Core2TOM Жыл бұрын
@@Nifter71 yeah karl hearing voices in his heaf after a few bottles of monte nasca 😄 my guess is that's piero capo's voice. someone at rebellion probably switched the audio to static, so it doesn't work how it should in a 3d environment and the player hears always the same volume no matter the position on the map.
@handboy1456 Жыл бұрын
You are our voice. Rebellion need to take care of the veterans..not so much the casual players
@JoshuaParks Жыл бұрын
A slightly different comment. SE5 isn’t a good game bc it’s soldier AI is so bad. You’ve either got nobody hear you or it’s switch to the SMG as everyone horde rushes. My issue with the game is how insanely difficult it is to play as a sniper. SE4 had some great stealth - go take out a pair or three guys with hand to hand and then snipe a group of soldiers at long range. Infiltrate another area, so the same. Perhaps I’m just not getting the SE 5 maps but I find doing this infuriating. The AI really needs work. I agree with restricting some guns and some specialty bullets. Also I don’t like the inability to have some visual health marker in Authentic. Why do I need to guess at how fit I am? While people don’t have gauges in real life, you’d also know how hurt you are. Something needs to be done there - after all it’s not Authentic to get shot 10 times before dying either.
@a.cuevas7544 Жыл бұрын
IDK. I'm new to sniper elite. I'm not as good as you guys, I'm at sniper elite difficulty right now. I really enjoy this game. I play it for fun. I understand his point, but for myself personally, I play it for fun and I really do find this game fun and challenging
@joeyc6313 Жыл бұрын
If i was the CEO of Rebellion, i would be sending this to all the developers for feedback. Great work. Even if they implement at least half of the suggestions for Sniper Elite 6 it would be a great bonus. Brilliant video.
@agentchuck2 Жыл бұрын
The core of the problem, though, is that the CEO looks at it all from a business perspective. What will bring in the most sales and minimize development costs? It's very common these days for C-level decisions erode core support of an established brand in order to drive near term profits. Common in restaurant chains, too.
@tomasgibbs3235 Жыл бұрын
Ideas for a more chall3ngimg authentic More patroling armoured vehicles and tanks Promote standard units to elite ones Allow for 2 sniper jagers to invade at the same time Bring back the armoured transport for reinforcemnts Posibility for paratroopers to land on player if cover is blown Flammen troopers?
@BrutalBarracuda7 ай бұрын
2 Jagers invading would be so good! 🤩
@IrisCorven Жыл бұрын
"It's those of us who spend hundreds or even thousands of hours on the game that the devs need to consider!" Please, be careful with that statement, lest we end up with "Sniper Elite 6: Live-service Edition!" The last thing I want is Destiny in my Sniper Elite.
@BrutalBarracuda Жыл бұрын
Yeah we dont want that shit.
@quantok Жыл бұрын
The data you need is how many keen players - who have played through all missions at least 3 times, say - fail to complete a no-deaths run at Authentic Level. It's going to be a much lower percentage than SE4 because obviously the devs are serving up in SE5 a game where 90%+ of players can say 'I did it on the hardest level'. I like SE5 but treat it as a Run & Gun now because sniping is just nerfed. I let the alarms sound and go nuts. Or I play SE2 again!
@serwalkerofthekeynes8761 Жыл бұрын
Truth. With SE5 I can treat it like 3rd person CoD,regardless of difficulty. It has all the bells and whistles that the series is known for, but the amateur challenge bs does put me off. In authentic I want sporadic weather patterns that affect bullet travel, no huds except the absolute necessities. Its nice having the option to use various weapon types, but I don't want it to feel like they overshadow the rifles of the game let alone having dlcs that only offer these weapons.. Ultimately I'm not holding my breath on it, easier games cater to more people but also sacrifice your niche playerbase in the same swing.
@romanmacron2171 Жыл бұрын
I'll add more things below but I Agreed on EVERYTHING, especially: - AI behavior at 30:54 , it was the best thing SE4 did IMO ! - Enemy sniper glint 28:08, SE3 was really good at bringing challenging AI snipers (hard to spot, traps, spawning when we're vulnerable). Bring back Sniper reports and sniper nests. - Enemy behavior 26:04 and diversity and 26:55, even the new AI types from SE4 DLCs were good - Realistic suppressors and attachments (I don't want COD like customization with irrealistic red dot sight and suppressors or whatever, at least in Authentic). Keep subsonic ammo possibility for the weapons that didn't historicaly had a suppressor. But I need to add up few important things to me: 1) Remove me every single indication on my map ! I was shocked on my first let's play to see that every objectives were already circled on the map. I tried every settings to remove it but to this day I didn't found. I want to listen to the mission briefing and then following the indications and discovering the map by myself ! 2) Bring back more vehicles diveristy and the possibility to shoot at weak points ! (engine, windows...). SE3 & SE4 were more enjoyable at this thing. 3) Bring back partisans/resistance fighters !! It was a really good addition in SE4 and I think in SE5 it would balance the intels given by AI between Karl and the invader, both could use the current mechanics of AI to ambush the enemy player ! Even without invaders, it brings life and realism to the mission instead of having a super one man army Karl Fairburne. I think SE5 missed opportunities in missions like Liberation to add US paratroopers or in 2 more missions to add resistance fighters. Maybe we should have a specific objective to accomplish to trigger that specific event instead of it beeing random. So the player can choose either he wants to go loud with friendly AI or keeping his solo stealthy walk. 4) Remove the minimap for the Invader in Authentic, I hate to know that my Invader has a huge advantage uppon me with a minimap. I'm fine with him having to look his main map to check the AI he spotted, but remove him the minimap and put him at the same parameters as me ! 5) Under Invasion, once i'm dead as Karl, I should be able to reload a specific checkpoint. How often the invader come in just when I accidentely trigger the alarm while it's been 15 minutes I was stealthy. I agree that I should pay the mistake at the first session, but let me reload a checkpoint previous the alarm and invasion for a 2nd session. (maybe limit it to the 2 minutes max before invasion). 6) Bring us more map and especially weather diversity ! I know the setting of summer 1944 couldn't bring snow like SE4 but please give us more day maps ! San Celini, Regilino Viaduc or Abrunza monestary were incredible during a sunny day. SE5 feel almost depressive with that amount of map during the night or bad weather !! Don't get it wrong, I still want to see nights and rainy/storm weather conditions but we need more diversity ! Now I would also like to put the light on what SE5 did really good and we need to see in SE6: 1) Invasion mode, I don't have to explain, it's just the best thing SE5 did bring to the franchise ! 2) Different spawn locations for solo replayability and balance towards the invader. 3) Tools to open up new routes (wire cutters...) 4) Awesome map design, even if I prefer SE4 levels, SE5 is still a really solid game with solid levels. Everything looks realistic in its disposition and construction ! 5) FPS possibility when aiming down sight 5) Iron sight possibility on the sniper rifle, in order to play as a regular infantry man
@Nifter71 Жыл бұрын
Agreed on snipers - the limited glints on SE3 were a better choice - the lamplight of SE5 is just bananas! Absolutely we need the opportunity to fight alongside allies like in Bitanti Village... not getting to do this with the Rangers or Resistance in SE5 was disappointing.
