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@MacticsG1Ай бұрын
Come talk about it with me live: twitch.tv/mactics Also I already know a lot of people are going to skip the video to comment some version of “oh wah wah just grind.” Most folks are happy to grind, they just want different options of things to play to do that grind. That simple, mic drop 👍🏼
@slothmanjay5029Ай бұрын
I use a macro, and everyday, I wake up with 99 gunsmith engrams, 200k glimmer, 7-9 exotic class items from doing nothing. Any other game I’d get banned for this, feels dirty. That being said, I’ve 55+/64 on both hunter and warlock, no way I’m farming this manually unless they introduce some sort of bad luck protection. It’s a pity cause the mission is great, but getting dupes really isn’t fun.
@PoshrАй бұрын
I agree with this video
@DODIRTTАй бұрын
@slothmanjay5029 i hate to break it to you but technically that could be considered a cheat. It is in other games and considering Bungie have banned people for haveing cheats on your hardware i wouldn't trust it
@futur4343Ай бұрын
THE solution would be to have a menu ON the Class Item itself where we could choose the perk we want from column 1 and column 2 (Provided you have found a class item with that perk before). This way we don't have to keep 192 Class items in the vault. We don't have to masterwork every single roll we want to use and we don't have to Artifice them either. This would have been the perfect solution. Just add a panel on the Exotic class item that lets us pick and chose the perks we have unlocked and want to be active on said class item. This also lets us track what combos we have available and let's us track the ones we have yet to unlock. Then add some dupe protection like a knock out system and voila !
@Claus3000Ай бұрын
@@futur4343 This is the way
@endyru1926Ай бұрын
Now that you mention it, it really SHOULD be on pathfinder. A guaranteed drop on ritual and pale heart pathfinder is needed.
@vesperpoolАй бұрын
exactly, i dont see why we need ergo sum on the pathfinder when the overthrows are giving them as a guaranteed drop
@boneidle8420Ай бұрын
Good point. Even of Bungie wanted to be tight they could male it every other pathfinder completion and it would still be far better than the current method.
@JDxxatteisАй бұрын
@@endyru1926 yup and they should drop randomly from everything in the game just like other exotics
@philalex4811Ай бұрын
I literally play solo i cant get it would be nice for solo players to be obtainable.
@emceehermit9871Ай бұрын
Or even just give an option of class item or the sword
@terrarians707Ай бұрын
They shouldn’t allow dupes
@RANDOMLYPWNDАй бұрын
Right? 64 combinations and I’ve got 10 of the same one? Fuck that.
@Beast-mf7brАй бұрын
@@RANDOMLYPWND somehow i haven't gotten a dupe yet...only have 25 so far though...and luckily have pretty much all the god rolls somehow...only one's i still want are renewal/liars and renewal/cyrtarachne
@shinkenrockАй бұрын
For reeeeeeeal
@Real28Ай бұрын
Then there's no need to have any RNG at all. Run it 64 times, then done forever. So at that, just make all perks selectable. This is a problem that doesn't need a solution. The problem is the the player.
@ocean_0602Ай бұрын
Absolutely. It’s already a 1/64 chance. As an extreme example, if an RNG cursed player got his desired roll on drop #64, approx ~20min per drop, that’s about 21 hrs of pure farming WITHOUT dupes. With dupes you’re looking at possibly double, triple that time or even more. Horribly implemented system. No wonder people are resorting to macros.
@insomniaddictespАй бұрын
I agree that these should drop from anywhere. We could talk to death about other solutions but this is the best one. Pale Heart can get stale, the exotic mission as well. Just make it a normal exotic drop and let us find it, not farm it. The second thing is just the vault space issue. I think these should be craftable with the ability to extract a perk, even if not permanent. I don’t need 64 copies of a class item in my vault.
@BileGoat23Ай бұрын
Agreed at this point 60% of a community will never even get one waste of resources
@cottemannАй бұрын
Honestly I think the solution is the item should be changed to be everyone just has one exotic class item, and the exotic perks are "mods" you slot in. Then we just have to unlock 16 exotic perks for the one item
@andrewmcqueen4897Ай бұрын
And you unlock the perks from drops? I think that would make the mission still something people do
@TheMrMayoАй бұрын
I like this one! It would take away the grind/farm that some players like/hate, but it would make holding onto one class item feel worth it without people getting a conniption over holding onto 64 for each class.
@KS-mn7qkАй бұрын
@@andrewmcqueen4897 Yeah, but then you permanently have that perk unlocked, and it would be removed from the loot pool. Also, you can slot into whatever combo you need and it makes it so you don't have to grin for the right combination, just individual perks. It's way more rare to get an exact combination of two perks than to just unlock 16 things individually.
@Alaric323Ай бұрын
@@KS-mn7qk What if the perk was "consumed" upon use? We used to have consumable mods (and still do in the confetti mod from Dares); if you were to swap the perk, you would need to reacquire it.
@KS-mn7qkАй бұрын
@@Alaric323 I mean I feel like that would still decrease the grind by a decent amount still. Because you're rolling for two individual 1/8 chances (assuming each column keeps it's own unique perk pool). That's way better odds than what it is right now. And ideally you'd just get another class item and put a new combo of the mods on if you want to change it, rather than changing a good roll you already have.
@ne12followАй бұрын
There are more problems that I see… with 192 possible class item rolls in total, storing all of them would take up almost 1/3 of your vault space, which is ridiculous. It also isn’t very easy to expand on if Bungie were to ever add more traits. Just one more trait in each column would mean 17 more total possible rolls per class item. To solve both these problems, I see a simple solution. Instead of dropping a class item with two random rolls, have the class items be able to swap in and out different traits (similar to mods or multiple perks on weapons). The first class item you unlock (from the mission) would give you access to a random trait from the first and a random trait from the second. Each additional “drop” of the class item gives you access to one trait you don’t already have for that class item (works on a knock out system. The same trait on different class items needs to be acquired separately for each class, for example earning spirit of the syntho for Warlock, doesn’t unlock it for Titan or Hunter). This means that for the current traits in the game, you would only need to earn 15 drops of the class item to fully unlock each perk combination, while also only needing you to have one physical item on your character/in your vault, as you can freely swap out traits once unlocked, giving you lots of freedom to try out different combinations and work out what works and what doesn’t. This also means if Bungie wanted to add more traits, you only have to earn the trait itself to unlock all the combinations with it. One more in each column would mean 2 more drops, not 17 (minimum in the current system).
@leisureavidgentleman8901Ай бұрын
So is this your originally idea? if not, who do we credit?
@ne12followАй бұрын
@@leisureavidgentleman8901 if this is similar to someone else’s idea, that’s by coincidence. This is my original idea
@cerulean5032Ай бұрын
The main problem with this idea is honestly the implementation of it. Bungie would need to find a way to allow for essentially 8 perks in a column, and would also need to find a way to put some punishment on for swapping these perks out. Which based on how long it has taken them to solve the envious to cascade swap on Edge Transit, is much easier said then done. But the idea is really nice, if it's possible would be a very ideal way of doing it, but I am worried it'll be a bit too small of a grind.
@promethean9851Ай бұрын
@@cerulean5032 I think the answer is literally in your own comment, once they fix the envious/cascade on Edge Transit they will have the knowledge of how to implement the perk swap punishment for most if not all of the perks already. Then coming to having so many perks in one column they could uniquely change perk columns into perk rows and then do 2 rows of 8 exotic perk options which may be a little confusing but I think since the exotic class item is so unique it would be recognizable
@leisureavidgentleman8901Ай бұрын
@@ne12follow there are some ideas floating out there I’ve read that are very similar to yours. Honestly I don’t think any of it will come to fruition. If anything, they either implement something similar to what matics was presenting, but on a much smaller, limited scale.
@nanceinthepantsАй бұрын
I think the middle ground will end up being letting us focus class items with exotic engrams at Rahool.