@Mr9ball Жыл бұрын
Very good points raised there and hopefully the developers do consider the issues that matter for re-playable gaming. Personally i was astounded that certain weapons were reintroduced in later dlc. I would prefer that when i start a new campaign i can pick up the SAME WEAPON i used previously but mine wasn't even there in SE5, crazy. I notice a few comments elsewhere about the game not being too much of a challenge when raising the difficulty but i wonder how many would be quite bloody annoyed they are getting nowhere when starting an SE initially on AUTHENTIC/PLUS... well produced channel this and look forward to your input on the game.
@Mr9ball Жыл бұрын
Oh, and on Authentic, get rid of the bottles. if you get yourself cornered through bad tactics you should pay for it...
@Nifter71 Жыл бұрын
@@Mr9ball We need something to throw as distractions though!
@sirtompo2 Жыл бұрын
I was very surprised at how easy authentic is in SE5
@JRNAtrisTwothirteen Жыл бұрын
In Shadow Tactics guards would find footprints in snow and follow them. Foot prints would eventually get snowed over, but not fast enough for a guard tracking prints. You would have to find solid ground to evade. You could use print to lure guards into traps. Guards had buddies too. if their buddy was missing, they went looking for them on their patrol. Foot prints in mud and snow would be great in se games.
@heat9open404 Жыл бұрын
SE4 was the best . It had the best maps . and the maps in sniper elite 5 are crap , the only map I liked was spy Academy , they removed authentic plus in SE5 , they added nonsense like crowbar and bolt cutters the only other thing about sniper elite five that is good is addition of axis invasion . All the maps for cooperative play survival are crap you can see this by looking at the total number of people who are currently online playing on SE5 verses SE4. Everyone loved the survival maps on SE4. I spent countless hours on SE4 survival maps. Developers should not work on anything else they should not waste time making zombie army games instead they should start working right now on very good sniping maps for sniper elite 6. Create season pass 3 - with 1 weapons/skin pack and atleast 3 missions to justify the hefty price .We want more missions on DLC . WE WANT MORE MISSIONS , MISSIONS , They need to remove armor piercing rounds , subsonic rounds , NON-Lethal rounds , and all the unnecessary weapons customization Put the all tanks is SE4 Back , Return trip mines , Crouch run SE5 re-playability is so bad that I'm playing SE4 again. I hope Rebellion creates a SE6 that returns to the greatness of SE4 medipack should be 4 instead of 1 , why limit health packs ???
@Nifter71 Жыл бұрын
Nothing wrong with crowbars and cutters! I enjoy those little touches.
@rogue1orca Жыл бұрын
Holy shit this is highly informative and accurate. Well put together. Earned my follow. I’m a die hard fan of sniper elite. They should hire you, no joke.
@rogue1orca Жыл бұрын
Also, I recognize your tag and you definitely have gotten the best of me a couple times when playing axis invasion :/
@brianboyer6801 Жыл бұрын
I have been playing authentic mode and the first improvement you mention is what I have been complaining about. The scope alignment/aiming is too easy. Get rid of the elevation line and have scopes with accurate elevation hash marks to figure out elevation respectively once range has been set. I hope Rebellion fixes this with a patch. If they cannot do so, please do not make the next Sniper Elite aiming system so easy. Good video Brutal Barracuda, keep up the good work.
@jonathanoxlade425211 ай бұрын
Or make authentic mode realistic 1 hit your dead beat to not raise any alarms
@ESPLRG3 ай бұрын
If you were in charge of development for the sniper elite franchise you’d kneel down and kiss the feet of this man for what he’s handed to you on a silver platter. Absolutely priceless information that if correctly implemented would accelerate this game to the forefront of noticeable titles out there. All these suggestions come at a lot of development cost I understand but it would be a safe bet. Beats the current situation (negative reviews form people who know the game best). Invest in getting back on track and being better than ever before
@dronesandtrainsuk Жыл бұрын
I'm glad someone else feels the same. This game was released half baked. Many feel like we paid for a beta test and it's still not perfect. It's definitely a dumbed down version of the previous se editions, catering for the next generation of gamers who want instant gratification. And wtf is with the focus wall hack?! I've got 1000s of hours on the other SE games, but I barely play SE5 now with less than 700hrs. It had so much potential but overall it's very disappointing for the Elite Veterans.
@Nifter71 Жыл бұрын
Focus wall hack is why I don't play Invasion.
@dronesandtrainsuk Жыл бұрын
@@Nifter71 Its turned off on authentic admittedly so that's down to the person's settings but you can't turn it off on multiplayer. Just a really bizarre pointless feature to make it easier.
@Nifter71 Жыл бұрын
@@dronesandtrainsuk Sure, but if I invade somebody, they can just watch me creep up on radar, and then shank me. I only get parity if I'm lucky enough to invade another Authentic player.
@orangetango7925 Жыл бұрын
Agree with every point in this video, I bought SE5 on day of release and had all trophies inside 10 days, playing only a few hours on most of those days.Sniper elite 2 was just plain hard graft but rewarding. Sniper elite 3 the airstrip drove me mad for a fortnight just trying to complete that one level on authentic setting. Sniper elite 4 took me months to complete all trophies and is what myself and friends are back playing now. I won't purchase any future dlc for sniper elite 5 as what came with the season pass was dire, the game has no replay value unlike it's predecessors.
@HBCoxy Жыл бұрын
I’m not the greatest sniper elite player. I’ve learned a lot by doing authentic through various years and I’m not terrible either, but in SE2, 3 and 4 I’ve had to use online walkthroughs and a little bit of my own improvisation. Some levels in these took me 10’s of attempts, and on SE3 I haven’t even completed the final mission, making it the only SE game I’ve not completed on highest difficulty. SE5 is just so easy. I did the two most recent DLC levels first try within an hour with no walkthrough. It’s genuinely nowhere near prior games on authentic. Enemies are fewer, less reactive and strangely feel less accurate. The map design makes certain routes very obvious and easy to follow.
@snacklepussPSN Жыл бұрын
If youre a fan, play ZAT...... SE5 sux ass. I prefer to play the spin off Game: Zombie Army Trilogy. Karl performs way better in ZAT and ZAT is a older game. Zombie Army 4 is just as bad as SE5. Crafting is a total waste of time. I skip it altogether. Edit: SE III is way better than 4 and 5. Especially the Authentic modes. SE III - Mission 7 on the Airfield/Runway is my favourite mission next to Miision 2 on Authentic. SE5 is a total failure. 😢 Adding bells and whistles is not gonna fix this game. It confounds the actual problem.
@weswheel48344 ай бұрын
Never played SE but was thinking of picking up 5 in the sale. Watched a video on authentic sniping and couldn’t understand why it had the white check marks in the scope. Interesting video, thanks.
@brucewlambert3134 Жыл бұрын
ON Authentic Plus Sniper Elite 4 has a wind gauge real world ballistics, no aim assist, Sniper Elite 5 has an aim assist markers from the wind gauge and the scope distance, ON THE HARDEST DIFFICULTY that can not be turn off, LET us players switch between real world ballistics and the aim assist, I like, I want! the Sniper Elite 4 Authentic Plus real world ballistics!!! Long Shots Should be HARDER!!!
@timmy3822 Жыл бұрын
This is a great video, some of the discoveries are quite interesting. I was actually shocked and a little embarassed to realise that the bullet drop was indicated on the white marker, I never really looked at it! I just zeroed my scope and guesstimated how much drop I'd need to account for myself. The thing I enjoyed the most personally was how bullet velocities felt more realistic compared to older games. In past entries the degree in which wind would shift a bullets trajectory felt silly. How can a light breeze push a rifle calibre round off course by several metres at just 100-200m range? It just seemed silly to me, so I was thankful that SE5 felt more realistic in this sense. Aside from that, I agree with pretty much everything you've said! Another thing I'd like to add is that the game fell back on generators WAY too much when it came to soundmasking. In SE4 you had aircraft flying overhead, you had artillery guns firing or barrages landing nearby which would act as a sound mask. In SE5 that was almost entirely absent. Instead we had to rely on these diesel generators which were often right in the middle of enemy camps, which just made it impossible for you to shoot "loud" weapons and mask your shots. This in turn forces you to use the suppressors which as you rightly say are ridiculously overpowered. Oh, and Rebellion... gimmie back my trip mines god damnit! They were my favourite piece of equipment and instead we got those silly shue mines because apparently now we should be mindful and only incapacitate Nazi's instead of blowing off their legs! Crouch running too! Give it back! On the topic of movement, I'd love to be able to change the speed in which we crawl or move with the mouse wheel like in the original game. Other PC shooters like EFT have that but I guess that was a necessary casualty for console controllers.
@homergomer8224Ай бұрын
first off, this is brilliant (as usual). it was clear right away to any veteran of the series that the devs in SE5 were not present for previous versions. after playing authentic 3 playthroughs, i'm playing the dlc on one life and loving it. right off i saw many more enemies on the map than i was used to, and loved it (as suggested by BB). "make killing the officer important" is aka 'Wolfenstein'. i get the feeling the devs made authentic a difficulty they could handle, thinking the hardcore players would like it??? no. for some players, the harder the better. if the devs don't hire this guy at the least to consult, we may be in trouble. thanks BB!
@thehusk6315 Жыл бұрын
I’m so glad we’ve finally stopped celebrating this game, and started seeing it for what it is. Sure it looks great, but the difficulty is way too easy, and actually there are other problems too. I agreed with 90% of these suggestions. I am a casual gamer who gets smoked on any multiplayer. Even I find Authentic boring. No saves doesn’t even get you a medal. Come on, what happened here?? Another issue id say is the maps, it looks like they were deigned for far more action than we actually get, like the devs suddenly abandoned a ton of ideas or something. And then there is all this pointless ode to Hitman which is a waste of time. SE isn’t Hitman. Why do I want to knock out Nazis? Especially when there no reason from the mission to do this, and no acknowledgement if you manage a kill free run.
@snacklepussPSN Жыл бұрын
The map problem is so confusing that it actually puts me off the entire game. You're unsure of what's what and tend to keep checking with a still confused brain. I'm in favour of binning yhe whole game and starting from scratch. The mechanics in Zombie Army Trilogy with Karl are actually better.
@Nifter71 Жыл бұрын
Non-lethal would be fine IF there was a reason e.g. we need to kidnap a Nazee officer and take him alive. Yeah, there's obviously a whole bunch of cut content, both in the game and in the DLCs. You can hear Karl mumbling about it!
@evilutionltd Жыл бұрын
They need to add a Brutal mode as a nod to this channel. 5 times as many enemies that are insane for triangulating where shots come from, give them mental hearing, run faster, more accurate, better vision and reactions. Make it so they work together and flank you and don't all run out into a hail of bullets. Lose the suppressors and special ammo. SE5 just seems a bit lazy. Confusing considering it was delayed for nearly 2 years. Maybe SE5 just became a stop gap filler until SE6 came out. It's like they made SE5 for the Call Of Duty teenagers with no skill or staying power.
@Nifter71 Жыл бұрын
I wouldn't want enemies to just become zombies! But I agree that Brutal deserves an award for his work! 😄
@humnathbaral9466 Жыл бұрын
Thanks for your valuable and helpful guide. your videos has further enhanced our skills, enamored and attachment to sniper elite games. your job has been highly appreciated. May we get to see 100+ tips for beginner in one day for sniper elite 5 too ? we are optimistic heavily and currently i want to know in advanced which enemies couldn't be stealth killed from front ?
@BlueSky-uf6oy Жыл бұрын
I've held off on getting this game because reviews kept saying and showing that it was too easy. The footage of you running around with a shotgun while the few enemies you meet don't immediately shoot doesn't inspire confidence.
@BrutalBarracudaАй бұрын
That is exactly why I showed this footage 👍
@hollowslayed4979 Жыл бұрын
My first sniper elite game!! Just finished it on medium difficulty and started authentic. Loving it. Going to try and platinum it.
@jimsponge1977 Жыл бұрын
Completely agree BB. It needs to be accessible to all but I don't see why adding harder options for those that want them compromise this. I played SE4 for thousands of hours, admittedly mainly on MP but i would always go back to campaign. They've added some great stuff to 5 but sadly it's just not as replayable as 4.
@alexandrsemenov1842 Жыл бұрын
Excelent video, I completely agree with all your opinions, especially the density of the enemies in the map and reinforcement.
@Tibialstone74 ай бұрын
Great video and I hope the devs see this! Me and a friend hopped into SE5 and we were utterly bored by the 5th/6th mission, even with max difficulty options. We're by no means skilled FPS/shooter players. The AI were just laughably stupid. It blows my mind that they don't allow players to increase the difficulty options even further - I mean, it would literally take a few lines of code to modify damage models for instance. In the end, I'm unsure if we'll bother completing coop together as it's just been so underwhelming. The only time we face any significant challenge is when real players join as axis invaders.
@HuntsvilleOriginalMusic-ui4jg Жыл бұрын
I could not agree more. I love SE4, but SE5 just doesn't feel as good in combat. It's too easy. When the Season 2 pass came out I bought it thinking "most certainly they would have upped the difficulty by now". As soon as I realized they didn't, I got a Steam Refund. SE5 may have more "features" than SE4, but it doesn't have the heart and certainly not the challenge. I hope Rebellion creates a SE6 that returns to the greatness of SE4 when it comes to the most important part of a shooter... the combat. Well done Brutal Barracuda and thank you for giving us players a voice. Hopefully Rebellion listens.