@booperino8207Ай бұрын
This is just the correct answer
@GUyGuyManManPersonАй бұрын
maybe a trade up type system too where 3 class items becomes 1 rerolled one
@blurryface9910Ай бұрын
@@GUyGuyManManPerson 3 for just a reroll sounds brutal for how sparce they are rn. Maybe sacrifice 2 class items and choose 1 exotic perk from each + exotic engrams?
@Mdog2175Ай бұрын
It’s more then likely what they will do next expansion.
@MH-br3thАй бұрын
My main problem is that I play other games too. I'm also an adult so my play time is limited these days and I'm not particularly willing to dedicate a massive amount of it to D2 to farm these things. For example I logged on yesterday to run the GM a few times and then I was done, after that I wanted to go play a different game. I probably won't be on again until the weekend and I want to do crucible not farm some mission or run around endlessly in the pale heart. I would say overall my biggest gripe with D2 these days is that they really like to try and tell us what to do. The pathfinder is telling me what to do. Getting the newest exotics only has two options and neither of them are something I want to do. The artifact is telling me what types of guns to run. The list could go on. My point is that players who have paid to unlock everything should be able to do whatever they want and have a chance to get relevant rewards. I
@stephengarrard5726Ай бұрын
The answer is simple and easy to fix. Similar to the way The Elder Scrolls Online had the same issue. They introduced a 'sticker book' that only dropped rolls you don't have. Then once the 'books' completed you would get random rolls. This would save even if you deleted the roll but can't require from the said book
@thricestratАй бұрын
I’d happily spend an exotic cipher, shard, alloy (whatever) to pair 2 class items together - 1 column left slot and 1 column right slot. I’d be basically trading that time I used to earn those mats with runs of dual destiny. I’m at least 40 runs deep and haven’t gotten the top 3 I’ve wanted. In fact, I’ve gotten only 1 hoil roll.
@paulwilson2204Ай бұрын
This is actually an amazing idea and probably very well balanced with the ascendant/cipher cost. If you're grinding for that ONE combo, it encourages play (which should be bungie's goal) as you can see progress towards the final combo rather than just rolling your eyes and switching off in disappointment. Probably could also be implemented lore-wise quite easily in a future update as "our understanding of it become more complete" or something.
@BahamutBreakerАй бұрын
I’m calling BS on your claim. If there’s a 1/8th chance to roll any specific perk from a column, the cumulative probability of rolling that perk *at least* twice during 40 attempts is 96.8%. It’s not impossible that you’re telling the truth, but it’s extremely likely that you’re either exaggerating or just plain lying.
@thricestratАй бұрын
@@BahamutBreakerare you on Xbox? I’ll happily send a screenshot
@thricestratАй бұрын
@@BahamutBreakerhow about join my fireteam and we’ll go to the tower and I’ll literally equip each roll?
@thricestratАй бұрын
@@paulwilson2204I’m still waiting in the tower - how about after maintenance ends? Btw I got 3 more rolls since my comment - all duplicates / no hoil perk. I literally counted them in my vault = 43, on my guardian masterworked = 5. Don’t recall how many I’ve deleted (a lot though at least 10 conservatively)
@FluvannaАй бұрын
Turn it into a crafting system. Run the mission to unlock the "schematic" or w/e. Dismantle an exotic, get a "Spirit Shard of 'X Exotic'". Get some arbitrary number of shards (3? 5? 10?) to make the full spirit. Get 2 spirits to craft the item. Create an inventory slot similar to the Engram Tracker and have it track all of your shards. Easy day. Although I do like the guaranteed drops from GM Exision idea
@KodexKatАй бұрын
Now this is a great idea
@3ndlessL00pАй бұрын
That's a lot of dismantled exotics though, which you would then grind for or have to focus just to dismantle
@corbinm1514Ай бұрын
I'm on board with this, minus the economization. I've been saying for a while now that everything should be craftable and that perks should unlock from dismantling.
@KodexKatАй бұрын
@@3ndlessL00p that’s fair to me. YOURE literally crafting a double exotic perk item so ofc it shouldn’t be too easy. Besides you can craft one of any exotic for cheap anyway
@Ozzymandius1Ай бұрын
Absolutely not. Fuck the mission.
@abdoi3115Ай бұрын
Let's also acknowledge that exotic class items were overhyped, I got caliban liars and its either slightly better than liars handshake sometimes, but usually a lot worse. The healing from liars is there for a reason and it just feels better to use
@abdoi3115Ай бұрын
Exotic class items are a second option, but not what we thought to be the best option.
@BahamutBreakerАй бұрын
Agreed. These exotic class items are mostly underwhelming, or, at best, roughly on par with a regular exotic armor from the head/hands/chest/legs slots.
@carlosflores4179Ай бұрын
As a hunter main. I'm only interested in verity's with in most light because those are exotics I can't get for the hunter. Everything else is whatever since I can already do that with the og exotics
@JaySouth_QCАй бұрын
@@BahamutBreakerjust because caliban suck... Im actualy using liar+renewal with stasis nade and its realy good for gm onetwopunch rushin built... Idk
@Blanktester685Ай бұрын
@@BahamutBreaker star eater class item is the sole reason to use prismatic titan for damage.
@buggytheprophet1017Ай бұрын
As a solo player who doesn’t like to use a mic unless truly necessary, I can’t understand why they would hide the exotic class item behind a coop mission that REQUIRES a mic
@nickmod2011Ай бұрын
❤ 100%. It sucks
@BileGoat23Ай бұрын
@@nickmod2011yup I bet 60% of the community will never even get one. I know I have no chance of it…. It sucks cause I would play and grind if I had a way to actually get it.
@petechatzilaskaris5297Ай бұрын
How about this. Make the class items craftable and you unlock the perks by acquiring a class item with those perks once. Sure would help the vault too.
@erictheguapoАй бұрын
I like this
@Claus3000Ай бұрын
This is the solution. I dont want 192 class items in my vault.
@DigitzzWilliamsАй бұрын
This is the one!👌🏾
@reidiculous4747Ай бұрын
This is exactly what it should be. Was just telling my buddy this last night.
@bruce_leon1044Ай бұрын
Making them craftable doesn't solve anything. Firstly, You'd still need to grind for the petks you want. 2) You'd still need crazy amounts of space in your vault for every combo. Nobody wants to use materials every time you want to use a different perk combo (because that's how crafting works, you can't switch out perks without spending materials) there is no way that Bungie would put all column one perks and all column two perks on one class item.
@JDxxatteisАй бұрын
Done farming them. Over 100 on my hunter and still haven’t seen all the perks synthoceps being the main one I want and haven’t got a single one with that perk ON ANY CLASS
@RhukzyАй бұрын
It took me about 100 without Inmost Light on my Hunter, then two in a row was with that + Synto. Just two dupes of that back-to-back. Its so crazy with the dupes. And that so many perks are TRASH.
@mbyildirim03Ай бұрын
Same. I only get necrotic and swarmers for my warlock. First time it was nice, can do a nice strandlock build with that. But dude 10-15 times is not unlucky anymore. It's rigged
@slayye5677Ай бұрын
I’ve gotten ten with synthos but no heart of inmost light yet
@aidang1629Ай бұрын
go buy a lottery ticket ticket dude. If youre telling the truth, that’s insane. About a 1 in a million shot of farming 100 and not getting a single synthoceps roll
@JDxxatteisАй бұрын
@@aidang1629 100% telling the truth you should see my vault shit is a joke
@confusedcabal342Ай бұрын
I could see a method similar to crafting where you sacrifice two of the class items and get to pick one perk from each.
@CT-7274Ай бұрын
Why not just have the option to focus these at rahool for 2 shards and an engram? And for that matter, why can’t exotic engrams at base have a chance to drop a class item same as any other exotic?
@ArchangelNashanАй бұрын
So the one change that I think would be nice but I could see it make the Dual Destiny mission useless in the long term is: Make the Class Item a craftable item with a unlock feature similar to Whisper or Outbreak where as you have the perks unlocked, via the Dual Destiny mission or from completing the first few Pathfinders a week, we can slot in the Spirit we want at a cost of materials. This way we could cut down on #1 needing so many vault spots for each class and #2 getting duplicate rolls.
@derek3231Ай бұрын
Zero hour, vox obscura, and the whisper quest are all already pointless after the few runs it takes the unlock everything; so I don’t think that should be a big concern
@Dino-RahhhАй бұрын
@@derek3231true , plus it would take some runs to get all the perks you want probably
@anuarkazerАй бұрын
Agreed! I would also add ergo sum sword to this. One of the reasons crafting was introduced is to safe vault space. All the tools are there. Not sure y they are not using it
@GeldarionTFSАй бұрын
Should just add a material to the Dual Destiny mission that is required to slot a different Spirit. Just a generic material like "unharnessed spirit."
@yamalortiz5152Ай бұрын
@@derek3231Yes but if the perks were still RNG it would still take a while while reassuring you that worst case scenario you run the mission 34 times. That's still a week's worth of grinding.
@bdub846Ай бұрын
Calling it now… I say by sometime near the 3rd episode they have it In Rahool and you can focus it like other exotics. You’ll still have the rng but you’ll have to have the exotic engrams for it
@DJTyme209Ай бұрын
I hope so 🙏
@chinbusy6336Ай бұрын
I hope so... I'm still trying to get my first dual destiny clear.😢
@michaelforrester9963Ай бұрын
But with that rng rate it be even more grueling then running through dual destiny
@moritzmoser8673Ай бұрын
I partly agree with you, but I think there might be a solution that is tailored more to the current state of the game: 1. Increase Drop rates for Overthrow Events (not by a large margin) 2. Split the Perk pool between the Overthrow areas (First Column) 3. Split the Perk pool between the Overthrow events (second column) The idea is, to be able to target farm faster, and give meaning to what events you pick when doing overthrow. As Bungie, I would keep the distribution a secret, so the community can optimize and find good ways to get to the drops (Normal chests should be untouched imo) The aim is similar to your idea: Mission>any other way of farming it in terms off class items per hour, just with a higher chance of your desired roll. Completionists would still spend ages farming for all class items, but people with a specific build in mind could target farm solo. Additionally the Exotic Mission should have at least three Class items to pick from AND have reduced Duplicate options (making it the best farm)
@zhaitae2470Ай бұрын
No, just... no lmfao
@BileGoat23Ай бұрын
@@zhaitae2470 way too complicated step 1 make them drop from everywhere step two done……
Ай бұрын
Man, this has been the most frustrating thing in the game. Looking at these numbers, the discouragement is even greater. I honestly think it's unacceptable that an item that's so hard to get, with so many different combination possibilities, doesn't have protection against duplicates. Very frustrating!
@maxnova9763Ай бұрын
As a solo player I haven’t even touched the mission.
@seanstephens5299Ай бұрын
Me either other thing holding me back is I suck at puzzles
@omkarshinde8052Ай бұрын
I can help you with it. Its easier than it seems
@cleanboi9136Ай бұрын
skill issue fr fr
@parsashirali8957Ай бұрын
that there is a skill issue. Not the class item drop rate issue
@derek3154Ай бұрын
Watch a few guides so you have an idea of what to expect. Google vow symbols and the second image that shows up is good, try to learn those but at least have it open to give proper call outs. I have taken probably 20 first time peeps through this, it’s not that hard. I hate when people don’t want to Mic and expect me as PS5 player to type..like No. Also when people are too lazy to pull up the symbols and just go around describing everything…I just leave😏.
@InciziveАй бұрын
I desperately hope that Bungie allows us to transmog the cloak because the only armor that looks good with it is the prismatic armor from the battle pass
@blastphameАй бұрын
Yea it’s trash. Basuda!!!!
@LaLloronaVTАй бұрын
I feel like they’re not going to because they’re just gonna keep making more purchasable exotic ornaments
@Sagittarial-A-Ай бұрын
I've gotten some stuff to look at least cohesive together with it from some mix n match solstice gear, the celestial chest, and (since I'm using arc melee primarily I liked it for flavor) the arc themed arms. Though the shaders feel basic in black and white.
@joelp1712Ай бұрын
there is a lot more fashion than just this seasons battlepass thats goes with it, theres the ghost of the deep armour set, the season of the deep season pass set, the arms from last seasons set matches the crown a lot and some pieces from the hunter spider set (from halloween it think, i forgot what it was called). If u have the ornament then the techeuns regalia mask, some of the dawning pieces and some of the trials pieces go with thats as well. You just have to get creative. I do agree that it either needs more ornaments that are attainable in game or just straight up allowing us to transmog it like non exotic pieces
@KodexKatАй бұрын
@@LaLloronaVTas they should lol
@naththegamerАй бұрын
I also think it would be a good idea to be able to focus one column of perks, that way you can always know that you'll get at least one perk that is wanted
@ForgieDuskerАй бұрын
something i'm surprised i haven't seen anyone talking about is a fix by way of a double perk drop. in a vacuum, my idea was to buff the acquisition rate from higher difficulty loot sources, like overthrow chests, but give Dual Destiny a guaranteed double perk selection as though it were an adept raid weapon. it would cut the RNG down significantly, but not by so much that it loses it's luster. it may even provide a new chase, in getting four good perks likened unto two godrolls in one drop. not sure if that's even possible under the armor framework Bungie has, but they made the Monte Carlo catalyst work through great effort, and the Aeon armor kinda does a similar thing, so i'd give them the benefit of the doubt
@Zimoo343Ай бұрын
I've been farming non-stop since the Dual Destiny double exotic was revoked, farming chests at the 'Pale Heart.' After saving up to 78 unique exotics between my vault and shared inventory, I already have pretty much the most wanted ones. Of course, there are still some left to get. After a lot of runs, I decided to make my own little spreadsheets for a few runs I did, and also farm Ergo Sums along the way. I ended up with 12-minute runs, getting one exotic by looting chests at the Pale Heart with an average of about 30 chests per exotic. Of course, that was during my lucky runs; there were cases where I went even to 72-82 chests, taking around 35 minutes for those runs. Why did I do this? Because at the end of the day, just farming Dual Destiny, being the fastest way, only awards one single exotic, while running the Pale Heart rewards me with Banshee engrams, reputation = lumen, drops, as well as some random drops from the world loot pool like 'Crux Termination,' where I got my desired god roll and all the Ergo Sums I wanted so far. So yes, Dual Destiny is the fastest, but not the optimal. When you consider all the time you will have to keep running Overthrow for a while after you get those rolls, I feel like farming in the Pale Heart with or without a macro is the fastest way overall to get various things at the same time. Is it fun? Of course not. I'm so bored of it that I want some changes like the ones proposed by Mactics in his video. I even thought of a crafted exotic class item: when you get one exotic class item with your desired perk in column one, some kind of extract pattern like a red border could consume the exotic. Then, another one with your desired perk in column two could be consumed to craft a new one with consumable perks at the Enclave or something like that."
@chinbusy6336Ай бұрын
I have heard this as well. I'm still looking for my first Dual Destiny clear. Would you be down to run Dual again? 🍻
@DuzzintMatterАй бұрын
Thank you for crunching the numbers for us to accurately quantify how bad the situation has been. I sincerely hope bungie hears this and makes changes.
@torchy666Ай бұрын
Allow class items drops to be purchased with Ghost engrams. Say 25 engrams per drop. After collecting all red border guns this loot source becomes pointless. Adding this would make them relevant again to active players.
@smythlife3373Ай бұрын
One thing that gripes me is the storage space. Why only 700? If i want all of the exotic class items i have to spend just shy of half my space to keep them.
@dfgatorfanАй бұрын
Having one in the Pale Heart Pathfinder would be nice too
@EMU1Ай бұрын
Having grinded both the mission and pale heart, and having a 60% duplicate drop rate, I am done grinding it (and still dont have the drops that I want). I understand your solution, but I still think that its not the best approach. Because it doesnt help with the biggest issue with how exotic class items, vault space needed to hold these rolls. I think that the better approach would be to have one class item, with ability to unlock the exotic perks for it through dual destiny (or other activities) by earning exotic materials that you can craft into the class item. I already have 6-7 class items on my character, in addition to 2-3 standard class items to swap in for different activities (with raid mod slots or rep boosts). I used to never have any class items in my vault, but now I have quite a few, and need to save infusion fuel when a powerful drops as a class item to be able to bring my next class item up to 2000. The concept of the exotic class items was good, but the implementation was very short sighted and poor.