@ShrinK_MD7 ай бұрын
Absolutely agree with every point you stated. This is why after finishing SE5 campaign & DLCs I went back to SE4 authentic plus hoping for a more challenging SE6. It really shouldn't be a big deal for Rebellion cuz they can always copy-paste the SE4 difficulty system. Also imho SE5 lacks environmental sound masking sources. Much less explosions, bombings, planes & generations. This probably explains Rebellions decision to buff silent weapons & subsonic ammo to the point of pure science fiction.
@benhardacre5888 ай бұрын
A Very well said, constructive and accurate assessment. Where authentic difficulty really falls down are enemy snipers. SE4 they were lethal and you have a memorable battle against each one. In SE5, you pick them off at will and so many choices in how you want to complete this ‘easy’ task
@jameswilliams9905 Жыл бұрын
When playing on authentic, completely strip down customisation to the bare minimum like having only a rubber butt to reduce recoil.
@Dan200 Жыл бұрын
In the mean time, here's what I do when playing on Authentic to increase the challenge: 1) Customise the difficult to turn off skills, and push any other difficulty settings higher than Authentic where allowed 2) Force myself to restart the level when I die 3) Force myself to restart the level if an alarm goes off 4) Force myself to complete all objectives before finishing the level 5) Enable axis invasion
@Dan200 Жыл бұрын
Oh, and use stock weapons only (no customisations)
@swotamgames10 ай бұрын
Lots of good points here. Played the game recently and immediately noticed how much easier Authentic was vs SE4. While it does make getting the Platinum or Achievements easier, it takes away from the experience as a whole. I’m a casual player and even I thought it was too easy.
@cameronnovy3718 Жыл бұрын
I agree that the range indicator doesn’t belong in the scope and would be open to a wind gauge if they were to adjust the ballistics, I would get very frustrated with the wind in previous games just trying to figure out where the hell your shot was going. I understand that games tend to shrink ranges and amplify ballistics, but it always felt so gamey to me when I’d need to aim multiple target lengths away to hit at 300m. As for the suppressors I think that they should keep them for the rifles and just reduce the efficiency of them, they could keep any historically accurate secondary and tertiary weapons as well however those should remain quiet just not SE5 levels of quiet. As someone who likes to play 90% stealth ranged, I don’t like the idea of no suppressors (or consumables) unless there are plenty of sound mask opportunities. Finally for reinforcements I think they should scale with the way you are playing, not so much what difficulty you are on as I don’t think the first alarm on a map should bring the strongest foes to bear. Pretty much everything else I’m in agreement on though, good video.
@cameronnovy3718 Жыл бұрын
Also, give us back reticle customization, so many of the scopes use the same reticle. And I miss my German post!
@Nifter71 Жыл бұрын
The wind in previous games was actually OP, in my opinion. But, rather than dial it down, SE5 has effectively dispensed with it altogether...
@gunstru Жыл бұрын
As someone who’s played the campaign and a mission or 2 on authentic (just don’t have the patient to play every mission on it) I would love a bake mechanic that as time is spent within mission enemy spawns would ramp up making enemies finding bodies or being alert more often. And especially more combatant snipers to hunt and find
@McMxxCiV Жыл бұрын
Hey, even as a casual player who never even plays on the harder modes, the difficulty of the harder modes just makes for way more interesting video content to watch, which is one of the main ways I (and I suspect many others as well) discover new games and get interested enough to buy them.
@Nifter71 Жыл бұрын
Absolutely. Content created by people who are really good at a hard game is a great advertisement.
@Nifter71 Жыл бұрын
Yes, Yes, YES!!! A Thousand Times, yes! 1) 100%! Sniping in SE5 is WAAAAY TOO EASY. Man, I never even noticed the Scope Adjustment Assist lol. Jebus. It IS just the Aim Assist! 2) Yup. The Suppressions options are really OP. But with suppressed SMGs just lying around maps like lunchboxes, it's clear we're just in pure fantasy territory here. Of course we need suppression for stealth. But with the current mods, you can pack a modded-for-sniping Sten, a modded-for-sniping M1911, and a suppressed rifle, so you are completely covered for sound at short, medium and long range. It's too generous for seasoned players. And no, we shouldn't have to be deliberately choosing a more difficult loadout just to enjoy the game. I want my BEST loadout to still feel like it mightn't be enough! 3) Special Ammo & Supplies: a ridiculous confectionery. Found ammo & items needs to be nerfed. You just don't have to conserve ammo - EVER - in SE5. Randomizing location & contents would certainly be a great improvement here. And reducing the amount on harder levels. 4) Changing Sniper positions - yes! They had this in SNIPER ELITE 1 ffs! Snipers did not always spawn in the same spots... plus NO SCOPE GLINTS! Snipers in SE1 were absolutely BRUTAL! * * How many of the current team at Rebellion do you reckon have played SE1?! 5) Enemy damage needs to be increased. Dunno how Rebellion can make these dumbfux smarter though. They DO flank, but that's about it. The fact that they can be easily funnelled, in single-file, into narrow spaces for easy execution by Karl is what really makes them fodder. 6) SPOTTERS: Yes! Baaaadly missed. They stopped Karl from getting too cosey in one spot. 7) MORE ENEMIES! We need LOTS of reinforcements. We should FEAR them... not deliberately leave the bloody alarms intact just so that we can get more to kill! 8) Skills: being able to return fire with ONE HAND while injured is, again, RIDICULOUS. Injured Karl should be reduced to firing side-arms (until bandaged) - just as his enemies are! 9) Disagree ONLY about keeping the 'No Save' option on Authentic. Fans who like a tough game but have little time to play would be very frustrated by that. But make it optional even on Authentic, and sure! Great job Brutal, you're doing god's work here!
@BrutalBarracudaАй бұрын
Rebellion certainly have their work cut out in SE6!
@torstenwinkler8610 Жыл бұрын
I agree with most of what you said. I had thought about it before and came to the conclusion that Invasion Mode is the "fix" and "problem" at the same time. I think the difficulty (number of enemies etc.) is balanced around having invasion mode on and if you would add more enemies to a map and then an invader comes in, it will mess up the whole thing. And as a dev (I guess!) you can "cut corners" by assuming the invader will make things a difficult experience for all players. But I can't handle the mental stress invasion mode gives me :D and so have to run around on half empty maps. As as bad a player as I am, I can now play on authentic and even with iron sight (don't like it, but you need a challenge ...) and managed to get through a campaing without manual saves. I guess that might be an idicator that it is just too easy. But then again, I recently replayed SE4 on authentic for the first time anddid manage it as well - maybe I've gotten better :D
@Nifter71 Жыл бұрын
Agreed, I'm not a fan of Invasion either! But we are, it seems, in an increasingly small minority...