@sandramariesalbert6656Ай бұрын
W idea. It could be kinda like a skill tree
@ioritenshiАй бұрын
You last phrase essentially sums up the entire Destiny development cycle
@derek3154Ай бұрын
Vault space Defo a problem 😢
@schreursalain2968Ай бұрын
I've never even started grinding, not done the mission either. I like my current builds and they work fine, why would i waste lots of time on something that doesn't seem fun for me ? The grind for that perfect God roll is insane : doing the same thing over and over and over...and still getting the same result : crap. Naah, i'll pass on that insanity.
@4am446Ай бұрын
Yea should be able to get all the perks on one class item after unlocking them all
@billykann7725Ай бұрын
One element you didn't cover is once you have all 192 class items how do you store them? What should be done is that once a perk is unlocked you should be able to slot it at will
@Sacred__Ай бұрын
When the exotic class items came out I completed Dual Destiny with a friend and then just went to farm the pale heart chests . I got liars calibans on my SECOND CHEST. I want to get Apotheosis Star Eaters for my Warlock and I don’t even have the heart to start hunting for it because I just know I used up a lifetime’s worth of luck on my Hunter.
@BlaqAdamАй бұрын
I agree with everything here, but how is no one talking about how exotic class items being a selling point of the final shape, only to be locked behind a duo mission on a solo instance destination. I feel like the problem starts there, and then moves out towards the rng.
@simonjack9699Ай бұрын
Yup. Not even that bungie axe like the community is not toxic. This community is the most inpatient immature video game community I have ever seen in the last 10 years. If they don't like your character stats they leave if you don't move fast enough they leave if you don't kill enough enemies quicker they leave😂 Yet again you have to rely on one player to stick with you throughout the entire activity if they leave towards the end you're pretty much fucked that means you wasted 40 minutes to an hour for nothing... It's not like you can report players like that most importantly there are a lot of players like that even in clans and discord it's not just LFG.
@EchoDoctrineАй бұрын
Bingo. Solo players tried warning these creators a month ago about their issues. I guess now that those players that can't get the exotic are no longer watching these Creators build videos, maybe the creators see their views dropping and finally connected the dots.
@daddyharry6065Ай бұрын
I didn’t see the solution for solo players getting these besides comments stating ‘ it is a MMO blah blah blah’. How the fix then is make them available like any other rng type of exotic drop. They were teased in trailers and at that point we should have been informed on how to get them. “ here is the activity for obtaining......”
@XxDeathxX509Ай бұрын
Just do dual destiny
@andrewberger3110Ай бұрын
you literally have to run the mission one time and then you can farm solo, you can find someone to play with in 2 minutes with fireteam finder. stop making excuses cus ur a noob
@ubeemac7094Ай бұрын
These chuds can’t hear reason when it comes to LFG and solo players and that’s why nobody plays this deeply unfriendly game.
@BahamutBreakerАй бұрын
There is no such thing as a “solo player” in Destiny 2.
@darkjester2027Ай бұрын
80% of the Destiny community is toxic, they only tell you “git gud” that’s why I stopped being able to play. This Elitist attitude Bungies let fester is nuts.
@zaqsarazan3585Ай бұрын
I agree with the more sources solution big time, BUT that all still sounds like a slog for somebody who plays literally any other games. I think they should allow crafting. This seems like the perfect opportunity and the exact reason they added crafting to the game in the first place. Maybe after I get 10 class item drops, that unlocks crafting. Then just like usual, I have to level the armor up to unlock different perks. Since it's exotic, you still have to put something in place to slow the grind down, so maybe it's just a one and done frame. You get your 10 drops, you craft your exotic item, then you need another 10 in order to craft another? IDK but you're right something has to change. Trying (mostly your) fun new builds is the only reason I ever play this game anymore. So many new builds out there rely on something that I just don't have time to grind for. Let me unlock a blueprint and work towards the exact build I want.
@CallMeLyonАй бұрын
A few things come to mind to improve the experience. Once you have gotten a class item with a perk you are looking for, allow it to function like Aeon Swift where you can select your desired functionality in each slot. You still have to grind to get a class item with the perk you want, but once you get it, you have it forever. If not selectable, have it be a (limited) reward each week for completing Pale Heart Pathfinder, maybe something like three drops a week just to ease that grind a little. Finally, maybe adding it as an item with a CHANCE to drop at the end of an Overthrow completion. Is a 10% drop rate unreasonable? I don't think that's outlandish. I feel like this has been a hot button issue with the community and am confident we will see changes in the near future to buff the drop rate.
@BarberSwingАй бұрын
I like that you brought a different angle to the discussion. Activity variety is so helpful in avoiding burnout. It makes sense thematically to have them drop from the Pale Heart destination, but it also makes sense to first "discover" (unlock) them in the Pale Heart, then be able to get more elsewhere. I have a different issue with these Class Items: vault space. It's a lot of items to store, and it's a pain to find the one I'm looking for, even with tools like DIM. I would like a solution that addresses storage as well as duplicate drops. Two ideas come to mind for me: - Make them craftable, so I can "pull" any combination I want without needing to keep everything in case a new build becomes relevant. - Change the Exotic effects into mods (like Aeon gauntlets), and make drop sources give mods instead of additional copies. Need to be able to pull from Collections with this change.
@user-hi7lf7sk8rАй бұрын
How is the simplest solution not often spoken of? Simply add a focus stat on the ghost for class exotics, as one might do for discipline or resilience, so that you can predict at least one of the two traits that will be included. Still would take up to a dozen attempts with dupes at current, but anyone can buckle in and push toward that goal with some fun still to be had. Want Hunter class item with Caliban? Then you can focus that "stat" or attribute, so that until you remove it, every class exotic will have that in the column. Easy peasy.
@zorpglorpАй бұрын
An idea i had, is whenever you complete dual destiny, you are given a class item that is disabled by default and has multiple perks per column, you can "lock in" whatever perks you want, after doing that you cannot change your roll.
@kingrjrw5224Ай бұрын
I agree with a lot of this video. I think that we should greatly restrict the chances of getting dupes down to a 1 in 10 chance, give a 15 or 25 percent chance of getting a roll anywhere else you get exotics to spawn, and maybe after 10 runs per week we can get a 'border' that will let us select a guaranteed rool on one of the perks while the other is random. It would be cool and then they could add that every 20 runs you could do that. So basically in a week if you did 40 runs you would get 3 'borders' to select half of an exotic class item.
@Seyosi.Ай бұрын
Another thing I would change is the ability to transmog any class item that I’ve unlocked with the exotic class item. I can’t be the only one that has wanted wear a complete armor set without sacrificing an exotic armor ability.
@RichieF_JrАй бұрын
But i like the warlock bond though, you can’t see it 😜
@arjunbaweja7755Ай бұрын
I mean I get that but at the same time I feel like the reason you can't transmog it is the same as any other exotic. However, I do wish they made more ornaments in the beginning for the armor.
@SepticEmpireАй бұрын
@@arjunbaweja7755except every exotic has an ornament Bungies reason is so you can look at them to see they have an exotic but A every exotic has an ornament and you might not know what that looks like and B most people inspect people to see what they have on anyway Me personally I don’t play titan as much as the others so I have issue identifying a lot of ornaments Best example is synthoceps I had no idea they made an ornament that makes the arms slim (idk the name but it’s the only one that doesn’t have giant muscles) So to me this is nothing more than a cop out excuse to not let us run our ornament
@boneidle8420Ай бұрын
That will never happen unfortunately. Exotic ornaments are primarily tied to real lpney so Bungie will never give that up I don't think.
@It-is-PhillipFrankАй бұрын
Honestly I think all exotic armour should be able to use the other ornaments. It's so difficult to make some of them look good in a set 😭 Lol
@woodcraft_czАй бұрын
Pretty sure they stealth nerfed the drop rate from Roaming’s chests when they fixed the double drop glitch, they were dropping every rotation of all three sectors, now I have to rotate 2-3x before one drops
@okthisisepic9218Ай бұрын
It’s always been 2.5% sorry it never changed
@Neji1984Ай бұрын
Definitely stealth nerfed It was like 5% chance, now it’s around 2%
@BrainWasherAttendentАй бұрын
Bad RNG or you need to move on and let a timer reset. If you stay there all day it’s not going to be as good if you drop in from time to time and get one faster.
@kratos3500Ай бұрын
It’s just rng bro I’m doing the ask farm and I’ve gotten 5 from 2 hours just from today yesterday I only got a less to drop it’s always been 2.5%
@JoseGoncalves-pz3fnАй бұрын
I agree, I’ve farmed chest for over an hour at times and not seen a drop.
@ETurnip7624Ай бұрын
The change that I've had rolling around in my mind is to have a perk focus system. The idea itself has a vendor (likely Ghost in the Pale Heart) with the ability to guarantee a single perk on any exotic class item you get from the Dual Destiny mission. This would take every drop from a 1/64 to a 1/8 with your focused perk guaranteed. This way you would be practically guaranteed the role you want within 16 runs of Dual Destiny taking the total number of runs down to about 128 in order to get every role. But the main draw of this change is that it allows people to more easily get the role/s that they are looking for.
@chrissturges8952Ай бұрын
I am more inclined to some of the comments suggesting crafting wherein you can breakdown a drop and unlock the spirits (or maybe a choice?) and use them to craft a roll. OR something akin to Aeons wherein you do the same thing, but you can swap perks to your heart's content without having to craft different rolls (this would solve the inventory/vault issue). Another option is following what ritual playlists do and have the number of ghost resets give you increased perks per column. Additionally, the assumption here is that Bungie does not add any more perks to the pool. Considering Bungie wants to keep expanding prismatic out, I wouldnt be surprised if new spirits find their way into the drop table for this armor in some sort of refresh. Even a single new perk in each column takes the chances of your ideal combination from 1/64 to 1/81.
@JmisterYTАй бұрын
I haven’t even farmed onslaught killed me mentally I don’t have the will powr to get fucked by rng anymore
@abinadiusАй бұрын
This is the reason why I have not even bothered trying to get the Exotic Class Item. It is not worth it.
@cl86241Ай бұрын
Another solution could be focusing them at Rahool. As we unlock class items organically, we could unlock perks to focus based on the perks on our organically found class items. And to make it less OP, we could focus only one perk of our choice while the other is still up to RNG. For example, if I complete Dual Destiny and receive a caliban-verity roll, I now unlock the ability to focus a ‘caliban-random’ OR ‘random-verity’ class item at rahool.
@SamSerious93Ай бұрын
They should make it simple. Make it like Aeons. Once you unlock the “mod” you can just swap the slot out. This means you only need to actually have 1 item on you at all times, giving you so much more freedom of choice for class builds, vault and inv space. Anywhere with locked load outs / not swap would still be in affect so it’s not going to “break the game” anywhere.
@nighthawk47Ай бұрын
Mactics, you should genuinely make a petition for this change. love the vids
@peaceup5519Ай бұрын
I wish I could get just one. Unfortunately my job and taking care of my mom with dementia only limits me to about 3 hours of gaming a day. All of which I could get pulled away from the game at any moment. This means no raids and extremely hard dungeons. Give me a way to get this and I'll be happy. I don't wanna gimme. Give me a super hard solo quest... Please. I have hundreds maybe thousands of hours and over a thousand dollars in Destiny. I think I deserve an exotic class item damnit.
@chuyalvarado1631Ай бұрын
Bro from what you say you deserve more in life than a class item give more credit to yourself for what you do
@otty4000Ай бұрын
the mission isnt that bad I encourage you to try it. i mean it might be hard without any raid experience but if u watch every guide in existence and have a good build then i think you can do it with an lfg. At worse it will take a few tries. once you have done it once you can just farm openworld chests for the class items. I understand the time commitment issue, my first attempt took 45mins but if you can find time.
@sniffa763Ай бұрын
just one? dual destiny is 30 minutes for a first time clear LOL
@derekcarroll7507Ай бұрын
@peaceup5519 you have it unlocked?
@KodexKatАй бұрын
Ngl just run the mission. It takes like 25 min if you know what to do
@randommixedlettersАй бұрын
You pretty much hit the full nail on the head here. While the idea of being able to 'unlock' perks and craft one's own class item I feel is more appealing (as I've seen that around a bunch), the real reason these things feel so incredibly bad is just how ridiculously strict the sources are for something that has so much variance to it. I get wanting to get people to run Dual Destiny at least once to unlock the privilege of seeing them in other places, but why is the ONLY other place a friggen 1% drop chance from PATROL chests?!? These things are so incredibly bad I've fully resorted to just waiting for them to be given to me by running a chest farming macro. I am a massively below average rng man, and I spent an entire week grinding Dual destiny with a friend, on top of an additional week doing Overflow chest grinding when said friend got everything they wanted by session three and I felt like an ass asking them for more. I still, after all of that, + an additional 80+ class items (so far) from macro grinding, haven't seen Inmost Light/Star Eaters (my main desired roll since day one) on my warlock. This isn't even to bring up the other classes, who have sat languishing with 'whatever the heck they got in the first few runs' and nothing else. This sh!t is terrible, and actively broke me so hard I full left the game beyond macro grinding and haven't played it since. Shadow of the Erdtree helped with that, but it really just showed the contrast of 'ohh this is a game that respects me AND my time and actually gives me avenues to succeed via exploration and guaranteed item finding. Gosh this is such a breath of fresh air compared to the literal DAYS of my life I will never get back that literally yielded me nothing but garbage'. I never in a million years would have thought I'd ever us a macro, 'why not just play the game forhead?' I always thought. But when the game is this unfun, this unmotivated to be fun, and is so bad it want's me to make sure that I hate both Duel Destiny AND overflow with a white hot passion (which I do, both are boring as sin and the absolute worse piles of trash to me now and I never want to see them again), then fine, I'll let the computer do it. At least it can't get bored.
@miahpalmerАй бұрын
Sorry if already mentioned... why not allow us to focus class items with generic exotic engrams through Rahool?
@beelzebruh8955Ай бұрын
I feel like the most realistic option is just 1-to-1 bad luck protection and keep drop sourced limited. Since it requires the purchase of TFS there's no way they'll add it to anything that a free player can do.
@restwav9383Ай бұрын
you'd still have to run dual destiny once for it to drop from other sources so i don't think that would be an issue.
@justinwrong7419Ай бұрын
You still have to do dual destiny to unlock it, which requires tfs
@MEZRO.Ай бұрын
You still have to complete dual destiny
@XM8A1Ай бұрын
Guys, I think bro understands u need to do DD by now lol
@beelzebruh8955Ай бұрын
When did I ever say you didn't need to run Dual Destiny? I said they won't add it as a drop to anything that doesn't require the purchase of TFS. What kinda illiterate nonsense is this lol
@corruption123___3Ай бұрын
They should add a legendary version where you either get double drops or you get to choose one of the perks for one column, the other column would still be rng so it would still need to be farmed. Yeah rng sucks, but i think if you put these two changes in place it would significantly help compared to what we have now.