@jdmc562 Жыл бұрын
I totally agree with what you've said here regarding difficulty. In sniper elite 4, I used your videos to assist me in completing authentic plus so I know lol. I will say this though... For those players in a demographic where achieving 100% completion on any platform is not possible, due to ability, time or for any reason, it may be that Rebellion have reduced the difficulty to make the game more accessible to a wider audience. Not being able to complete a game 100% and gain all achievements/trophies would be highly frustrating and would reduce player interest in contrast to your statement regarding elite players. In turn this would highly affect their profits due to wider negative feedback from people less skilled than yourself wanting to access the game. I would say thats probably the reason that sniper elite 5 does not have authentic plus. My solution... introduce authentic plus on sniper elite 5, but do not introduce an achievement/trophy for completion in that difficulty. It may be that the people who want authentic plus will want an award for completion, but i think with regard to the factors ive pointed out that this suggestion would be a compromise "plus" players may have to accept. Great video, thank you!
@BrutalBarracuda Жыл бұрын
I'd sacrifice the damn trophies for a harder difficulty any day. But at the same time should every trophy be easy to earn just so everybody can get it? If so what is even the point of them.
@jdmc562 Жыл бұрын
@BrutalBarracuda I totally agree with you. From their point of you though, you might have a hard time convincing them. Great video thanks again
@angelapianomusicstudio3816 Жыл бұрын
This whole video is spot on. I’ve been working on no manual saves A+ SE4. It’s a challenge to be sure and going to take me a while. Took a break to pick up the DLC missions for SE5. Generally first time through I’ll start on the default medium difficulty. Decided to just dive in sight unseen at Authentic. A handful of deaths along the way, but relatively easily finished. And no manual saves because there were plenty of checkpoints. Will probably for my own enjoyment try them both restarting on death, but will definitely go back to SE4 and work on A+ no manual saves. In all the games, the easiest level is plenty easy for someone just starting out. I don’t think adding A+ new people from trying the game out; just play it on the level that’s most fun for you, and work up the challenge as you improve if you want. But yes, give people who want very difficult challenges what they’d like too, what will make it fun for them. I wouldn’t mind seeing a few more toggle options, like changing SE5’s indicators to be a true wind indicator, or to turn it off entirely. Toggle to turn off range finding too. Don’t tell me the target is 126 meters away. Randomization is a good idea across the board, but allow access to toggle to a default for speedrunners. Especially like your idea of leveled reinforcements. Great channel! Keep it up!
@Dragonfury3000 Жыл бұрын
Excelent video man all great points
@VICNCRAIG5 ай бұрын
It's clear that they sacrificed some random elements for a more crafted experience, making it a really great first playthrough. I particularly appreciated not being punished too heavily for an occasional mistake. Enemies quickly losing interest in finding me, or ignoring mounds of dead bodies wasn't 'authentic', but it was a lot more fun than it has been at times in previous games. Once you learn the enemies paths, patterns and locations however, it becomes a different game. The expectation was probably that the space created for more difficulty, would be filled by axis invasion. Opinions will vary on how successfully it filled that space.
@perceptibleperception8733 Жыл бұрын
I think we need much more enemy's, especially in the last 3 dlc missions! Also, where's our Trip wires??? Rebellion needs to look at the character skins in se4, they were brilliant.. The skins we're getting now are beyond rubbish, only 1 ghillie suit for male/female, this is a WW2 Sniper game Rebellion, not a Woke coffee shop gathering.. Also, the dlc gun skin are beyond shit and un-usable, and don't get me started on the Pink skin Grrrrrr
@BlogingLP7 ай бұрын
I play on authentic with civilian level HUD because I need the info coming in, and I like how they did it, especially the weapons customization and the fact that we can finally use suppressors independent of sub sonic ammo like in SE4 so yeah I like how it is, and I play the series since SE3 and always use custom difficulty (as you have to be able to run SE5 in authentic with full HUD) and I also think you can adjust for that in custom difficulty settings because they are there for a reason
@shoahkhan5670 Жыл бұрын
Too easy. I don't want non-realistic map indicators, radars, ENEMY SNIPER SCOPE -GLINT- FLASHLIGHTS, Batman "detective vision" in Survivor, two med-kits, checkpoint saves, temporary alarms, enemy snipers that never relocate... SE5 = Street Fighter 6 of the SE series.
@papa_rambo Жыл бұрын
big fan...❤....can u tell me how to created your intro clip in Karl's voice? That's dope
@BrutalBarracuda7 ай бұрын
I didnt create anything, thats actually Tom Clarke Hills voice 👍
@shadyrecords4386 Жыл бұрын
amen brother! this is exactly whats wrong with sniper elite 5 authentic "difficulty".. i hope the devs take notes..
@TheVTXchannel Жыл бұрын
Let's make it get to rebellion! #sniperelite5
@robbyiguess7729 Жыл бұрын
I'm honestly baffled as to why why Spotters aren't in the campaign of SE5 when they're in Survival.
@Nifter71 Жыл бұрын
Probably worried they'd kill the Jager in Invasion...
@mauro7389 Жыл бұрын
I`ve been playing for only 6 years, I`m 53yo now and I have only liked "sniper elite". It took me 2.5 months to finish my first mission on "sniper elite 4 authentic plus", some times I was playing for 8 hours a day but if I was killed I had to start all over again, with sniper elite 5 it was much easier...but it wasn`t because I`ve got any better.
@Dante_Williams Жыл бұрын
I would say that enemy's are too slow to react , stagger really easily and there just isn't enough enemy's in each level to be scary. Getting caught should mean your dead on Authentic but instead its just the germans running to cover and peaking heads out. Resources are too high and I never have to worry about running out of ammo or meds, I dont feel like im being challenged or punished when i make bad calls. I think the biggest thing that needs to be overhaled is the AI to be more aggressive and accurate at range.
@BrutalBarracuda Жыл бұрын
Reaction times are actually something i forgot to mention. Yes you're right, enemies need to react much much faster when they spot you.
@English_Speaking_Fox Жыл бұрын
@@BrutalBarracuda Last night on Rough Landing (Authentic, Invasion on) I was able to melee kill three pairs of soldiers standing right next to each other talking. It was a little test. I wanted to see if the soldiers would break from their dialogue (which is sometimes intelligence) with the second one immediately spraying me with SMG. Nope. Two did that Mildly Surprised dance move they do in v5, and one didn’t react at all. In SE4, if I did that on Authentic I’d be full of holes and desperately scrambling for a med kit (at best). The AI responsiveness has been turned right down and it makes a mockery of the dev comments about v5 Authentic being everything v4 Authentic+ is.
@chrismarsh3933 Жыл бұрын
It’s the RANDOMNESS of invasion that has meant I’ve spent maybe 1000 extra play hours in SE5 despite all the other issues. Let’s see randomness introduced in SE6 in all aspects for NPCs.