@perrycarters3113Ай бұрын
This seems like a good middle ground. You still have to earn it and it's way harder than running normally, but you cut your odds of getting the roll you want down from 1/64 to 1/8. I.... DO also think there are some exotic armors that are begging for the Class Item treatment, if only because on their own they feel underwhelming and they'd pair EXTREMELY well with some of the other class item rolls. As one example for each class.... Warlocks: I'd kill for a class item that gave Alchemy/Filaments. Extends my rift duration AND gives me devour upon using my empowering rift. The Weapon Surge can be the part that's the nerf from the original since it's only the "Spirit of". Hunters: Bombardiers/Coyote would be ridiculously fun. Super niche, but imagine just dodging twice near a bunch of enemies and suddenly they ignite or freeze. Bombardiers are a fun exotic and it's sad they're outclassed by so much, but this one pairing would be awesome. Maybe reduce the damage or the radius to make it "fair", even though Bombardiers is super niche as is? Titans: They would never do it and I completely understand why, but type-neutral Skullfort with Contact OR Severance. I just wanna live my Captain America dream of endless shield throws, man.
@Spac3_DuckАй бұрын
They would have to make a selection permanent though, swapping perks is too broken of a game mechanic, look at the god rolle she transit how problematic that can become
@perrycarters3113Ай бұрын
@@Spac3_Duck I think you misunderstood what they're suggesting. They're not suggesting having multiple perks in a column to choose from, they're suggesting being able to choose one of the perks in one of the columns to guarantee you get it from doing a Hard Mode version of Dual Destiny.
@reformedctrlzАй бұрын
I was/am hoping that at some point they “combine” the exotic class items into one item with selectable perks. You’d still have to grind out the combination you want, but it reduces the amount of items you have sitting in your vault. I was also hoping that there would end up being a series of secret items in the exotic mission that would allow you to “pick” a perk on the class item you get. A fun way to do it would be to offer a left side perk and a right side perk and you would be guaranteed one of those two perks. It still retains the random drops, but gives you the chance to focus in if you’re going for a specific roll. That said, I need them to come out with better ornaments before I really start caring about it. The hunter cape is way to much for me and I hate using it. Hoping they dump some ornaments on us before I’m able to get the Inmost/Gyrfalcon and Renewal/Cyrtarachne rolls I’m still trying to farm out. Still can’t believe my luck getting the Galanor/StarEater roll!
@johnbeifuss5434Ай бұрын
To help limit the number of items sitting in the vault, I would like to see an exotic class item that you can edit. You still have to get lucky and have the specific "spirit of" aspect drop that you want to be able to slot into the exotic, but you only have to collect 48 aspects across all three characters rather than trying to get 192 individual class items. That's over a quarter of your vault space.
@JF-tc9qlАй бұрын
Just make them craftable, Im a regular player and i've managed 3 runs on one characture, i've given up on getting a roll I want, don't have time for it.
@darbs1832Ай бұрын
You don't need everything in this game. If you can't spend the time grinding for it, you don't deserve it.
@kaelobRsАй бұрын
Collect chests in the pale heart when you are trying not to go hard
@InvisibleThingАй бұрын
@@darbs1832 I can understand weapons being locked behind a few hours of gameplay, but at what point does it become too much? Currently, farming pale heart chests the most efficient way should give you the one you want within about 8 hours if we just use the 1/64 drop chance, this is when we don't factor in duplicates which a lot of people have been getting. Going off topic here, a lot of other weapons especially ritual ones have 12 perk columns. After you get 4 vendor resets (what takes quite a while I mind you) you have around 1/840 chance of getting the exact roll you want (masterwork and all). I'm all for stuff being locked behind harder activities or that you would need to invest some time into it, but playing a single activity like it was your full time job while in some cases also having a full time job should not be a thing. I get what you're saying, but needing to spend 8 hours running around looting chests while praying that you don't get duplicates is just terrible. (the 1/840 calculation might be a bit wrong, but you get the point) TL;DR getting the roll that you want on class item takes about 8 hours without getting duplicates and ritual weapons can take a very long time to get
@trustee8503Ай бұрын
@@darbs1832I have spent this entire weekend grinding, don’t give me this “you don’t deserve if you don’t grind” crap, the drop chance is atrocious
@ioritenshiАй бұрын
@@darbs1832Typical destiny crayon eater response. I bet you also had a justification for Sunset, uh?
@washingtonmark2642Ай бұрын
Here's an idea. Upon completing the campaign, you get the exotic class item, but with no aspects. Eacu run of Dual Destiny nets you 2 of the 16 exotic aspects you don't already have (so no dupes), which you can then mix and match on your exotic class item whenever you want. Kinda like the Aeon arm exotics, but with 2 outta 16 instead of 1 outta 3. And boom, now you only have to do that mission 8 times on each character. Maybe less if you get lucky and the aspects you want drop sooner.
@JackMW04Ай бұрын
I think something that could help tremendously is to fix the core issue of the class item, that being that people only want very few of the 64 combinations. More synergy between the two perks that lead to a new gameplay loop would revive the class item entirely
@samvimes9510Ай бұрын
It was a bad idea locking them behind a co-op activity. Solo players are used to weapons being exclusive to multiplayer activities, but not _exotic armor._ What makes it worse is that Bungie didn't give anyone a heads up, so everyone assumed we'd be able to get them the normal way (i.e. finish the campaign on legendary or whatever). I'd wager that a huge chunk of the playerbase will never even obtain the exotic class item to begin with. And the ones who do will probably give up on finding a god roll because of the terrible RNG.
@Blitzkrieg1012Ай бұрын
It's time to push your limits, you're not a "solo" player you're a Destiny player. These are the strongest exotics in the game and you need to beat the greatest piece of content they've ever made to get it. Surpass your limits, find a sherpa ,clan or someone like you who's never done it before. It's possible for everyone.
@arjunbaweja7755Ай бұрын
I mean but at the same time I LOVE dual destiny as a mission, and I would be lying if I said that I would rather the exotic not drop from that. I just wish there was a way to increase exotic drops from the chest and a way to reduce space.
@SteellatchАй бұрын
no
@erictheguapoАй бұрын
You described me. Attempted it once, had a teammate who had no patience and went to name calling when I didn't do one of the puzzles right. I didn't even finish and never went back. I am not playing this game after I get back from work and the gym just to be cussed out by some dude who has already done it 50 times and is trying to speed through it.
@SloppyKnightАй бұрын
Then use the fireteam finder and srop complaining, you dont get the good loot in the co-op game if you play solo
@perseus06Ай бұрын
Ive dismantled so many hunter cloaks with verity or coyote perks. It's always one or the other. I just want anything with gyrfalcons😮💨
@XxDeathxX509Ай бұрын
Be careful what you wish for. My first roll was gyrfalcons/spirit of the dragon. Not exactly trash but gyrfalcons carries that roll hard
@Degeneratesociety83Ай бұрын
One solution would be to add a ghost mod that you can equip that guarantees a particular perk when getting an exotic class item. I imagine it might be hard to programmically do that since not all perks are the same for each class. The overall game system would have to load in the mod options on your ghost(s) when choosing your class, and also take that into account when opening a chest with an exotic class item as a reward. But I think this would make it less problematic if Bungie could pull this off.
@johnsmith-fs8xhАй бұрын
Best idea I’ve heard was to make it function like Aeons where once you’ve unlocked a perk, it’s now selectable trait that can be swapped out like mods.
@thelittlecube1256Ай бұрын
I made a google doc for ergo sum. (still have them all in my vault) All I wanted was Solar/Wave/WP it took me 80 something tries. I do NOT want to farm the class item that many times let alone for all three classes. I'm tired of being "worn out" for playing a game I truly enjoy.
@BahamutBreakerАй бұрын
You chose to farm 80 swords. No one forced you to do it. No one asked you to do it. If you’re “worn out”, that’s on you, and nobody else. The game has dozens of live activities and hundreds of weapons. If you choose to only do one activity in search of just one specific item, then that’s the fate you chose.
@thelittlecube1256Ай бұрын
@@BahamutBreaker clearly you missed the point. When you can only farm one way for the one item drop that's the issue. If you know watched the bloody video you would see what mac is saying. The sword does the same thing. The only benefit is that its not class locked. But I see your point. I'm a guardian. I made my own fate.
@afcaton1Ай бұрын
The sad thing is that the only way Bu gie learns is when the player base drops, they start laying off people, and Daddy has to intervene. Oh well. 🙄
@BileGoat23Ай бұрын
Yup - Sony to the rescue!
@slrymerАй бұрын
Regardless of the RNG fix there is always going to be a second big issue and that is there is 64 combos for each class requiring you to store up o 64-192 class items as you are chasing your rolls. Even 64 is to many to keep in your vault. Simple solution that works with lore and keeps people running dual destiny: Have an artifact at the end of dual destiny that uses the powers of darkness to remember (Like deep sight from the Relic on mars) and Light that will materialize this memory…. That Artifact at the end of dual destiny requires that you have completed dual destiny but then lets you re-Craft an Exotic Class item with perks you have already unlocked. This requires you to run dual destiny or obtain the class item through the other means quite a few times still (but a lot less than a few hundred) but then it let’s you be safe keeping a few roles you like or are testing with a build and then recraft one with perks you already unlocked after another run of Dual Destiny. This would also help our vaults from bulging.
@claustro305Ай бұрын
In my head, key to this is to retain engagement while reducing the load on players to get the perfect roll. Exotic class item drops with random perks, this is your roll, buuuuut you can unlock perks through engagement (or maybe intrinsic quests?) that allows you to slot a new perk using endgame materials, kind of like reshaping weapons. You get intrinsic drops in the same way as catalysts, as random drops from activities, and have to unlock them by doing the intrinsic quests before you can slot them into your exotic class piece. This incentivises re-engagement with content as bungo can force engagement for unlocks, and even choose the activities we have to do to unlock. Doing it like crafting incentivises getting more than one exotic class item, because you'll want to keep the rolls you like available in your vault without having to recraft each time. If you set it up so that random rolled perks don't unlock the corresponding craftable intrinsic, there would still be some benefit to random rolls as you could roll certain intrinsics you don't have craftable yet. So say you're a titan, and want a star-eater/ inmost light roll, you do dual destiny and roll a inmost/ synthoceps. In a crucible game, you get a star-eater intrinsic drop, which unlocks by getting 100 super kills and completing dual destiny (or something, haven't thought too much about it). You do your intrinsic quest, and can now slot spirit of the star-eater, which costs 100k glimmer, 3 ascendant shards, and an exotic cipher. You now have a star-eater/ inmost light roll, but haven't unlocked syntho or inmost for crafting. If you wanted a different roll, you'd have to unlock new intrinsics, or get lucky on your 1/64 roll.
@retroelectricalАй бұрын
I still haven't had time to sit down and find someone I can communicate with to get through the exotic mission three separate times just to unlock the f'ing exotic class item, let alone farm the class item(s). Yeah, everyone says the exotic mission is "fun" but the f'ing game is a looter-shooter. I don't want raid mechanics to have to unlock a piece of armor unless it is in a raid.
@BahamutBreakerАй бұрын
Then do something else in Destiny instead. The game is - as you said - a looter/shooter. So go loot and shoot in any one of dozens of available PvE activities that don’t involve mechanics. You’re probably one of those boneheads that refuses to pass the orb in The Corrupted Nightfall.
@christophermurphy9934Ай бұрын
I feel your pain. Ignore the idiots that tell you to run the mission. Instead tell them to run a 5 second 100 m sprint. Aspirational but physically impossible for a human being.
@erictheguapoАй бұрын
The mission sucks too. This should be a solo mission.
@DavidDrury90Ай бұрын
No.
@erictheguapoАй бұрын
@@DavidDrury90 prove it
@DavidDrury90Ай бұрын
@@erictheguapo Find one friend.
@erictheguapoАй бұрын
@@DavidDrury90 where?
@DavidDrury90Ай бұрын
@@erictheguapo idk man go find a clan. Meet people. It's an online game. Find some people. Socialize. Become friends. Do content together God damn. Don't be a social recluse. Gotta be one person out there who doesn't find people like you annoying as hell. Sure as hell ain't me.
@whippetgood1806Ай бұрын
They need to make it a single exotic item (per class) with unlock-able perks. If you get a roll with that perk to drop it unlocks the perk in that column. That would also make it so when you get a horse drawing to drop it wouldn’t be a complete L, which would make the drops you do get twice as likely to be exciting to get. Put it on a 12 hour cooldown or make it where only your ghost in the pale heart can “reshape” it. It would save so much vault space and still allow you to have “every roll”.
@geargrinder6511Ай бұрын
{Context: I've farmed the patrol zone for at least thirty hours total, the estimation of getting around 4 an hour seems accurate and it is truly mindnumbing, worse than farming kills for any exotic catalyst} Let them be focused at Rahool once the item has been unlocked for that class. Offer our dear cryptarch an exotic engram [perhaps multiple?] and [insert resource(s) here] and be given a roll of the class item, simple as that. Without any mercy system, the low cost I propose here makes getting the roll you want much more reasonable for a player not farming the patrol zone or mission itself, and also adds a little extra joy to those blue moon exotic engrams from the random dreg, now giving you a surprise step closer to the next roll of the item. it also means that the exotic rewards from the vendor tracks have new purpose for the players with a perfect roll of every meaningful exotic already, giving them a reason once more to actually be desired.
@Matt-qc4fxАй бұрын
destiny youtubers trying to make a 2 minutes long video challenge IMPOSSIBLE
@It-is-PhillipFrankАй бұрын
Maybe I'm not around the internet enough. But I've only ever hear datto use that kinda joke. Lol. Has someone been watching a lot of datto videos? Or am I just completely out of touch and getting old? Lol
@SuperZanadoАй бұрын
Doing something like the monuments of triumphs in tower. You then bring two exotics plus an exotic class enegram obtained from the duel mission To a location, then you basically merge them with one perk you want and the other perk is random(to keep a little grind).
@randomguy1706Ай бұрын
At the very fucking least get rid of the timer because that would help ALOT. It's really stupid they made the mission the way it is since they heavily advertised the class items as the main selling point and being easily accessible to get.
@LokumunАй бұрын
100% lightfall’s biggest and least talked about problem was poor loot incentive. There was so much rich content with little or no incentive to run it, seasonal legend activities that as far as your arsenal was concerned, were worth running once or zero times. TFS took this in the other direction with massive rng bruteforcing rather than nonexistent incentive. The game really needs something like a flexible pinnacle reward- like a currency to buy things like exotic class items, harmonizers, ciphers, weapon focusing. A pinnacle currency would easily flex the entire game into whatever new hotness the game cooks, and would revolutionize the reason to log on. More reason to bring friends into the great, barely explored content of the game. When the loot dries up we leave, and with just some tweaking it doesn’t have to be this way. The opposite is true here, people are getting burnt out doing unbelievable amounts of dual destiny and overload, but as demonstrated will do it because gamers care about loot!! The Crota and cooperative focus examples are exactly what I’m talking about, make the content evergreen rather than disposable. Whetstone and deep dives were things I was dying to do more than once but there was no need to. Any old dungeon is a sore one for me too (or even new, why would you run warlord’s if you’ve got a good kindness and bloodline). Love the content but the rewards are bare or nonexistent to begin with. With TFS, we have the loot chase, now Bungie, just bring it to the game at large instead of this tiny, ad nauseam corner
@k3vinheylandАй бұрын
With how people are struggling to get their rolls, it makes me so grateful that I have gotten a Heart of Inmost Light and Star Eater Scales for my Warlock and Titan and I've done probably a dozen Dual Destiny runs in total.
@matthewheer6019Ай бұрын
I think a unique option to help alleviate the headache when farming a particular role would be: Once per week, via Ghost/Rahul, guardians can turn in an exotic cypher+exotic engram+an exotic armor to get a class item with a guranteed roll determined by whichever exotic armor piece was used for this. I.e. if you turn in cypher+engram+synthoceps = a exotic class item with synthoceps perk +random perk. While not the most ideal considering the materials needed, it would help narrow down the drop chances of the second perk to get the ideal roll you are looking for. Great video and good talking points. I hope Bungie looks more into this and comes up with a better way to farm these items.