@Nifter71 Жыл бұрын
People have theorized that Rebellion are only interested in pursuing Invasion now, as dedicated fans replaying Campaign mode doesn't make Rebellion any more money. Which DOESN'T explain why the Rough Landing DLC is (reportedly) pretty crappy for Invasion?!
@brianmooreshead6 ай бұрын
Better enemy AI would be great, as would having more genuine consequences for your actions and play style would be good. Like as you mention in SE4 how once you've given yourself away once the enemy will keep searching for you till the end of the mission. I just completed Spy Academy (on authentic) and went non-stealthy and lethal from the beginning and when I got to the top of the bell tower where the three targets are they were still there rabbiting away as if nothing had been going on.
@Mr.Liam. Жыл бұрын
You explain my concerns really well. It’s like I want to snipe without suppressors but the game doesn’t really support it. It rewards you for staying quiet, so I have to stealth into a firing position to take my shot but half the time the target is indoors so I’m reliant on secondary weapons…and I want to hear my sniper to its fullest power, suppressors ruin that. Why would I chose to go loud with a range of around 140-160m when I can stick a suppressor on it and have a sound range of around 60-70m. It’s a no brainier.
@Dragonfury3000 Жыл бұрын
These games should be in authentic by deflaut. People want to be challenged when playing a game not being hand holded and feeling like action stars in some movie.the difficulty could be adapted towards accessibility and HUD elements. Also having a camouflage indicator like the original would help alot. Supressors should be removed entirely in my opinion as well. The game called sniper elite not sniper noob.
@HBCoxy Жыл бұрын
That’s just counterintuitive. The game wouldn’t sell nearly as well without a starter difficulty and newer players would be discouraged. New players increase the reach and financial possibilities of the game and they won’t stick around if it’s too hard.
@Dragonfury3000 Жыл бұрын
@@HBCoxy Elden ring sold pretty well I don't see a problem
@HBCoxy Жыл бұрын
@@Dragonfury3000 elden ring and Sniper Elite aren’t comparable. Sniper elite has a much lower budget as a percentage to company worth so SE is far more reliant on selling to new players. Anyway as much as I enjoy authentic I equally enjoy just running through on civilian killing everything with little effort, using different guns etc.
@Dragonfury3000 Жыл бұрын
@@HBCoxy Difficulty can be adapted as long you pay attention in what to do. Elden ring is not a hard game as long you know where to go and what to use in fights. An easy mode could be implemented by adding only features instead of general difficulty and I think that way everyone would be happier. Less work for the developers and everyone can play the game their own way. Also the level design needs to have more openness like 4 did that way makes the missions less frustrating and have more options for the player.
@stephenodonahue6569 Жыл бұрын
I have spent many, many hours in SE4 on long range sniping in authentic plus mode and it has always been a fun challenge. In SE5 I have found the longest shots available in each map within a couple of play throughs, got the shot without much difficulty and never really bothered again. Only Rough Landing presented a real challenge, and that was spotting vague moving shadows hidden in the smoke, not the difficulty in hitting them. More options to customise difficulty, like numbers and aggressiveness of AIs, or limiting the customisation options of weapons would really help increase the challenge.
@brokenwrench404 Жыл бұрын
I’ve been plying on custom difficulty since completing all difficulties. I have all enemy settings maxed out and it’s still too easy. I wish they’d swarm you once spotted
@jamesjewell3515 Жыл бұрын
In addition to everything you have said, I want to be able to choose whether I want a SMG or whatever for my secondary weapon. My choice would be my sniper rifle, No. 1, and Delisle Carbine for No. 2, and a .45 pistol, no suppressor, for my pistol carry No. 3. Numerous other games, like Red Dead Online, allow you to choose between any two weapons for on your shoulder or on your back. Why can't this be done with this game? As a combat Marine in Vietnam I carried an M14 and a shotgun, no problem, and it should be a choice for me here. REALISTIC!
@poufsoufle636 ай бұрын
I think it's a good thing that sniper elite is more casual, it's also less niche and more accessible for shooting games beginners. If they want more challenge, they play noisy, if they want a bigger challenge, they play Authentic mode. I've already achieved Authentic Plus on the 4, but I just botched the whole game by being always spotted and shooting with my secondary weapon from some shelter (house etc.). I'm not afraid to say that casual equals funny for me, there's challenge, but you still can play your style like before without ragequit when one lucky enemy kills you after two hours of mission with no save ever.
@tychaos16674 ай бұрын
I not only want extremely hard difficulty settings, I want more granular custom difficulty. My favorite thing to do in SE4 is to use a custom difficulty where everything is cranked way up, BUT both the enemies and my character have the lowest health possible. This makes for immersive, high-risk, high-reward gameplay. You can die in a heartbeat, but so can that squad of four searching for you if you time your SMG spray from the bush nearby. I was really disappointed in SE5's difficulty options, and I definitely want a challenge more akin to SE4. I *love* the thrill of knowing that if i make a mistake, a single rifle round will end my run and I'll have to start the entire mission over. But at the same time, a smart ambush can make me feel like a fucking super soldier. Absolutely immersive fun.
@insomniagaming958810 ай бұрын
I agree completely...I like a lot of things about the 5th like I love the invasion mode, but authentic is too easy...I am playing sniper elte 4 again (getting my ass kicked in the second dlc mission)...at start it took me a while to get used to my old gun, but after 3-4 missions the one shots became more often than not and that is when the game really starts being fun...I liked the idea of that helper in se5 because it makes different guns more accessible...but after some time it becomes boring because it's like not my fault that I hit
@user-em5p4 ай бұрын
Still didn’t get the sniper elite 5 but i steel play se4 on authentic plus its very rewarding when you hit the shot 400m or less and also when finishing the mission killing 2 soldiers being afraid the whole army looking for you
@dibidibadibidibou Жыл бұрын
I would be curious to know the percentage of people playing in Authentic mode in Sniper Elite series. Maybe, it's just a few players, that's why Rebellion make this choices
@_personoid_58972 ай бұрын
I, for one, appreciate the wind and drop indicators. I don't have the time to play this game obsessively, so having them makes it actually possible for me to 100% the game. I'd still support an option to turn it off, but I just don't want achievements locked behind it.
@English_Speaking_Fox Жыл бұрын
Mr Brutal - have you noticed a change in Authentic difficulty in the Campaign? I started playing Campaign missions again from scratch (Spy Academy) and right from the outset noticed much higher NPC awareness and more aggressive reaction. Markedly different to before. Really feels like Authentic has been tweaked in the July update.
@BrutalBarracuda Жыл бұрын
It doesn't look like it. The officer in this video that took 10 shots to kill me, i just tested it again, it took 12 this time FFS! :D Edit: Just tested out some Spy Academy, seems the same to me.
@langsfglangsgrayltd.3967 Жыл бұрын
Awesome video and I 100% agree with everything you said. I played SE5 once and couldn't believe Authentic was the hardest, what have they done to this game? it's not even a challenge any more, where's the enjoyment or the skill? We (the players) expect the game to improve and be more entertaining with each new game not get easier. Enemy soldiers have abysmal intelligence, no strategy and things just get stupidly easy. Rebellion you need to take BrutalBarracuda on as an advisor, or even better a panel of SE4, SE3 and SE2 players as well as REAL soldiers. What could be better than having a professional soldier say "damn that's just like the real thing!" Come on Rebellion, you want lots of money for your games, how about you put something back into it, so the game is worth the money we're paying? I'll definitely be checking videos to see what reviewers think before I put any money into SE6. SE5 was a waste of my money and time - not even DLC's have improved things, only making it worse. I also agree that we need the 1 life of SE3 and maybe NO healing, that'll be a challenge! Maybe the dev's need to play SE3 and SE4 because they obviously haven't with the way this has turned out.
@corcoranger Жыл бұрын
Fantastic assessment, I wholeheartedly agree. I would hope that Rebellion would at least watch the video for an honest critique that never once denigrated the developers or Rebellion, in fact, the opposite, by heaping praise on everything they have gotten right! I can't wait for a Sniper 6!!!!
@MAV8865 Жыл бұрын
Totally agree with you BB.. Reb stop thinking of your Bank balance and start thinking about the players New and current players who's been with you since day one!
@BrutalBarracuda Жыл бұрын
Players that have been around since day one are used to having a difficulty that is actually difficult, its a shame we don't get that here.
@hungryhedgehog4201 Жыл бұрын
One of the most frustrating things is enemy reaction time from idle. They will go from scratching their butt to unloading onto you in less than a second. They will often not even have any audio queues. It's incredibly clear that the entire game was build around UI detection meters and nobody bothered to make it work better without them. A soldier shouldn't go from idly patroling to full auto spray at a shadow they saw that quickly and without any callouts. You would yell "who goes there" so that you dont accidentally blast a friendly. I mostly play authentic because I want more realism I don't want arcardy 12x zoom scopes in WW2 or tagging or seeing through walls or aim assist. I want a soldier to die from a chest shot from a rifle and honestly for my character to do the same. So basically milsim. Roided up grunts that tank 3 or more hits from a .45 to the chest and go from idle to mag dump in a few frames or the aim assist, don't really feel like that. I do like that they added much more quality of life stuff. Not being able to use upgrade, skills, or even know where the fuck and objective was or how much ammo you had in SE 4 was extremely anoying. I also like the much more realistic distances and muzzle velocities and not this bf 3 sniping. Honestly for authentic the devs should look at milsims and look what they do for difficulty. You should not be able to one man army your way through an entire base. I think most patrols should have more soldiers. There are so many patrols in this game where it's just one dude walking somewhere, that's not how you patrol. You have at least 2 people so that one person can't just overwhelm one guy and get through. Having double patrols means you need to actually plan your ambushes more and avoid groups of enemies instead of simply gunning down everyone because shots cant be heard from more than 100m I guess. I think if you design the game as a more milsim expoerience around the hardest difficulty first AND THEN add in all the helper stuff for the easier difficulties would make for a better game honestly than the other way around. Because the current levels wouldnt work with more audio travel or longer view distances honestly. Oh and hey, it's sniper elite. Not snipe from 100m the game. Give us more long shot opportunities. Let me shoot the target from the other end of the map. Also I disagree with the suggestions that the welrod and delisle should have way more audible range, they were famously extremely quiet, the delisle being famously one of the quietest guns ever made. It is a bolt action .45 ACP with an arm long suppressor it should be extremely quiet. Also all .45 amm oshould be subsonic because .45 ACP is not super sonic to begin with. I don't want authentic to just ignore this. I want "authentic" to use realisitic values. So a loud firearm should be hear from hundreds of meters away, putting most of the map in caution ( unless it's an active warzone then everyone should be on caution already). Subsonic ammo should mostly decrease the noise from the bullet crack and not the actual noise from firing the gun, so shots that go past enemies without subsonic should absolutely alert them, but if you had a suppressor they dont exactly know from where. Subsonic ammo for rifles should be very rare and gimp accuracy, muzzle velocity (MAKE IT ACTUALLY SUBSONIC), penetration and dmg. Also bring back the map wide searches from SE 4 that was the best thing from authentic+ it made proper stealth much more rewarding and missions a lot less predictable.
@gerintium Жыл бұрын
Yeah, SE5 Authentic is basically SE4 marksman. I hope Rebellion listen but am afraid they might not. And the DLC is like candy floss compared to SE4's meat and veg Deathstorm missions.
@snacklepussPSN Жыл бұрын
Deathstorm and Inception are as good as Saving Churchill.
@Nifter71 Жыл бұрын
@@snacklepussPSN The last two Deathstorm are better IMO! Though I love the look and sound of SE3 in general...
@2236gaming Жыл бұрын
So, no way to disable the pseudo aim assist? :O i haven't bought the game yet so I didn't know that... and it's stealing most of the moment to moment fun for me. Maybe Rebellion thinks that the only reward of a great shot is the kill cam, but no, it's performing the shot by your own observation. For me It has been that way since the very first game. In other issue, the noise reduction numbers are ridiculous. Maybe I'll pass Sniper Elite 5.
@BrutalBarracuda Жыл бұрын
Its still a fun game, just don't expect to be challenged too much.
@MigForSpeed Жыл бұрын
I agree, I hope they take all you said and put it on SE6
@ВиталийФран Жыл бұрын
I completely agree with the words in this video. A single player game should be challenging, that's what makes it interesting.