@LJlax20Ай бұрын
What they should do is make it so if you get a drop with a certain perk,that perk becomes 'unlocked' on the class item for you to be able to slot in whenever. Make it like perks on a gun, able to swap to another perk that's available to you. That way you only need to get 8 perks on each side, and then you'd be able to swap to any perks you want. This also alleviates the issue that was not brought up in this video of that storage issue this item has created. 64 class items per character to have to store is ridiculous. This solution would mean you'd literally only need 1 item per character and can just swap perks as you unlock them.
@hello_Blake_AlanАй бұрын
I don’t mind having an item that is one of the rarest items in the game (as far as the specific rolls a player wants). It’s nice to have something that is- at the very least- a season long pursuit. Something that has such value feels nice to have such rarity. There’s so much in the game to enjoy and loot to feel excited about that it doesn’t seem so dire to acquire one very specific item.
@lukai_21Ай бұрын
Concerning that a content creator puts out better ideas then the actual game devs
@SweetWitchNerdАй бұрын
I've been thinking about this for a few days and had some interesting ideas. Starting off with some Dual Destiny adjustments: 1st: Add double loot drops at the end of the mission 2nd: Add an expert version that has adds a chance for the exotic class items to drop with double perks on each column 3rd: Add triumphs that increase the chance for double perks to drop (not the number of perks, but the chance that each item will have double perks). Now for excision: 1st: Make it drop an exotic class item at the end with two on Grandmaster difficulty 2nd: Make the ones on Grandmaster have a chance to drop with double perks just like Dual Destiny. 3rd: Again, GM triumphs for a higher chance at double perks Now lastly for the Pale Heart in general: 1st: higher drop chance on Expert/Master Lost Sector chests and from the final Overthrow chest 2nd: a bit higher chance to drop from chests in general 3rd: Way lower chance to get an exotic class item with the same perk combo as one you already have across all sources On that note, can we please get more Ergo Sums from Pale Heart Pathfinders?? I still don't have a single one with wolfpack or perfect fifth
@mapoweyАй бұрын
bungie is one of the few game devs that will actually listen to the community and will give them what they want (even if it takes forever), and the d2 community is one of the few gaming communities that will incessantly voice their issues with the game. it’s a beautiful love-hate relationship and is unique to this game. it truly is the embers that kept d2 alive through some of the worst eras of it’s history.
@FaceJah6 күн бұрын
Hunters, Titans and Warlocks need only one exotic class item. We farm for exotic mods and can choose two to equip at a time. The more mods we unlock the more combinations we can create. Best part of all is you don't have dozens of class items in your vault now. Why didn't Bungie think of this to begin with?
@A3g1s22Ай бұрын
Allowing them as focused engrams from Rahool would be amazing. Also (bear with me) you could make them craftable? Get 5 (or more) red border versions, then take it to the Enclave. Acquiring levels in the item would just require wearing it (or boosting with Cores) and higher levels unlocks more perks in each column. Make it 1 new perk per 3-5 levels, but keep each level up requiring the same exp.
@eazy-b970Ай бұрын
I think they should add a collections tab that allows us to just pull the rolls we aren't using whenever. That's alot of vault space being used up over 3 characters. Considering we very rarely get more vault space I think this should be implemented. Another way is to maybe make it after you've collected all the possible combinations you can then just keep one class item and swap the perks from there. I personally like the collections idea better.
@paulgardner6528Ай бұрын
I think that being able to craft them based of of perks you have already unlocked solves the issue completely and still requires a grind and you’ll still be excited to unlock new perks
@TiakOSRSАй бұрын
I think a really clean fix would be to make the exotic class item unlock from Dual Destiny, then let us obtain the individual perks from overthrow chests, dual destiny, strikes or whatever with escalating chance from higher level content and let us swap them out like a crafted gun. Having entire duplicate items for such small differences is just silly and probably why they made the crafting system in the first place. Spamming one mission over and over just feels like a step backwards. Even a band-aid patch of adding dupe protection would sting a little from all the time we've spent farming, but it would be nice.
@0leehewitt0Ай бұрын
My idea would be to enable random drops from all sources (including the dual destiny mission, so a chance at a double drop after the first run), but to enable them, you have to run dual destiny once per week. So at reset on Tuesdays, you'll have to get one run in before random drops are enabled. That way, you don't kill the exotic mission, and people can still grind it if they want to.
@Littlejacka33Ай бұрын
Imagine if when Episode 2 was released, they also dropped a Grand Master Dual Destiny version where you can focus one of the slots and get a guaranteed roll on one of the columns for the class item. Harder challenge for a much better chance at getting the roll you want.
@bass-t5998Ай бұрын
I think the best solution would be to implement a duplicate drop protection and a optional reward for the pathfinder. Every week you can get EITHER ergo sum or class items from the pale heart pathfinder rewards. After completing the pathfinder you can choose what reward you want up to 2 times. Combined with the duplicate protection this would drastically decrease farm time and would make everyone happy
@Djoki1Ай бұрын
I saw a post on reddit (or a comment, not sure) suggesting that these class items could work on the basis of the Aeon mods system. The way you get more "spirits" of other exotic pieces is just by masterworking any other exotic class item. Lets say you want a calibans/liars roll. You can masterwork any exotic cloak that has either one of those perks and then you will be able to slot in both of those on your main cloak. Pretty neat idea imo but i can see bungie malding at the fact that then we wouldnt have to spend 303 hours grinding every single exotic class item combination in the game.
@paulpocock5464Ай бұрын
If drops are completely random (ie. a 1 in 64 chance you get the class item you want) you need 44 runs to have a 50% chance of getting the item at least once. If you change it so there are no repeat drops, then you “only” need 32 runs to have a 50% chance of getting it.
@natjitrustrik2158Ай бұрын
I think they should make it craftable. When you get a drop, you unlock crafting that specific first and second column perks. This would mean drops are exciting for a while as you unlock more perks.
@richardyes8787Ай бұрын
Idea: Return Three of Coins from destiny 1 Where consuming a ToC grants a small chance of an exotic class item drop after completing any activity. A 7.5% chance of getting an item class per each crucible or gambit match, nightfall, onslaught, weekly master story mission, legendary DoE and having an increased chance of 15% after completing any raid or dungeon on master difficulty. Xur could sell the ToC just like he still does in D1 and for a reduced cost of 3 strange coins. Of course, the cap for strange coins would have to be removed and there wouldn't be cap for how many ToC you can hold
@elchancho8432Ай бұрын
Here’s what I thought they should have done First 2 pathfinders every week should reward 2 exotic CI drops Class Items should also have 3-4 rolls on them because 64 different rolls is god damn ridiculous I have a life I can’t game like that anymore
@lelouch1990itachiАй бұрын
My idea to make this not super stressful but still a grind worth chasing. 1) increase the drop rates on pale heart chests by another 3%. 2) add a double item drop for Dual Destiny 3) add a guaranteed exotic class item drop to the pale heart pathfinder 4) add a master or legendary version of dual destiny that allows you to select a guaranteed roll (thus eliminating rng through harder gameplay)
@poseidon1006Ай бұрын
Someone else mentioned it, but i agree with them, have it drop from path finder. Like once per week, you have a guaranteed drop of getting the exotic class item for each character. And then if you want do more pathfinder the drops goes down to 75%, 50%, then 25% and stays at the percent.
@oxsilaАй бұрын
I personally would like it if they added a 25%-50% chance for class items to drop from any of the exotic missions. So whisper, zero hour and the weekly rotation one. Once I crafted the weapons from those missions, I never touch them again. Even though i still enjoy the missions. This would give me the reason I need to replay them.
@XaansanityАй бұрын
I have 2 theories, but either or may just not fit into the current game coding. 1. Dual Destiny completions after the first one (or a Heroic difficulty version or something) drop double perks class items. It would obviously need to be coded in such a way that changing perks mid combat can't be exploited, but that way one drop would effectively give you 4 regular drops which is ALSO nicer on vault space. Option 2. Make it craftable with the individual perks getting red borders or something. Maybe even from their root exotic armour pieces?