@erics3596 Жыл бұрын
Now that you explained the scope in Authentic - yep, that could REALLY make it easy...I had no idea about that so found long range sniping very difficult on 5s authentic
@user-AdamSmith Жыл бұрын
I blew through Authentic in SE5 way easier than in SE4; I was genuinely surprised. But not really given how you can pretty much snipe anywhere without detection with the DL carbine, and there's almost no inventory management stress with the amount of ammo laying around. And it's often easiest to find a mounted gun and just cap them as they keep getting on it, one after another. On the aim system, I don't mind it. But the elevation hash and the wind hash should just be removed in Authentic. But to be honest, if you really want authentic, then distance numbers should not be present either. They didn't have laser range finders back in WW2. And that wind meter marker, even if it was SE4 style, how was that done back in WW2? The reason I hated it in SE4 is the calibration would change from board to board. Maybe one wind mark right was one scope hash right at 100m on one board, but then it was one scope hash right at 200m on another board. I think the special ammo is cool, and shouldn't be nerfed with difficulty level. I think the ammo should be accurately correct at whatever it does. Can the DL even fire a subsonic round without jamming? If so, then go right ahead. But I expect the muzzle velocity and damage to tank. Still means I can use that subsonic round to ding a church bell or make a ping off a wall. I think the audible range just seems overly generous in general across the game weapons. Maybe it's not, maybe it is. Did anyone take a real DL out to a field with the various ammo and validate the range at which it sounds like a shot taken, versus the various background noise levels of the different boards. And is that sound barrier a circle around my position, or larger to the front, etc. I do wish they would do different ammo to make it more real as well. You take in your Mosin-Nagant with a load of 7.62x54 ammo and special ammo, that's cool. But the Germans are not going to have that on them, or in their stockpiles in general. That 7.92x57 Mauser ammo isn't going in your M-N. On the first board in the campaign, when I saw a guy get in a truck and drive off to somewhere else, I was thinking, "sweet, more complex AI patterns to scout out and get surprised by". And the constant vehicles on some boards can be interesting. But I was surprised by the lack of "patrols" outside of the random vehicles (maybe that was their substitute for patrols). But I agree with the make it random part. And progressively and permanently setting the board on alert like it did in SE4. I miss the radio operators and spotters, but also trip mines. And how does 3 TNT and a teller mine not knock out a tank? As for the enemy count, they could easily have the program load the appropriate number of enemies for the system. And how is it SE4 could give me 300 enemies on XBox One but SE5 can't? Just limiting to Series doesn't solve it, as Series S has much less RAM than Series X. The bottom line is I'm not inspired by the SE5 boards to want to replay them, nothing like the SE4 boards, for whatever reason(s) I cannot quantify. I will say I like SE5 invasion much more than SE4, if only because of the MG42 😆 And that's to say, I like a lot of the new stuff. MG42, the flare gun is way cooler, zip lines, etc. Give me SE4.5, the SE5 tech with the SE4 boards. And enemy tanks that aren't afraid to actually fire. And maybe destructible buildings. Literally, make it so it only plays on Series X or better, and I'll go buy one.
@Nifter71 Жыл бұрын
Brutal can correct me here, but I think SE1 and SEv2 both had ammo limited by weapon type. I think the 'one-size-fits-all' ammo box was introduced in SE3... I'm 100% with you on the 'infiltrating in trucks' feature suggested by the trailer. Sneaking into the belly of the beast like that would have been very cool!
@BrutalBarracudaАй бұрын
The one size fits all ammo was introduced in SE4. Its why I always take the MP40 in SE3 because there is plenty of ammo.
@KC-ds9wh Жыл бұрын
I honestly agree with a lot of points of the video but there is 1 thing I need to talk about. SNIPERS!! Make the sniper 1 shot you and make them actually deadly. If you did not know but german snipers in WW2 were some of the best and most feared snipers every. Make the snipers be invisable and there is no sniper glint and everytime you play the location is random. Rebellion stop being lazy and get of your ass and put a lot of hard work into sniper elite 6. You would see a lot more people liking the game if you just listen to the big audience that you have. So please read all of the comments on sniper elite and other channels like this one and make your game one of the best!
@KC-ds9wh Жыл бұрын
Also the AI in this game is ass make the game hard!
@davem12dim17 Жыл бұрын
Platinum rate on psn profiles of 2, 3, and 4 is sub 5% Platinum rate for 5 is 20% Sure, some of that is impacted by co-op (se2) and multiplayer (se3) but something has happened to quadruple the platinum rates between 4 and 5
@Retr0Silicon Жыл бұрын
I genuinely want to see realistic ballistics in SE5 Authentic Plus OR in SE6. I want true bullet drop, and realistic muzzle velocity. I want the "grid" ballistics removed. I want to have to do ballistic DOPE at the shooting range like I had to do in SE4, but with correct physics. I want to have to calculate for wind. The "aim assist" absolutely has to go. Rebellion needs to get some military technical advisors, particularly from the real sniper community, to help out with the franchise. Further, the enemies need to take a que from Metal Gear Solid V, and how enemies operate in that game: dynamic. Lastly, we need REAL camouflage options: we need attire to be customizable with authentic historical options, especially when camo matters in PvP with invasion. Maybe I'm being unrealistic, but when we have MilSims like Ready or Not that caters to the die-hard community who wants realism, the Sniper Elite franchise deserves to have the same level of seriousness, even despite the 3rd person view for movement...
@desertcrawlr321 Жыл бұрын
I see some valid points when it come to the highest levels of a game. In my opinion they moved many items from plus to authentic to reduce the number of levels and make "Authentic" more difficult. I think the scope assist should be an option you can toggle on or off not dumped all together. In fact they should make more of the options selectable at every level. Some people are good at sniping but seriously suck at close quarters. And as far as the suppressors being too quiet, well if you want louder then just go loader, don't do use one, but don't whine it's too quiet. One last point that you are most correct about is the placement of the enemies, they should be random every single time. Every single time. Even if you save your progress and return, they should be different.
@tktxlegend4540 Жыл бұрын
With each update, I always hope for Invasion mode updates but Im always sorely disappointed. A few quality of life improvements for Invasion that I would love to see are: 1. A mission uniform/loadout selector. Imagine if, instead of 4 loadouts and a uniform that you chose bewtween before starting a queue, you could create a loadout for each map, as well as select an outfit for each map. So any time you queue for Invasion, your loadout would depend on whatever loadout you created for said map, and your outfit would also depend on whatever outfit you selected for said map. They could also have an override toggle you can chose before queuing to chose a specific outfit and loadout that overrides the outfit and loadout you saved for each map, so if you want to go into an Invasion the way it is now you still can. 2. Allow us to unequip weapons. Let us spawn in with just a rifle, just an smg, just a pistol or even just a knife. Let us spawn in with a sniper and pistol, but not an smg, or just an SMG and a pistol, but no rifle. This would allow Invaders to better blend in with the NPCs, because they wouldnt have an extra weapon on their back blowing their cover. I've always wanted to try to use a pseudo social stealth to blend with the NPCs but if Karl is paying attention and sees the smg or rifle on my back he'll know I'm the Invader, so I've never tried. If they don't make these changes in SE5 (lets be honest, they wont) then I hope they do for SE6 if it has an Invasion mode.
@loywinkler883510 ай бұрын
I don't quite agree with you on that. Every soldier is equipped with a knife as standard equipment, even if it's just used to cut some wood to start a fire. I agree that the SMG should be optional, and the uniform should fit the map. Since this is a sniper game, it wouldn't help much if you spawned in without a sniping rifle. Also, all soldiers, no matter their rank carry a sidearm. What I would also like to see is the ability to swap uniforms so you can get by enemy soldiers. If you are not given the ability to speak German, you wouldn't be able to reply to a Getman soldier if he talked to you, and he would get suspicious. You might get him with a stealth kill, or he might give the alarm. It would limit the effect to still make it enjoyable and realistic. Enemy soldiers have used enemy uniforms before to get to where they need.